The News From Saturn

Saturn has certainly been seen in the news a lot as of late. And you have the Cassini space probe, which was deployed from Earth back in 1997, to thank for all of that. Having completed the first leg of its mission back in 2008, its mission was extended to 2010, when most of the new photos and startling discoveries that are now being announced were made. Now, the healthy spacecraft is seeking to make exciting new discoveries in a second extended mission called the Cassini Solstice Mission.

But alas, the news! First, there was the announcement back in February that Saturn’s two largest moons – Titan and Rhea – were captured together in the same photo by the Cassini space probe. Considering that Saturn has 66 moons and Cassini was flying past at the time, this was no small accomplishment! What’s more, Titan’s atmosphere, which is fully developed (the only Saturnine moon to have this) was captured perfectly the shot.

But the news didn’t stop there. Shortly thereafter, in March to be specific, a report published in the Geophysical Research Letters announced that a thin layer of oxygen was discovered around Saturn’s moon of Dione. Once again, this discovery was made by the Cassini space probe as it passed by this other satellite of Saturn’s two years ago. This finding is proving to be quite the exciting one within the astronomical community.

Shortly after that, NASA announced that the moon of Enceladus did indeed have its own ocean. Named the Enceladan Ocean, this natural body of water has been known about for some time, but what is now known is the water contains carbon dioxide, carbon monoxide, potassium salts and other organic materials. On top of that, it is now understood that it is situated above some volcanic jets, which means the water is most likely warm. Warm water, combined with organic minerals, makes the Enceladan Ocean a good candidate for life!

And then, in late July, images released by NASA showed that Cassini also caught a glimpse of a thunderstorm happening on Saturn’s surface. As all residents of Earth will surely agree, a thunderstorm is an impressive sight to behold. Especially when it’s seen happening on another planet! Apparently, what made this sighting most impressive was that it was visible on Saturn’s day side – aka. in broad daylight – from a range of 4.5 million km (2 million miles). That’s one humungous light show!

And less than a week ago, more information emerged as a result of the Cassini space probe, this time in relation to Saturn’s moon of Iapetus. After getting a good glimpse of the moon, scientists at NASA have determined that it is home to the largest ice avalanches in the Solar System, and is rivaled only by Mars. Take that Mount Everest! You too Olympus Mons!

Already, scientists had Iapetus pegged as the most intriguing moon in the Solar System. For starters, it has a Ying-Yang color pattern, looks like an inverted Death Star (check that image, no Photoshopping!), and has a long ridge running almost perfectly along Iapetus’ equator, a feature which earned it the nickname “the walnut moon”. I guess it wasn’t happy with just that, it also wanted to be the most dangerous place to downhill ski!

And you thought Jupiter did some badass things. Well, it does. But judging from all these findings, Saturn is going to be a pretty happening place someday. I can envision settlements on Titan, skiing on Iapetus, and terraforming on Dione. And for those who like to sight-see, there will be shuttle services that take you to the dark side of Saturn to witness the light show from space. Ooooh, I got goose bumps!

Via: BBC, IO9, Nature Geoscience, CICOPS, Time Science, and NASA

Virtual Mars Rover Landing Party!

As you all may know, the Curiosity Rover is on its way to Mars and due to land in just a few days. And it just so happens that my buddy and mentor, Fraser Cain of Universe Today, is hosting a virtual party to mark the event. He and his crew will be in Pasadena for the event, surrounded by NASA officials and people in the know and conducting interviews, while the rest of us will be able to watch through live video.

This is an historic occasion and I for one feel privileged that I know someone who has inside access 😉 Below is a copy of the original invitation inviting people to come by Google+ to join in the party. It promises to be a very informative time so I highly recommend people check it out any way they can. I also included the link to the NASA simulation (the shortened one this time) which shows what the deployment of the Curiosity Rover will look like. Enjoy!

“To celebrate the landing of NASA’s Curiosity Rover – the Mars Science Laboratory – we’ll be running a special live hangout. 

In conjunction with +CosmoQuest. We’ll have all your favorite space/astronomy journalists on hand to discuss the mission in depth, and celebrate the landing live, when it happens.

Over the course of this 4-hour Google+ Hangout on Air, we’ll interview members of the Curiosity team live in the hangout, as well as other special guests from the +The Planetary Society and the +SETI Institute.

+Scott Lewis and +Amy Shira Teitel will be on location at the Jet Propulsion Laboratory to interview members of the engineering team, and show you what it’s like to be at NASA during this amazing moment.”

Best Music Video Ever!

This may seem completely unrelated to my usual posts – and it is! – but I saw this again recently and felt the need to share it. Yes, its an enduringly popular and relatable song, but its the video that I love best. Years and years after its release, it remains the funniest music video I’ve ever seen, or at least the first three minutes of it. Mark Metcalf, the actor playing the father, has to be the best damn actor I’ve ever seen in the role of a psychotic former Marine-turned father. I assume he was a Marine in this role at any rate, they don’t yell that in the army or navy 😉

The rest of the video kind of drags admittedly, but what can you do? It was the eighties and music videos were still in their infancy. But it is worth watching just to see the opening scene where Metcalf berates the kid playing his son, and then gets his ass kicked by the sheer musical power of the song’s message of pure, rock and roll defiance! Seriously, who wrote this script? It’s gold, baby!

“You’re worthless and weak! You do nothing, you are nothing!You sit in here all day and play that sick, repulsive electric twanger! I carried an M16 and you, YOU carry that, that, that, guitar!”  Hell, I’ve known Drill Sergeants that were nicer than this guy!

Check it out if you haven’t already. It’s definitely one for the musical hall of fame!

New Doctor Who Trailer

Doctor Who already has the reputation of being the longest-running science fiction show in the history of television. The original series ran from 1963 to 1989, embracing 26 seasons, seven different actors, 694 episodes (plus 106 that never made it to air), and a changeover from black and white to color. So it’s really no surprise that now, years later when retro is so damn popular, that the BBC would be trying to relaunch the series.

And in anticipation for the 50th anniversary of the show, BBC has released this new teaser trailer that previews all that is to come with the new season. And I think you’ll agree, it’s an exercise in awesomeness. At first, I wasn’t even sure I was watching a television promo. With some of the special effects used, it looked more like a movie preview. I mean, would it really be so farfetched to assume that they would be making a movie at this point?

In addition to providing some hints and teasers of what’s to come, it also features one of the best scenes involving the fictional protagonists known as the Daleks. If I remember my notes from the previous post on AI’s, these would be the alien cybernetic organisms that were created for a war, but have since gone on to become a force of unstoppable malevolence who simply want to destroy anyone in their path.

Check it out, and if you’re a fan, hope you enjoy the new season. I myself have only seen a few episodes and found it to be the perfect example of classic sci-fi. But damn it if the story isn’t just impossible to get into at this point! There’s such a weighty legacy behind it, any time I’ve seen it I’ve been left with the feeling that I need to do my homework. And with something like Doctor. Who, who has that kind of time? 😉

Via: IO9

The Hobbit will be a Trilogy

Some recent news has come in over the wire concerning the upcoming Tolkien adaptation. After much anticipation and a few snippets released from the studio as teaser trailers, Peter Jackson has announced that the upcoming Hobbit movie will in fact be a trilogy. Hints to that effect were dropped at the recent San Diego Comic Con, and now Peter Jackson has gone ahead and confirmed it.

Previously, he had indicated that two films would be needed to adapt this classic story to the big screen, but now it appears that the big time movie director/producer is going to need one more to make it all happen. Citing plot necessity and fan response, Jackson claimed that much of the added footage has to do with origin stories, background and character development for various characters in the story.

After meditating on the decision to go with a third movie or stick to the original plan for two, Jackson contended that, were they not to add in a third film, much about Bilbo, Gandalf, the Dwarves of Erebor, the Necromancer, and the climactic Battle of Dol Guldur would go untold. this corresponds to rumors that Jackson has been adding in a great deal of material to the story, relying on the LOTR appendices and background info which comes from that book.

Personally, I’m not sure what to make of this. Granted, it does kind of sound like an attempt to prolong the project and make more money, and Jackson is no stranger to padding movies with unnecessary flashbacks and cheesy cutaways to scenes with Arwen crying. But if Jackson has proven anything at this point, its just how dedicated he is to Tolkien’s creation and how much he wants to bring it all to life. So frankly, I see no reason to doubt him when he says he wants to tell the story and needs more screen time in order to do it.

In the meantime, check out the trailer of the upcoming movie!

COD: Modern Warfare 2

Welcome back to my ongoing series of video game reviews! Today, picking up from where I left off last time, is Call of Duty: Modern Warfare 2. Having just completed the entire series, I felt it was time to pay tribute to this series and tackle all that was right and wrong with it.

With COD: Modern Warfare, Infinity Ward essentially established a new standard of online gaming and first person shooters. Combining the best in AI’s, graphics, and gaming platforms, this game also had the honor of being the most high-profile “modern” first-person shooter of all time.

Prior to this, all the big name FPSs were either set in WWII or in the future, being either based in historical recreations or science fiction. Hence what was so interesting about this game, it incorporated up-to-date weaponry, tactics, and a storyline that boasted a great deal of socio-political speculation.

And much like the last one, it had its high and low points, which I shall get into now…

Plot Summary:
modern-warfare-russThe game picks up 5 years after the event of the first game (roughly 2016). According to General Shepherd, one the game’s pivotal characters, Russia has fallen to the ultra-nationalists and Imran Zakhaev is now considered a national hero, despite the fact that he very nearly unleashed WWIII on the populace. Meanwhile, a terrorist by the name of Makarov continues to fight Zakhaev’s fight, hoping to trigger another major conflict which will make his nation to force to be reckoned with once more.

The game opens with a Ranger Battalion in Afghanistan, where you are part of an attack (led by General Shepherd) into a contested town controlled by insurgents. After fighting your way across a destroyed bridge, you are required to fight your way to the center of town and clear a school which the insurgents are using as their forwards base. Upon completion, Shepherd alerts your character (PFC Allen) that you are being transferred to the CIA to do an undercover mission.

MW2_afghanistanNote: As I’m sure I’ve mentioned at least twice before, this entire mission was inspired by Generation Kill, specifically the footage of the 1st Recon’s assault on Nasariya and their passage through the town of Muwafaqiyah where Fedayeen were using a school as a fire base.

At the same time, Capt. John “Soap” McTavish has been promoted and is now the leader of the new international anti-terrorism squad known as Task Force 141. No mention is given as to the whereabouts of Captain Price, and given what happened in the last game, it appears as though he might be dead.

MW2_siberiaYour character for this portion of the campaign is Garry “Roach” Sanderon, another FNG with a delightfully absurd call sign. While the Marines are in Afghanistan, you and Captain Price are busy breaking into a Russian airbase in Siberia hoping to obtain the Attack Characterization System (ACS) module from a downed American satellite. After retrieving it, you and McTavish are forced to beat a hasty retreat using snowmobiles.

What follows next is the part of the game that warrants the big advisory at the beginning and which gamers have the option of skipping if they so choose. This inolves part of Allen’s “undercover assignment” where he witnesses first-hand Makarov’s monstrosity as he leads an assault on Moscow’s International Airport, where he and his thugs murder countless civilians with US-made guns.

When that’s over, Makarov shoots Allen (aka. you) and leaves him there for dead, knowing that the thousands of spent shell casings and the body of an American will make it look like the US perpetrated the attack. My advice: skip this mission! It’s gratuitous and frankly creepy. For the life of my I can’t imagine who thought putting this borderline psycho shit in would be entertaining or fun.

Immediately afterwards, Task Force 141 is dispatched to Rio de Janeiro to hunt down the weapons dealer who supplied Makarov. This takes you and your team through the “favella”, Rio’s most notoriously violent neighborhoods, where you are shot at by the local “militia”. Once you have your man, he indicates that he doesn’t know where Makarov is, but that there is one man he hates and fears more than anyone, and who just happens to be languishing in a gulag on the Kamchatka peninsula.

Meanwhile, back in the US, Russian forces get the drop on the Northeastern Seaboard. Having cracked the ACS, they are able to pass into US airspace without Norad noticing, and begin landing paratroopers and armored forces in Virginia, New York, and Washington DC. The second major thread in the game now opens, where you play as Pvt. James Ramirez, an Army Ranger in West Virginia who’s unit is deployed to a suburb to thwart a Russian attack and protect a HVI (high-value individual) who’s chopper was shot down.

After fighting off several waves, your unit is redeployed to Arcadia where you are tasked with retrieving another HVI who turns out to have been killed by Russian special forces. With assaults happening all along the Seaboard, the Russians are getting the upper hand on US forces by capturing key personnel, locations and intelligence.

MW2_gulagOver in Kamchatka, you and Task Force 141 assault the gulag and fight your way through defenders and Soviet-era electrical systems to find prisoner 141, the man who Makarov apparently wants dead. When you arrive at his cell, it turns out to be Captain Price, who is alive after all. He and McTavish have a brief reunion which is cut short as the Navy begins bombarding the gulag early to cover your escape.

Back in the US, you and your Ranger unit are redeployed to Washington DC which has become a smoking ruin. Your mission is to fight your way through the federal buildings on Capitol Hill and retake them from the attacking Russians. The fight takes you from the trenches, through the White House, and finally into the air. After your chopper is shot down, you find yourself cornered and about to be overrun…At the same time, Price makes contact with General Shepherd and proposes a bold plan. With Price alongside, you and Task Force 141 assault a Russian sub base not far from the gulag and seize control of a Russian missile sub. Though the plan is not altogether clear, you and McTavish manage to provide cover for Price long enough for him to get aboard the Russian sub, where he promptly unleashes a nuke bound for Washington DC! The nuke flies into orbit above the city, where it is detonated, taking out the ISS and unleashing a massive EMP.

Inside the city, the EMP knocks every piece of electronic equipment in the area, crippling the Russian assault. You and your unit, which had been cornered seconds before, now must run and find cover as countless jets and choppers come crashing down around you.

Once you resupply, you are tasked with advancing on Whiskey Hotel (aka. WH, for White House) and retake it in one last, desperate assault. Once this is done, you are notified by radio that the USAF is conducting “Hammer Down”, an emergency air assault that will level all capitol buildings that are still in enemy hands. You are then forced to run to the roof and pop green smoke to indicate that the White House is in friendly hands.

MW2_estate2With Washington DC saved, Shepherd is hailed a hero for his foresight in predicting that a war was coming. He is given a “blank check” and declares that he is going to use every cent reigning Makarov in. With this in mind, Task Force 141 splits into two forces, with Price and McTavish checking an aircraft boneyard in Afghanistan while you and the rest are deployed to a safehouse in Kazakhstan.

After taking down the house and downloading Makarov’s computer files, you are intercepted by an air rescue, where General Shepherd himself comes out and shoots you! He then shoots Ghost and his men dispatch the rest of your squad, leaving your burning remains in a ditch as he takes the files and flies off.

MW2_safehouseOver in Afghanistan, Price and McTavish get the words that Shepherd has killed the others and realize he’s been playing them all along. With Makarov’s information now in his hands, he’s effectively cleaning house and making sure he doesn’t get caught so the war can proceed.

At the same time, Shepherd’s forces are descending on the boneyard, looking to kill you and Makarov at the same time. After fighting your way the edge, you are rescued by an old friend – McTavish’s Russian contact Nikolai. Price is also able to contact Makarov and obtain the location of Price’s base in Afghanistan.

As McTavish, you and Price now assault Shepherd’s base and take down its defenders. After a lengthy chase, you manage to corner Shepherd and fight it out; unfortunately he gets a hold of your knife and stabs you in the stomach with it. Producing his gun, he explains his motivations.

MW2_shepherd_baseApparently, he was in command of the Marine assault force that was supposed to take down Al-Asad and lost 30,000 men when Zakhaev’s forces detonated the nuke. His bitterness inspired him to start a war in the hopes of shocking America out of its complacency, which he feels he’s now done. As he puts it, “tomorrow there will be no shortage of volunteers, no shortage of patriots.”

Before he can shoot you though, Price tackles Shepherd and the two begin to fight it out. Shepherd eventually gets the upper hand on Price, and you are forced to pull the knife out of your chest and toss into Shepherd’s face, killing him instantly. Nikolai then shows up with a chopper, in defiance of Price’s order that this be a “one way trip”, and he and Price begin to carry you (McTavish) aboard. The game ends with Nikolai warning you that everyone is now out to get you, but that he knows a safe place to put down and get medical help.

Summary:
I don’t imagine I need to say that this installment in the series has some kick-ass gameplay, but screw it, I still want to! It has kick-ass gameplay! In fact, when it comes to shear badassery, this game has got the first one beat. In addition to more and better guns for yourself, there are also some very cool added features. These include more claymores and the use of Stinger Missiles, but also Sentry guns, laser guided heavy weapons fire from armored vehicles, and even Predator drone strikes. This last aspect is especially cool, as you get to do overwatch on a target and then fire Hellfire missiles at targets.

In terms of the weapons you have access to, there are the usual M4’s, SAWs and M16’s that are standard US Army issue, but also SCARs, sniper rifles with thermal sights, FAMAS’, USAS-12 shotguns, and Steyr AUG’s. But in addition, the Russians also boast some new and impressive gear which you can use too. Of these, my favorites are the Tavor assault rifle and the Striker shotgun. There’s nothing like automatic shotgun fire to make you feel like a bad ass mutha!

And of course, all these features extend into the multiplayer realm which is even bigger, badder, and more detailed than the last. But even if you’re not feeling the mulitplayer community, there is the new Special Ops feature where you get the best of both world, the ability to conduct missions and earn points, but still as a single player. And I can attest that most of these missions, though some are hard as hell, are also fun as hell. And in many ways, they preview things which comes up in the third installments (such as Juggernauts).

As for the downsides… Well, in that respect, this game was much like the first. The storyline seems a bit unrealistic, and is kind of confusing in terms of who’s doing what and for whom. For instance, you’ve got Makarov who represents a continuation of Zakhaev’s agenda, but seems to be operating outside the realm of normal politics. Didn’t they say that the Ultra-nationalists took power? Why then is this man killing his own people? Isn’t that what you do when your kind is NOT in power? Or is he really that desperate for a nuclear war to take place?

And second, Shepherd’s motivations seem a bit flaccid. I get that he’s pissed about the loss of so many Marines int he first game, though they seem to have padded the body count because by my reckoning, most of the Marines got out. They had plenty of warning, but your own chopper turns back to rescue a downed pilot, hence why you die. Still, even if the body count is 30 or 30,000, risking total war with Russia seems like a bad way to stoke the fires of patriotism. As anybody is well aware, Cold War or not, any large-scale confrontation between the US and Russia would still involve their nuclear arsenals, and nobody would be walking away from that fight in one piece!

And another thing, so was he working with Makarov all along or just taking advantage of the man’s actions? This is never made clear. On the one hand, it was Shepherd who assigned Allen to infiltrate their group, so Shepherd DID give them the American body that they left behind to implicate the US. But at the same time, he is openly trying to track the guy down and have him killed, but quietly so the world won’t know the entire war is based on a lie. So what is it then? A collaboration between enemies, or two equally malevolent forces that just had happened to collide?

I for one would prefer the latter interpretation because it would be a fitting commentary on the “War on Terror”. In fact, throughout the game you have quotes from Donald Rumsfeld and Dick Cheney, the ones which are notorious for being stupid or questionable, which flash across the screen when you die. In that war, we saw a neo-conservative agenda colliding with a Salafist agenda, where two mortal enemies were effectively feeding off each other to the point that some openly suggested collusion. Of course there was no real evidence to suggest such a thing, but it was interesting to note just how much George W and Osama Bin Laden benefited from each others presence.

Ah, but the biggest bone of contention with this game comes in the form of its controversy. In fact, this is such a big subtopic that it deserves its own heading…

Controversy:
For obvious reasons, the shoot-up scene involving the Moscow International Airport caused quite a stir in the gaming and consumer community. Why, many asked, was it necessary to include a scene where the player is forced to take part in what can only be described as Columbine-like behavior? I for one could not believe my eyes the first time I played this game and didn’t realize I could skip the whole thing. Who, I wondered, would actually want to play this mission? Was it really such a good idea to include it all, even if the option was there to skip it? Why not say that it happened between missions?

And would it be at all farfetched to think that some psycho person, who just happened to play the mission, might get the idea to shoot up a crowded public space? The scenes are far too visceral and real, which I found disturbing since the game makers would have had to do their homework on something like this, taking into account how crowded areas are death traps once armed men begin firing automatic weapons, how panicked crowds tend to bunch up, and how they become especially vulnerable when they all run into a bottleneck and become easy targets.

See what I mean? It’s disturbing! It’s the kind of sick freak stuff that made me seriously question the sanity of the game makers and the nature of the game itself. Some will naturally argue that it’s just a game and therefore harmless, bad taste notwithstanding. But I’d say that given the numerous mass shootings that have taken place, not just recently, but all over the US in the past decade, that this was in horrible taste and just plain risky!

Others also questioned the mentality of showing Washington DC burning, with its many monuments shown scorched and even the White House itself burning and full of holes. Personally, I didn’t see the big deal here. I mean, if we’re going to penalize this game for displaying this kind of disaster porn that we’ll have to round up Rupert Emmerich and every other movie producer who’s ever destroyed landmarks in their films. There’s a reason people like this stuff, and it’s not because they secretly fantasize about seeing them destroyed.

If anything, it lends some urgency and a sense of emotional involvement to the story by showing them how things they know and love, or at the very least are familiar with, are being overrun and must be saved. Now that’s just me and I could be wrong, but I found this aspect of the game very cool! How many games allow you to fight in realistically-rendered environments of actual places? This was something that they intensified with the third one and I appreciated it there as well!

So that’s Modern Warfare 2, in a nutshell. Great game-play, exciting and intense, but containing some questionable content. It was a good thing that they stayed away from that for the third game, at least for the most part. Granted there was plenty of violence and they still had to issue the content warning for anyone playing it for the first time, but at least there weren’t any mass shootings where you’re the bad guy and are supposed to be taking part in it! Seriously, Infinity Ward, what were you thinking? Bad software developer!

2001: A Space Odyssey Trailer Relaunch

The fun folks over at Film School Rejects have just released a clever video which deals with the classic movie 2001: A Space Odyssey and how the trailers would look if the movie were relaunched today. As a big fan of 2001, I couldn’t help but enjoy the presentation and think that it was bang on with its not-so-subtle commentary on how things have changed over the years.

I can remember watching this movie when I was a child. Being too young to appreciate its nuances and complex plot, the only thing I remember was that many scenes had no sound. It was explained to me that this is because there is no sound in space. Suddenly Star Wars didn’t make any sense to me! But being too big a fan of that space opera, I chose to compartmentalize this knowledge and strategically ignore it whenever fun space simulators and sci-fi movies came out that broke this rule.

Years later, I would see the movie again as a young adult, when I was old enough to appreciate it. I did so in the hopes that I would understand it and why the movie has remained such an enduring classic. Of course I could see why, but I also didn’t fail to notice the many extended, and I mean really extended, scenes where space ships and space stations danced around in carefully choreographed display set to classical music. Beautiful, inspiring, but they sure could test your patience.

My mother noticed this too and wondered if anyone could get away with such things in today’s world. As a child of the sixties, she had seen this movie when it first came out and witnessed the stark changes that had taken place in cinema ever since. I recall observing that unlike today’s movies 2001 was shot in a time when “people still had attention spans”. She thought that was funny and reminds me of this from time to time, you know how parents are 😉 In any case, that’s what came to mind when I saw this trailer the other day.

Editing to ensure maximum effect in a minimum amount of time, and taking advantage of all the latest flashy editing techniques, FSR reminds us that at one time, people were willing to hear a presentation out. That is to say, they were willing to wait longer for a point to be made and didn’t demand explosions, cut scenes and loud music every few seconds just to stay interested. Take that Michael Bay!

Crashland – Chapter 15, Now Appearing At Story Time!

by F4U DraconiX

Hello all! After another brief hiatus, thing at Story Time are on the move once again! My apologies for anyone who actually follows Crashland, but due to multiple obligations, I find it takes me longer to update this story these days. Nevertheless, chapter 15 is now available and ready for your votes.

Last time, Holden was told that his best friend in the Exigencies cell was in a coma, and that the team’s doctor was dead. Team leader Kurzweil, who had never been a fan of Holden’s, said he was to blame and his time with them was coming to an end. After leaving Holden with this terrible news, he ordered Molya to make the call.

His choices were simple. Administer an overdose of hydromorphone and kill Holden, administer a sedative that would put him in a coma, or take him to a side tunnel and put a bullet in him. Faced with those choices, readers were asked to make a choice of their own. Would Molya a) disobey and help William escape, b) try to reason with Kurzweil, c) kill William or d) put him in a coma?

Audiences voted and the choice was clear: Molya would try to reason with Kurzweil for Holden’s life. Come on by and see what comes of that. Then stick around and vote on what happens next. It’s all happening over at Story Time.me

Classic Matrix Reloaded Parody!

The MTV Movie Awards are notorious for doing parodies of the top-grossing film every year. Just about all of them are funny, but this was one that I still think of from time to time. Years later, it still gives me a chuckle, especially the scenes where Wanda Sykes plays the Oracle and Will Ferrell does his take on the Architect.

“Watch the sass, Captain sassy pants.” Classic! Check it out!

New Skyfall Trailer!

Perhaps to follow up on Daniel Craig and the Queen’s big Olympic performance, Columbia Pictures has decided to release yet another trailer for the upcoming Bond movie Skyfall. But unlike the one that premiered after Craig and Queen Elizabeth II’s show, this one is way bigger and badder! Guess they thought the last one was underwhelming considering all it was competing with in London. I sure as hell thought so! And here it is, check it out!