Mona Lisa Overdrive

Welcome back to the BAMA*! At long last, I’ve come to the end of William Gibson’s Sprawl Trilogy. For those who don’t remember, this began with Neuromancer and Count Zero many months ago. I had hoped to include this third and final review in short order, unfortunately other books got in the way. And by other books, I mean a tall stack that I’ve been reading, reviewing, and putting down to make room for even more! I tell ya, being a sci-fi reader/writer/reviewer can really burn your brain somedays!

Luckily, I concluded the book just yesterday and am ready to comment on it at last. And let me begin by saying that it’s very interesting, having read every novel that Gibson has written up until this point, to look back and see how his writing began and evolved over the years. It is also interesting to see how certain thematic elements which would appear in later trilogies – i.e. The Bridge and Bigend trilogies- made their first appearances.

Elements common to cyberpunk, such as high-tech and low liing, were common to all three books in this series, but were also an intrinsic part of Virtual Light, Idoru and All Tomorrow’s Parties. The stark divide between rich and the poor and the transformative power of wealth, so important to the Bigend Trilogy, was also to be found in these earliest works. And of course, stories focusing on freelancers who find themselves in the employ of enigmatic figures, and the power plays that go on behind the scenes between various brokers, were present in all of his novels to date.

However, after completing this novel, I can honestly say that I felt let down. Prior to reading it, I was told that it was the greatest of the Sprawl Trilogy, and the reviews claimed that it was Gibson’s “most engrossing story to date”. I came away feeling that it was less than engrossing and definitely not the best of the three. For one, it seemed lacking in much of the cool elements that made Neuromancer and Count Zero so very fun and intriguing.

However, before I get into all that, I should summarize what this book is about. Here goes…

Plot Synopsis:
The story, much like all of Gibson’s works, contains multiple threads that are interrelated and come together in the end. In the first, we see a Japanese girl named Kumiko, the daughter of a Yakuza boss who has decided to send her to London in the midst of a war between the various crime families.Her only companion is a construct named Colin, a personality that inhabits a portable Maas-Neotek biochip.

Once there, she makes the acquaintance of a freelancer named Sally Shears (aka. Molly Millions) who has been hired out by her father’s people to keep her safe. In addition, Sally is being blackmailed by Swain, the head of the London mob, who has ordered her to kidnap the famous simstim star Angie Mitchell and replace her with the a body double.

In thread two, we meet the intended double, a 16-year old prostitute named Mona from Florida who travels to New York with  Eddie (her pimp) after he closes some lucrative deal. However, when they arrive, Eddie is killed and Mona is forced to undergo the surgery that will make her look exactly like Angie, whom she knows from all her simstim movies and admires greatly. Angie’s back story, about how she was the daughter of the man who invented biochips and placed bioenhancements in her brain (all of which takes place in Count Zero) is all recounted, as is her failed relationship to Bobby (aka. “The Count”).

In thread three, we learn that Angie has returned from rehab after developing an addiction to a designer drug her company was supplying. After a brief stay in Malibu, she learns that it was someone in her inner circle who was giving her the drug in the hopes that it would alter her brain chemistry, thereby disrupting her ability to access cyberspace and communicate with the AI’s now living there (the lao, or Voodoo god personas the AI’s had taken on).

In the fourth and final thread, we are introduced to three residents who live together in an abandoned factory located in “The Solitude”, an uninhabited area in the Sprawl. Gentry is the defacto owner of the place, a cyberspace jockey preoccupied with the way it has changed since events in Neuromancer where AI’s began to permeate it. Slick is his roommate, a robotics enthusiast who builds giant battledroids with the help of his friend redneck friend Bird.

Things for them become interesting when Slick’s associate, Kid Afrika, drops off a man who’s permanently jacked into cyberspace and asks them to take care of him. He leaves the man (Bobby Newmark) and a registered nurse (Cherry) with instructions to keep them safe. After examining the aleph (a biochip with immense capacity) that he’s plugged into, Gentry learns that it is an approximation of the whole data of the matrix.This is where he has been living for the past few years after breaking up with simstim star Angie Mitchell.

In the course of the story, we also learn that Lady 3Jane has died and now inhabits the aleph as a construct. At some point, Bobby stole the aleph and now inhabits it with her. After checking in with her jockey friend, Tick, in London, Molly learns that 3Jane is behind the plot to kidnap Angie Mitchell and replace her, and begins to work to unravel these plans. She travels to New York to meet with the Finn, himself a construct now, and learns that since her operation to Straylight, things have been changing drastically in cyberspace.

Now, 3Jane is looking for revenge, and Angie is intrinsic to that plot. After recruiting Swain and key members of Angie’s entourage to help her, she attempts to conduct the kidnapping while Angie is in New York. However, Molly intervenes and grabs Angie and Mona, who is being set up to replace her, and begins to travel to the Solitude. Angie, under the influence of the lao, is directed to Factory to reunite Angie with Bobby.

Meanwhile, Kumiko, who is alone in London, goes to find Tick and find out what’s going on. Ever since Molly left, she is advised by her Maas-Neotek construct Colin to seek refuge from Swain. When she finds him, she too learns about how cyberpsace is changing and how a massive data profile has entered into the matrix (which turns out to be the aleph). When they jack in, they are pulled into the aleph with 3Jane who attempts to hold them prisoner.

Things come together when Molly arrives in the Factory and Sense/Net mercenaries begin to show up to take Angie back. Meanwhile, in the aleph, Colin comes to their rescue by neutralizing 3Jane’s control over the construct. He also reveals 3Jane[‘s motivations. In the wake of her death, after a life of pettiness, greed and obsessive control, she has become jealous of Angie Mitchell and her abilities. Molly, since they know each other from the Straylight run, is pretty much on her shit list as well!

In the end, Angie Mitchell and Bobby die together, but not before their personalities come together in the aleph, to be forever joined by 3Jane and the Finn. Mona is picked up Kid Afrika who assumes that she’s Angie Mitchell, and is taken off to take over her starlet life. Molly takes the aleph and travels off into the distance while Slick and Cherry get together and head off to start a new life together. And finally, Gentry, who refused to leave Factory, stays behind to contemplate the matrix’s growing complexity.

Meanwhile, a final mystery is resolved. Inside the aleph, Angie, Colin and Bobby are picked up by the Finn who explains how and why the Matrix changed. After Neuromancer and Wintermute at the end of the first novel, the combined AI indicated that there was another like him, a construct similar to the Matrix in Alpha Centauri. Apparently, after he went there, he came back changed and divided into the lao, and the Matrix itself changed. Now, the Finn is taking them there, to meet the alien cyberspace and all the mysteries it holds…

Summary:
As I may have said already, this book was my least favorite of the Sprawl Trilogy. That is not to say that I didn’t enjoy it, mind you. But it was diminished in that Gibson’s usual dark, gritty, and decidedly cyberpunk style – which ranges from opulent to gothic in its appraisal of technology and its impact on society – seemed to be watered down by a much cleaner narrative. In the end, it felt more like reading from the Bigend Trilogy, in that the settings and feel were quite similar.

Aside from taking place largely in London and New York, there was also a lot of buildup and not much in the way of action. And of course, the diversions into the fields of fashion, mass media and the cult of personality; these too felt like they would have been much more at home in the Bigend Trilogy. That was the trilogy that dealt with all these elements, whereas the Sprawl was all about the nitty-gritty, about cool gadgets, mercenaries, cyber-ninjas, deck jockeys, corporate bad guys, high-tech and low-life.

To top it all off, the ending felt quite abortive. Gibson is somewhat notorious for this, but whereas Neuromancer and Count Zero contained plenty of gun-toting and cyberspace runs, this book kept all the action til the very end. And at that point, it was complicated by a rather odd narrative structure and some pretty weak explanations. After learning that 3Jane was pulling all the strings and determined to wreak revenge, it seemed weak that it was all for the sake of punishing Angie out of jealousy.

If anything, I thought her motivations had to do with the Straylight run. That after fifteen years of waiting and plotting, she finally found Molly and decided to kill her and anyone else involved in changing the Matrix. To know that it was motivated by her jealousy of Angie’s abilities just rang hollow. In addition, I thought the usual motivations, like how the wealthy are constantly trying to cheat death, might have been a fitting motivation. I seriously thought at one point that her true intentions were to find herself a vessel, and Angie Mitchell proved to be the perfect choice due to the veves in her hand. Through these, 3Jane could simply download herself, provided she had her in custody and hooked up to the aleph… or something.

However, there was plenty of interest in between all that. While many chapters kind of dragged for me, I did enjoy the scenes where the history of the Tessier-Ashpool clan were reconstructed. The revelation about the Alpha Centauri matrix, which was only hinted at at the very end of the Neuromancer was also very cool. And the detailing of the lao and the evolution of the Matrix since Wintermute and Neuromancer came together, that too was interesting. In the end, I just wished there had been more of this.

And given that this novel did wrap up the previous two novels and brought closure to the whole Sprawl trilogy, I would highly recommend it. Regardless of whether or not it was the best or weakest of the three books, it is the final chapter and contains many important explanations and resolutions, without which the series would never be complete. On top of all that, it is hardly a weak read, and I know for a fact that many people consider it to be better than the others. So who am I to stand in anyone’s way of reading it?

Kudos to you William Gibson. I have now read every novel you wrote. I now move on to Burning Chrome and Johnny Mnemonic, plus any other bits of short fiction and thoughtful essays I can get my hands on. Despite all the little things I have come to criticize about your work, you remain one of the best and most important writers in this reader’s bookshelf! And if I really didn’t like you, why the hell do I model so much of my work on your prose? Like Aeschylus said of Homer, any work of mine dealing in cyberpunk and high-tech is pretty much the crumbs from your table!

Good day and happy reading folks!

Count Zero


“On receiving an interrupt, decrement the counter to zero.”
-Programming The Z80 by Rodnay Zaks (1982).

The other night, I finally finished book II in the Sprawl series by William Gibson. Kindle for iPad, not paperback, which in itself was kind of a bummer. Somehow, I still haven’t made the transition for hard copies to ebooks. Probably never will. In any case, it was a rewarding experience which reminded me why I like Gibson in the first place. After getting through the Bigend Trilogy and the Bridge Trilogy and having somewhat mixed feelings, I got back to the trilogy that started it all, and was interested by what I found…

Count Zero is number two in the series that picks up after Neuromancer, the book which started it all for Gibson and which I read first. Set in the Sprawl – a.k.a. the Boston-Atlanta Metropolitan Axis (or BAMA) – this cyberpunk story deals with themes familiar to classic Gibson fans. Cyberpsace jockeys, freelance mercenaries, corporate monopolies, the street, and people so wealthy that they are able to cheat death and transcend humanity. In between, there’s all the familiar lexicon which Gibson invented himself: microsofts, biosofts, decks, trodes, jacking, jockying, ice, black ice, icebreaker, the matrix, Turing Police, cores, and all that good stuff.

However, there were also a few elements which put me in mind of his later work. Really, I could dedicate an entire post to the parallels between this book and his Bigend Trilogy. Again, there was the notion of the transformative power of wealth, how it means so much more than just having money and the freedom to use it. Given how much importance is placed on this in the book, how it serves as a sort of motivation in itself, one would get the impression that this is a serious preoccupation of Gibson’s. But then again, it was serious preoccupations of Fitzgerald’s, and for good reason! As he and Hemingway are rumored to have said to each other:

F: “The rich are different than you and me.”
H: “Yes, they have more money.”

Plot Synopsis:
The story takes place seven years after the events of Neuromancer and centers on the lives of three people: First, a mercenary named Turner who has just recovered from a near-death experience and is beginning to question what he does. However, while attempting to flee his life, he is picked up and told he must do one final job. A scientist named Mitchell, working the company of Maas, wants to defect from his job and join the rival company of Hosaka. It’s up to Turner to pick him up and transport him back to Japan where, presumably, he will be safe to pursue his work in biosofts – a revolutionary biological form of technology. However, the run goes terribly awry when they find that the evacuee is in fact his daughter, and the company destroys its own fortress and kills Mitchell rather than let him fall into their rivals hands.

Second, we have a disgraced Parisian art dealer named Marly Krushkova who has been hired by a fabulously wealthy man named Virek to track down the maker of some mysterious art boxes. One of these boxes, which are based on Joseph Cornell’s artwork, apparently contain indication of biosoft construction. Virek, who is currently alive in a vat somewhere in Scandinavia, wants the technology so he can ressurrect his body and live forever. Using his dime and his contacts, Marly begins to follow the clues which will lead her to the abandoned station of Freeside, the once proud holding of the Tessier-Ashpool clan, where she will learn the shocking truth of the boxes.

Third, a young New Jersey boy named Bobby Newmark, hacker alias “Count Zero”, who is new to the jockeying game and comes across some “black ice” that nearly kills him. He discovers that the friend who gave it to him, “Two-A-Day”, received it from a questionable source and pawned it off on him to test it. When looking into this, he finds that Two-A-Day’s backers are a group of Haitain hackers who are interested in investigating a bunch of apparitions in cyberspace that appear as Voodoo gods. One of these “gods”, it seems, was responsible for saving Bobby’s life when he jacked and encountered the black ice, which was apparently of Maas construction. Their group must now move quickly, because it becomes clear that anyone who knows about the ice is being murdered.

Sound familiar? Well it should. This is classic Sprawl Gibson at his best!  In time, all three threads, supposedly unrelated, weave together to the point where it becomes clear that Josef Virek, the wealthy mogul is pulling all their strings. For starters, we learn that Mitchell is not the genius he was rumored to be. Apparently, he was being fed all the information he needed to produce the biosoft technology. The person feeding him this info was apparently working from Freeside, and turns out to be one of the “apparitions” that is haunting cyberspace.

In addition, this same apparition instructed Mitchell to place biosoft technology in his daughter (Angie’s) head. Turner learns of these enhancements shortly after rescuing Angie and performing a routine scan on her. As a result, she is able to access the matrix anytime she wants without the need for a deck. Often, when she’s asleep, she is heard muttering things in Creole and having odd dreams which appear to coincide with events in cyberspace. For one, she remembers helping a boy named Bobby when he was being attacked by a malicious program. In short, she is the one who saved Bobby when he got into the black ice.

Last, Marly’s adventure to discover the box maker is related to the whole Maas/apparitions thing because Virek’s true agenda is to find the maker of the biosoft technology so he can use it to repair his dying body. As is made clear early on, he is alive only in the strictest sense, his remains being vet in a vat that keeps his vitals steady, and his brain wired to a Sim-Stim link that allows him to communicate with the outside world. It is also revealed that he intervened in Mitchell’s defection by paying off some of the mercenaries. However, his plans were upset somewhat when Mitchell chose to free his daughter instead of himself. So for the remainder of the novel, it becomes a race to capture her.

In time, she asks to be brought to the Sprawl where Bobby and his Voodoo friends are holding up inside a club. When they see Angie, Bobby recognizes her as the girl who saved his life. The Voodoo hackers also recognize her as one of the chief deities they have been observing in cyberspace. With some outside help, they make a stand against Virek and the mercenary Captain that was helping him and take them down. This they do by locating them both in cyberspace and arranging for their hiding places to be destroyed.

In the course of all this, it is revealed that these “apparitions” or Voodoo deities are in fact the splintered personality of the AI’s from book I that went by the names of Wintermute and Neuromancer. After coming together at the end of the story to form the first, fully-functional AI, the combined personality split itself up into several smaller constructs so that it would not be alone in the matrix. They adopted the form of Voodoo deities because they felt these suited them best, which is what attracted the interest of the Haitain hackers in the first place.

In addition, it was they who sent the Maas icebreak down from Freeside, as part of their wider plan to smoke out Virek. Knowing that he was trying to cheat death, they decided to intervene so that he wouldn’t be able to achieve the immortality and godlike power he had been seeking. A sort of “Tower of Babel” or Icarus-type scenario there, where a god or gods punish mortals for overreaching and trying to taste divinity.

Strength/Weaknesses:
As I said before, this book reminded me of why I turned to Gibson in the first place. His abilities at world-building, at submerging the reader in a world of megacities, megacorporations and cool and potentially frightening technologies is what established him as a master of cyberpunk in the first place. I was also happy to return to his world of familiar gadgets and tools, a la simstims, microsofts, decks, jockeys and mercenaries; not to mentions shadowy agendas and double-crosses. After having read through the Bigend Trilogy where the agendas were pretty benign and unclear, and the Bridge Trilogy where the settings were kind of inconsistent and really not that dark, it was a real treat to get back to the dirty, dystopian world of the Sprawl!

However, there were some bumps along the way as well. For one, Gibson’s penchant for portraying wealthy moguls as people who have ridiculous amounts of control and influence was something I was overly-familiar with at this point. In fact, substitute a desire to cheat death with immense curiosity and Virek easily becomes Bigend. However, I could see how this was the result of reading his later works first. Had I read the Sprawl Trilogy in its entirety before tackling the more recent Bigends, I might have seen this a bit less critically.

Ah, but there was another signature Gibson trait in this book. The anti-climactic ending! After quite a bit of action in getting Turner, Angie, Bobby and the Voodoo priests all in the same place, after all the growing tension as we are told that the club is surrounded by goons, not much happens.  Bobby contacts another jockier who lost her boyfriend in the raid on Maas, because of the Mercenary Captain’s betrayal, she kills both him and Virek, and the goons dissipate as they realize the people they are working for are gone. The word “abortive” seems appropriate here, for that’s what you call an ending that is building towards and explosive climax, then fizzles out!

Still, I loved the setting, the themes, and the feel of the story. It reminds me of why I love cyberpunk and was the perfect addition to a month that has been characterized by dark, dystopian and technologically-driven literature! Much of what I had to say about Gibson’s Sprawl in my Dystopian Literature post was taken from this very book. After Neuromancer, it helped to complete the picture of what Gibson was all about in his early writing career. In building the world of tomorrow, where corporate monopolies rule, people live in dirty, overcrowded environments, where the rich are barely human and the poor struggle just to live and retain some essence of their humanity, Gibson epitomized the cyberpunk ideal of “high tech and low life”!

more cool cyberpunk wallpaper!