Technology in the Star Trek Universe (updated!)

I’ve wanted to do a post like this for awhile, ever since my conceptual post on Galactic Empires in fact. After doing my research on what distinguished one from the other, I noticed just how central technology, or the perception thereof, is to it all.

And let’s face it, Star Trek has had a lot to say about technology over the years, not all of it consistent! So with a series of examples, I thought I’d examine just what Gene Roddenberry and his successors have had to say.

Cloaking Device:
First developed by the Romulan Empire, the concept for an invisibility field that encompasses an entire ship has been picked up by just about every advanced race in the galaxy. Considered impractical by many because of the intense power drain, other races have found ways to adapt it to give their ships a decided edge in combat.

One such race are the Klingons whose vessels all come equipped with a cloak. The Romulans maintain use of this technology on their military vessels, particularly their warbirds, and even the Federation has been known to dabble in it from time to time. Another discernible weakness is the presence of tachyons and anti-protons that cloaked vessels are known to produce.

Holodecks:
The holodeck is an advanced holoprojector device that was designed by Starfleet for use aboard starships, stations, and institutions. It serves the purpose of entertaining, training and training purposes. Using focused photons to simulate matter, the holodeck is able to create physically real virtual environments out of pure energy.

Because of their potential for danger, all holodecks come equipped with built-in safeguards. Matter created aboard the holodeck ceases to exist as soon as it passes beyond its generators, and the technology has been adapted to creating AI’s such as the ship’s emergency doctor program.

Hypospray:
This non-invasive piece of medical technology is the mainstay of Starfleet medical. Using a compressed air transport mechanism, this device is able to transfer the injectant painlessly from the device into the subdermal layer below the skin of the body, or artery.

In the original series, hyposprays resembled hypodermic needles, but by the time of the 24th century (the TNG series) they had become much more sophisticated, resembling the unit pictured at top left.

Phasers:
Short for phased-energy laser, phasers are the most common energy weapon in Starfleet and the known universe. Beginning in the 23rd century, the technology was adapted for use as hand-held weapons, military rifles, and as the primary weapons banks on ships.

The 24th century saw further developments in the development of this weapon, which included mutli-segment phaser arrays,  and phaser cannons. The former made their first appearance in TNG on the USS Enterprise D and other updated ships while the latter appeared for the first time on USS Defiant.

Replicators:
Using the same technology as the holodeck, a replicator is a matter-energy device that is capable of dematerializing quantities of small matter and reconstituting it as something else. This can take the form of food, commercial products, or machine parts. In short, anything can come out of a replicator so long as it has the atomic matrix down, and isn’t illegal!

Prior to TNG, Starfleet ships used food synthesizers, but by the 24th century, the technology had been perfected and made standard on all starships, stations, outposts and settlements. Because of their sheer usefulness and versatility, every advanced race has adapted the technology for their own use.

Shields:
Also known as Deflector Shields or Screens, these devices are the mainstay of all advanced races in the Star Trek universe. Operating by creating a layer, or layers, of energetic distortion containing a high concentration of gravitons, they are able to provide protection against weapons fire and natural hazards.

Typically, shields are emitted from either a central emitter dish or a series that are dispersed over the hull. They usually come in six sections, covering the fore, aft, port, starboard, dorsal and ventral areas of the ship. In time, shields can be dissipated by either continuous or repeated energy discharges, leaving the ship vulnerable.

Transporters:
Utilizing subspace technology and the same matter-to-energy concept as a holodeck, the transport is the principle means of transportation to and from ships in the Star Trek universe. Often referred to as “beaming”, transporters are able to dematerialize, transmit and reassemble an object from one pad to another.

Making its debut in the original series, the technology has been updated in the TNG universe and its various spinoffs to allow for greater accuracy and safety through the addition of added redundancies. This increased accuracy allows for point-to-point transport, usually within smaller areas like the ship itself.

Tricorders:
A handheld sensing device, the tricorder was invented by Starfleet specifically for use by Starfleet personnel. However, since their inception in the 22nd century, they’ve gone through repeated upgrades, adaptations and have been adopted by just about every advanced race in the Alpha Quadrant.

As it stands, there are six varieties of tricorder in use within Starfleet alone. These include the psychotricorder which measures a patients brainwaves, a medical tricorder which diagnoses ailments and injury, and four models (VI,VII, X and XV) all of which are in service in one branch of Starfleet or another.

Warp Drive:
In the Star Trek universe, the warp drive is both the primary means of transport and the pinnacle of a race’s technology. In fact, Starfleet only makes contact with a new alien race once they’ve developed this technology, as it’s felt that it is only at this point in a species’ development that they will be advanced enough to experience first contact.

First developed by the human race in the late 21st century, warp technology was what precipitated First Contact with the Vulcans. Utilizing a matter/antimatter process and a dilithium chamber, a warp drive generates a “warp field” to envelope a starship. This has the effect of distorting the local spacetime continuum and moving the starship at velocities that exceeded the speed of light.

Every advanced race in the Alpha Quadrant has this technology, though some are able to achieve greater velocities (known as warp factors) than others. In the course of the old series and new, new and more advanced forms of FTL are being researched which may replace standard warp. These include transwarp, quantum slipstream, and a host of others.

Conclusions:
Technology as Utopian:
For the most, part Star Trek seems to be making the point that technology is a good thing. Whether it was the original series, TNG, or the many spinoffs to follow, it seemed that humanity owed much of its current condition to technological progress. Though they never explained how, at many points in the franchise it is said that Earth is now a paradise, bereft of crime, bigotry, hunger, and inequality. Just about all known diseases have been cured, and even money has become obsolete.

Yes, it seems that in the future, the focus of the economy has shifted to one of “self-improvement”… Might seem a bit hokey on the surface, but as I said in the Galactic Empires post, it’s really not that farfetched. Although its still pure fiction, the advent of something like warp drive, which would make space travel quick and affordable, commerce and transport between colony worlds would be open. This would mean abundant resources that went far beyond Earth and the Solar System, and we already know just how rich our system is in resources (see Asteroid Mining).

But more importantly is the development of replicator technology, which comes in the form of personal and industrial sized units. The former are used to produce everything from food and clothing to consumer products while the latter can create just about anything in bulk quantity. If this were possible, then all scarcity and deprivation would cease to exist. What’s more, the entire basis of an unequal distribution of wealth would disappear. Frankly, it puts me in mind of what Orwell said in 1984:

From the moment that the machine first made its appearance it was clear to all thinking people that the need for human drudgery, and therefore to a great extent for human inequality, had disappeared. If the machine were used deliberately for that end, hunger, overwork, dirt, illiteracy and disease could be eliminated within a few generations.

By the “machine”, Orwell was of course referring to industrial technology and the economy it spawned. However, his overall point was clear. Modern technology, dedicated to the write purpose, had the ability to significantly raise the fortunes of all people. And let’s not forget how in the Star Trek universe, hyposprays and various medical devices can solve just about all that ails you! Break a bone, you get the bone knitter! Tear your ACL, you get the… ligament bonder. I don’t know, all I do know is that pain is virtually obsolete in this universe and its because of progress.

So really, Roddenberry wasn’t far off when he envisioned a “perfect society” in the future. It was just in how he failed to explain how this could done that things seemed a little weak. But of course, there was a flip side to the whole thing.

Technology as Dystopian:
But of course, there were plenty of examples of technology gone wrong. The examples are a little too many to name, so I’ll keep it to just a few. The first comes from the first season when the Enterprise D comes to a planet of Aldea. There, a group of advanced humanoid aliens live in relative peace and prosperity, except that they are sterile and therefore dying off. Hence why they start kidnapping the Enterprise’s children!

Eventually, the Enterprise crew determines that the source of their problem is the great machine that runs their planet, otherwise known as “Custodian”. Because they’ve forgotten how to use the machine, the Aldeans have been unaware of the fact that it’s long since broken down and has been letting harmful radiation in. They assist them in fixing it, and the lesson about letting technology run your life has landed!

The second example comes from the regrettable movie Insurrection, where the Enterprise E comes to an idyllic planet inhabited by the Bak’u. Here, people live in virtually perfect harmony with the planet by denying themselves certain technology, opting instead for the simple life. Their philosophy is simple: “when you create a machine to do the job of  man, you take something away from the man”.

All of this seems inconsistent with the usual message of Star Trek, and even the movie itself. Far from being purely primitive, the Bak’u employ all kinds of labor saving technology, which includes irrigation and dams. So really, are they really so opposed to technology or just specific technologies? Nevertheless, the metaphor is clear. Combined with the fact that this place has youth-preserving powers, the metaphor of this place is pretty obvious. It is the fountain of youth, garden of Eden, and the evil Son’a who are advanced and creepy want to destroy it. Not their best movie!

But the last and best example comes in the form of The Borg. A race of cybernetic beings who have merged the organic and synthetic, run by a hive mind that quashes all individuality, and threatening to assimilate all in their path, the metaphor is so thick you need a knife to cut through it. They are the ruthless march of progress personified!

And just look at them and their ships, are they not the perfect representation of cold, unfeeling technology? Sure they are! And the way people change once they’ve been assimilated, becoming soulless automatons and losing all color and individuality. Tell me that’s not a perfect visual representation of the death of the human spirit under the weight of urbanization and anonymity.

Some might call this inconsistent, but it seemed more likely like Roddenberry and his writers were simply hedging their bets. On the one hand, he was showing how human potential could one day yield the perfect society, or at least one that was free of all the problems we know and lament today. On the other, they must have wanted to show the obvious downside and dangers at worshiping at the altar of progress. After all, if you put an ideal, any ideal, ahead of humanity and life, all you get is dystopia!

And as always, other races in the Star Trek universe serve as a mirror for the human condition, or rather different aspects of it. If the human race has got it right, then others must not have achieved that careful balance of humanity and progress just yet. Whereas some prefer to be Luddites and live in an agrarian Eden, others have become runaway cyborgs who assimilate all in their path. It’s all about balance people!

Well, that was kind of fun! And it combined two of my favorite things in the world. Sci-fi and literary criticism. Perhaps I should do more of these. As always, suggestion on which franchise should be covered would be great. I can think of a few off the top of my head – such as the Star Wars universe, Dune, Aliens, Terminator, and possibly Battletech – but I would like to hear from others too. There’s always those added few that would be perfect but I fail to think of. Thanks all!

Dystopia – Final Word

Well, after many, many suggestions on how my list of dystopian franchises could be augmented – this mainly consisted of poeple asking me “what about (blank)?” – I decided there were a few that I really couldn’t proceed without mentioning. This will be my last tour of the dystopia factory, lord knows that place gets depressing after awhile! But one thing at a time. Here’s my final installment in dystopian science fiction series, a hybrid list of novels, graphic novels, and movies!

A Clockwork Orange:
This dystopian novella was originally written in 1962 and was adapted into film by the great Kubrick almost a decade later. In addition, it was adapted into play after the author realized he didn’t like how the adapted movie ended. Having experienced all three, I can tell you that the movie was probably the best. In addition to the rather ingenious ideas presented by Anthony Burgess, it also benefited from Kubrick’s directorial genius and the superb acting of Malcolm McDowell.

Set in the not-too-distant future, the story revolves around a British youth named Alex who is growing up in a world permeated by youth violence. He is the leader of a group of thugs known as “The Droogs”, young men who go about committing acts of “ultra-violence” which consists of them beating up homeless people, random strangers and other gangs, as well as committing theft and gang rape.

In time, Alex and his friends go to far (even for them!) and an innocent woman is murdered during a break-in. His friends, who are already angry over his bullying and strong arming of them, decide to betray him and leave him to the police. Once in prison, Alex decides to cut his sentence short by undergoing a radical government experiment – an artificially created conscience through Pavlovian conditioning!

The result of this conditioning is that Alex is no longer capable of committing any acts of violence. In fact, even the mere thought of violence produces a reaction so strong that he breaks down and is overwhelmed by nausea. This renders him benign, but also helpless. And in time, all his past crimes begin to catch up with him and he is nearly killed. Once he wakes up in the hospital, he discovers the conditioning has worn off, and he can either resume his old ways, or strike out on a new path…

Another interesting side effect of the conditioning is that he can no longer listen to Beethoven without getting sick either. This has to be one of the most curious and intriguing scenes in the movie, where a restrained and helpless Alex begs the doctors to turn off the symphony because he can’t stand the idea of not being able to listen to it. Much like everything else he does, it speaks volumes of his sociopathic nature.

Ultimately, the movie differed from the novel in that the final chapter was omitted. Immediately before this, we see how Alex is now freed from the conditioning. He also seems intent on blaming the current government, which will oust them from power. But beyond that it not quite clear what’s going to happen. However, the following chapter shows how Alex has realized, independently, that he doesn’t want to live a life of violence anymore. Human freedom, he’s determined, is the ability to make choices for oneself, free of persuasion and operate conditioning.

As I said, I truly think the movie was an improvement on the novel, which is a rare thing with adaptations. Still, it is was in the film that the point of the story really came through, thanks to Kubrick’s usual attention to detail and subtlety. Whether it was through those long, close-up shots of McDowell and his crazy eyes, the combination of wide angle action shots in slow motion, or the way that it played to the tune of Beethoven, you really got a sense of the odd combination of genius and madness that is the anti-hero Alex. The reliance on white, sterile settings also helped to punctuate the sociopathic nature of the story – how underneath the veneer of domesticity, brutality and violence can exist! And last, by leaving the ending a mystery, the moral was more ambiguous, which made for a far more effective dystopian feel!

A Scanner Darkly:
Next up, we have Philip K Dicks seminal novel about drug abuse, self-destruction and the various hypocrisies arising out of America’s war on drugs. In this near-future scenario, which takes place in California in 1994 (seventeen years after it was written), a new drug has hit the streets known as Substance D – or SD, which stands for Slow Death. This powerful hallucinogenic is a great high, is violently addictive, and can render users brain damaged after too much use and abuse. And as a result of its popularity and impact, society is gradually becoming a full-blown police state, where cameras – or “Scanners” – are on every street corner and in the home of every suspected dealer.

Written from the point of view of an undercover narcotics agent, the story follows his descent into addiction and his eventual inability to tell reality from fantasy. Through repeated use of Substance D, he gradually becomes brain damaged himself, is released from the police department, and must go to a privately run recovery-center known as “New-Path”. There, he discovers that these centers, which operate like franchises, are actually growing the plant that Substance D is synthesized from. An interesting twist in which we learn that the people profiting from the side effects are the one’s providing the drugs. A stab at strong-arm governments or the pharmaceuticals industry, perhaps?

For the sake of adapting the movie to film, director Richard Linklater shot the entire thing digitally and then had it animated through the use of interpolated rotoscope. The effect of this was to render every single image in a vivid, almost cartoon-like format, which could only be interpreted as an attempt to mimic the effects of hallucinogens. This animation also came in handy with the rendering of the “scramble suit”, a sort of cloak-like device that PKD invented to ensure that undercover agents in his story could completely disguise their appearance, voice, and any other identifying characteristics.

In addition to being science fiction genius, these cloaks were a clear allegory to the anonymity of undercover agents and a faceless system of justice. While responsible for infiltrating and busting up the narcotics subculture, PKD clearly understood that this sort of profession can lead to an identity crisis, especially if the agents in question find themselves using drugs and becoming over-sympathetic to the people they are spying on. This, of course, is precisely what happens to the main character in the story!

In short, the novel was a commentary on the dangers of recreational drug use, but also on the reasons for why such subcultures come into existence in the first place. In addition to ruining lives and causing crime, repression, domestic surveillance, and other extra-legal practices can become quite commonplace. All of this mirrored PKD’s own experiences with the drug subculture and the law, which is why he dedicated the book to all the friends he had who succumbed to drug abuse and died as a result. Very sad!

And let’s not forget the name, a play on the words from the Biblical passage, 1 Corinthians 13:12 : “Through a mirror darkly.” In this day and age, where “scanners” are the means for monitoring society and police officers spend hours looking at their feeds, the scanner has become a sort of means through which people attempt to gaze into other peoples’ souls. But, as with the Biblical passage, this title is meant to refer to how, when we look at the problems of drug use in our society, we are seeing it all through a haze, the result of our own prejudices and preconceptions.

Akira:
How the hell did I forget this one last time? I mean seriously, this is one of my favorite movies and one of the most inspired Mangas of all time! Not only that, it’s a pretty good example of a dystopian franchise. And yet, I forgot it! WHAT THE HELL WAS I THINKING?! But enough self-flagellation, I came here to talk about Akira! So, here goes…

In 1988, famed Japanese writer, director and comic book creator Katsuhiro Otomo undertook the rather monumental task of adapting his Manga series Akira to the big screen. Though some predicted that a two hour movie could never do justice to the six-volume series he had written, most fans were pretty pleased with the end product. And the critical response was quite favorable as well, with the film being credited for its intense visualizations, cyberpunk theme, its post-apocalyptic feel, and the exploration of some rather heavy existential questions.

To break it down succinctly, Akira takes place in Neo-Tokyo, a massive urban center that was literally build up from the ruins of the original. According to the story’s background, WWIII took place in 1989, and after twenty years of rebuilding, the world once again appears to be one the brink. However, as we come to learn, the destruction of Tokyo was not the result of the nuclear holocaust per se. It’s destruction merely heralded it in after the world witnessed the city’s obliteration, assumed it to have been the result of a nuclear attack, and starting shooting their missiles at each other. The real cause was a phenomena known as “Akira”, an evolutionary leap that scientists had been studying and lost control of…

Quite the story, but what I loved most about the adapted movie and the manga on which it was based was the level of detail. Set in 2019 (the same year as Blade Runner, coincidentally!) this series incorporated a lot of concepts which made for a far more intricate and interesting tale. First off, there’s the concept of a post-apocalyptic generation that is filled with unrest and angst, having grown up in a world permeated by the horrors of nuclear war. Second, there’s the ever-present element of gang warfare that has sprung up amidst the social decay. Third, there’s a government slouching towards dictatorship in response to all the protests, unrest and chaos that is consuming the city.

Into all this, you get a secret military project in which the Akira phenomena is once again being studied. Though motivated by a desire to control it and prevent what happened last time from happening again, it seems that history is destined to repeat itself. Once again, the survivors must crawl from the wreckage and rebuild, their only hope being that somehow, they will get it right next time… A genuine dystopian commentary if ever I heard one!

But what was also so awesome about the series, at least to me, was the underlying sense of realism and tension. You really got the sense that Otomo was tapping into the Zeitgeist with this one, relating how after decades of rebuilding through hard work and conformity, Japan was on the verge of some kind of social transformation. Much like in real life, the characters of the story have been through a nuclear holocaust and have had to crawl their way back from the brink, and a sense of “awakening” is one everybody’s lips and they are just waiting for it to manifest.

A clear allusion to post-war Japan where the country had been bombed to cinders and was left shattered and confused! Not to the mention the post-war sense of uniformity where politicians, corporations and Zaibatsu did their best to repress the youth movements and demands for social reform. Well, that was my impression at any rate, others have their own. But that’s another thing that worked so well about Akira. It is multi- layered and highly abstract, relying on background, visuals and settings to tell the story rather than mere dialogue. In many ways, it calls to mind such classics as 2001, Clockwork Orange, and other Kubrick masterpieces.

Children of Men:
Made famous by the 2006 adaptation starring Clive Owen, this dystopian science fiction story was originally written by author P.D. James in 1992. The movie was only loosely based on the original text, but most of the particulars remained the same. Set in Britain during the early 21st century, the story takes place in a world where several subsequent generations have suffered from infertility and population growth has dropped down to zero. The current generation, the last to be born, are known as “Omegas” and are a lost people.

What’s more, the growing chaos of the outside world has also led to the creation of a dictatorial government at home. This is due largely to the fact that people have lost all interest in politics, but also because the outside world has become chaotic due to the infertility crisis. Much like in V for Vendetta, the concept of “Lifeboat Britain” makes an appearance in this story and acts as one of the main driving forces for the plot.

In any case, this also leads to the birth of a resistance which wants to end the governments tyrannical control over society, and which comes to involve the main character and his closest friends. In time, the plot comes to revolve around a single woman who is apparently pregnant. Whereas some of the rebels want to smuggle her out of Britain and hand her over to the international Human Project, others want to use her as a pawn in their war against the government. It thus falls to the main character to smuggle her out, protecting her from resistance fighters and the military alike.

Naturally, the movie drew on all the novels strongest points, showing how society had effectively decayed once childbirth effectively ended. It also portrayed the consequences of impending extinction very well – chaos, withdrawal, tyranny, etc. However, when it came time to adapt it to the screen, Mexican film director Alfonso Cuaron (who brought us such hits as A Little Princess, Y Tu Mama Tambien, and Harry Potter and the Prisoner of Azkaban), also used a variety of visual techniques and sets to convey the right mood.

For example, most of the sets were designed to look like near-future versions of today. In Cuaron’s estimation, all technological progress would have ceased once the implications of the crisis had fully hit, hence all cars, structures, weapons and gadgets were only slightly altered, or used sans modification. So while the billboards, newspapers and signs were all updated and carried messages appropriate for the period, cars, guns and other assorted background pieces looked entirely familiar.

In addition, much of the movie is shot in such a way so that the images are grey and the light effect seems piercing. This conveys a general mood of drab sadness, which is very accurate considering the setting! Last, Cuaron and his camera crews made many continuous action shots using wide angle lenses in order to capture a sense of crisis and how it effected so many people. Never was there a sequence in which you only saw the main actors and their immediate surroundings. The focus, like the scope of the story, was big and far-reaching.

Ghost in the Shell:
Much like Akira, this franchise comes to us by way of Japan and is cyberpunk-themed. In addition, it also came in the form of a manga, then onto a film, but with a television series to follow. And in many respects, it qualifies as dystopian, given that it took place in a dark future where technology has forever blurred the line between what is real and what is artificial. In addition, it also tapped into several cyberpunk trends which would prove to be quite apt (i.e. cyberspace).

Again, this story takes place in Japan in the early 21st century, a time when cybernetic enhancements and technological progress have seriously altered society. The main character is named Motoko Kusanagi, a member of a covert operations division of the Japanese National Public Safety Commission known as Section 9. She is affectionately known as “Major” given her previous position with the Japanese Self-Defense Forces. And did I mention she’s a cyborg? Yes, aside from her brain and parts of her spinal cord, she is almost entirely machine, and this plays into the story quite often.

In addition to facing external threats, Kusanagi and her companions also face conflicts that arise out of their own nature. These deal largely with issues relating to their own humanity, whether or not a person and their memories can even be considered real anymore if they have been replaced by digital or cybernetic enhancements. These questions were explored in depth in the movie, where events revolve around a sentient program that was developed by the government, but which has since gone rogue and is seeking an independent existence.

However, another thing that makes Ghost in the Shell a possible candidate for the category of dystopia is the setting. Whether it was the manga, the movie, or the television series, the look and feel of the world in which it takes place is quite telling. Always there is a dirty, gritty, and artificial quality to it all, calling to mind The Sprawl, Mega City One, and Neo-Tokyo.

As in these settings, things look futuristic, but also rustic, poor and improvised, hinting at extensive overcrowding and poverty amidst all the advanced technology. This is a central element to cyberpunk, or so I’m told. In addition to being futuristic, it also anticipates dystopia, being of the opinion that this “advancement” has come at quite a cost in human terms.

Logan’s Run:
Considered by many to be a classic dystopian story, Logan’s Run takes place in a 22st century society where age and consumption are strictly curtailed to ensure that a population explosion – like the one experience in the year 2000 – never happens again. In addition, society is controlled by a computer that runs the global infrastructure and makes sure that the all the dictates of population and age control are obeyed.

In any case, the story revolves around this concept of an age ceiling, where people are monitored by a “palm flower” that changes color every seven years. When they reach 21 – on a person’s Lastday – the crystal turns black and they are expected to report to a “Sleepshop” where they will be executed. Those who refuse to perform this final duty are known as “Runners”, and it falls to “Deep Sleep Operatives” (aka. Sandmen) to track down and terminate these people.

The main character – Logan 3 – is one such operative. On his own Lastday, he is charged with infiltrated the underground railroad of Runners and finding the place they call “Sanctuary”. This is a place where they are able to live out their lives without having to worry about society’s dictates and controls. However, in time, Logan comes to sympathize with these people, due largely to the influence of a woman named Jessica 6. In the end, the two make plans to escape together for Sanctuary, which turns out to be a colony on Mars.

Right off the bat, some additional elements can be seen here. In addition to the concepts of Malthusian controls and ageism, there is also the timeless commentary on how rationalization and regimentation can lead to inhumanity and repression. Much like in We or Anthem (by Ayn Rand), people do not have names as much as designations. All life is monitored and controlled by a central computer, and it is made clear towards the end that the computer is in fact breaking down. I can remember this last theme appearing in an episode of Star Trek TNG, where a planet of advanced people are beginning to die off because their “Custodian” is malfunctioning and no one knows how to fix it.

Metropolis:
A true classic of both film and expressionist art, this movie also has the added (and perhaps dubious) honor of being a classic of dystopian science fiction! Created in Weimar Germany in 1927 by Fritz Lang, this movie tells the story of a dystopian future where society is ruled by elites who live in vast tower complexes and the workers lives in the recesses of the city far below them where they operate the machinery that powers it all.

This physical divide serves to mirror the main focus of the story, which is on class distinction and the gap between rich and poor. To illustrate this artistic vision, director Fritz Lang relied on a combination of Gothic, classical, modern and even Biblical architecture. In an interview, Fritz claimed that his choices for the set design were based largely on his first trip to New York where he witnessed skyscrapers for the first time. In addition, the central building of the futuristic city was based on Brueghel’s 1563 painting of the Tower of Babel (right>).

The theme of class conflict is further illustrated by the fact that the workers who live in the bowels of the city are also responsible for maintaining the machinery that makes the city run. One is immediately reminded of H.G. Wells’ The Time Machine and the divide between the Morlocks and the Eloi. This comes through even more when the workers decide to revolt and begin ransacking the neighborhoods of the elites. Ultimately, it is only through the love of the two main characters – Freder and Mariah – that the gulf between the two is sealed and order is restored, a fitting commentary on how society must come together in order to survive and achieve social justice.

In another act of blatant symbolism, we learn early on in the movie that the workers have taken to congregating in a series of tunnels that run under the city. It is here that they meet with Maria, their inspirational leader, and makes plans to change society. So in addition to tall, Babel-like buildings illustrated the gap between rich and poor, we have workers who are literally meeting underground! Wow…

In addition, several other dystopian elements weave their way into the story. The line between artifice and reality also makes an appearance in the form of the robot which the movie is best known for. This robot was created by Rotwang, a scientist who is in the service of the main character’s father – Joh Fredersen, the master of the city. Apparently, this robot is able to take human form and was created to replace his late wife. Once this robot was released into the city, she began sowing chaos amongst men who begin to lust after her, and is the very reason the workers began revolting in the first place. She even causes the character of Rotwang to go insane when he can no longer distinguish between the robot and the woman she’s impersonating.

Neuromancer/Sprawl Trilogy:
Gibson is one of the undisputed master’s of cyberpunk and future noire lit and it was this novel – Neuromancer – that started it all for him. In it, he coined the terms cyberspace, the matrix, and practically invented an entire genre of Gothic, techno-noire terminology which would go on to inspire several generations of writers. His work is often compared to Blade Runner given the similar focus on urban sprawl, cybernetic enhancements, the disparity between rich and poor, and the dark imagery it calls to mind.

The first installment in the “Sprawl Trilogy”, this book takes place in the BAMA – the Boston-Atlanta Metropolitan Axis (aka. The Sprawl). In this world of the 21st century, cyberspace jockeys or cowboys use their “decks” – i.e. consoles – to hack into corporate databases and steal information. The purpose is, as always, to sell off the information to the highest bidder, usually another corporate power. In addition, guerrilla tactics and domestic terrorism are often used to get employees out of their contracts, seeing as how most companies have no intention of ever letting their talent go!

picture by Maxim-Lysak on deviantArt

Also, there is the massive gulf that exists between the rich and the poor in these novels. Whereas the main characters tend to live in overcrowded tenements and dirty neighborhoods, the rich enjoy opulent conditions and control entire parts of the world. In addition, the richest clans, such as the Tessier-Ashpools and Vireks, actively use cloning and clinical immortality to cheat death, and often live in orbital colonies that they have exclusive rights to. Much like in his “Bigend Trilogy”, much attention is dedicated to the transformative power of wealth and how it affords one better access to the latest in technology.

But always, the focus is on the street. Here, jockeys, freelancers and Yakuza agents are at work, pulling jobs so they can buy themselves the latest enhancements and the newest gear. In the case of Molly Millions, a freelance lady-ninja, this includes razor nails that extend from her fingertips. In the case of Yakuza enforcer from the short-story (and movie) Johnny Mnemonic, it consists of a filament of monomolecular razor wire hidden inside his thumb. For others, it might consist of artificial limbs, new organs, implants of some kind. Whatever ya need, they got it in the Sprawl. If not, you go to Chiba City or Singapore, chances are it was made there anyway!

*Interesting  Fact: according to Gibson, Blade Runner came out when he was still tinkering with the manuscript for this novel. After seeing it, he nearly threw the manuscript out because he was afraid Ridley Scott had pre-empted him! Funny how things work out, huh?

Final Thoughts:
Gee, there really isn’t much more to say is there? One thing I have noticed is that much of modern dystopia comes to us in the form of the cyberpunk genre. Though the definition of cyberpunk appears to constantly be evolving, it is generally acknowledged that it is a postmodern form of science fiction that combines “high tech and low life.” Having sorted through several modern examples of dystopian sci-fi, I can say that this is certainly an apt description.

In essence, it assumed that the presence of high tech would entail the emergence of a dystopian society, that the endless march of progress would lead to the destruction of the environment, the devaluing of human life, the elimination of privacy, and the line between real and fake. This last aspect was especially important, embracing cybernetics, virtual reality, and things like cloning and clinical mortality. Since the 1980’s, all of these notions have infiltrated science fiction movies, television, and have even become cliches to some extent.

This genre has given rise to new kinds of science fiction as well. For example, it is generally acknowledged that a sub genre known as post-cyberpunk emerged in the 1990’s which broke away from its predecessor in one key respect. Whereas it too focused on the rise of technology, it did not anticipate dystopia as part of the process. This is best exemplified by books such as Neal Stephenson’s The Diamond Age, a 21st century bildungsroman which predicted vast social and political changes as a result of nanotechnology.

Other sub genres that have emerged in recent years include “Steampunk”, a literary form that combines Victorian era technologies with the punk genres noire sensibilities. Other derivatives include Dieselpunk, Nanopunk, Biopunk, and even fantasy-punk crossovers like Elfpunk. Yes, like most things in the post modern era, it seems that literary genres are becoming fragmented and tribalistic!

But alas, I still feel the need to ask the question, what’s happened to dystopian literature of late? In my initial post, I got a lot of people asking me if I could include some more modern examples. You know, stuff that’s come out since 1984 and The Handmaids Tale. But unfortunately, what I’ve found tends to be more of the same. Just about every example of dystopian fiction appears to draw its inspiration from such handy classics as the one’s I’ve already mentioned, or is in some way traceable to them. Does this mean that we’ve hit bottom on the whole genre, or could it just be we’ve moved away from it for the time being?

Well, I recently learned from an article on IO9 that Neal Stephenson himself stated that science fiction needed to stop being so pessimistic and had to start getting inspirational again. Perhaps he’s onto something… Maybe we’ve gone too far with the whole cautionary tale and need to steer things back towards a brighter future, urging people on with common sense and technological solutions rather than laments. Maybe we need to let them know that such problems as world hunger, overpopulation, pollution, climate change, poverty, war, licentiousness and greed can all be overcome.

Then again, I’m working on a couple dystopian tales right now… Is it too much to ask that this craze last just a few years longer?

Thanks to all who’ve written in and “liked” my dystopian series! Hope to see y’all again soon as I get into ore cheerful things…

Of Galactic Empires

Galaxy1Hello again, fellow sci-fi fans! Today, I thought I’d write about something conceptual, something that is intrinsic to so much science fiction and keeps popping up in various forms. It’s something that has appeared in countless serials, novels, tv shows, movies, and RPG’s. I am referring, of course, to the concept of the Galactic Empire, a science fiction trope that has seen many incarnations, but revolves around a singular theme of a political entity that spans the known universe.

Whether it’s a loose federation of humans and aliens spanning many different star systems, or a despotism made up of millions of worlds, all populated by human beings, or something somewhere in the middle, this trope has proven to be one of the most enduring ideas of classic science fiction.

But where exactly did this idea come from? Who was the first to come up with a futuristic, galaxy-spanning polity where millions of star systems and quadrillions of sentient beings all found themselves living underneath one roof?

Asimov’s Foundation Series:

An artists rendering of Trantor

Isaac Asimov is arguably the first science fiction author to use the concept of a galaxy-spanning empire in his literature. Known simply as the Galactic Empire, this organization was the centerpiece of his Foundation series. As fans of the books know, the entire series was built around the idea of the imminent collapse of said empire and how a small band of scientists (led by Hari Seldon) were dedicated to ensuring that the collective knowledge of the universe would be preserved in its absence. The books were based heavily on Gibbon’s History of The Decline and Fall of the Roman Empire, a compendium which explored the various reasons for the collapse of Rome and the resulting Dark Ages.

The universe of the Galactic Empire centered on a planet named Trantor. Based on his descriptions, the planet was covered by a massive urban landscape, every habitable area having been built over in order to accommodate the planet’s huge population. In addition to being the capitol of the Empire, it was also its administrative head, cultural hub, and economic epicenter. Much like Rome of antiquity, it depended heavily on the surrounding territories for food and raw materials in order to sustain itself, and was terribly hit when the Empire began to decline.

However, beyond some passing descriptions of its size, centrality and the problems facing its encapsulated population, not much is said about Trantor or many other worlds of the Galactic Empire. In fact, not much is said about the Empire itself, other than the fact that it has endured for millennia and is on the verge of collapsing. Mainly, the focus in Asimov’s Foundation is on the events that precipitated its fall and the work of the Foundation once that was complete; how they went about the process of restoring civilization in the absence of a central authority. However, the subsequent Foundation novels, which included some prequels, helped to flesh out the Empire further, providing details on member worlds and the events which preceded the development of Hari Seldon’s “psychohistory”.

Frank Herbert’s Dune:

Arrakis (aka. Dune), the main setting of the story

One of the greatest examples of a galactic empire in my opinion. In the first installment of the Dune series, we are made immediately aware that humanity now inhabits the entire galaxy and are ruled from a world called Kaitan by a sovereign known as the Padishah Emperor. However, it is also made clear that while the emperor is the supreme leader, power is shared in a quasi-feudal arrangement between the noble houses (the Landstraad), a corporate entity that controls all economic affairs (CHOAM), and the various guilds (of which the Spacing Guild is arguably the most powerful). In this universe, much attention is given to the breakdown of power, the history of how it came to be, and the various member worlds and houses.

For starters, there is House Corrino, the ruling dynasty of the empire that is centered on Kaitan. Their house once ruled from a planet known as Selusa Secundus, but which has since been reduced to ashes from a nuclear attack and now serves as the emperor’s prison planet (where his elite armies are trained). More important, and central to the story, is House Atreides, the family which rules from an ocean planet named Caladan, but come to inherit the desert planet Arrakis (aka. Dune). Passing attention is also given to Geidi Prime, the industrial world run by House Harkonnen, the nominal villains of the story.

Dune_MapBut by far, the most detailed and developed descriptions are that of the planet Arrakis, where most of the story takes place. Throughout the first novel, the planet’s ecology, native species, and inhabitants (the Fremen) are richly detailed. Given that it is the only world where the spice (an awareness drug the entire universe depends on) is mined, the world is understandably the focal point of the Dune universe. Clearly analogous to oil, the spice is a metaphor for human dependence on a single resource, and the consequences thereof. By taking control of the planet at story’s end and threatening to destroy the spice, Paul Atreides effectively becomes the universe’s new ruler. For as the sayings go: “He who controls the spice, controls the universe”, and “He who can destroy a thing controls that thing.”

Frank Herbert cited a number of influences for his galactic empire. Like Asimov, he relied a great deal on history, particularly that of the Middle East, the Crusades, and a number of feudal societies. At the same time, Herbert became fascinated with ecology, a result of his living in Florence, Oregon where the US Department of Agriculture was using poverty grasses to stabilize the expanding Oregon dunes. The article which he wrote about them, entitled “They Stopped the Moving Sands”  was never completed and only appeared decades later in The Road to Dune. Nevertheless, it was from this combination of real history and ecology, how the living environment affects its inhabitants and shapes history, that the universe of Dune emerged.

Star Wars:

Coruscant, capitol of the Old Republic and Empire

Perhaps the best known example of a galactic empire, which in turn emerged from what Lucas called the Old Republic. When asked about his inspirations, George Lucas claimed that he wanted to create an empire that was as aesthetically and thematically similar to Nazi Germany as possible. This is made abundantly clear when one looks into the back story of how the Empire emerged, how its malevolent dictator (Palpatine, a Sith Lord) rose to power and began launching campaigns to eliminate anyone who stood in his way. In addition, the use of Storm Troopers, the uniforms of the imperial officers, and the appearance of Darth Vader also add visual representation to this.

However, a great deal of antiquity works its way into the Star Wars universe as well. Much like Herbert and Asimov, there is a parallel between the past and the future. The incorporation of royalty, swordfights between Bushido-like warriors, gun-toting smugglers, cantinas, dangerous towns in the middle of the desert, and all the allusions to the “Republic” and “Galactic Senate”, fair and noble institutions which ruled the galaxy before the dark times – all of these are themes taken from ancient Greece, Rome, feudal Japan, medieval Europe, and the Wild West.

Urban sprawl on Coruscant
Urban sprawl on Coruscant

In any case, at the center of Lucas’ galactic empire lies Coruscant, a planet that was clearly inspired by Trantor. Whereas in the original series, the planet was not shown or even mentioned, it receives a great deal of attention in the Star Wars novelizations, comics, and prequel movies. Much like Trantor, it is a planet that is completely dominated by urban sprawl, literally every corner of it is covered by massive sky-scrapers and multi-leveled buildings.

According to the Star Wars Wiki (Wookiepedia), roughly a trillion humans and aliens live on its surface, which is another detail that is noteworthy about Lucas’ universe. Unlike Foundation or Dune, in Star Wars, the galactic empire includes countless sentient races, though humans do appear to be the dominant species. This racial aspect is something else that is akin to World War II and Nazi Germany.

Whereas the Rebellion is made up of humans and aliens who are struggling for freedom and tolerance, the Empire is composed entirely of humans who believe in their own racial superiority. However, in a tribute to Lucas’ more creative days, not much is said about this divide, the audience is instead left to infer it from the outward appearances and behavior of the characters on screen. However, the idea receives much development in the novelizations, particularly Timothy Zhan’s Thrawn Trilogy.

Star Trek:

Star Fleet Command, in orbit above Earth

Yet another take on the concept of a galactic polity: Gene Roddenberry’s United Federation of Planets. Much like the Empire of Lucas’ own universe, the Federation is made up of hundreds of member worlds and any number of races. But unlike its peers in the Foundation, Dune or Star Wars universes, the Federation only encompasses a small portion of the galaxy – between ten and fifteen percent, depending on where you look in the storyline.

Beyond their range of influence lie several competing or cooperative empires – the Klingons, the Romulans, the Cardasians, the Dominion, and the Borg. Each of these empires represent a threat to the Federation at one time or another in the story, largely because their ideologies are in direct conflict with the Federations policy of peace, multiculturalism and understanding.

This may sound a tad tongue-in-cheek, but it is the main vehicle for the story. In Star Trek, like many other sci-fi franchises, Gene Roddenberry uses alien races as mirrors for the human condition. Whereas in his vision of the future humanity has evolved to overcome the scourges of war, poverty, disease, intolerance and oppression, other races are either less advanced or openly embrace these things.

Negh'varThe Klingons, for example, were the enemies of the Federation because of their commitment to warrior politics. The Romulans are locked  in an ongoing cold war with them because of their belief in their own racial superiority. The Dominion seeks dominance over all “solid” life forms because, as shape shifters, they fear being controlled themselves. And the Borg are an extremely advanced cybernetic race that seeks to “perfect” organic life by merging it – by force, if necessary – with the synthetic. The metaphors are so thick, you could cut them with a knife!

Yes, subtlety was never Roddenberry’s greatest attribute, but the franchise was an open and inclusive one, borrowing freely from other franchises and sci-fi concepts, and incorporating a great deal of fan writing into the actual show itself. And whereas other franchises had firm back-stories and ongoing plots, Star Trek has always been an evolving, ad hoc thing by comparison.

Roddenberry and the producers and writers that took over after his death never did seem to plan that far ahead, and the back story was never hammered out with that much precision. This has allowed for a degree of flexibility, but also comes with the painstaking task of explaining how and why humanity became a utopian society in the first place. But for the most part, the franchise leaves that one vague, arguing that space travel, technology and contact with other sentient races allowed for all of this to happen over time.

Babylon 5:b5-eps3One of my favorite franchises of all time! And possibly one of the most detailed examples of a galactic empire, due largely to the fact that it took shape in the course of the show, instead of just being there in the background from the beginning. Here too, we see a trade off between other franchises, the most similar being Star Trek. In this universe, there is no single galactic empire, but rather a series races that exist is a web of alliances, rivalries and a loose framework of relations.

But as time goes on, many of them come together to form an alliance that is reminiscent of the Federation, though arguably more detailed and pluralistic in its composition. When the show opens, we see that humanity is merely one of many races in the cosmic arena, most of whom are more advanced and older than we are.

The Earth Alliance, as its called, controls only a few colonies, but commands a fair degree of influence thanks to the construction of an important space station in neutral territory. This station (namesake of the show) is known as Babylon 5, aptly named because it is a place of trade, commerce, and the intermixing of peoples and cultures. And much like its namesake, it can be a dangerous and chaotic place, but is nevertheless the focal point of the known universe.

B5_destroyerAccording to the back story, which is explored in depth in the prequel movie “In the Beginning”, the station began as a way of preventing wars based on cultural misunderstandings. Such a war took place between the human race and the Mimbari, a race that is central to the story, ten years prior to the show. After four abortive attempts, the station finally went online and was given the designation of five because it was the fifth incarnation of the project.

Once completed, all major races in the area sent representatives there in order to make sure their interests and concerns were being represented. Chief amongst them was Earth, the Mimbari, the Narns, the Centauri and the Vorlons, who together made up the stations executive council. Beyond them was the “League of Non-Aligned Worlds”, a group made up of fifteen sentient races who were all smaller powers, but together exercise a fair degree of influence over policy.

The Centauri, who were based on the late-period Roman Empire, are a declining power, the once proud rulers of most of the quadrant who have since regressed and are looking to reverse their fortunes. The Narns are their chief rival, a younger race that was previously occupied and brutalized by the Centauri, but who have emerged to become one of the most powerful forces in the quadrant.

B5_season2Based heavily on various revisionists powers of history, they are essentially a race that is familiar with suffering and freely conquers and subjugates others now to ensure that such a thing never happens to them again. The Mimbari, an older and somewhat reclusive race, is nominally committed to peace. But as the war demonstrated, they can easily become a force to be reckoned with given the right provocation. And then there are the Vorlons, a very old and very reclusive race that no one seems to know anything about, but who nevertheless are always there in the background, just watching and waiting…

As the show progresses, we come to see that B5 will actually serve a purpose that is far greater than anyone could have foreseen. It seems that an ancient race, known only as the Shadows, are returning to the known universe. Before they can to invade, however, they must recruit from the younger races and encourage them to make war on their rivals and neighbors. This will sow the seeds of chaos and ensure that their eventual advance will be met with less resistance.

The Vorlons and the Mimbari ambassadors (Kosh and Delenn) are aware of this threat, since their people have faced it before, and begin recruiting the station’s two human commanders (Jeffrey Sinclair and John Sheridan) to help. This proves difficult, as the Shadows appear to have contacts on Earth as well and are backing the power play of Vice President Clarke, an ambitious man who wants to be a dictator. They are also ensuring that the Centauri and Narn go to war with each other as a way of keeping all the other member races preoccupied.

B5_shadow_warHowever, using the station as a rallying point, Sheridan, Sinclair, Delenn and Kosh eventually manage to organize the younger races into a cohesive fighting force to turn back the Shadows. Things become more complicated when they realize that the Vorlons are also the enemy, being involved in a power struggle with the Shadows that goes back eons. However, with the help of other First Ones (very old races) and a commitment to stand on their own, they manage to force both sides to leave the known universe.

In the wake of the war, a new spirit of cooperation and cohesion is formed amongst the younger races, which eventually gives rise to the Interstellar Alliance. This organization is essentially an expanded version of the League, but where members are fully aligned economically and politically and committed to defending each other. This comes in handy when the allies of the Shadows, younger races who are armed with all their old mentors’ gear, come out of hiding and begin to make trouble!

Naturally, the full story is much more complex and I’m not doing it justice, but this is the bare bones of it. Relying on historic examples and countless classic science fiction themes, J. Michael Straczynski establishes a detailed universe where multiple races and political entities eventually come together to form a government that rules the known universe and stands the test of time.

Battletech:

mechwarrior_1Here we have a franchise that had multiple inspirations, according to the creators. The focal point of the franchise is on massive war machines, known as battlemechs, which were apparently inspired by Macross and other anime. However, the creators also came to incorporate a back story that was very European in its outlook, which revolved around the concept of an ongoing war between feudal states.

One could make the case that the Shogunate period of Japan, a time of ongoing civil war, was also a source of inspiration for this story. However, upon familiarizing myself with the background of the series, I couldn’t help but feel that the whole thing had a predominantly Russian feel to it. In addition to the heroic characters being named Alexandr and Nicholas Kerensky, something about the constant feudal warfare and the morally ambiguous nature of humanity in the story seemed analogous to much of Russia’s troubled history.

To break it down succinctly, the story takes place in the 31st century, a time marked by incessant warfare between different clans and worlds, all of which are populated by humans.Terra (as Earth is now called) was once the center of a grand empire known as the Star League. After centuries of conflict, in what is known as the “Succession Wars”, Earth and many its immediate neighbors were rendered damaged or completely uninhabitable.

inner_sphere_wars_battletech_01As a result, the focal point of the universe resides within the Inner Sphere, a region that is 500 light years away from Earth and dominated by five Great Houses. The leader of each house claims to be the rightful successor of the Star League, and hence the houses are all known as the Successor States. Outside the Inner Sphere lies the Periphery, a large ring of independent star systems that predate the League and the Successor States, but are inferior to them in terms of technology. Though nominally independent, none of these regions have the ability to stand against the houses of the Inner Sphere, and thus avoid conflict with them whenever possible.

A key feature of the Battletech universe is the absence of sentient species outside of the human race. This serves to make the ongoing warfare more realistic, as well as establishing how the current state of war is a direct extension of earlier rivalries (some dating all the way back to the 20th century). Another interesting feature about this franchise is the fact that humanity has not evolved very far beyond its current state, in spite of the lengthy passage of time.

Again, the constant state of warfare has much to do with this, which has had a slowing and even reversing effect on the technological development of many worlds. In short, the franchise is gritty, realistic, and has a pretty dim view of humanity. In addition, there is a palatable sense that humanity’s best years are behind it, and that barring the appearance of some external threat, humanity will war itself into extinction.

Key Features:
A couple of things stand out about each of these examples of a galactic empire. And for anyone interesting in creating their own, they are considerations which have to be taken into account. All of the previous creators, from Isaac Asimov to Weisman and Babcock, either took a singular approach on these issues, or adopted a combined one. Here they are, as I see them:

Humans and Aliens: This is arguably the most important consideration when developing a sci-fi franchise, especially one where a galactic empire is concerned. The creator must decide, is this going to be a universe where humans and aliens coexist with one another, or is it going to be strictly human? Both options open up a range of possibilities; for example, are humans and aliens living together in harmony in this story, is one subjugated to another, or something else entirely? What’s more, what role will the aliens play? Are they to be the benign, enlightened aliens who teach us “flawed humans” how to be better, or will we be the the species that’s got things figured out and they be allegorical representations of our past, flawed selves? Inevitably, aliens serve as a sort of mirror for the human condition or as examples of past human societies, in any story. There’s simply no way around it, not if we want them to be familiar and relateable.

Utopian/Dystopian: Another very important decision to make when creating a universe is the hue its going to have. In short, is it going to be a bright place or a dark place? Would humanity advance as a result of technology and space exploration, or regress because improved weapons and tools merely meant we could do more harm? Both visions serve their purpose, the one eliciting hope for the future and offering potential solutions to contemporary problems, the other making the point that the human condition is permanent and certain behaviors will never be overcome. However, in my opinion, the most respectable approach is to take the middle road on this. Sci-fi franchises, like those of Straczynski and Alastair Reynolds (creator of the Revelation Space universe) did their best to present humanity as being morally ambiguous. We were neither perfect nor unsalvageable. We simply did our best and tried to make a difference, but would always have our share of flaws.

Space Travel: Almost all galactic empires are agreed on this one front. When it comes to creating a extra-solar empire, one that encompasses hundreds or even thousands of star systems, one needs to be able to travel faster than the speed of light. It might mean contravening the laws of physics (causing Einstein to roll over in his grave!) but you can’t really do it otherwise. Whether it’s by the Alcubierre drive, hyperspace, warp, jump gates, or folding space, all of the aforementioned franchises incorporated some kind of FTL. Without it, humanity would require thousands or even millions of years in order to expand to encompass the known universe, at which point, we’d probably have evolved to the point where we were no longer even human! In addition, the problems of subjective time and perspective would wreak havoc with story lines, continuity, and the like. Better and easier to just say “Here (zoom!) Now there!”

Technology: Following on the heels of FTL is the issue of how technology in general is treated within the universe in question. Will it be the source of man’s betterment and salvation, of their downfall, or something in between? Star Trek is a perfect example of the former approach, set in a future where all hunger, disease, poverty and inequality have been eliminated through the application of technology. Despite the obvious utopianism of this view, the franchise really isn’t that far off if you think about it. If we did have matter replicators, machines that could manufacture food, materials and consumer goods out of simple trace elements, then money, precious metals and other artificial means of measuring wealth would become obsolete. In addition, there’d be no more food shortages or distribution problems to speak of, not as long as everyone had access to this technology. And if fusion power and warp technology were available, then energy would be cheap and abundant and commerce would be rapid and efficient.

However, Roddenberry would often show the downside of this equation by portraying societies in which technology had been allowed to run amok. A good example is an episode in Star Trek TNG where the Enterprise comes upon a planet that is run by an advanced machine named Custodian. The people of the planet have grown entirely dependent on the machine and have long since forgotten how to run and maintain. As a result, they have become sterile due to radiation poisoning and are slowly dying off. Another perfect example is the Borg, a race of cybernetic beings that are constantly expanding and assimilating anything in their path. In terms of aesthetics, they are dark, ugly and sterile, traveling around in ships that look like giant cubes that were slapped together out of toxin-spewing industrial junk. Is there a more perfect metaphor for the seemingly unstoppable march of technological progress, in all its darker aspects?

Asimov’s Foundation series also had a pretty benign view of technology. In his universe, the people of Terminus and other Foundation worlds distinguished themselves from their neighbors through their possession of superior technology and even used it to their advantage wherever possible. In the first novel, for instance, the Foundation’s scientists began to travel to neighboring worlds, places that had the use of nuclear power and began teaching them how to rebuild it. Over time, they became a sort of priestly caste who commanded reverential respect from the locals thanks to all the improvements their inventions brought to their daily lives. When in the first book a warlord from the neighboring planet of Anacreon tries to conquer them, they then respond by cutting off all power to the planet and their forces, and use their status as religious leaders to foment rebellion against him.

However, other franchises have a different take on technology and where it will take us. For example, Battletech tends to look at technology in a darker perspective. In this future, the focus of technological development is overwhelmingly on battlemechs and weapons of war. In addition, the ongoing war in the series has had a negative effect on the development of other forms of technology, particularly the kinds that are beneficial to society as a whole. In short, technology has not corrected for mankind’s flaws because it has failed to remove the greatest cause of war and suffering – i.e. ambition!

Frank Herbert, on the other hand, took what could be construed as a mixed view. Whereas in his universe, instantaneous space travel is possible, energy shields, laser guns and nuclear power are all in existence, the overall effect on humanity has not been progressive. In the first Dune novel, we learn that humanity fought a holy war against thinking machines and automation over ten thousands years prior to the main story (the Butlerian Jihad). The target of the jihad was apparently a machine mentality as much as the machines themselves, and the result was a sort of compact whereby future generations promised never to develop a machine that could take the place of a human being. That, in addition to the invention of energy shields, led to the development of a feudal society where nobles and merchant princes were once again responsible for controlling planetary resources, and where armies went to war using swords and daggers in addition to lasers, slug throwers and missiles.

In subsequent novels, this was developed even further to present a sort of twofold perspective on technology. On the one hand, it is shown as being potentially harmful, where a machine mentality and a society built on unrestricted production of material goods can lead to social chaos and anarchy. Not necessarily because it can be harmful in and of itself, but because it can lead to a situation where humans feel so alienated from themselves and each other that they are willing to regress to something simpler and less free. On the other hand, advanced technology is also shown to have a potentially retrogressive effect as well, forcing people to look backwards for solutions instead of forwards. One can see genuine parallels with history, like how industrial civilization, in spite of all its benefits, led to the rise of fascism and communism because of its atomizing and alienating effects on society. Or how the Japanese of the post-Shogunate period deliberately regressed by destroying their stores of muskets and cannons because they feared that the “coward weapons” were detrimental to the Bushido.

Personally, I thought Herbert’s perspective on things was by far the most brilliant and speculative, packed full of social commentary and irony. It was therefore a source of great disappointment that his successors (Brian Herbert and KJA) chose to present things in a far more myopic light. In the prequels to Dune, particularly the Legends of Dune series, the jihad is shown to be a struggle between advanced machines that have enslaved the human race and the few free human worlds that are locked in a life and death struggle to defeat them. However, in twist that is more contradiction than irony, they find the solution to their problem by using nukes to level every machine planet. The fact that the “free worlds” relied on slave labor to compensate for the loss of automation was somewhat interesting, but would have been far more effective if the enemy machines were not portrayed as purely evil and the protagonists as selfless heroes.

Final Thoughts:
The concept of a galactic empire is something that has a long history and many, many incarnations. But as always, the purpose of it seems to be to expand the focus of the commentary so that as many possible aspects of the human condition can be explored. By placing human beings on hundreds or thousands of planets, authors generally seek to show how different places can give rise to different cultures. This is as true of different parts on the globe as it is for different planets in the universe. In addition, the incorporation of aliens also gives us a chance to explore some of the deeper sociological questions, things that arise out of how we interact with different cultures around the world today. For in the end, all science fiction is really about history and the period in which it is conceived, regardless of it being set in the future. Like all other genres, the real aim is to serve as a vehicle for speculation and investigation, answering questions about who we are and what makes us us.

Whew! I think I got a little tongue and cheek there myself! In any case, I enjoy delving into this conceptual stuff, so I think I’m going to do it more often here. Next time, something a bit lighter and more specific. I was thinking about something along the lines of PLANETKILLERS! Stay tuned!