Worlds of Babylon 5

B5_shadowsThis would be the fourth installment of my “Worlds Of” series, this time in honor of my favorite sci-fi show of all time. Like the show itself, the worlds that were featured here were richly detailed, multi-layered, and part of an intricate and cohesive universe. Though the show only lasted five seasons and the spin-off attempts failed, J.M. Straczynski was able to give most of the locales for his story a fair amount of treatment.

Centauri Prime:
CentauriPrime01The homeworld of the Centauri race and the seat of power for Republic. In ancient times, it was home to both the Centauri and the Xon, two sentient species that battled for thousands of years for control of the planet. Eventually, the Centauri exterminated the Xon, a victory which is celebrated annually with lavish feasts and celebrations. From these humble yet violent origins, the Centauri emerged to become the dominant power in the quadrant, conquering many races at their zenith, including the Narns.

Many locations of interest are to be found on Centauri Prime. These include the Royal Palace, home of the Royal Court and Centaurem, the Senate Building, the Great Temple, and the Imperial capitol. In the buildup to the Narn-Centauri war, the Royal Palace became the scene of intrigue as forces loyal to the puppet-Emperor Cartagia and Lord Refa began assassinating those who got in their way.

After the war was over, things once again became interesting as the mad Emperor made an Alliance with the Shadows and gave them the island of Cellini, hoping they would pay him back by making him a god. This alliance put the planet in danger, as the Vorlons had begun destroying any and all planets that were being used by the Shadows. In the end, Londo was forced to destroy Celini with tactical nukes to eliminate the Shadow vessels and prevent the Vorlons from destroying the planet.

Almost immediately after the war was over, the Drakh infiltrated Centauri Prime and began using it as their base of operations. After implicating the Centauri in a series of attacks on Alliance shipping, war was declared against the Republic. This war ended with the surrender of Centauri Prime after Narn and Drazi forces slipped into the system and began bombarding the surface with impunity. According to expanded sources, the planet would also be devastated when the Drakh were discovered and detonated a fusion bomb in the capitol to cover their escape.

Earth:
B5_EarthThe homeworld of the human race and administrative center of the Earth Alliance. By 2258-62, when the show takes place, a number of changes have happened to the place we call home. For starters, the capitol of the EA is established in Geneva, the headquarters of which is known as Earthdome. It is from here that the President exercises authority over Earth and all the Earth Alliance’s colonies.

Every nation on the planet has joined as an administrative “consortium”, contributing members and money to the upkeep of government. Earth is also home to the Psi Corps, the institution that monitors and trains telepaths for the Earth Alliance. This place is also the home of the Psi Cops, the authorities who track down and arrest “rogue telepaths” – those who choose not to register or take suppressants.

Just prior to the Shadow War, President Clarke declared martial law, effectively ending democratic government on Earth. The colonies thenceforth were administered by armed force, and Clarke himself forged an Alliance between his office, the Shadows, and the Psi Corps. For years, he ruled with impunity, until a coalition led by Sheridan and the White Star fleet arrived at Earth in 2262. Rather than face overthrow, Clarke shot himself and programmed the planetary defensive network to obliterate the surface. The satellites were narrowly stopped by Sheridan’s fleet, thus saving Earth from being turned into “scorched Earth”.

During the Drakh War, Earth became exposed to a deadly plague. This bio-weapon was of Shadow design and introduced into the atmosphere by Drakh ships after they failed to destroy Earth with a Shadow planet-killer. After five years under quarantine, the Interstellar Alliance ship Excalibur discovered a cure and introduced it to Earth. The planet was saved! However, hints given at the end of season 5 indicate that 500 years after the formation of the Alliance, Earth was devastated in a terrible civil war, returning its inhabitants to a primitive level of development.

One million years after the formation of the Alliance, Earth was abandoned by the decedents of the human race, who had evolved to the point of transcendence. After downloading all historical records, the last of the human race left the system for the last time. The sun went supernova shortly thereafter, destroying everything in the system.

Epsilon 3:
b5-eps3The third planet of the Epsilon Indi system and the world that Babylon 5 sits in orbit of. Coincidentally, it is also home of the Great Machine, a subterranean alien artifact of immense power. Not much is known about the species that built it, as the last known inhabitants, outside of the current custodians, died out as a result of a religious schism or fled into deep space.

Thereafter, the Machine was maintained by Varus, one of the last of their species, with the help of ten assistants named Zathras. As he neared the end of his life, the machine began to break down, causing the planet to become geologically unstable. This in turn alerted some of the surviving Epsilonians who were looking for the planet in hyperspace. When they emerged, a confrontation ensued between the aliens, B5, an Earth Alliance cruiser.

This was resolved when Draal, a Minbari member of the religious caste, assumed control of the machine and used its defenses to destroy the invaders. He warned that anyone else attempting to possess the planet’s secrets would meet with the same fate, but later pledged his allegiance and the resources of the planet to Sheridan and Delenn’s alliance. This went beyond mere weapons, as the Great Machine was also capable of seeing through time and space, which was intrinsic in both finding other First Ones and uncovering proof of Clark’s conspiracy.

Aside from the Great Machine, Epsilon 3 also boasted an extensive underground city filled with many technical wonders. According to Commander Sinclair, these included computers the size of buildings and components that were miles in length. In season four, when B5 needed components to boost the signal of their “Voice of the Resistance” transmissions, they found what they needed on the planet below.

Narn:
Narnhomeworld01According to Narn sources, Narn was once a fertile planet with lush rainforests and vast oceans. This changed when the Centauri arrived and occupied the planet for over 50 years. During this time, the planet was strip mined, ruthlessly exploited, and reduced to the status of a slave colony. Much damage was also done during the Narn war of resistance, as Centauri forces bombarded the surface from the orbit.

After the Narn’s proved victorious, efforts to restore the natural greenery were mounted. However, these apparently took a back seat to the need to equip the Narn regime’s military forces, a policy which demanded that this trend of exploitation continue. As a result, the planet’s climate remains,in the words of Londo: “dry, red, depressing.”

The bombardment of the Narn homeworld during the Narn-Centauri in season two didn’t help matters much either. After many hours of being pulverized from orbit with asteroids, most major cities were devastated, electricity and power grids were knocked out, and virtually all infrastructure was reduced to rubble. This also had the effect of kicking up massive amounts of dust into the atmosphere which caused terrible storms and made the climate colder and more harsh.

With the liberation of the Narn towards the end of the Shadow War, efforts to rebuild the planet once again began in earnest. This time, with the Interstellar Alliance and G’Kar’s influence as their guide, the Kah-Ri ensured that the needs of its citizens were their top priority. Thenceforth, attempts to rehabilitate the climate and rebuild infrastructure were placed ahead of revenge and military spending.

Minbar:
44053-babylon_5_movie_news_2_superThe homeworld of the Minbari Federation and their seat of government. As one of the older races in the quadrant, Minbar boasts some of the oldest cities, temples and buildings in the known universe. Most of these are built from indigenous crystal, contributing to the natural beauty of the surface. Colder than Earth’s climate and with stronger than normal gravity, the Minbari are a hearty race known for their strength and endurance.

It is here that the ancient capitol of the Minbari Federation is located. The towering triple-spired government palace is here, even though the Grey Council conducted its affairs from space. The Anla’Shock Temple of Temple of Varenni  are also to found in the capitol, the former being used by the Rangers and the latter being an ancient site where the castes would come together to select leaders during the time before Valen.

Another city of importance is Tuzanor, the home of Valen, the Anla’Shok training grounds where the Rangers receive their basic training, and home to the Interstellar Alliance once Delenn and Sheridan relocated it to Minbar. Just outside the city is the historic Mount H’Leya, where Valen, accompanied by a pair of Vorlons, delivered his holy “Times to come” speech during the first Shadow War.

During 2261, shortly after the Shadow War, Minbar became embroiled in a brief civil war between the Religious and Warrior Castes. This was due to deep-seated divisions which had been exacerbated by the Earth-Minbar War and the destruction of the Grey Council. It ended when Delenn invited Shakiri to the Temple of Varenni, where they would both enter into the Wheel of Fire to demonstrate their willingness to sacrifice themselves. Shakiri withdrew, but Delenn did not, prompting Neroon to save her and sacrifice himself on behalf of her. Thereafter, Delenn indicated that the Grey Council would be dominated by the Worker Caste to prevent such wars from happening again.

Sigma 957:
Sigma957planetThe ancient homeworld of the Walkers, one of the First Ones who had left the galaxy after the First Shadow War. The name itself was given to them by the Narns, who’s regime was the closest government to border their world. Apparently, they named them as such because they considered the inhabitants to be giants, so great and powerful that it was best to keep out from underfoot!

In 2258, Catherine Sakai did a fly-by of the planet to search for trace elements. During her mission, a massive ship appeared off her bow and her ship was disabled. When she was rescued at the behest of Ambassor G’Kar, he told her simply “There are things in the universe billions of years older than either of our races. They are vast, timeless. And if they are aware of us at all, it is as little more than ants…and we have as much chance of communicating with them as an ant has with us. We know. We’ve tried. And we’ve learned we can either stay out from underfoot, or be stepped on.”

In season 3, during a visit to Epsilon 3 to see Draal, Ivanova was able to see this world and feel the “footprints” of the Walkers with the help of the Great Machine. This was the first indication that their alliance had as to the whereabouts of other First Ones. Shortly thereafter, Ivanova and Marcus traveled there aboard a White Star to make contact with the Walkers. After a strained conversation, Ivanova was able to secure their agreement to join their alliance.

Vorlon Homeworld:
vorlon02Much like the Vorlon race itself, their homeworld is steeped in mystery. Throughout the B5 series, mentions are made of the planet the Vorlons call home, but no details are ever given beyond the limited testimony of Lyta Alexander. As the only human to witness the inner workings of the Vorlon culture, she found herself in a unique position, acting as a sort of bridge and ambassador. However, other than her, no one has ever seen their world and those who have tried have either been destroyed or disappeared without a trace.

As for Lyta Alexander, her voyage to the Vorlon homeworld took place shortly after she made contact with the mind of Ambassador Kosh and broke from the Psi Corps. After weeks of waiting on the edge of Vorlon space, she was eventually admitted after sending out a telepathic signal. When asked what it was like, she said simply “you wouldn’t believe me if I told you.”

However, some tidbits were given by Lyta as time went on. For one, it is revealed that the Vorlons possessed artifacts of immense power, which humanity and the younger races would only ever be entitled to once a million years had past. This was revealed after the Vorlons had left known space, but had thought to leave their automated border defenses in place and active. In addition, it was also here that Lyta witnessed the Vorlons extensive efforts to modify humans and other sentient’s to produce telepaths. This consisted of large facilities where hundreds of thousands of beings were kept in suspension tanks and either enhanced or modified to exhibit telepathic abilities in the first place.

Zhabar:
Zhabar01The homeworld and seat of power for the Drazi freehold, this planet was first shown in season five of B5 and played a rather important role in the plot. Noted for its hot, arid climate, the Drazi homeworld is also notorious for its crowded cities, narrow streets and small buildings with large vistas.

Much of this information comes from Garibaldi, who traveled here in 2262 on behalf of Alliance Covert Intelligence. According to Garibaldi’s contact on Zhabar, the curious architecture and city planning are throwbacks to earlier eras where the Drazi designed their cities to be impassable to siege engines. In addition, the small roomed architecture also harkens back to previous ages, when the Drazi lived predominantly outside.

After the Shadow War, this world became the focal point of much attention as Centauri agents infiltrated in order to kill Garibaldi’s contact. Though they failed to kill Garibaldi, his contact, and the Drakh-Centauri connection, remained a secret for some time. However, during a subsequent trip by Lyta and Dr. Franklin (at the behest of the Vir Cotto), they discovered that the Drazi were storing captured Shadow devices here. These devices were taken from destroyed Centauri vessels, and the Drazi were apparently hoping to keep them for themselves.

Z’ha’dum:
zhadumMuch like the planet the Vorlons call home, the Shadow’s homeworld is also steeped in mystery. However, several people have walked in its surface or witnessed if from orbit and lived to tell the tale. For instance, the elusive man named Mr. Morden, who came to Z’ha’dum as part of the Icarus crew, enlisted with the Shadows and then became their chief representative to the younger races.

The second person to witness the planet was G’Kar, who travelled to the rim at the end of season 1 to investigate the destruction of the Narn outpost in Quadrant 37. He described the place as a dark world, “where nothing has walked for a thousand years”. His description proved quite apt, as the Shadows and their allies all lived underground in order to hide their presence.

The third and final visit came from John Sheridan, who had been forewarned by Kosh that if he went to Z’ha’dum, he would die. He was right, after a fashion. During his visit to their craggy world, he received a tour of their underground facilities and even a bird’s eye view of the capitol. Right before he blew it all away with two massive thermonuclear bombs and fell to his supposed death. But because he was saved by Lorien, the First One who lived within the planet for eons, his life was restored. As such, he was the only one to visit Z’ha’dum, outside of their willing servants, and live.

Speaking of Lorien, it is noteworthy to mention that for millions of years, Z’ha’dum was the place he called home. During his time with Sheridan, he explained that it was for this reason that the Shadows kept coming back there, out of respect for a First One that was even older than them. This would seem to indicate that Z’ha’dum was not in fact the Shadows homeworld, but merely a world they used as a base of operations whenever they returned to this part of the galaxy. But given their incredible age, this should not come as a surprise. Whether it was the Vorlons, the Shadows or any other First Ones, their true point of origin has probably been lost with time and forgotten by even them.

Cool Ships (volume IV)

Back with a fourth installment. As usual, I am indebted to people for making suggestions and offering critiques. Funny thing, these lists seem to be getting longer and more diverse the longer this series goes. But I guess that tells you something about the world of sci-fi. No shortage of material, and kind of like fossil hunting in that the deeper you dig, the more fascinating things get.

Ancients City Ship:
You know the old saying “you can never go home”? Well in this case, the Ancients seemed to think that the best away around that was to take it with you. This one goes out to Nicola Higgins. Thanks for the suggestion, you Stargate fangirl!

Known as a City Ship, this piece of Ancients technology is in centerpiece of the spinoff series Stargate: Atlantis. A self-contained city that is capable of traveling through space, and comes equipped with a hyper drive, this vessel was designed to transplanting colonies of Ancients on distant worlds throughout the Galaxy. It also heavily armed and shielded, making it a veritable mobile fortress.

Beginning several million years ago, the Ancients began what was known as the “Great Migration”, where they left Earth for the Pegasus Galaxy and other destinations in deep space. One such ship which took part in the migration was the Atlantis, which departed from Antarctica and landed on the world known as Lantea, where it was again discovered by humans in the course of the show.

Measuring roughly the same size as Manhattan island, an average city ship comes equipped with extensive living quarters and amenities that make it suitable for large-scale population for extended periods of time. Though capable of space flight and space combat, it’s environment of choice is terrestrial, preferably on water.

Colonial Viper:
This one kind of seems overdue. But I felt the need to push this one back so I could cover the bigger ships from the Battlestar Galactica franchise first. With them done, I can now pay tribute the fighter-craft of choice for the Twelve Colonies, the Viper! Taken from the original series, the Mark II was your basic space superiority fighter, fast, maneuverable, and boasting two laser guns for defense.

In the updated series, the Mark II was considered a relic from the Human-Cylon War, its systems outdated and its controls antiquated (the laser guns were also replaced by two ballistic weapons and a compliment of missiles). However, it was these very antiquated features that would prove to be the saving grace of the Mark II when the Cylons attacked the Colonies at the beginning of the new series.

The updated Mark VII Viper was the pinnacle of Colonial technology at the time. Boasting updating targeting, controls, all of which were networked with the fleet’s central computer system, the Mark VII was far more sophisticated than its predecessor in every measurable way. However, being a networked fighter made it vulnerable when the Cylons unleashed their crippling virus on the Colonies defense mainframe. Several models remained in operation though, thanks in large part to the Pegasus surviving the initial Cylon assault. Once the two fleets combined their resources, the Colonial fleet had several Mark VII’s at their disposal and even began manufacturing new ones to replace their losses.

The Colossus:
Now here’s a franchise I haven’t covered yet! Fans of Freespace and FS II know that when it comes to cool ships, there was no shortage to come out of this video game series. Classically inspired, well-designed and just plain awesome to behold, the Colossus is definitely top of that list. Big, bad, and boasting enough firepower to take down an enemy armada, the Colossus was appropriately named!

Designed by the Terran-Vasudan Alliance in the wake of the Great War, the Colossus was a prototype super-destroyer that was designed to confront all future incursions by a hostile race. Foremost amongst these was the threat of the Shivans, the species that appeared in the first game, destroyed the Vasudan homeworld and nearly destroyed Earth as well.

Measuring 6 km in length, bristling with weapons and boasting a crew of over 30,000, the Colossus took over 20 years to complete and involved dozens of contractors from both races. In terms of defense, it has over 80 weapon turrets, consisting of cannons, missile launchers, and multiple heavy beam emitters. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. In short, the Colossus wields more firepower and fighter wings than an entire Terran or Vasudan armada.

Deimos-class Corvette:
You know the old saying, “it’s not the size of the dog in the fight but the size of the fight in the dog”? That’s what comes to mind whenever I see small ships that are solidly built and pack a wicked punch. As you might have guessed, that precisely what the GTCv Deimos-class vessel is all about! Also taken from the Freespace universe, this corvette was designed for fighter support and attack purposes, providing some added firepower and punch to light assaults and defensive screens.

As the newest addition to the Terran fleet in FS II, these corvettes were designed to replace the aging Fenris and Leviathan-class cruisers from the Great War. In addition to their small profiles and heavy firepower, their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.

In a way, these ships remind me of the USS Defiant. Much like that little ass-kickers from the DS9 universe, she packs a lot of power and toughness into a small frame, proving that you don’t have to be big to bring a big ass-whooping! As you might be able to tell, this is a bit of a vicarious experience for me 😉 Being only 5’8”, I too had to be known for scrappiness whenever height and reach failed me in a sparring match!

Drakh Raider:
Once more onto B5 friends. God, I worry people are going to get so sick of this universe given all the attention I devote to it. But as long as it keeps providing ’em, I’ll feel obliged to honor ’em! This time, it’s the Drakh Raider which I’ve chosen to represent. Small, sleek, fast and powerful, these ships were the first line of assault and defense for the Drakh fleet, providing attack screens and defensive escort to their larger destroyers and carriers.

As Londo remarked in the course of the show, “They’re a legend. The kind you would use to frighten small children at night... They were ruthless, savage, but extremely bright. A very bad combination.” And these ships certainly embodied that. Making their first appearance in the third season (“Lines of Communication”) when it became revealed that the Drakh were manipulating the Mimbari into a civil war, and later in the Call to Arms TV movie when the Drakh began assaulting Earth.

Being quite small and based around a central beam weapon, these ships were either unmanned or had a very small crew. They were also quite effective, as two were able to destroy a White Star during their initial encounter with Delenn and the Alliance fleet. However, being small and light, they were also relatively easy for more sophisticated ships of the Alliance to shoot down, and even a small fleet of them could not stand up to larger vessels like the Excalibur. Still, these puppies could wreak havoc against shipping and military vessels that belonged to the younger races. Once they began conducting raids on League Worlds, all parties were forced to turn to Sheridan and the White Star fleet for help.

Romulan Warbird:
Also known as the D’deridex-class, the Warbird class was one of the largest and most powerful ships in the Romulan Star Empire’s armada and served as the backbone of the Romulan fleet during the latter half of the 24th century. In addition to its impressive array of disruptors and photon torpedo banks, the Warbird also has a cloaking device, the result of military exchanges between the Klingon and Romulan Empires.

After their debut in the first season of TNG (“The Neutral Zone”), the Warbird went on to appear in several engagements with Star Fleet (most notably the Enterprise) and the Dominion. In the spinoff series of D29, they would figure prominently in the Dominion War. Initially, this consisted of providing defense against Jem’Hadar incursions, but eventually went on to take part in most major offensives. These included the battles of Chin’toka and the final assault on Cardassia Prime.

Measuring twice as long as a Galaxy-class starship (such as the Enterprise D) the Warbird is powered by a forced quantum singularity and boasts the latest in Romulan technology. This makes it not only one of the most advanced ships in the Romulan fleet, but the Alpha Quadrant itself!

Rama:
Once again, I find myself looking back and wondering how the hell I forgot this one. You can’t call yourself an Arthur C. Clarke fan and a sci-fi geek without knowing about Rama. Lucky for me, ongoing segments give us chances to correct for our mistakes, which I am doing now.

Taken from Clarke’s famous novel Rendezvous with Rama, this namesake was what can be termed a “generational ship”, meaning a spaceship where successive generations of people are expected to be born and die before it finally reaches its destination. In the course of the story, this massive ship was detected on its way towards Earth. Once scientists and astronomers learned that it was not an asteroid or some other natural phenomena, they became mighty interested mighty fast!

Basically a large cylinder in space, the ship measured 50 km in length, 16 km wide, and rotated in order to provide gravity equal to 0.25 g’s (or a quarter of what we’re used to here on Earth). After boarding it, astronauts from Earth noticed an interior layout that resembled cities, rivers and other common geographical features, but being based on technology and chemical compositions which they could not recognize. The horizontal sections of the ship also housed windows which appeared to be letting in outside light, which in turn was having a thawing effect on the landscape since it was frozen from being in deep space for so long.

In addition, they discovered that their was no crew to speak of, nor any cryogenic tanks that held them in stasis. Evenutally, it was determined that these chemical rivers contained the trace chemicals needed to “manufacture Ramans”, and that as it neared a star, it would take the energy and heat necessary to perform these and other life-restoring functions. In the end, Rama was just passing through, a grave disappointment for Earth people… until they realized that more were on the way!

Pretty damn cool huh? This concept of a cylindrical hull with a self-contained city went on to inspire countless franchises and writers, not the least of which was J.M. Straczynski who modeled the interior of Babylon 5 based on Clarke’s descriptions. Generational ships also appear in many science fiction franchises, not the least of which are Alastair Reynold’s Revelation Space series and Joss Whedon’s Firefly.

USS Saratoga:
Space Above and Beyond is back for another installment, this time with the main ship of the fleet! Designated as a SCVN (Space Carrier Vehicle Nuclear) the USS Saratoga is the futuristic equivalent of a modern-day aircraft carrier and was home to the 58th Squadron (“The Wild Cards”) for the entire series.

In the course of the show, the Saratoga served on the front lines for the entire Chig War. This included the defense of Earth in the pilot episode, the offensive at Ixiom and Deimos, and in Operation Roundhammer – the assault on the Chig homeworld – at the end of the series. For the duration of its service, the Saratoga was commanded by Commodore Glen Ross, a no-bullshit naval officer who enjoyed playing guitar, cared deeply for his people, and was known for his catch-phrase “take that bird out of my sky!”

In addition to its compliment of fighters, the Saratoga boasted some pretty heavy armaments, including laser pulse cannons, phalanx missile launchers, and anti-ship torpedos. The vessel was also powered by a helium 3 fusion engine, measured 525.6 m in length and was capable of FTL travel thanks to a wormhole-generating engine technology.

Tigers Claw:
Yet another franchise I have neglected to include so far, but which deserving since cool ships was kind of their thing… Here we have the TCS Tiger’s Claw, the carrier and command vessel from the video game series Wing Commander. In the first installment in the series, the Tiger’s Claw was as the focal point of the story, a Bengal-class carrier that was deployed to the Vega Sector to fight in ongoing conflict known as the Terran-Kilrathi war.

In the course of its deployment in the Vega Sector, the Tiger’s Claw participated in many successful campaigns. These included the destruction of the Kilrathi base of operations for the entire sector in the campaign known as Custer’s Carnival, and the destruction of the KIS Sivar in what was known as the Goddard Campaign.

Unfortunately, after proving victorious in Vega, the ship was transferred to the Enigma Sector where it was destroyed during an assault on the Kilrathi starbase K’tithrak Mang. Using stealth fighters, the Kilrathi managed to ambush and then obliterate the carrier using torpedoes. These events took place between the first and second installment in the series and formed the basis of the latter’s backstory. Save for the main character of the story – Col. Christopher Blair (aka. you) – all hands aboard her were killed, including her air group commander, General Halcyon.

In addition to its vast compliment of 104 fighters, the Tiger’s Claw also possesses 8 heavy laser turrets, 20 defensive batteries, and powerful shields. Measuring 700 meters in length and weighing over 80,000 tons, her crew numbers in the thousands. Although slow and lumbering compared to smaller craft, she is still capable of a high maximum velocity (468,000 km/hour) and can make FTL jumps.

Voth City Ship:
Here’s another example of something the Star Trek franchise did really right! Appearing in the third season of Star Trek: Voyager (episode 64: “Distant Origin”), the Voth City Ship was something that was both intriguing and heavily-inspired. Based on the concept of a self-contained city in space, she was the command and administrative center of the entire Voth race and home to its ruling matriarch.

As the episode which featured her progressed, we learn that a group of alien scientists have discovered Voyager and have become convinced that she holds the key to proving their “Distant Origins” theory. When they meet these creatures, they learn that their kind evolved from dinosaurs on Earth to become a race of talking, bipedal humanoids who developed an entire civilization before they were forced to flee. After millennia of wandering, they landed in the Gamma Quadrant where they have since become the dominant power.

Unfortunately for said scientists, and the crew of Voyager, the Voth leaders are not too crazy about this idea. In addition to contradicting their beliefs that they emerged in the Gamma Quadrant (known as “Doctrine”) they are insulted to think they are related to mammals, creatures they consider inferior. Once they make contact, they are able to capture Voyager and neutralize her defenses quite easily, beaming the entire ship into one of their massive internal bays and knocking out all of their equipment using a dampening field.

In addition to all this impressive technology, the Voth also appeared to possess cloaking technology, trans-warp capability, and no doubt had some serious mother-loving weapons technology. It was a major blessing that Janeway and her crew didn’t press matters too hard and try to get into a firefight with these aliens, otherwise we would have seen some serious fireworks.

Final Thoughts:
Woo! Okay, that one was pretty good. And some rather new and unique examples made it in this time. Thanks for the suggestions people and my endless thanks as always to the good folks who maintain the Wiki’s and other source info sights for these franchises. Without you, I’d be very limited and would have quite doing these long ago! Also, I seem to have focused on city and generation ships a lot in this posting, which got me thinking…

It was the physicist and mathematician Freeman Dyson who claimed that the pinnacle of technology would be the ability to build a “Dyson’s Sphere”. That is, a sphere so large that it could encompass an entire star system, or at least the star and its primary planets. After all, the amount of materials and engineering capabilities required to build such a thing are just staggering and clearly beyond the means of anything we now know. Now that all may be true, but might I suggest that a more realistic and attainable measure of technological prowess would be the ability to create self-contained environments where several successive generations of humans and animals could survive for long periods of time?

Think about it. A species that can do this would be capable of leaving whatever world they call home behind and transplanting themselves in a distant star system or galaxy, meaning that their fortunes would never be tied to one rock in one star system. Even if our survival didn’t depend on it – which it might given the state of the planet! – it would still be a rather elegant way of planting the seed of humanity elsewhere in the galaxy. Instead of sending people out land on a planet and then do all the hard work of terraforming and building infrastructure, you just send the ship, and people can grow outwards in their own time without having to worry about hostile environments or organisms.

Pretty anthropocentric, I know. And yes, colonization is chock full of potential for evil, especially where indigenous life is concerned. Still, it’s a cool concept and it got me thinking, which is partly why I like to do these things. An excuse for research and to expand my mind!

Until next time, keep those idears coming!

Cool Ships!

God, what an obvious extension of the whole conceptual sci-fi thing, I can’t believe I didn’t think of it sooner! After all, what is a sci-fi franchise without some cool spacefaring vessels? Sometimes, these come in the form of exploratory ships that chart the unknown regions of the galaxy. Sometimes they are battleships which kick ass and don’t do much else. And sometimes they are generational ships, spending decades, centuries or even millennia cruising through space, ferrying people to new star systems and new galaxies.

But whatever their purpose, futuristic vessels are a constant source of enjoyment and interest. A lot of imagination and creativity goes into creating them, and what comes out is often a testament to the allure of speculative sci-fi. Anyway, today I thought I’d explore some choice examples of sci-fi ships and what makes them so cool. Here goes…

Defiant:
Making its debut in Star Trek: DS9, the Defiant became the workhorse of the station and the first line of defense against it’s enemies. Originally designed for combat with the Borg, the Defiant was a prototype for an entire generation of warship. Smaller than most starships, but also faster and boasting very powerful weaponry, the Defiant quickly gained a reputation for being the most dangerous vessel in the quadrant!

Yep, when this ship made its debut, I started watching the show. Every episode that featured space battles with the Defiant were worth watching, in my estimation. Blasting those rapid-fire cannons, firing those quantum torpedoes, blowing up anyone stupid enough to cross it; the Defiant did it all!

It’s prototype version even boasted a cloaking device, something the Federation borrowed from the Romulans so they could slit into Dominion territory once they found out about them. In time, the Defiant was lost, but more of its kind appeared to take up its role. The Valiant, the Sao Paolo, and a host of others were pressed into service as the series went on and the Dominion War became the focal point of the show. Much like their predecessor, these new Defiant-class ships kicked plenty of asses and never went down without a fight. A big, brutal, hard-slogging fight!

Galactica:
This ship is the namesake of the original movie and series and got a makeover for the re-imagining which was released back in 2005. And though her appearance has changed somewhat since the 1970’s when the original movie came out, the Galactica’s role and importance has remained the same. The last surviving Battlestar of the Twelve Colonies, she is the sole protector of the human fleet as it flees the Cylon onslaught and makes its way to an elusive world called Earth… and salvation!

One thing that did change between the old and new series was the sophistication of the design. Whereas in the 1970’s version, the Galactica was a state of the art, modern warship with laser cannons and a full crew, the newer version was an older, outdated vessel with projectile cannons and flak guns that had been retired from active service. As the series opens, we see that the Galactica was being converted into a museum ship that was meant to commemorate the last war against the Cylons which had ended over twenty years ago. It’s crew was skeletal and its senior officers were also due for retirement.

However, all of that changed when the Cylons launched their surprise attack on the Colonies. Being an obsolete vessel which used outdated computers and had no wireless networks, the Galactica was the only ship that wasn’t crippled by the virus the Cylon’s used to disable the Colonial fleet. After hastily equipping themselves with ammunition and some equally outdated Vipers from their showroom, the Galactica was forced into service. But by this time, the war was effectively over, and the Captain and crew dedicated themselves to a new mission: to find the only other human colony in existence (Earth) and begin repopulating their species.

Despite her age, the Galactica could still surprise her enemies when she needed to. Unlike her more modern companions, including the Pegasus which she met in season two, she had a habit of getting out of some rather tight spots. You could say that in the new series, this ship was a metaphor for humanity; aging and endangered, but a survivor nonetheless!

Millennium Falcon:
Here she is, the centerpiece of this list! For what ship is more cool than the Millennium Falcon? I mean really! Sure, she’s not the biggest or the most heavily armed ship on this list, but she is the fastest, nimblest, and she’s definitely got the most character. In some ways, she was almost part of the cast of the original Star Wars series, and I’m sure everyone felt bad for her when she got scuffed up during that last battle in Return of the Jedi ;).

Officially, the Falcon is a modified Corellian transport. Corellia, the planet Han calls home, is renowned for producing good ships in addition to good spacers. They’re fast, sleek, and infinitely modifiable. It’s little wonder then why they are a favorite amongst smugglers. And Corellian spacers especially are known for being very monogamous and loyal when it comes to their ship selection.

Prior to joining the Rebellion, the Falcon was primarily used to smuggle spice from Kessel to other regions of the Galaxy, usually at the behest of Jabba the Hutt. In spite of its speed, the Falcon would occasionally get boarded by Imperial patrols. When this happened, Han and Chewi relied on a secret compartment to stash their goods. However, on one of his final runs, Han was boarded by an Imperial patrol and was forced to ditch his manifest.

Shortly thereafter, Han and Chewi joined the Rebellion and the role of the Falcon changed considerably. Now, it was involved in attack missions, the most notable of which were the assaults on the first and second Death Star. At other times, it continued to do what it did best – fly fast and elude Imperial ships!

Nostalgia for Infinity:
Here we have an interesting ship, which comes to us from the mind of Alastair Reynolds and the Revelation Space universe. Known as a “Lighthugger”, this class of vessel was one which could travel close to the speed of light thanks to its massive “Conjoiner Drives”. These engines, which were attached to the outsides of the ships, relied on a controlled singularity to generate the necessary inertia to push the ship as close to light speed as was physically possible for a vessel of its size.

The crews of these ships were known as “Ultranauts”, or Ultras for short. Typically, these were the kinds of cybernetically enhanced human beings who were capable of interfacing with the ship’s advanced machinery, prolonged space travel and withstanding the inertial stresses caused by near-light speed travel.

In the case of the Nostalgia, the ship was commanded by a Triumvir, three Captains who took turns commanding the ship while it was in deep space and the others were in reefersleep (i.e. cryogenic suspension). This included Ilia Volyova, Sajaki and Hegazi, three Ultras who had taken over after the Captain and ship had succumbed to what was known as the “Melding Plague”. This virus is a key element to the story of RS, being alien in origin and which infects and perverts nanotechnological matter.

In the course of running their various missions to and from the many worlds of the RS universe, the crew came into possession of a series of “Cache Weapons”, missiles and gun platforms which were apparently of Conjoiner design, and were officially known as Hell-class weapons.  As the series progressed, both the Nostalgia, its crew, and these weapons played an increasingly important role in defending the human race from the alien threat of the “Inhibitors” (see Planet Killers, The Inhibitors, for more detail).

Red Dwarf:
The eponymous spaceship from the BBC series, the Red Dwarf – otherwise known as the “giant red trashcan” – was a huge mining vessel measuring 10 km in length, 6.5 km in height, and 5 km in width. Built for mining and owned by the Jupiter Mining Corporation, the ship is immense, largely self-sufficient, and run by an AI named Holly. And for some reason, it has an asteroid embedded in its hull (this is never explained).

In the beginning of the series, a radiation leak killed the entire crew, except for the protagonist Dave Lister, a technician who was apparently in suspended animation at the time. In order to ensure his survival, Lister is kept in suspension by Holly until all the background radiation dissipates, a process which takes over three million years. As a result, Lister wakes up to find that he’s the last living human in existence. His only companions are the hologram of his former bunk-mate Rimmer, and a humanoid feline named Cat who evolved from Lister’s cat (Frankenstein) over three million years that he was asleep.

Over the course of the show, the crew encounters new planets, species and time distortions aboard the Red Dwarf, all the while trying to make their back to Earth. The largely self-sufficient ship takes care of their every need, though it has begun to run out of certain supplies after three million years (including Shake n Vac and all but one After Eight mint!).

Serenity:
I’ve spent quite a bit of time talking about Firefly as of late, but the list says cool ships so I don’t see how the Serenity can possibly be left off this list! As the centerpiece of the single-season series and the movie, the ship has a long story and a lot of character, much like her crew! Originally designed as a class of cargo freighter, the Firefly is apparently an older model of ship that is no longer in use with the Alliance but remains popular out on the rim.

All references to it in the early episodes indicate that the series is essentially obsolete, but due to their ruggedness, shelf-life and the presence of secret compartments, they remain a popular item amongst smugglers. Hmmm, echoes of the Millennium Falcon there. Nevertheless, as the series progresses, this reputation is illustrated in how Mal and the crew are able to stow illegal goods and how Kaylee is able to keep the ship running under tight conditions with all kinds of improvised repairs. And despite the fact that it is no longer being constructed, most of its parts are still available and easily attainable on the open and black market.

Much like all ships in the Firefly/Serenity universe, the Firefly is apparently a sub-light vessel, incapable of traveling faster than the speed of light. Though unarmed, it is fast and maneuverable in both space and planetary atmospheres. This is made possible by the addition of two external multi-directional thrusters which allow for takeoff, landing, and the occasional crazy Ivan (which the crew pulled in the pilot episode). It also boasts two shuttle pods, which can be used as escape vessels or as secondary transports. Inara, the Companion crewwoman, uses one such pod as her quarters and transport for personal away missions.

The ship also has its own medbay and crew quarters, which is another feature that makes it popular amongst spacers. In fact, the availability of a private room was intrinsic in Mal’s offer to “recruit” Jayne Cobb from another gang, which was illustrated in a flashback sequence during the episode “Out of Gas”. There was even room enough to accommodate River and Simon and Book, which would indicate that the ship contains eight bunks in total. A communal dining area and food processors also see to their needs while not sleeping, gun-slinging, or generally doing something illegal!

USS Sulaco:
After barely surviving her first encounter with the xenomorph in Alien, Ellen Ripley and a crew of Colonial Marines returned to LV-426 in Aliens to settle the score! The ship that brought them there was none other than the USS Sulaco – a big, bad, military vessel boasting big-ass guns and enough Marine firepower to level an entire colony. Much like the Nostromo, the Sulaco is a reference to the work of Joseph Conrad, writer of Heart of Darkness (significant? Oh, I think so!).

Apparently, the Sulaco is a Conestoga-class warship designed for ferrying Marines to and from conflict areas in the future. While it was only carrying one platoon of Marines and two dropships in the second movie, this class of ship is capable of carrying 20,000 tons of cargo, eight UD4L Cheyenne-class dropships and a crew of 90 personnel (according to other franchise reference material). Hmm, too bad they didn’t pack the Sulaco to capacity, otherwise Ripley would have never had to take matters into her own hands to kill the Queen Alien!

Much like everything else in the Alien franchise, the Sulaco and all other Conestoga-class vessels are built by the Weyland-Yutani corporation, military division. Clearly, their purpose is to enforce the law, hunt down (and capture) xenomorphs, and maintain the peace aboard its many, many colonies. All part of their commitment to “Building Better Worlds” I guess 😉

White Star:
My personal favorite of this list, the coolest and most badass ship to come from the Babylon 5 universe! Fast, small, and boasting incredible firepower, the White Star was the workhorse of the Shadow War, Sheridan’s campaign to liberate Earth, and the early military campaigns of the Interstellar Alliance. In a lot of ways, it is much like the Defiant from the DS9 universe… I do believe they stole the idea from Straczynski!

As a collaboration between the Mimbari and the Vorlons, the White Star ships were partially based on organic technology. This meant that the ship was essentially alive and could heal itself when damaged. In addition, its organic armor was capable of deflecting energy, giving it a sort of shielding which could protect it from anything other than a physical impact.

The ship’s main weapons consisted of pulse cannons and a single beam cannon mounted in the nose. This gave it the ability to pepper targets with rapid fire shots while conducting high-speed maneuvers, and slicing them with focused bursts while on an attack vector.  All of this came in handy when dealing with Shadow vessels, which are notoriously hard to kill! It also proved useful when up against larger, heavier ships like Earth Force cruisers, Drakh vessels, and anything else the known universe could throw at them.

From the initial prototype, the Mimbari would go on to construct thousands of White Star-class vessels which were crewed by the Rangers and members of the Religious Caste. After the formation of the Alliance, Sheridan proposed the creation of a heavier version which culminated in the design of two White Star Destroyers, the Victory and Excalibur. This latter ship was the centerpiece of the spinoff series, Crusade.

Final Thoughts:
Well, that was fun! No final thoughts today, as I really have none to offer. I just really like cool ships! And much like most toys for grown ups, they are made cool by the fact that they are used for some fun purposes – like smuggling, fighting or exploration – and generally boast one or more of the following factors: speed, firepower, special abilities, visual appeal, and maybe some secret compartments. Any or all of these will do, thank you very much. Until next time!

B5, Best Episodes. Final Season

Woo! Finally, I get to the last installment of B5’s best episodes. After eleven posts, I think I’ve finally done this show justice. I tell ya, I didn’t think it was possible to overdose on your favorite show, but just to be safe, I’ll be taking a break from it for the next little while. But first, I have one final season to talk about. The fifth and final season of Babylon 5, where the show reached its grand epilogue and established plot threads that would be picked up in subsequent TV movies and the series Crusade. Granted it didn’t pan out, but what can you do?

Anyway, here are the best episodes, as selected by yours truly…

1. A View from the Gallery:
The entire episode takes place from the point of view of two maintenance workers aboard B5, Mack and . A crisis takes place involving a marauding species named the  who are moving through the sector and attacking everything that moves. As Captain and crew deal with the crisis, Mack and  run about, putting out fires and dealing with the aftermath. In the course of things, they come across Lockley, Sheridan, Delenn, G’Kar, Londo, and just about everybody else and get to play the flies on the wall.

Significance:
This episode was both creative and a big change of pace for the show. Ordinarily, we see things from the perspective of the main characters, the central figures who make the big decisions. This time around, its like watching Rozencrantz and Guildenstern Are Dead, where the secondary characters who do their thing while the main ones carry on with the plot. And while it really didn’t advance the overall plot of the show, it was a fun watch, with lots of action and good dialogue!

Memorable Lines:
Mack: (sees Mack cross himself) When did you get religious?
Bo:
I’m not, just respect, that’s all. Every time we get a red star born out there, somebody’s life ends.

Bo: Sure looks pretty (referring to a White Star)
Mack:
You think?
Bo:
Hell yeah, what do you think?
Mack:
Me? I always thought they looked like plucked chickens. Hey, it’s not my fault they were designed that way.

Byron:(looking at helmet) A fellow of infinite jest, I knew him Horatio.
Mack: It’s Mack, actually.

Byron: At the moment of death there is a passing of energy, an explosion of consciousness. It permeates everything in close proximity… your clothes, jewelry… anything. We can still feel him – what he was, what he did, his hopes, and fears, and expectations. It’s still there for a minutes, then it will disappear… joining him in silence.

Londo: What, are you afraid I won’t come back G’Kar?
G’Kar:
No, afraid you will.
Mack:
(to bo) So… how long you figure they been married?

Mack: Hey, did you see that smile? I mean it was like the sun coming out from behind a cloud.
Bo: I did indeed. Suddenly, I think I understand Sheridan a lot better.
Mack: How do you mean?
Bo: Well, dead or alive, I’d climb my way out of hell and through ten miles of solid rock to see that smile again.

Mack: Bo?
Bo
: Yeah?
Mack
: She remembered my name.
Bo
: Our names.
Mack
: I think I’m in love.
Bo
: She’s married.
Mack
: Eh. We can work something out.

2. In the Kingdom of the Blind:
Londo returns to Centauri Prime and finds that something is amiss. On the one hand, warship production is up, and any and all matters pertaining to military planning are being reclassified so that only the Regent has access to it. In addition, Londo meets with an old friend who tells him that the Regent himself is acting very strangely. After being some hints that he is being controlled by a Keeper, his friend turns up dead shortly thereafter. His death is made to look like a suicide, but Londo doesn’t buy it. Upon further investigation, Londo finds that there is a plot to murder him. The attempt fails however when an unidentified alien intervenes and kills the would-be assassin. Finally, he meets with the Regent who tells him in no uncertain terms that there is an alien influence at work, and that soon enough, he will meet with “them”. In the end, Londo decides to leave, and wonder what the whole deal with their military vessels could be about. The episode ends with a Centauri warship destroying an Brakiri merchant ship.

Back on B5, Byron and the colony of free telepaths aboard the station learn from Lyta that the Vorlons had a hand in engineering them. This news serves to infuriate them seeing as how telepaths had always been told they were special and responsible for their own gifts. Byron decides to blackmail the Alliance council into granting them extradition to a new homeworld since the Alliance is responsible for cleaning up the mess from the Shadow War. This move causes tensions to escalate between the telepaths and the Alliance and violence begins to break out.

Significance:
This episode picks up where things left off in season four, where it was made clear that the Drakh were heading to Centauri Prime to wreak their revenge on the Centauri for betraying them. That revenge appears to involve controlling the Regent and preparing the planet for war against the other Alliance members. The colony of free telepaths and Byron’s own history with the Psi Corps was established in previous episodes. For some time, Sheridan and Captain Lockley have been protecting them from the Psi Cops. However, now that they are blackmailing the council, that protection has now evaporated and its only a matter of time before the Psi Cops close in on them.

Memorable Lines:
Minister Vatelli: (referring to G’Kar) And I see you brought your own entertainment with you! An excellent idea… and quite brave of you to let him so close without keeping him in chains. Perhaps we should change that. Just a few chains to make the others more comfortable before we put him in a cell.
Londo: He is my bodyguard.
Vatelli: Well it’s good to know that his excellencies sense of humor is intact after such a  long voyage.

Regent:You do understand, Jano, that if it were my decision, that I would never let anyone harm you, I would never let anyone hurt you.  If it were my decision… But it’s not my decision, you see (Jano is killed by the Drakh). Not my decision at all!

G’Kar: Tell me, Minister. If i were to strike you, which would you be angry at? The hand that struck you, or the heart that commanded it?… The hand has no choice but to do as it is told. It is the heart that carries the burden. And that heart is dead in both of us, Minister. It died with Cartagia, and it died in me soon after. Besides, everyone knows that the true source of pain is neither the hand nor the heart… it is the mouth. Is it not, Minister?

Garibaldi: Never, ever, ever trust a telepath. I swear to you, I’m gonna have that tattooed inside my eyelids.

Sheridan: But they did it in the wrong way, the inconvenient way.
Delenn: I seem to recall the Earth president saying the same thing to you, after your civil war (leaves).
Sheridan: I hate that she has a memory, don’t you?
Garibaldi: Damned inconvenient!

3. Pheonix Rising:
Bester and the Psi Cops arrive on the station to deal with the colony of rogue telepaths. After a tense standoff where people are killed and Garibaldi and the medlab are taken hostage, Byron kills himself in order to end the crisis. Heartbroken, but vigilant, Lyta takes his place as their leader and pledges to continue the fight he started. “Remember Byron” becomes their motto. While he’s on board, Garibaldi also takes the opportunity to corner Bester and threaten him. He tells him to confess everything he did to him, or he’ll shoot him with his PPG. Bester, refuses, but when Garibaldi tries to kill him, he finds that he can’t pull the trigger. Bester then reveals that he put a neural block on him to ensure that he would never be able to harm him. Between that and the hostage crisis, Garibaldi feels completely helpless and starts drinking again.

Significance:
With Byron dead, Lyta begins to plot the destruction of the Psi Corps, which will lead to the Telepath War that was hinted at in Season 4’s final episode. Garibaldi’s own role in this is assured thanks to Bester, who’s level 12 neural block can only be removed by a telepath of equal or stronger power. When he naturally turns to Lyta for help, she forces him to use his skills and resources to amass money for her cause, and two become unwitting partners.

Memorable Lines:
Bester: Every race to develop telepaths has had to find some way to control them, through laws, religion, drugs, or extermination. We may not be pretty, but we’re a hell of a lot better than the alternatives.

Sheridan: There’s only thing more dangers than Mr. Garibaldi when he’s loud. It’s when he’s dead silent.

Bester: Let me ask you something, Mr. Garibaldi. Purely philosophical question. On a scale of one to ten… how stupid do you think I am, anyway? Do you really think I’d let you run around, knowing what you know, and leave you free to kill me?
Garibaldi: What have you done to me?
Bester: I’ve hit you with an Asimov.

4. Darkness Ascending:
Lise surprises Garibaldi with a visit to B5. She finds that he is drinking and asks him to stop, which he agrees to. However, he finds he cannot maintain that pledge and secretly gets drunk during her time aboard. Meanwhile, Lennier and the Rangers are busy trying to determine who is responsible for the attacks on Alliance shipping. After traces some communications through hyperspace, he witnesses an attack by several Centauri warships on a convoy. He records the whole thing and hands it over to Sheridan, who tells Garibaldi about it since he’s head of Covert Intelligence. Garibaldi asks Lise to leave the station, saying that “barring an act of God”, they will going to war with the Centauri.

Significance:
After much investigation and hints being laid that the Centauri are responsible for the attacks, the Alliance now has the proof it needs. This will serve to isolate the Centauri, trigger a war between them and the Alliance, and thus make them helpless and dependent on the Drakh, which has been their plan all along. Garibaldi’s drinking is also getting out of control and threatening his work and his marriage, which will have consequences as the Alliance finds itself in the midst of a crisis.

Memorable Lines:
Sheridan: Damn it Delenn, I have been working up a good mad all day and I am not about to let you undercut it by agreeing with me.

Londo: You’d think they don’t trust us.
Vir: I don’t think anyone trusts anyone right now, Londo.
Londo: (laughs) You say that like its a bad thing. No one really trusts anyone, Vir. It’s the natural order of things. But up until now, its never interfered with business.

Londo: Gambling no longer has any appeal for me. When every day is a risk, cards and dice are not quite as interesting as they used to be.

Garibaldi: All I know is I am tired of being controlled. Controlled by others, by fear, by my past, by what everybody else expects of me, and its enough! Now this… this is my own private little act of rebellion, yeah. I may not be able to control what other people to do to me but I can at least be in control of what I do to myself.
Lise: So you don’t mind going off the road as long as you’re behind the wheel when it happens, is that it?

Lyta: As I recall, you made me a proposition. If I gave you access to my DNA to help your people develop telepaths, you would see to it that I was… oh, how did you put it? Um, that I would be compensated quite handsomely.
G’Kar: It was either to be a cloning of your genetic material or a… a direct mating. Pity, we never did find out what your pleasure threshold is.

Lyta: Oh, and you mentioned wondering what my pleasure threshold was. I just recently found out… I don’t have one. Have a very, very nice day G’Kar.

Garibaldi: Barring an act of God — and since I don’t believe in God, that kind of narrows the odds a bit — by this time tomorrow, we’re gonna be at war with the Centauri.

5. And All My Dreams, Torn Asunder:
The Alliance holds an emergency council whereby they declare that the Centauri are responsible for the attacks on their shipping. Forced to answer to these allegations, Londo denounces the proof and issues a declaration on behalf of his world. They will not recognize the embargo that is now being placed on them and will challenge it with military force, if necessary. War seems inevitable now, and all sides dig in and prepare for the worst. Sheridan tells Garibaldi to position the White Star fleet to respond and intervene in any conflicts between the Centauri and any of the member worlds.

Zack discovers Garibaldi is drinking and tries to help, but to no avail. Sympathizing and knowing that Garibaldi looked out for him in the past, he agrees not to report him. However, this leads Garibaldi to get drunk and fall asleep at the wheel when the Rangers detect a Centauri fleet challenging the blockade into Drazi space, and a firefight ensues. With the Drazi now demanding blood, Sheridan has no choice but to declare war on the Centauri.

On Centauri Prime, the declaration of war is announced to Londo and the Minister of War tells him that G’Kar, his bodyguard, must be locked away for security reasons. Londo refuses and says that where G’kar goes, he goes, which only manages to get them both locked up! Alone together in a cell, Londo broods that things are spiralling out of control and worries how it will all end.

Significance:
After much build-up, the war between the Alliance and the Centauri is finally happening, as the Drakh had hoped. Outnumbered and outgunned, they are sure to be defeated, which will lead to the devastation of their planet – which was previewed in season three when Sheridan became “unstuck in time”. We also get further indications of Garibaldi’s alcoholism and how it is effecting his job. This, in turn, will lead to his dismissal down the road and Lise’s insistence that he go with her back to Mars where he will begin helping her run Edgar Industries, and massing funds for Lyta’s coming war with the Psi Corps.

Memorable Lines:
Centauri Minister
: Is that why you brought it (G’Kar) along?
Londo
: No, he is still here as my bodyguard, that’s all. Where I go, he goes.
Centauri Minister
: My condolences.
G’Kar
: Thank you. It’s a burden, but I’ve come to accept it.

Centauri Minister: I’m sure you would like to freshen up. Both of you.
G’Kar
: It’s a natural musk. I rather enjoy it.

Londo: Careful minister, we don’t want my companion to get the wrong idea. We don’t normally treat our guests so badly.
G’Kar
: Yes you do.
Londo
: Shut up.

Londo: Where he goes, I go.

Londo: (to G’Kar) Don’t worry. Even one as arrogant as this would not take it upon himself to imprison his own prime minister.
(next scene, Londo and G’Kar are in a prison cell)
Londo
: Shut up.
G’Kar
: I didn’t say anything.

Delenn: We are all born as molecules in the hearts of a billion stars. Molecules that do not understand politics or policies or differences. Over a billion years, we foolish molecules forget who we are and where we came from. In desperate acts of ego, we give ourselves names, fight over lines on maps, and pretend that our light is better than everyone else’s.

6. Movements of Fire and Shadow:
The war between the Alliance and the Centauri is raging, with both sides taking heavy losses. However, according to Vir, the bodies of the Centauri crews that are shot down in Drazi space are not being returned to them. He meets with Franklin and Lyta and asks them if they will investigate for him. Lyta agrees, but only if Vir is willing to pay a substantial sum. They travel to the Drazi homeworld where they find that the ships in question had no crews, but were instead being piloted by Shadow remote devices, which the Drazi were keeping a secret so they could study them. When Sheridan hears of this, he realizes that the Centauri have been set up and tries to fly to the Centauri homeworld to warn them before its too late.

While on her way to Mimbar to discuss a new joint Earth-Mimbari warship program, Delenn’s White Star is attacked by several Centauri vessels and disabled. She and Lennier are the only ones left alive on board and begin to drift. At the same time, the Narn and Drazi agree to a joint mission to attack the Centauri homeworld. This mission is in defiance of Sheridan and the Alliance Council, but after a Centauri remote ship tries to destroy the B5 jump gate, they come to the conclusion that Sheridan doesn’t have the stomach for a real war. They amass a fleet and fly to Centauri, just as Londo escapes from his cell and finds the Regent waiting in his quarters. He tells Londo that his time is almost up, but before he dies, he had only final duty: to shut down the planetary defense network in preparation for the coming attack. Londo runs and tries to stop it, but is helpless to do anything in time. The Narn-Drazi fleet begins bombarding the surface with impunity.

Significance:
The Drakh’s involvement in the war, as well as their use of captured Shadow technology, is revealed. The devastation of Centauri Prime, previewed in season three, now takes place. This will end the war, embitter the Centauri, and make them useful pawns to the Drakh, who need them isolated and angry so that they will allow them to operate from their homeworld. The Regent is also near death, which means Londo will become their puppet soon, something else that was previewed in season three. Sheridan also speaks with Delenn in this episode about creating a new class of warship – a White Star Destroyer. These ships will prove important in the coming Drakh War and are a focal point in the tv movie A Call to Arms and the series Crusade.

Memorable Lines:
Sheridan:
The White Stars are authorized to open fire on any Centauri warship engaged in combat with Alliance vessels. Any hope  of neutrality Babylon 5 had up until now… just went up in smoke!

Vir: As you know, our ships have been in combat with… well, just about everyone really. Our biggest losses have been in Drazi space. They are really good fighters! Not terrific conversationalists and there table manners could make you go blind in one eye but… really tough behind the weapons consoles.

Mollari
: No. I said where you go, I go. It’s become a matter of principle.
G’Kar
: You picked a terrible moment in your social evolution to develop principles. Perhaps you can start with something simpler. The moral equivalent of the opposable thumb, for instance.

G’Kar: I woke up when I thought I heard the expected angry mob coming to storm the palace on your behalf. But it was just you. Did you know that you snore?
Londo: I have to get out of here!
G’Kar: Yes, that’s what I’ve been saying for some time now.
Londo:
No, I have to get out now. I have this feeling… Something is terribly wrong…
G’Kar: You’re at war with everyone in the known universe. Perhaps its that.

Londo: Thank you! Who knew they could make such a stench! Great Maker, I don’t even want to think about it! I couldn’t stay in there a moment longer! And the smell was not the worst of it. It was the burning in my eyes! I think my buttons are melting!

Franklin: He said the room service is good and the food is cheap and… the staff is friendly.
Lyta: Meaning the food stinks, the rooms are small, and the staff will knife you in the back when you’re not looking.
Franklin: Exactly!

7. The Fall of Centauri Prime:
In the midst of the bombardment, Londo finally meets with the Regent and the Drakh leader. They tell him everything – about the destruction of Z’ha’dum, their search for a new homeworld, and their plans to use Centauri Prime as their new base. Londo is made to comply when they tell him that they have placed fusion bombs in the planet’s crust, and will detonate them if he doesn’t become their new puppet. Given the bombardment, they figure no one will notice a few extra craters. He agrees, Londo takes on the Keeper, and becomes Emperor after the Regent dies.

Meanwhile, Delenn’s vessel is found in hyperspace by a Centauri vessel under Drakh command. They are about to attack, but Londo convinces them not to. Thinking they are about to die, Lennier confesses his love, but she pretends not to have heard when the Centauri ship begins towing them to safety. Sheridan lands on Centauri Prime and meets with Londo. He turns over Delenn and Lennier to him, safe and sound. When Sheridan tells him about what he has learned about the Shadow devices, Londo lies and says that the Regent bought them on the black market. He rejects Sheridan’s offer for a rapprochement and is told that Centauri Prime must pay reparations as the instigator of the war. Londo denounces this publicly, but is forced to comply. He says goodbye to them and G’Kar, whom he does not expect to see again until he will die.

Significance:
The war ends and Londo has become emperor, as he has long foreseen. The Drakh are now free to pursue their plans for revenge against the Alliance, and Sheridan and Delenn in particular. While examining one of the Shadow devices, Sheridan, Franklin, and Lyta reflect on how the universe is now full of abandoned technology that is extremely powerful and dangerous, should it fall into the wrong hands. They draw a comparison to Earth after the fall of the Soviet Union, when people feared that Russian nukes might hit the open market. Lyta also reveals that they will one day be admitted to the Vorlon homeworld, which is currently impossible given all the automated defenses that shoot anything down. Though she’s not sure how she knows, she claims it will be one million years before humanity has proven itself ready.

Memorable Lines:
Regent:
They said, ‘the Shadows were our masters. We served them, believed in them, loved them. Then they went away, and left us behind, to escape on our won. But without our masters, who are we? In the end, what are we but –
Drakh:
A shadow of a shadow… an echo of what was?

Drakh: You are now what we need you to be. A beaten, resentful people who will have to rebuild. Who will have to rely on our good graces. Who can be used and guided as we wish to guide you. Perfect ground for us to do our work… quietly… quietly.
Londo: No I will not allow it!
Regent: Yes, you will, as I did. You see, Londo, they learn quickly. They learned from the Shadows and they learned… from you. They’ve planted fusion bombs throughout Centauri Prime. Unless they get what they want, millions of our people will die and the blame with go to the Alliance. In all this bombing, who will notice a few more craters?

Mollari: Isn’t it strange, G’Kar? When we first met I had no power and all the choices I could ever want. And now I have all the power I could ever want and no choices at all. No choice at all.
G’Kar
: Mollari. Understand that I can never forgive your people for what they did to my world. My people can never forgive your people. But I can forgive you.

Lennier: Delenn?
Delenn: Yes?
Lennier: I love you.
Delenn: I know.

Franklin: You ever been out ot the San Diego ruins? Well, I have. The thermonuclear device used by the terrorist to blow up San Diego could be traced right back to the breakup of the Soviet Union in the late 20th century. When they fell, all their weapons ended up in the hands of smaller governments that didn’t understand them, sure as hell couldn’t build them, but were eminently willing to use them. The great thing about war is that it advances technology. Bad thing about war is that most of those technologies are destructive. And once the war is over,t hose weapons are still around.
Lyta: Weapons like us.
Franklin: Yes, weapons like telepaths, and that thing there, and anything else that might have gotten out. Now we know that the Shadows had hundreds of allies working for them and we know that omst of them or all them got out before Z’ha’dum exploded. Now who knows what they took with them, and how much of it is in the hands of people who don’t understand it, couldn’t build it, but are willing to use it?
Sheridan:
The giants have left the playground, but they left their guns behind.

Lyta: The Vorlon homeworld is off limits until we’re ready, until we’ve earned the right to go there… a million years from now. Don’t ask, I don’t know where that came from anymore than you do. I just… know it.

8. Sleeping in Light:
This episode takes place twenty years after Lorien restored Sheridan, when he said Sheridan’s life would finally run out. Realizing his time is coming to an end, Sheridan invites all his old friends to Mimbar for a final dinner with him and Delenn. This includes Garibaldi, Franklin, Ivanova, and Vir. While together, they talk of old times and toast their friends who didn’t live to be with them – Londo, G’Kar, Lennier and Marcus. Sheridan then passes control of the Rangers to Ivanova and says his final goodbye’s to Delenn. He then sets off for B5 to say his goodbye’s there, where he meets Zack who is still working there. Zack tells him that the station is set to be decommissioned, much like Sheridan, it has reached the end of its life, and is about to be scrapped with minimal fanfare.

Sheridan then flies to Coriana 6, the site of their major battle against the Shadows and the Vorlons, and waits to die. Before he does, Lorien appears to him and tells him that they haven’t forgotten him, and that he will pass into the great beyond with them. Sheridan is both intrigued and saddened, since it means he will see what lies beyond, but that he will also never be able to come back. He then disappears in a huge ball of light, saying “the sun’s coming up”. We then are given a final montage, showing how everyone is carrying on with their lives and B5 being demolished. Ivanova gives the closing speech, reflecting on everything B5 taught them, and how Delenn spent the rest of her days watching the sun rise every morning in honor of Sheridan.

Significance:
This tearful farewell to the show was actually filmed at the end of season four, along with the Deconstruction of Falling Stars. At that time, JMA was not sure if season five would be a go and planned to use either this episode or Deconstruction as the finale. In the end, season five got the green light and he was able to use both. In addition to wrapping up the show, this episode provided some strong hints as to the outcome of all the plot threads that were lain down in season five that we wouldn’t get to see. These included the Telepath War, the Drakh War, Londo’s and G’Kars death, and Lennier’s death. In short, we get to see that though there were some bumps after season five, everything turned out okay. The Alliance held together, the known universe experienced peace after the Shadow War, and Sheridan died when Lorien had predicted. We also got to see how Lorien and Sheridan’s old friends amongst the First Ones hadn’t forgotten him and came back to carry him away with them. All of this was the perfect cap to the show, giving us a sort of epilogue/eulogy for the main characters as well as B5, the centerpiece of the show, itself.

Memorable Lines:
Vir
: One time, we were walking through the Alien sector, and we heard this beautiful singing coming from the Pak’Ma’Ra’s quarters.
Sheridan
: They sing?
Franklin
: There’s nothing in the literature about that.
Vir
: Apparently they only ever do it once a year, during their religious period. And we were listening to this singing and I saw a tear run down Londo’s face, and I said, “We should go, this is upsetting you.” But he said no, and we stayed. After the singing was over he turned to me and said, “There are 49 Gods in our Pantheon, Vir. To tell you the truth I’ve never really believed in any of them. But if just one of them exists…then God sings with that voice.”

Sheridan: A toast. To…absent friends. In memory still bright.
Garibaldi
: G’Kar.
Vir
: Londo.
Delenn
: Lennier.
Franklin
: Mar–
Ivanova
: Marcus.

Sheridan: Zack. Ha ha! What the hell are you doing here? I thought you went back to Earth.
Allan
: Yeah, I did. Got bored. Re-upped about six months ago. I figured I’d be here ’til they turn the lights out.

Sheridan: There’s still so much I don’t understand.
Lorien:
As it should be.
Sheridan:
Can I ever come back?
Lorien:
No. This journey has ended. Another begins. Time to rest now.
Sheridan
: Well…look at that…the sun’s coming up…

Ivanova: Babylon 5 was the last of the Babylon stations. There would never be another. It changed the future…and it changed us. It taught us that we have to create the future, or others would do it for us. It showed us that we have to care for one another, because if we don’t, who will? And that true strength sometimes comes from the most…unlikely places. Mostly though, I think it gave us hope—that there can always be new beginnings…even for people like us. As for Delenn, every morning for as long as she lived, Delenn got up before dawn and watched the sun come up.

Woo! All done! Babylon 5 everybody! May it endure, and someday come back and garner a whole new generation of fans. A guy can dream…

Babylon 5, Farewell…

Babylon 5, Farewell…

We come at last to the final season, the fifth and final year in Babylon 5’s planned lifespan. According to legend, Straczynski had been told repeatedly that he was crazy to think that he could ever pre-plan a series like this, that actors quit, budgets got slashed, and time slots got changed around. And that certainly happened in the course of the show, a couple of times. However, somehow he made it work, though apparently he had to take on a huge burden as a result.

And even after making a season four finale, season five eventually got the go ahead and was made in full. It was a season of epilogues, goodbyes and even a few more threads, previewing events which were portended to take place later in the show’s projected plot. Even with its tight five season storyline, there were still a lot of things that had been previewed for the future, and some explanations needed to be made.

Babylon 5 Season Five:

The last season ended with Earth being liberated, Sheridan being elevated to the status of President of the new Interstellar Alliance, Sheridan and Delenn being married, and Ivanova being saved by Marcus. As the new season opens, Sheridan assumes his presidency, Ivanova leaves the station, and a new captain assumes the role as commander of B5. In an interesting twist, it turns out to be Sheridan’s ex.

Another early development is the establishment of a colony of telepaths aboard the station. There presence becomes an immediate source of trouble, as the psi cops want to bring them in, and Lyta becomes very drawn to them and their leader. Essentially, they are looking to establish a colony for free telepaths, but in time, they learn the truth of their existence from Lyta. In the course of having sex, Lyta’s mind opens and the leader of the telepaths, Byron, comes to learn that the Vorlons were responsible for creating the majority of known telepaths.

When he learns this, he and the others are incensed. All their lives, they’ve operated under the assumption that their gifts were a matter of personal responsibility. Now they see that they were made, and hence were never given a choice as to what they are. They then demand that Sheridan and the Alliance provide them with a home, or else they will begin revealing every member races secrets, which they gathered from having followed the diplomats around for days.

Soon, everything hits the fan, the psi cops and Bester come for them, and Byron sacrifices himself to end the conflict. The telepaths are taken away, but Lyta vows that she will protect them and make sure that Byron is avenged. She begins running stockpiling weapons in preparation for an eventual war with the telepaths, and is soon arrested for her trouble. A showdown with her takes place on the Zocallo, which would have been messy had Sheridan not been there. As the only other person who’s been touched by the Vorlons, he alone is able to withstand her psychic influence.

At the same time, Garibaldi confronts Bester. Once aboard the station, he corners him in his quarters and demands that he confess everything he did to Garibaldi at gunpoint. However, Bester refuses, and when Garibaldi tries to make good on his threat, he can’t pull the trigger. Seems Bester had placed an “Azimov” in his head, preventing Garibaldi from harming him or allowing harm to come to him. Feeling completely helpless, Garibaldi begins drinking again. It’s not long before it interferes with his job, and his wife, Lyse, shows up just in time to ask him to come back to Mars with him.

However, Garibaldi comes up with another plan. He meets Lyta and asks for her help. She agrees, but tells him that in exchange for his help running money and guns to her planned resistance, she will remove the block and let him get even. He agrees, and returns with Lyse to Mars to run Edgar industries (which she inherited since Edgar’s murder), promising to see Lyta again in two years, at which time, everything will be set. The “telepath war” which was hinted at in season four, is thus on its way…

Meanwhile, something is rotten on Centauri Prime. After an assassination attempt on Londo, G’Kar agrees to become his body guard and travels to Centauri Prime. The regent is apparently under the influence of something dark, and preparations are being made for war. Londo narrowly escapes a second attempt, and it seems that whoever is controlling the regent was responsible, and hopes to work with him soon… he returns to B5 with a very bad feeling. And we are made aware that Centauri ships are being used to prey on shipping…

The attacks intensify, and member worlds of the Alliance begin to accuse each other. However, an investigation reveals that Centauri agents are involved, and soon Lennier, now a member of the Rangers, witnesses an attack take place. Centauri Prime is kicked out of the Alliance and put under embargo, a full-scale firefight erupts when they challenge the blockage, and war is declared! Londo returns home, again with G’Kar, to see what is going on. After several weeks of fighting, some frightening facts become clear.

For starters, the Centauri ships that are performing the attacks are using Shadow technology to control them. This is a clear indication that the Drakh, one of the Shadows old friends have infiltrated Centauri Prime, as Morden threatened, and are using the regent to create chaos. This becomes clear to Londo as Alliance forces arrange for an unsanctioned assault on Centauri Prime, and the regent himself performs one last duty… shutting down the planet’s defensive grid. The assault begins, with a combined Narn-Drazi force devestating the Centauri capitol.

The regent and his Drakh masters reveal themselves, and tell Londo that it is his turn to wear the Shadow device that control a person’s actions, otherwise they will blow up the planet. Londo agrees, the regent dies, he assumes the role of emperor (which was also foretold and which he feared for some time), and Centauri Prime surrenders. Now that he’s their unwilling servant, he lies to Sheridan and tells him the Shadow technology was bought on the black market, not acquired from the Drakh. He also declares that Centauri Prime will be an isolationist power and have nothing more to do with the Alliance.

From all this, we are given a detailed preview of what was hinted at in earlier seasons. For one, we now see how Londo became Emperor, how this would lead to his death at the hands of G’Kar years later, how his world would be devastated, and how he would capture Delenn and Sheridan – ostensibly so he could punish them for happened to his world, but would then release them. And as hinted at, we also see how it would be the Drakh who were responsible for Centauri Prime’s devastation, a final legacy of the Shadow War.

Oh, and a couple other side stories take place in the midst of all this. One involves Lennier, who was told by a vision he had of Morden that he would commit an act of betrayal. And he does! During an accident in which Sheridan is sealed in a room with a poisonous gas leak, Lennier is about to help him, but then chooses to leave him there instead. He has second thoughts and returns, only to find that Sheridan freed himself. Shamed by his betrayal, he flees, leaving Delenn only with a message saying how sorry he is.

The other side story involves G’Kar. For some time, he has been garnering popularity among his people since he was the leader of the resistance and the one who liberated their world. Upon returning to B5 from Centauri Prime, he finds that the book he’s been writing since his revelation has been making the rounds. In fact, its even been published and has outsold the book of G’Quon (which is like outselling the Bible!) Despite his resistance, the problem only gets worse, and when a spurned acolyte tries to kill him, he decides its time to leave. Having learned much from his years on the station among other races, he decides he will set out to explore the known universe. He also decides to take Lyta with him, hoping he can help her overcome her pain and hatred as he did his.

Sheridan also discovers that Delenn is pregnant after she collapses and is examined by Franklin. This too matches up with what Sheridan foresaw in the future, that they would have a boy named David. Delenn’s pregnancy begins to take a toll on her health, since her physiology is part-human, part-Mimbari. However, she and Sheridan are committed to making sure she and the baby survive. They also announce that they will be moving the HQ of the Alliance to Mimbar for the next few years, hence they too are leaving B5. A big send-off is held, and Zack Allen remarks how its sad to see everyone go, but that he’ll probably still be there until they “shut the lights off”.

They are met on Mimbar by Londo, who professes his friendship, despite the circumstances of their last meeting. However, it quickly become clear he’s on an errand from the Drakh, delivering a similar device to the one that is controlling him that is meant for their son when he comes of age. After making the delivery, Londo asks them “what now”, to which they reply “now we await the passage of years… we are very patient.” The last hint of whats to come is given!

The final episode takes place roughly twenty years later when Sheridan is about to die. In keeping with Lorien’s prediction that he could only prolong his life by twenty years, Sheridan’s health begins to fail and they arrange a farewell party for him. He says goodbye to Vir, Ivanova, Garibaldi, Franklin and Delenn, and they toast those who couldn’t be amongst them – Londo, G’Kar, Lennier and Marcus. After all this, he has a tearful goodbye with Delenn and flies off to say goodbye to B5. He sees Zack there, who tells him the station is about to be decommissioned. Sheridan then flies off to Coriana 6, the site of their major battle with the Shadows, where he encounters Lorien.

Lorien tells him that he’s not so much dying as taking the next step, that he and the others have not forgot about him and are taking him beyond the rim to where they are now living. Sheridan laments that he can’t ever come back, but is ready. He dies in a blinding flash of light, remarking “the sun’s coming up”. Ivanova then gives the final narration, saying how the Babylon project taught them all how to stand together and look out for each other, calling to mind what was said in the season four finale. The station is then given a big send off and demolished, and the show ends with it being said that Delenn spent every morning thenceforth watching the sun rise and remembering Sheridan.

A poignant and fitting ending! In many ways, season five was an epilogue season, not as exciting or consequential as the previous four. However, I was glad they made it in the end. One finale episode was just not enough of a send-off for this show. What’s more, there were still a lot of plot elements and threads that needed to be expanded on.

Conclusion:

In the spirit of epilogues, let me say some final words about Babylon 5 and what made it such a good show and franchise. Well, to break it down, there was its epic feel, its solid writing, its great and memorable characters, and its tight narrative feel. Unlike many other franchises that start with a sort of open, shoestring plot, B5 was plotted out well in advance, everything that happened in it was part of a single, unfolding story. That meant it didn’t have any of the usual contrivances, plot holes, or third act revelations that other shows are famous for (Star Trek is a perfect example!)

What’s more, the episodes didn’t end with everything going back to a state of balance, with everyone happy. If anything, they ended with a sense of “what’s next?” In every episode they were either in the midst of a conflict or worrying about the next one. That’s where the realism was truly felt. Even in season five, when all things are wrapping up, there was a strong sense of the problems that were to come. Though we got a preview of how things ended happily for the most part, we knew that there would be plenty of speed bumps along the way.

These two elements, a tight plot and realistic tone, are two lessons that have remained with me years later. Whenever I write, I find myself trying to follow Straczynski’s example, both in terms of how he constructing a storyline as well as the tone he struck. In short, when I’m working on a story, I try to write out the plot well in advance so that there’s plenty of hints of what’s to come and as few inconsistencies and plot holes later on. But whereas I am an acolyte, Straczynski was the man who really wrote the book on this for sci-fi serials. I know nothing comparable to his work except for maybe the re-envisioning of Battlestar Galactica… something for another review!

The same is true when it comes to characters, those that are best are the ones who are flawed and complex, ones that have backgrounds and back stories rather than being one-dimensional in nature. And the acting, for the most part, was classical… Shakespearean even. My favorite characters have to be G’Kar and Londo, played by Andreas Katsulas (RIP) and Peter Jurasik. Not only are they great actors, they had some of the best lines between them, especially when paired together in a scene. Jerry Doyle was also great as Michael Garibaldi; in addition to some great lines, he was probably the most realistic character, combining a workaholic’s personality with genuine vulnerability, all the while punctuated by a very irreverent sense of humor!

That, and the fact that the show was really fun to watch! Even now, years later, the CGI and sets are still impressive, which is surprising considering its limited budget. Given all that, its really too bad that the franchise didn’t pan out in terms of spin offs. Crusade and the tv movie Legends of the Rangers were both commercial flops, and weren’t too well received critically either. But that tends to happen with cult hits, they don’t have the deep pockets and mass market appeal of major franchises. On the other hand, the other B5 movies (River of Souls, A Call to Arms, Thirdspace) were well-received, for the most part anyway. I strongly recommend that fans and prospective fans check them out, in addition the full five seasons!

So long B5, you will be remembered…