Welcome all to my first video game review! It took me awhile to figure out which I’d start with, but after some thought, I figured AVP – the 2010 game – would be as good a place as any. And given the recent release of Prometheus, I thought it would also be appropriate, not the least of which was because some of that movie’s content ruled out certain aspects of this game.
But mainly I’ve decided to review it because it was very cool. The game play, the graphics, and the storyline were all consistent with some of the best traditions of the Alien versus Predator franchise. And of course, there were plenty of weaknesses too, which were also consistent with the AVP game series. And above all, it was a fun play, assuming you can get it to work. No offense to the makers, but this game required a beast of a machine to run at a decent resolution and with all the bells and whistles!
Oh yes, I should also mentioned that this is a Steam game, meaning it’s uploaded and played through the Steam interface and is networked to the site during game play. As such, players get to unlock achievements and gain points for completing various levels, beating difficulty settings, and accomplishing assorted tasks. Now that’s all covered, onto the game’s story!
The plot of the game involves three intertwining plot threads which come together in a grand climax once all three campaigns are played. The first involves the perspective of the Colonial Marines, which have been dispatched to the planet to deal with a Xenomorph outbreak.
As usual, they are enforcing Weyland Yutani company policy, which as usual involves rescuing a research outpost which has been conducting Xenomorph research. Once in orbit, the Marine ship is attacked by an unidentified alien ship which blows it apart and sends its drop ship tumbling towards the surface.
The Marine campaign begins shortly after the dropship forced to crash land on the planet. The gamer then wakes up on a stretcher in the cargo bay, the others having left you behind to go off and deal with the problem. This necessitates that you find your way to them and begin reinforcing them. For the most part, this involves fighting xenos on your own, but here and there, you get to shoot it out with some backup. Of course, they usually die in the process…
Things change when your team leader, Tequila, is captured and you have to go and rescue her. At this point, you are being directed by an android who is deep within the facility and reveals what’s being going on there. And of course, this leads to an eventual confrontation with a Predator (aka. “Hunter”), which just happens to be one of the most challenging parts of the game. But of course, confrontations with a Queen and Praetors (queens that have not fully matured) are also pretty tough. Once that is done, you work your way to Tequila who has been placed inside a cocooning room, a la Aliens, and who is already infected.
Once you save Tequila, you and she work your way to the android helper and the medical facility where the outbreak took place. Here, she explains that the experiment went wrong (as always) and begins a procedure to remove the parasite from Tequila’s stomach. This is interrupted when another android, who has been programmed with the mind of Mr. Weyland (played by Lance Henriksen), cuts off the power to the lab. You are therefore forced to put Tequila into cryo-stasis to keep her safe and alive until help arrives.
Your next mission is to find your way to the Weyland droid and find the tracker he has so you can summon a new dropship to you. He is currently hiding in an underground temple which WY have been excavating. The temple, like just about everything else on the planet, is of Hunter construction and its hundreds of thousands of years old. And of course, they came upon preserved specimens of Xenomorph eggs, which prompted them to begin hatching them. Once you defeat the Weyland droid and grab a hold of the transmitter, the dropship arrives and carries you and Tequila to safety in orbit.
But of course, there’s a double-cross. It seems that the personnel aboard the dropship are taking their orders from another of the Weyland droids. They signal that they have a live Xenomorph specimen (in her) and also the emergency transmitter, which just happens to contain all of Weyland’s research. The key bit of information, which he uncovered from his extensive research inside the underground temple, is the location of the Xenomorph homeworld!
Onto the Alien campaign where things take place from a single Xenomorph that has been bred inside the WY facility. This campaign, as noted, overlaps with the Marine (and later Hunter) campaigns, and involves the Xenomorph’s mission to escape the facility and begin breeding. The first step is to escape confinement from the medical bay and set the others free.
Once this is done, you work your way through the facilities sewers, taking down all personnel you see and attaching “Facehuggers” to them. All the while, the Queen directs you via pheromones, which act as a sort of telepathy, to help her establish a hive on the planet’s Refinery. Here she rests, until the arrival of the Marines causes things to come to a head.
From this point onward, your job is to fight and kill the Marines while simultaneously taking out the facilities systems. After that’s done, you work your way into the temple complex where Hunters show up to intercept you. After killing them, you are forced to battle an Elite Hunter until he’s weak enough to be subdued and then infected by a Facehugger. This gives rise to the hybrid Hunter-Xenomorph (aka. Predalien) that is central to the Hunter campaign.
However, things go awry when the Refinery is destroyed and the Queen is trapped inside. This event, which is part of the Marine campaign, causes the Xenomorph to be stunned and captured. It is taken back to the Marine vessel, where it then escapes and sets up a new hive, becoming the new Queen!
And thus the Predator campaign begins, with the arrival of the Hunter ship and its destruction of the Marine vessel. As an Elite Hunter you are then deployed to the planet to begin hunting the Marines, as punishment for desecrating their temple site, and killing any Xenomorphs that have escaped. You are also responsible for locating any dead Hunters and retrieving their trophies, as well as collecting weapons and sacred artifacts.
Your missions then involve infiltrating the Marines bases, disabling their systems, and releasing the xenomorphs. You then find yourself following the “Rookie” Marines path, which leads to the sacred temple where you are forced to battle Praetorians. Moving inside to the underground temple, you come upon the Weyland Yutani party and its compliment of combat androids. After destroying them and retrieving the last Hunter artifacts, you are forced to do battle with the hybrid Predalien.
Once this is done, you are ordered to set the temple to self-destruct, in order to cleanse the taint of the human’s presence and ensure that none of the secret’s within ever fall into their hands again. However, unbeknownst to you, WY has already retreived the vital inro about the xenomorph’s homeworld. Once you return to your ship. the same info is shared from the sacred Hunter mask which you retrieved from the planet below. Apparently, this information has been lost to the Hunters, who have been breeding Xenomorph’s in captivity for training and now seek to contain them, lest someone else (i.e. the human race) try to breed them as a weapon.
Hence, all three storylines come together and point in one direction: the Xenomorph homeworld, where the next chapter is sure to take place!
This game’s positive aspects should be obvious to anyone. As an AVP game, the game play is automatically very fun and intense. This applies to the Marine campaign, with its assortment of Pulse Rifles, Incinerators and Smartguns, though I honestly didn’t care much for the hand guns, shotguns and sniper rifles. Those weapons just seemed clunky and kind of primitive, given the time period in which everything is happening.
And of course, the Predator campaign was pretty damn awesome, given the claws and plasmacasters. The way the equipment was updated to be a little more limiting in terms of energy requirements was also a nice touch, since in AVP2 the Predator’s arsenal was a little too easy to maintain and hence pretty overwhelming. However, the new limitations they put on available weapons was something I did not like. Aside from your claws and plasma gun, all you get is the disc and the combistick. What happened to the net guns and claw launchers?
But what really impressed me was the Xenomorph campaign, where your cheif weapons are your claws, tail, and sheer mobility. You can climb walls, jump from surface to surface, and sneak attack like nobody’s business! You can also facebite with your little mouth, which is pretty damn gory and awesome! The way you can retrain people to put a Facehugger on them also adds to the overall level of detail and coolness of this aspect.
On top of it all, the feel of the game is spot on. When dealing with AVP, one immediately expects a level of intensity and intrigue which can only come from dealing with scary Xenomorphs and deadly Hunters! As the Marine, you constantly have the feeling of vulnerability and impending doom. And in the end, the only way to win is to stay mobile and be conservative with your ammo supply. As the Hunter, stealth and patience are your ally. If you engage too quickly or easily, you will be discovered and overwhelmed by superior numbers of Marines or Xenomorphs. And as the Xenomorph, the ability to move hide, move quickly, and use the surrounding environment to your advantage is the key to success. This balance of abilities and weaknesses is key to making the gaming experience feel faithful to the franchise and as realistic as possible.
But alas, there are some weaknesses. The first is the most obvious, and one I mentioned already. This game has some pretty cool graphics and game play features, such as the blurring effect which you can turn off and on. With it active, you experience blurring whenever you turn fast. This adds to the overall suspense and intensity of the game and makes it that much harder. But this, like everything else in this game, requires you have a fast machine with a good graphics card. Otherwise, expect things to be slow, choppy, and look pretty grainy!
Second, there’s the rather tired duty of the storyline where reasons have to keep being given for why you are on your own as the Marine. With the Hunter, it’s obvious why you’re fighting solo. That’s simply the way they fight, every Hunter in his own domain stalking and killing his prey and taking trophies. But for the Marines, the standard deployment tactic is by squad, coordinated and covering each others’ back. The fact that you’re constantly alone as a Marine just doesn’t make sense.
Sure, in previous versions, when the game just wasn’t sophisticated enough, this was understandable. A single person, first-person-shooter was simply the best they could do with what resources and money they had available. But now? With the kinds of AI’s and sophistication the latest games boast, there really isn’t much of a reason for making the majority of the Marine campaign single person FPS . That, and the constant reasons for why you’re on your own (i.e. the rest of the squad got killed, the last dropship got shot down, the door slammed shut and separated you from them) just gets annoying after awhile.
And lastly, there is the storyline which is a bit confusing. The part about scientists in a WY facility breeding Xenomorphs, that’s perfectly understandable. In fact, that’s the setup of every single AVP story: the evil corporate goons breed Xenos, they get loose, the Marines go in to clean up, they find Hunters there doing the same thing, and everything devolves into a three way fight. But why are they breeding Xenos if the purpose of the colony was to uncover ancient Hunter ruins? Kind of seems like the traditional plot was laid on top of this other one in order ensure that all the plot elements are there.
Prometheus’ Plot Changes (Spoiler Alert!):
In the end, the purpose of this game was to bring all sides together so they could learn the location of the Xenomorph homeworld. That way, something that was never revealed in the original franchise was now being previewed, the gamer being left with the distinct impression that it would serve as the backdrop for the next game. Unfortunately, the movie Prometheus ruled this out by saying that the Xenos were a “Engineer” (aka. Space Jockey) bioweapon. If they are in fact weapons this race engineered, then they don’t have a homeworld.
Granted, this can be explained away by simply saying that the Engineers set up a “colony” for the Xenos, an entire world that was set aside for keeping them and breeding them in isolation. Since the retreat of the Engineers, this colony could have since evolved to become a festering hive of Xenos, with multiple Queens battling for supremacy and conflict giving rise to new and frightening sub-species. That could work, and it could be downright interesting.
And hey, if there is to be no sequel to this latest AVP game, someone will probably do some fan fic dealing with it. Who knows, it might even be me. I’m a fan, I can kinda write! Pay me to do it!