Chasm City

Next up in my review of Alastair Reynold’s Revelation Space universe is the prequel novel and setting piece known as Chasm City! Released in 2001, one year after Revelation Space and a year before Redemption Ark (I know, prolific, aint he?), the story takes place outside of the main trilogy, but details the setting and some of the characters who will play an important role in it.

As the name would suggest, the setting of this novel is the all-important location known as Chasm City itself. In Revelation Space, we got treated to an earful about this place since it is the undisputed hub of the known universe. Or at least it was before the Melding Plague, a terrible nanotechnological virus, turned the place into a twisted, gothic nightmare.

Background:
According to Reynold’s many descriptions of the place throughout the series, Chasm City was not only the capitol of Yellowstone (chief planet of the Epsilon Eridani system), it was also the center of the universe when it came to commerce, innovation and technological progress. It’s multi-tiered cities, contained within the “Mosquito Net” (i.e. habitation dome) were a marvel of nanotechnological achievement, living buildings that were capable of maintaining themselves.

The name itself referred to the fact that the city itself was built in a chasm which was open to the planet’s interior. From this chasm, large clouds of gas would erupt periodically, which the inhabitants used to fashion an atmosphere. In orbit, a huge array of satellites and orbital platforms had been installed, known as the “Glitter Band” due to their unrivaled beauty and the fact the wealthiest citizens maintained opulent homes in orbit.

And last, but not least, Chasm City was the home of the human faction known as the “Demarchists”, a name which is an amalgam of Democratic and Anarchy. These people were the most advanced factions in the universe, save for perhaps the Conjoiners, who used implant technology and wireless communications to create a society that needed no official offices or institutions. All decision making processes were run by direct democracy and the law maintained by police who enforced the public will. Sure, there were still offices and ranks, but the general trend was towards de-structurizing and an avoidance of hierarchy.

Plot Synopsis:
The first thread story opens on the planet known as Sky’s Edge, a planet in orbit of 61 Cygni A, where an enforcer named Tanner Mirabel is looking for a post-mortal noble named Argent Reivich. This man, we quickly learn, was responsible for the death of the wife of Tanner’s employer and is fleeing the planet for Yellowstone. Tanner and his friend pursue him, a chase which takes them into the depths of Chasm City and provides a first-hand look at the effects the Melding Plague has had and the illicit activities that have taken over the now fallen city.

In addition, two more threads open through a series of flashbacks and dream sequences. It is established early on that Tanner has been infected by an “indoctrination virus” – a sort of bio-engineered program which forces those who have it to experience religious visions. He interprets the dreams he has as a symptom, which are predictably concerned with the life of Sky Haussmann, the oft-revered and hated man who founded the colony of Sky’s Edge. This constitutes thread two of the story, where Tanner dreams of Sky’s childhood aboard the Flotilla that traveled to Sky’s Edge from Earth many centuries in the past, aboard generational ships where he was amongst the waking crew.

In the third thread, Tanner relives the traumatic events that led him to Yellowstone in pursuit of Reivich. Apparently, Tanner worked for a man named Cahuella, an arms dealer who is being pursued by Reivich because he sold arms to a rival family which used them to kill his parents. We also learn that Tanner loved Cahuella’s wife, a woman named Gritta. According to the flashbacks he experiences, it was while deploying to the jungles of Sky’s Edge, in an attempt to intercept Reivich, that the incident that led to Gitta’s death took place.

Upon reaching Chasm City, Tanner sees first hand what has become of the city. A once technological marvel, it has now degenerated into a dark and ugly, the buildings appearing as twisted, diseased trees. The Glitter Band has fallen into disrepair, and is now known as the “Rust Belt”. There is also a lucrative trade in what is referred to as “Dream Fuel”, which appears to render users temporarily immune to the Melding Plague. And last, there is the “Game” which Tanner becomes trapped in, where residents of the Canopy (those few still-privileged people who live close to the Mosquito Net) hunt people who live down in “The Mulch” (aka. down below).

After escaping the “gamers”, Tanner takes a female resident of the Canopy hostage and learns that she is part of the lucrative “Dream Fuel” trade. With her help, they travel deep into Yellowstone’s underground network and tunnels and find the source of it, which appears to be a giant, sentient slug. This begins to line up with some of the vision’s Tanner has been having involving Sky and the Flotilla, which continue to haunt his dreams.

Basically, Tanner is now aware that Sky took over control of the Flotilla after his father was murdered by an embedded agent. In a twist, Sky allowed this to happen because he was outraged to learn that his parents had taken him from another family that had died while in cryosleep. While in command of the fleet, he learned that they were being pursued by a strange, phantom ship. When they investigated, they discovered that it was an alien vessel that had morphed to look like one of their own. Inside – drumroll please – was a giant slug living in a big pool of Dream Fuel!

Yes, it seems that the fuel is in fact the organic secretions of the Slug, and that they are a sentient race that has been living in hiding ever since the emergence of a terrible alien threat that has been destroying all space-faring life. For those who have read Revelation Space at this point, it is clear the slug is referring to the Inhibitors. Hence why the Slug ship was following the Flotilla, it had hoped to remain inconspicuous by mimicking other species and their ships. The one currently being used to provide Dream Fuel is another, one which chose to hide deep within Yellowstone to avoid detection.

At the same time, Tanner becomes aware of one horrid fact. After remembering everything from the night where Gitta died, Tanner comes to the realization that it was he that killed her. In the course of their advance through the jungle to intercept Reivich, he and his men ambushed their camp and took Gitta hostage. Rather than let them get away, Tanner opened fire and accidentally killed her. However, he is confused because his memories end with Cahuella taking his own revenge by feeding Tanner to one of his giant snakes.

Nevertheless, Tanner gets back on Reivich’s trail and finally corners him in orbit. There, he finds the ruined body of Reivich who has been hooked up to a machine that was supposed to recor*d his consciousness and create an “alpha” (i.e. a living computer construct) of him. However, the process was rushed, and now Reivich’s body has been irreparably damaged. Close to death, he reveals another twist. It seems that he is not Tanner after all, but Cahuella himself! Small hints are given throughout the novel tot his effect, but he realizes that it is true when Tanner himself walks in!

Yes, it seems that Cahuella couldn’t deal with the anguish of losing his wife and decided to switch memories and appearances with Tanner while he was busy torturing him. However, Tanner managed to escape after Cahuella left and made his way to Yellowstone to get some payback of his own. The two fight, but eventually Cahuella realizes his body contains all kinds of enhancements, such as poisonous snakes’ teeth, which he used to overpower Tanner. Reivich dies too, and Cahuella is left with his many painful revelations.

Another painful revelation is the fact that the dreams he’s having or not the result of the indoctrination virus, but his own memories coming to the surface. It seems that he, Caheulla, is in fact Sky Haussmann himself, and that after sacrificing several innocent lives to get his own ship to 61 Cygni A ahead of the rest of the Flotilla. Because of this, the world was named Sky’s Edge, a sly reference (and criticism) of all he did to make it there first. After he set down, he was set upon by other groups of colonists who wanted him brought to justice. Contrary to popular belief, he wasn’t crucified publicly, but substituted himself with a look0alike and then slipped into the jungle to live out his life in a new persona (Cahuella).

Seeking redemption now, he returns to Chasm City and teams up with his lady friend in the hopes of making some changes. For one, the Dream Fuel trade is to be regulated and humane now, no more torturous extraction from the poor Slug. Second, the “Game” is reformed so that the hunt is for volunteers only, with plenty of rules and chances for the “hunted” to save themselves after they are caught. With all this in place, Tanner Mirabel, aka. Caheulla, aka. Sky Haussmann, settles in for a life he can live with and says goodbye to a life of revenge and running.

Summary:
To begin with the good points, this book was once again an intriguing and exciting romp through the Revelation Space universe. After that first installment, this book cashed in on all the buzz and interest he had created for his fictitious backdrops, such as Sky’s Edge and Chasm City, both very interesting place in their own right. It also detailed a number of elements that were brought up but not developed too much in the first novel, such as the game “Shadowplay”, which Ana Khouri was a member of. At the same time, it also discussed and delved into the dynamics of life and the wars on Sky’s Edge, which also came up in relation to Khouri’s character.

And of course, there was plenty more of the same interesting stuff that set’s Reynold’s universe apart. The concept of time dilation, post-mortality, alpha-level simulations, the Inhibitors, the Melding Plague, nanotechnology, cybernetic implants, and the “indoctrination virus”. All of these elements were brought up in Revelation Space or the subsequent novels to one degree or another, and it was good that Reynold’s side-stepped the trilogy in order to provide some more deep background and development for these concepts.

But above all, the primary focus of the novel, which was on Chasm City itself, was indispensable to this series. A once powerhouse of technology and civility, the Gothic, steampunk-themed environment is just so interesting and rich that it really had to have it’s own book. After reading about it in the first novel and seeing subsequent references to it later in the series, I just knew that Reynold’s would have to come back to it at some point. There was simply too much there for it to a passing mention, not to mention too much in the way of implied significance.

In addition to being an richly detailed environment that inspires so much mental imagery, Chasm City is a fitting metaphor for how technological progress can so easily go from being the stuff of dreams to the stuff of nightmares. It only makes sense that the urban center where all the greatest technological leaps of the future were developed – brain implants, man-machine interface, alpha-level constructs, clinical immortality, nanotech, biotech – that it is also be the place where it all came crashing down. And what did it was especially appropriate – a nano-virus which hit them where they were most vulnerable by perverting the very technology they were so dependent on.

As for the weaknesses, well, they are something that comes up a lot in Reynold’s works. For one, there are too many twists! Why, for example, was it necessary for Cahuella to take on Tanner Mirabel’s identity? Wasn’t it enough that the man who failed to save the woman he loved, who also had a bit of an elicit thing going with her, was out for revenge? And why for that matter did he also need to be Sky Haussmann. One hidden identity was enough, and given its importance to the storyline, it would have been enough for him to be Sky.

Think about it, the reviled and worshiped founded of the colony runs into the jungle and takes on the identity of a simple bounty hunter. Wouldn’t that have been better than assuming the identity of a high-profile arms dealer? And since he settled down to become a professional hunter in Chasm City anyway, wouldn’t him being Tanner all along provide more symmetry? And to explain the whole memory wipe thing, just say that he assumed the identity of Tanner completely to avoid any slip ups, or because he genuinely wanted a new lease on life. Playing it the other way was just plain weird.

Also, there are some other odd elements in the book, stuff that seemed less creative and more far-fetched than his usual story elements. For example, we see that in Chasm City, people rely on more than just “Dream Fuel” to protect themselves from the Melding Plague and prolong their lives now that they can no longer depend on nanotechnology. One of them is a genetic enhancement using Koi fish DNA. Seeing as how the Koi is quasi-immortal and will continue to grow so long as they have new environments to grow into, the residents of Chasm City decided to harness their genetic material in order to prolong their lives indefinitely.

In fact, Tanner/Cahuella/Sky is shown to a sort of shrine in one of the city’s thoroughfares where a massive, centuries-old  Koi is being kept in a tank and revered. And it struck me as just plain strange. Sure, this scene provides a sort of commentary on the vagaries of clinical immortality, but it still felt oddly out of place. So, for that matter, did the descriptions of the various people of the city who have used genetic enhancements to elongate their faces and skulls in unnatural shapes, as well as grow wings and other appendages. I get that in this universe, people can do some rather odd things with their biology, but why the hell would they want to? Much like hypercats, superchimps, the winged unicorns and other such creations from the series, it felt like Reynold’s is getting off-kilter and being weird for the sake of weird.

But other than that, the book is a worthy read and kind of required if you want to be able to make sense of the series. Like I said before, there were aspects of Redemption Ark that I didn’t get until well after I read this book, and since it’s placement in the series comes before the other books, it behooves the reader to tackle this one before moving on to the later books in the series.

Coming up next, Absolution Gap and the conclusion to Alastair Reynold’s lineup!

Worlds of Babylon 5

B5_shadowsThis would be the fourth installment of my “Worlds Of” series, this time in honor of my favorite sci-fi show of all time. Like the show itself, the worlds that were featured here were richly detailed, multi-layered, and part of an intricate and cohesive universe. Though the show only lasted five seasons and the spin-off attempts failed, J.M. Straczynski was able to give most of the locales for his story a fair amount of treatment.

Centauri Prime:
CentauriPrime01The homeworld of the Centauri race and the seat of power for Republic. In ancient times, it was home to both the Centauri and the Xon, two sentient species that battled for thousands of years for control of the planet. Eventually, the Centauri exterminated the Xon, a victory which is celebrated annually with lavish feasts and celebrations. From these humble yet violent origins, the Centauri emerged to become the dominant power in the quadrant, conquering many races at their zenith, including the Narns.

Many locations of interest are to be found on Centauri Prime. These include the Royal Palace, home of the Royal Court and Centaurem, the Senate Building, the Great Temple, and the Imperial capitol. In the buildup to the Narn-Centauri war, the Royal Palace became the scene of intrigue as forces loyal to the puppet-Emperor Cartagia and Lord Refa began assassinating those who got in their way.

After the war was over, things once again became interesting as the mad Emperor made an Alliance with the Shadows and gave them the island of Cellini, hoping they would pay him back by making him a god. This alliance put the planet in danger, as the Vorlons had begun destroying any and all planets that were being used by the Shadows. In the end, Londo was forced to destroy Celini with tactical nukes to eliminate the Shadow vessels and prevent the Vorlons from destroying the planet.

Almost immediately after the war was over, the Drakh infiltrated Centauri Prime and began using it as their base of operations. After implicating the Centauri in a series of attacks on Alliance shipping, war was declared against the Republic. This war ended with the surrender of Centauri Prime after Narn and Drazi forces slipped into the system and began bombarding the surface with impunity. According to expanded sources, the planet would also be devastated when the Drakh were discovered and detonated a fusion bomb in the capitol to cover their escape.

Earth:
B5_EarthThe homeworld of the human race and administrative center of the Earth Alliance. By 2258-62, when the show takes place, a number of changes have happened to the place we call home. For starters, the capitol of the EA is established in Geneva, the headquarters of which is known as Earthdome. It is from here that the President exercises authority over Earth and all the Earth Alliance’s colonies.

Every nation on the planet has joined as an administrative “consortium”, contributing members and money to the upkeep of government. Earth is also home to the Psi Corps, the institution that monitors and trains telepaths for the Earth Alliance. This place is also the home of the Psi Cops, the authorities who track down and arrest “rogue telepaths” – those who choose not to register or take suppressants.

Just prior to the Shadow War, President Clarke declared martial law, effectively ending democratic government on Earth. The colonies thenceforth were administered by armed force, and Clarke himself forged an Alliance between his office, the Shadows, and the Psi Corps. For years, he ruled with impunity, until a coalition led by Sheridan and the White Star fleet arrived at Earth in 2262. Rather than face overthrow, Clarke shot himself and programmed the planetary defensive network to obliterate the surface. The satellites were narrowly stopped by Sheridan’s fleet, thus saving Earth from being turned into “scorched Earth”.

During the Drakh War, Earth became exposed to a deadly plague. This bio-weapon was of Shadow design and introduced into the atmosphere by Drakh ships after they failed to destroy Earth with a Shadow planet-killer. After five years under quarantine, the Interstellar Alliance ship Excalibur discovered a cure and introduced it to Earth. The planet was saved! However, hints given at the end of season 5 indicate that 500 years after the formation of the Alliance, Earth was devastated in a terrible civil war, returning its inhabitants to a primitive level of development.

One million years after the formation of the Alliance, Earth was abandoned by the decedents of the human race, who had evolved to the point of transcendence. After downloading all historical records, the last of the human race left the system for the last time. The sun went supernova shortly thereafter, destroying everything in the system.

Epsilon 3:
b5-eps3The third planet of the Epsilon Indi system and the world that Babylon 5 sits in orbit of. Coincidentally, it is also home of the Great Machine, a subterranean alien artifact of immense power. Not much is known about the species that built it, as the last known inhabitants, outside of the current custodians, died out as a result of a religious schism or fled into deep space.

Thereafter, the Machine was maintained by Varus, one of the last of their species, with the help of ten assistants named Zathras. As he neared the end of his life, the machine began to break down, causing the planet to become geologically unstable. This in turn alerted some of the surviving Epsilonians who were looking for the planet in hyperspace. When they emerged, a confrontation ensued between the aliens, B5, an Earth Alliance cruiser.

This was resolved when Draal, a Minbari member of the religious caste, assumed control of the machine and used its defenses to destroy the invaders. He warned that anyone else attempting to possess the planet’s secrets would meet with the same fate, but later pledged his allegiance and the resources of the planet to Sheridan and Delenn’s alliance. This went beyond mere weapons, as the Great Machine was also capable of seeing through time and space, which was intrinsic in both finding other First Ones and uncovering proof of Clark’s conspiracy.

Aside from the Great Machine, Epsilon 3 also boasted an extensive underground city filled with many technical wonders. According to Commander Sinclair, these included computers the size of buildings and components that were miles in length. In season four, when B5 needed components to boost the signal of their “Voice of the Resistance” transmissions, they found what they needed on the planet below.

Narn:
Narnhomeworld01According to Narn sources, Narn was once a fertile planet with lush rainforests and vast oceans. This changed when the Centauri arrived and occupied the planet for over 50 years. During this time, the planet was strip mined, ruthlessly exploited, and reduced to the status of a slave colony. Much damage was also done during the Narn war of resistance, as Centauri forces bombarded the surface from the orbit.

After the Narn’s proved victorious, efforts to restore the natural greenery were mounted. However, these apparently took a back seat to the need to equip the Narn regime’s military forces, a policy which demanded that this trend of exploitation continue. As a result, the planet’s climate remains,in the words of Londo: “dry, red, depressing.”

The bombardment of the Narn homeworld during the Narn-Centauri in season two didn’t help matters much either. After many hours of being pulverized from orbit with asteroids, most major cities were devastated, electricity and power grids were knocked out, and virtually all infrastructure was reduced to rubble. This also had the effect of kicking up massive amounts of dust into the atmosphere which caused terrible storms and made the climate colder and more harsh.

With the liberation of the Narn towards the end of the Shadow War, efforts to rebuild the planet once again began in earnest. This time, with the Interstellar Alliance and G’Kar’s influence as their guide, the Kah-Ri ensured that the needs of its citizens were their top priority. Thenceforth, attempts to rehabilitate the climate and rebuild infrastructure were placed ahead of revenge and military spending.

Minbar:
44053-babylon_5_movie_news_2_superThe homeworld of the Minbari Federation and their seat of government. As one of the older races in the quadrant, Minbar boasts some of the oldest cities, temples and buildings in the known universe. Most of these are built from indigenous crystal, contributing to the natural beauty of the surface. Colder than Earth’s climate and with stronger than normal gravity, the Minbari are a hearty race known for their strength and endurance.

It is here that the ancient capitol of the Minbari Federation is located. The towering triple-spired government palace is here, even though the Grey Council conducted its affairs from space. The Anla’Shock Temple of Temple of Varenni  are also to found in the capitol, the former being used by the Rangers and the latter being an ancient site where the castes would come together to select leaders during the time before Valen.

Another city of importance is Tuzanor, the home of Valen, the Anla’Shok training grounds where the Rangers receive their basic training, and home to the Interstellar Alliance once Delenn and Sheridan relocated it to Minbar. Just outside the city is the historic Mount H’Leya, where Valen, accompanied by a pair of Vorlons, delivered his holy “Times to come” speech during the first Shadow War.

During 2261, shortly after the Shadow War, Minbar became embroiled in a brief civil war between the Religious and Warrior Castes. This was due to deep-seated divisions which had been exacerbated by the Earth-Minbar War and the destruction of the Grey Council. It ended when Delenn invited Shakiri to the Temple of Varenni, where they would both enter into the Wheel of Fire to demonstrate their willingness to sacrifice themselves. Shakiri withdrew, but Delenn did not, prompting Neroon to save her and sacrifice himself on behalf of her. Thereafter, Delenn indicated that the Grey Council would be dominated by the Worker Caste to prevent such wars from happening again.

Sigma 957:
Sigma957planetThe ancient homeworld of the Walkers, one of the First Ones who had left the galaxy after the First Shadow War. The name itself was given to them by the Narns, who’s regime was the closest government to border their world. Apparently, they named them as such because they considered the inhabitants to be giants, so great and powerful that it was best to keep out from underfoot!

In 2258, Catherine Sakai did a fly-by of the planet to search for trace elements. During her mission, a massive ship appeared off her bow and her ship was disabled. When she was rescued at the behest of Ambassor G’Kar, he told her simply “There are things in the universe billions of years older than either of our races. They are vast, timeless. And if they are aware of us at all, it is as little more than ants…and we have as much chance of communicating with them as an ant has with us. We know. We’ve tried. And we’ve learned we can either stay out from underfoot, or be stepped on.”

In season 3, during a visit to Epsilon 3 to see Draal, Ivanova was able to see this world and feel the “footprints” of the Walkers with the help of the Great Machine. This was the first indication that their alliance had as to the whereabouts of other First Ones. Shortly thereafter, Ivanova and Marcus traveled there aboard a White Star to make contact with the Walkers. After a strained conversation, Ivanova was able to secure their agreement to join their alliance.

Vorlon Homeworld:
vorlon02Much like the Vorlon race itself, their homeworld is steeped in mystery. Throughout the B5 series, mentions are made of the planet the Vorlons call home, but no details are ever given beyond the limited testimony of Lyta Alexander. As the only human to witness the inner workings of the Vorlon culture, she found herself in a unique position, acting as a sort of bridge and ambassador. However, other than her, no one has ever seen their world and those who have tried have either been destroyed or disappeared without a trace.

As for Lyta Alexander, her voyage to the Vorlon homeworld took place shortly after she made contact with the mind of Ambassador Kosh and broke from the Psi Corps. After weeks of waiting on the edge of Vorlon space, she was eventually admitted after sending out a telepathic signal. When asked what it was like, she said simply “you wouldn’t believe me if I told you.”

However, some tidbits were given by Lyta as time went on. For one, it is revealed that the Vorlons possessed artifacts of immense power, which humanity and the younger races would only ever be entitled to once a million years had past. This was revealed after the Vorlons had left known space, but had thought to leave their automated border defenses in place and active. In addition, it was also here that Lyta witnessed the Vorlons extensive efforts to modify humans and other sentient’s to produce telepaths. This consisted of large facilities where hundreds of thousands of beings were kept in suspension tanks and either enhanced or modified to exhibit telepathic abilities in the first place.

Zhabar:
Zhabar01The homeworld and seat of power for the Drazi freehold, this planet was first shown in season five of B5 and played a rather important role in the plot. Noted for its hot, arid climate, the Drazi homeworld is also notorious for its crowded cities, narrow streets and small buildings with large vistas.

Much of this information comes from Garibaldi, who traveled here in 2262 on behalf of Alliance Covert Intelligence. According to Garibaldi’s contact on Zhabar, the curious architecture and city planning are throwbacks to earlier eras where the Drazi designed their cities to be impassable to siege engines. In addition, the small roomed architecture also harkens back to previous ages, when the Drazi lived predominantly outside.

After the Shadow War, this world became the focal point of much attention as Centauri agents infiltrated in order to kill Garibaldi’s contact. Though they failed to kill Garibaldi, his contact, and the Drakh-Centauri connection, remained a secret for some time. However, during a subsequent trip by Lyta and Dr. Franklin (at the behest of the Vir Cotto), they discovered that the Drazi were storing captured Shadow devices here. These devices were taken from destroyed Centauri vessels, and the Drazi were apparently hoping to keep them for themselves.

Z’ha’dum:
zhadumMuch like the planet the Vorlons call home, the Shadow’s homeworld is also steeped in mystery. However, several people have walked in its surface or witnessed if from orbit and lived to tell the tale. For instance, the elusive man named Mr. Morden, who came to Z’ha’dum as part of the Icarus crew, enlisted with the Shadows and then became their chief representative to the younger races.

The second person to witness the planet was G’Kar, who travelled to the rim at the end of season 1 to investigate the destruction of the Narn outpost in Quadrant 37. He described the place as a dark world, “where nothing has walked for a thousand years”. His description proved quite apt, as the Shadows and their allies all lived underground in order to hide their presence.

The third and final visit came from John Sheridan, who had been forewarned by Kosh that if he went to Z’ha’dum, he would die. He was right, after a fashion. During his visit to their craggy world, he received a tour of their underground facilities and even a bird’s eye view of the capitol. Right before he blew it all away with two massive thermonuclear bombs and fell to his supposed death. But because he was saved by Lorien, the First One who lived within the planet for eons, his life was restored. As such, he was the only one to visit Z’ha’dum, outside of their willing servants, and live.

Speaking of Lorien, it is noteworthy to mention that for millions of years, Z’ha’dum was the place he called home. During his time with Sheridan, he explained that it was for this reason that the Shadows kept coming back there, out of respect for a First One that was even older than them. This would seem to indicate that Z’ha’dum was not in fact the Shadows homeworld, but merely a world they used as a base of operations whenever they returned to this part of the galaxy. But given their incredible age, this should not come as a surprise. Whether it was the Vorlons, the Shadows or any other First Ones, their true point of origin has probably been lost with time and forgotten by even them.

The Revelation Space Universe

Lighthuggers, Inhibitors, Ultras, Hyperpigs, Conjoiners Drives, Demarchists, Chasm City… Few science fiction authors have come up with as many weird and intriguing concepts as Alastair Reynolds. The author of the Revelation Space series, Pushing Ice, Blue Remembered Earth, Century Rain, House of Suns, Terminal World, and a slew of short stories and articles, Reynolds is not only a hard science fiction author but an actual scientist.

Yes, from 1991 to 2004, Reynolds worked as an astronomer for the European Space Research and Technology Center, which is part of the European Space Agency, in Noordwijk, Holland. So when it comes to matters of science and space – be it exploration, travel, or the physics thereof – this guy really knows what he’s talking about.

To start my review of his work off right, I’d like to cover his first full-length novel. Known as Revelation Space, this story became the basis for the universe of the same name and the setting of most of his books. It also advanced a lot of ideas and concepts which would inspire yours truly 😉

Revelation Space (2000):
The story opens with three separate but interrelated strands, though their connection is initially unclear. The first takes place on a planet known as Resurgam in 2551, where an archaeologist named Dr. Dan Sylveste is leading an expedition to uncover the remains of the Amarantin. This alien species, which were a winged-humanoid race, existed for over 900,000 years on the planet before some cataclysmic event wiped them out.

The most recent discovery of the excavation team proves that the Amarantin were far more technologically developed than previously thought. Retiring to his den, Dan begins to commune with the beta-level simulation of his deceased father, Calvin Sylveste. Often, he consults his father, who died on Yellowstone, for advice in scientific and political matters. However, Dan soon learns that a coup has taken place due to his obsession with uncovering the Amarantin, and a party shows up at the site to arrest him.

Cut to 2540 aboard the Nostalgia for Infinity, a “Lighthugger” vessel that is the mainstay of the universe in this time (the name refers to the fact that it can fly to within an inch of the speed of light.) Here, Triumvir Ilia Volyova is awake while the other crew members are in reefersleep (cryogenic suspension). They are en route to the Epsilon Eridani system and the planet of Yellowstone to find Dan Sylveste, not knowing that he departed for Resurgam some 15 years previously.

Its crew of Ultras (modified spacers) is desperate to find Sylveste since their Captain is a victim of the Melding Plague – a nanovirus that has infected all of Yellowstone. Basically, they are seeking his services yet again since his last treatment did not seem to take. Ilia also plans to pick up a new gunner since their last one apparently went insane and had to be spaced, the only clue he left behind was the name “Sun Stealer”, which he wrote on a wall in his own blood.

Last, the scene switches to 2524 and the surface of Yellowstone, where professional assassin Ana Khouri is hired by a wealthy recluse known as The Mademoiselle. Apparently, she wants Dan Sylveste found and killed, and she knows the Nostalgia for Infinity will go to the ends of the universe to find him. As such, she orders Khouri to go into stasis and meet up with the crew 20 years later when they arrive in orbit.

Meanwhile, we learn a few things of importance. For one, the Nostalgia appears to have been infected by virus other than the one that’s got their Captain in cryo-sleep. This virus appears to be what drove the last gunner insane and is threatening to kill Ilia now. During a training exercise where they test their landing suits, another glitch results in the death of another crewman, leaving only the Triumvirs – Ilia, Hegazi, Sajake – and the Captain.

We also learn that the cargo hold of the ship is holding a large supply of Cache Weapons, what are apparently referred to as Hell-class, all of which appear to be a bunch of Doomsday devices. Ilia secured these weapons from sources unknown, but in time it is suggested that they are of Conjoiner manufacture – the same advanced faction that built the Nostalgia’s engines (aka. Conjoiner Drives).

Artist concept of Ana Khouri

And finally, we learn why Sylveste is on Resurgam and why the Mademoiselle wants him dead. As it turns out, the Sylveste family maintained a research institute on Yellowstone dedicated to the study of alien civilizations. Many extinct cultures were discovered by humanity as it spread into space, no living ones aside from two exceptions. The first is the Pattern Jugglers, a planet-wide sentient species that comprised massive kelp nets that seemed to preserve the neural patterns of anyone who walked into them. The second is known as the Shrouders, aliens that were presumed to exist within a bunch of anomalous space-time bubbles.

Sylveste became interested in these when a colleague of his became the first to survive contact with a “Shroud” but was left insane. After years of doing nothing but scrawl images on the floor, he spoke and told Sylveste that he actually made contact with an alien intelligence inside the Shroud. This area of space-time, he said, was known as “Revelation Space”. He told him further that they held information about a great mystery that would explain the deaths of all alien civilizations in the quadrant and that he had to go to the Jugglers to get it. As preservers of memories, they held the secrets of many dead alien worlds in their massive neural nets.

Having completed all this, Sylveste finally flew into the Shroud and survived. However, his partner in the expedition, a female researcher, was lost and presumed dead. In truth, she survived, but just barely, and returned to Yellowstone where she became a recluse known as… wait for it… the Mademoiselle! Hence why she wants Sylveste dead, because she blames him for her accident and the fact that she is now forced to live in a containment apparatus.

Ah, but there’s more! After he made contact with “Revelation Space”, Sylveste was told to go to Resurgam, where he would find his answers. He did not know why, but it seemed the Amarantin were the final piece of the puzzle. Before that happened, though, he was brought aboard the Nostalgia to help the Captain for the first time. And years later, his work would be interrupted when the colony rose up against him.

Hints are also given as to what is going on vis a vis the extinction and the virus aboard the Nostalgia. Essentially, eons and eons ago, the first intelligent races of the Galaxy met up and began a prolonged conflict known as the Dawn War. After millions of years of fighting, the remaining civilizations, exhausted and cynical about sentient life, combined their intelligences with machinery to create a series of specialized weapons. Collectively, they came to be known as the Inhibitors, a race of machine-like intelligences that sought out sentient life and exterminated it once it achieved a high level of technical development.

Sun Stealer by bartolomeusz

Meanwhile, on Resurgam, Sylveste is given a reprieve from house arrest to see the latest results of the excavation, which has proceeded in his absence. It seems that the crews turned up a massive underground city containing many ruins and hints as to what happened. Featured over and over is an Amarantin idol which is reaching toward the sun. Hints are also given that Resurgam’s moon, Cerberus, was also particularly significant to the Amarantin people. After learning of all this, Sylveste proposes marriage to his new sweetheart, and they prepare to have their marriage in the city ruins.

By 2566, Khouri is brought aboard as the ship’s new gunner, and they arrive at Resurgam. However, before they make orbit, a nearly catastrophic situation occurs when one of the ship’s doomsday weapons suddenly becomes active and has to be released. It detonates off their bow and creates an artificial singularity that very nearly consumes their ship. Having just made it away, Ilia concludes that the virus is stepping up its game!

Once they make orbit, the crew establishes contact and demands Sylveste be turned over. To make their point, they stage a ruse where they pretend to level an outlying settlement, and the colony responds by handing Sylveste over. This they do by attacking him during his wedding and taking him and his wife prisoner. The crew fly down in their special suits to retrieve him and announce that they plan to bring him and his wife aboard. However, Sylveste turns the tables by saying his artificial eyes contain a pinhead antimatter device that will destroy their ship. He lists new terms, which include letting his wife go and taking him to Resurgam’s moon of Cerberus. In exchange, he promises to help their Captain any way he can.

As Sylveste and the crew of the Nostalgia for Infinity approach Cerberus, Sylveste realizes the massive celestial body isn’t a planet at all—but rather, a massive space station. They fly inside and begin to be set upon by the device’s defenses, but eventually make it down inside. Once in there, Sylveste realizes what it really is. Basically, the moon was built eons ago by the Inhibitors, which served as a beacon to alert them of the emergence of a star-faring intelligence. Once activated, it would signal the Inhibitors to launch their machines to the system so they could exterminate whichever species found them. Sylveste concludes that this is what happened to the Amarantin.

Aboard the Nostalgia, Ilia also is confronted by the truth when the virus threatens to finally take over the ship. Appearing on the ship’s main display, an Amarantin who identifies himself as “Sun Stealer” explains their purpose to her. Apparently, the Amarantin are the Shrouders! These bubbles in space-time have been their protection against the Inhibitors for hundreds of thousands of years and their means of drawing out new sentient races to find them and do their bidding. When Sylveste’s colleague passed into them, they realized their time had come, and as such, tried to manipulate him into discovering if the Inhibitors were still alive out there.

Unfortunately, this case of first contact went poorly. Not being able to recognize his neural patterns, the Amarantin nearly drove Sylveste’s friend completely mad with their message. Luckily for them, he was able to make sense of it in time and delivered it to Sylveste, who then came back to the Shroud, where they were able to imprint a series of clues in his mind as well as a virus that would monitor him. These, they hoped, would eventually lead him back to their homeworld and the moon of Cerberus.  Their intent all along was to have someone else make contact with the Inhibitor machine. Thus they could see if it was safe to emerge from hiding. If so, they planned to retake their homeworld. If not, it would be a different race who was exterminated, and they would wait until the next came along.

However, that plan changed when Sylveste came aboard the Nostalgia for the first time and unknowingly planted the virus in the ship’s hardware. Hence why the gunner went mad and why its been threatening to take over the ship. Cut off from Sylveste, it was beginning to go mad. However, once he was aboard, it saw an opportunity to complete its mission. Having taken the helm, Sun Stealer now kept the ship in orbit around the moon and began reporting everything it saw back to the Amarantin Shroud.

Down on the station, Sylveste realizes that the beacon has become active and that he has been played. Rather than allow the Inhibitors to emerge, he detonates the bombs in his eyes to destroy the facility. Back on the ship, Ilia decides to unleash the Melding Plague that’s been consuming their Captain and let Sun Stealer do battle with it. Sun Stealer loses, and the ship begins transforming into a gothic nightmarish version of itself. But at least they’ve restored control of it to themselves. The story ends with the crew reuniting and setting course for Resurgam again.

Good Points and Bad:
Well, I don’t know if you could tell from my description, but the plot of this book was pretty damn complicated and mighty layered. And personally, I thought that was a good thing! It is not unusual for an author to have distinct points of view in a story that seem unrelated but inevitably come together, but Reynolds was really working overtime with this one. How and where the plots overlapped could produce headaches due to the sheer effort of keeping track of it all, but I, for one, felt it worked pretty well.

In addition, the inventions and futuristic concepts were a real mind-blower for me at the time. In fact, I specifically picked up this book in order to research modern sci-fi and get a dose of the latest hard science, and that’s exactly what I got. Beta-level simulations, Alpha constructs, nanotechnology, servitors, Lighthuggers, inertia, controlled singularities, and the like. It all called to mind numerous other classic sci-fi franchises, many of which Reynolds himself acknowledged a debt to.

For example, his Inhibitors sounded very much like the Firstborn of the Space Odyssey series. Here and there, you had aliens who were so advanced that they could download their consciousness into machinery that would preserve them for eternity, making for effective space travel in a universe that didn’t permit FTL. Reefersleep also called to mind cryogenic pods from Alien and other franchises. Cybernetic implants, augmentation, and nanobots are all concepts one can find elsewhere too. Still, the way Reynolds combined these things together was quite masterful and very much in keeping with the tradition of space opera.

And finally, I found the story downright intriguing. The concept of an ancient race that prevents the rise of space-faring sentient life because it knows from experience that such life will likely engage in a prolonged war with other sentients seemed quite believable. One need only look at the process of human history to know that conflict is a defining feature and that peace on a grand scale only seems to follow in the wake of terrible, exhausting wars. Consider Europe after two world wars, Japan after the Shogunate wars, or China after its Warring States period (and even after that!) Like it or not, peace and consensus are very often the result of war, war, and more war.

Okay, now for the weak stuff. As I said already, the plot can be convoluted. For the most part, this works in the story’s favor. However, something which comes up in other Reynold’s works as well is his tendency to throw in too many plot twists, especially toward the end. Already we have a very complicated and layered story that really didn’t need any more curve balls, but some are thrown even as the other plot threads are culminating. In this story, the unnecessary twists involve last-minute revelations.

In Sylveste’s case, this happens just before he is captured by his own people, and he takes the opportunity to unburden himself to his wife. He tells her that his father once had an alpha-level simulation of himself, as opposed to the beta that he frequently talks to. He gave this alpha to the Pattern Jugglers in exchange for the info they gave him. It is also revealed that Dan Sylveste is actually a clone of his father. Hence his vanity and obsessive nature, which were inherited from a father who wanted a duplicate of himself.

Last, there’s the revelation that the Captain of Nostalgia – John Brannigan – went into the Jugglers sea himself and used them to imprint his mind on Sajaki, one of the Triumvirs. His reasons had to do with the fact that he knew he needed to go into reefersleep until they found a cure for the Melding Plague. Unable to stand the idea of being out of it for so long, he decided to get the Jugglers to erase Sajaki’s mind and replace it with a copy of his own. That way, he could be aware of everything that was going on while he was under. This twist also seemed quite unnecessary, as it really didn’t advance the plot any, just added another complication.

But overall, I was very pleased with this book and was sure to pick up its sequel. In fact, Revelation Space was the second Reynold’s book I had read at this point (the first was Century Rain), and I consider his writing to be a highly educational experience. In fact, much of his ideas and hard scientific basis served to inspire my own writing, particularly when it came to Source. So when it comes to authors I owe a debt to, he’s right up there! Stay tuned for more reviews of Reynolds and the Revelation Space Universe!