The Predator Franchise

If there were a contest for which alien life form is the most badass in the universe, then Predators would be at the top of the list! Why? Because they’re big, powerful, stealthy, scary-looking, and pack enough artillery to take out an entire city block!

Yes, Predators is one of those franchises that contained some true seeds of genius, but kind of fell flat for a couple of reasons. Chief amongst them, in my opinion, was money and the desire to appeal to the “lowest-common denominator”. How else can you explain the whole AVP cinematic fiasco?

Still, the Predator concept has had some impressive renditions over the years, not the least of which came with the first two movies and a slew of crossover video games, novels and comics. And with the latest movie, there are clear attempts to break them away from their Alien peers. So I thought I’d get right into it and see what makes these badasses just so bad! First off, the movie that started it all…

Predator (1987):
The movie opens with an alien spacecraft flying towards Earth and jettisoning a small pod down into Central America. Cut to the surface, where we see an American base located somewhere in the jungles of Guatemala. A bunch of hooligans are being flown into an Army base and Arny is in the front seat with a massive stogie in his mouth. Very quickly, it is established that this man is elite commando named Major Alan “Dutch” Schaefer, the best in the business.

In the course of his briefing, he is told that his team is needed to rescue a Guatemalan cabinet minister and his aides who have been kidnapped by guerrillas. He’s also reunited with old friend George Dillon (Carl Weathers), a former military man who has since joined the CIA. Apparently, he will be acting a liaison during the mission, and stresses to Dutch that this is going to be no cake walk!

We learn all we need to know about the mission from a single exchange, even if we didn’t know it at the time:

Dillon: “How come you passed on Libya?”
Dutch: “Libya’s not my style.”
Dillon: “You aint got no style!”
Dutch: (pause to light a fresh stogie) “We’re a rescue team, not a bunch of assassins.”

We then get to meet the team: Mac Eliot (Bill Duke), Blain Cooper (Jesse Ventura), Billy Sole (Sonny Landham), Jorge “Poncho” Ramirez (Richard Chaves), and Rick Hawkins (Shane Black). Grabbing their heavy artillery, they hop into their choppers and are inserted into the jungle.

What follows is some obvious build-up as the team discovers the crashed chopper which was supposedly holding the minister and his aides and finds a whole bunch of skinned bodies hanging upside down. Assuming the guerrillas did this, the team sets off post-haste for their hideout with payback on their minds. When they find it, they proceed to blow the shit out of it and kill anything that moves, save for one woman named Anna (Elpidia Carrillo).

This scene is something that was surely impressive to audiences in 1987, but which has gone down as one of the cheesiest action sequences ever since. For one, elite commando teams that are on a rescue mission aren’t supposed to blow shit up! That’s how you get the people you’re trying to save killed! Second, these guys were obviously not trained for the role. Basically, they just walk around and shoot people with no effort! Kind of like he did in Commando! Way to research that role guys!

But in the end, Dutch and his team realize that there are no hostages. The base was merely an encampment where some Soviet advisers were known to be. Dutch’s team were thus set up to attack the place and kill everyone as part of some CIA black op. Dutch is pissed and wants to tear Dillon’s head off, but they are forced to beat a retreat since their blowing the shit out of the place couldn’t help to draw attention. They thus take Anna and head on out. Meanwhile, we get some extended (really extended) scenes where the Predator watches them through its thermal vision.

Things start to get interesting shortly thereafter when the Predator begins to do its thing: take down the team one by one.  Naturally, it kills the weakest guy first, the one who carried only small guns and made all the bad jokes. Yeah, he goes down faster than a… I can’t think of a way to finish that sentence. Jesse Ventura, the man with the ridiculous portable minigun is blown apart shortly thereafter too. Luckily, the team learns from these early encounters a few important tidbits. One, the creature can camouflage itself. Two, that it bleeds. And as Arny says: “If it bleeds, we can kill it!”

Unfortunately, this proves more difficult than it sounds. Despite some clever traps and lying in wait, the Predator still manages to get the upper hand on them and continues picking them off one by one. In the end, Arny is wounded and sends his last remaining man with the Anna with instructions to “get to the choppa!” He narrowly escapes death by crawling through some cold mud which masks his thermal signature.

After prepping some more traps, crafting some jungle weapons and smearing himself with warpaint (more mud), Arny lets out a giant bellow to draw the Predators attention. They have their final battle, Arny gets to see exactly what one looks like, and is generally unimpressed. “You’re one ugly motherfucker!” is the way he put it. The Predator must have understood too, because he proceeds to whoop Arny’s ass!

However, Arny still has one trap which he uses to pin the alien hunter under a log and then picks up a rock. However, he hesitates on the verge of delivering the final blow, giving him time to set off his little self-destruct sequence. Arny runs and barely survives the explosions, and the rescue chopper crew find him shortly thereafter looking shell shocked and dirty!

Well, that’s the first movie in a nutshell. Over the top, with lots of explosions, deaths and the constant sense of impending death.

Final Thoughts:
Naturally, this movie had its strong points. For one, the concept of the Predator itself was quite interesting and well illustrated. And I don’t just mean its weapons and active camouflage, even though those were pretty cool too! No, what was most interesting, in my opinion, was the rules that the Predator observed. In the beginning, it chose its arena carefully, being drawn to a region where there was active fighting. Second, it took the time to assess its environment and identify worthy game, and then went about stalking them. Last, it made sure to identify the individual hunters that made up the pack and worked its way through them, leaving the best for last and making sure that fight was hand to hand and one on one.

Oh, and let’s not forget that when faced with capture, it chose to blow itself up rather than let its remains (and technology) fall into its prey’s hands. Smart thinking! From all this, you can tell that these aliens have been doing this a long time and developed rules, tactics and equipment accordingly. Most of this would be further developed and explained in the second movie, but it was apparent from the first that some thought went into the alien development.

Really, the only problem I saw with this movie was the cheese factor. The commandos are way too brawny and brazen, nothing like the stealthy, quick and deadly tactics that actual Special Forces are known for. Second, the ensemble was just a huge bunch of macho stereotypes! Arny is, as with all his 80’s movies, the picture-perfect macho badass – smoking stogies, talking war stories, and flexing his muscles every chance he gets. Similarly, Ventura plays the massive gun-toting, cowboy hat-wearing Texan who chews tobacco and says shit like “he’s burrowed in their deeper than an Alabama tick!” Why didn’t they just call him “Tex” and get it over with already?

Then there’s Mac, the cold crazy dude dry shaves and makes chilling threats, but who naturally goes nuts when the Predator attacks and gets himself killed chasing it. And of course, there’s Billy, the token Native American who is real quite, stoic, and is the first to know they are being hunted. He also figures out that what’s after them is not a man, that they are all going to die, and seems to accept that with fatalistic calm. Oh, and did I mentioned he decides to stay behind and face death, fighting the Predator alone with his knife rather than die? Yeah, that was real “it’s a good day to die” moment there, a final Native warrior stereotype to cap off a blatantly cliched portrayal.

But hey, I already said the movie had signs of quality. It just so happens that they were buried under piles and piles of cheese! And what the hell, the action was pretty cool too. And ultimately, most of these strengths would go on to be developed further by the second movie and other installments in the franchise, culminating in a crossover with the Alien universe in 1989/90. More on that soon enough!

Predator:
Entertainment Value: 7/10 (cheesy but fun)
Plot: 6.5/10
Direction: 7/10
Total: 6.5/10 (Guilty pleasure movie, mainly)

FYI: Cool site to check out for Alien and Predator info, the AVP Wiki: http://avp.wikia.com/wiki/Main_Page

Babylon 5, Best Episodes Season Two (cont’d)

Back to B5 season two! Arguably the best season of the show, and for obvious reasons. The action was pretty damn awesome, in part because the CGI had improved noticeably since the first season. In addition, the storyline was intense and layered, with the many plot threads that they had taken their time to set up in season one now coming together and unfolding rather nicely!

And of course, there were numerous plot threads to get into! There was the conspiracy taking place back at Earth, Delenn’s controversial transformation and its role in an ancient prophecy, the Shadows being on the move, the ongoing feud between the Narns and Centauri, the Psi Corps and its dark agenda, and the strange and sudden disappearance of Sinclair. And there was a bunch of other stuff that happened too; some of it funny, some of it interesting, but just about all of it entertaining…

7. Hunter, Prey:
The episode opens with a Sheridan and Ivanova checking out Kosh’s ship in Bay 13. Even after years of contact, they still know virtually nothing about of the Vorlons. Sheridan resolves to learn more and confronts him concerning the dream he had aboard the Streib vessel. Kosh says that he touched Sheridan’s mind because “he sought understanding” and Sheridan’s thoughts were like “a song”. Only once before has he experienced this, though he does not say with whom…

Around the same time, the station is put on Ultraviolet alert by orders of Earth Force Intelligence because a fugitive is believed to be aboard the station. The fugitive in question is former president’s Santiago’s doctor, a man named Everett Jacobs, and an old friend of Franklins. They are told that Jacobs is in possession of stolen information, but Sheridan soon hears from one of Hague’s people. She tells him that Jacobs has proof that Clark’s story about his illness is a lie, proof that would go a long way to proving that Clark had a hand in his assassination. Sheridan vows to find Jacobs and get the information to her so she can get it back home.

In the course of the investigation, Sheridan is summoned by Kosh and jumps at the chance to meet with him. Sheridan asks Kosh why he will not reveal himself, to which Kosh replies that people are not ready to see him. When Kosh tells him he wants to learn about Sheridan, he mistakes this for an exchange of information, and Kosh tells him to leave. Frustrated, Sheridan asks Kosh what we wants, which earns him a sharp reaction. Finally, Kosh tells him that when Sheridan is ready, he will teach him “to fight legends”.

Meanwhile, Garibaldi and Franklin begin secretly looking for Jacobs while regular security are commandeered to assist the Earth Force Intelligence operatives who are there to coordinate the search. After saving him from some thugs who are trying to ransom him, they stow him away on Kosh’s ship to conceal him. They are able to do this, they learn, because Kosh’s ship is itself a life form. Ergo, the vessel is able trick all scanners into detecting only one life force – the ship itself – regardless of who is aboard.

Significance:
In the course of this episode, we learn more about conspiracy back at Earth and see Sheridan and his people take their first steps in helping to expose and unseat the perpetrators. We also get to learn a bit about the Vorlons, like how their ships are based on organic technology. The mystery surrounding his encounter suit and why he can’t reveal himself also deepens… And finally, Kosh begins the long process of mentoring Sheridan to fight the Shadows.

Memorable Lines:
Franklin: I think we lost interest in the future when all the things we were told were coming finally got here… wasn’t what we thought it was going to be. It’s like when you keep bugging your folks for that one special toy for Christmas and when you finally get it, its just not as great as the vids made it look. Just doesn’t run right. You’re so disappointed, you shove it in the closet, you never take it out again.
Garibaldi: Maybe somebody should’ve labelled the future “some assembly required”.

Sheridan: Are we just toys to you? Huh? What do you want?
Kosh: Never ask that question!
Sheridan: At least I got a response out of you. So what’ll it be, Ambassador?
Kosh: I will teach you.
Sheridan: About yourself?
Kosh: About you. Until you are ready.
Sheridan: For what?
Kosh: To fight legends.

8. In the Shadow of Z’Hadum:
This is perhaps my favorite episode of season two. It begins with a conversation between Morden and Vir, who is forced to stand in since Londo is away. After some unpleasantries, Vir lets Morden know exactly what he thinks of him and the “favors” he and his associates are providing to the Republic. Meanwhile, the war continues to flood the station with refugees and Franklin and his staff are struggling to keep up. However, Franklin is determined to ensure that he is on hand to make sure everyone gets the care they need and dies with dignity under his watch.

But things really come together when Sheridan is looking through some old records about his wife’s last mission. Apparently, she was on a survey mission with IPX, on a ship called the Icarus that was heading to some world on the border of known space to look into the ruins of a lost civilization. When Garibaldi sees Morden’s picture amongst the crew manifest, he tells Sheridan that he knows the man’s face and that he is on the station. Sheridan immediately has Morden brought in for questioning. Morden insists that he doesn’t remember anything about what happened, but Sheridan in unconvinced. He decides to hold Morden illegally, a move which prompts Garibaldi to resign in protest.

Finally, Delenn and Kosh confront Sheridan and tell him Morden must go. It is here that they explain to him about the Shadows, the First Ones, and the coming war for the first time. Kosh also gives him some images from the Icarus mission to Z’ha’dum, showing him how their landing on the planet awoke the Shadows prematurely. John eventually decides to let Morden go, but tells Kosh that in exchange, he’s to teach him how to fight them since he plans to go there one day. Kosh tells him that if he goes to Z’ha’dum, he will die, but Sheridan is determined to go down fighting.

Significance:
This episode is of huge significance to B5’s plot development. After a season and half of building up and hinting at various things: like who and what the Shadows are, the First Ones, what Morden is about, and what happened to Sheridan’s wife, we finally get to see how all these things are interconnected and intrinsic to the ongoing plot. It also becomes clear that B5, originally intended as a neutral site, will be a staging ground in the coming war.

Sheridan’s decision to keep their secret and let Morden go also makes him a co-conspirator, which makes two plots he’s now involved in! Also, Franklin’s workaholic tendencies are previewed for the first time. In time, his overburdening work schedule will cause him to turn to stims, which will lead to more problems and his decision to quit and go on walkabout.

Memorable Quotes:
Morden: What do you want?
Vir: I’d like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up at your lifeless eyes and wave like this (waves). Can you and your associates arrange this for me, Mr. Morden?

Franklin: And then, just at the last, it’s as if they look past you at something else, and the look on their face, it’s like nothing you can describe. And then, just as they look past you—the moment that they look past you—you can’t help but meet their gaze and just for an instant, you see God reflected in their eyes. [pauses] I’ve seen a lot of reflected gods today, Susan. And I’m wondering how we can keep believing in them, when they’ve stopped believing in us.

Delenn: Once you know his secret, once you know what we have known for the last three years, you will never sleep well again. Come Captain… the greatest nightmare of our time is waiting for you.

Delenn: There are being in the universe billions of years older than either of our races. Once, long ago, they walked amongst the stars like giants. Vast and timeless. They taught the younger races, explored beyond the rim, created great empires. But to all things, there is an end. Slowly, over a million years, the First Ones went away. Some passed beyond the stars, never to return. Some simply disappeared.

Delenn: Not all of the First Ones have gone away. A few stayed behind, hidden or asleep, waiting for the day when they may be needed… when the Shadows come again.
Sheridan: Shadows?
Delenn: We have no other name for them. The Shadows were old when even the ancients were young.

Delenn: That is why Kosh cannot leave his encounter suit. He would be recognized.
Sheridan: Recognized? By whom?
Kosh: Everyone.

Sheridan: You ever studied ancient history? 20th century, World War II?… The Germans had a secret code they used for all their important messages. It was called “Enigma”. What they didn’t know was that the British had cracked the code. One day, Churchill’s people intercepted a message authorizing the bombing of a city named Coventry. Now, if they evacuated Coventry, the Germans would know their code had been broken, and switch to another system. If that happened, it could cost the Allies the entire war. If they didn’t evacuate the city, hundreds of innocent men, women, and children would die.
Zack: So, what happened?
Sheridan: They kept the secret. There was no evacuation. And on November 14, 1940, Coventry was destroyed. The dead were… piled up like cordwood. I’ve seen newsreels of Churchill visiting the ruins a few days later. And you can just see it in his eyes, the knowledge of what he’d done. Dark, haunted. All these years I’ve never been able to get that image out of my head.
Zack: Well, I’m glad it’s a decision I don’t have to make. I don’t think I could live with myself. How many lives is a secret worth?

Sheridan: You’ve been trying to help me so we can understand each other. That’s not what I want anymore. I want you to teach me how to fight them, how to beat them. Because sooner or later, I’m going to Z’ha’dum. I’m going to stop them.
Kosh: If you go to Z’ha’dum, you will die.
Sheridan: Then I die. But I will not go down easily, and I will not go down alone. You will teach me?
Kosh: Yes…

9. The Long Twilight Struggle:
After many months of fighting, the Great War appears to be coming to a close. G’Kar is met by his uncle, a senior commander in the Narn fleet, who tells him that they must attempt one last, desperate gamble to prolong the war. Meanwhile, Londo is visited by Refa, who tells him that they intercepted a communication that divulges the Narn’s latest war plan. Apparently, they are going to attempt an assault on the Centauri’s supply base at Gorash 7, which if successful, will stall the Centauri advance.

Rather than defend it, Refa has another plan: he asks Londo to arrange for his “associates” to defend it, while the bulk of their fleet attacks the Narn homeworld with Mass Drivers, an illegal weapon that will level the surface. Londo is frightened and reluctant. He no longer trusts Morden’s “associates” given their obvious power, and is morally opposed to such a brutal attack. However, Refa insists that this will save Centauri lives, shave months off the war, and that there is no time to debate. Londo concedes.

G’Kar is meanwhile warned about the possibility of an attack from Franklin who received some interesting news from the latest batch of Narn refugees. During the Earth-Mimbari War, the Mimbari surpassed Mars in order to assault Earth, and now he suspects the Centauri of the same. However, G’Kar’s uncle is unreceptive and presses forward with his plan. He and the remainder of the Narn fleet arrive at Gorash 7 and are intercepted by the Shadows. The Narn fleet is destroyed, and the Centauri simultaneously attack the Narn homeworld and devestate it.

Faced with annihilation, the Narn government surrenders and tells G’Kar to ask for asylum. Londo issues the Centauri’s punitive peace terms which include mass executions, the destruction of the Kha-Ri, and the creation of a puppet Narn government. Sheridan and the Council are powerless to do anything about it, but grant G’Kar asylum, which ensures he will remain alive and free. G’Kar issues a heartfelt declaration that the Centauri will fail, for there is no greater power than “the need for freedom.”

In the midst of all this, Draal invites Sheridan and Delenn to the surface and tells them that the Great Machine is now at their disposal for the upcoming Shadow War. Admist everything else, this is the first bit of good news Sheridan has received in awhile and he’s happy to get it! After retiring to his quarters, a forlorn Londo is disturbed to hear that his people are now moving on several other worlds adjacent to Narn territory, something he was hoping would not happen.

Significance:
A number of important things happen in this episode, which wrap up some earlier plot threads and establish some new ones. The war between the Narn and the Centauri ends, which Londo is happy for, but is disturbed to find out that it has spurned them on to even greater ambitions of conquest. G’Kar is now a refugee on board the station, and his status as the last free member of the Kha-Ri will prove very important in the episodes and seasons to come. The end of the Narn-Centauri war is also a great victory for the Shadows since it means that they have successfully created a chaotic situation which will help disguise their advance.

Draal’s decision to come out of isolation and join in Sheridan and Delenn’s alliance is also of great importance. As season three approaches, the Great Machine will play a crucial role in helping them to locate the First Ones, uncover evidence that helps prove Clark’s guilt in assassinating President Santiago, and fulfilling an ancient prophecy…

Memorable Quotes:
Londo: Refa, any force attempting to invade Narn will up to its neck in blood! It’s own!
Lord Refa: We have no intention of invading Narn. Flattening it, yes, but invading it? We will be using mass drivers. By the time we are done, their cities will be in ruins, we can move in at our leisure.
Londo: Mass drivers? They have been outlawed by every civilized planet!
Refa: These are uncivilized times.
Londo: We have treaties!
Refa: Ink on a page!

Londo: Listen to me, Refa. My allies have begun to worry me. Report I have recieved… their sheer strength!

Draal: Since taking up residence in the heart of this machine, I have explored its secrets, learned, and discovered that I can look into distant worlds, see and hear things you cannot begin to imagine! Along the way, I’ve learned some things about you, Captain! The loss of your wife—I know Delenn has told you about the coming darkness. And lately I’ve learned about your role in, shall we say, a “conspiracy of light” aimed at your own government?
Sheridan: I don’t know what you’re talking about.
Draal: Yes, you do! Please, Captain, don’t worry. Your secret is safe with me. They would have to dig down three miles into the surface of this planet to learn what I know, and no one who tried would survive the attempt! And now I have seen enough! I said a year ago that this place was to be left alone until the time was right. That time has arrived. Now that I know the full capabilities of this place, I am prepared to place them at your disposal!
Sheridan: Are you proposing an alliance?
Draal: One of the first! There will be more to come. This has been a hard and trying year for you, Captain Sheridan. It might be helpful for you to know that you are not alone, and that in the long, twilight struggle which lies ahead of us, there is the possibility of hope.

G’Kar: No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand. The Centauri learned this lesson once. We will teach it to them again. Though it take a thousand years, we will be free.

10. The Fall of Night:
The episode opens with Sheridan running B5’s fighter squadron through drills designed to familiarize them with fighting Centauri ships. Afterward, he receives word from the Drazi and pak’ma’ra ambassadors who tell him the Centauri have expanded their war by attacking their territories. Sheridan confronts Londo, but is told in rather threatening terms to mind his own business. At the same time, a Narn cruiser that survived the war shows up at the station and asks for sanctuary while they make repairs. Since B5 is neutral territory, Sheridan agrees to give them protection until they can get up and running again.

G’Kar is pleased to hear of this, and even more pleased to learn that a representative from The Ministry of Peace named Frederick Lantz has come to the station to evaluate the Centauri. It seems that Earth is finally prepared to take sides in the conflict. He is accompanied by Mr. Welles, another MiniPax representative, who is there to coordinate the Night Watch. Having joined them, Zack sits in on the meeting and begin to see that their true purpose is to detect disloyalty. Welles similarly meets with Ivanova and offers her the chance to inform on her fellow officers, which she roundly refuses.

In the meantime, Lt. Keffer, a pilot from Zeta squad, confronts a pilot from another squadron about something he saw in hyperspace. Apparently, the man claimed to see something that looked like a “cross between a spider and your worst nightmare”. Interestingly enough, Keffer knows exactly what he’s talking about. Months back, he saw something similar and has become obsessed with finding it since it killed one of his squadmates. After convincing the other pilot that he saw it too, he is given all the sensor data he will need to track it.

In time, Lantz reveals that his true purpose is to sign a non-aggression pact with the Centauri. In short, Earth is turning its back on their ongoing aggression. When one of the Night Watch tells them that Sheridan is harboring a Narn cruiser, Lantz is incensed and informs Londo. A Centauri warship arrives shortly thereafter and demands Sheridan turn the ship and crew over. Sheridan refuses and orders Zeta squadron to escort the ship to the jump point. The Centauri ships opens fire and a firefight ensues. B5 takes some damage, but manages to destroy the Centauri vessel.

While escorting the Narn cruiser through hyperspace, Keffer detects the signature the other pilot told him to look for. He breaks off to investigate, comes face to face with a Shadow vessel, and is killed. But before it could shoot him down, he manages to make a recording of it and ejects the data into a beacon pod. Back at the station, Sheridan is ordered to issue an apology for the incident with the Centauri vessel. Hoping to salvage the peace treaty, and given the fact that it was their ship that fired first, the Centauri accept.

However, on his way to the gardens to deliver it, a Centauri agent places a bomb inside the transport car and Sheridan is forced to jump out. Delenn and B5’s entire diplomatic corps see him falling from below, and Delenn asks Kosh to help. For the first time since his arrival, Kosh leaves his encounter suit and reveals himself so that he may fly to Sheridan’s rescue. Everyone sees him as an angel, one particular to their species’ culture – except Londo who says he saw nothing.

The episode ends with Ivanova narrating. With the peace treaty signed, the Centauri predictably expand their war to include several more members of the League. The footage from Keffer’s gun camera is picked up and begins to cause a stir back at Earth.

Significance:
Season Two ends with a number of threads being wrapped up and some important questions being answered. For starters, it is clear that Londo suspects that Morden and his “associates” cannot be trusted and things are spiraling out of control. However, he seems powerless to do anything about it since Refa and his allies back home are intent on continued expansion. This plays to the Shadows agenda quite well, since chaos amidst the younger races will serve as a welcome distraction from their activities.

Also, what Delenn meant when she said Kosh “would be recognized if he left his suit” is also made clear. Apparently, the Vorlons have traveled to many worlds in their time to tutor the younger races. Wherever they went, they took on the guise of angels in order to be received with open arms.

Finally, for the first time since their arrival, the universe is made aware of the existence of the Shadows. This will be of great significance in season three, when the Shadows finally attack. It is also clear at this point that Earth is degenerating into a dictatorship thanks to Clark, the Ministry of Peace and the Nightwatch. From here on in, people like Zack will have to decide which side they’re on.

However, season Two’s biggest significance though is the fact that B5’s mission, which was one of peace, has now failed. However, in the coming war, it will prove to be of far greater importance – as the rallying point for all the younger races to come together and form an alliance against the Shadows.

Memorable Quotes:
Lennier: Sometimes I get so close, and yet it seems I’m shut out of the important things.
Vir: It’s a useless feeling! The ambassador is definitely going through some changes. He even looks different!
Lennier: Indeed! And now with the military starting to stampede over everyone and everything…
Vir: People coming and going and secret meetings!
Lennier: You never know what it’s all about. Until later, when it’s too late.
Vir: And they never listen to us.
Vir/Lennier: Makes me nervous!
Vir: Same time tomorrow?
Lennier: Sure.

Lt. Keffer: It was jet black. A shade of black so deep your eye just kinda slides off it. And it shimmered when you looked at it. A spider big as death and twice as ugly. And when it flies past, it’s like you hear a scream in your mind.

Frederick Lantze: I’m here to sign a non-aggression treaty with the Centauri. Before I leave here, there will be an Earth-Centauri alliance that will guarantee peace for Earth. We will, at last, know peace in our time.

John Sheridan: I suppose this… apology is already written?
Mr. Welles: No need. You can phrase the apology any way you see fit. As with everything else, it’s the thought that counts.

Sheridan: I apologize. I’m… sorry. I’m sorry we had to defend ourselves against an unwarranted attack. I’m sorry that your crew was stupid enough to fire on a station filled with a quarter million civilians, including your own people. And I’m sorry I waited as long as I did before I blew them all straight to hell! As with everything else, it’s the thought that counts.

Ivanova: It was the end of the Earth year 2259, and the war was upon us. As anticipated, a few days after the Earth-Centauri treaty was announced, the Centauri widened their war to include many of the Non-Aligned Worlds. And there was another war brewing closer to home. A personal one whose cost would be higher than any of us could imagine. We came to this place because Babylon 5 was our last, best hope for peace. By the end of 2259, we knew that it had failed. But in so doing, it became something greater. As the war expanded, it became our last, best hope for victory. Because sometimes peace is another word for surrender…and because secrets have a way of getting out.