Sci-Fi Drugs

The other night, I had one of those moments. It was a moment where I found myself thinking about a cool concept and realized that it would make a damn fine post. It’s also one that interests me quite a bit and has even influenced my own writing. So as quickly as I could, I hopped on my laptop (even though it was 2am) and began making a list of all the sci-fi drugs I knew!

To me, the reasons for including drugs as part of a sci-fi franchise are obvious. For one, drugs and drug cultures are very much a part of our society, so it’s only natural that a sci-fi author should have something to say about it. As Gibson said, all sci-fi is really about the time in which it is written, ergo fictionalized drugs in future settings are really a reflection on the attitudes of today.

On the other hand, creating fictitious drugs and inventing subcultures that use them are a good way to give a story some realistic background. Wherever and whenever a story takes place, you have to assume that they will have narcotic substances there, and what form they take and how they go about dealing with them tells you much about that culture.

Either way, it’s a subject that has fascinated me for quite some time. So here are some highlights from the wold of sci-fi drugs!

Can-D:
Here we have a designer drug that was created by none other than sci-fi great Philip K. Dick. As fans may know, this guy was somewhat of an expert on drugs, having taken part in the Californian drug counter-culture during the 60s and 70s. As a result, he had a lot to say about drug use, their impact, and drug policy.

In this particular case, the drug comes to us from the story of The Three Stigmata of Palmer Eldritch. Taking place in the 21st century, where global warming has sent millions of people off Earth to the hostile environments of the Solar System, people have turned to a combination of the drug Can-D and what are known as “layouts.”

Layouts are physical props intended to simulate a sort of alternate reality where life is easier than either the grim existence of the off-world colonies or life on Earth. By taking the drug in conjunction with the layouts, people are able to experience a sort of shared hallucinogenic state. This in turn has given rise to pseudo-religious cults that have grown up around the use of layouts and the drug, consisting of people who dream of better worlds than the one they are forced to endure.

Dancer:
To complete the semi-dystopian setting of his Bridge Trilogy, Gibson was sure to add a designer drug that was all the rage amongst Californians in the near future. The drug was named Dancer, a powerful and addictive hallucinogen that apparently came in the form of a red dust. People would take it orally, rub it on their gums, smoke it or snort it.

In short, Dancer was like a red cocaine, except that it caused hallucinations rather than manic behavior. People who consumed it would typically become euphoric and mellow, causing them to get all rhythmic and break into dance (hence the name). However, it was was also known to make people violent from time to time, which made it more akin to the the effects of PCP.

Inspired by California’s drug culture and the emergence of designer drugs in the early 90s, Dancer was clearly meant to serve as an allegory for multiple drugs, or as a prediction of what the next big craze could be.

Dust:
Fans of Babylon 5 ought to remember this one. Basically, the drug was a hot item on the black market because it had the ability to give users temporary telepathic powers. It was violently addictive, and known for giving a very powerful and unique high. However, in the course of trying to stop the Dust trade to B5, Psi Cop Bester acknowledged that the drug was originally created by the Psi Corps as a way of creating telepaths.

When they realized it didn’t work, the drug was abandoned, but made its way to the black market because of its obvious appeal. As a longtime fan of B5, I can honestly say it was elements like this that made me like the show. Not only was the concept and the name cool, the fact that it began as a government-sanctioned drug was also believable and clearly inspired by the history of many real-world drugs.

Neuroin:
Inspired by Philip K Dick’s short story, Minority Report was a quasi-dystopian future where the use of precognitives promised to eliminate all violent crime from society. But of course, there’s a dark side to all this, and it just happens to be linked to the underworld drug known as Neuroin, a powerful and addictive psychoactive substance.

Though it is never explained in any real detail, the name suggests that it is of the opiate family and possibly combined with a neural stimulant. In addition to being the drug of choice of the protagonist, it is also the very thing that created the precognitives in the first place. All three psychics were once children who suffered brain damage in utero as a result of their mothers’ neuroin use. Though damaged neurologically, a side effect was the development of precognitive powers, which the state began to use in order to engineer the process known as “PreCrime.”

Based on the film adaptation, the principal means of taking neuroin appears to be through a specialized inhaler. This would allude to the fact that neuroin was taken in vaporized form. In the end, this drug served as both a commentary on the dangers of escapism as well as a plot device. While neuroin was the reason for the precognitives existence, it was also how the main character chose to numb himself over the loss of his son.

Nuke:
The designer drug from Robocop 2, and one man’s attempt at achieving his dream of becoming a Jesus-like figure! Designed by Cain, Nuke was an extremely pleasurable and addictive substance that began making the rounds in Old Detroit by the second movie. Coupled with a Police strike and financial ruin, Nuke seemed to be the thing that would finally break Detroit and allow the greedy bastards at OCP to finally take over.

There are several kinds of Nuke, but by far the most popular variety comes in the form of the red sludge. This is known as Red Ramrod, and was followed shortly thereafter by White Noise, Blue Velvet, and Black Thunder. The color scheme alluded to Cain’s “patriotic” sentiments, as he was known to say that his drug was making “Made in America” mean something again.

Nuke comes only in liquid form and is taken by means of small needles that inject the drug directly into the bloodstream. Because of its highly pleasurable nature and chemical properties, only a few doses are needed before a person becomes hooked and will experience intense withdrawal if they don’t get a regular dose. A commentary on the emergence of designer drugs, it was also served as a means for making some tough observations on drug use and its effect on society.

Snow Crash:
This drug is, admittedly a little off the beaten path. Featured in the Neal Stephenson novel of the same name, Snow Crash was essentially an allegory for a system crash, but in neurological form. Taking the form of both an inhalant and a digital virus, the “drug” had the effect of rendering users docile, passive and babbling an idioglossia similar to speaking in tongues.

But of course, there was more to it than all that. Basically, Snow Crash was designed by an information tycoon named L. Bob Rife who wanted control over people’s minds and daily habits. Using a Sumerian tablet, he basically encoded the ancient “Enki virus” – a virus that altered humanity’s neurology and spawned modern languages. So really, he was looking to reverse the Babel myth, making humanity neurologically simpler and thus programmable.

In addition to being a commentary on the drug culture, Snow Crash was also an observation about the proliferation of computer viruses in the early 90s and an allegory on the similarities between ancient myth and modern technology. It was also pretty cool and weird!

Soma:
When it comes to designer drugs, Soma pretty much takes the cake. Derived from Aldous Huxley’s classic tale of dystopia and social engineering, Brave New World, Soma was the kind of drug that came with the label “good for what ails ya” and meant it literally. Designed to cure any and all emotional problems, the pill was mass produced and a key feature of the World State’s apparatus of social control.

Use of Soma is prescribed at a very young age to citizens of the World State, as soon as children are old enough to begin sleep conditioning. Slogans such as “a gram is better than a damn” are programmed into their minds so that they respond to emotional stress by simply popping a pill. This is often referred to as “taking a vacation”.

To illustrate the effects of the drug, Huxley relied on his own experience using mescalin and other drugs. Apparently, subjects using Soma would enter a dream-like state where everything became pleasant and agreeable, all their worries and unpleasant emotions melting away. This dream-like state could be discerned by observing a person’s eyes, which would become noticeably glazed.

In addition, though the state freely distributed the drug and there were no shortages, Soma was still designed to be non-addictive and with no harmful side effects. This, added to its effectiveness, made it the ultimate designer drug and a very effective means of social control. A commentary on the pharmaceutical industry of his day and on the drug culture of the 1920s and 30s, Soma remains the most popular example of a fictional sci-fi drug!

Spice:
Then again, the spice melange is pretty damn popular too. However, as the only drug on this list that is not designed or synthesized, and is by definition an “awareness narcotic,” Spice is really in a category of its own. Taken from the Dune series, Spice was the most precious resource in the universe in more ways than one.

For starters, Spice could only be found on one planet, the desert world known as Arrakis. Mining Spice was also a highly hazardous duty, due to the inhospitable climate of Arrakis and the presence of Sandworms. And given its many benefits, which included prolonged life and expanded awareness, it’s little wonder why it was so damned expensive!

A clear allegory for oil, all life and commerce in the Imperium of Dune revolved around Spice in one way or another. The Guild Navigators used it to achieve their limited prescience and guide ships through foldspace. The Bene Gesserit used it to enhance their mental and physical acuity and make contact with their “Other Memory”. And every house used it to improve their health and longevity. In short, without Spice, all trade and commerce in the universe would end and countless people would die.

And of course, there never would have been a Paul Mua’dib or a Leto II, and humanity would have died as a result! That’s quite a drug them people got there!

Substance D:
Once again, we have a fictitious drug that comes to us straight from the mind of Philip K Dick. Featured in his 1977 book A Scanner Darkly about the drug subculture of California, Substance D was a powerful psychoactive drug that also went by the name “Slow Death.” The name proved apt, as the drug was not only violently addictive, but resulted in brain damage due to overuse.

According to the story, Substance-D was synthesized from the fictitious blue flower Mors ontologica, which is Latin for “death of being”. In the course of the story, the protagonist – an undercover narcotics agent – becomes addicted to the drug, suffers brain damage and is sent to one of the new recovery centers (“New Path”) to get clean.

In time, he is given the task of working on one of their many farms and learns that these places serve as grow ops for the flower. Hence, we see that “New Path” is the source of Substance-D, and is therefore benefiting from both the drug and the harmful effect it has on society. A commentary on strong-arm governments and the pharmaceutical industry perhaps?

Final Thoughts:
When it comes to fictionalized narcotics, a few basic features become evident. For one, fictional drugs can take one of two forms, being either of the organic or synthetic (i.e. designer) variety. Second, their use as part of a story’s background is meant to call attention to our current drug wars, warts and all. But above all, they seem to serve as a form of social commentary by pointing to the ongoing nature of temptation, escapism and repression. On the one hand, human beings will always be looking for escapes and ways to ease the burden of existence. On the other, we are always likely to feel the need to control the flow of narcotic substances and legislate what people can and can’t put in their bodies.

Finally, I found that just about all the authors here were taking a descriptive, rather than prescriptive, approach. Essentially, they were content to sit back and make observations on the whole issue of drug use and moral legislation, rather than making pronouncements. This would seem the preferable option considering that you can’t really offer a clear resolution without sounding either enabling or preachy. Some say that drug use destroys society, other say that people have the right to put whatever they want in their bodes. And then there are those who say that human weakness is a constant, and that criminalizing such a thing turns a flaw into a war. Complicated!

On a brighter note, all this talk puts me in mind of my own fictional creations. Years back, when I was coming up with the concept for my Legacies story, I spent a fair bit of time pondering what kind of drugs people would be using in the relatively distant future. I think I might just dedicate a page or a post to just that topic. In truth, I’d like to know what people think about my inventions. Look for it, it shall be coming soon!

Snow Crash!

Snow Crash!

You know how everyone has a set of favorite authors, people that they feel inspired them more than anyone else? Some people are lucky and have just one. Others, the “well-read” type, can name about ten, twenty or more! Me? I guess I’m lucky in that that list comes down to about five names. For me, that list includes George Orwell, Aldous Huxley, Frank Herbert, William Gibson, and Neal Stephenson.

Like many people I know, I enjoy Stephenson’s books because they are entertaining and interesting, but also because he inspires thought. Upon writing this, I’ve read Snow Crash, The Diamond Age, Cryptonomicon, and just started Anathema. And I can honestly say that each one is a timely creation, combining a cutting-edge knowledge of technology and computer science with a profound sense of history, politics, anthropology, and philosophy.

So, I thought it high time that I actually review one of his books, and what better place to start than with his first big hit, Snow Crash! Although it was his third book to date, released in 1992 and preceded by The Big U and Zodiac, it was arguably this book that established his reputation and put him on the radar of every fan of the post-cyberpunk genre.

Snow Crash:
The story takes place in Los Angeles during the early 21st century. The United States has effectively disintegrated, the vast majority of society now living in privatized areas known as “franchulates” (which are clearly meant to satirize gated communities) and the federal government maintaining islands of influence in between it all. Enter into this world Hiro Protagonist, a comically named freelance hacker/swordfighter, who lives in a storage closet and spends much of his free time in the virtual environment known as the Metaverse.

After an abortive delivery working for Uncle Enzo’s Pizza, he meets a young woman named Y.T. (short for Yours Truly) who works for a the “Kourier” delivery company. In this day, couriers get around by riding high-tech skateboards and “pooning” (i.e. harpooning) their way through traffic. After making Hiro’s delivery for him, she becomes a personal friend of Uncle Enzo himself, a friendship which proves lucrative as the story goes on. Since she also saved his butt, Hiro and her decide to become partners in the “intelligence business”, meaning they now work together to obtain and sell information through the CIC (Central Intelligence Company, the leftovers of the CIA).

Things begin to get interesting when Hiro becomes aware of a new pseudo-narcotic that is making the rounds in the Metaverse. It’s called Snow Crash, the use of which causes anyone’s system to crash and emit total static (hence the name). In the real world, a hard version of the drug is making the rounds which alters the minds of users and causes them to utter some kind of “glossolalia” – i.e. speaking in tongues – and become disconnected from reality. Upon investigating, Hiro and Y.T. learn that the drugs are being distributed by a chain of Pentecostal churches known as “Reverend Wayne’s Pearly Gates”, which is owned by software magnate L. Bob Rife.

Rife is currently at sea and in possession of the USS Enterprise, which has become part of a massive flotilla of ships that makes periodic crossings from Asia-Pacific to North America. Apparently, everyone on board is infected with this virus as well, the people speaking in strange, monosyllabic tongues whenever they are interviewed. After being encouraged to look into this by his Catholic and linguist ex-girlfriend, Juanita Marquez, Hiro begins to uncover that Rife is at the center of Snow Crash and what his plan is. Essentially, it relates back to the mythology of ancient Sumer when the myth of Babel took place (language becoming confounded and splintered).

According to Stephenson, Sumerian is to modern languages what binary is to programming languages. It affects the user at a far more basic level than acquired/programming language. Unlike modern language, Sumerian was rooted in the brain stem and its culture was ruled and controlled via “me”, the human equivalent of software which contains the rules and procedures for various cultural activity (harvesting grains, baking bread, making beer, etc.). The keepers of these important documents were priests referred to as “en”; some of them, like the god/semi-historical-figure Enki, could write new me, making them the equivalent of programmers or hackers.

In any case, the connection between past and present is demonstrated when Hiro learns how the ancient goddess Ashera created a dangerous biolinguistic virus that infected all peoples. This virus was stopped by Enki, another god, who used his skills as a “neurolinguistic hacker” to create an inoculating “nam-shub”, an anti-virus, that would protect humanity by destroying its ability to use and respond to the Sumerian tongue.

It was this creation, a modern take on the Babel myth, that created modern language as we know it today. However, Asherah’s meta-virus did not disappear entirely, as the “Cult of Asherah” continued to spread it by means of cult prostitutes who spread it through sex and the breast-feeding of orphaned infants. This is turn was countered by the ancient Hebrew priests, men who quashed the cult of Ashera and introduced sanitized, reproducible information with their written testaments.

Furthermore, Hiro learns that Rife has been sponsoring archaeological expeditions to the Sumerian city of Eridu, and has found enough information on the Sumerian tongue to reconstruct it and use it to work his will on humanity. He has also found the nam-shub of Enki, which he is protecting at all costs since it can counter the virus. After making their way to the Raft with the help of the Mafia, Hiro and Y.T. set about trying to find the Enki tablet so Hiro can upload its nam-shub to the Metaverse.

However, their efforts are frustrated somewhat by the presence of Raven, a massive Aleut freelancer who is in possession of his own thermonuclear weapon (which he acquired from a Russian sub and intends to use on America). He is helping Rife because of a score he wants to settle, being the child of people who endured exposure to two nuclear bombs (Hiroshima and nuclear testing in the Aleutians).

In the end, Hiro engages Raven in a virtual battle in the Metaverse while Y.T., Uncle Enzo and his men are forced to take down Bob Rife. Hiro manages to successfully upload the “nam-shub” of Enki, the world is saved, and Rife is brought down. There is also a brief side story of a budding romantic relationship between Y.T. and Raven, but that doesn’t work out in the end. She’s a young girl, he’s a homicidal, giant maniac… what can you do? Also, Hiro gets back together with Juanita and just about everyone lives happily ever after.

Strengths:
In a previous post, I believe I compared Gibson’s Virtual Light, the first book in the Bridge Trilogy, to this story, and for good reason. Both stories took place in an America where the country had become Balkanized, marked by privatization, major corporations and weird religious sects. The themes of hyperinflation, hard-living, overcrowding and urban sprawl were also consistent. And finally, the main characters – one a freelance agent and the other a delivery girl – were virtually identical.

However, when it comes right down to it, Stephenson’s take on the whole thing was better. His mix of satirical wit and social commentary was far more effective at critiquing the process whereby America is becoming increasingly privatized and polarized in terms of wealth and power. His fictional money, “Ed Meeses” and “Gippers” – the trillion and very rare quadrillion dollar note – were a nice very touch; and his use of “franchulates” in the story, a clear reference to gated communities, was nothing short of brilliant. His concept for the Metaverse, a virtual environment contained in cyberpace, and the spread of computer viruses also predicted several developments that would be taking place with the World Wide Web up to a decade later.

On top of all that, Stephenson managed to weave a great deal of history, philosophy and a fascinating take on neuro-linguistics into the story. Essentially, he demonstrated how human language and programming language are similar, when viewed in the right light – language is to the human brain what software is to the hardware. In addition, the story was replete with clever tidbits of history – WWII, the Vietnam War, nuclear testing, Biblical myths – and some rather hilarious twists and plot devices. “Reason”, a miniature Gatling gun used by the Mafia as a heavy-duty persuader, takes the cake for me (“I’m sure they’ll listen to Reason”)

Weaknesses:
However, it was also the mythological elements of this story which kind of brought it down in a way. While the allegorical similarities between programming language and spoken language was fascinating – as was the exploration of its biological and psychological aspects – one could not help but feel that the line between literal and figurative was being overstepped. In short, the idea was brilliant when considered from a metaphorical perspective – i.e. that the Babel myth might accord to some primordial event whereby language and human psychology became more complex.

However, the story is clearly presented in literal terms, the reader being told point blank that there really was an Tower of Babel-type event just a few thousand years ago that confounded our language, that made us what we are today and beforehand we were all slaves to social programming. Kind of seems a bit odd, but that’s Stephenson’s thing, using satire that is at once brilliant and at the same time a bit hokey. One can never tell where one ends and the other begins.

The only other weakness, and this is something Stephenson is a bit notorious for, is the ending. Stephenson himself laments that this is something he’s become known for, largely because he feels that its a jinx that’s haunted his subsequent work. Basically, he writes odd endings, ones that feel cut off and sudden. In Snow Crash, that is certainly the case. After a long chase scene, which ends when Rife’s helicopter is brought down by a dozen Kourier harpoons, Y.T. simply says goodbye to Raven (flips him the bird) and then calls her mom to tell her she’s coming home.

An additional chapter where Hiro gets to meet up with his friends in the Metaverse and reunites with Juanita would have been a good addition. Much was made of how his friends, hackers like him, were being specifically targeted by Snow Crash since they were the biggest threat to Rife’s plans. Given all that, it would have been nice to show how they all came through the crisis, not to mention a final romantic scene between Hiro and his ex. Similarly, it would have been nice to see Y.T. actually make it home, her give her usual reassurances to her worried mother (who works for the feds), and for her to see her romantically challenged boyfriend, maybe realize he was okay after all the time she spent with Raven. Just saying…

But overall, Snow Crash was an awesome read and a real tour de force for me. I highly recommend it to anyone who’s a fan of cyberpunk, post-cyberpunk, or is just intrigued by history, hacking, computer science, and gritty science fiction. It’s got it all, and some pretty cool departures for the philosophically inclined along the way!