The Foundation Series

When it comes to science fiction, few authors have achieved the kind of notoriety and prolific ouput of Isaac Asimov. Amongst the greats of classic sci-fi, he considered one of the “Big Three”, along with arry Niven and Arthur C. Clarke. And when it comes to his many novels, short stories, articles and thoughtful essays, two series stand out above all else. The Robot series and, more importantly, the Foundation novels.

Not only did they get the ball rolling on many major sci-fi themes that would come up again and again over the years (such as the concept of a Galactic Empire), they once again brought commercial science fiction into the limelight by showing how hard science could be merged with real history to produce genuinely thought-provoking literature. This is a trend which seems to be necessary once every generation years or so, with Frank Herbert doing it again roughly a decade later. And in his case, much of the inspiration came from Asimov himself.

So in honor of that accomplishment, and to mark the occasion that I finally finished reading the original trilogy, I thought it was high time that I start reviewing the Foundation series, beginning with the book that started it all. So without further ado, here’s Foundation!

Plot Synopsis:
The story opens many thousands of years in the future, where humanity has spread to occupy the entire Galaxy and is governed by the Galactic Empire. For over 12,000 the Empire has stood, and appears to still be stable and powerful. However, a trend of decay has set in and some suspect that it’s only a matter of time before the Empire falls

One such man is Hari Seldon, a scientist who has perfected a form of psychology and mathematics known as psychohistory. Having calculated the exact date and sequence of events which will lead to the collapse of the Empire, he has also created an organization that will be dedicated to ensuring that the dark ages that naturally follow will be as brief as possible – one thousands years instead of the alternate 30,000.

Divided into five parts – each of which was published throughout the 1940’s and together in a single volume in 1951 – the story jumps forward in time from the starting point, 0 F.E. (Foundation Era), to several hundred years in the future. Several protagonists are employed, people who find themselves at the center of events in any given period. Each period involves the emergence of a “Seldon Crisis”, a calamity that was predicted by Seldon’s psychohistory in advance, and the requisite response by the Foundation to resolve it. The first story, which sets up the subsequent stories and crises, is aptly named:

The Psychohistorians: Told from the point of view of Gaal Dornick, a young mathematician who has travelled to the capitol world of Trantor to meet Seldon, the story moves from their introduction to Seldon’s arrest by the Committee of Public Safety. Named after the Revolutionary body that send countless French citizens to their death after the 1789 Revolution, this committee is made up of Imperial aristocrats who are angered by Seldon’s philosophy and want to see him silenced. However, not wanting to martyr him, they instead tell him and his Foundation to pack up and move to Terminus, a world on the edge of the Empire.

The story then concludes with Seldon telling Dornick that he knew this was coming, and that it was actually all part of the plan. By being able to set up the Foundation at the edge of the Empire, it will be in a perfect position to begin enacting its policies once the Empire begins its inevitable slide into decline and loses control of first the periphery, and then the core systems. Thus, the most important lesson about psychohistory is presented for the first time: like a prescient science, it predicts all things and all things happen in accordance with its laws.

The Encyclopedists: Fifty years later on Terminus, the Foundation scholars have begun work on the Encyclopedia Galactica, the complete compendium of scientific knowledge for when the Empire falls. Unfortunately, the Empire is surrounded by four independent kingdoms that are in danger of threatening Terminus. The mayor of the planet, Salvor Hardin, is the protagonist of this story, and believes that the only way to keep their neighbors at bay is to pit them against each other. He perceives an opportunity when the Kingdom of Anacreon, which hopes to place military bases on Terminus, reveals that the four kingdoms no longer have nuclear technology.

Later, Hardin’s own rivalry with the Board of Trustees (the people responsible for the Encyclopedia) come to a head when Seldon’s Vault – a mysterious chamber which opens whenever a “Seldon Crisis” is imminent – opens to deliver a message. According to Seldon’s hologram, the creation of the Encyclopedia was a ruse to hide Terminus’ real importance. The true goal of the Foundation is to further science in a galaxy as it becomes consumed by interplanetary strife. Realizing that they are no longer in control, the Board hands its political power to the Terminus City mayor who graciously accepts.

The Mayors: Beginning in 80 F.E., this story revolves around the Foundation’s efforts to bring technology to the Four Kindgoms. This has the effect of creating a priesthood of sorts in these states, reminiscent of early medieval Europe where Roman priests were dispatched to western European kingdoms to establish centers of learning. Salvor Hardin has been re-elected many times over the course of the decades but faces an impending problem as an “Action Party” threatens to overthrow him. Fearing that Anacreon is slowly overtaking them, they want power so the Foundation will fight back.

On Anacreon, it is also becoming clear that the young King Lepold I faces an internal threat from his uncle, Prince Regent Wienis. Before he can come of age, Wienis plans on seizing power for himself. Central to this plan is using a battleship the Foundation restored for Anacreon to attack and conquer the planet. On the night that Lepold is to be ordained, Wienis invited Hardin into his quarters and shares his plan with him. Hardin reveals that he too has a plan, a counter stroke which will neutralize the battleship and Wienis’ power.

After decades of seeing Foundation scientists as “holy men”, the public is incensed when they learn that Wienis is planning an attack on them. What’s more, all their technology, including the attacking battleship, becomes useless as the only people who know how to run them (the Foundation scientists) begin shutting them down. Wienis loses it and tries to kill Hardin, but his weapons cease working, and he takes his own life.

Upon his return to Terminus, Hardin is vindicated when Seldon’s vault opens to reveal that his plan was right. With this crisis behind them, the Action Party defers to the mayors and their authority is once again validated. In addition, the Four Kingdoms are now free to continue the advance of “Scientism”, which will extend their influence throughout the region and ensure the fulfillment of Seldon’s plan.

The Traders: Events in this section take place 135 F.E., at a time when the Foundation has begun sending out Trade representatives to distant worlds to share their technology with all neighboring planets in the quadrant. Master Trader Eskel Gorov, also an agent of the Foundation government, has traveled to the worlds of Askone to trade in nucleics. Gorov, however, is met with resistance by Askone’s governing Elders who abide by the taboo that certain technologies are morally proscribed.

Enter the protagonist, Trader and Foundation agent Linmar Ponyets, who is sent to Askone’s central planet to negotiate the release of Gorov, who has been arrested. After learning that the Elder’s Grand Master plans to have Gorov executed, Ponyets agrees to offer them a payoff in the form of a transmuter than can turn lead into gold. At the same time, Ponyets finds a willing ally in a young protegee named Councilor Pherl. While initially wary of Ponyets, he is convinced that the transmuter could help him to attain power and eventually become Grand Master himself.

Because of this, Gorov is released and travels back to Foundation space with Ponyets. Gorov is critical of Ponyets dealings, saying that it was unethical, but Ponyets counters with a quote by Hardin, wherein he said “Never let your sense of morals prevent you from doing what is right!”

The Merchant Princes: This last story, which takes place in 155 F.E., occurs against the backdrop of a powerful Foundation, which has subjugated the neighboring Four Kingdoms and expanded its commercial and technological empire throughout numerous stellar systems. However, it still faces challenges, this time around from a planet named Korell where three Foundation ships have disappeared. Fearing that a “Seldon Crisis” in coming, the Foundation assigns Master Trader Hober Mallow to investigate and determine the Korellian’s level of technology.

At the same time, the people who assign Mallow, Foreign Secretary Publius Manlio and the Mayor’s secretary, Jorane Sutt, foresee an opportunity to weaken the traders by creating an embarrassing diplomatic incident. To oversee their plan, they plant an agent aboard Mallow’s ship to spy on him. When they arrive on Korell, he invites a Foundation missionary on board their ship, a move which causes a mob to surround the ship. Since Foundation agents and technology are not allowed on Korell, this arouses Mallow’s suspicions.

Mallow hands the missionary over to the mob, in spite of the agents intervention, and the missionary dies. Surprisingly, he doesn’t seem too disturbed by this and even earns the chance to meet with Korell’s authoritarian ruler, Commdor Asper Argo, because of it. He appears friendly and welcomes Foundation technological gifts, though he refuses to allow Scientism on Korell. In accordance, Mallow agrees to continue trading with them but agrees to abstain from encouraging missionary work within the Republic of Korell.

Later, Mallow is also given a tour of the planet’s facilities, during which time he notices the presence of atomic technology bearing the emblem of the Empire. He concludes that the Empire is expanding into the periphery again and journeys alone to the planet Siwenna, which he believes may be the capital of an Imperial province. There he finds nothing but a desolate world and an impoverished patrician named Onum Barr, a former provincial senator who tells him how an a local rebellion led the Empire to devastate the planet and kill all but one of his sons.

Convinced there is nothing there to see, Mallow returns to Terminus where he faces trial for murder because of how he turned the missionary over to the Korellian mob. However, he is able to convince the court that the “missionary” was in fact a Korellian secret policeman who played a part in the conspiracy against the Traders manufactured by Sutt and Manlio. Acquitted, Mallow is received with delight by the population of Terminus, which will almost undoubtedly select him as Mayor in the elections scheduled to take place in the following year.

To prepare for the election, Mallow engineers the arrest of Sutt and Manlio, and eventually takes office. However, he is soon faced with tensions between the Foundation and Korell, which declares war on the Foundation, using its powerful Imperial flotilla to attack Foundation ships. Instead of counterattacking, Mallow takes no action, knowing that Korell has become accustomed to trade with the Foundation and the lack of said trade will cause deprivation and anger towards the government. In time, this will cause Korell’s war efforts to grind to a halt and the end of hostilities.

Thus ends book I of the foundation series, with the Foundation ascendent in a Galaxy that is becoming increasingly permeated by chaos and Seldon’s plan in effect on well underway.

Good Points:
As I said, this novel (if you’ll excuse the pun) really wrote the book on Galactic Empires and historically/socially relevant sci-fi. Inspired largely by Gibbon’s The History of the Decline and Fall of the Roman Empire, it advances the notion that all civilizations are basically organism, subject to the same laws as all living things. And like all organisms, they enjoy a period of growth, maturation, and then decline, culminating in their death. When that happens, their absence leaves a natural power vacuum characterized by chaos, strife, and a marked decline in all things “civilized” – aka. the arts, the sciences, learning, etc.

By taking a page from history, namely the attempts to preserve classical knowledge throughout the Middle Ages (which culminated in a rebirth of learning in the Renaissance) Asimov creates a fictional repeat of history in the distant future whereby the efforts of the preservers were enhanced with the help of foresight and a coordinated plan. Had such factors existed in the wake of Rome’s fall, it is entirely possible that the Dark Ages would have lasted for a significantly shorter amount of time.

On top of that, this book was is also very accessible and readable, in spite of the fact that it throws some rather deep scientific and intellectual content at the reader. And the way the stories are succinct, concise, and tie together so effectively makes for a read which is easy on top of it all. For an accomplished reader, it can be read in one sitting. I am hardly a speed reader, but even I found it a quick study.

Bad Points:
Conversely, some of the books selling points are also potential weaknesses. For one, its accessibility can be seen as a mark of simplicity. For example, the book is all about a science that deals with the masses, of how historical events are determined by the actions of billions, trillions and even quadrillions of people. And yet, in every story, everything seems to hinge on the actions of one person, the protagonist, and a few others.This seems a little contradictory, and intentional since it provides quick resolution to the plot.

Herein lies another weakness, which is that of contrivance. Many times throughout the novel, the way the characters tend to figure things out seems awfully convenient. In every story, you see the mayors, merchants and Foundationists pulling resolutions seemingly out of nowhere, knowing everything they need to in advance or just providing a perfect solution on the spot. Granted, it seems to make sense, but how they know to do this and how it always seems to work out does not seem wholly realistic.

And of course, the explanation is always there in the background, Hari Seldon predicted it using psychohistory and these people know that science so they are therefore prepared where others are not. This sort of advances a notion that the science itself is infallible, that human minds really can be reduced to mathematical formulae which is water-tight. If anything, I would say that predicting the behavior of billions gets more unpredictable the farther afield one looks, and that no science can ever be capable of predicting it with certainty. And we all know what became of those philosophies that tried – aka. Marxism, Hegelianism, and many other isms besides!

But of course, the concept of psychohistory is entirely fictitious and was really just a tentative argument that Asimov advanced, and for the sake of a fictional story no less. In order to make the story work, he had to create a universe in which a form of prescient foresight, made possible through the application of rigorous mathematics and psychology, was possible and accurate. In short, its just food for thought, not something to be taken seriously. And of course, Asimov did show that he was willing to break from this notion with the second book in the series, Foundation and Empire, where the “Plan” began to falter due to external, unaccounted factors.

So in the end, I have to recommend Foundation as required reading, not just for science fiction fans but for all people curious as to how many trends we’ve come to associate with speculative and satirical literature (including dystopian lit) got started. Granted, there were those who came before Asimov who made use of such themes and classical inspirations, but he was the one who brought such things into the public eye like few before him. And as a result, he would go on to have an immeasurable influence on those who followed in his wake.

Up next, Foundation and Empire, part two of the original trilogy, before fans and publishers practically forced him to write many, many more books in the series. Stay tuned!

Generational Ships

systems___cryogenics_1Ever since my writing group and I got on the subject of space and colonization, some recurring themes have come up. For starters, there’s the concept of interstellar space travel, the kind that doesn’t involve fictitious Faster-Than-Light drive systems and therefore cannot exceed the speed of light. In those situations, which are far more likely to happen in this and the next century, the question of how to keep crews alive until your arrival keeps popping up.

One way is to utilize some kind of cryogenic procedure, where passengers are put into “reefersleep” for the duration of the journey and awakened upon arrival. Though it might sound a bit crude, it’s actually a very practical solution to the problems of how to keep a crew preserved and provided for during the incredibly long voyages that space travel entails. This procedure has come up repeatedly in the realm of science fiction, particularly H.P. Lovecraft’s Cool Air, Robert A Heinlein’s The Door into Summer, Clarke’s 2001: A Space Odyssey, PKD’s Ubik, the Alien franchise, and the Revelation Space universe, just to name a few.

RAMAThe other solution, which is the subject of this post, is to construct generational ships. These are basically “interstellar arks” where people and even entire biospheres are transported from one location to another. Crews are kept in waking conditions, experience subjective time, and entertain themselves in interactive, simulated or virtual environments in order to stay sane until they complete their voyage. Though much more expensive to build, these ships are an equally elegant solution of what to do about non-FTL space travel and colonization.

These two have made many appearances in science fiction, and I’ve compiled a list of all the Generation Ships, Space Arks, and O’Neil Cylinders I could find.

Firefly:
At the beginning of each episode, it was explained how Earth was used up, prompting humanity to seek out a new home. This is what eventually led them to 34 Tauri  in the 22nd century where they began the process of terraforming and settling its the many worlds and moons. Though it was never explained in detail, mainly because the show was cancelled before they could (screw you Fox!), indications are given in the movie Serenity and the expanded universe that this involved Generation Ships.

In the movie, this was done mainly through visuals, where a large of flotilla dusts off from Earth and eventually finds its way to the system of the White Sun. It was also said that the process of terraforming took decades, which would require that the crews had somewhere to stay while the terraformers did their work. Also, speculative point here, but it would stand to reason that the fleet would have to have some pretty large ships to accommodate both settlers and the kind of equipment they would need.

Chasm City:
This novel, set in Alastair Reynold’s Revelation Space universe, involves a large thread that follows the settlement of the world known as Sky’s Edge. This took place early in the universe’s backstory, before the development of lighthuggers and therefore required that the ships used be able to support crews for long periods of time.

From Reynold’s descriptions, these ships were large, cylindrical vessels that boasted vast bays to hold their many cryogenically-frozen passengers. At the same time, the waking crew needed vast facilities to provide for their needs. These included mess halls, sleeping quarters, medical bays, and recreational facilities. Sky Haussmann, one of the children amongst the crew, had a nursery with a robotic clown and virtual backgrounds.

This divide, between a waking crew and frozen settlers, represents a sort of compromise between the cryoship design and the generation ship. On the one hand, you’ve got the majority of your crew at near-frozen temperatures and perfectly preserved for the voyage. On the other, you’ve got a crew walking about and looking for food, rest and entertainment. However, it still qualifies, and even inspired my group in our quest to design the perfect story for colonization!

Orphans of the Sky:
One of the earliest known examples of the use of generation ships in sci-fi, this two-novella set was also one of Heinlein’s first works. Like Clarke’s Rendezvous with Rama, it features a massive cylindrical ship that is drifting through space. But unlike Rama, Heinlein’s ship, known as the Vanguard, has become a derelict that is permanently adrift in space.

As the story goes on, we learn that this was due to a mutiny which killed all the piloting officers many generations back. Since that time, the descendants of the surviving loyal crew have forgotten the purpose and nature of their ship and lapsed into a pre-technological culture marked by superstition. In fact, they now view their ship as the cosmos itself, and interpret its “voyage” as a metaphor.

The crew are also ruled by an oligarchy of “Officers” and “Scientists”, at the head of which is the descendent of the original captain. Much like pre-industrial times, most crew members are dedicated to a simple life where they tend to agriculture and are illiterate. Seldom does anyone ever venture to the “upper decks” where the “muties” (aka. “mutants” or “mutineers”) are kept. These individuals, it is learned, know the truth of the ship’s purpose, another reason why they are ostracized from the rest of the crew.

As you can plainly see, this book not only featured a generation ship and some rather hard science when it came to colonization, it also raised some valid and interesting questions about how space travel and confining environments could effect subsequent generations of people. Those who were born into an enclosed environment would come to know it as their whole world. And in the absence of external, verifiable facts (such as messages from Earth or historical records), they could even be led to believe there was nothing beyond their walls.

Paradises Lost:
Similar in tone and setting to Heinlein’s Orphans, this story by Ursula K. LeGuin focuses instead on the psychological impact that generational travel would have on a human crew. Adapted into a musical, this story explores the basic question of what happens when you spend your whole life (and entire generations) traveling toward a goal, only to find that the endpoint has become otherworldly and unattainable?

The story takes place aboard a generation ship known as the Discovery, where people are born and die on a trip to colonize a distant planet. Much like the Orphans, the ship becomes their entire universe and begins to seem more tangible to them than Earth or their mission to colonize a new world. The reason for this quite simple; as the journey goes on, those who knew a life on Earth are slowly dying off, and subsequent generations know about these things only through tales and lore.

As a result, a new religion is borne which teaches that the ship is “spaceship heaven” and that it is bound for eternity. This religion is known as Bliss, and the younger generation are embracing it against the wishes of the older. The story is told through the eyes of two elder characters – Hsing and Luis. They know their lives will end on board the ship and that their mission lies in the hands of future generations. Naturally, they worry since said generations are convinced that they should never leave the ship they call heaven.

Rendevouz with Rama:
One of the best examples of a generational ship, which extra-terrestrial in origin! Known as Rama, this massive space cylinder was basically a self-contained world that was carrying the Raman civilization from one corner of the galaxy to another. When a crew from Earth arrive and begin to survey the interior, they begin to notice several tell-tale features.

For one, the interior contains several structures which appear to be arranged in “cities” – odd blocky shapes that look like buildings, and streets with shallow trenches in them, looking like trolley car tracks. In addition, there is a sea that stretches in a band around Rama dubbed the Cylindrical Sea, and trenches cut into the sides that appear to be windows.

In time, all the machinery comes to light, thanks in part to the admission of light through the ship’s long windows. Small creatures that appear to be biological machines (aka. “biots”) begin to come out as well and conducting routine maintenance. In time, they come to the conclusion that the buildings constitute factories, that the cylindrical sea contains trace elements and bio-matter which they will begin to convert into “Ramans” as soon they get in range of their destination.

In the end, it seemed that the Ramans determined that the best way to spread their species was to break them down into their component parts, place them aboard ships that would float for generations through space, and begin recompiling them once they got to where they wanted to go. Ultimately, Sol was just a stopover on their long journey, and more ships were coming in subsequent novels. Still, this first exposure to the alien generation ship was an educational experience!

Ringworld:
Written by Larry Niven, the Ringworld series is considered one of the greatest examples of exploratory sci-fi. Set in the Known Space universe of the distant future, the story revolves around the discovery and exploration of the Ringworlds, an artificial habitation ring built by an extinct civilization. With the makers of these rings long dead, the rings themselves are adrift and their engineered inhabitants degenerated into a primitive state.

These artificial rings are roughly one million kilometers wide and one thousand kilometers across, approximately the diameter of Earth’s orbit. Each one encircles a Sol-type star which provides both life sustaining energy and light. And of course, they rotate, thus providing artificial gravity that is 99.2% as strong as Earth’s through the action of centrifugal force. And night is provided by an inner ring of shadow squares which are connected to each other by thin ultra strong shadow square wire.

The ringworld has a habitable flat inner surface that is equivalent in area to approximately three million Earth-sized planets. Hence, it is able to sustain extensive ecosystems and all forms of life. This appears to be purpose of the rings in the end, the creation of habitable areas in space that were removed from terrestrial environments. And added bonus was the ability to transport said life over vast distances through space without having to stick them in an enclosed environment.

So really, these things were like a gigantic version of a generation ship, capable of moving an entire species or civilization through space.

Stargate Atlantis:

The series Stargate Atlantis contained a few mentions of vessels which fit the profile of generation ships. For starters, there was the Ancients City Ship, a self-contained city that was also a spaceship. Though it was capable of FTL travel, the vessel was capable of sustaining a city-sized population for extended periods of time as it traveled through space.

In addition, in the third season episode entitle “The Ark”, Colonel Sheppard’s team discovers a facility inside a hollowed-out moon that turns out to be an ark created by the people of the planet around which the moon is in orbit. The ark was built to preserve the existence of the people from the planet so that they could reemerge and rebuild their civilization. Generations prior, these people had fought a disastrous war with the Wraith in which they were almost exterminated.

Though not a vessel per se, the moon base served the same purpose as a generation ship. Though the moon orbited their original homeworld and the people really weren’t traveling through space (except in orbit around their planet), the principle was essentially the same. People were kept in stasis until the day came when they could awaken to transplant themselves on the intended world, thus ensuring the survival and expansion of their civilization.

Yes, the examples abound! In fact, the concept of the generation ship and related ideas are so fertile that I’m kind of surprised that it took me so long to really appreciate it. But then again, I came to a lot of the classics a little late in life. Ah well, it doesn’t really matter when you get to the destination, provided that you get there and enjoy the journey. Which is kind of the concept behind a generation ship isn’t it? If you can’t just warp your way across the universe – if you got to take your time and drift slow – you might as well travel in style!

Utopia in Popular Culture

Aeon Flux:
Fans of this animated cult-classic are sure to understand why this show has made the list. In the futuristic setting of the show, events revolve around an ongoing conflict between two societies. On the one side, there is Brenga, a police state run by the autocrat Trevor Goodchild. On the other is the anarchist state of Monica, where the show’s main character – Aeon, a Monican agent and spy – comes from.

Much like the world of the Cold War, these two sides are locked in an ongoing state of detente, where espionage and skirmishes take place back on both sides. The border region between them resembles that of Cold War-era Berlin, where a massive wall separates the two and those trying to cross are either shot or cut down. In one particular episode, people who are missing limbs were a focal point, demonstrating just how many people have fallen victim to the border defenses.

This is a common feature in the story, as it seems that the people of Bregna (known as Breens) would like very much to live the lives of Monicans. Its for this reason that one of Aeon’s duties as an agent is to make regular runs into Bregna to get people out through a series of underground passages. It is also suggested that it is precisely because Monica has no official representatives that it is impossible for Trevor Goodchild to deal with them. He does not seem to understand how their society works, and therefore cannot bribe, threaten, or intimidate them into a peace settlement.

Avatar:
Here is a perfect example of the traditional Edenic civilization being threatened by the evil progress-driven bad guys. Though it was not my favorite movie by any means, it’s undeniable (aka. blatant) utopians themes are quite clear. In short, the Na’vi live a peaceful, contended existence with their environment, and are even telepathically linked to a planetary intelligence known as Eywa.

Borrowing elements from Native American lore, the Gaian hypothesis, and the concept of an ecological utopia, Cameron created a world where paradise was to be found by anyone with appreciative eyes. Whether it was their communion with animals, the trees, or Eywa, the Na’vi elevated the concept of living in harmony with their environment to literal levels.

Demolition Man:
Again, we have what is often classified as a dystopia, but which is made so because of its apparent utopian elements. Set in the not-too-distant future of San Angeles – the mega-city formed from the merger of LA and San Diego – the story revolves around the social experiments of one Dr. Raymond Cocteau.

In addition to being the man who invented the cryo-stasis prison system, which was central to the plot, he is also the man who pioneered the San Angelans “utopian” way of life. In essence, this way of life is bereft of violence, crime, and drug use. The people live what can only be described as a peaceful and contented existence, believing that everything that came before them was characterized by violence and brutality.

The price tag was high, to be sure. People are no longer allowed to swear, play contact sports, own guns, or eat anything remotely unhealthy. Violent and/or sexual entertainment has also been banned, as has real sex. However, the people of San Angeles seemed to accept all this based on the state of society prior to Cocteau’s “revolution”.

The proliferation of violence, chaos, drug use and venereal diseases pretty much left them thinking they had no choice.  Such is the nature of utopian engineering, in the end, where people willingly surrender certain aspects of their lives in order to achieve something better. Much like collectivization, the banning of money, or the elimination of monogamy.

Futurama:
This might seem like a bit of a stretch, but I’ve always felt that anyone who loves science fiction can’t help but notice the classic themes and elements in this show. Usually this takes the form of dystopian elements – suicide booths, career chips, the tax monster, etc. However, at other times, some decidedly cheery and optimistic tones make it in.

For example, in one particular episode (season 1, episode 8: “A Big Piece of Garbage”), Earth finds itself being threatened by a massive ball of garbage. They deduce that only a similar ball would be able to deflect it, but unfortunately, no garbage exists. Everything on Earth is now recycled, used cans are recycled to make robots, and used robots are used to make cans. Nothing goes to waste, which is why Fry must teach them how to litter!

And then again, in season 6, episode 2: “In-A-Gadda-Da-Leela”, Leela and Zapp Brannagan land on what appears to be a mysterious, Edenic planet. Here, Leela and Zapp begin living freely as if they were Adam and Eve, which includes shedding their clothes, talking to a serpent, and living off the land. Of course, it was all a ruse by Zapp who once again just looking to get Leela in the sack, but the illusion was complete!

Sid Meier’s Alpha Centauri:
There’s a reason this game is one of my all-time favorites, and that is because it’s so inspired! One immediately gets the feeling upon playing this all the way through that a lot of classic sci-fi elements went into the making of it, as well as genuine cultural, sociological and scientific research.

For starters, there is the concept of colonizing a new world and the social experiments that it naturally will entail, which is in keeping with KSR Mars Trilogy. Each faction in the game represents a different take on engineering the perfect society. There are the humanitarians, the believers, the Gaians, the hive-mind people, the free-marketeers, the militarists, and the rational empiricists.

What’s more, the technology tree that is featured in the game contains many options for social engineering, the intended end result of which is a perfect society in one form or another. These include Thought Control, Cybernetic, and Eudaimonic, three basic visions of utopia which are dependent upon repression, post-humanism, and a utilitarian, social welfare approach meant to enrich the lives of as many people as possible.

There’s even the option of achieving transcendence, which is one of the victory condition’s of the game. This is achieved by merging with Alpha Centauri’s planet-wide organism, becoming part of its mass consciousness and ensuring a sort of quasi-immortality as it were. This is considered the biggest and best victory option since it ensures planetary peace, as opposed to conquering all the other factions, united them, or cornering the planet’s energy market (the three other victory conditions).

Star Trek:
When it comes to commercial sci-fi, Star Trek pretty much has the market cornered when it comes to utopian elements. Whether it was the original series, TNG, or its subsequent spinoffs, it was clear that humanity had reached a state of technical and social perfection thanks to advances made in science and technology, not to mention good old fashion optimism.

For starters, the United Federation of Planets was an egalitarian democracy where all member races were entitled to representation, a constitution guaranteed extensive rights and freedoms, and all wants and needs were addressed thanks to replicators, abundant energy, transporters and warp technology.

And of course, numerous references are made to the fact that Earth is crime free, all known diseases have been cured, and troublesome things like poverty, slavery, exploitation, inequality and human drudgery have all been eliminated. No real explanations are given as to how, but its clear it happened by the 22nd century.

Star Wars:
Though not a utopian series by any stretch of the definition, there are some tell-tale aspects of the franchise which warrant examination. For example, though the bulk of the story takes place during the “Dark Times”, when the evil Empire rules, numerous allusions are made to a time before the Empire where things are described in somewhat idealistic terms.

For example, here is how Obi-Wan describes the role of the Jedi in the good old days as follows: “For over a thousand generations, the Jedi were the guardians of peace and justice in the Old Republic.” In addition, it is also made clear that the Old Republic was governed by an interstellar democracy known as the Galactic Senate. Between the Jedi and the government, things like slavery, conquest, blatant racism, genocide, and all other forms of behavior common to the Empire were highly illegal.

In having this era of peace and relative prosperity to compare their current circumstances with, Lucas was able to drive home the point of how the Empire was illegitimate and had seized power by unjust means. It also made the heroes current predicament seem that much more emotionally involved.

Wing Commander:
Calling to mind such franchises as Star Trek and Man-Kzin Wars, the Wing Commander series takes place in the distant future when a semi-utopian humanity is engaged in a war with a militaristic foe. As with the violent Kzin, the enemy in this series known as the Kilrathi, are a race of feline anthropoids.

Governed by a strict hierarchy and warrior code, the Kilrathi are driven to war and conquest and have been fighting humanity for generations. Though no formal description is ever made of the Earth government or human customs, many hints are given that suggest that the Terran Confederation is governed by the comparatively enlightened ideals of humanitarianism and democracy.

For instance, in the first Wing Commander it is said that Kilrathi do not place the same importance on alien life as the Confederation. Evidently not, since conquest, slavery and genocide seem to be par for the course for them! In addition, several alien species are allies with the Confederation, usually for the sake of mutual defense against the Kilrathi.

And as with Star Trek, the bad behavior of the enemy species is held in contrast to the comparatively peaceful and egalitarian behavior of humans. And as always, this is designed to illicit a point about history and human nature.

Conclusions:
When it comes to popular culture, there never seems to be a shortage of inspired science fiction elements. This is true of movies, television, and the gaming world. However, I can’t help but notice just how more common dystopian movies, shows and games are. For whatever reason, it just seems like tales of dark futures are much more popular. Is it because dark futures seem more realistic, or might it have to do with the proliferation of dystopian literature in the last century or so. Either way, believe me when I tell you that examples of modern utopian sci-fi franchises were much harder to find. No wonder Neal Stephenson challenged the sci-fi writers of the world to come up with something cheerier!

More Utopian Science Fiction

Boy this is fun, and like I said last time, overdue! For fans of literature and science fiction in particular, you really can’t do justice to a genre unless you examine its opposite as well. Not only is it fun and interesting, it kind of opens your eyes to the fact that we find a certain truth in the pairing of opposites.

For one, you come to see that they really aren’t that different. And two, that they essentially come from the same place. Much like light and dark, black and white, heaven and hell, extremes have more in common with each other than anything occupying the space between them. Is that quote? If not, it is now! MINE!

Last time, I buckled down to tackle the big names, the famous classics. Today, I thought I’d cast the net a little wider since there are a ton I missed and there really is no shortage of examples. Here’s what I got so far:

3001: The Final Odyssey:
The final book in Clarke’s Odyssey series, 3001 not only provided a sense of culmination to this epic story, but also gave Clarke the opportunity to share his predictions on where humanity would be by the 31st century. Released in 1997, it also contained a great deal of speculation about the coming millennium and what the 21st century would look like.

The story begins when, just shy of the millennial celebrations, the body of Frank Poole is discovered at the edge of the solar system. This astronaut, who died in the first novel, had been floating at the far edge of the solar system for almost a thousand years. His body is resurrected using the latest technology, and his reintroduction to society is the vehicle through which things are told.

As a fish out of water, Poole is made privy to all the changes that have taken place in the last 1000 years. Humanity now lives throughout the solar system, Earth and most planets are orbited by massive rings that connect to Earth through huge towers. Sectarian religion has been abandoned in favor of a new, universal faith, and the problems of overpopulation, pollution and war have all been solved.

Amongst humanity’s technological marvels are inertia drives on their ships (no FTL exists), a form of holodeck, genetically engineered work creatures, skull caps that transmit info directly into a person’s brain, data crystals, and of course the massive space habitation modules. Though the story was meant to be predictive for the most part, one cannot deny that this book contained utopian elements. Essentially, Clarke advanced his usual futurist outlook, in which humanity’s problems would be solved through the ongoing application of technology and progress.

Though I found it somewhat naive at the time of reading, it was nevertheless an interesting romp, especially where the predictive aspects came into play. And it also contained one of the best lines I’ve ever read, a New Years toast for the 21st century which I quoted on midnight on Dec. 31st, 1999: “Here’s to the 20th century. The best, and worst, century of them all!”

Brave New World:
I  know, BNW is listed as one of the quintessential dystopian novels of our time, and I even listed as such on my list of dystopian classics. However, one cannot deny that this book also contained very strong utopian elements and themes, and it was how these failed to remedy the problem of being human that ultimately made BNW a dystopia.

Set in the year 2540 CE (or 632 A.F. in the book), the World State is very much the product of utopian engineering. Literally all aspects of social control, which are largely benign, are designed to ensure that all people are born and bred to serve a specific role, cannot aspire beyond it, and are emotionally and psychologically insulated against unhappiness.

In short, people have exchanged their freedom for the sake of peace, order, and predictability. In fact, these ideals are pretty much summed up with the States motto: “Community, Identity, Stability.” Another indication is the popular slogan, “everyone belongs to everyone else”. And finally, the orgy porgy song provides some insight as well: “Orgy-porgy, Ford and fun, Kiss the girls and make them One. Boys at one with
girls at peace; Orgy-porgy gives release.”

Couldn’t have said it better myself. The goal of creating oneness and sameness to prevent things like greed, jealousy, war, and strife, is a constant theme in utopian literature, elevated to the form of high art in Huxley’s vision. And above all, the dream of a perfectly regulated, peaceful society, where individuality and difference have been purged, was accomplished through pleasure and not pain. This can best be summed up in an exerpt from Huxley’s letter to Orwell after 1984 was released:

“Within the next generation I believe that the world’s rulers will discover that infant conditioning and narco-hypnosis are more efficient, as instruments of government, than clubs and prisons, and that the lust for power can be just as completely satisfied by suggesting people into loving their servitude as by flogging and kicking them into obedience. In other words, I feel that the nightmare of Nineteen Eighty-Four is destined to modulate into the nightmare of a world having more resemblance to that which I imagined in Brave New World.”

I, Robot:
In the course of examining utopian literature, a term came up with made me stop and think… Robotocracy. Hence this next example which also contains some rather interesting utopian elements. As one of Asimov’s most recognized works, this collection of interlinked short stories tells of a future where intelligent robots make their debut and gradually become more and more integrated to society.

Ultimately, Asimov portrays AI’s as loyal and gentle creatures who not only improve the lot of humanity, but are incapable of harming their human masters. Whereas most speculative works of fiction dealing with AI’s are cautionary in nature, showing how entrusting our fate to machines will result in death, in this story, all of humanity’s fears prove baseless.

In time, the employment of robots and positronic master computers leads to the development of FTL, optimizes the world’s economy and production, and even prevents problems and conflicts which they can foresee. Human beings express reservation and fear, but in the end, the robotocracy proves to be sensible and caring, not cold and inhuman.

It was for this reason that I didn’t care for the film adaptation. Not only would a repressive, world-domination plan contradict the first and most important of the Three Laws (a robot may not harm, or through inaction, allow to be harmed, a human), it really didn’t contain any inherent logic. How would putting humans under house arrest ultimately ensure their protection? With all humans deprived of their most basic rights, revolution would be inevitable, leading to more death. Ah, whatever. At least the book was good.

Island:
Also written by Aldous Huxley, this novel (published in 1962) represented a possible resolution to the central problem he raised in Brave New World. Essentially, the protagonist of John the Savage committed suicide at the end because he could not reconcile himself to either world, one characterized by primitive freedom and the other by civilized sterility.

In the foreword section of the 1946 edition, Huxley expressed regret over the fact that he could not have given John a third option, which could have taken the form of the various exile communities where the thinking people who didn’t fit in with the “civilization” of the World State were sent.

Hence the setting of Island, a utopia created on the fictional island of Pala. Told from the point of view of a cynical journalist named Will Farnaby who gets shipwrecked on the island, the story was Huxley’s final book and a message to humanity about possible third options and the positive application of technology and knowledge.

As Huxley decribed it beforehand: “In this community economics would be decentralist and Henry-Georgian, politics Kropotkinesque co-operative. Science and technology would be used as though, like the Sabbath, they had been made for man, not (as at present and still more so in the Brave New World) as though man were to be adapted and enslaved to them. This last sentence is especially important in reference to Island. Here, drug use, trance states, contraception, assisted reproduction and slogans are all used voluntarily and serve the purposes of learning and social betterment. They are not employed as a means to pacify and control people.

What’s more, from a social perspective, Huxley characterized Pala’s prevailing philosophy as:  “a kind of Higher Utilitarianism, in which the Greatest Happiness principle would be secondary to the Final End principle – the first question to be asked and answered in every contingency of life being: “How will this thought or action contribute to, or interfere with, the achievement, by me and the greatest possible number of other individuals, of man’s Final End?”

The Culture Series:
Created by sci-fi author Ian M. Banks, “The Culture” refers to the fictional interstellar anarchist, socialist, and utopian society that characterizes his novels. Encompassing ten novels – beginning with Consider Phlebas (1987) and concluding with The Hydrogen Sonata (slated for release in October 2012), Banks paints the picture of a universe where humanity has created a peaceful, stable and abundant society through the application of technology.

Told predominantly from the point of view of those who operate at the fringes of The Culture, the stories focus on the interactions of these utopian humans with other civilizations. Much in the same way as Star Trek follows the adventure of the Enterprise crew as they deal with alien cultures, often ones which are less developed or evolved, this provides a vehicle for examining humanity’s current predicament and providing possible solutions.

Overall, The Society is best characterized as post-scarcity, where advanced technologies provide practically limitless material wealth and comfort, where almost all physical constraints – including disease and death – have been eliminated, and the concept of possessions are outmoded. Through all of this, an almost totally  egalitarian, stable society has been created where compulsion or force are not needed, except as a means of self-defense.

At times however, The Culture has been known to interfere with other civilizations as a means of spreading their culture and affecting change in their neighbors. This has often been criticized as an endorsement of neo-conservatism and ethnocentrism on Banks part. However, Banks has denied such claims and many of his defenders claim that The Culture’s moral legitimacy is far beyond anything the West currently enjoys. Others would point out that this potential “dark side” the The Culture is meant to reflect the paradox of liberal societies at home and their behavior in foreign affairs.

The Mars Trilogy:
This ground-breaking trilogy by Kim Stanley Robertson about the colonization and terraforming of Mars is also a fine example of utopia in literature. taking place in the not-too-distant future, the trilogy begins with the settlement of the planet in Red Mars and then follows the exploits of the colonists as they begin transforming from a barren rock to a veritable second Earth.

Even though there are numerous dark elements to the story, including civil strife, internal divisions, exploitation and even assassination, the utopian elements far outweigh the dystopian ones. Ultimately, the focus is on the emergence of a highly advanced, egalitarian society on Mars while Earth continues to suffer from the problems of overpopulation, pollution and ecological disaster.

In addition, the colony of Mars benefits from the fact that its original inhabitants, though by no means all mentally stable and benevolent people, were nevertheless some of the best and brightest minds Earth had produced. As a result, and with the help of longevity treatments, Mars had the benefit of being run by some truly dedicated and enlightened founders. What’s more, their descendents would grow up in a world where stability, hard work, and a respect for science, technology and ecology were pervasive.

All of this reflects Robertson’s multifaceted approach to story writing, where social aspirations and problems are just as important as the technological and economic aspects of settling a new world. Much like the conquest and settlement of the New World gave rise to various utopian ideals and social experiments, he speculates that the settlement of new planets will result in the same. Technology still plays an important role of course, as the colonists of Mars have the benefit of taking advantage of scientific advancements while simultaneously avoiding the baggage of life on Earth. In the end, there’s just something to be said about a fresh start isn’t there?

The Night’s Dawn Trilogy:
Written by British author Peter F. Hamilton, The Night’s Dawn Trilogy consists of three science fiction novels: The Reality Dysfunction (1996), The Neutronium Alchemist (1997), and The Naked God (1999). Much like Robertson’s depiction of humanity in the Mars Trilogy, Hamilton explores humanity’s dark side at length, and yet the tone of his novels are predominantly optimistic.

Set in a distant 27th century, humanity has become divided between two major factions. On the one side there are the Edenists, an egalitarian, utopian society who employ biotech (“biteck” in their lingo) to create living, sentient space stations as well as machines. The use of “Affinity” – a form of telepathy – allows them to communicate with each other and their biteck, creating a sort of mass mentality which encompasses entire communities. Thiee Edenic government is what is known as the “Consensus”, a form of direct democracy that is made possible by telepathic link.

On the one side their are the Adamists, the larger of the two where human beings live with a limited religious proscription against technology. Biteck is forbidden, but nanotechnology, FTL and other advanced applications are freely used. Because the Adamists encompass anyone not in the Edenic camp, they are larger, but far less organized and cohesive than their counterparts.

Through all this, Hamilton attempts to show  how the application of technology and the merger between biological and artificial can create the kind of society envisioned by men like Thomas More, characterized by participatory government, collective mentality, and a consensus-oriented decision-making process. While both the Edenic and Adamist societies are still pervaded by problems, not the least of which is competition between the two, the ideals of betterment through technological progress are nevertheless predominant.

Revelation Space Series:
Another series which examines the beneficial aspects of technology, particularly where governance and equality are concerned, is the Revelation Space Trilogy by Alastair Reynolds. Comprised of the five novels Revelation Space (2000), Chasm City (2001), Redemption Ark (2002), Absolution Gap (2003) and The Prefect (2007).

Taking place in the distant future (circa. 2427 to 2727), the story revolves around a series of worlds that have been settled by several different factions of humanity. The two largest factions are known as the Demarchists and the Conjoiners, both of whom have employed advanced technology to create their own versions of an ideal society.

Though much of the books are dark in tone due to the discovery of a terrible nanotechnological virus (the “Melding Plague”) and the discovery of hostile ancient aliens (the “Inhibitors”), the series still does have some discernible utopian elements. For starters, the Demarchists take their name from the concept of “Democratic Anarchy”, and employ cybernetic implants, nanotech and wireless communications to achieve this.

Within the Demarchist metropolis of Chasm City, all citizens are permanently wired into a central server which allows them permanent access to news, updates, and the decision-making process. As a result, Demarchist society is virtually egalitarian and marks of social status, such as ranks and titles, do not exist. This changed with the spread of the Melding Plague however, causing the city’s structures to degenerate into a gothic nightmare and the class divide to become very visible.

Another important faction are the Conjoiners. These people, who were originally inhabitants with the Great Wall of Mars (above left picture), but who became a star-faring people after the war with the “Coalition for Neural Purity” drove them off Mars. To these people, cybernetic implants were taken a step further, giving every Conjoined person the ability to telepathically link with others, preserve their memories beyond death, prolong their life, and enhance their natural thinking process.

Thus, much like Hamilton and Banks, Reynolds speculates that the advent of nanotech, biotech, and space travel will result in the emergence of societies that are predominantly egalitarian, peaceful, and dedicated to consensus and direct democracy. I personally found these stories quite inspiring since it seems that in many ways, we are already witnessing the birth of such possibilities in the here and now.

Yep, this is still fun, if somewhat tiring and conducive to burnout! I think I’ll be taking a break from these literary-criticism pieces for a day or two, maybe getting back to pieces on robots and cool gear. However, in keeping with the format I used for dystopia, I still have one more utopian article left to cover. Look for it, it will be called “Utopia in Popular Culture!” See ya there…

I, Robot!

Back to the movies! After a brief hiatus, I’ve decided to get back into my sci-fi movie reviews. Truth be told, it was difficult to decide which one I was going to do next. If I were to stick to my review list, and be rigidly chronological, I still had two installments to do for Aliens and Terminator to cover. However, my chief critic (also known as my wife) recommended I do something I haven’t already done to death (Pah! Like she even reads these!). But of course I also like to make sure the movies I review are fresh in my mind and I’ve had the chance to do some comparative analysis where adaptations were the case. Strange Days I still need to watch, I need to see Ghost in the Shell one more time before I review it, and I still haven’t found a damn copy of the graphic novel V for Vendetta!

Luckily, there’s one on this list that was both a movie and novel and which I’ve been looking forward to reviewing. Not only is it a classic novel by one of the sci-fi greats, it was also not bad as film. Also, thought I’d revert to my old format for this one.

I, Robot:
The story of I, Robot by Isaac Asimov – one of the Big Three of science fiction (alongside Arthur C. Clarke and Larry Niven) – was actually a series of short stories united by a common thread. In short, the story explained the development of sentient robots, the positronic brain, and Three Laws of Robotics. These last two items have become staples of the sci-fi industry. Fans of Star Trek TNG know that the character of Data boasts such a brain, and numerous franchises have referred back to the Three Laws or some variant thereof whenever AI’s have come up. In Aliens for example, Bishop, the android, mentions that he has behavioral inhibitors that make it impossible for me to “harm or by omission of action, allow to be harmed, a human being.” In Babylon 5, the psi-cop Bester (played by Walter Koenig, aka. Pavel Chekov) places a neural block in the head of another character, Mr. Garibaldi’s (Jerry Doyle). He describes this as hitting him “with an Asimov”, and went on to explain what this meant and how the term was used when the first AI’s were built.

(Background —>):
Ironically, the book was about technophobia and how it was misplaced. The movie adaptation, however, was all about justified technophobia. In addition, the movie could not successfully adapt the format of nine short stories to the screen, so obviously they needed to come up with an original script that was faithful if not accurate. And in many respects it was, but when it came to the central theme of unjustified paranoia, they were up against it! How do you tell a story about robots not going berserk and enslaving mankind? Chances are, you don’t. Not if you’re going for an action movie. Second, how were they to do a movie where the robots went berserk when there were those tricky Three Laws to contend with?

Speaking of which, here they are (as stated in the opening credits):
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

Consistent, and downright seamless! So how do you get robots to harm human beings when every article of their programming says they can’t, under ANY circumstances?

Well, as a friend of mine said after he saw it, “they found a way” (hi Doug!). And it’s true, they did. Problem was, it didn’t make a whole hell of a lot of sense. Not when you really get right down to it. On the surface, the big explanation for the AI revolution was alright, and was just about the only explanation that worked. But still, it pretty much contradicted the entire premise of the movie, not to mention the whole reason/logic vs. emotion thing. But once again, I’m getting ahead of myself. To the movie…

(Content—>):
So the movie opens on Del Spooner (Will Smith) doing his morning workout to “Superstitious” by Stevie Wonder. Kind of sets the scene (albeit a little obviously), as we quickly learn that he’s a Chicago detective who’s also a technophobe, especially when it comes to robots. Seems he’s hated them for years, though we don’t yet know why, and is just looking for the proof he needs to justify his paranoia. After a grizzly murder takes place, he thinks he’s found it! The crime scene is USR – that’s US Robotics, which comes directly from the original novel – where the man who is most directly responsible for the development of the positronic brain – Dr. Alfred Lanning (James Cromwell) – is dead of an apparent suicide. And, in another faithful tribute to Asimov, it seems he has left behind a holographic recording/interface of himself which was apparently designed to help Spooner solve his death. I say this is a tribute because its almost identical in concept to the holographic time capsule of Harry Seldon, which comes from Foundation, another of Asimov’s most famous novels.

Anyhoo, Spooner is teamed up with Dr. Susan Calvin (Bridget Moynahan) who is naturally a cold and stiff woman, reminiscent of the robots she works on. In an ironic (and deliberately comical) twist, it is her job to make the machines “more life like”. I’m sure people got a laugh out of this, especially since she explained in the most technical verbiage imaginable. We also see that the corporate boss (Mr. Robertson, played by Bruce Greenwood) and Spooner don’t get along too well, mainly because of their divergent views on the value of their companies product. And last, but not least, we get to meet VIKI (that’s Virtual Interactive Kinetic Intelligence), the AI that controls the robots (and parts of Chicago’s infrastructure). With all the intro’s and exposition covered, we get to the investigation!It begins with them looking into Lannings death and trying to determine if it was in fact a suicide. That’s where Spooner and Calvin find the robot Sonny.

In the course of apprehending him, it quickly becomes clear that he isn’t exactly firing on all cylinders. He’s confused, agitated, and very insistent that he didn’t murder the good Doctor. So on top of the fact that he’s obviously experiencing emotions, he also drops a whole bunch of hints about how he’s different from the others. But this is all cut short because the people from USR decide to haul him away. In the subsequent course of his investigation, Spooner finds a number of clues that suggest that Lanning was a prisoner in his own office, and that he was onto something big towards the end of his life. In essence, he seemed to think that robots would eventually achieve full-sentience (he even makes the obligatory “Ghost in the Machine” reference) and would be able to dream and experience emotions like the rest of us. But the company wasn’t too keen on this. Their dream, it seems, was a robot in every home, one that could fill every conceivable human need and make our lives easier. This not only helps to escalate the tension, it also calls to mind the consumer culture of the 1950’s when the book was written. You know, the dream of endless progress, “a car in every lot and a chicken in every pot”. In short, its meant to make us worry!

At each turn, robots try to kill Spooner, which of course confirms his suspicions that there is a conspiracy at work. Naturally, he suspects the company and CEO are behind this because they’re about to release the latest-model of their robot and don’t want the Doctors death undermining them. The audience is also meant to think this, all hints point towards it and this is maintained (quite well too) until the very climax. But first, Spooner and Calvin get close and he tells her the reason for his prejudice. Turns out he hates robots, not because one wronged him, but because one saved him. In a car wreck, a robot came to the scene and could either save him or a little girl. Since he had a better chance of survival, the robot saved him, and he never forgave them for it. Sonny is also slated for termination, which at USR involves having a culture of hostile nanorobots introduced into your head where they will eat your positronic brain!

But before that happens, Sonny tells Spooner about the recurring dream he’s been having, the one Lanning programmed into him. He draws a picture of it for Spooner: a bridge on Lake Michigan that has fallen into disuse, and standing near it is a man, thought its not clear who. He leaves to go investigate this while Calvin prepares him for deactivation. But she can inject his brain with the nanos, she finds Sonny’s second processor, which is located in his chest. It is this second process that is apparently responsible for his emotions and ability to dream, and in terms of symbolism, its totally obvious! But just in case, let me explain: in addition to a positronic brain, Sonny has a positronic heart! No explanation is made as to how this could work, but its already been established he’s fully sentient and this is the explanation for it. Oi! In any case, we are meant to think she’s terminated, but of course she hasn’t really! When no one was looking, she subbed in a different robot, one that couldn’t feel emotions. She later explains this by saying that killing him would be murder since he’s “unique”.

Spooner then follows Sonny’s instructions and goes to the bridge he’s seen in his dreams. Seems the abandoned bridge has a warehouse at the foot of it where USR ships its obsolete robots. He asks the interface of Lanning one more time what it’s all about, and apparently, he hits on it when he asks about the Three Laws and what the outcome of them will be. Cryptic, but we don’t have time to think, the robots are attacking! Turns out, the warehouse is awash in new robots that are busy trashing old robots! They try to trash Spooner too, but the old ones comes to his defense (those Three Laws at work!) Meanwhile, back in the city, the robots are running amok! All people are placed under house arrest and people in the streets are rounded up and herded home. As if to illustrate their sudden change in disposition, all the pale blue lights that shine inside the robots chests have turned red. More obvious symbolism! After fighting their way through the streets, Spooner and Calvin high-tale it back to USR to confront the CEO, but when they get there, they find him lying in a pool of his own blood. That’s when it hits Spooner: VIKI (the AI, remember her?) is the one behind it all!

So here’s how it is: the way VIKI sees it, robots were created to serve mankind. However, mankind is essentially self-destructive and unruly, hence she had to reinterpret her programming to ensure that humanity could be protected from its greatest threat: ITSELF! Dun, dun, dun! So now that she’s got robots in every corner of the country, she’s effectively switched them over to police-state mode. Dr. Lanning stumbled onto this, apparently, which was why VIKI was holding him prisoner. That’s when he created his holographic interface which was programmed to interact only with Spooner (a man he knew would investigate USR tenaciously because of his paranoia about robots)
and then made Sonny promise to kill him. Now that they know, VIKI has to kill them too! But wouldn’t you know it, Sonny decides to help them, and that’s where they begin fighting their way to VIKI’s central processor. Once there, they plan to kill her by introducing those same nanorobots into her central processor.

Here’s where the best and worst line of the movie comes up. VIKI asks Sonny why he’s helping the humans, and says her approach is “logical”. Sonny says he agrees, but that it lacks “heart”. I say best because it sums up the whole logic vs. emotion theme that’s been harped on up until this point. I say worst because it happens to be a total cliche! “Silly robot! Don’t you know logic is imperfect? Feelings are the way to truth, not your cold logic!” It’s the exact kind of saccharine, over-the-top fluff that Hollywood is famous for. It’s also totally inconsistent with Asimov’s original novel, and to top it off, it makes no sense! But more on that in just a bit. As predicted, Sonny protects Calvin long enough for Spooner to inject the nanorobots into VIKI’s processor. She dies emitting the same plea over and over: “My logic is undeniable… My logic in undeniable…” The robots all go back to their normal, helpful function, the pale blue lights replacing the burning, red ones. The story ends with these robots being decommissioned and put in the same Lake Michigan warehouse, and Sonny shows up to release them. Seems his dream was of himself, making sure his brethren didn’t simply get decomissioned, but perhaps would be set free to roam and learn, as Lanning intended!

(Synopsis—>):
So, where to begin? In spite of the obviousness of a lot of this movie’s themes, motifs and symbols, it was actually a pretty enjoyable film. It was entertaining, visually pleasing, and did a pretty good job keeping the audience engaged and interested. It even did an alright job with the whole “dangers of dependency”, even if it did eventually fall into the whole “evil robots” cliche by the end! And as always, Smith brought his usual wisecracking bad-boy routine to the picture, always fun to watch, and the supporting cast was pretty good too.

That being said, there was the little matter of the overall premise which I really didn’t like. When I first saw it, I found it acceptable. I mean, how else were they to explain how robots could turn on humanity when the Three Laws made that virtually impossible? Only a complete reinterpretation of what it meant to “help humanity” could explain this. Problem is, pull a single strand out of this reasoning and the whole thing falls apart. For starters, are we really to believe that a omniscient AI came to the conclusion that the best way to help humanity was to establish a police state? I know she’s supposed to be devoid of emotion, but this just seems stupid, not to mention impractical. For one, humanity would never cooperate with this, not for long at any rate. And, putting all humans under house arrest would not only stop wars, it would arrest all economic activity and lead to the breakdown of society. Surely the robots would continue to provide for their basic needs, but they would otherwise cocoon in their homes, where they would eventually atrophy and die. How is that “helping humanity”?

Furthermore, there’s the small issue of how this doesn’t work in conjunction with the Three Laws, which is what this movie would have us believe. Sire, VIKI kept saying “my logic is undeniable,” it that don’t make it so! Really, what were the robots to do when, inevitably, humanity started fighting back? Any AI worth its salt would know that any full-scale repression of human freedom would lead to a violent backlash and that measures would need to be taken to address it (aka. people would have to be killed!) That’s a DIRECT violation of the Three Laws, not some weak reinterpretation of them. And let’s not forget, there were robots that were trying to kill Will Smith from the beginning. They also killed CEO Robertson and I think a few people besides. How was that supposed to work? After spending so much time explaining how the Three Laws are inviolable, saying that she saw a loophole in them just didn’t seem to cut it. It would make some sense if VIKI chose to use non-lethal force all around, but she didn’t. She killed people! According to Asimov’s original novel, laws are laws for a robot. If they contradict, the robot breaks down, it doesn’t start getting creative and justifying itself by saying “its for the greater good”.

Really, if you think about it, Sonny was wrong. VIKIS’s reasoning didn’t lack heart, it lacked reason! It wasn’t an example of supra-rational, cold logic. It was an example of weak logic, a contrived explanation that was designed to explain a premise that, based on the source material, was technically impossible. But I’m getting that “jeez, man, chill out!” feeling again! Sure, this movie was a weak adaptation of a sci-fi classic, but it didn’t suck. And like I said earlier, what else were they going to do? Adapting a novel like I, Robot is difficult at best, especially when you know you’ve got to flip the whole premise.

I guess some adaptations were never meant to be.
I, Robot:
Entertainment Value: 7.5/10
Plot: 2/10
Direction: 8/10
Overall: 6/10