Chasm City

Next up in my review of Alastair Reynold’s Revelation Space universe is the prequel novel and setting piece known as Chasm City! Released in 2001, one year after Revelation Space and a year before Redemption Ark (I know, prolific, aint he?), the story takes place outside of the main trilogy, but details the setting and some of the characters who will play an important role in it.

As the name would suggest, the setting of this novel is the all-important location known as Chasm City itself. In Revelation Space, we got treated to an earful about this place since it is the undisputed hub of the known universe. Or at least it was before the Melding Plague, a terrible nanotechnological virus, turned the place into a twisted, gothic nightmare.

Background:
According to Reynold’s many descriptions of the place throughout the series, Chasm City was not only the capitol of Yellowstone (chief planet of the Epsilon Eridani system), it was also the center of the universe when it came to commerce, innovation and technological progress. It’s multi-tiered cities, contained within the “Mosquito Net” (i.e. habitation dome) were a marvel of nanotechnological achievement, living buildings that were capable of maintaining themselves.

The name itself referred to the fact that the city itself was built in a chasm which was open to the planet’s interior. From this chasm, large clouds of gas would erupt periodically, which the inhabitants used to fashion an atmosphere. In orbit, a huge array of satellites and orbital platforms had been installed, known as the “Glitter Band” due to their unrivaled beauty and the fact the wealthiest citizens maintained opulent homes in orbit.

And last, but not least, Chasm City was the home of the human faction known as the “Demarchists”, a name which is an amalgam of Democratic and Anarchy. These people were the most advanced factions in the universe, save for perhaps the Conjoiners, who used implant technology and wireless communications to create a society that needed no official offices or institutions. All decision making processes were run by direct democracy and the law maintained by police who enforced the public will. Sure, there were still offices and ranks, but the general trend was towards de-structurizing and an avoidance of hierarchy.

Plot Synopsis:
The first thread story opens on the planet known as Sky’s Edge, a planet in orbit of 61 Cygni A, where an enforcer named Tanner Mirabel is looking for a post-mortal noble named Argent Reivich. This man, we quickly learn, was responsible for the death of the wife of Tanner’s employer and is fleeing the planet for Yellowstone. Tanner and his friend pursue him, a chase which takes them into the depths of Chasm City and provides a first-hand look at the effects the Melding Plague has had and the illicit activities that have taken over the now fallen city.

In addition, two more threads open through a series of flashbacks and dream sequences. It is established early on that Tanner has been infected by an “indoctrination virus” – a sort of bio-engineered program which forces those who have it to experience religious visions. He interprets the dreams he has as a symptom, which are predictably concerned with the life of Sky Haussmann, the oft-revered and hated man who founded the colony of Sky’s Edge. This constitutes thread two of the story, where Tanner dreams of Sky’s childhood aboard the Flotilla that traveled to Sky’s Edge from Earth many centuries in the past, aboard generational ships where he was amongst the waking crew.

In the third thread, Tanner relives the traumatic events that led him to Yellowstone in pursuit of Reivich. Apparently, Tanner worked for a man named Cahuella, an arms dealer who is being pursued by Reivich because he sold arms to a rival family which used them to kill his parents. We also learn that Tanner loved Cahuella’s wife, a woman named Gritta. According to the flashbacks he experiences, it was while deploying to the jungles of Sky’s Edge, in an attempt to intercept Reivich, that the incident that led to Gitta’s death took place.

Upon reaching Chasm City, Tanner sees first hand what has become of the city. A once technological marvel, it has now degenerated into a dark and ugly, the buildings appearing as twisted, diseased trees. The Glitter Band has fallen into disrepair, and is now known as the “Rust Belt”. There is also a lucrative trade in what is referred to as “Dream Fuel”, which appears to render users temporarily immune to the Melding Plague. And last, there is the “Game” which Tanner becomes trapped in, where residents of the Canopy (those few still-privileged people who live close to the Mosquito Net) hunt people who live down in “The Mulch” (aka. down below).

After escaping the “gamers”, Tanner takes a female resident of the Canopy hostage and learns that she is part of the lucrative “Dream Fuel” trade. With her help, they travel deep into Yellowstone’s underground network and tunnels and find the source of it, which appears to be a giant, sentient slug. This begins to line up with some of the vision’s Tanner has been having involving Sky and the Flotilla, which continue to haunt his dreams.

Basically, Tanner is now aware that Sky took over control of the Flotilla after his father was murdered by an embedded agent. In a twist, Sky allowed this to happen because he was outraged to learn that his parents had taken him from another family that had died while in cryosleep. While in command of the fleet, he learned that they were being pursued by a strange, phantom ship. When they investigated, they discovered that it was an alien vessel that had morphed to look like one of their own. Inside – drumroll please – was a giant slug living in a big pool of Dream Fuel!

Yes, it seems that the fuel is in fact the organic secretions of the Slug, and that they are a sentient race that has been living in hiding ever since the emergence of a terrible alien threat that has been destroying all space-faring life. For those who have read Revelation Space at this point, it is clear the slug is referring to the Inhibitors. Hence why the Slug ship was following the Flotilla, it had hoped to remain inconspicuous by mimicking other species and their ships. The one currently being used to provide Dream Fuel is another, one which chose to hide deep within Yellowstone to avoid detection.

At the same time, Tanner becomes aware of one horrid fact. After remembering everything from the night where Gitta died, Tanner comes to the realization that it was he that killed her. In the course of their advance through the jungle to intercept Reivich, he and his men ambushed their camp and took Gitta hostage. Rather than let them get away, Tanner opened fire and accidentally killed her. However, he is confused because his memories end with Cahuella taking his own revenge by feeding Tanner to one of his giant snakes.

Nevertheless, Tanner gets back on Reivich’s trail and finally corners him in orbit. There, he finds the ruined body of Reivich who has been hooked up to a machine that was supposed to recor*d his consciousness and create an “alpha” (i.e. a living computer construct) of him. However, the process was rushed, and now Reivich’s body has been irreparably damaged. Close to death, he reveals another twist. It seems that he is not Tanner after all, but Cahuella himself! Small hints are given throughout the novel tot his effect, but he realizes that it is true when Tanner himself walks in!

Yes, it seems that Cahuella couldn’t deal with the anguish of losing his wife and decided to switch memories and appearances with Tanner while he was busy torturing him. However, Tanner managed to escape after Cahuella left and made his way to Yellowstone to get some payback of his own. The two fight, but eventually Cahuella realizes his body contains all kinds of enhancements, such as poisonous snakes’ teeth, which he used to overpower Tanner. Reivich dies too, and Cahuella is left with his many painful revelations.

Another painful revelation is the fact that the dreams he’s having or not the result of the indoctrination virus, but his own memories coming to the surface. It seems that he, Caheulla, is in fact Sky Haussmann himself, and that after sacrificing several innocent lives to get his own ship to 61 Cygni A ahead of the rest of the Flotilla. Because of this, the world was named Sky’s Edge, a sly reference (and criticism) of all he did to make it there first. After he set down, he was set upon by other groups of colonists who wanted him brought to justice. Contrary to popular belief, he wasn’t crucified publicly, but substituted himself with a look0alike and then slipped into the jungle to live out his life in a new persona (Cahuella).

Seeking redemption now, he returns to Chasm City and teams up with his lady friend in the hopes of making some changes. For one, the Dream Fuel trade is to be regulated and humane now, no more torturous extraction from the poor Slug. Second, the “Game” is reformed so that the hunt is for volunteers only, with plenty of rules and chances for the “hunted” to save themselves after they are caught. With all this in place, Tanner Mirabel, aka. Caheulla, aka. Sky Haussmann, settles in for a life he can live with and says goodbye to a life of revenge and running.

Summary:
To begin with the good points, this book was once again an intriguing and exciting romp through the Revelation Space universe. After that first installment, this book cashed in on all the buzz and interest he had created for his fictitious backdrops, such as Sky’s Edge and Chasm City, both very interesting place in their own right. It also detailed a number of elements that were brought up but not developed too much in the first novel, such as the game “Shadowplay”, which Ana Khouri was a member of. At the same time, it also discussed and delved into the dynamics of life and the wars on Sky’s Edge, which also came up in relation to Khouri’s character.

And of course, there was plenty more of the same interesting stuff that set’s Reynold’s universe apart. The concept of time dilation, post-mortality, alpha-level simulations, the Inhibitors, the Melding Plague, nanotechnology, cybernetic implants, and the “indoctrination virus”. All of these elements were brought up in Revelation Space or the subsequent novels to one degree or another, and it was good that Reynold’s side-stepped the trilogy in order to provide some more deep background and development for these concepts.

But above all, the primary focus of the novel, which was on Chasm City itself, was indispensable to this series. A once powerhouse of technology and civility, the Gothic, steampunk-themed environment is just so interesting and rich that it really had to have it’s own book. After reading about it in the first novel and seeing subsequent references to it later in the series, I just knew that Reynold’s would have to come back to it at some point. There was simply too much there for it to a passing mention, not to mention too much in the way of implied significance.

In addition to being an richly detailed environment that inspires so much mental imagery, Chasm City is a fitting metaphor for how technological progress can so easily go from being the stuff of dreams to the stuff of nightmares. It only makes sense that the urban center where all the greatest technological leaps of the future were developed – brain implants, man-machine interface, alpha-level constructs, clinical immortality, nanotech, biotech – that it is also be the place where it all came crashing down. And what did it was especially appropriate – a nano-virus which hit them where they were most vulnerable by perverting the very technology they were so dependent on.

As for the weaknesses, well, they are something that comes up a lot in Reynold’s works. For one, there are too many twists! Why, for example, was it necessary for Cahuella to take on Tanner Mirabel’s identity? Wasn’t it enough that the man who failed to save the woman he loved, who also had a bit of an elicit thing going with her, was out for revenge? And why for that matter did he also need to be Sky Haussmann. One hidden identity was enough, and given its importance to the storyline, it would have been enough for him to be Sky.

Think about it, the reviled and worshiped founded of the colony runs into the jungle and takes on the identity of a simple bounty hunter. Wouldn’t that have been better than assuming the identity of a high-profile arms dealer? And since he settled down to become a professional hunter in Chasm City anyway, wouldn’t him being Tanner all along provide more symmetry? And to explain the whole memory wipe thing, just say that he assumed the identity of Tanner completely to avoid any slip ups, or because he genuinely wanted a new lease on life. Playing it the other way was just plain weird.

Also, there are some other odd elements in the book, stuff that seemed less creative and more far-fetched than his usual story elements. For example, we see that in Chasm City, people rely on more than just “Dream Fuel” to protect themselves from the Melding Plague and prolong their lives now that they can no longer depend on nanotechnology. One of them is a genetic enhancement using Koi fish DNA. Seeing as how the Koi is quasi-immortal and will continue to grow so long as they have new environments to grow into, the residents of Chasm City decided to harness their genetic material in order to prolong their lives indefinitely.

In fact, Tanner/Cahuella/Sky is shown to a sort of shrine in one of the city’s thoroughfares where a massive, centuries-old  Koi is being kept in a tank and revered. And it struck me as just plain strange. Sure, this scene provides a sort of commentary on the vagaries of clinical immortality, but it still felt oddly out of place. So, for that matter, did the descriptions of the various people of the city who have used genetic enhancements to elongate their faces and skulls in unnatural shapes, as well as grow wings and other appendages. I get that in this universe, people can do some rather odd things with their biology, but why the hell would they want to? Much like hypercats, superchimps, the winged unicorns and other such creations from the series, it felt like Reynold’s is getting off-kilter and being weird for the sake of weird.

But other than that, the book is a worthy read and kind of required if you want to be able to make sense of the series. Like I said before, there were aspects of Redemption Ark that I didn’t get until well after I read this book, and since it’s placement in the series comes before the other books, it behooves the reader to tackle this one before moving on to the later books in the series.

Coming up next, Absolution Gap and the conclusion to Alastair Reynold’s lineup!

Cool Ships!

God, what an obvious extension of the whole conceptual sci-fi thing, I can’t believe I didn’t think of it sooner! After all, what is a sci-fi franchise without some cool spacefaring vessels? Sometimes, these come in the form of exploratory ships that chart the unknown regions of the galaxy. Sometimes they are battleships which kick ass and don’t do much else. And sometimes they are generational ships, spending decades, centuries or even millennia cruising through space, ferrying people to new star systems and new galaxies.

But whatever their purpose, futuristic vessels are a constant source of enjoyment and interest. A lot of imagination and creativity goes into creating them, and what comes out is often a testament to the allure of speculative sci-fi. Anyway, today I thought I’d explore some choice examples of sci-fi ships and what makes them so cool. Here goes…

Defiant:
Making its debut in Star Trek: DS9, the Defiant became the workhorse of the station and the first line of defense against it’s enemies. Originally designed for combat with the Borg, the Defiant was a prototype for an entire generation of warship. Smaller than most starships, but also faster and boasting very powerful weaponry, the Defiant quickly gained a reputation for being the most dangerous vessel in the quadrant!

Yep, when this ship made its debut, I started watching the show. Every episode that featured space battles with the Defiant were worth watching, in my estimation. Blasting those rapid-fire cannons, firing those quantum torpedoes, blowing up anyone stupid enough to cross it; the Defiant did it all!

It’s prototype version even boasted a cloaking device, something the Federation borrowed from the Romulans so they could slit into Dominion territory once they found out about them. In time, the Defiant was lost, but more of its kind appeared to take up its role. The Valiant, the Sao Paolo, and a host of others were pressed into service as the series went on and the Dominion War became the focal point of the show. Much like their predecessor, these new Defiant-class ships kicked plenty of asses and never went down without a fight. A big, brutal, hard-slogging fight!

Galactica:
This ship is the namesake of the original movie and series and got a makeover for the re-imagining which was released back in 2005. And though her appearance has changed somewhat since the 1970’s when the original movie came out, the Galactica’s role and importance has remained the same. The last surviving Battlestar of the Twelve Colonies, she is the sole protector of the human fleet as it flees the Cylon onslaught and makes its way to an elusive world called Earth… and salvation!

One thing that did change between the old and new series was the sophistication of the design. Whereas in the 1970’s version, the Galactica was a state of the art, modern warship with laser cannons and a full crew, the newer version was an older, outdated vessel with projectile cannons and flak guns that had been retired from active service. As the series opens, we see that the Galactica was being converted into a museum ship that was meant to commemorate the last war against the Cylons which had ended over twenty years ago. It’s crew was skeletal and its senior officers were also due for retirement.

However, all of that changed when the Cylons launched their surprise attack on the Colonies. Being an obsolete vessel which used outdated computers and had no wireless networks, the Galactica was the only ship that wasn’t crippled by the virus the Cylon’s used to disable the Colonial fleet. After hastily equipping themselves with ammunition and some equally outdated Vipers from their showroom, the Galactica was forced into service. But by this time, the war was effectively over, and the Captain and crew dedicated themselves to a new mission: to find the only other human colony in existence (Earth) and begin repopulating their species.

Despite her age, the Galactica could still surprise her enemies when she needed to. Unlike her more modern companions, including the Pegasus which she met in season two, she had a habit of getting out of some rather tight spots. You could say that in the new series, this ship was a metaphor for humanity; aging and endangered, but a survivor nonetheless!

Millennium Falcon:
Here she is, the centerpiece of this list! For what ship is more cool than the Millennium Falcon? I mean really! Sure, she’s not the biggest or the most heavily armed ship on this list, but she is the fastest, nimblest, and she’s definitely got the most character. In some ways, she was almost part of the cast of the original Star Wars series, and I’m sure everyone felt bad for her when she got scuffed up during that last battle in Return of the Jedi ;).

Officially, the Falcon is a modified Corellian transport. Corellia, the planet Han calls home, is renowned for producing good ships in addition to good spacers. They’re fast, sleek, and infinitely modifiable. It’s little wonder then why they are a favorite amongst smugglers. And Corellian spacers especially are known for being very monogamous and loyal when it comes to their ship selection.

Prior to joining the Rebellion, the Falcon was primarily used to smuggle spice from Kessel to other regions of the Galaxy, usually at the behest of Jabba the Hutt. In spite of its speed, the Falcon would occasionally get boarded by Imperial patrols. When this happened, Han and Chewi relied on a secret compartment to stash their goods. However, on one of his final runs, Han was boarded by an Imperial patrol and was forced to ditch his manifest.

Shortly thereafter, Han and Chewi joined the Rebellion and the role of the Falcon changed considerably. Now, it was involved in attack missions, the most notable of which were the assaults on the first and second Death Star. At other times, it continued to do what it did best – fly fast and elude Imperial ships!

Nostalgia for Infinity:
Here we have an interesting ship, which comes to us from the mind of Alastair Reynolds and the Revelation Space universe. Known as a “Lighthugger”, this class of vessel was one which could travel close to the speed of light thanks to its massive “Conjoiner Drives”. These engines, which were attached to the outsides of the ships, relied on a controlled singularity to generate the necessary inertia to push the ship as close to light speed as was physically possible for a vessel of its size.

The crews of these ships were known as “Ultranauts”, or Ultras for short. Typically, these were the kinds of cybernetically enhanced human beings who were capable of interfacing with the ship’s advanced machinery, prolonged space travel and withstanding the inertial stresses caused by near-light speed travel.

In the case of the Nostalgia, the ship was commanded by a Triumvir, three Captains who took turns commanding the ship while it was in deep space and the others were in reefersleep (i.e. cryogenic suspension). This included Ilia Volyova, Sajaki and Hegazi, three Ultras who had taken over after the Captain and ship had succumbed to what was known as the “Melding Plague”. This virus is a key element to the story of RS, being alien in origin and which infects and perverts nanotechnological matter.

In the course of running their various missions to and from the many worlds of the RS universe, the crew came into possession of a series of “Cache Weapons”, missiles and gun platforms which were apparently of Conjoiner design, and were officially known as Hell-class weapons.  As the series progressed, both the Nostalgia, its crew, and these weapons played an increasingly important role in defending the human race from the alien threat of the “Inhibitors” (see Planet Killers, The Inhibitors, for more detail).

Red Dwarf:
The eponymous spaceship from the BBC series, the Red Dwarf – otherwise known as the “giant red trashcan” – was a huge mining vessel measuring 10 km in length, 6.5 km in height, and 5 km in width. Built for mining and owned by the Jupiter Mining Corporation, the ship is immense, largely self-sufficient, and run by an AI named Holly. And for some reason, it has an asteroid embedded in its hull (this is never explained).

In the beginning of the series, a radiation leak killed the entire crew, except for the protagonist Dave Lister, a technician who was apparently in suspended animation at the time. In order to ensure his survival, Lister is kept in suspension by Holly until all the background radiation dissipates, a process which takes over three million years. As a result, Lister wakes up to find that he’s the last living human in existence. His only companions are the hologram of his former bunk-mate Rimmer, and a humanoid feline named Cat who evolved from Lister’s cat (Frankenstein) over three million years that he was asleep.

Over the course of the show, the crew encounters new planets, species and time distortions aboard the Red Dwarf, all the while trying to make their back to Earth. The largely self-sufficient ship takes care of their every need, though it has begun to run out of certain supplies after three million years (including Shake n Vac and all but one After Eight mint!).

Serenity:
I’ve spent quite a bit of time talking about Firefly as of late, but the list says cool ships so I don’t see how the Serenity can possibly be left off this list! As the centerpiece of the single-season series and the movie, the ship has a long story and a lot of character, much like her crew! Originally designed as a class of cargo freighter, the Firefly is apparently an older model of ship that is no longer in use with the Alliance but remains popular out on the rim.

All references to it in the early episodes indicate that the series is essentially obsolete, but due to their ruggedness, shelf-life and the presence of secret compartments, they remain a popular item amongst smugglers. Hmmm, echoes of the Millennium Falcon there. Nevertheless, as the series progresses, this reputation is illustrated in how Mal and the crew are able to stow illegal goods and how Kaylee is able to keep the ship running under tight conditions with all kinds of improvised repairs. And despite the fact that it is no longer being constructed, most of its parts are still available and easily attainable on the open and black market.

Much like all ships in the Firefly/Serenity universe, the Firefly is apparently a sub-light vessel, incapable of traveling faster than the speed of light. Though unarmed, it is fast and maneuverable in both space and planetary atmospheres. This is made possible by the addition of two external multi-directional thrusters which allow for takeoff, landing, and the occasional crazy Ivan (which the crew pulled in the pilot episode). It also boasts two shuttle pods, which can be used as escape vessels or as secondary transports. Inara, the Companion crewwoman, uses one such pod as her quarters and transport for personal away missions.

The ship also has its own medbay and crew quarters, which is another feature that makes it popular amongst spacers. In fact, the availability of a private room was intrinsic in Mal’s offer to “recruit” Jayne Cobb from another gang, which was illustrated in a flashback sequence during the episode “Out of Gas”. There was even room enough to accommodate River and Simon and Book, which would indicate that the ship contains eight bunks in total. A communal dining area and food processors also see to their needs while not sleeping, gun-slinging, or generally doing something illegal!

USS Sulaco:
After barely surviving her first encounter with the xenomorph in Alien, Ellen Ripley and a crew of Colonial Marines returned to LV-426 in Aliens to settle the score! The ship that brought them there was none other than the USS Sulaco – a big, bad, military vessel boasting big-ass guns and enough Marine firepower to level an entire colony. Much like the Nostromo, the Sulaco is a reference to the work of Joseph Conrad, writer of Heart of Darkness (significant? Oh, I think so!).

Apparently, the Sulaco is a Conestoga-class warship designed for ferrying Marines to and from conflict areas in the future. While it was only carrying one platoon of Marines and two dropships in the second movie, this class of ship is capable of carrying 20,000 tons of cargo, eight UD4L Cheyenne-class dropships and a crew of 90 personnel (according to other franchise reference material). Hmm, too bad they didn’t pack the Sulaco to capacity, otherwise Ripley would have never had to take matters into her own hands to kill the Queen Alien!

Much like everything else in the Alien franchise, the Sulaco and all other Conestoga-class vessels are built by the Weyland-Yutani corporation, military division. Clearly, their purpose is to enforce the law, hunt down (and capture) xenomorphs, and maintain the peace aboard its many, many colonies. All part of their commitment to “Building Better Worlds” I guess 😉

White Star:
My personal favorite of this list, the coolest and most badass ship to come from the Babylon 5 universe! Fast, small, and boasting incredible firepower, the White Star was the workhorse of the Shadow War, Sheridan’s campaign to liberate Earth, and the early military campaigns of the Interstellar Alliance. In a lot of ways, it is much like the Defiant from the DS9 universe… I do believe they stole the idea from Straczynski!

As a collaboration between the Mimbari and the Vorlons, the White Star ships were partially based on organic technology. This meant that the ship was essentially alive and could heal itself when damaged. In addition, its organic armor was capable of deflecting energy, giving it a sort of shielding which could protect it from anything other than a physical impact.

The ship’s main weapons consisted of pulse cannons and a single beam cannon mounted in the nose. This gave it the ability to pepper targets with rapid fire shots while conducting high-speed maneuvers, and slicing them with focused bursts while on an attack vector.  All of this came in handy when dealing with Shadow vessels, which are notoriously hard to kill! It also proved useful when up against larger, heavier ships like Earth Force cruisers, Drakh vessels, and anything else the known universe could throw at them.

From the initial prototype, the Mimbari would go on to construct thousands of White Star-class vessels which were crewed by the Rangers and members of the Religious Caste. After the formation of the Alliance, Sheridan proposed the creation of a heavier version which culminated in the design of two White Star Destroyers, the Victory and Excalibur. This latter ship was the centerpiece of the spinoff series, Crusade.

Final Thoughts:
Well, that was fun! No final thoughts today, as I really have none to offer. I just really like cool ships! And much like most toys for grown ups, they are made cool by the fact that they are used for some fun purposes – like smuggling, fighting or exploration – and generally boast one or more of the following factors: speed, firepower, special abilities, visual appeal, and maybe some secret compartments. Any or all of these will do, thank you very much. Until next time!