Aliens: Colonial Marines

As a big fan of the Alien franchise and someone who’s enjoyed just about every AVP game there is, I can honestly say that I am eagerly awaiting the release of this game! For years now, gamers have been getting a taste of combat with xenomorphs and hunters thanks to the AVP franchise, but this promises to be purer in nature.

In short, you’re a human being hunting the most dangerous creature in the universe, no fuss, no muss. And Pulse Guns, Smartguns, Flame Throwers and grenades are your weapons, hopefully with a little assistance from some M577 APC’s, a few UD-4L Cheyenne Dropships and maybe even some of them big power loaders!

Another aspect of the Aliens experience which this game appears to be improving on is the squad combat feature. Whereas in all the previous incarnations of AVP, you were forced to play solo for the vast majority of the game, this time around there appears to be better AIs and group play at work.

This is good seeing as how Colonial Marines are not meant to fight alone, and the explanations for how and why you kept finding yourself fighting solo in the games got pretty tiresome after awhile!

According to Steam, the game is set for release in February of 2013. Just a few months away, and in the meantime, enjoy the preview! I think you’ll agree, it’s pretty cinematic in nature.

Alien Versus Predator (2010 game)

Welcome all to my first video game review! It took me awhile to figure out which I’d start with, but after some thought, I figured AVP – the 2010 game – would be as good a place as any. And given the recent release of Prometheus, I thought it would also be appropriate, not the least of which was because some of that movie’s content ruled out certain aspects of this game.

But mainly I’ve decided to review it because it was very cool. The game play, the graphics, and the storyline were all consistent with some of the best traditions of the Alien versus Predator franchise. And of course, there were plenty of weaknesses too, which were also consistent with the AVP game series. And above all, it was a fun play, assuming you can get it to work. No offense to the makers, but this game required a beast of a machine to run at a decent resolution and with all the bells and whistles!

Oh yes, I should also mentioned that this is a Steam game, meaning it’s uploaded and played through the Steam interface and is networked to the site during game play. As such, players get to unlock achievements and gain points for completing various levels, beating difficulty settings, and accomplishing assorted tasks. Now that’s all covered, onto the game’s story!

Storyline:
The plot of the game involves three intertwining plot threads which come together in a grand climax once all three campaigns are played. The first involves the perspective of the Colonial Marines, which have been dispatched to the planet to deal with a Xenomorph outbreak.

As usual, they are enforcing Weyland Yutani company policy, which as usual involves rescuing a research outpost which has been conducting Xenomorph research. Once in orbit, the Marine ship is attacked by an unidentified alien ship which blows it apart and sends its drop ship tumbling towards the surface.

The Marine campaign begins shortly after the dropship forced to crash land on the planet. The gamer then wakes up on a stretcher in the cargo bay, the others having left you behind to go off and deal with the problem. This necessitates that you find your way to them and begin reinforcing them. For the most part, this involves fighting xenos on your own, but here and there, you get to shoot it out with some backup. Of course, they usually die in the process…

Things change when your team leader, Tequila, is captured and you have to go and rescue her. At this point, you are being directed by an android who is deep within the facility and reveals what’s being going on there. And of course, this leads to an eventual confrontation with a Predator (aka. “Hunter”), which just happens to be one of the most challenging parts of the game. But of course, confrontations with a Queen and Praetors (queens that have not fully matured) are also pretty tough. Once that is done, you work your way to Tequila who has been placed inside a cocooning room, a la Aliens, and who is already infected.

Once you save Tequila, you and she work your way to the android helper and the medical facility where the outbreak took place. Here, she explains that the experiment went wrong (as always) and begins a procedure to remove the parasite from Tequila’s stomach. This is interrupted when another android, who has been programmed with the mind of Mr. Weyland (played by Lance Henriksen), cuts off the power to the lab. You are therefore forced to put Tequila into cryo-stasis to keep her safe and alive until help arrives.

Your next mission is to find your way to the Weyland droid and find the tracker he has so you can summon a new dropship to you. He is currently hiding in an underground temple which WY have been excavating. The temple, like just about everything else on the planet, is of Hunter construction and its hundreds of thousands of years old. And of course, they came upon preserved specimens of Xenomorph eggs, which prompted them to begin hatching them. Once you defeat the Weyland droid and grab a hold of the transmitter, the dropship arrives and carries you and Tequila to safety in orbit.

But of course, there’s a double-cross. It seems that the personnel aboard the dropship are taking their orders from another of the Weyland droids. They signal that they have a live Xenomorph specimen (in her) and also the emergency transmitter, which just happens to contain all of Weyland’s research. The key bit of information, which he uncovered from his extensive research inside the underground temple, is the location of the Xenomorph homeworld!

Onto the Alien campaign where things take place from a single Xenomorph that has been bred inside the WY facility. This campaign, as noted, overlaps with the Marine (and later Hunter) campaigns, and involves the Xenomorph’s mission to escape the facility and begin breeding. The first step is to escape confinement from the medical bay and set the others free.

Once this is done, you work your way through the facilities sewers, taking down all personnel you see and attaching “Facehuggers” to them. All the while, the Queen directs you via pheromones, which act as a sort of telepathy, to help her establish a hive on the planet’s Refinery. Here she rests, until the arrival of the Marines causes things to come to a head.

From this point onward, your job is to fight and kill the Marines while simultaneously taking out the facilities systems. After that’s done, you work your way into the temple complex where Hunters show up to intercept you. After killing them, you are forced to battle an Elite Hunter until he’s weak enough to be subdued and then infected by a Facehugger. This gives rise to the hybrid Hunter-Xenomorph (aka. Predalien) that is central to the Hunter campaign.

However, things go awry when the Refinery is destroyed and the Queen is trapped inside. This event, which is part of the Marine campaign, causes the Xenomorph to be stunned and captured. It is taken back to the Marine vessel, where it then escapes and sets up a new hive, becoming the new Queen!

And thus the Predator campaign begins, with the arrival of the Hunter ship and its destruction of the Marine vessel. As an Elite Hunter you are then deployed to the planet to begin hunting the Marines, as punishment for desecrating their temple site, and killing any Xenomorphs that have escaped. You are also responsible for locating any dead Hunters and retrieving their trophies, as well as collecting weapons and sacred artifacts.

Your missions then involve infiltrating the Marines bases, disabling their systems, and releasing the xenomorphs. You then find yourself following the “Rookie” Marines path, which leads to the sacred temple where you are forced to battle Praetorians. Moving inside to the underground temple, you come upon the Weyland Yutani party and its compliment of combat androids. After destroying them and retrieving the last Hunter artifacts, you are forced to do battle with the hybrid Predalien.

Once this is done, you are ordered to set the temple to self-destruct, in order to cleanse the taint of the human’s presence and ensure that none of the secret’s within ever fall into their hands again. However, unbeknownst to you, WY has already retreived the vital inro about the xenomorph’s homeworld. Once you return to your ship. the same info is shared from the sacred Hunter mask which you retrieved from the planet below. Apparently, this information has been lost to the Hunters, who have been breeding Xenomorph’s in captivity for training and now seek to contain them, lest someone else (i.e. the human race) try to breed them as a weapon.

Hence, all three storylines come together and point in one direction: the Xenomorph homeworld, where the next chapter is sure to take place!

Good Points:
This game’s positive aspects should be obvious to anyone. As an AVP game, the game play is automatically very fun and intense. This applies to the Marine campaign, with its assortment of Pulse Rifles, Incinerators and Smartguns, though I honestly didn’t care much for the hand guns, shotguns and sniper rifles. Those weapons just seemed clunky and kind of primitive, given the time period in which everything is happening.

And of course, the Predator campaign was pretty damn awesome, given the claws and plasmacasters. The way the equipment was updated to be a little more limiting in terms of energy requirements was also a nice touch, since in AVP2 the Predator’s arsenal was a little too easy to maintain and hence pretty overwhelming. However, the new limitations they put on available weapons was something I did not like. Aside from your claws and plasma gun, all you get is the disc and the combistick. What happened to the net guns and claw launchers?

But what really impressed me was the Xenomorph campaign, where your cheif weapons are your claws, tail, and sheer mobility. You can climb walls, jump from surface to surface, and sneak attack like nobody’s business! You can also facebite with your little mouth, which is pretty damn gory and awesome! The way you can retrain people to put a Facehugger on them also adds to the overall level of detail and coolness of this aspect.

On top of it all, the feel of the game is spot on. When dealing with AVP, one immediately expects a level of intensity and intrigue which can only come from dealing with scary Xenomorphs and deadly Hunters! As the Marine, you constantly have the feeling of vulnerability and impending doom. And in the end, the only way to win is to stay mobile and be conservative with your ammo supply. As the Hunter, stealth and patience are your ally. If you engage too quickly or easily, you will be discovered and overwhelmed by superior numbers of Marines or Xenomorphs. And as the Xenomorph, the ability to move hide, move quickly, and use the surrounding environment to your advantage is the key to success. This balance of abilities and weaknesses is key to making the gaming experience feel faithful to the franchise and as realistic as possible.

Bad Points:
But alas, there are some weaknesses. The first is the most obvious, and one I mentioned already. This game has some pretty cool graphics and game play features, such as the blurring effect which you can turn off and on. With it active, you experience blurring whenever you turn fast. This adds to the overall suspense and intensity of the game and makes it that much harder. But this, like everything else in this game, requires you have a fast machine with a good graphics card. Otherwise, expect things to be slow, choppy, and look pretty grainy!

Second, there’s the rather tired duty of the storyline where reasons have to keep being given for why you are on your own as the Marine. With the Hunter, it’s obvious why you’re fighting solo. That’s simply the way they fight, every Hunter in his own domain stalking and killing his prey and taking trophies. But for the Marines, the standard deployment tactic is by squad, coordinated and covering each others’ back. The fact that you’re constantly alone as a Marine just doesn’t make sense.

Sure, in previous versions, when the game just wasn’t sophisticated enough, this was understandable. A single person, first-person-shooter was simply the best they could do with what resources and money they had available. But now? With the kinds of AI’s and sophistication the latest games boast, there really isn’t much of a reason for making the majority of the Marine campaign single person FPS . That, and the constant reasons for why you’re on your own (i.e. the rest of the squad got killed, the last dropship got shot down, the door slammed shut and separated you from them) just gets annoying after awhile.

And lastly, there is the storyline which is a bit confusing. The part about scientists in a WY facility breeding Xenomorphs, that’s perfectly understandable. In fact, that’s the setup of every single AVP story: the evil corporate goons breed Xenos, they get loose, the Marines go in to clean up, they find Hunters there doing the same thing, and everything devolves into a three way fight.  But why are they breeding Xenos if the purpose of the colony was to uncover ancient Hunter ruins? Kind of seems like the traditional plot was laid on top of this other one in order ensure that all the plot elements are there.

Prometheus’ Plot Changes (Spoiler Alert!):
In the end, the purpose of this game was to bring all sides together so they could learn the location of the Xenomorph homeworld. That way, something that was never revealed in the original franchise was now being previewed, the gamer being left with the distinct impression that it would serve as the backdrop for the next game. Unfortunately, the movie Prometheus ruled this out by saying that the Xenos were a “Engineer” (aka. Space Jockey) bioweapon. If they are in fact weapons this race engineered, then they don’t have a homeworld.

Granted, this can be explained away by simply saying that the Engineers set up a “colony” for the Xenos, an entire world that was set aside for keeping them and breeding them in isolation. Since the retreat of the Engineers, this colony could have since evolved to become a festering hive of Xenos, with multiple Queens battling for supremacy and conflict giving rise to new and frightening sub-species. That could work, and it could be downright interesting.

And hey, if there is to be no sequel to this latest AVP game, someone will probably do some fan fic dealing with it. Who knows, it might even be me. I’m a fan, I can kinda write! Pay me to do it!

The Predator Franchise (cont’d)

The Predator Franchise (cont’d)

Hey all. It’s been awhile since I opened this topic and I’ve been a bit negligent. But that’s what happens when you get on a tangent with me. You go far and wide and somehow, maybe, you accidentally find your way back to the point… what was I saying?

Oh, yeah! So getting back to the Predator universe, we left off last time with a recap of the first movie and what it was all about. Today, I’d like to tackle its sequel and the basis for the eventual crossover between the Predator and Alien franchises. In short, today it’s Predator 2!

Plot Synopsis:
The movie opens on a thermal image of a new jungle, the concrete jungle of LA to be specific. It is the not-too-distant future of 1997, where terrible summer heat and an escalating turf war between the Colombian and Jamaican cartels are threatening to tear the city apart.

Cut to a gun fight in progress, where police have cordoned off a Scorpion (Colombian cartel) compound and are taking casualties. Luckily, Lt. Mike Harringan (Danny Glover) arrives on scene and begins to coordinate things with his partners, Danny (Rubén Blades) and Leona (Maria Conchita Alonso). After some daring driving moves, he ensures that some wounded officers are finally able to get the help they need. Then he blows five Scorpion thugs away single-handedly!

However, the other five members of the gang manage to get into their hideout in the midst of the confusion and begin strapping on some heavy artillery. After grabbing all they can and coking up, something happens… the skylight above them breaks, glass rains down on their heads, and something wicked their way comes…

The police raid the building to find all but one man eviscerated. Harrington pursues the remaining one to the roof where he corners the last man, who loses it when he sees an apparition and begins shooting. Harrington shoots him down, sees the same apparition, and reasons that the heat is causing him to lose his mind.

They are in complete confusion about what happened inside the building though. The sliced bodies and the fact that one is hanging naked upside down from the ceiling just don’t seem to add up. Unfortunately, their investigation ends when the Commissioner shows up and tells them some special team is looking over it and to pull back. They naturally fight and exchange the usual, “you’re insubordinate”, “you’re a pencil-pusher” talk, and things move on…

Back at the station, we get some comic relief as the new guy, Det. Lambert (played by Bill Paxton), shows up and cracks wise and Harrington gives him the pep talk about sticking together. He then gets called into the Captains office where he’s given the usual talk about how they’re in a war and how they have to cooperate with the some federal task force that is coming in. Their boss introduces himself, who goes by the name of Special Agent Peter Keyes (played by Gary Busey).

And of course, its not long before the mystery man strikes again. This time, its at the Scorpion boss’ lair where an attack squad of Jamaicans breaks in and begins sacrificing him Voodoo style. As soon as the knife in his heart, they begin to drop when an apparition begins moving through them and taking them out one by one. The police show up, and of course are ordered to hang back and let the feds deal with it. Harrington naturally disobeys…

They break in to find the place covered in blood and broken glass, and a naked Colombian woman who keeps saying “the devil came for them”. Shortly thereafter, Keyes and the feds show up and tell Harrington to get lost. They take over the scene and ferry the woman away without incident. Harrington has Lambert tail them, but they lose him in the meat packing district.

Meanwhile, Harrington tells Danny to hang back and wait for the feds to leave the scene. But Danny has plans of his own, which include retrieving the strange blade he saw stuck in the wall from earlier. Having grown tired of waiting, Danny goes in ahead, and is caught when the Predator reveals himself. Seems he had the same idea, returning to the scene to retrieve his lost weapon. Danny dies…

His autopsy revealed the COD was a blade inserted directly into his heart. The coroner also does a test on the retrieved blade and reveals that it is composed of a completely unknown metal. And last, but not least, they notice that it is covered in cattle blood and steroids, indicating that its owner was recently in a slaughter house. Interesting…

Meanwhile, Harrington decides its time to reach out to the enemy of his enemy. He meets with Jamaican kingpin King Willy to discuss their mutual problem. However, King Willy proves to be of little help since he thinks their enemy comes to them from the spirit world to wreak death on them. Harrington leaves, and the Predator arrives to confront Willy. He falls quickly, and the Predator carries his disembodied head back to his lair to polish the skull and mount it on its wall.

The third attack comes on a subway when Lambert and Leona get caught up in an attempted robbery. The lights go out on the tram and the Predator enters, taking down everyone who was armed but leaving the civvies alone. Lambert tells Leona to lead the passengers to safety while he covers them, and he soon falls…

Leona returns to the cart as soon as the civvies are away and is attacked herself. However, the Predator leaves her be as soon as he realizes she is pregnant. Harrington arrives on the scene and begins to notice a pattern. He runs from the train and pursues the mystery man, a chase which takes him all the way to the meat packing district.

Harrington loses his quarry when his car is sideswiped by a truck. His semi-unconscious body is dragged into a portable command center where Keyes and his people are waiting. Finally, Harrington is given the answers he desires. It seems Keyes was talking literally when he said “You don’t know what you’re dealing with!”

A precis follows, where they explain how they’ve been tracking the alien ever since he showed up. It seems the first encounter in Central America (involving Arny and his commandos) prompted a great deal of interest from the feds. And thanks to Arny’s debreifing, they learned a lot from that encounter and have been waiting for another one ever since.

Ever since they realized that he comes to the slaughterhouse to feed between hunts, they’ve been lying in wait. Tonight is the night they close in! Naturally, they have a plan to capture it, involving insulated suits, UV lights, and liquid nitrogen guns. By blocking out their heat, they will be invisible to the Predator’s IR vision and able to freeze him intact.

However, the plan goes horribly wrong when the Predator realizes he’s being stalked and begins cycling through different vision modes. Selecting UV mode, he zeroes in on their lights and begins to kill them with ease. Harrington escapes from the unit, grabs some heavy artillery from his trunk, and proceeds inside. After an intense firefight, Harrington manages to corner it and knocks it flat with several blasts from his shotgun.

He begins inspecting the body, and delivers the first half of the signature line. “You’re one ugly mother – ” However, the Predator wakes up and finishes it for him. They continue to fight, Keyes jumps in the middle (seems he survived the initial attack) and then is sliced in half by the Predator’s throwing disc.  It then begins beating a retreat, and Harrington follows.

After a confrontation on the roof, Harrington and the Predator end up hanging over the edge of the building. The Predator decides he’s facing capture and sets his self-destruct sequence. Harrington narrowly grabs his disc and cuts the Predator’s arm off, terminating the sequence. The Predator falls and begins retreating again with Harrington in pursuit.

This chase eventually leads Harrington into the underground space beneath an apartment block. He falls into darkness, and lands on what is clearly their mothership. Proceeding inside, he sees the Predator’s trophy case, resplendent with different skulls. He’s almost killed when the Predator surprise attacks him, but manages to defend himself long enough to deliver the death blow with the Predator’s own disc.

Standing over the dead body, he is somewhat startled when another targeting laser appears on his face. Many, many Predators emerge from the mist to uncloak and carry their dead friend away. The lead Predator tosses him a musket from 1750 and says “take it”. Must be the prize… The ship begins its take off sequence, and Harrington jumps off the back just in time to be caked in dust. He walks outside, following a burning trail, where Keyes second (played by Adam Baldwin) tells him they “were so close!”. Toting his musket, he smugly proclaims “You’ll get another chance…”

Final Thoughts:
Relative to the first movie, this one garnered a rather mixed reception. Critics generally liked Danny Glover’s portrayal of a bewildered inner-city cop, and approved of him as the choice for the hero. While the role retained a hell of a lot of elements from his recurring character from Lethal Weapon, he brought just enough anger and borderline crazy behavior to the role to distinguish them and make it work. However, critics were divided over the plot and whether it was a cliche-riddled mess or a fun addition to the franchise.

Personally, I find this movie to be a nostalgic guilty pleasure, even more so than the first. As such, it’s hard for me to point out what wasn’t so good about it. But even I am willing to admit that the cliches ran deep, and that the story was full of some rather implausible twists. For example, why did Danny Glover chase the Predator all the way back to its ship? Why not call in some back up after the encounter at the slaughterhouse?

What’s more, this necessitated that they find a way to make it possible for an aging cop to beat a seven foot killing machine. Remember how the last one beat the crap out of Arny in the first one, and only managed to win by catching it in a trap? Yet this time around, Glover manages to kill one in single combat through sheer luck and determination. And it really wasn’t believable, in fact it felt totally contrived.

Aside from that, I actually liked this movie. For one, they managed to develop the whole aspect of the Predator and it’s methods. As with the first movie, the Predator began by familiarizing itself with the field of engagement, scoping out its targets, and then eliminating them one by one. It was only at the end that he chose to go up against the top carnivore in single combat.

What’s more, the scene where they showed the Predator’s trophy case was also inspired, and provided the impetus for the later crossover with Alien. By displaying such a diverse array of skulls, which included the xenomorph, the Predator was at last established as a truly interstellar hunter.

And last, the setting of the story was actually quite fitting. Whereas the first fight took place in a literal jungle, this time around, they chose a metaphorical jungle of concrete and steel. And the near-future prediction of an LA torn apart by gang violence was quite accurate from a 1990 perspective, and I felt they pulled it off quite well. Even the terrible summer heat was a fitting metaphor for the mounting violence and chaos.

Well that’s about it for the Predator movies. To this day, I wonder why they didn’t make a third, but the fact that this particular movie didn’t do so well might be a possible answer. From here on out, the franchise would become married to Alien and in the form of AVP, which consisted entirely of comics, novelizations and video games until the studios decided it was time for a full-length film.

And frankly, the less said about those movies the better! I mean really, why the hell would you an AVP movie and set it in the modern world? The whole premise of AVP was that it took place in the future when humanity had all those cool gadgets, like Smartguns, Pulse Rifles and Drop Ships. Otherwise, humanity didn’t stand a chance against both acid-blooded xenomorphs and plasma-casting invisible Hunters! And the whole Ancient Astronomers concept of how the Hunters built all the temples on Earth, that was just plain insulting…

Ah well, at least the video games were cool. And I will be dealing with those soon enough. Stay tuned, the Predator franchise has not yet begun to be reviewed!

Predator 2:
Entertainment Value: 7/10
Plot: 7.5/10
Direction: 7/10
Total: 7/10