Giant Robots (vol. 3)

As Smith said that ambiguous sequel known as Matrix: Reloaded, “More!” And what better way to start this latest list off than with an example from that franchise…

APU:

Concept by davpea1 at deviantArt

Starting off today’s list is the Armored Personnel Unit (or APU) from the Matrix trilogy. Making it’s first appearance in Matrix: Reloaded, it’s real c0ntribution came in Revolutions when every single unit in existence was used in the defense of Zion.

Hydraulically operated, the APU was run by a single operator who sat in a central cage and operated everything through a series of hand controls and leg straps, much like the Cargo Loader from Aliens.

It’s weaponry consisted of two 30mm cannons which are mounted on the arms. Loading these weapons required the assistance of an ammo carrier who would feed the ammo boxes into the back with the assistance of the APU’s crane. Due to its flexible reach, a single APU could defend itself from multiple Sentries without much difficulty.

During the battle for Zion, some 350 APU’s took part in the defense. Unfortunately, they faced overwhelming odds and all were lost. Though some were still functional even after their pilots died, their systems were rendered inoperative after the Hammer arrived on scene and detonated its EMP device.

Arm Slave:
https://i0.wp.com/ih2.redbubble.net/image.10793093.2886/flat,550x550,075,f.u1.jpgThis next example comes once again from the manga and anime world of Full Metal Panic. Officially, the name “Arm Slave” is short for Armored Mobile Master-Slave System, referring to their coordinated unidirectional control system. Basically, this means that a single pilot would be controlling multiple suits, either from inside a command mecha or from a remote location.

Built by the US in the fictional FMP universe, these powered suits went on to become the mainstay in every western army, giving new meaning to the term “mechanized infantry”. However, these mecha were featured chiefly as the weapons of Amalgam and Mithril, organizations to whom the main characters were members.

In the course of the story, every state produced its own variations of the Arm Slave and the design went through several generations. Beginning as smaller variants powered by internal combustion engines, the later models would feature cold fusion reactors and electroactive polymer muscles, making them faster, more mobile, and capable of much better performance. In terms of weapons, the Arm Slave is limited only to what it can carry, making many different configurations possible.

These include, but are not limited to, two 12.7 mm chain guns, two XM18 wire guns, a single 40, 57, or 70 mm smooth-bore cannon, a single missile launcher, or hand to hand weapons such as the M1108 anti-tank dagger or the GRAW-2 Monomolecular cutter. And given its raw power and strength, it can also attack with its bare hands and just bash things to death. Good to have options!

AT-ST:
The other famous walker from the original Star Wars universe! Designated as the All Terrain Scout Transport, the AT-ST was a bipedal walker that was created by the Republic for use in the Clone Wars, but saw more extensive service with the Empire during the Galactic Civil War.

Appearing in both Empire and Jedi, the scout walker was basically the reconnaissance version of the AT-AT, often serving in a support capacity during major assaults. However, in situations where the terrain was more dense and difficulty to navigate, as was the case with Endor, the AT-ST was considered more favorable. Hence why the Imperial garrison chose to deploy several in the field while keeping their AT-AT closer to the shield generator station itself.

In terms of armaments, the AT-ST carried a twin-blaster cannon on the front of its module, along with a light twin blaster and a concussion grenade launcher mounted one either side. While relatively fast and able to negotiate Endor’s heavily wooded terrain, its bipedal configuration and relatively thin armor made it vulnerable to the Ewok’s log traps.

Two were destroyed in this way, while another was commandeered by Chewi and two Ewoks and used to destroy a fourth. Without any walker remaining to provide cover, the garrison was quickly routed and all their speeders destroyed. Not a very good record of service, being beaten by furry wooded creatures and their flying logs!

Dreadnought:

Concept by garr0t at deviantArt

Back to the good ol’ universe of Warhammer 40k with another installment! And this time around, boy did we bring out the heavy hitters! Here we have the Dreadnought, a heavy cybernetic mecha that is similar in concept to the Dragoon and Immortal from Starcraft.

Basically, whenever a Space Marine is mortally wounded in combat, they can have their remains transferred into one of these behemoths so they can keep on fighting. Entombed within the unit ceramite skin, the pilot controls the Dreadnought through a series of neural links from a command “sarcophagus”.

As a heavy mech, the Dreadnought’s primary function is that of infantry support. Its weaponry can take many different configurations, but often involves laser or gatling cannons mounted in the arms, missile launchers embedded in the shoulders, and additional launchers or cannons mounted over the head. Smaller weapons are generally mounted under the upper body for point-defense against lighter infantry as well.

Enhanced Powered Armor:
Enhanced_Powered_ArmorThis next example comes from the F.E.A.R. gaming universe. Known as EPA’s, these bad boys are the latest generation of powered armor to come from this universe and are by far the biggest and baddest of the bunch!

Much like its predecessor, the Elite Powered Armor, the Enhanced was designed for combat against both infantry and vehicles. For these purposes, it is armed with two GAU-19/A heavy rotary machine guns, one on each arm. In addition, it has three sets of rocket launchers, mounted in the shoulders and above the right arm, that launch homing missiles.

For strictly defense and maintenance purposes, the EPA also has an automatic repair system which activates when the unit is heavily damaged and a new shielding system. Although it does not have the ability to engage in melee attacks with its hands, it is still capable of generating powerful stomp attacks with its feet that send powerful shockwaves in all directions. Because of their power and obvious expense, these units are rarely encountered in the game, and only ever at the end of a level.

Gun X Sword:
Gun-X-SwordBack to the world of anime, this time for a robot that puts the swash in swashbuckling! Officially known as “Dann of Thursday”, this mecha comes from the anime of the same name and was the personal powered armor of Van, the show’s main protagonist.

Built to resemble its user, who is also tall and lanky, this mecha is unique amongst its peers in that it has no ranged weapons. All its capabilities revolve around its central blade, which while in compact form, causes the mech to resemble a giant sword. When in humanoid form, this blade can be wielded as a single sword, or broken down for use as two.

In additi0n, Dann has also has an electromagnetic shield which protects it from ranged attacks. This allows van to close ranks with enemy mechs and eviscerate them with his blades. But by far, the Dann’s greatest feature is its ability to heal its pilot once they enter the cockpit. Pretty handy when you need to recover from some wounds, or just shrug off a hangover!

Iron Giant:
iron_giantThere’s something to be said about a gentle giant, even if he is 40 feet tall and made out of solid metal. Taken from the 1999 Disney movie of the same name, the Iron Giant is distinguished amongst its peers here in that it is not only an alien machine, but a sentient one. As such, it is as much at home on a list of AI’s as it is giant robots.

Apparently, this robot was meant for first contact purposes, possessing the ability to learn and boasting some rather impressive defensive protocols. When activated, these weapons are capable of evaporating tanks, aircraft and entire platoons of infantry. However, as was demonstrated, these only become active when the robot is threatened, or he becomes angry.

And few things make an Iron Giant more angry than threatening his best friend in the world, which in this case was the little boy Hogarth Hughes. In addition to seeing past his massive metal frame, Hogarth taught him how to understand English and acted as his guide to the confusing world of humans.

Above all, the Iron Giant demonstrated a tremendous capacity for emotion. Aside from anger, he also demonstrated love, attachment and empathy. This last aspect was demonstrated when he chose to sacrifice himself rather than bring destruction down on the town of Rockwell (obvious allusion to Roswell). Having learnt that a nuclear missile was heading for him, he chose to fly away to intercept it rather than let it destroy everything and everyone around him. So sad when gentle giants are misunderstood!

Nova (Black Hawk):

"Blackhawk 1st test run" by pinksniperiii
“Blackhawk 1st test run” by pinksniperiii

Back to Battltech, once again for an Omnimech that is the workhorse of the Clans that employ it. Known as the Nova by its inventors, it also bears the name of Black Hawk by the Inner Sphere who captured one and began producing their own variants of it.

Designed initially for infantry support, the Nova was unique in that it was built with hardpoints which allowed infantry soldiers to easily mount and dismount. As such, the Nova could function as a mech and a sort of battle taxi, ferrying infantry into battle alongside it.

In terms of armaments, the Nova was again unique in that it could be armed exclusively with energy weapons, 12 of them to be exact. However, in other configurations, it could be outfitted with machine guns, autocannons, gauss rifles, or even a sword. These would be mounted almost entirely on its arms, but also in two large clusters around the head.

Unfortunately, production of this model soon ceased after a unit was captured by Inner Sphere forces and duplicates fashioned. Believing that their mech design had been compromised, the Clans began to focus on other models to serve as their omnimechs of choice.

Sentinels:
This example is kind of obvious, surprised I didn’t think of it sooner. While I was never much of a fan of the comics, I did see a few episodes of the animated show, and these things certainly made an appearance! As a potential shout out, they were also featured in the movie X-Men: The Last Stand, appearing in the Danger Room as a simulation.

In the comic books and animated series, however, these massive robots made several appearances and were quite important to the overall story. Designed for hunting mutants, the Sentinels went through several different models. However, the most common were three stories tall, capable of flight, employed energy weapons, and had advanced sensors which could detect mutants.

In addition, their programming ran from the semi-intelligent, involving advanced tactical thinking and decision-making skills, to the fully self-aware. But of course, these were few in number, usually designed for the sole purpose of commanding other Sentinels (such as the Master Mold). Many Sentinels were designed to be capable of learning from their engagements, adjusting strategies to deal with mutants of varying ability.

Often serving as the antagonists in the X-Men universe, these robots were nothing if not a prime example of terrifying gigantism! Can’t believe I didn’t think of them sooner!

VF-0 Pheonix:
And last, but certainly not least, we return to the Macross universe for another example of an over-sized mecha! In this case, we have what’s known as a variable fighter, which is basically a mecha that is capable of transforming from an aircraft to a humanoid form.

As part of Earth’s plan to counter a Zentraedi invasion, the Pheonix was a merger of fighter designs with Overtechnology. Composed of titanium/carbon composite, space metal alloy and SWAG energy converting armor, this mecha is capable of operating in space, upper atmospheres, lower atmospheres and even underwater. It’s clipped wing air design also ensures a great deal of maneuverability when in flight mode.

In terms of armaments, the Pheonix prefers energy weapons to autocannons due to a lack of internal storage space. As a result, it comes equipped with either one VF-0A/D or two VF-0S fixed Mauler laser cannons, and multiple micro-missile launchers mounted in the shoulders and chest. In flight mode, it is also capable of carrying a GPU-9 35 mm gatling gun pod and up to twelve air to air or air to ground missiles or guided munitions.

The Pheonix also comes with the added feature of being able to carry reactive armor for added protection. In fighter mode, it has two seats, one for the pilot and one for a radar engineer, similar to the F-14 Tomcat. And like most variable fighters, it can also deploy in GERWALK mode (or Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint ), a sort of half-fighter, half humanoid configuration which allows for ground assaults and quick take off.

More Plot Holes and Oversights!

Round two! Having done a few more reviews, I’ve come to find new instances where plot muck-ups and weak writing made a movie glaringly bad, or just brought down an otherwise good effort. Here’s what I got this time:

Transformers:
Yeah, I’ve come to decide that Michael Bay is my least favorite director of all time. Not only is he responsible for creating crappy movies that are all form, no substance. He’s also guilty of completely objectifying women, reducing people to caricatures that are annoying and often racist, and just generally insulting our intelligence. And when it comes to his style, the Transformers trilogy stands out as a perfect example. In addition to being racist, sexist and low-brow, it was also full of plot holes. Here are some of the biggest that I could find:

1. Megatron’s Dead… Sort of:
Remember in movie one where Megatron was destroyed, and how they dropped his body into the Laurentian Abyss where the pressure and heat would make it impossible for him to be rescued or resurrected? Well in movie two, Bay disregarded all of that in order to bring the chief villain back. Basically, a couple bad guys swim down there, plug his body with a fragment of the All Spark, and he flies out. Here’s a thought: if you’re planning on making sequels, don’t write yourself into a corner by killing off the lead bad guy and making it impossible to bring him back!

2. Continuity Error:
This hole actually runs through all three, so you might say its more like a plot tunnel. In movie one, we are told that Megatron came to Earth in the 1930’s seeking the All Spark and then got frozen in the Arctic. It wasn’t until almost 70’s years later, in 2007 when the first film is taking place, that the Autobots and Decepticons came to Earth seeking the same thing. So… no other Transformers were on Earth between the 1930’s and 2007, right?

But then, in movie three, we’re told that the Ark crashed on the Moon in the early 1960’s, thus prompting the Space Race, and immediately thereafter, people and governments began collaborating with the Decepticons. They did this mainly by putting a stop to all subsequent Moon missions, mainly by lying and saying that it was suddenly too expensive (actually, it was!) But according to movie one, Megatron was the only Decepticon to visit Earth before 2007, and he was frozen and in government custody. If the other Decepticons didn’t come to Earth until the first movie in search of Megatron and the All Spark, then who the hell were these humans collaborating with? In other words, who were they taking their orders from if no Decepticons were even on Earth yet?

Ah, which brings to mind movie two. After Megatron was brought back to life, he flew out to the edge of the solar system where a big Decepticon ship was waiting. According to Wikipedia, this ship is called the Nemesis, which is taken from the original animated series. In any case, the Fallen guy is on board and they’ve been breeding “hatchlings”. This sets up the plot since the Decepticons want the Sun blower upper so they can harvest energon and power the things, thus making a new army. Hold on, if they’ve got some huge, badass warship out there, why not just attack Earth with it? And when did it show up in the first place? Didn’t the Decepticons fly in some comet-like spaceships in the first movie? So it had to have arrived between the first and second…

But if that’s the case and they have this big spaceship on hand now, why go through the whole convoluted process of searching from stupid harvester and building an army? Why not just level Earth and the Autobots from orbit? That makes a lot more sense than actually going down there and fighting them face to face. Another thing, where did it go after movie two? In movie three, there’s no trace of this spaceship and Megatron and his crew are hiding out in the Serengeti. That seems awfully stupid if they’ve got a couple megatons of firepower out in space.

But I’m getting distracted here… The main thing is that the whole sun-harvester/hatchling thread doesn’t square with what happened in the third movie. There, they reveal that they’ve had reinforcements on the dark side of the moon for decades who were laying in wait for some big attack once Sentinel was reactivated and set up that transporter gate. But if that’s so, why was anyone bothering with making all of these hatchlings? If you’ve already got reinforcements on hand, why not just call them in and end the war sooner? Sure, movie two was kind of a write off, but you can’t just pretend it didn’t happen! And it was movie three, supposedly the best in the series, that shot the premises of the first two to hell. Once again, if you’re going to make sequels, try to make sure they’re consistent with the other ones!

3. Symbols and Clues:
So if I remember the plot of the second movie right, Sam got his brain zapped by a piece of the All Spark, which made him see symbols. This in turn gave him the knowledge of the last known location of the Matrix of Leadership. Hold on, why the hell would the All Spark have the location of the Matrix encoded into it? The All Spark was the mysterious alien thing that created the Transformers while the Matrix of Leadership was the start-up key to the big Sun Harvester. One was created by forces unknown millions of years ago and the other was created by the Primes thousands of years ago.

In short, these things had nothing to do with each other, so why would the All Spark have that information on it? Doesn’t make sense, but then again, it wasn’t really meant to. It was only meant to serve as a deus ex machina to get the plot rolling in the first place.

Speaking of which, what was the deal with all those clues that lead them to the Matrix near the end? These took the form of symbols (the Primes ancient language) which were scrawled on various historic monuments, and which Sam could now read since his brain got zapped by the All Spark. Again, makes no sense, just there to move the plot along. I mean c’mon, why the hell would the Primes put clues to the location of the Matrix out there for people to see? Wasn’t it said that they were trying to hide the Matrix so it wouldn’t fall into the wrong hands? Wasn’t that why they sacrificed themselves and created that weird-ass cage out of their bodies to house it? Yes! So why would they leave clues around like they are hoping for someone to find it?

Oh yeah, and if the thing falls to dust unless its being handled by a “true leader” – you may recall that Sam had this explained to him when he went to robot heaven (holy shit, that was dumb!) – why bother even hiding it? Wouldn’t it be useless to the Fallen or any other Decepticon if they laid their hands on it? But again, I’m expecting too much if I’m asking this movie to make sense aren’t I? Moving on…

The Matrix Sequels:
The first movie in this trilogy was pretty seamless. And by that I mean I can’t think of a single plot hole off the top of my head. The sequels, however, are another matter entirely. Given the complicated and convoluted plot, it was somewhat inevitable that holes would open up. I think I covered most of them in my previous review of the trilogy, but I never get tired of criticizing flops!

1. Neo’s Powers:
The big mystery after movie two was how Neo managed to destroy machines in the real world with his mind. The explanations was one of the things that made the third movie a big letdown. According to the Oracle, the power of the One goes beyond the Matrix, right to the Source, from where it comes from. What the hell does that even mean? Is she implying that the Source CREATES the Ones? Why on Earth would it do that, create its own worst enemy over and over? Is that supposed to be like some Judea-Christian mystery, like why would God create the Devil?

The way the Architect put it in movie two, the Ones are a natural occurrence, much like the 1 percent of people who can’t accept the program because they are somehow more adept than the rest. But how would this person who can not only reject but control the Matrix bring that control into the real world? Who knows? It’s never explained. And any way you try, it ends up not making much sense.

2. Neo in Limbo:
Another thing that was never explained was why Neo went back into the Matrix when he went into a coma. How did he do this if he wasn’t even wired in? Again, the Oracle gives what clearly is meant to be a mysterious answer, but actually is just weak. Apparently, that’s just something the One can do. He can control machines and go in and out of the Matrix without the need for a plug-in. Really? Does the mind of the One operate like wireless internet? Can he interface with machines and hack into the system without DSL or a Modem? Like I said, never explained, but that’s probably because no explanation would make sense. It’s just weird, ethereal stuff that’s meant to advance the plot.

3. Why did Neo go to the Machine City?
So movie two ended with Neo realizing he could destroy machines in the real world. Sure, the experience kind of left him floored, but once he got all better, he was up and kicking machine ass. Hell, all he had to do was raise a hand and squiddies went boom by the bucket load! So why was Neo’s next move to go to the machine city? Because he was having dreams about it? Or because he figured he could save Zion by making a deal with the Source to stop Smith? Okay, seems a bit contrived, but okay. Still, why would he do that when he could have saved Zion on his own terms? If he can blow up machines with a thought, all they would need to do is fly him to Zion where he could unleash hell on the squiddy army. Zion army almost stopped the machines as it was, but with Neo they could have mopped the floor with them!

And didn’t the Architect say that the Matrix was on the verge of crashing? Yes, that was part two of the whole plan that kept the Ones in line. Blow up Zion, threaten to crash the system, thus threatening all of humanity and forcing the Ones’ compliance. But if Neo managed to use his abilities to save Zion from the attack, and the Matrix crashed as planned, that would mean the machines would lose their power source and die, wouldn’t it? Sure, millions of humans would die too; but as Morpheus said, as long as they’re still wired into the system, they’re the enemy! So yes, lots of blood would be on his hands, but in exchange for that one act of unsentimental ruthlessness, the machines would be licked good!

4. The Treaty Thing:
By the end, we’re told that a treaty is in place between humanity and the machines, as a result of the deal Neo cut and the sacrifice he made. Just one question, why are the machines going along with this? Once Neo did his thing and ensured Smith’s destruction, the squiddies just up and left Zion for good. Why? They were on the verge of wiping it off the face of the Earth. Why not follow through and finish the job?

What’s more, why did the Architect promise the Oracle that all humans who couldn’t accept the program would henceforth be set free? That was never part of the deal! Neo just said he wanted peace, he never said anything about the “red pills” henceforth being released. Sure, it seems like an elegant solution to the problem of what to do with them in the short run – just let them go and join Zion – but what about the long run? The more people the machines let go, the larger Zion gets. What’s going to happen when they get too big for their britches and start encroaching on machine territory?

Surely, the machines would have been able to foresee this, so why did they go along with it? Are we really to believe that within all their programming, machines believe in such a thing as keeping their word? The Architect seemed to think so… he gave HIS word that from then on, the unruly humans would be set free and got offended when the Oracle questioned him on that. Correct me if I’m wrong, but I was under the impression that honor is a human thing, based on ethical insight and emotion, and not cold, hard logic. And as we saw repeatedly in the Matrix, emotion is something the machines don’t care for. So really, once they realized they were in a position of power, wouldn’t the rational, MACHINE thing to do be to keep going and wipe Zion out?

Don’t get me wrong, I liked the ending they went with better. But it didn’t really make a whole hell of a lot of sense. And the Wachowski’s seemed to acknowledge this too, since they wrote in the bit where the Architect asks the Oracle: “How long do you think this treaty of yours can last?” Sure, it was meant to sound cynical and machine-like, but it was also true. If the Architect could see how little sense this made, surely the rest of the machines could too!

5. The Big Climax:
I saved this one for last because its the one I'm the least clear on. The way the movie ended, it seemed like a culmination of various things. But almost immediately after I saw it, the logic began to escape me. Let me see if I can recap it. Neo promises to deal with Smith, the Source plugs him in, he and Smith have their big fight. It ends when Neo realizes that he and Smith are destined to come together and cancel each other out. Like the Oracle said, "he is your equal, your opposite", and once Smith blows up, the Matrix reboots because Neo still was carrying the reboot codes he picked up when he went in and met the Architect. It's poetic and wraps things up; but really, how did Neo letting Smith merge with him destroy the guy?

On the one hand, it might be that what the Oracle said was meant somewhat literally. Having Neo merge with Smith, his equal and opposite by this point, might have just overloaded Smith's program, but if so, why did he assimilate Neo? He had JUST taken over the Oracle and was now in possession of her prescience. If he saw what she saw, why do the thing that would guarantee his destruction? However, there is an alternative explanation, one which I came up… with all by myself!

My personal impression was that the Smiths blew up because the Source killed them. Or rather, it killed Neo for failing. That's what appeared to be the case, at any rate. The Source was pissed and zapped his body, but since he was now indistinguishable from Smith, it was really Smith who got zapped and this overloaded him and destroyed him. Still, this idea also presents problems. If zapping someone wired into the Matrix was all it would take to kill Smith, why didn't the system do that the moment he started copying himself onto people? Seriously, by the end, he had copied himself onto every single person within the Matrix. That’s a couple million opportunities to kill him!

Or, here’s another idea, the Source could have started unplugging everyone Smith copied as soon as he started doing it. At the same time, corner him some agents and shoot the original Smith, then boom! He’s contained, Neo’s help would have never been needed, and the machines would be free to wipe out Zion. Again, I’m overthinking things, but that tends to happen whenever movies stop making sense.

More in part II, coming up next…

The Matrix: Revulsions!

The Matrix: Revulsions!

With the final movie hitting theaters, fans believed we were coming to it at last! The explanation as to what it all meant in Reloaded, whether their was a Matrix within a Matrix, how would Zion survive, why Neo was able to destroy those squiddies, and who the hell that Bane guy was now. Most or all of these questions would have been easier to answer if the second movie hadn’t left people befuddled and confused. But at least now, with the third movie, some of that confusion might be dispelled. And I for one was eager to find out who was right in the whole “what’s going on” debate!

The Matrix: Revolutions
As it turned, none of us were! The answers we were waiting for turned out to have nothing to do with any of our theories, and we were quite unhappy about that! Not just because we were wrong but because ultimately, the explanations for why things had happened the way they did in movie two… kinda sucked. The critics felt much the same way, with most reviewers panning the film and it earning roughly half of what the sequel had. When describing it and how it wrapped the series up, words such as “anticlimactic” and “unsatisfying” were often used. Most people I knew just called it dumb! And the reasons were obvious.

1. Weak Opening:
So the movie started with Neo finding himself in limbo which is basically a part of the Matrix. (Note: Mobile station is an anagram for Limbo, which was what Neo – anagram for One – was in. Get used to it, the franchise is full of them!) So in addition to the questions about the squiddies, how he’s supposed to save Zion, and whether or not the Oracle is the enemy, there’s the added question of how the hell he could find himself in the Matrix when he’s not jacked in. Meanwwhile, Morpheus, Trinity and the crew of the Hammer are trying to find him, and the Oracle tells them they got to find YET another program who’s being guarded by the Merovingian in order to get to him. Didn’t they do this plotline already? And reusing one so early in the movie is a bad sign, makes the audience think the whole movie’s going to be a rehash of the last one. And after some needless action sequences in the Merovingian’s night club, which just seemed like an excuse to do the one thing they hadn’t tried yet (fighting upside down!) they find Neo and they are free to pursue all the other plot threads they left open.

2. Weak Explanations:
The movie reached a climax of sorts around the time that Neo reached the Oracle and asked her for explanations. There I was in my seat thinking “Here we go!” Finally, we’d get to see what all that stuff was about. And what the Oracle said was interesting at best, lame at worst, and disappointing somewhere in the middle. So apparently Neo was able to stop those machines because “the power of the One extends to the Source” which is, apparently, where his powers come from… Uh, okay. So Neo has powers that enable him to control machines in the real world as well as in the Matrix… Why? Come to think of it, why does he have powers at all? The way the Architect explained it, his powers were a systemic anomaly, suggesting that they were just exhibited in supposedly gifted individuals that cropped up from time to time. But why the hell would those powers extend to the Source, aka. the machine mainframe? And what the hell did she mean when she said they CAME from the Source? Does that mean the Source willed Neo and all his predecessors into being? Did it do this just so it’d have something to do? Or is he just some kind of super-cyberman who defies all comprehension? Seriously man, this was just weak! Compared to all this, what my friend said (hey Sam!) about Neo being a program actually made sense!

Oh, and the bit about Neo’s mind breaking off and running loose in the Matrix? Also weak! Apparently, he “wasn’t ready” for these abilities, so that’s why he went comatose after killing those squiddies, woke up and found himself in Mobile (Limbo) Station. Yeah, because that’s what happens when you’re the One and you use your abilities prematurely, you go to a train station! I know that the Wachoswki brothers were trying to be cool and mysterious when they wrote this, but this is just inexplicable nonsense! To top it off, we never did get an explanation as to how the Oracle could be on humanity’s side when thus far, all she’s done is lead them into a seemingly hopeless situation. When Morpheus and Trinity confront her, not once do they ask the obvious: “Why did you lie to us, bitch? Why did you say the war would end once Neo went to the Source when in truth, it meant the war would continue and the whole cycle would just repeat itself?” Not asked, not answered. The Oracle just acts like this was all part of the unfolding plan and she’s just telling them what they need to know. Sure, she did tell Neo he’d have to decide between saving Trinity and Zion, which was true, but everything else still felt like lies, or at the very least, convenient half-truths.

3. Obvious Biblical References: In this movie, the mythological references were not only way over the top, but obvious as well! In movie one, much of the mythology was biblical in nature. In movie two, it was more classical. Third time around, it seems like the wheel came back around and returned to biblical. But holy shit was it obvious here! First, there’s the part where Neo is blinded during the fight between him and Bane/Smith. Not only is this an obvious allusion to the biblical Samson, Bane even comes right out and says “A blind messiah!” Are you kidding me? Did the art of subtlety die somewhere between movie’s two and three? No, I can’t defend that. Movie two was never subtle! And the part at the end where Neo decides to sacrifice himself to save Zion? Of course, this particular biblical allusion was building up all throughout the whole of movie three. Scarcely a person in the audience expected Neo to live, especially after Trinity died. But by the end, when Neo’s dead body was being ferried off by the machines, all splayed out Jesus-style? C’mon, Wachowskis!

4. That Lame-ass Death Scene: Trinity survived movie two, which I believe I mentioned was kind of hokey, only to die here. And it took place after she delivered Neo to the machine city, which basically meant she died as soon as she was no longer of use! As if that wasn’t enough, her final farewells dragged on foreeeeever. Seriously, I heard people snickering in the theater, it had gotten so cheesy! Yes, I’m sure there were plenty of people who might have found it touching as well, but I refuse to believe Carrie Ann Moss actually cried when she first read this part of the script! More like she confronted the Wachowskis and said, “You can type this shit, but you sure as hell can’t say it!”

5. Smith Gets Comical: I’ve already mentioned how Smith had most of the best lines in the first movie, right after Morpheus. Part of what made his dialogue so cool was the fact that it was cryptic and delivered in a real cool, badass way. Aside from his incredibly even tone, which made him sound all the more menacing, Weaving showed himself to be an expert at catching the right look. That hard stare, those arched eyebrows, that cruel mouth – he was bad reborn! Then the second movie came out, in which he was still pretty bad. He even had some decent lines, even if they were a little monosyllabic. Remember “Me too…”, or “More!” Or how about “The best part about being me is there are so many of me”. Those were pretty good and captured the essence of Smith’s growing megalomania. But by this movie, he so overdid the evil madman routine that it just got creepy, even laughable. For example, that drawn out scene where he smashes the Oracle’s dish and then does that evil laugh as soon as he assimilates her… That was painful to watch. Oh, and lets not forget that long, hammed-up lecture he gave Neo when they were fighting at the end: “Why Mr. Anderson?! Why do you persist?!” Seriously, he was yelling through clenched teeth! I seriously hope for his sake he was choosing to have fun because he found the dialogue so crappy!

6. Final Fight!: At this point, the movie already had outdone itself in weird, over the top special effects. But that big-time, burly brawl at the end of the movie? That was just plain overdone! Sure, Smith and Neo are both superhuman by this point in things, but did their fight have to resemble a battle between two Supermen? Did you not rip off that franchise enough already with all Neo’s flying? Hell, Link even said it in movie two: “He’s doing his Superman thing!” In any case, the action itself was terribly over the top, and was made worse by Smith’s antics which, as already noted, had gone from cryptic to comical! That, plus all the CGI – which always makes a scene look fake – made this entire scene feel totally superfluous. Mainly I just waiting for it to end so we could see how Neo was going to die and whether or not he would take Smith with him!

Okay, some stuff was good in this film. That battle scene where the machines reached Zion, that had some good parts to it! The action was pretty intense and it did have the right feel. Sure, there was the part where Kid (that’s his name, no fooling!) commandeers a mech and shoots the doors to Zion open, saying “Neo, I believe!” right before he shoots. Oh, and of course the part where Link’s wife and some militia women are popping off rockets and taking down the big drilling machine, but then start to get cut to pieces by squiddies shortly thereafter. Those were pretty cheesy, not to mention a pretty cheap attempt at making the audience care about some tertiary characters. But hey, the action was cool so I can forgive. I can even forgive the Aliens rip-off with the mec suits (known here as APU’s) since they are cool in ANY context AND were put to good use! Oh, and and that whole squiddy/hovercraft chase scene? Also not bad! It was fun and tense, and as opposed to the lesser characters dying in Zion, the audience actually seemed to care about what happened to Morpheus and Naobi (as always, played by Jada Pinkett Smith). Her badass delivery and sharp wit also made the scene believable, but dammit did they have to repeat that crappy “There are some things that do not change… and some things do” line?

And you might even venture to say that part of why this last movie seemed so disappointing was because they did a pretty good job of making things seem hopeless in Reloaded. In addition to being confused, I seriously went away wondering how the good guys could possibly win at this point. Yes, the plot was underdeveloped because of pacing problems and too many action scenes being piled on, but the whole concept of the Matrix being centuries old and there being several predecessors to Neo was still borderline genius! After movie one, with what seems to be an open and shut plot, they had their work cut out for them making it seem like everything was about to take a turn for the worst. And yet, they managed to pull it off! From movie one to two we went from thinking Neo was invincible and humanity would win to believing Neo was helpless and humanity screwed. So you might say there was little inspiration left for when it came time to brighten things up again, to find a way to make the good guys win that was plausible and consistent with the whole theme of prophecy and “this has all been foretold”.

But alas, the weak ending where Neo dies and the machines for some reason decide to leave Zion alone cannot be so easily forgiven! That, on top of all the other flaws in this movie meant that this franchise was ending on a groan and not a hurrah. Seriously, why did the machines leave Zion when they were an inch away from wiping it out? And why, for that matter, did the Architect promise the Oracle the “red pills” would be set free from now on? That was never part of the agreement! Neo said he wanted peace, not that all humans who couldn’t accept the program should henceforth be set free so there would be no reason to go to war. Makes sense, but why would the machines accept it? Because they felt honor bound to acknowledge Neo’s sacrifice? Because they promised they wouldn’t? What kind of machines are these? Honor, promises, solemn oaths; these are HUMAN things! They are based in emotion and ethical insight, not mathematics or cold calculation! And you call yourselves machines! Pah! I spit on your machineness!

And let’s not forget what kind of moral this all amounted to: that humanity and robots need to live in peace. Sure, the whole concept of human-machine interdependency came up repeatedly. It came up first in the original when Morpheus explained how humans power the Matrix, and how this was ironic given humanity’s historical dependence on machinery. It was resurrected in that needless scene where Councillor Hamann (that old dude from Zion) takes Neo tot he bowels of the city to look at the machines and reflect on the irony of THAT. But to take that to the point where they must learn to live in peace and harmony, Kumbaya-style, just seemed lame! And as the Architect said to the Oracle: “How long do you expect this peace treaty of yours to last?” Good question! As it stood, the only thing protecting Zion from exterminations was this treaty; but in time, humanity was likely to recover and expand, at which point they’d be wanting to shove a great big EMP up the Matrix’s ass! Any calculating machine would know this, hence why they would have finished the job when they had the chance! But at this point, no one was looking for practical. They were looking for over…

The Matrix: Revolutions, people. A disappointing but not terrible ending to a very promising franchise. Perhaps, like with Highlander, there really should have only been one. Or perhaps they shouldn’t have tried so hard to top everything from the first. In truth, I think that if they had just taken their time and gone with those rather genius ideas – the ones about rogue sentient programs and how the Matrix and the whole One thing were a lot more complicated than originally foretold – the sequels would have been much better. But, as I said, greater people than the Wachowskis have tried to make lighting strike twice. Who can blame them for not succeeding?

The Matrix: Revolutions:
Entertainment Value: 7/10
Plot: 5/10
Direction: 6/10
Total: 6/10

Matrix plotlines…

Before moving onto the final installment in the Matrix trilogy, I thought I’d tackle the big glaring issue that stood out during Reloaded. And that would be that whole subculture that came out between sequels, the one where people seemed to think they knew what was going on, but really had no idea. That was the rationale I asserted in my last review, and yes, its based in part on the fact that I never agreed with them. And that they were WRONG! Yeah, I was too; the theory I came up with to explain how Neo could have neutralized those squiddies in the real world and how it was all going to end… WRONG! That’s the consensus that that friend of mine and I came to once we both saw Revolutions and reconvened. But it just goes to show you how little sense a movie can make when everyone who went to see it had to make up their own ending, only to come away disappointed by the actual one.

But I digress. Allow me to recap on what happened during that eventful summer when Reloaded came out and fans everywhere showed up at the theater to see what was going to happen, only to leave confused and bewildered. Given the need for some brevity, I was only able to gloss over what actually happened in the movie and why it confused the hell out of people to the point where they had to make up their own plot. So to recap, here is what happened:

Reloaded: Okay, now this movie takes place about six months after the first movie. Neo is at the height of his power and is beginning to have prescient nightmares. He sees Trinity die, and is haunted by the feeling that even though he is the One and has realized his potential, he has no idea what he is to do now. Solid, it makes perfect sense that a messianic figure, once they’ve realized their role, would not know how to proceed. After all, the prophecy that was alluded to several times in the first movie never gave any details as to how the One’s arrival would end the war. Just that it would…

We also learn that the machines are tunneling to Zion. This was first mentioned in Final Flight of the Osiris, the animated short that was part of the Animatrix. It is also recapped during the opening expository scene where the Captains of the various hovercraft meet up inside the Matrix, which is difficult given all the squiddy activity of late. Question! Why not just meet up in the real world if its so dangerous? Is it just so they can all be decked out in their leather outfits and shades and Neo can have his big fight with the agents? Who cares? Point is, Morpheus attributes this attack to the success they’ve been enjoying of late. Neo’s powers seem to be a decided advantage now that they don’t have to run and hide from the agents but can actually face them.

So, Neo goes to the Oracle, who tells him that the One must go to the Source. That’s where his path will end and the war too. But of course, there’s cryptic, convoluted answer shit to be sure! He’s also told that his dreams, after a fashion, are true. Once at the Source, he will have to decide between saving Zion or Trinity. Tough call, but one he must make! Why? Because he’s the One. Harsh shit, man! But it sets up some obvious tension. But, wouldn’t you know it, there’s a snag! Smith is back! And he’s brought friends. Like a perfect metaphor for a virus, or “ego” as Hugo Weaving described it, Smith is expanding, copying himself onto other programs and absorbing their powers. That much is cool because it means he’s able to upgrade his software and is becoming more and more of a threat to Neo and the system. And it kind of fit nicely with what the Oracle rambled on about sentient programs running around the Matrix in defiance of the system. Sure as shit, we didn’t get anything else from that speech, like what the hell it meant or how it was significant! She just says it in passing as if it was a segue into the bit about how Neo must go to the Source and how he’s haunted by dreams about it.

Getting back, Neo and his buds, after a long, convoluted series of events, get the Keymaker, who is the key (sorry!) to getting to the Source. He is just one in a long list of characters who we get the feeling were supposed to be complex and inspired, but ultimately served no real purpose other than being stand ins that advanced the plot. Seriously, all they do is show up, make a big speech, and then go! But anyway… the characters do more action-shit to make sure Neo can get to the Source and – wouldn’t you know it?- Smith shows up! Seems that he too has access to the backdoors of the Matrix, he wants everything, he says, and is getting more powerful. They escape him, and make it to the Source where (wait for it!) another character is introduced, makes a big speech, and we get the last, confusing explanation we need.

So here’s how it is… The Matrix is many centuries old. It was, as Smith said in movie one, originally meant to be a perfect world but humanity wouldn’t accept it because the human cerebrum is designed to expect suffering, misery and conflict. That was a cool idea, but here it just gets convoluted like everything else! The solution, after some trials, was what the Architect described as the “choice” option. The Oracle, an intuitive program created to study human feelings (holy obvious case of pairing here!) designed this concept where humans were given an unconscious choice to either accept the programmed reality or reject it. 99 percent of subjects did, but the remaining one percent were like Neo and the rest – they could not bring themselves to embrace the delusion. And of course, every so often a One would emerge who not only rejected it, but could manipulate it to his advantage.

These two phenomenon represented an “escalating probability of failure”, as the Architect said, so something needed to be done. Basically, this was accomplished by a one-two punch. One, force the One to comply by threatening to crash the system and take out every human being wired into the Matrix. And two, sending the squiddies out to destroy Zion. The Matrix would then reboot, the One would take a handful of humans to start a free colony (aka. Zion) where the “red pills”, the one percent who wouldn’t accept the program, would be sent off to. When a new One would emerge, the whole thing would start over again. The machines would head for the new Zion, the system would lurch towards crashing, and the One would be driven in the direction of the Source where he would be given the same choice. Reboot the system and restart Zion, or watch humanity die! Naturally, all the Ones prior to Neo complied…

What was brilliant about this was it successfully managed to subvert everything we saw in movie one. The One seems invincible, but when confronted with this problem, he essentially becomes helpless. Really, what good can such powers do someone when all of humanity is held hostage? Second, the weapon at humanity’s disposal is a prophecy that foretold of victory, but it was essentially a lie. The war would “end”, it said, but it never specified how. In truth, the entire war and ongoing nature of the struggle between free humanity and the machines was something designed by the mathematical genius of the Architect. It serves the sole purpose of keeping the Matrix running and the machines functioning. Very 1984! Whereas humanity believes its been fighting the AI war for over a century, the sad truth is they lost, and what they’ve been doing ever since is been playing a part in play much bigger than themselves. No one knows the truth, because no one is old enough who remembers. Seriously, 1984!

And if you think about it, it was all hinted at throughout the movie. Speech One, where the Oracle says the war would end and how she’s a program and there are others like her who defy the system. Speech Two, where the Merovingian tells them that the true nature of life is cause and effect, and we are all out of control. Speech Three, where the Architect explains how Zion and the One represent a “systemic anomaly” which is the only remaining exception to what is otherwise “a harmony of mathematical perfection” or some such shit! It essentially comes together in the end. Only problem was, NOBODY GOT IT! It was told in such a quick, rushed way between action sequence and using cryptic, expository dialogue that everybody just gave up and accepted the last few minutes of the movie as their truth of what was going on. Which brings me to phase two… what fans thought was happening.

“Matrix within a Matrix:” So like I said, in the months between the release of the second and third movie, fans everywhere formed up and began detailing what they thought was the coolest idea ever proposed! Far from being based on the many, many, big speeches in Reloaded, it was based entirely on the last few minutes and the assumed significance thereof. Perhaps I am being harsh. In truth, it was a cool idea.

To recap! Neo managed to stop those squiddies because they were STILL in the Matrix! Neat! But what would this mean? Well, according to the theory, the Matrix exerted control over the free humans by ensuring that once they broke free from the first Matrix, they were still contained in a second. Some went so far as to say that there were up to seven or more layers of the Matrix, like it was based on some variation of the Superstring Theory or something! Also neat, and years before Inception! One problem… makes no sense! If there were multiple layers of the Matrix keeping humanity controlled, what the hell was the point of everything we’ve been told up until this now. The red pills are controlled by allowing them to form a colony, then periodically destroying it. The One is controlled by crashing the Matrix in time with Zion’s destruction and making him reboot it so that humanity will continue to live.

Why do all that if they’re all still in the Matrix??? If they’re just part of a delusion no matter what, let them have their victory! But even more to the point, if the red pills – i.e. that one percent that was always aware that they were living inside a program – couldn’t bring themselves to accept the program, what were the odds they would accept the program within the program (or any other layer of it for that matter)? It was a cool idea, but in short, it negates EVERYTHING the movie was based on up until this point. But asking the fan community for perfect consistency is even worse than asking it from a writer/director, or worse, two of them!

My Idea!: Lastly, let me get to what I thought was going on. It’s short, so bear with me just a little longer. Basically, I thought Neo stopped those squiddies because his contact with Smith meant that HE was changed too. Smith said his destruction in movie one changed him, and we all saw it in action. So why couldn’t the same be true in reverse? It too seemed hinted at, Neo was always somehow aware of Smith’s presence, as well as the “connection” Smith mentioned. I thought that this would be the means through which Zion would be saved and the war would be won in movie three. Neo would be given insight into the machine’s minds, how they functioned. He would be able to stop them in the real world just like he did in the Matrix. I admit, it was thin, but as far as the rest was concerned – what did this mean, what did that mean? – my answer was, who the hell cares? We’ll find out in movie three. As for what’s happening, the only people who knew that were the Wachoswki’s, and of course the actors and set people.

But of course, that wasn’t going to stop us armchair critics from speculating. And here I am still talking about it now, even though the movie came and went! But what the hell, it was fun while it lasted! And considering how we all ended up disappointed by the real ending, I’m thinking maybe some armchair critics could have done a better job of writing the ending! Speaking of which, stay tuned for the final installment, The Matrix: Revulsions!

The Matrix: It’s Loaded!

When I wrote about the Matrix last, I believe I said something about how it basically rocked. And the critics all seemed to agree on this one: the action, the plot, the tone, and the rich metaphorical nature of the film all combined to create something that was entertaining, stimulating and even groundbreaking. The only problem with having such a big hit is, how good does the second one need to be in order to live up to the original? Even harder is creating a sequel that can top it! Greater people than the Wachoswkis have tried, few have succeeded.

In their heyday, Lucas, Scorsese, Cameron, Miller and a few others managed to top their first installments. In fact, Google a list of the best sequels ever made and I guarantee that The Godfather Part II, The Empire Strikes Back, Terminator 2, and Mad Max 2 will be in the top ten. Hell, top five! Go on, I’ll wait… Was I right? Yes, I’m sure there were other worthy entries in that list, but these ones stand out for one reason. Between movie one and two, they didn’t switch directors! That’s right, sometimes, when it was clear that a franchise was in the making, the studios brought in a pitch-hitter to give the movie a higher profile. But in cases where the original director was still in charge, it was even more impressive when the sequel was better.

Why should this be so, you ask? Well, two reasons that I can think of: One, inspiration is a fickle thing. Rarely does a creative mind know when their idea is truly spent. And unless they had the foresight to plot out where it was going ahead of time, rarely is a follow-up even foreseeable. Remember Highlander? There was a movie that had no business becoming a franchise! It ended in movie one, so movies two, three, four, etc, were mainly contrived explanations as to how there could possibly be any sequels. My apologies to any fans, but in this case, there really SHOULD have been only one…

And reason number two: Duty! If the first installment is a smash hit, the creator can’t help but feel obligated or pressured to create more of the same. In the process, they can overshoot and end up making something that feels totally forced. Or, to use another baseball metaphor, if you hit it out of the park on the first pitch, you’re likely to get nervous and end up hitting air on the second. And lets not forget, when it comes to the creative process, high expectations and pressure are like a hot lead enema. Little wonder then why movies like the aforementioned ones are so popular! In spite of the pressure and expectations, these creative minds managed to produce something golden not once but twice!

But enough about those sequels! Let’s get to this sequel! As I might have also alluded to in the last post, the Matrix: Reloaded did NOT quite live up to the first for many reasons, most of which had to do with why sequels fail in the first place.

The Matrix: Reloaded:
After the first movie’s success, the Wachowski brothers spent some time contemplating what they were going to do as a follow-up. Initially, rumor had it that they were going to make two more movies, one a prequel and the other a sequel. However, the brothers eventually decided on two sequels which would be filmed together and released within a few months of each other. I can’t say if this was done out of shrewdness or kindness, because while this did have some obvious commercial benefits for them, it was also a welcome relief to fans who wouldn’t have to wait a couple of years to see how it would all end.

However, this format also had some drawbacks. For one, it made the two movies seem more like a single movie told in two parts rather than two separate ones. It also meant that the critical flops were a lot more apparent, which led to some sour reviews towards the end. The Wachowksi’s had little to worry about though, since they still had the fans. But they too were saying bad things about the second and third movie that they weren’t saying about the first. In general, I tended to agree with these assessments, and here are some of the more glaring ones that I picked up on:

1. Convoluted Plot/that “Matrix within a Matrix” crap:
Reloaded suffered from a particularly obvious fact in that it was trying to do too much. This is surprising considering that the point of any second act is relatively simple: find a way to darken things. In the fist movie, Neo realized that he was the One and has superhuman powers which made him damn near invincible as far as the machines were concerned. But Act II had to end with things hanging by a thread and the heroes close to losing all hope. So the question remained, how were the machines supposed to get the upper hand on humanity now that their savior had arrived? How were we to get to that hopeless feeling that would keep us all guessing between parts II and III?

The answer: Well, turns out that the Matrix is older than anyone knows. And it has a way of dealing with the One too that ultimately serves its purpose. Basically, the machines periodically destroy Zion and time their system to crash at roughly the same time. As soon as the One emerges, they ensure that he/she finds their way to the Source where they are then given a choice: reboot the system and rebuild Zion once its been leveled, thus ensuring the human race remains alive and the Matrix keeps running; or let all humanity die. Honestly, not a bad idea. Kind of ties things up nicely too if you think about it (but not too much). Ah, but there was one problem when it came to the delivery of this plot line: nobody seemed to get it! After the movie opened at the box offices, the most common reaction reported by movie-goers, aside from being impressed with the special effects, was confusion! And who could blame them? Between the Oracle’s revelation that she is a program and that there are all kinds of exiled sentient programs running around in the Matrix, Smith’s long-winded diatribe about freedom and purpose, and the patronizing lecture from the Architect about the true nature of the Matrix with all the pointlessly big words (ergo, vis a vis, concordantly), everyone seemed to be just a little lost. What the hell did all that mean?

I wasn’t sure myself, and had to watch it a few times just to get it all down. Sure, it made sense in a convoluted way, but if you have to go over it again and again just to get it, the point is already lost. In fact, people were so confused that an entire culture of speculation seemed to spring up in the months between the release of the first and second movies. And rather than being concerned with what all the speeches meant, the focal point seemed to be on the last few minutes of the film where Neo killed those squiddies. Because of that, just about everyone seemed to think that there was a “Matrix within a Matrix”! In short, the characters were STILL in the Matrix when Neo killed them, and that meant… well, that depended on who you asked. Some even went so far (as one friend of mine did) as to say that Neo HIMSELF was a program. It made no sense to me and I told them so (sometimes arguments ensued!). But I could see why this was happening. When people don’t get a movie, they tend to make up their own plot. And just about everybody was doing that here!

2. Too much going on:
Another thing wrong with Reloaded was the fact that everything felt way too rushed. One minute, we’re getting a long speech or expository scene, and less than a second later, a big fight or a car chase. And all of it seemed to rush on endlessly towards a climax where, I hoped, everything would come together and things would make sense. I realized shortly after seeing it for the second or third time that it was for this very reason that the plot felt so convoluted. Had they taken their time to develop things and flesh things out some more, and not spent so much time cramming everything they could in, the movie might have made more sense and not been so overwhelming. Whereas in the first movie, time was taken to develop things and let questions and suspense build, this movie jumped right in and seemed to keep piling things on the longer it went. Here are some examples:

Mythological characters: In movie one, we were treated to a rich mythology where characters were obviously inspired by classical, biblical or historical figures and sources. This time around, the Wachowski brothers tried to do the same but both over and under-did it. On the one hand, we were saturated with characters who had obvious parallels to mythological figures:

Seraph- the guardian angel of the Oracle, based on biblical seraphs that protected heaven
The Twins – Castor/Pollux, the twin brothers of Greco-Roman mythology
The Merovingian – aka. the Frenchman, a power-hungry, exiled program named after the Merovingian dynasty of early France, who claimed descent from the union between Gods and humans (much like Greeks royals)
Persephone – his wife, based on the Greek goddess of renewal who was brought unhappily by Hades to the underworld to be his wife
The Keymaker – a sentient program imprisoned by the Merovingian who grants access to the back doors of the Matrix, the doors representing the doors of perception and the keys the answers
The Architect – the judicious and perfectionist mathematical program who designed the Matrix and is based on Yahweh, God in the Old Testament, in how he controls and binds all to his creation, even the One

On the other hand, not one of them was well-developed. Take any of the above mentioned characters and try to find a few words to describe them, but you can’t say who they were inspired by or what their basic function was. What can you say about Persephone other than she is inspired by the original and was the Merovingian’s wife, and angry? What can you say about the Merovingian other than he’s arrogant (and French)? How about the Architect, keeping in mind you can’t say he’s the creator of the Matrix and obviously a dick? Hard, isn’t it? The movie simply moved along too quickly to give a single one their due.

That stuff you notice is really the Matrix doing stuff: In this movie, we get a slew of explanations of how supernatural things and conspiracy theories are in fact aspects of the Matrix. A neat suggestion, and somehow related to the fact that there are sentient programs running around who are defying the Source. But do they take the opportunity to follow this thread and develop it, show us some examples and how it might be really, really significant? Not really… Remember that moment in the first movie where Neo’s says he’s having a moment of deja vu? Remember how everyone reacted and how it led to tension and an immediate action sequence? Not only was it a cool sci-fi concept, it was intrinsic to the plot. Here, not so much! Sure, we get to see some examples – the Vampires that work for the Merovingian or the Twins (who are decidedly ghost-like). But no time is spent explaining their purpose, why they chose to defy to the Matrix, or why they were behaving in such a way that the Matrix had to assimilate it. This is important shit, dammit! It shows just how detailed and rich the world of the Matrix is; but it goes by so fast, we barely notice!

Looooong action scenes: Last, but certainly not least, the action scenes were way too drawn out! I mean hey, I love a fight scene or a car chase as much as the next guy, but the fight with the Smiths and the freeway chase? Holy crap, did they go on! In both cases, it just felt like the Wachowski’s were trying to see how far they could take things. How many Smiths can we cram into one shot? How many cool moves can Neo do before he’s forced to fly away? How many cars can we crash and semi’s can we total? How many explosions? And after all that, Neo somehow manages to save EVERYBODY!

3. That dance scene: Really, what purpose did that scene serve? That long drawn out dance scene with the techno music interlaced with scenes of Neo and Trinity doing it in slow motion. Tell me what purpose it served! Was it meant to showcase how the people of Zion were trying to celebrate their freedom? Fine! Show them dancing in the background. Don’t do a ten-minute montage of slow motion dancing and screwing. It’s just plain weird!

4. CGI aint setting!: Here’s something George Lucas should have realized in the course of making his prequels. CGI does not a movie make! It must be somehow freeing to know that budgets are no longer an issue, but really, special effects are not a substitute for real settings or real people! This movie, just like all the Star Wars crap fests, was saturated with CGI, and it didn’t make it one bit more impressive! The massive fight scene between Neo and the Smiths, the Highway chase scene, and a plethora of other shots that were packed full of digital special effects… Well, they just showed! One fan-critic I remember hearing from pretty much summed it up: “No wonder all the characters wear glasses and trench coats and suits. Its so you don’t notice that they don’t look like the actors!”

And he was right! Especially during that fight scene, the Smiths and Neo just looked so… rendered! I mean really, the audience KNOWS when its CGI, so its not like you’re able to substitute it for a real shot and expect them not to know the difference. And in truth, it just seems lazy to rely on green screens and site lines rather than real actors, real sets and real costumes; which is why it should be used sparingly, not glaringly! If every face, every motion, every effect, and every background – hell, just everything in the shot – is rendered in CGI, it’s going to look fake! The result is that everyone’s going to be very aware of the fact that they are watching a movie. Suspension of disbelief will fly out the window!

5. Dialogue: Granted this movie had a few good lines, but nothing like the first. In fact, the dialogue in this one seemed very hackney and awkward compared to movie one, even when coming from Laurence Fishburn and Hugo Weaving! Smith’s opening speech to Neo, for example. Holy shit did that drag on! Not to mention that it was so full of cliches and philosophical claptrap! Yeah, I know it was obvious that Smith wanted to kill Neo by the way the background music was all menacing and building up to a crescendo, but you sure couldn’t tell from what he was saying: “I’m free, thanks to you. But see, I’m not really free. Blah, blah, blah, purpose. Blah, blah, blah, existence. Prepare to die!” And Morpheus, the one-time Pez dispenser of cool lines, became a big, over-enunciating machine in this one. Not once did he use a contraction! Right before the highway chase happens, he says “Yes… that is TRUUUE. Then let us PRAAAY, that I was WROOONG.” Laurence, I’m usually a fan, but that last line was hard to hear! Or how about “There are some things in this universe that do not change, Naobi. Some things DO change.” Ick! He aced his lines in movie one, sure, but this time around, both he and Weaving seemed daunted by bad script writing.

6. Neo saves everybody: A minor point, but it annoyed me, and I’m writing this, so there! Okay, so back to the freeway chase! Neo showed up at the last second to save Morpheus and the Keymaker, right? And remember how he did the exact same thing at the end and saved Trinity, even though he foresaw her death and we are told repeatedly that there is a very good chance she will die? So why does he get to save her in the end? One unlikely rescue was enough, two is pushing it. And in the end, this movie would have felt a lot more serious and dire if Neo lost the love of his life in the end. Hell, it would have been the perfect Act II downturn! He decides to forsake all other humans in order to save her, but then can’t! Can you feel the tragedy? I think movie-goers would have left thinking this movie made a lot more sense if that had happened! And before anyone tells me that’d be too sad, let me remind them that she dies anyway in Act III. This way, Neo goes into the final installment bitter, sad and full or rage; ready to kill and even die for the sake of one final act of vengeance/sacrifice in order to save Zion!

7. Holes: Even though I chose to challenge the whole “Matrix within a Matrix” idea on the basis that it made less sense than the actual movie, it did still have holes that could not be ignored. For instance, if the Oracle is on the side of humanity, why has she been helping them to fulfill the Architect’s plans for so long? By sending Neo, and all the other Ones before him, to the Source, she’s been ensuring that they end up doing exactly what the Architect wanted. Sure, they kept humanity alive this way, but they also kept the cycle of human slavery keeps going. Zion keeps getting destroyed, the system keeps getting rebooted, world keeps on spinning and humanity remains oppressed. Yes, Neo broke that cycle in the end and did it with her help. But in essence, she was screwing all those that came before him by feeding them the same bit of prophecy, the one that misled them into thinking that going to the Source would win the war. By the end of movie two, we were told that the Oracle is basically part of the system, thus making her the enemy. And you know what? I believed it! It didn’t seem plausible that she would be doing all that and somehow be on the side of humanity after all.

Which brings me to plot hole number two. The whole cyclical plot of the Matrix, where every One does the Architects bidding, was basically broken by one act of defiance. When Neo was given the choice to comply or let humanity die, he basically decided to try and save Trinity, and in the process condemned Zion and everyone still hooked into to the system. Did the Oracle foresee this? Did she foresee that at one point, a One would come along who could break the whole cycle by telling the Architect to go to hell, spawn a rogue Smith who would threaten to take over the Matrix, cut a deal with the Source to spare Zion, fail to stop him, let Smith assimilate him, then get himself killed by the Source, thus killing off Smith and injecting the reboot code into the Matrix at the same time, therefore rebooting the whole system in the process? Wow, just saying it makes my eyes cross! I can’t imagine how she must have felt! Point is, its hokey and kinda damn weird! I know, I’m going into movie three, but like I said, these two movies are kinda one and the same.

Next, there’s the question of timing. Essentially, we are told by the Architect that Neo was at the Source because Zion was “about to be destroyed”. Concordantly (ha!), the Matrix was about to go down unless he rebooted it with the code he got from passing into the Source. But here’s the thing! During much of the movie, there was still a good chance that the forces of Zion could have stopped or at least slowed the machines down before they reached Zion. The only reason why they made it to the front door without incident was because a Smith took over Bane (a human resistance fighter), set off one of the ship’s EMPs and disabled Zion’s entire fleet ahead of time. If the Zionites had been keeping the machines back when the Matrix went down (because Neo chose not to reboot it) wouldn’t that mean the machines themselves would die off? The Matrix is their main power source, so keeping 250,000 squiddies alive would become very difficult. At the very least, they’d be right screwed in the long run! Humanity’s eventual victory would be guaranteed!

Makes you think doesn’t it? No? Maybe its just me!

In short, The Matrix: Reloaded suffered because the Wachowskis were clearly trying to do too much with this one film. On the one hand, they were trying to top the action scenes from the first. On the other, they were trying to live up or even outdo the mythology of the first. All that seems perfectly natural considering the hype they knew they were generating. After the success of the Matrix, expectations were high and any effort on their part to follow it up would be surrounded by buzz, expectations and high hopes. But if you try to compensate for all that by cramming more, more, more in, you get what you pay for in the end.

Ultimately, I think this movie and the final installment were good examples of what not to do with a franchise. In essence, stay true to the concept and don’t try to outdo it. And, wherever possible, plan for an eventual sequel ahead of time. Hell, that’s what Lucas did and look what came out of that! Empire Strikes Back and Return of the Jedi! On the other hand, he never bothered to storyboard the prequels til well into the 90’s, and look what happened there… On second thought, don’t! No sense opening up THAT can of worms again!

The Matrix: Reloaded
Entertainment Value: 8/10 (still entertaining)
Plot: 6/10 (convoluted!)
Direction: 8/10
Total: 7.5/10

Note: examples of Matrix mythology can be found at www.matrixmythology.com)