Giant Robots (vol. 3)

As Smith said that ambiguous sequel known as Matrix: Reloaded, “More!” And what better way to start this latest list off than with an example from that franchise…

APU:

Concept by davpea1 at deviantArt

Starting off today’s list is the Armored Personnel Unit (or APU) from the Matrix trilogy. Making it’s first appearance in Matrix: Reloaded, it’s real c0ntribution came in Revolutions when every single unit in existence was used in the defense of Zion.

Hydraulically operated, the APU was run by a single operator who sat in a central cage and operated everything through a series of hand controls and leg straps, much like the Cargo Loader from Aliens.

It’s weaponry consisted of two 30mm cannons which are mounted on the arms. Loading these weapons required the assistance of an ammo carrier who would feed the ammo boxes into the back with the assistance of the APU’s crane. Due to its flexible reach, a single APU could defend itself from multiple Sentries without much difficulty.

During the battle for Zion, some 350 APU’s took part in the defense. Unfortunately, they faced overwhelming odds and all were lost. Though some were still functional even after their pilots died, their systems were rendered inoperative after the Hammer arrived on scene and detonated its EMP device.

Arm Slave:
https://i0.wp.com/ih2.redbubble.net/image.10793093.2886/flat,550x550,075,f.u1.jpgThis next example comes once again from the manga and anime world of Full Metal Panic. Officially, the name “Arm Slave” is short for Armored Mobile Master-Slave System, referring to their coordinated unidirectional control system. Basically, this means that a single pilot would be controlling multiple suits, either from inside a command mecha or from a remote location.

Built by the US in the fictional FMP universe, these powered suits went on to become the mainstay in every western army, giving new meaning to the term “mechanized infantry”. However, these mecha were featured chiefly as the weapons of Amalgam and Mithril, organizations to whom the main characters were members.

In the course of the story, every state produced its own variations of the Arm Slave and the design went through several generations. Beginning as smaller variants powered by internal combustion engines, the later models would feature cold fusion reactors and electroactive polymer muscles, making them faster, more mobile, and capable of much better performance. In terms of weapons, the Arm Slave is limited only to what it can carry, making many different configurations possible.

These include, but are not limited to, two 12.7 mm chain guns, two XM18 wire guns, a single 40, 57, or 70 mm smooth-bore cannon, a single missile launcher, or hand to hand weapons such as the M1108 anti-tank dagger or the GRAW-2 Monomolecular cutter. And given its raw power and strength, it can also attack with its bare hands and just bash things to death. Good to have options!

AT-ST:
The other famous walker from the original Star Wars universe! Designated as the All Terrain Scout Transport, the AT-ST was a bipedal walker that was created by the Republic for use in the Clone Wars, but saw more extensive service with the Empire during the Galactic Civil War.

Appearing in both Empire and Jedi, the scout walker was basically the reconnaissance version of the AT-AT, often serving in a support capacity during major assaults. However, in situations where the terrain was more dense and difficulty to navigate, as was the case with Endor, the AT-ST was considered more favorable. Hence why the Imperial garrison chose to deploy several in the field while keeping their AT-AT closer to the shield generator station itself.

In terms of armaments, the AT-ST carried a twin-blaster cannon on the front of its module, along with a light twin blaster and a concussion grenade launcher mounted one either side. While relatively fast and able to negotiate Endor’s heavily wooded terrain, its bipedal configuration and relatively thin armor made it vulnerable to the Ewok’s log traps.

Two were destroyed in this way, while another was commandeered by Chewi and two Ewoks and used to destroy a fourth. Without any walker remaining to provide cover, the garrison was quickly routed and all their speeders destroyed. Not a very good record of service, being beaten by furry wooded creatures and their flying logs!

Dreadnought:

Concept by garr0t at deviantArt

Back to the good ol’ universe of Warhammer 40k with another installment! And this time around, boy did we bring out the heavy hitters! Here we have the Dreadnought, a heavy cybernetic mecha that is similar in concept to the Dragoon and Immortal from Starcraft.

Basically, whenever a Space Marine is mortally wounded in combat, they can have their remains transferred into one of these behemoths so they can keep on fighting. Entombed within the unit ceramite skin, the pilot controls the Dreadnought through a series of neural links from a command “sarcophagus”.

As a heavy mech, the Dreadnought’s primary function is that of infantry support. Its weaponry can take many different configurations, but often involves laser or gatling cannons mounted in the arms, missile launchers embedded in the shoulders, and additional launchers or cannons mounted over the head. Smaller weapons are generally mounted under the upper body for point-defense against lighter infantry as well.

Enhanced Powered Armor:
Enhanced_Powered_ArmorThis next example comes from the F.E.A.R. gaming universe. Known as EPA’s, these bad boys are the latest generation of powered armor to come from this universe and are by far the biggest and baddest of the bunch!

Much like its predecessor, the Elite Powered Armor, the Enhanced was designed for combat against both infantry and vehicles. For these purposes, it is armed with two GAU-19/A heavy rotary machine guns, one on each arm. In addition, it has three sets of rocket launchers, mounted in the shoulders and above the right arm, that launch homing missiles.

For strictly defense and maintenance purposes, the EPA also has an automatic repair system which activates when the unit is heavily damaged and a new shielding system. Although it does not have the ability to engage in melee attacks with its hands, it is still capable of generating powerful stomp attacks with its feet that send powerful shockwaves in all directions. Because of their power and obvious expense, these units are rarely encountered in the game, and only ever at the end of a level.

Gun X Sword:
Gun-X-SwordBack to the world of anime, this time for a robot that puts the swash in swashbuckling! Officially known as “Dann of Thursday”, this mecha comes from the anime of the same name and was the personal powered armor of Van, the show’s main protagonist.

Built to resemble its user, who is also tall and lanky, this mecha is unique amongst its peers in that it has no ranged weapons. All its capabilities revolve around its central blade, which while in compact form, causes the mech to resemble a giant sword. When in humanoid form, this blade can be wielded as a single sword, or broken down for use as two.

In additi0n, Dann has also has an electromagnetic shield which protects it from ranged attacks. This allows van to close ranks with enemy mechs and eviscerate them with his blades. But by far, the Dann’s greatest feature is its ability to heal its pilot once they enter the cockpit. Pretty handy when you need to recover from some wounds, or just shrug off a hangover!

Iron Giant:
iron_giantThere’s something to be said about a gentle giant, even if he is 40 feet tall and made out of solid metal. Taken from the 1999 Disney movie of the same name, the Iron Giant is distinguished amongst its peers here in that it is not only an alien machine, but a sentient one. As such, it is as much at home on a list of AI’s as it is giant robots.

Apparently, this robot was meant for first contact purposes, possessing the ability to learn and boasting some rather impressive defensive protocols. When activated, these weapons are capable of evaporating tanks, aircraft and entire platoons of infantry. However, as was demonstrated, these only become active when the robot is threatened, or he becomes angry.

And few things make an Iron Giant more angry than threatening his best friend in the world, which in this case was the little boy Hogarth Hughes. In addition to seeing past his massive metal frame, Hogarth taught him how to understand English and acted as his guide to the confusing world of humans.

Above all, the Iron Giant demonstrated a tremendous capacity for emotion. Aside from anger, he also demonstrated love, attachment and empathy. This last aspect was demonstrated when he chose to sacrifice himself rather than bring destruction down on the town of Rockwell (obvious allusion to Roswell). Having learnt that a nuclear missile was heading for him, he chose to fly away to intercept it rather than let it destroy everything and everyone around him. So sad when gentle giants are misunderstood!

Nova (Black Hawk):

"Blackhawk 1st test run" by pinksniperiii
“Blackhawk 1st test run” by pinksniperiii

Back to Battltech, once again for an Omnimech that is the workhorse of the Clans that employ it. Known as the Nova by its inventors, it also bears the name of Black Hawk by the Inner Sphere who captured one and began producing their own variants of it.

Designed initially for infantry support, the Nova was unique in that it was built with hardpoints which allowed infantry soldiers to easily mount and dismount. As such, the Nova could function as a mech and a sort of battle taxi, ferrying infantry into battle alongside it.

In terms of armaments, the Nova was again unique in that it could be armed exclusively with energy weapons, 12 of them to be exact. However, in other configurations, it could be outfitted with machine guns, autocannons, gauss rifles, or even a sword. These would be mounted almost entirely on its arms, but also in two large clusters around the head.

Unfortunately, production of this model soon ceased after a unit was captured by Inner Sphere forces and duplicates fashioned. Believing that their mech design had been compromised, the Clans began to focus on other models to serve as their omnimechs of choice.

Sentinels:
This example is kind of obvious, surprised I didn’t think of it sooner. While I was never much of a fan of the comics, I did see a few episodes of the animated show, and these things certainly made an appearance! As a potential shout out, they were also featured in the movie X-Men: The Last Stand, appearing in the Danger Room as a simulation.

In the comic books and animated series, however, these massive robots made several appearances and were quite important to the overall story. Designed for hunting mutants, the Sentinels went through several different models. However, the most common were three stories tall, capable of flight, employed energy weapons, and had advanced sensors which could detect mutants.

In addition, their programming ran from the semi-intelligent, involving advanced tactical thinking and decision-making skills, to the fully self-aware. But of course, these were few in number, usually designed for the sole purpose of commanding other Sentinels (such as the Master Mold). Many Sentinels were designed to be capable of learning from their engagements, adjusting strategies to deal with mutants of varying ability.

Often serving as the antagonists in the X-Men universe, these robots were nothing if not a prime example of terrifying gigantism! Can’t believe I didn’t think of them sooner!

VF-0 Pheonix:
And last, but certainly not least, we return to the Macross universe for another example of an over-sized mecha! In this case, we have what’s known as a variable fighter, which is basically a mecha that is capable of transforming from an aircraft to a humanoid form.

As part of Earth’s plan to counter a Zentraedi invasion, the Pheonix was a merger of fighter designs with Overtechnology. Composed of titanium/carbon composite, space metal alloy and SWAG energy converting armor, this mecha is capable of operating in space, upper atmospheres, lower atmospheres and even underwater. It’s clipped wing air design also ensures a great deal of maneuverability when in flight mode.

In terms of armaments, the Pheonix prefers energy weapons to autocannons due to a lack of internal storage space. As a result, it comes equipped with either one VF-0A/D or two VF-0S fixed Mauler laser cannons, and multiple micro-missile launchers mounted in the shoulders and chest. In flight mode, it is also capable of carrying a GPU-9 35 mm gatling gun pod and up to twelve air to air or air to ground missiles or guided munitions.

The Pheonix also comes with the added feature of being able to carry reactive armor for added protection. In fighter mode, it has two seats, one for the pilot and one for a radar engineer, similar to the F-14 Tomcat. And like most variable fighters, it can also deploy in GERWALK mode (or Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint ), a sort of half-fighter, half humanoid configuration which allows for ground assaults and quick take off.

The Matrix: Revulsions!

The Matrix: Revulsions!

With the final movie hitting theaters, fans believed we were coming to it at last! The explanation as to what it all meant in Reloaded, whether their was a Matrix within a Matrix, how would Zion survive, why Neo was able to destroy those squiddies, and who the hell that Bane guy was now. Most or all of these questions would have been easier to answer if the second movie hadn’t left people befuddled and confused. But at least now, with the third movie, some of that confusion might be dispelled. And I for one was eager to find out who was right in the whole “what’s going on” debate!

The Matrix: Revolutions
As it turned, none of us were! The answers we were waiting for turned out to have nothing to do with any of our theories, and we were quite unhappy about that! Not just because we were wrong but because ultimately, the explanations for why things had happened the way they did in movie two… kinda sucked. The critics felt much the same way, with most reviewers panning the film and it earning roughly half of what the sequel had. When describing it and how it wrapped the series up, words such as “anticlimactic” and “unsatisfying” were often used. Most people I knew just called it dumb! And the reasons were obvious.

1. Weak Opening:
So the movie started with Neo finding himself in limbo which is basically a part of the Matrix. (Note: Mobile station is an anagram for Limbo, which was what Neo – anagram for One – was in. Get used to it, the franchise is full of them!) So in addition to the questions about the squiddies, how he’s supposed to save Zion, and whether or not the Oracle is the enemy, there’s the added question of how the hell he could find himself in the Matrix when he’s not jacked in. Meanwwhile, Morpheus, Trinity and the crew of the Hammer are trying to find him, and the Oracle tells them they got to find YET another program who’s being guarded by the Merovingian in order to get to him. Didn’t they do this plotline already? And reusing one so early in the movie is a bad sign, makes the audience think the whole movie’s going to be a rehash of the last one. And after some needless action sequences in the Merovingian’s night club, which just seemed like an excuse to do the one thing they hadn’t tried yet (fighting upside down!) they find Neo and they are free to pursue all the other plot threads they left open.

2. Weak Explanations:
The movie reached a climax of sorts around the time that Neo reached the Oracle and asked her for explanations. There I was in my seat thinking “Here we go!” Finally, we’d get to see what all that stuff was about. And what the Oracle said was interesting at best, lame at worst, and disappointing somewhere in the middle. So apparently Neo was able to stop those machines because “the power of the One extends to the Source” which is, apparently, where his powers come from… Uh, okay. So Neo has powers that enable him to control machines in the real world as well as in the Matrix… Why? Come to think of it, why does he have powers at all? The way the Architect explained it, his powers were a systemic anomaly, suggesting that they were just exhibited in supposedly gifted individuals that cropped up from time to time. But why the hell would those powers extend to the Source, aka. the machine mainframe? And what the hell did she mean when she said they CAME from the Source? Does that mean the Source willed Neo and all his predecessors into being? Did it do this just so it’d have something to do? Or is he just some kind of super-cyberman who defies all comprehension? Seriously man, this was just weak! Compared to all this, what my friend said (hey Sam!) about Neo being a program actually made sense!

Oh, and the bit about Neo’s mind breaking off and running loose in the Matrix? Also weak! Apparently, he “wasn’t ready” for these abilities, so that’s why he went comatose after killing those squiddies, woke up and found himself in Mobile (Limbo) Station. Yeah, because that’s what happens when you’re the One and you use your abilities prematurely, you go to a train station! I know that the Wachoswki brothers were trying to be cool and mysterious when they wrote this, but this is just inexplicable nonsense! To top it off, we never did get an explanation as to how the Oracle could be on humanity’s side when thus far, all she’s done is lead them into a seemingly hopeless situation. When Morpheus and Trinity confront her, not once do they ask the obvious: “Why did you lie to us, bitch? Why did you say the war would end once Neo went to the Source when in truth, it meant the war would continue and the whole cycle would just repeat itself?” Not asked, not answered. The Oracle just acts like this was all part of the unfolding plan and she’s just telling them what they need to know. Sure, she did tell Neo he’d have to decide between saving Trinity and Zion, which was true, but everything else still felt like lies, or at the very least, convenient half-truths.

3. Obvious Biblical References: In this movie, the mythological references were not only way over the top, but obvious as well! In movie one, much of the mythology was biblical in nature. In movie two, it was more classical. Third time around, it seems like the wheel came back around and returned to biblical. But holy shit was it obvious here! First, there’s the part where Neo is blinded during the fight between him and Bane/Smith. Not only is this an obvious allusion to the biblical Samson, Bane even comes right out and says “A blind messiah!” Are you kidding me? Did the art of subtlety die somewhere between movie’s two and three? No, I can’t defend that. Movie two was never subtle! And the part at the end where Neo decides to sacrifice himself to save Zion? Of course, this particular biblical allusion was building up all throughout the whole of movie three. Scarcely a person in the audience expected Neo to live, especially after Trinity died. But by the end, when Neo’s dead body was being ferried off by the machines, all splayed out Jesus-style? C’mon, Wachowskis!

4. That Lame-ass Death Scene: Trinity survived movie two, which I believe I mentioned was kind of hokey, only to die here. And it took place after she delivered Neo to the machine city, which basically meant she died as soon as she was no longer of use! As if that wasn’t enough, her final farewells dragged on foreeeeever. Seriously, I heard people snickering in the theater, it had gotten so cheesy! Yes, I’m sure there were plenty of people who might have found it touching as well, but I refuse to believe Carrie Ann Moss actually cried when she first read this part of the script! More like she confronted the Wachowskis and said, “You can type this shit, but you sure as hell can’t say it!”

5. Smith Gets Comical: I’ve already mentioned how Smith had most of the best lines in the first movie, right after Morpheus. Part of what made his dialogue so cool was the fact that it was cryptic and delivered in a real cool, badass way. Aside from his incredibly even tone, which made him sound all the more menacing, Weaving showed himself to be an expert at catching the right look. That hard stare, those arched eyebrows, that cruel mouth – he was bad reborn! Then the second movie came out, in which he was still pretty bad. He even had some decent lines, even if they were a little monosyllabic. Remember “Me too…”, or “More!” Or how about “The best part about being me is there are so many of me”. Those were pretty good and captured the essence of Smith’s growing megalomania. But by this movie, he so overdid the evil madman routine that it just got creepy, even laughable. For example, that drawn out scene where he smashes the Oracle’s dish and then does that evil laugh as soon as he assimilates her… That was painful to watch. Oh, and lets not forget that long, hammed-up lecture he gave Neo when they were fighting at the end: “Why Mr. Anderson?! Why do you persist?!” Seriously, he was yelling through clenched teeth! I seriously hope for his sake he was choosing to have fun because he found the dialogue so crappy!

6. Final Fight!: At this point, the movie already had outdone itself in weird, over the top special effects. But that big-time, burly brawl at the end of the movie? That was just plain overdone! Sure, Smith and Neo are both superhuman by this point in things, but did their fight have to resemble a battle between two Supermen? Did you not rip off that franchise enough already with all Neo’s flying? Hell, Link even said it in movie two: “He’s doing his Superman thing!” In any case, the action itself was terribly over the top, and was made worse by Smith’s antics which, as already noted, had gone from cryptic to comical! That, plus all the CGI – which always makes a scene look fake – made this entire scene feel totally superfluous. Mainly I just waiting for it to end so we could see how Neo was going to die and whether or not he would take Smith with him!

Okay, some stuff was good in this film. That battle scene where the machines reached Zion, that had some good parts to it! The action was pretty intense and it did have the right feel. Sure, there was the part where Kid (that’s his name, no fooling!) commandeers a mech and shoots the doors to Zion open, saying “Neo, I believe!” right before he shoots. Oh, and of course the part where Link’s wife and some militia women are popping off rockets and taking down the big drilling machine, but then start to get cut to pieces by squiddies shortly thereafter. Those were pretty cheesy, not to mention a pretty cheap attempt at making the audience care about some tertiary characters. But hey, the action was cool so I can forgive. I can even forgive the Aliens rip-off with the mec suits (known here as APU’s) since they are cool in ANY context AND were put to good use! Oh, and and that whole squiddy/hovercraft chase scene? Also not bad! It was fun and tense, and as opposed to the lesser characters dying in Zion, the audience actually seemed to care about what happened to Morpheus and Naobi (as always, played by Jada Pinkett Smith). Her badass delivery and sharp wit also made the scene believable, but dammit did they have to repeat that crappy “There are some things that do not change… and some things do” line?

And you might even venture to say that part of why this last movie seemed so disappointing was because they did a pretty good job of making things seem hopeless in Reloaded. In addition to being confused, I seriously went away wondering how the good guys could possibly win at this point. Yes, the plot was underdeveloped because of pacing problems and too many action scenes being piled on, but the whole concept of the Matrix being centuries old and there being several predecessors to Neo was still borderline genius! After movie one, with what seems to be an open and shut plot, they had their work cut out for them making it seem like everything was about to take a turn for the worst. And yet, they managed to pull it off! From movie one to two we went from thinking Neo was invincible and humanity would win to believing Neo was helpless and humanity screwed. So you might say there was little inspiration left for when it came time to brighten things up again, to find a way to make the good guys win that was plausible and consistent with the whole theme of prophecy and “this has all been foretold”.

But alas, the weak ending where Neo dies and the machines for some reason decide to leave Zion alone cannot be so easily forgiven! That, on top of all the other flaws in this movie meant that this franchise was ending on a groan and not a hurrah. Seriously, why did the machines leave Zion when they were an inch away from wiping it out? And why, for that matter, did the Architect promise the Oracle the “red pills” would be set free from now on? That was never part of the agreement! Neo said he wanted peace, not that all humans who couldn’t accept the program should henceforth be set free so there would be no reason to go to war. Makes sense, but why would the machines accept it? Because they felt honor bound to acknowledge Neo’s sacrifice? Because they promised they wouldn’t? What kind of machines are these? Honor, promises, solemn oaths; these are HUMAN things! They are based in emotion and ethical insight, not mathematics or cold calculation! And you call yourselves machines! Pah! I spit on your machineness!

And let’s not forget what kind of moral this all amounted to: that humanity and robots need to live in peace. Sure, the whole concept of human-machine interdependency came up repeatedly. It came up first in the original when Morpheus explained how humans power the Matrix, and how this was ironic given humanity’s historical dependence on machinery. It was resurrected in that needless scene where Councillor Hamann (that old dude from Zion) takes Neo tot he bowels of the city to look at the machines and reflect on the irony of THAT. But to take that to the point where they must learn to live in peace and harmony, Kumbaya-style, just seemed lame! And as the Architect said to the Oracle: “How long do you expect this peace treaty of yours to last?” Good question! As it stood, the only thing protecting Zion from exterminations was this treaty; but in time, humanity was likely to recover and expand, at which point they’d be wanting to shove a great big EMP up the Matrix’s ass! Any calculating machine would know this, hence why they would have finished the job when they had the chance! But at this point, no one was looking for practical. They were looking for over…

The Matrix: Revolutions, people. A disappointing but not terrible ending to a very promising franchise. Perhaps, like with Highlander, there really should have only been one. Or perhaps they shouldn’t have tried so hard to top everything from the first. In truth, I think that if they had just taken their time and gone with those rather genius ideas – the ones about rogue sentient programs and how the Matrix and the whole One thing were a lot more complicated than originally foretold – the sequels would have been much better. But, as I said, greater people than the Wachowskis have tried to make lighting strike twice. Who can blame them for not succeeding?

The Matrix: Revolutions:
Entertainment Value: 7/10
Plot: 5/10
Direction: 6/10
Total: 6/10

Matrix plotlines…

Before moving onto the final installment in the Matrix trilogy, I thought I’d tackle the big glaring issue that stood out during Reloaded. And that would be that whole subculture that came out between sequels, the one where people seemed to think they knew what was going on, but really had no idea. That was the rationale I asserted in my last review, and yes, its based in part on the fact that I never agreed with them. And that they were WRONG! Yeah, I was too; the theory I came up with to explain how Neo could have neutralized those squiddies in the real world and how it was all going to end… WRONG! That’s the consensus that that friend of mine and I came to once we both saw Revolutions and reconvened. But it just goes to show you how little sense a movie can make when everyone who went to see it had to make up their own ending, only to come away disappointed by the actual one.

But I digress. Allow me to recap on what happened during that eventful summer when Reloaded came out and fans everywhere showed up at the theater to see what was going to happen, only to leave confused and bewildered. Given the need for some brevity, I was only able to gloss over what actually happened in the movie and why it confused the hell out of people to the point where they had to make up their own plot. So to recap, here is what happened:

Reloaded: Okay, now this movie takes place about six months after the first movie. Neo is at the height of his power and is beginning to have prescient nightmares. He sees Trinity die, and is haunted by the feeling that even though he is the One and has realized his potential, he has no idea what he is to do now. Solid, it makes perfect sense that a messianic figure, once they’ve realized their role, would not know how to proceed. After all, the prophecy that was alluded to several times in the first movie never gave any details as to how the One’s arrival would end the war. Just that it would…

We also learn that the machines are tunneling to Zion. This was first mentioned in Final Flight of the Osiris, the animated short that was part of the Animatrix. It is also recapped during the opening expository scene where the Captains of the various hovercraft meet up inside the Matrix, which is difficult given all the squiddy activity of late. Question! Why not just meet up in the real world if its so dangerous? Is it just so they can all be decked out in their leather outfits and shades and Neo can have his big fight with the agents? Who cares? Point is, Morpheus attributes this attack to the success they’ve been enjoying of late. Neo’s powers seem to be a decided advantage now that they don’t have to run and hide from the agents but can actually face them.

So, Neo goes to the Oracle, who tells him that the One must go to the Source. That’s where his path will end and the war too. But of course, there’s cryptic, convoluted answer shit to be sure! He’s also told that his dreams, after a fashion, are true. Once at the Source, he will have to decide between saving Zion or Trinity. Tough call, but one he must make! Why? Because he’s the One. Harsh shit, man! But it sets up some obvious tension. But, wouldn’t you know it, there’s a snag! Smith is back! And he’s brought friends. Like a perfect metaphor for a virus, or “ego” as Hugo Weaving described it, Smith is expanding, copying himself onto other programs and absorbing their powers. That much is cool because it means he’s able to upgrade his software and is becoming more and more of a threat to Neo and the system. And it kind of fit nicely with what the Oracle rambled on about sentient programs running around the Matrix in defiance of the system. Sure as shit, we didn’t get anything else from that speech, like what the hell it meant or how it was significant! She just says it in passing as if it was a segue into the bit about how Neo must go to the Source and how he’s haunted by dreams about it.

Getting back, Neo and his buds, after a long, convoluted series of events, get the Keymaker, who is the key (sorry!) to getting to the Source. He is just one in a long list of characters who we get the feeling were supposed to be complex and inspired, but ultimately served no real purpose other than being stand ins that advanced the plot. Seriously, all they do is show up, make a big speech, and then go! But anyway… the characters do more action-shit to make sure Neo can get to the Source and – wouldn’t you know it?- Smith shows up! Seems that he too has access to the backdoors of the Matrix, he wants everything, he says, and is getting more powerful. They escape him, and make it to the Source where (wait for it!) another character is introduced, makes a big speech, and we get the last, confusing explanation we need.

So here’s how it is… The Matrix is many centuries old. It was, as Smith said in movie one, originally meant to be a perfect world but humanity wouldn’t accept it because the human cerebrum is designed to expect suffering, misery and conflict. That was a cool idea, but here it just gets convoluted like everything else! The solution, after some trials, was what the Architect described as the “choice” option. The Oracle, an intuitive program created to study human feelings (holy obvious case of pairing here!) designed this concept where humans were given an unconscious choice to either accept the programmed reality or reject it. 99 percent of subjects did, but the remaining one percent were like Neo and the rest – they could not bring themselves to embrace the delusion. And of course, every so often a One would emerge who not only rejected it, but could manipulate it to his advantage.

These two phenomenon represented an “escalating probability of failure”, as the Architect said, so something needed to be done. Basically, this was accomplished by a one-two punch. One, force the One to comply by threatening to crash the system and take out every human being wired into the Matrix. And two, sending the squiddies out to destroy Zion. The Matrix would then reboot, the One would take a handful of humans to start a free colony (aka. Zion) where the “red pills”, the one percent who wouldn’t accept the program, would be sent off to. When a new One would emerge, the whole thing would start over again. The machines would head for the new Zion, the system would lurch towards crashing, and the One would be driven in the direction of the Source where he would be given the same choice. Reboot the system and restart Zion, or watch humanity die! Naturally, all the Ones prior to Neo complied…

What was brilliant about this was it successfully managed to subvert everything we saw in movie one. The One seems invincible, but when confronted with this problem, he essentially becomes helpless. Really, what good can such powers do someone when all of humanity is held hostage? Second, the weapon at humanity’s disposal is a prophecy that foretold of victory, but it was essentially a lie. The war would “end”, it said, but it never specified how. In truth, the entire war and ongoing nature of the struggle between free humanity and the machines was something designed by the mathematical genius of the Architect. It serves the sole purpose of keeping the Matrix running and the machines functioning. Very 1984! Whereas humanity believes its been fighting the AI war for over a century, the sad truth is they lost, and what they’ve been doing ever since is been playing a part in play much bigger than themselves. No one knows the truth, because no one is old enough who remembers. Seriously, 1984!

And if you think about it, it was all hinted at throughout the movie. Speech One, where the Oracle says the war would end and how she’s a program and there are others like her who defy the system. Speech Two, where the Merovingian tells them that the true nature of life is cause and effect, and we are all out of control. Speech Three, where the Architect explains how Zion and the One represent a “systemic anomaly” which is the only remaining exception to what is otherwise “a harmony of mathematical perfection” or some such shit! It essentially comes together in the end. Only problem was, NOBODY GOT IT! It was told in such a quick, rushed way between action sequence and using cryptic, expository dialogue that everybody just gave up and accepted the last few minutes of the movie as their truth of what was going on. Which brings me to phase two… what fans thought was happening.

“Matrix within a Matrix:” So like I said, in the months between the release of the second and third movie, fans everywhere formed up and began detailing what they thought was the coolest idea ever proposed! Far from being based on the many, many, big speeches in Reloaded, it was based entirely on the last few minutes and the assumed significance thereof. Perhaps I am being harsh. In truth, it was a cool idea.

To recap! Neo managed to stop those squiddies because they were STILL in the Matrix! Neat! But what would this mean? Well, according to the theory, the Matrix exerted control over the free humans by ensuring that once they broke free from the first Matrix, they were still contained in a second. Some went so far as to say that there were up to seven or more layers of the Matrix, like it was based on some variation of the Superstring Theory or something! Also neat, and years before Inception! One problem… makes no sense! If there were multiple layers of the Matrix keeping humanity controlled, what the hell was the point of everything we’ve been told up until this now. The red pills are controlled by allowing them to form a colony, then periodically destroying it. The One is controlled by crashing the Matrix in time with Zion’s destruction and making him reboot it so that humanity will continue to live.

Why do all that if they’re all still in the Matrix??? If they’re just part of a delusion no matter what, let them have their victory! But even more to the point, if the red pills – i.e. that one percent that was always aware that they were living inside a program – couldn’t bring themselves to accept the program, what were the odds they would accept the program within the program (or any other layer of it for that matter)? It was a cool idea, but in short, it negates EVERYTHING the movie was based on up until this point. But asking the fan community for perfect consistency is even worse than asking it from a writer/director, or worse, two of them!

My Idea!: Lastly, let me get to what I thought was going on. It’s short, so bear with me just a little longer. Basically, I thought Neo stopped those squiddies because his contact with Smith meant that HE was changed too. Smith said his destruction in movie one changed him, and we all saw it in action. So why couldn’t the same be true in reverse? It too seemed hinted at, Neo was always somehow aware of Smith’s presence, as well as the “connection” Smith mentioned. I thought that this would be the means through which Zion would be saved and the war would be won in movie three. Neo would be given insight into the machine’s minds, how they functioned. He would be able to stop them in the real world just like he did in the Matrix. I admit, it was thin, but as far as the rest was concerned – what did this mean, what did that mean? – my answer was, who the hell cares? We’ll find out in movie three. As for what’s happening, the only people who knew that were the Wachoswki’s, and of course the actors and set people.

But of course, that wasn’t going to stop us armchair critics from speculating. And here I am still talking about it now, even though the movie came and went! But what the hell, it was fun while it lasted! And considering how we all ended up disappointed by the real ending, I’m thinking maybe some armchair critics could have done a better job of writing the ending! Speaking of which, stay tuned for the final installment, The Matrix: Revulsions!

More Reviews!

Hello all! Turns out, I came up with some additional titles to review sooner than I would have thought. Since I started doing them, friends have made recommendations which I felt I had to acknowledge. In addition, more crappy and awesome titles came to mind. And last, but certainly not least, I’ve been made aware of more classics that I didn’t even realized qualified. And then there was the Matrix trilogy. A no-brainer, given its impact and influence, but which somehow still managed to slip under my radar! So, here’s the list of my next fifteen reviews! Again, this list is not written in stone, the order may change and additional titles will make it in based on friend’s recommendations or the slightest whim! Enjoy!

1. I, Robot
2. Eternal Sunshine of the Spotless Mind
3. 28 Days Later
4. Equilibrium (Aug. 14th)
5. Sunshine
6. Children of Men
7. Watchmen
8. Tron: Legacy
9. The Matrix
10. Matrix Sequels
11. Wall-E
12. Twelve Monkeys
13. Iron Man
14. Universal Soldier
15. The Road Warrior