Zombie Smashing: Z Nation Premieres!

https://i2.wp.com/www.blastr.com/sites/blastr/files/styles/blog_post_media/public/Znation_bat.jpgNever let it be said that the zombie apocalypse is going out of vogue, as it now seems that The Walking Dead has some competition. It’s called Z Nation – a show that premiered on Sept 12th on the SyFy channel – and which takes a similar, but altogether different approach for dealing with the zombie pandemic. Whereas the former is dark in tone and the characters seem to lurch from one tragedy to the next, this new series is all about zombie smashing!

As creator Karl Schaefer said of his creation, comparing it to its immediate rival:

If you’re going to go through the apocalypse, would you rather be with the people onThe Walking Dead, who are always kind of miserable and not having any fun, or our guys that are out to go kick some zombie ass?

I know my answer, and I have to say I’m a little peeved as well as impressed. Kicking zombie ass was what my series Whiskey Delta was supposed to be about! In fact, reviewers of that series have said how much they like a story where, for once, the military isn’t totally incompetent and knows how to deal with the infected and the undead hordes. Man, I haven’t felt this ripped-off since J J Abrams’ Revolution first aired!

https://i2.wp.com/www.cinemablend.com/images/sections/67248/Z_nation_67248.jpgBut enough about my half-assed grievances. As with The Walking Dead, World War Z, and a slew of other zombie franchises, the storyline revolves around a motley group of survivors who have come together in the aftermath of the collapse of civil order. In addition, the zombie concept is based on a virus that takes people over and reanimates their bodies once they die. But alas, there’s a big twist, which you will see in the trailer below.

Z Nation debuted to 1.6 million views for its premiere on Friday, September 12th, which is fairly modest for a Syfy drama series. But the network pointed out that this is a record for an acquired show produced by an outside party (Sharkado production company The Asylum made Z Nation), and that noted more viewers watched Z Nation than the most recent telecasts of The Leftovers on HBO, Teen Wolf on MTV and Doctor Who on BBCA.

https://i2.wp.com/www.cinemablend.com/images/sections/66519/_1406817935.jpgAnd interestingly enough, those ratings were comparable to the premier of The Walking Dead‘s fourth season fall premier, provided you add a decimal point in there. Yes, in a strange case of convergence, the WD episode “30 Days Without an Accident” garnered a total of some 16 million viewers, beating out the 2014 Winter Olympics AND the Beatles TV movie entitled The Beatles: The Night That Changed America.

So yes, it’s got some catchup work to do if it wants to be a contender for the top spot, but it’s really just getting started. Suffice it to say, I will be watching this show from now on! Check out the trailer and see if you agree:


Sources:
blastr.com, insidetv.ew.com

Oscar Mike – Chapter Four

zombie_briefing

Success depends upon previous preparation, and without such preparation there is sure to be failure.

-Confucius

In the distance, the thunderous roar of jet engines could be heard. Their loud shrieks announced that they were flying into the morning sky, soon to descend on their target area and begin softening it up. While they waited for the noise to die down and the briefing to begin, Dezba looked around at all the familiar faces of 1st Platoon. This included Rickson of 2nd Squad, Tate of 3rd, and Saunders standing in for 5th.

Dezba looked to her last and nodded, receiving a smile in turn. Enough time had passed that he knew how to read her expressions. And at that moment, he could tell they were both feeling the same about their current situation. Once more unto the breach, their platoon leading Bravo Company’s charge. But without their CO to lead them.

He also Grayson standing behind Rollins, still the NCO of 4th and still the one making sure that the man who wore the silver bars had everything he needed to get the job done. A good platoon sergeant he was, at no point showing the slightest sign that he was pissed or worried over the shuffle that had taken place.

Perhaps he had the right of it. Dezba knew that whatever misgivings he had right now, there really was nothing that could be done about it. The new Lieutenant was about to be tested, that was certain. But he also knew the rest of them were going to be closely scrutinized as well. Haynes was never one to forget or forgive so easily. And from the top down, just about everyone in the platoon had pissed him off at this point.

Nothing left to do now but do their jobs and hope it all worked out. Maybe they’d get lucky and stay under the radar for this op.

Rollins waited for the noise of the the jets to die down a little more and quickly got to talking.

“Alright, people, listen up because we only got enough time to go over this once. Last night, aerial reconnaissance did another fly over the communities that sit to the south-east of town. Word is, they didn’t notice any sign of civilians, and we know for a fact that they haven’t been using their mobile transmitters for about a week. Command now believes they’ve been compromised, and we’re to proceed accordingly.”

Tate raised his fist. “Sir, does that mean we’re knocking over Sombrillo before hitting Espanola?”

“Negative, Sergeant. Our orders remain the same, confirm the presence of Whiskeys in or around the compound, then clear the front door. The Brigade Combat Team will still be rolling through to sanitize the place once we’ve determined the status of the community. A reminder, those heavy tanks that will be leading the charge will be shooting M1028 canister rounds almost exclusively. Those things can turn an entire horde into pulp, but aren’t exactly known for precision shooting. So we better be sure about the status of those houses. We roll in, we check it out, then we let the heavies do their thing.”

He looked around to see if anyone had any more questions so far. Satisfied, he moved on. “In terms of air support, the 150th is sending a few Spectres our way. They’ll be on station just as soon as we find our way into the town proper. Any spots not currently painted as hostile territory will still be intact, which means we will have the option of blasting them. But I don’t think I need to tell anyone that at that point, confirming the presence of civilians will once again be our priority. Captain Garcia and everyone above him were clear about not wanting any civilians dead. Not by our hands.”

Everyone assembled nodded and grunted an affirmative. Rollins looked around for any more questions. Dezba raised his arm.

“Sir, is the ammo provision still in effect for small arms?”

Rollins looked the slightest bit uncomfortable and cleared his throat before answering. “Yes, Sergeant. The Captain stressed that all grunts are to make sure their bayonets are fixed before we go in. If we can avoid wasting bullets on the undead if and when they get in close, so much the better. And the same holds true for air and heavy tank support. As the current ROE goes, if it is believed that we can take an objective without covering fire, we are to do so.”

“And who’s call is that, sir?” asked Saunders. Rollins looked at her, his discomfort giving way to visible annoyance.

“Mine, Sergeant. And I’ll be with you all every step of the way. So if you’re not sure, you run it by me first.”

Dezba looked to Saunders, noted the same look of annoyance forming on her face. He wanted to say something, intervene with some sound advice of how she shouldn’t be poking the bear. But it just wasn’t possible to get the shit back in the horse at this point. He chose instead to distract Rollins with another question.

“Sir, just how many survivors are we expecting to find inside the town?”

Rollins looked back to him and didn’t seem too surprised by the question. “Well, that’s the good news, Sergeant. The same aerial reconnaissance that declared Sombrillo and the other settlements dead claimed they saw signs of people being dug in on the east and west banks. Which means the horde didn’t get em all.”

Dezba nodded. “That is good news, sir.”

Rollins smiled mildly. “If there’s nothing else, then…” he nodded to Grayson, who immediately started barking orders.

“Alright, get to your Victors and ready your squads. We are wheels up in ten mikes!”

They immediately dispersed, each squad leader heading off to their vehicle. Dezba was sure to stall long enough to get behind Saunders and follow her a few steps. He waited til Rollins and Grayson were out of earshot too, and sidled up next to her.

“Sergeant,” he said, announcing himself.

“Sneaky,” she said, with a roll of the eyes. “Aren’t you supposed to be reporting to your Victor?”

“Yeah, but… I kind of wanted to ask you something before we shipped off.”

“Oh yeah, what’s that?”

He stopped her and turned to face her head on. He could instantly tell from the look in her eyes that she wasn’t too happy to be talking right now, and any discussion on the subject he had in mind wouldn’t go too well. But it wasn’t something he could let slide. Another chance might not come…

“Is your… head in this? I mean, are you looking to end your career in this man’s army or what?”

Saunders looked away and unslung her weapon, cocked it once to check the chamber. “I don’t have time for this. We’re pushing out.”

“Andrea, I miss him too. And we all know it was a shit move, the way he got canned. But we gotta press on, right?”

Saunders avoided his eyes. Even though they weren’t turning red or getting moist at the moment, he could tell she was holding back quite a bit. He couldn’t blame her, he knew what was going through her mind at exactly that point.

“And it’s not your fault, so don’t even go there. Whatever issues Haynes had with Braun go way further back than anything that happened in the past few months. The guy’s pretty much had a hard on for him since the Mage first put him in charge of 2nd Battalion. We’ve all had to deal with him at one point or another, so don’t think this is about you here.”

Saunders began shaking her head. Her face was softening a little, but she was still nowhere near convinced. And naturally, she raised a perfectly valid counter point.

“The guys a hardliners and an asshole, and you’re telling me you don’t have any qualms about following him into battle?”
Dezba sighed. “Yeah, I do… But who amongst us hasn’t had an asshole commander at one time or another? We’ve been lucky, having guys like Braun and the Mage in charge for so long. Maybe we got soft.”

She finally looked up to meet his eyes, reslung her weapon and took a deep breath. “Guess it’s time to get hard again, huh?”

“Maybe,” Dezba said, with a shrug. “You sure you’re up for this?”

Saunders made an irate sigh. “I’m fine, okay. The doc cleared me for duty and the headaches haven’t been coming back.”

“Not what I was referring to, Sergeant.” He looked her straight in the eye and lowered his voice a few decibels. “How are you doing otherwise?”

To that, she emitted a low sigh and looked at the ground. She gave the dirt a few gentle kicks with the toe of her boot.

“I’m sad and I’m pissed. I miss Mill and Jones, and I miss my CO. But what can we do? We have to move on and set our sights on the next thing. Not like there’s anything that can be done about it now, right?”

Dezba nodded. “I’m sure it’ll all work out in the end.”

“Right…” she said, looking resolute at last. “Now let’s go kill some ugly fuckers!”

“Leave none undead,” Dezba replied.

Zombie Warriors: Apparel and Melee Weapons

apoc_soldiersFirst up, is the question of apparel, what you intent to be wearing when the fight begins…

Apparel:
As we all know, taking on zombies is a matter of protection as much as firepower. Nobody wants to step into the middle of the apocalypse naked or clothed in their basic street wear, especially if they dressed light! In addition, you also have to think about mobility, both in the getting around sense and the ability to move your limbs with comfort and ease. If you’re weight down, you’re likely to become a zombie’s meal. Using your physique as a template, select from the following items to see which would best suit you, taking into account various mobility and protection factors.

Body Armor:
Pros: Military issue body armor has a number of advantages when it comes to fighting zombies. For one, its loaded with kevlar plates that a zombie is going to have a hell of a time ripping through. Second, it covers your vitals, shoulders, crotch and neck from bites, while leaving your arms relatively free to fight. It’s also lightweight, which is handy since mobility is key in a zombie fight.

Cons: However, the downside to this armor is that it doesn’t provide protection for your limbs, which are often what the zombies go for. So in a close fight, you’ll have to keep moving to avoid that fatal bite and/or scratch. What’s more, it can constrict your mobility just enough to be considered an impediment. It’s great for protecting against bullet-fire. but in melee combat, it’s protection is limited. But of course, not all your enemies may be zombies. Just in case you have to go up against other hunters or certain “Governor” type forces, this suit could come in handy…

Fatigues:
Pros: If you’re looking for something loose-fitting and made for getting around, look no further! Army fatigues were specifically designed to give soldiers a full range of motion, which includes marching, running, shooting, hand-to-hand fighting, even rappelling. And the stitching ensures that you won’t have any embarrassing rip ups! What’s more, it covers your entire body which is great protection against zombie scratches.

Cons: However, the protection factor does not reach very far beyond that. The fabric is not strong enough to protect against bites, and a committed undead will be able to tear off a sleeve or a pant leg without too much effort. So while it’s great for mobility, don’t count on it saving your life when you’re in the thick of it!

Hooded Cloak:
Pros: True, the main advantages here are cosmetic, but damn it if those don’t count for something! Like Michonne’s mysterious cloak, this gives any zombie fighter that je ne sais quoi, that undefinable quality that makes others not want to mess with them. What’s more, its good cover for a sword or small arms weapon, which can come in handy when going up against the walking dead. And the cloak can even act as a weapon itself if its wearer is quick and uses the lapels to distract their opponent and then deliver fatal stabs.

Cons: Downsides are obvious. The cloak can be a liability when it comes to running and fighting. While it can conceal your face and give you a certain mystique, it can also get in the way in the middle of a fight. And of course, zombies can easily find their way inside it and get at your flesh. As your mamma may have told you when you were a kid “looking cool isn’t always smart”.

Kevlar Vest:
Pros: One has to assume that in the event of a zombie apocalypse, police gear will be suddenly available for civilian use, especially if you know the police HQ has been overrun. And as far as protection and mobility go, a Kevlar vest is not a bad option. While it may not provide any arm, leg, shoulder or neck protection, it still ensures that your midsection is well defended against clawing, biting zombies who would just love to get at your organs. What’s more, it does not constrict your mobility or weight you down.

Cons: But alas, armoring your midsection and leaving the extremities exposed might leave you wanting. Much like the full suit of Kevlar, this option is only partially suited to close encounters with zombies, but highly useful against opponents who have access to firearms. Again, it’s important to keep in mind that not all your troubles will stem from the undead.

Powered Armor:
Pros: When it comes to combining armored protection with enhanced strength and speed, the powered armor suit is the absolute tops! In addition to boasting armor plates in all the right places, it gives the wearer the ability to wield a power punch that could knock off a zombie’s head! And the enhanced leg strength allows for speedier running and higher jumping, which comes in handy in a pinch!

Cons: The armor suit has some drawbacks vis a vis its enhanced power, in that it requires you to wind up and let loose. If and when you find yourself set upon by hungry zombies, you won’t have the space to deliver a blow. And in this instance, the suit’s weight and armor can become a liability as well, proving heavy and cumbersome, and hence restrictive to movement.

Riot Gear:
Pros: Another police issue, the riot gear outfit is perhaps the best armor option available to the zombie hunter. Made up of Kevlar, plastic and fabric that covers your core, shoulders, arms, legs, and head, this suit has all your bases covered. Unless they are able to swarm you, zombies will have a hell of a time finding their way through this suit or armor. If you’ve read the Walking Dead comic or seen 28 Days Later, you know just how effective this suit can be.

Cons: But of course, the likelihood of being swarmed increases exponentially when wearing this suit. Although the wearer is a veritable walking tank, running is very difficult in it and mobility is highly constricted. And in the end, some areas are still exposed to zombies clever enough to find them, such as your armpits, neck and chin. These, they’ll only find if they really search for them, but if and when they get you cornered, expect them to try!

Melee Weapons:
No zombie warrior is fully equipped without a melee weapon, which is both a weapon of last resort and a way to dispatch the undead in a way that is quiet, and up close and personal! Not only do melee weapons not run out of ammo, they do not make a significant amount of noise which will attract more zombies to your location. Just remember, the bigger and more deadly the weapon, the harder its going to be to keep swinging it. Choose wisely!

Axe:
axePros: As zombie-smashers go, an axe is a pretty popular option. A solid blow from one of these is sure to split a zombies head in half, and the size and weight are still manageable. This balance of size, weight and killing power make it a weapon that can be swung for awhile before the user will succumb to exhaustion, and the odds of it breaking on you are quite minimal.

Cons: Only downside is that this weapon is capable of getting stuck in a zombie’s face after its been used to split their skull. This can really screw you in a pitch battle where multiple swings are needed to dispatch wave after wave of incoming undead.

Baseball Bat:
baseball_batPros: Perhaps the most popular option for zombie-smashing, the baseball bat offers numerous advantages in a small, lightweight package. The blunt force trauma from a few good swings is likely to be fatal, and since zombie heads are often softened by necrosis, a single good swing can often deal death on them.

Cons: Only downside to a baseball bat is that extended use can break them. Being small and lightweight, repeated blows to zombie skulls can lead to a breakage.

Hammer:
hammerPros: Another favorite of the veteran zombie warrior, the modern hammer offers a lot of killing power in a tiny package. Especially the all-metal variant, this melee weapon is a boon at close range since it can offer blunt-force trauma from the head or punctures from the clawed edge.

Cons: A small weapon, a hammer is heavily reliant on the one who swings it. A good strong arm can wield it for extended periods of time and send zombie after zombie to the grave for good. But in the hands of a smaller person, it’s likely to have limited power.

Katana:
katanaPros: An ancient and powerful weapon, the katana offers zombie-hunters quite a few advantages, and makes the wielder look pretty damn cool in the process! The solid blade, sharp edge, and manageable weight give it some pretty awesome killing power. Not only is it capable of hewing off limbs with ease, an overhead blow can split a zombie skull in half.

Cons: But of course, the katana is not for everyone. Like all swords, it requires some training before it can be used effectively and efficiently. Its not like other melee weapons that can simple be picked up and swung willy-nilly. And those who try are likely to hurt themselves or make a mess of things!

Ka-Bar:
Ka-barPros: The standard issue of the Marine Corps, the Ka-Bar knife is an effective killing tool when re-purposed for zombie-hunting. Lightweight, easily wielded, and very portable, this knife is sharp enough to slice through any necrotic tissue, and the sturdy blade has been known to be able to punch through skull.

Cons: One downside to the knife is that it is not designed for repeated skull-stabbing. Using it in this way can lead to breakage or loss, especially if the weapon gets stuck in a zombie’s skull. The best option is to find another route to the zombie’s brain and stab there.

Longsword:
longswordPros: A one-handed medieval recreation, the longsword is an effective zombie-killing tool in the modern age. Made of tempered steel, razor-sharp, and possessing a few good pounds of weight, a single blow is likely to split a skull or remove a head with ease. At the same time, it is easy enough to wield with one hand.

Cons: Some training required, and given the balance of weight and the fact that it’s one-handed weapon, its really only useful in the hands of someone strong enough who can comfortably swing a five pound weight without getting overtired. Much like the katana, the weapon is not for everybody.

Machete:
machetePros: Lightweight, easy to wield and sharp as hell, the machete is perhaps the most balanced weapon in the zombie-hunter’s arsenal. As an edged weapon, it possesses many of the advantages of a sword, but its smaller size and lighter weight make it far more portable and much easier to wield.

Cons: Interestingly enough, the advantages of this weapon also present some downsides. The lighter weight and small size means it has less killing power than a larger, heavier edged weapon. While a good blow is likely to take off a zombie head or hew a limb, its more likely to get stuck and has a shorter effective swinging range.

Truncheon:
truncheon
Pros: Another blunt-force trauma weapon, the truncheon is a common law enforcement tool that is popular when re-purposed for zombie-killing. Composed of metal, collapsible, and easy to swing, the truncheon is very handy in a close fight with a horde of undead. It can also be used for extended periods of time with little training and requires little upper body strength, making it highly versatile as well.

Cons: Unlike other blunt-force trauma weapons, this small and lightweight weapon is not likely to smash a skull with a single blow. While useful when deployed against a person, zombies feel no pain and aren’t deterred by stinging blows. Lucky for users that its light, because many swings will be needed to take your enemy down!

Time to pick and choose folks! Get your gear on and select your zombie-smasher of choice. And stay tuned for the next few posts in my series of Zombie Warriors! Next up, we talk about guns and ranged weapons! The zombie apocalypse doesn’t stand a chance!

Quicken

zombie-girlShe sits and watches, the little girl lying there on the floor, curled up in a ball with her hands drawn to her mouth. Her skin is still warm, her flesh pale but pink, and her eyes are now fully shut. The puddle of gore that envelopes her is the life draining out of her, the warmth of life spreading about her and slowly growing cold.

Pulling her own knees to her stomach, Sandra watches and cries. The gun lays at her feet, every chamber empty and smelling of freshly burnt cordite. Small patches of fetid biomass cling to the walls where the bullets landed, once they tore through their intended targets. Their crumbled bodies lay below, their milky white eyes open and staring, but otherwise dead to the world.

No longer an issue, she looks solely at the little one and rocks back and forth, moaning softly.

The girl was so young, so fresh and innocent. That didn’t stop the monsters from tearing her to pieces. They did her in, and Sandra could only stand by and watch. It was only after they were through with her, once they had done irreparable harm, that Sandra had found the will to empty her gun and kill them.

And the worst part of it is, they were her parents. The ones who gave her life, who reared her and protected from the monsters. They turned, and became the very thing she needed to fear the most. Had they been someone else, she might have run. Instead, she stood and cried as the lifeless faces of the people that used to Mom and Dad lumbered towards her and overtook her.

No… that’s not the worst part, thinks Sandra. The worst part is, in a few moments, she will awaken, and be just like them. And she will have no bullets to fend her off.

She knows she could run. She could leave this place and seek shelter elsewhere. Part of her wants to, to try another house, look for more survivors, and seek out anyone who might help her.

But another part of her wants to stay. She’s seen what it’s like out there. The people who still live, they feed too. They feed on the innocent and the weak, those who cannot defend what they have left. They take and kill without a second thought, believing that they are justified in doing so. She knows that she, unarmed and a woman, would have everything to fear…

That’s one thing the monsters do not possess. They do not care whom they kill, and take nothing from the dead save their lives. They prey on the guilty and innocent alike, murdering indiscriminately as they spread their filth. They are the great equalizer, a plague that is indifferent to sin, vice and virtue.

And when it comes right down to it, isn’t it better to simply die? Isn’t that all that remains? What purpose in running and hiding, fighting the inevitable for another day, only to face another full of running and hiding? What kind of life is that?

On the floor, the little one stirs. A faint cry escapes her lips, low and rumbling. Sandra looks to the door one last time. She looks around for anything she could use to defend herself. She spots the poker to her right which was knocked clear of the firepit during the commotion. Its sharp point looks inviting, notably effective against one of their kind…

And yet, she cannot move to retrieve it. She cannot find reason to fight, to defend herself or flee. As the girl’s body reanimates and her eyes open again, admitting opal-white pupils to the world, Sandra sits and waits. It’s not long before she looks up and sees that she has company. A lean lady, a fine meal sitting before her…

“You’re name was Suzy, wasn’t it?” she asks. “Your mother and father let me in a few days ago. They were very kind. They didn’t deserve what happened to them.”

Suzy pulls herself forward, the slippery pool of her blood helping her slide along. Her broken legs will not allow her to stand up, but she doesn’t need to. Her would-be meal is sitting right before her. She’s going nowhere.

“You were a kind little girl. I remember you were very scared. You didn’t deserve this either little girl. I’m sorry…”

Suzy is mere feet away now. She pauses and looks up at her, her eyes wide and wanting. Her mouth falls open to reveal her blood marked teeth and emit a small roar.

“I’m sorry I didn’t act in time. I’m sorry I let them do that to you.”

Sandra closes her eyes as hot tears fill them and blind her to the world. She feels Suzy’s fingers touch the skin of her foot and clamp on, using it to pull herself closer.

“I’m sorry for this-“

Sandra’s arms are a blur. Reaching out in one swift motion, she grabs the poker and brings it down on Suzy’s head with a loud crunch. The sharp end perforated her skull and delivers instant death. Quickly, her body subsides and her clawing fingers become limp against the floor. Her growls become a quiet rattle and all movement ceases shortly thereafter.

Maybe its not worth it, she thinks. But it’s not negotiable. Standing up, she grabs hold of the poker and holds it close to her chest. No matter what’s become of things out there, she knows she has to face it. At some point, it stopped being about a choice and became a necessity. And when that runs out…

Then I become one of them. She opens the door and runs into the maelstrom, never to return.

The Zombie Graph

Hey folks, remember this infographic from a few years back? I seem to remember posting about months ago, possibly in reference to 28 Days Later because I thought it was just so clever. Well, yesterday as I was typing out my zombie story, I got to thinking about this graph and how it applied to the basic rules I’ve seen in zombie movies.

As you can see, they not only classify zombies based on how fast and how smart they are, but also what form their zombie-hood takes. The basic breakdown they use involves three categories – undead, diseased, or possessed. This is one more than I acknowledged and I wonder if its apt. Can you really distinguish between diseased and undead when so many examples are both?

For example, the dead in The Walking Dead were the result of a disease, but they were totally undead creatures. A lot of time goes into explaining just how undead they are when they show that even dismembered and beheaded zombies are alive so long as their brains are still intact. This puts them apart from the zombies in 28 Days Later who were also the result of a virus but were still very much alive.

And then you’ve got the zombies in Dawn of the Dead (the 2004 remake) which were clearly the result of a virus (since the infection spread through bites) but were also undead. Shaun of the Dead follows the exact same pattern, with zombies who can withstand getting a pipe through the chest and losing a limb, but who won’t die until you shatter their brain pan. And even though I’ve never seen any of the Resident Evil movies, my understanding was they too were both undead and the result of a virus.

Am I picking nits here, because I’ve been known to do that. Or this could all just be the result of over-analysis as a result of over-research. I tend to do that as well. Yeah, it really doesn’t matter much, unless you’re trying to write for the genre and insist on understanding all the ins and outs of zombie creation. Mainly I just wanted to share the graph again because its fun and it puts people in mind of their favorite zombie flicks.

One question though… where would a Bath Salts zombie fall into all this? And how about that drunken weirdo in China? Do we need to revise this graph to take into account “substance abuse zombies”?