Arcology in Popular Culture

arcologyHello and good evening. Welcome to the third and final installment in my Arcology series, addressing the use of the concept in various popular culture sci-fi franchises. After researching the term and learning all about Paolo Soleri and the concept he created, I’ve come to see that his vision of future cities where the needs of ten of thousands of inhabitants could be met in sustainable ways helped to inspire the a great deal of speculative fiction.

Here are just a few examples that I can recall or have been able to find…

Chi-Town:
Many years ago, some friends of mine came to me with a new RPG by the name of RIFTS. A sort of sci-fi/fantasy crossover, the game was set in a post-apocalyptic world where inter-dimensional gateways, known as “Rifts” had led demons, monsters and mythical creatures into our universe, where they began wreaking havoc. After many years, several new nations emerged, the most powerful of which were the Coalition States, a dictatorship dedicated to fighting the invasion and reestablishing order.

The seat of this government is a large arcological city known as Chi-Town, which was built on the ruins of Old Chicago (hence the name). A self-contained city, the structure is somewhere between a pyramid and a rectangle in terms of shape. And of course, its hierarchical structure mirrors the social divisions at work within. The lower levels are the most densely populated, have the most indigents, and experience the most crime, while the upper levels are more spacious, opulent, and well-maintained.

In addition to being a fortress city and a safe haven for human beings in the ruins of the United States, Chi-Town is also a fitting example of an arcology. Within its walls, all things, including water, air, food and energy, are providing by internal systems and subject to recycling and treatment. Again, the issue of quality is dependent on where someone finds themselves within the structure, but the principle is still the same. In a world that has been devastated and rendered inhospitable, the response was to create a mega-structure that could both shield and provide for its many, many inhabitants.

Coruscant:
coruscantFans of the Star Wars franchise are certainly familiar with this planet-encompassing city, even before it was featured in the prequel trilogy. As the capitol of the Old Republic, Empire and New Republic, respectively, it has a very long history of habitation, and a very sizable population! As a result, its architects and engineers had to get very creative with the use of space on this planet, and several massive buildings were the result.

In truth, Coruscant was not so much a single city as thousands upon thousands of interconnected arcologies that ran across its surface. These various mega structures measured roughly a kilometer in height, dwarfing even the nearby mountain chains, and housed hundreds of thousands of residents each. In addition, the need to feed and provide for the staggering number of inhabitants required that every structure come equipped with a massive network for recycling water, waste and food.

Officially divided into megablocks and levels, every section of the city had its own means for providing food, water, and manufactured goods. This in turn required the presence of internal systems for processing air, drinking water, food waste, human waste, and industrial waste from its manufacturing warrens. In addition, in the sub-city where natural light did not reach, holograms and artificial lights were also built in to the environment to provide its inhabitants with illumination. In addition, it is also indicated in a number of sources that agricultural operations were housed in various sections and relied on recycled water and either artificial or filtered light.

Though food and waste still required a great deal of shipping and processing, which resulted in a staggering amount of transport traffic, much of the cities needs were taken care of by means of these internal measures. This ensured that the roughly three trillion inhabitants of the planet would never become wholly dependent on outside sources of food and goods, as well as ensuring that pollution and harmful waste wouldn’t accumulate to disastrous levels.

Habitats:
In the works of Peter F. Hamilton, particularly the Night’s Dawn Trilogy, much attention is given to the kinds of futuristic living spaces humanity will someday occupy. For starters, there is planet Earth in this future setting, which is so overrun by human beings that all cities have evolved to become self-contained arcologies. On top of that, there are what’s known as “Habitats”, floating megacities which exist out amongst the stars.

One of the most notable of these is Eden, the first ever habitat to be created, and in orbit around Jupiter. As the closest thing to a capitol in the Edenic culture, it was built using Bitek – aka. Biotechnology – which resulted in a living structure that was psychically linked to its inhabitant through a process known as affinity.

Here, as with other Habitats, the structures are massive, measuring several kilometers in length and width. In addition, each is entirely self-supporting, providing food, water, electricity and artificial gravity to its inhabitants. The latter is created through the rotation of the whole structure around its axis, while a central light tube which runs the length of the station provides light. Food and water are produced via biological processes and are recycled to ensure minimal waste, which in turn is also processed and converted for later use. In addition, interstellar material is frequently intercepted by the habitat and converting into any and all goods which its people require.

Ultimately, the only thing a habitat needs is a supply of external matter which it will use to grow and mature during its formative cycle, and an external power supply to maintain its functions. This is last necessity is provided by a series of external conductor cables which grow on the outer hull of the structure where they are positioned to pick up charges. Due to the rotation, these cables then cross the electromagnetic flux of the nearby gas giant and thus produce electrical energy. All is provided and nothing goes to waste. A true future city!

Urban Monads:
The setting of Robert Silverberg’s fictional study in overpopulation, The World Inside occurs almost entirely within the hyperstructure known as Urban Monad 116. As the name implies, this massive, three-kilometer high city tower is but one of many on the planet, which have become necessary now that war, disease and starvation have been eliminated, but people still continue to procreate without restriction. During the telling of the story, which takes place in 2381, the total population has reached 75 billion.

Much attention is given in the novel to how urban monads (or “Urbmons”) are arranged and meet the needs of their 800,000 respective inhabitants. For starters, groups of these skyscrapers are arranged in “constellations” so that one’s shadow does not fall upon another. Each Urbmon is divided into 25 self-contained “cities” with 40 floors each, in ascending order of status, with administrators occupying the highest level with population and production centers sequestered below.

In order to see to the needs of this rapidly expanding population, all arable land not currently occupied by Urbmons is dedicated to agriculture. However, within the Urbmon communities,  resource management still counts for a lot, with all foods and goods being held in common and the people expected to share them. Beyond that, however, sustainability is not exactly the name of the game, as the right to engage in free expressions and sex and reproduction are considered the highest forms of activity.

Hence, Silverberg’s Monads break a few of the basic rules of arcology, but the basic premise is still there. Designed to house a rapidly expanding population that threatens to overpower the Earth, Urbmons take advantage of the concepts of megastructures and 3-D planning to ensure that every living soul is housed and provided for. Now if they could just stop reproducing so much, they’d be in business!

Tyrell Corp Building:
Though not specified as an arcology in the strictest sense, I couldn’t possibly make this list without including the infamous Tyrell Corp building. I mean just look at the thing. Imposing, Gothic, and very, very big! And let’s not forget highly symbolic, as the design, size and scale of the thing was meant to evoke the feeling of awesome power that the corporation held.

Though not much is made clear of what life inside the building is like, it was clear that it was made up of many, many levels and sections, each of which fulfilled a different purpose. At ground level, the building was protected by automated systems which “fried” one of the story’s Nexus 6’s when they tried to break in. Farther up are various industrial areas that are dedicated to the production of the company’s Replicants, as well as office spaces and administrative areas. Another Replicant was detected in one of these sections, right before it shot the man who had detected it – Detective/Blade Runner Holden.

At the apex of the building is the living area for Tyrell and Rachel, the experimental Nexus unit that was modeled on his niece. This level is accessible only by elevator which runs along the outer edge of the building, and can only be accessed by authorized personnel. Here, Tyrell lives amidst opulent surroundings, vast marble floors, stone columns, and even an aviary for his pet owl. Although it is not explicitly said, it appears that Tyrell spends all of his time here, never venturing to the outside city or to another domicile. Hence, we can only assume that all of his needs are seen to here, even if everything he consumes is flown in and all the waste produced is shipped out.

Mega-City One:
judge-dredd-megacity-oneThe setting of the Judge Dredd franchise, Mega-City One is essentially a massive urban sprawl which stretches from the Quebec-Windsor City corridor to the peninsula of Florida in the south, growing out of the Northeast Megalopolis to occupy Southern Ontario the entire Eastern Seaboard. And in addition to stretching so very far and wide, this city is also made up of arcologies in order to see to the needs of its roughly 800 million inhabitants.

These arcologies come in the form of huge apartment blocks which house roughly 50,000 people each. Within each block, citizens are attended to by automated systems which recycle everything, waste, water, and even food. As for manufactured products and consumer goods, these too are largely created in industrial warrens that housed within specific blocks.

This system of every need being handled by automated systems and machines was designed to ensure that the survivors of the nuclear holocaust (aka. The Apocalypse War) would be tended to. However, it had the unwanted side-effect of also leading to rampant unemployment and listlessness amongst the population. This is one of the main reasons why Mega-City One is awash in petty criminals and organized crime syndicates. This, in turn, is what led to the creation of the Judicial System and its army of Street Judges.

Trantor:
Perhaps the first example of a ecumenopolis appearing in fiction, Trantor went on to become a source of inspiration for many science fiction franchises. And according to Asimov, it represented what he believed would be the end result of industrialization and human technology, which was an encapsulated population living in cities that spanned entire planets.

Consisting of buildings that reached deep into the ground and reached several kilometers above sea level, Trantor was home to roughly 45 billion people at the height of the Empire. It’s overall population density was 232 per km², and just about every human being was dedicated to the administration of the Empire or the needs of its population. Though by the time of Foundation, most of the population’s needs were met by importing food and basic necessities from every major planet in the region.

However, according to Prelude to Foundation, Trantor’s basic food needs were once fulfilled by the planet’s vast system of subterranean microorganism farms. Here, yeast and algae were produced as basic nutrients, which were then processed with artificial flavors to create palatable food sources. These farms were tended to entirely by automated robots, but their eventual destruction during an uprising forced the planet to turn to external sources

The Sprawl:
Also known as the Boston-Atlanta-Metropolitan-Axis (or BAMA for short), this mega-city is the setting for the majority of William Gibson’s Sprawl Trilogy. Encompassing the classic cyberpunk tales of Neuromancer, Count Zero, and Mona Lisa Overdrive, the concept of arcology is raised on numerous occasions in reference to the massive apartment blocks that make up the city.

On such building is Barrytown, an arcology in the projects which is the setting for much of the second novel. Throughout the novel, it is indicated that the people here generate their own food, such as the catfish farms that exist near the top of the building. Trees are also grown on specific levels to generate oxygen which is then fed into the building’s air recirculation system. And finally, mentions are made that there are air turbines on the roof of many project buildings which generate electricity for the inhabitants.

Being such a massive, futuristic city, the Sprawl features many such structures, all of which are described as giant skyscrapers that house tens of thousands of people within their tall frames. And ultimately these are all contained beneath the a series of geodesic domes which encapsulate the city and generate peculiar weather patterns consistent with micro-climates. In this way, the BAMA itself is one massive structure, containing hundreds of millions of people under a single roof.

Zion:
The last remaining free city that humanity could still call home, Zion was not a megastructure per se, but nevertheless fit the definition of an arcology to a tee. An underground habitat that was home to roughly 250,000 men, women and children, Zion was the picture perfect representation of a self-contained living space that handled all the needs of its inhabitants internally.

As Councilman Hamann intimated in Matrix Reloaded as he and Neo walked along the Life0-Support Level, all of Zion’s needs are attended to by machines. These provide power, heat, water, and are constantly recirculating and recycling them.  Meanwhile, food seems to be either grown in special hydroponic areas, or synthesized in bio facilities dedicated to that purpose.

In terms of its internal layout, Zion is ovoid in structure and consists of many levels, each with its specific purpose. At the apex rests the Dock, where Zion’s army of hovercrafts are stationed and automated defenses protect against intruders. Beneath that are the Gathering Spaces, where new arrivals who have not yet been assigned permanent quarters are temporarily housed.

The middle section is entirely dedicated to habitation, made up of family quarters, and the Council Chambers which houses Zion’s ruling council. The lower levels consist of the Meeting Hall, Life-Support Level, and Geo-Thermal Generation, where the cities power and heat are supplied from. At the very bottom lies the Temple, a large cavern where religious gatherings are held and people gather to hold celebrations and mourn the dead. This area also serves as a last defensive position in the event that the automated defenses were destroyed and the Dock overrun. This of course became the case in Matrix: Revolutions when the machines attacked Zion and nearly destroyed it.

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What did I tell ya? Clearly, the idea has made the rounds since Soleri’s time. And in all likelihood, we are sure to see the concept popping up more and more as the problems of overpopulation and environmental impact become more acutely felt. There are some who might express disgust and even fear at the idea of living an encapsulated existence, but given the growing need for sustainability and places to put people, will we really have a choice? One can only hope!

Giant Robots (vol. 3)

As Smith said that ambiguous sequel known as Matrix: Reloaded, “More!” And what better way to start this latest list off than with an example from that franchise…

APU:

Concept by davpea1 at deviantArt

Starting off today’s list is the Armored Personnel Unit (or APU) from the Matrix trilogy. Making it’s first appearance in Matrix: Reloaded, it’s real c0ntribution came in Revolutions when every single unit in existence was used in the defense of Zion.

Hydraulically operated, the APU was run by a single operator who sat in a central cage and operated everything through a series of hand controls and leg straps, much like the Cargo Loader from Aliens.

It’s weaponry consisted of two 30mm cannons which are mounted on the arms. Loading these weapons required the assistance of an ammo carrier who would feed the ammo boxes into the back with the assistance of the APU’s crane. Due to its flexible reach, a single APU could defend itself from multiple Sentries without much difficulty.

During the battle for Zion, some 350 APU’s took part in the defense. Unfortunately, they faced overwhelming odds and all were lost. Though some were still functional even after their pilots died, their systems were rendered inoperative after the Hammer arrived on scene and detonated its EMP device.

Arm Slave:
https://i0.wp.com/ih2.redbubble.net/image.10793093.2886/flat,550x550,075,f.u1.jpgThis next example comes once again from the manga and anime world of Full Metal Panic. Officially, the name “Arm Slave” is short for Armored Mobile Master-Slave System, referring to their coordinated unidirectional control system. Basically, this means that a single pilot would be controlling multiple suits, either from inside a command mecha or from a remote location.

Built by the US in the fictional FMP universe, these powered suits went on to become the mainstay in every western army, giving new meaning to the term “mechanized infantry”. However, these mecha were featured chiefly as the weapons of Amalgam and Mithril, organizations to whom the main characters were members.

In the course of the story, every state produced its own variations of the Arm Slave and the design went through several generations. Beginning as smaller variants powered by internal combustion engines, the later models would feature cold fusion reactors and electroactive polymer muscles, making them faster, more mobile, and capable of much better performance. In terms of weapons, the Arm Slave is limited only to what it can carry, making many different configurations possible.

These include, but are not limited to, two 12.7 mm chain guns, two XM18 wire guns, a single 40, 57, or 70 mm smooth-bore cannon, a single missile launcher, or hand to hand weapons such as the M1108 anti-tank dagger or the GRAW-2 Monomolecular cutter. And given its raw power and strength, it can also attack with its bare hands and just bash things to death. Good to have options!

AT-ST:
The other famous walker from the original Star Wars universe! Designated as the All Terrain Scout Transport, the AT-ST was a bipedal walker that was created by the Republic for use in the Clone Wars, but saw more extensive service with the Empire during the Galactic Civil War.

Appearing in both Empire and Jedi, the scout walker was basically the reconnaissance version of the AT-AT, often serving in a support capacity during major assaults. However, in situations where the terrain was more dense and difficulty to navigate, as was the case with Endor, the AT-ST was considered more favorable. Hence why the Imperial garrison chose to deploy several in the field while keeping their AT-AT closer to the shield generator station itself.

In terms of armaments, the AT-ST carried a twin-blaster cannon on the front of its module, along with a light twin blaster and a concussion grenade launcher mounted one either side. While relatively fast and able to negotiate Endor’s heavily wooded terrain, its bipedal configuration and relatively thin armor made it vulnerable to the Ewok’s log traps.

Two were destroyed in this way, while another was commandeered by Chewi and two Ewoks and used to destroy a fourth. Without any walker remaining to provide cover, the garrison was quickly routed and all their speeders destroyed. Not a very good record of service, being beaten by furry wooded creatures and their flying logs!

Dreadnought:

Concept by garr0t at deviantArt

Back to the good ol’ universe of Warhammer 40k with another installment! And this time around, boy did we bring out the heavy hitters! Here we have the Dreadnought, a heavy cybernetic mecha that is similar in concept to the Dragoon and Immortal from Starcraft.

Basically, whenever a Space Marine is mortally wounded in combat, they can have their remains transferred into one of these behemoths so they can keep on fighting. Entombed within the unit ceramite skin, the pilot controls the Dreadnought through a series of neural links from a command “sarcophagus”.

As a heavy mech, the Dreadnought’s primary function is that of infantry support. Its weaponry can take many different configurations, but often involves laser or gatling cannons mounted in the arms, missile launchers embedded in the shoulders, and additional launchers or cannons mounted over the head. Smaller weapons are generally mounted under the upper body for point-defense against lighter infantry as well.

Enhanced Powered Armor:
Enhanced_Powered_ArmorThis next example comes from the F.E.A.R. gaming universe. Known as EPA’s, these bad boys are the latest generation of powered armor to come from this universe and are by far the biggest and baddest of the bunch!

Much like its predecessor, the Elite Powered Armor, the Enhanced was designed for combat against both infantry and vehicles. For these purposes, it is armed with two GAU-19/A heavy rotary machine guns, one on each arm. In addition, it has three sets of rocket launchers, mounted in the shoulders and above the right arm, that launch homing missiles.

For strictly defense and maintenance purposes, the EPA also has an automatic repair system which activates when the unit is heavily damaged and a new shielding system. Although it does not have the ability to engage in melee attacks with its hands, it is still capable of generating powerful stomp attacks with its feet that send powerful shockwaves in all directions. Because of their power and obvious expense, these units are rarely encountered in the game, and only ever at the end of a level.

Gun X Sword:
Gun-X-SwordBack to the world of anime, this time for a robot that puts the swash in swashbuckling! Officially known as “Dann of Thursday”, this mecha comes from the anime of the same name and was the personal powered armor of Van, the show’s main protagonist.

Built to resemble its user, who is also tall and lanky, this mecha is unique amongst its peers in that it has no ranged weapons. All its capabilities revolve around its central blade, which while in compact form, causes the mech to resemble a giant sword. When in humanoid form, this blade can be wielded as a single sword, or broken down for use as two.

In additi0n, Dann has also has an electromagnetic shield which protects it from ranged attacks. This allows van to close ranks with enemy mechs and eviscerate them with his blades. But by far, the Dann’s greatest feature is its ability to heal its pilot once they enter the cockpit. Pretty handy when you need to recover from some wounds, or just shrug off a hangover!

Iron Giant:
iron_giantThere’s something to be said about a gentle giant, even if he is 40 feet tall and made out of solid metal. Taken from the 1999 Disney movie of the same name, the Iron Giant is distinguished amongst its peers here in that it is not only an alien machine, but a sentient one. As such, it is as much at home on a list of AI’s as it is giant robots.

Apparently, this robot was meant for first contact purposes, possessing the ability to learn and boasting some rather impressive defensive protocols. When activated, these weapons are capable of evaporating tanks, aircraft and entire platoons of infantry. However, as was demonstrated, these only become active when the robot is threatened, or he becomes angry.

And few things make an Iron Giant more angry than threatening his best friend in the world, which in this case was the little boy Hogarth Hughes. In addition to seeing past his massive metal frame, Hogarth taught him how to understand English and acted as his guide to the confusing world of humans.

Above all, the Iron Giant demonstrated a tremendous capacity for emotion. Aside from anger, he also demonstrated love, attachment and empathy. This last aspect was demonstrated when he chose to sacrifice himself rather than bring destruction down on the town of Rockwell (obvious allusion to Roswell). Having learnt that a nuclear missile was heading for him, he chose to fly away to intercept it rather than let it destroy everything and everyone around him. So sad when gentle giants are misunderstood!

Nova (Black Hawk):

"Blackhawk 1st test run" by pinksniperiii
“Blackhawk 1st test run” by pinksniperiii

Back to Battltech, once again for an Omnimech that is the workhorse of the Clans that employ it. Known as the Nova by its inventors, it also bears the name of Black Hawk by the Inner Sphere who captured one and began producing their own variants of it.

Designed initially for infantry support, the Nova was unique in that it was built with hardpoints which allowed infantry soldiers to easily mount and dismount. As such, the Nova could function as a mech and a sort of battle taxi, ferrying infantry into battle alongside it.

In terms of armaments, the Nova was again unique in that it could be armed exclusively with energy weapons, 12 of them to be exact. However, in other configurations, it could be outfitted with machine guns, autocannons, gauss rifles, or even a sword. These would be mounted almost entirely on its arms, but also in two large clusters around the head.

Unfortunately, production of this model soon ceased after a unit was captured by Inner Sphere forces and duplicates fashioned. Believing that their mech design had been compromised, the Clans began to focus on other models to serve as their omnimechs of choice.

Sentinels:
This example is kind of obvious, surprised I didn’t think of it sooner. While I was never much of a fan of the comics, I did see a few episodes of the animated show, and these things certainly made an appearance! As a potential shout out, they were also featured in the movie X-Men: The Last Stand, appearing in the Danger Room as a simulation.

In the comic books and animated series, however, these massive robots made several appearances and were quite important to the overall story. Designed for hunting mutants, the Sentinels went through several different models. However, the most common were three stories tall, capable of flight, employed energy weapons, and had advanced sensors which could detect mutants.

In addition, their programming ran from the semi-intelligent, involving advanced tactical thinking and decision-making skills, to the fully self-aware. But of course, these were few in number, usually designed for the sole purpose of commanding other Sentinels (such as the Master Mold). Many Sentinels were designed to be capable of learning from their engagements, adjusting strategies to deal with mutants of varying ability.

Often serving as the antagonists in the X-Men universe, these robots were nothing if not a prime example of terrifying gigantism! Can’t believe I didn’t think of them sooner!

VF-0 Pheonix:
And last, but certainly not least, we return to the Macross universe for another example of an over-sized mecha! In this case, we have what’s known as a variable fighter, which is basically a mecha that is capable of transforming from an aircraft to a humanoid form.

As part of Earth’s plan to counter a Zentraedi invasion, the Pheonix was a merger of fighter designs with Overtechnology. Composed of titanium/carbon composite, space metal alloy and SWAG energy converting armor, this mecha is capable of operating in space, upper atmospheres, lower atmospheres and even underwater. It’s clipped wing air design also ensures a great deal of maneuverability when in flight mode.

In terms of armaments, the Pheonix prefers energy weapons to autocannons due to a lack of internal storage space. As a result, it comes equipped with either one VF-0A/D or two VF-0S fixed Mauler laser cannons, and multiple micro-missile launchers mounted in the shoulders and chest. In flight mode, it is also capable of carrying a GPU-9 35 mm gatling gun pod and up to twelve air to air or air to ground missiles or guided munitions.

The Pheonix also comes with the added feature of being able to carry reactive armor for added protection. In fighter mode, it has two seats, one for the pilot and one for a radar engineer, similar to the F-14 Tomcat. And like most variable fighters, it can also deploy in GERWALK mode (or Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint ), a sort of half-fighter, half humanoid configuration which allows for ground assaults and quick take off.

The Matrix: Revulsions!

The Matrix: Revulsions!

With the final movie hitting theaters, fans believed we were coming to it at last! The explanation as to what it all meant in Reloaded, whether their was a Matrix within a Matrix, how would Zion survive, why Neo was able to destroy those squiddies, and who the hell that Bane guy was now. Most or all of these questions would have been easier to answer if the second movie hadn’t left people befuddled and confused. But at least now, with the third movie, some of that confusion might be dispelled. And I for one was eager to find out who was right in the whole “what’s going on” debate!

The Matrix: Revolutions
As it turned, none of us were! The answers we were waiting for turned out to have nothing to do with any of our theories, and we were quite unhappy about that! Not just because we were wrong but because ultimately, the explanations for why things had happened the way they did in movie two… kinda sucked. The critics felt much the same way, with most reviewers panning the film and it earning roughly half of what the sequel had. When describing it and how it wrapped the series up, words such as “anticlimactic” and “unsatisfying” were often used. Most people I knew just called it dumb! And the reasons were obvious.

1. Weak Opening:
So the movie started with Neo finding himself in limbo which is basically a part of the Matrix. (Note: Mobile station is an anagram for Limbo, which was what Neo – anagram for One – was in. Get used to it, the franchise is full of them!) So in addition to the questions about the squiddies, how he’s supposed to save Zion, and whether or not the Oracle is the enemy, there’s the added question of how the hell he could find himself in the Matrix when he’s not jacked in. Meanwwhile, Morpheus, Trinity and the crew of the Hammer are trying to find him, and the Oracle tells them they got to find YET another program who’s being guarded by the Merovingian in order to get to him. Didn’t they do this plotline already? And reusing one so early in the movie is a bad sign, makes the audience think the whole movie’s going to be a rehash of the last one. And after some needless action sequences in the Merovingian’s night club, which just seemed like an excuse to do the one thing they hadn’t tried yet (fighting upside down!) they find Neo and they are free to pursue all the other plot threads they left open.

2. Weak Explanations:
The movie reached a climax of sorts around the time that Neo reached the Oracle and asked her for explanations. There I was in my seat thinking “Here we go!” Finally, we’d get to see what all that stuff was about. And what the Oracle said was interesting at best, lame at worst, and disappointing somewhere in the middle. So apparently Neo was able to stop those machines because “the power of the One extends to the Source” which is, apparently, where his powers come from… Uh, okay. So Neo has powers that enable him to control machines in the real world as well as in the Matrix… Why? Come to think of it, why does he have powers at all? The way the Architect explained it, his powers were a systemic anomaly, suggesting that they were just exhibited in supposedly gifted individuals that cropped up from time to time. But why the hell would those powers extend to the Source, aka. the machine mainframe? And what the hell did she mean when she said they CAME from the Source? Does that mean the Source willed Neo and all his predecessors into being? Did it do this just so it’d have something to do? Or is he just some kind of super-cyberman who defies all comprehension? Seriously man, this was just weak! Compared to all this, what my friend said (hey Sam!) about Neo being a program actually made sense!

Oh, and the bit about Neo’s mind breaking off and running loose in the Matrix? Also weak! Apparently, he “wasn’t ready” for these abilities, so that’s why he went comatose after killing those squiddies, woke up and found himself in Mobile (Limbo) Station. Yeah, because that’s what happens when you’re the One and you use your abilities prematurely, you go to a train station! I know that the Wachoswki brothers were trying to be cool and mysterious when they wrote this, but this is just inexplicable nonsense! To top it off, we never did get an explanation as to how the Oracle could be on humanity’s side when thus far, all she’s done is lead them into a seemingly hopeless situation. When Morpheus and Trinity confront her, not once do they ask the obvious: “Why did you lie to us, bitch? Why did you say the war would end once Neo went to the Source when in truth, it meant the war would continue and the whole cycle would just repeat itself?” Not asked, not answered. The Oracle just acts like this was all part of the unfolding plan and she’s just telling them what they need to know. Sure, she did tell Neo he’d have to decide between saving Trinity and Zion, which was true, but everything else still felt like lies, or at the very least, convenient half-truths.

3. Obvious Biblical References: In this movie, the mythological references were not only way over the top, but obvious as well! In movie one, much of the mythology was biblical in nature. In movie two, it was more classical. Third time around, it seems like the wheel came back around and returned to biblical. But holy shit was it obvious here! First, there’s the part where Neo is blinded during the fight between him and Bane/Smith. Not only is this an obvious allusion to the biblical Samson, Bane even comes right out and says “A blind messiah!” Are you kidding me? Did the art of subtlety die somewhere between movie’s two and three? No, I can’t defend that. Movie two was never subtle! And the part at the end where Neo decides to sacrifice himself to save Zion? Of course, this particular biblical allusion was building up all throughout the whole of movie three. Scarcely a person in the audience expected Neo to live, especially after Trinity died. But by the end, when Neo’s dead body was being ferried off by the machines, all splayed out Jesus-style? C’mon, Wachowskis!

4. That Lame-ass Death Scene: Trinity survived movie two, which I believe I mentioned was kind of hokey, only to die here. And it took place after she delivered Neo to the machine city, which basically meant she died as soon as she was no longer of use! As if that wasn’t enough, her final farewells dragged on foreeeeever. Seriously, I heard people snickering in the theater, it had gotten so cheesy! Yes, I’m sure there were plenty of people who might have found it touching as well, but I refuse to believe Carrie Ann Moss actually cried when she first read this part of the script! More like she confronted the Wachowskis and said, “You can type this shit, but you sure as hell can’t say it!”

5. Smith Gets Comical: I’ve already mentioned how Smith had most of the best lines in the first movie, right after Morpheus. Part of what made his dialogue so cool was the fact that it was cryptic and delivered in a real cool, badass way. Aside from his incredibly even tone, which made him sound all the more menacing, Weaving showed himself to be an expert at catching the right look. That hard stare, those arched eyebrows, that cruel mouth – he was bad reborn! Then the second movie came out, in which he was still pretty bad. He even had some decent lines, even if they were a little monosyllabic. Remember “Me too…”, or “More!” Or how about “The best part about being me is there are so many of me”. Those were pretty good and captured the essence of Smith’s growing megalomania. But by this movie, he so overdid the evil madman routine that it just got creepy, even laughable. For example, that drawn out scene where he smashes the Oracle’s dish and then does that evil laugh as soon as he assimilates her… That was painful to watch. Oh, and lets not forget that long, hammed-up lecture he gave Neo when they were fighting at the end: “Why Mr. Anderson?! Why do you persist?!” Seriously, he was yelling through clenched teeth! I seriously hope for his sake he was choosing to have fun because he found the dialogue so crappy!

6. Final Fight!: At this point, the movie already had outdone itself in weird, over the top special effects. But that big-time, burly brawl at the end of the movie? That was just plain overdone! Sure, Smith and Neo are both superhuman by this point in things, but did their fight have to resemble a battle between two Supermen? Did you not rip off that franchise enough already with all Neo’s flying? Hell, Link even said it in movie two: “He’s doing his Superman thing!” In any case, the action itself was terribly over the top, and was made worse by Smith’s antics which, as already noted, had gone from cryptic to comical! That, plus all the CGI – which always makes a scene look fake – made this entire scene feel totally superfluous. Mainly I just waiting for it to end so we could see how Neo was going to die and whether or not he would take Smith with him!

Okay, some stuff was good in this film. That battle scene where the machines reached Zion, that had some good parts to it! The action was pretty intense and it did have the right feel. Sure, there was the part where Kid (that’s his name, no fooling!) commandeers a mech and shoots the doors to Zion open, saying “Neo, I believe!” right before he shoots. Oh, and of course the part where Link’s wife and some militia women are popping off rockets and taking down the big drilling machine, but then start to get cut to pieces by squiddies shortly thereafter. Those were pretty cheesy, not to mention a pretty cheap attempt at making the audience care about some tertiary characters. But hey, the action was cool so I can forgive. I can even forgive the Aliens rip-off with the mec suits (known here as APU’s) since they are cool in ANY context AND were put to good use! Oh, and and that whole squiddy/hovercraft chase scene? Also not bad! It was fun and tense, and as opposed to the lesser characters dying in Zion, the audience actually seemed to care about what happened to Morpheus and Naobi (as always, played by Jada Pinkett Smith). Her badass delivery and sharp wit also made the scene believable, but dammit did they have to repeat that crappy “There are some things that do not change… and some things do” line?

And you might even venture to say that part of why this last movie seemed so disappointing was because they did a pretty good job of making things seem hopeless in Reloaded. In addition to being confused, I seriously went away wondering how the good guys could possibly win at this point. Yes, the plot was underdeveloped because of pacing problems and too many action scenes being piled on, but the whole concept of the Matrix being centuries old and there being several predecessors to Neo was still borderline genius! After movie one, with what seems to be an open and shut plot, they had their work cut out for them making it seem like everything was about to take a turn for the worst. And yet, they managed to pull it off! From movie one to two we went from thinking Neo was invincible and humanity would win to believing Neo was helpless and humanity screwed. So you might say there was little inspiration left for when it came time to brighten things up again, to find a way to make the good guys win that was plausible and consistent with the whole theme of prophecy and “this has all been foretold”.

But alas, the weak ending where Neo dies and the machines for some reason decide to leave Zion alone cannot be so easily forgiven! That, on top of all the other flaws in this movie meant that this franchise was ending on a groan and not a hurrah. Seriously, why did the machines leave Zion when they were an inch away from wiping it out? And why, for that matter, did the Architect promise the Oracle the “red pills” would be set free from now on? That was never part of the agreement! Neo said he wanted peace, not that all humans who couldn’t accept the program should henceforth be set free so there would be no reason to go to war. Makes sense, but why would the machines accept it? Because they felt honor bound to acknowledge Neo’s sacrifice? Because they promised they wouldn’t? What kind of machines are these? Honor, promises, solemn oaths; these are HUMAN things! They are based in emotion and ethical insight, not mathematics or cold calculation! And you call yourselves machines! Pah! I spit on your machineness!

And let’s not forget what kind of moral this all amounted to: that humanity and robots need to live in peace. Sure, the whole concept of human-machine interdependency came up repeatedly. It came up first in the original when Morpheus explained how humans power the Matrix, and how this was ironic given humanity’s historical dependence on machinery. It was resurrected in that needless scene where Councillor Hamann (that old dude from Zion) takes Neo tot he bowels of the city to look at the machines and reflect on the irony of THAT. But to take that to the point where they must learn to live in peace and harmony, Kumbaya-style, just seemed lame! And as the Architect said to the Oracle: “How long do you expect this peace treaty of yours to last?” Good question! As it stood, the only thing protecting Zion from exterminations was this treaty; but in time, humanity was likely to recover and expand, at which point they’d be wanting to shove a great big EMP up the Matrix’s ass! Any calculating machine would know this, hence why they would have finished the job when they had the chance! But at this point, no one was looking for practical. They were looking for over…

The Matrix: Revolutions, people. A disappointing but not terrible ending to a very promising franchise. Perhaps, like with Highlander, there really should have only been one. Or perhaps they shouldn’t have tried so hard to top everything from the first. In truth, I think that if they had just taken their time and gone with those rather genius ideas – the ones about rogue sentient programs and how the Matrix and the whole One thing were a lot more complicated than originally foretold – the sequels would have been much better. But, as I said, greater people than the Wachowskis have tried to make lighting strike twice. Who can blame them for not succeeding?

The Matrix: Revolutions:
Entertainment Value: 7/10
Plot: 5/10
Direction: 6/10
Total: 6/10

The Matrix: It’s Loaded!

When I wrote about the Matrix last, I believe I said something about how it basically rocked. And the critics all seemed to agree on this one: the action, the plot, the tone, and the rich metaphorical nature of the film all combined to create something that was entertaining, stimulating and even groundbreaking. The only problem with having such a big hit is, how good does the second one need to be in order to live up to the original? Even harder is creating a sequel that can top it! Greater people than the Wachoswkis have tried, few have succeeded.

In their heyday, Lucas, Scorsese, Cameron, Miller and a few others managed to top their first installments. In fact, Google a list of the best sequels ever made and I guarantee that The Godfather Part II, The Empire Strikes Back, Terminator 2, and Mad Max 2 will be in the top ten. Hell, top five! Go on, I’ll wait… Was I right? Yes, I’m sure there were other worthy entries in that list, but these ones stand out for one reason. Between movie one and two, they didn’t switch directors! That’s right, sometimes, when it was clear that a franchise was in the making, the studios brought in a pitch-hitter to give the movie a higher profile. But in cases where the original director was still in charge, it was even more impressive when the sequel was better.

Why should this be so, you ask? Well, two reasons that I can think of: One, inspiration is a fickle thing. Rarely does a creative mind know when their idea is truly spent. And unless they had the foresight to plot out where it was going ahead of time, rarely is a follow-up even foreseeable. Remember Highlander? There was a movie that had no business becoming a franchise! It ended in movie one, so movies two, three, four, etc, were mainly contrived explanations as to how there could possibly be any sequels. My apologies to any fans, but in this case, there really SHOULD have been only one…

And reason number two: Duty! If the first installment is a smash hit, the creator can’t help but feel obligated or pressured to create more of the same. In the process, they can overshoot and end up making something that feels totally forced. Or, to use another baseball metaphor, if you hit it out of the park on the first pitch, you’re likely to get nervous and end up hitting air on the second. And lets not forget, when it comes to the creative process, high expectations and pressure are like a hot lead enema. Little wonder then why movies like the aforementioned ones are so popular! In spite of the pressure and expectations, these creative minds managed to produce something golden not once but twice!

But enough about those sequels! Let’s get to this sequel! As I might have also alluded to in the last post, the Matrix: Reloaded did NOT quite live up to the first for many reasons, most of which had to do with why sequels fail in the first place.

The Matrix: Reloaded:
After the first movie’s success, the Wachowski brothers spent some time contemplating what they were going to do as a follow-up. Initially, rumor had it that they were going to make two more movies, one a prequel and the other a sequel. However, the brothers eventually decided on two sequels which would be filmed together and released within a few months of each other. I can’t say if this was done out of shrewdness or kindness, because while this did have some obvious commercial benefits for them, it was also a welcome relief to fans who wouldn’t have to wait a couple of years to see how it would all end.

However, this format also had some drawbacks. For one, it made the two movies seem more like a single movie told in two parts rather than two separate ones. It also meant that the critical flops were a lot more apparent, which led to some sour reviews towards the end. The Wachowksi’s had little to worry about though, since they still had the fans. But they too were saying bad things about the second and third movie that they weren’t saying about the first. In general, I tended to agree with these assessments, and here are some of the more glaring ones that I picked up on:

1. Convoluted Plot/that “Matrix within a Matrix” crap:
Reloaded suffered from a particularly obvious fact in that it was trying to do too much. This is surprising considering that the point of any second act is relatively simple: find a way to darken things. In the fist movie, Neo realized that he was the One and has superhuman powers which made him damn near invincible as far as the machines were concerned. But Act II had to end with things hanging by a thread and the heroes close to losing all hope. So the question remained, how were the machines supposed to get the upper hand on humanity now that their savior had arrived? How were we to get to that hopeless feeling that would keep us all guessing between parts II and III?

The answer: Well, turns out that the Matrix is older than anyone knows. And it has a way of dealing with the One too that ultimately serves its purpose. Basically, the machines periodically destroy Zion and time their system to crash at roughly the same time. As soon as the One emerges, they ensure that he/she finds their way to the Source where they are then given a choice: reboot the system and rebuild Zion once its been leveled, thus ensuring the human race remains alive and the Matrix keeps running; or let all humanity die. Honestly, not a bad idea. Kind of ties things up nicely too if you think about it (but not too much). Ah, but there was one problem when it came to the delivery of this plot line: nobody seemed to get it! After the movie opened at the box offices, the most common reaction reported by movie-goers, aside from being impressed with the special effects, was confusion! And who could blame them? Between the Oracle’s revelation that she is a program and that there are all kinds of exiled sentient programs running around in the Matrix, Smith’s long-winded diatribe about freedom and purpose, and the patronizing lecture from the Architect about the true nature of the Matrix with all the pointlessly big words (ergo, vis a vis, concordantly), everyone seemed to be just a little lost. What the hell did all that mean?

I wasn’t sure myself, and had to watch it a few times just to get it all down. Sure, it made sense in a convoluted way, but if you have to go over it again and again just to get it, the point is already lost. In fact, people were so confused that an entire culture of speculation seemed to spring up in the months between the release of the first and second movies. And rather than being concerned with what all the speeches meant, the focal point seemed to be on the last few minutes of the film where Neo killed those squiddies. Because of that, just about everyone seemed to think that there was a “Matrix within a Matrix”! In short, the characters were STILL in the Matrix when Neo killed them, and that meant… well, that depended on who you asked. Some even went so far (as one friend of mine did) as to say that Neo HIMSELF was a program. It made no sense to me and I told them so (sometimes arguments ensued!). But I could see why this was happening. When people don’t get a movie, they tend to make up their own plot. And just about everybody was doing that here!

2. Too much going on:
Another thing wrong with Reloaded was the fact that everything felt way too rushed. One minute, we’re getting a long speech or expository scene, and less than a second later, a big fight or a car chase. And all of it seemed to rush on endlessly towards a climax where, I hoped, everything would come together and things would make sense. I realized shortly after seeing it for the second or third time that it was for this very reason that the plot felt so convoluted. Had they taken their time to develop things and flesh things out some more, and not spent so much time cramming everything they could in, the movie might have made more sense and not been so overwhelming. Whereas in the first movie, time was taken to develop things and let questions and suspense build, this movie jumped right in and seemed to keep piling things on the longer it went. Here are some examples:

Mythological characters: In movie one, we were treated to a rich mythology where characters were obviously inspired by classical, biblical or historical figures and sources. This time around, the Wachowski brothers tried to do the same but both over and under-did it. On the one hand, we were saturated with characters who had obvious parallels to mythological figures:

Seraph- the guardian angel of the Oracle, based on biblical seraphs that protected heaven
The Twins – Castor/Pollux, the twin brothers of Greco-Roman mythology
The Merovingian – aka. the Frenchman, a power-hungry, exiled program named after the Merovingian dynasty of early France, who claimed descent from the union between Gods and humans (much like Greeks royals)
Persephone – his wife, based on the Greek goddess of renewal who was brought unhappily by Hades to the underworld to be his wife
The Keymaker – a sentient program imprisoned by the Merovingian who grants access to the back doors of the Matrix, the doors representing the doors of perception and the keys the answers
The Architect – the judicious and perfectionist mathematical program who designed the Matrix and is based on Yahweh, God in the Old Testament, in how he controls and binds all to his creation, even the One

On the other hand, not one of them was well-developed. Take any of the above mentioned characters and try to find a few words to describe them, but you can’t say who they were inspired by or what their basic function was. What can you say about Persephone other than she is inspired by the original and was the Merovingian’s wife, and angry? What can you say about the Merovingian other than he’s arrogant (and French)? How about the Architect, keeping in mind you can’t say he’s the creator of the Matrix and obviously a dick? Hard, isn’t it? The movie simply moved along too quickly to give a single one their due.

That stuff you notice is really the Matrix doing stuff: In this movie, we get a slew of explanations of how supernatural things and conspiracy theories are in fact aspects of the Matrix. A neat suggestion, and somehow related to the fact that there are sentient programs running around who are defying the Source. But do they take the opportunity to follow this thread and develop it, show us some examples and how it might be really, really significant? Not really… Remember that moment in the first movie where Neo’s says he’s having a moment of deja vu? Remember how everyone reacted and how it led to tension and an immediate action sequence? Not only was it a cool sci-fi concept, it was intrinsic to the plot. Here, not so much! Sure, we get to see some examples – the Vampires that work for the Merovingian or the Twins (who are decidedly ghost-like). But no time is spent explaining their purpose, why they chose to defy to the Matrix, or why they were behaving in such a way that the Matrix had to assimilate it. This is important shit, dammit! It shows just how detailed and rich the world of the Matrix is; but it goes by so fast, we barely notice!

Looooong action scenes: Last, but certainly not least, the action scenes were way too drawn out! I mean hey, I love a fight scene or a car chase as much as the next guy, but the fight with the Smiths and the freeway chase? Holy crap, did they go on! In both cases, it just felt like the Wachowski’s were trying to see how far they could take things. How many Smiths can we cram into one shot? How many cool moves can Neo do before he’s forced to fly away? How many cars can we crash and semi’s can we total? How many explosions? And after all that, Neo somehow manages to save EVERYBODY!

3. That dance scene: Really, what purpose did that scene serve? That long drawn out dance scene with the techno music interlaced with scenes of Neo and Trinity doing it in slow motion. Tell me what purpose it served! Was it meant to showcase how the people of Zion were trying to celebrate their freedom? Fine! Show them dancing in the background. Don’t do a ten-minute montage of slow motion dancing and screwing. It’s just plain weird!

4. CGI aint setting!: Here’s something George Lucas should have realized in the course of making his prequels. CGI does not a movie make! It must be somehow freeing to know that budgets are no longer an issue, but really, special effects are not a substitute for real settings or real people! This movie, just like all the Star Wars crap fests, was saturated with CGI, and it didn’t make it one bit more impressive! The massive fight scene between Neo and the Smiths, the Highway chase scene, and a plethora of other shots that were packed full of digital special effects… Well, they just showed! One fan-critic I remember hearing from pretty much summed it up: “No wonder all the characters wear glasses and trench coats and suits. Its so you don’t notice that they don’t look like the actors!”

And he was right! Especially during that fight scene, the Smiths and Neo just looked so… rendered! I mean really, the audience KNOWS when its CGI, so its not like you’re able to substitute it for a real shot and expect them not to know the difference. And in truth, it just seems lazy to rely on green screens and site lines rather than real actors, real sets and real costumes; which is why it should be used sparingly, not glaringly! If every face, every motion, every effect, and every background – hell, just everything in the shot – is rendered in CGI, it’s going to look fake! The result is that everyone’s going to be very aware of the fact that they are watching a movie. Suspension of disbelief will fly out the window!

5. Dialogue: Granted this movie had a few good lines, but nothing like the first. In fact, the dialogue in this one seemed very hackney and awkward compared to movie one, even when coming from Laurence Fishburn and Hugo Weaving! Smith’s opening speech to Neo, for example. Holy shit did that drag on! Not to mention that it was so full of cliches and philosophical claptrap! Yeah, I know it was obvious that Smith wanted to kill Neo by the way the background music was all menacing and building up to a crescendo, but you sure couldn’t tell from what he was saying: “I’m free, thanks to you. But see, I’m not really free. Blah, blah, blah, purpose. Blah, blah, blah, existence. Prepare to die!” And Morpheus, the one-time Pez dispenser of cool lines, became a big, over-enunciating machine in this one. Not once did he use a contraction! Right before the highway chase happens, he says “Yes… that is TRUUUE. Then let us PRAAAY, that I was WROOONG.” Laurence, I’m usually a fan, but that last line was hard to hear! Or how about “There are some things in this universe that do not change, Naobi. Some things DO change.” Ick! He aced his lines in movie one, sure, but this time around, both he and Weaving seemed daunted by bad script writing.

6. Neo saves everybody: A minor point, but it annoyed me, and I’m writing this, so there! Okay, so back to the freeway chase! Neo showed up at the last second to save Morpheus and the Keymaker, right? And remember how he did the exact same thing at the end and saved Trinity, even though he foresaw her death and we are told repeatedly that there is a very good chance she will die? So why does he get to save her in the end? One unlikely rescue was enough, two is pushing it. And in the end, this movie would have felt a lot more serious and dire if Neo lost the love of his life in the end. Hell, it would have been the perfect Act II downturn! He decides to forsake all other humans in order to save her, but then can’t! Can you feel the tragedy? I think movie-goers would have left thinking this movie made a lot more sense if that had happened! And before anyone tells me that’d be too sad, let me remind them that she dies anyway in Act III. This way, Neo goes into the final installment bitter, sad and full or rage; ready to kill and even die for the sake of one final act of vengeance/sacrifice in order to save Zion!

7. Holes: Even though I chose to challenge the whole “Matrix within a Matrix” idea on the basis that it made less sense than the actual movie, it did still have holes that could not be ignored. For instance, if the Oracle is on the side of humanity, why has she been helping them to fulfill the Architect’s plans for so long? By sending Neo, and all the other Ones before him, to the Source, she’s been ensuring that they end up doing exactly what the Architect wanted. Sure, they kept humanity alive this way, but they also kept the cycle of human slavery keeps going. Zion keeps getting destroyed, the system keeps getting rebooted, world keeps on spinning and humanity remains oppressed. Yes, Neo broke that cycle in the end and did it with her help. But in essence, she was screwing all those that came before him by feeding them the same bit of prophecy, the one that misled them into thinking that going to the Source would win the war. By the end of movie two, we were told that the Oracle is basically part of the system, thus making her the enemy. And you know what? I believed it! It didn’t seem plausible that she would be doing all that and somehow be on the side of humanity after all.

Which brings me to plot hole number two. The whole cyclical plot of the Matrix, where every One does the Architects bidding, was basically broken by one act of defiance. When Neo was given the choice to comply or let humanity die, he basically decided to try and save Trinity, and in the process condemned Zion and everyone still hooked into to the system. Did the Oracle foresee this? Did she foresee that at one point, a One would come along who could break the whole cycle by telling the Architect to go to hell, spawn a rogue Smith who would threaten to take over the Matrix, cut a deal with the Source to spare Zion, fail to stop him, let Smith assimilate him, then get himself killed by the Source, thus killing off Smith and injecting the reboot code into the Matrix at the same time, therefore rebooting the whole system in the process? Wow, just saying it makes my eyes cross! I can’t imagine how she must have felt! Point is, its hokey and kinda damn weird! I know, I’m going into movie three, but like I said, these two movies are kinda one and the same.

Next, there’s the question of timing. Essentially, we are told by the Architect that Neo was at the Source because Zion was “about to be destroyed”. Concordantly (ha!), the Matrix was about to go down unless he rebooted it with the code he got from passing into the Source. But here’s the thing! During much of the movie, there was still a good chance that the forces of Zion could have stopped or at least slowed the machines down before they reached Zion. The only reason why they made it to the front door without incident was because a Smith took over Bane (a human resistance fighter), set off one of the ship’s EMPs and disabled Zion’s entire fleet ahead of time. If the Zionites had been keeping the machines back when the Matrix went down (because Neo chose not to reboot it) wouldn’t that mean the machines themselves would die off? The Matrix is their main power source, so keeping 250,000 squiddies alive would become very difficult. At the very least, they’d be right screwed in the long run! Humanity’s eventual victory would be guaranteed!

Makes you think doesn’t it? No? Maybe its just me!

In short, The Matrix: Reloaded suffered because the Wachowskis were clearly trying to do too much with this one film. On the one hand, they were trying to top the action scenes from the first. On the other, they were trying to live up or even outdo the mythology of the first. All that seems perfectly natural considering the hype they knew they were generating. After the success of the Matrix, expectations were high and any effort on their part to follow it up would be surrounded by buzz, expectations and high hopes. But if you try to compensate for all that by cramming more, more, more in, you get what you pay for in the end.

Ultimately, I think this movie and the final installment were good examples of what not to do with a franchise. In essence, stay true to the concept and don’t try to outdo it. And, wherever possible, plan for an eventual sequel ahead of time. Hell, that’s what Lucas did and look what came out of that! Empire Strikes Back and Return of the Jedi! On the other hand, he never bothered to storyboard the prequels til well into the 90’s, and look what happened there… On second thought, don’t! No sense opening up THAT can of worms again!

The Matrix: Reloaded
Entertainment Value: 8/10 (still entertaining)
Plot: 6/10 (convoluted!)
Direction: 8/10
Total: 7.5/10

Note: examples of Matrix mythology can be found at www.matrixmythology.com)