Reviews Got You Down?

thumbs upIn a word. Yes.

Whiskey Delta has been racking up its share of reviews lately. Unfortunately for me, the majority of them have been rather punitive of late. Despite the release of the 2nd edition, a thoroughly cleansed and updated version of the story, the book continues to get slammed because of what I can only assume are the weaknesses to be found in the first edition.

In total, six people have added their reviews of the book in recent weeks, and four of those six gave it two stars out of five. And, as usual, three of those four had the same things to say, just worded differently:

Good story, bad editing.

You ever hear something so many times it lost all meaning to you? Or so many times that you swore the next person who said it would receive a thorough thrashing? Well, that’s kind of how I feel about these. But don’t take my word for it, here’s what they had to say:

Proofread!:
There is actually a decent story here, but it gets lost due to a strong need of proofreading. Needs more than just computer spell checking.

William Boyles

Good story, awful editing:
This is a solid zombie story – the story gets 3 or 4 stars – but give us a break with the sloppy editing. At least pretend to care about the finished product. The punctuation mistakes, grammatical errors, and spelling mistakes make parts of the book unreadable and confusing. You have seen this complaint several times in the reviews – how hard is it to go through the book, clean it up, and re-post it? The author and publisher should be embarrassed by the condition of the editing. It is the worst I have ever seen in a purchased work.

Justins Are Cool

Good story, horrible editing:
The story itself is good enough to keep you engaged but the editing made it a chore to finish. Misspelled words, missing words, bad grammar all through out took so much away from this book.

Jackie L. Willis Jr. “waterboyjlw”

Ah, and check out this gem. This is the only thoroughly bad review Whiskey Delta has picked up since it was published. And for some reason, this person gave it the same rating as all those above who thought the story was good but the editing was bad. That seem right to you?

boring:
boring and poorly written. Story didn’t flow and there was no cohesive story line. I guess what can I expect for a couple bucks.

Gil L Nicholas

In truth, this wouldn’t bother me so much if these rating weren’t hurting sales, or if these early reviews weren’t weighing down the overall rating. As much as I wanted to believe that the publication of the 2nd Edition might be a fresh start, every review contributes to the overall rating. And now, the book’s overall review now stands at a middling 3.1 stars out of 5. At this rate, I’ll need at least half a dozen five star reviews just to bring it back up to something respectable.

Luckily for me, there’s been some light at the end of this tunnel. In the same stretch of time, two 4 star reviews came in. There was this one, which I can only assume was for the 1st edition, and from a person who didn’t choose to knock me a whole bunch of stars over editing issues:

good book
Great story with interesting people. Spell check was poorly done and many editing issues were present. Would like a sequel

-Light

And then there was this one, which actually sounded like it might be from the 2nd edition since editing didn’t even come up in the review. In fact, this person chose to focus on matters pertaining to the plot and story, God bless their hearts!

good read but…..
Interesting story, but how do they have so many new guys in their unit? Where are they getting the replacements??
Pro’s- The military isn’t completely useless, a strong female character, interesting story
Con’s- The story starts somewhere in the middle and ends before the story seems done.

-DawnG

So that’s where things stand for this book right now. More good news, an advance proof of Papa Zulu arrived the other day and I’m getting down to editing it. By the time it is spruced up, say in a month or so, I hope to deliver on a sequel that is clean and proper coming out of the gate!

Maybe then this bad mojo will dissipate and I can get to entertaining fantasies of becoming a successful author and writer, the kind that has money, power, and access to the depths of sleaze that these things provide! Well… I’ll settle for money and power, thank you very much! Until next time…

zombie_keepcalm

New Cover Selected!

Pappa_Zulu2Well the votes are in, and by a margin of six to two, the third cover for Papa Zulu has beaten out all other contenders. And while I waiting, I managed to updated it a little, placing a few excerpts from the positive reviews the first book got on the back cover of the jacket. And so, when the second book hits the bookshelves in a few weeks, it will look like what you see above.

I also took the time to update the Whiskey Delta page over on the left there to show the book’s info. Now, whenever a new book is added, the publication date and a link will be added so people will know when it came out and where to buy it. As for those that are still in progress, there will be a projected publication date so people know when to expect it. Obviously, everything after the first two is still TBD for the time being, but give it time…

Oh, and I also came up with names and themes for the other books in the series. After Whiskey Delta and Papa Zulu, there’s Alpha Mike, which is already in production. Then there’s Hotel Tango, the proposed fourth installment which will be followed by the fifth and final book in the series, Zulu Alpha.

Stay tuned for updates! I’m not done with this zombie craze yet. And speaking of which, I got some new characters to announce. Stay tuned for the latest additions to the Zombie Warrior challenge as well…

Zombie Warrior: Secondary Weapons!

Welcome back prospective zombie warriors! Now that you’ve selected your attire/body armor, its time for you to contemplate how you will go about the business of zombie smashing! And what better place to start than with the category of Melee Weapons and hand guns! They are your first and last line of defense, easily procured, easy to use (for the most part), and a the wisest choice when it comes to discreetly dispatching denizens known as the undead.

But alas, the choices are even more numerous and varied than clothing and armor. Consider the following two categories and make your choice! You only get one each, so choose wisely…

Secondary Weapons:
When facing the hordes of the undead, one of the most important weapons to have is your sidearm. Though noisy and likely to draw more zombies to your position, there’s nothing better for quick, effective kills. Just aim between the eyes and pull. One shot, one kill. Just remember to consider the interplay of weight,  killing power and ammo capacity when making your selection. Heavier weapons have larger calibers, but lighter weapons are easier to use. Ammo capacity has much to do with this, and the number of bullets you have may determine how long you live!

Handguns:
.38 Special:
Pros:
A time-honored classic, the .38 Special has a very long history of service with police and security forces the world over. Famous for its light weight, accuracy and simplicity, it is perhaps the most stable pistol around.

Cons: The downside to this weapon is the ammo capacity and the time it takes to reload. Speed loaders have cut this down considerably, but it is still not nearly as quick as your average automatic.

Beretta:
Pros:
The Cadillac of automatics, the M9 Beretta is not only a law-enforcement favorite, but is standard issue for US armed forces personnel. It’s size and caliber give it a good weight to power ration, but it’s biggest advantage comes in its ammo capacity (16 bullets).

Cons: Despite its advantages, the weapon is somewhat inaccurate compared to the steadier revolver. This balances out the high ammo capacity somewhat, and makes one-handed firing a bit tricky, especially if your shots need to be in the brain pan.

Colt 45:
Pros:
Another classic, and a weapon which was the mainstay of the US Army, Navy and USMC for many generations. Combining a large caliber slug with a very simple design, it is easily maintained, light-weight, and quite powerful. What’s more, it can fired thousands of times without mechanical problems, and can be stripped and rebuilt with ease. This comes in handy in a post-apocalyptic environment.

Cons: However, accuracy is again a bit of an issue compared to revolvers, and at nine rounds per magazine, it’s ammo capacity is a bit low for an automatic. Be sure to make your bullets count!

Desert Eagle:
Pros:
If you’re looking for raw power, look no further! The Desert Eagle has a reputation the world over for being a true ass-kicker, boasting a .50 caliber bullet and a serious kick. A single shot of this pistol is capable of taking a zombie head clean off, and can knock one clean down, giving the shooter a chance to administer a head blow.

Cons: However, that power comes at the cost of accuracy and ammo capacity. With only seven bullets, and packing some serious kick-back, a user might be hard pressed to get off enough head shots before they run out of bullets.

Magnum:

Pros: Speaking of firepower, the .357 Magnum also has a reputation that precedes it. Based on the trusty, reliable revolver framework, the .357 packs some additional muzzle velocity that gives it some seri0us punch!

Cons: However, it still only packs six bullets, which can be a real problem when the heat is on. What’s more, that added punch comes at the cost of some accuracy

Calico:
Pros: Combining 9mm rounds with a 50 round helical magazine and a small, lightweight frame, the Calico is man’s best friend when it comes to close quarters zombie killing. Only slightly larger and heavier than a hand gun, it multiplies the zombie hunters killing power and effective range exponentially.

Cons: However, accuracy is a bit of an issue, as this gun is a little front end heavy and required two hands to use effectively. And since it is heavier and larger, portability can be a bit of an issue. Simply whipping it out and taking on the zombie hordes when your primary runs out of ammo is not easy when it requires two hands.

FN P90:
Pros: Submachine guns that are compact and can be fired in both the full auto and semi-auto modes are quite the boon in a zombie fight. And given its compact size, light weight, and good capacity, the P90 is a good candidate for killing the undead.

Cons: However, there are downsides to this weapon as well, such as its limited range, accuracy, and the fact that two hands are needed to wield it effectively. What’s more, its a complex design which makes it harder to maintain.

MP5K:
Pros:
The compact version of the MP5, this submachine gun is a favorite amongst military personnel and mercenaries alike, due largely to its light weight, two handed grip, and full auto capabilities. And with a 30 round magazine, it has longevity when set to semi-automatic fire.

Cons: In a zombie battle, the full auto mode is a drawback. Ultimately, it’s best to set this baby on semi-auto and take advantage of the stock grip to get a better shot. Otherwise, your ammo goes quick and will spray wild.

PP-2000:
Pros:
Basically, this weapons is a handgun-submachinegun hybrid, with many of the benefits of both in one package. Boasting a 9mm slug, a small lightweight frame and a respectable 20 round clip, this weapon is very portable and easily drawn in a hurry.

Cons: As usual, accuracy is an issue for this weapon. At close range, it is effective, but beyond a few dozen meters, its effectively useless for head shots. What’s more, the auto fire is pretty irrelevant since it only has a 20 round clip. Best thing to do is set it to semi-auto and restrict yourself to close range fights.

All set! Choose your final weapon, and let’s get this apocalypse started! Please don’t pretend like you’re not excited…

zombie_survival_sheet

Next Zombie Novel!

zombie_hardestpartHi folks! You may recall from the incessant way I keep posting about it that I recently published Whiskey Delta on Amazon-Kindle. And yes, after many a mixed review, I finally uploaded the 2nd Edition, the tighter, edited version, for purchase today. And now that I’ve tackled the first bit of advice all my reviewers had to give, I now go about dealing with the other. That would be the calls for a sequel.

Which brings me to the point of this post. As many people who follow this blog are also aware, Papa Zulu – the sequel to Whiskey Delta – has already been written. And like it’s predecessor, I posted it chapter by chapter on this site over the course of several weeks. And now that the first has hit the market and is selling, I need to begin prepping the second – which means proofing, editing, and giving it an appropriate cover.

The only problem is, I got a few contenders for the cover. There’s the one I produced some months back, and the more recent cover which I made with the upcoming release date in mind. Here’s the first, which boasts a drab and olive green color scheme and an image which I felt captured one of the biggest, most climactic moments in the story:

Pappa_Zulu

That was one version. I did another with the same picture but moved the color scheme around a bit to make it more stark and contrasting. But of course I worried that it was too much like its predecessor, who’s cover was also all olive and black. Just me, but I would imagine a second installment needs to look like it is striking a different tone, not fitting in or piggybacking on the first.

Pappa_Zulu

Ah, but after Whiskey Delta was published back in April, I began to wonder if the covers were a little boring and didn’t highlight the zombie-smashing enough. Now I’ve got someone on the task of creating me some original zombie art; but until such time that it is completed, I still needed something that screamed action, adventure and hails of gunfire. So here’s what I came up with in the meantime:

Pappa_Zulu2

As you can see, went with an action shot, paired the color of the print to match the most eye-drawing color there (orange-red), and made the background solid black to bring out the surrounding darkness, and kept the borders olive green.  I do wonder if I should change those, or ditch them altogether. They are different from the first installment which had no borders at all, but I do question my obsession with them for this book!

So what do you fine folks think? Door number one, door number two, or door number three? Always good to have at least three options. And just for fun, I’ll put it all in poll so people can just point and click. But of course, if you have any additional comments or want to say why you think one is better than the others, please do so…


And to all my fine, zombie-smashing friends who are participating in the Zombie Warrior challenge and creating a character who will one day appear in this series, remember the most important rule of all:

zombie_keepcalm

Zombie Warrior: Primary Weapons!

zombiegun3Welcome back prospective zombie-hunters. Today, we shall talk about outfitting your character with weapons! Sure, you’ve already had a gander at hand-to-hand items, but what about the heavy-hitting stuff? What about the main weapon in your arsenal that you specifically chose because it can splatter a zombie’s brain pan at over 500 meters? That’s the stuff of today’s selection, ranging from assault to shotguns, composite bows to sniper rifles, and machine guns to crossbows. You only get one, so choose wisely!

Assault Rifles/Heavy Guns:
AK-47:

AK-47Pros: As the most popular assault weapon the world, the AK-47 and its associated parts proved easily obtainable after the zombie apocalypse. In addition to having a good deal of stopping power and a good rate of fire, the extended mag affords the user a good 30 to 42 rounds of ammo. What’s more, this assault rifle is renowned for being easy to operate, strip down, and can be put through the ringer and still remain operational.

Cons: In terms of range and accuracy, the AK-47 is good, but not great. It’s effective range is roughly 400 meters, but it can only provide accuracy for the first 100 or so, making it a poor choice for long range sniping and precision fire. What’s more, the recoil can be a bit of a bugger, which is part the reason its accuracy is not the best.

M4A1 Carbine:
M4A1_2Pros:
The scaled-down model of the venerable M16, the M4 is favorite amongst servicemen because of its balance of accuracy, power, range. It’s 30 round mag provides a good supply of ammo, and it can be used to snipe targets at long range (500 meters) as easily as mow them down up close. What’s more, its shortened stock makes it far more portable than most assault rifles.

Cons: While the M4 is easier to use than its predecessor, it still suffers from some of the problems that plagued it. It’s complex design can be difficult to maintain in rough and dirty conditions, which zombie-hunters can routinely expect. It’s power is also somewhat limited, compared to heavier, larger caliber weapons. The key is to keep it clean, and all should be well.

MP5:
MP5Pros: Designed with law enforcement and special forces in mind, the MP5 is a very balanced weapon, combining a high-caliber 9mm bullet, good ammo capacity (30 rounds), and an effective range in a light, compact package. It’s rate of fire, which can be switched from semi-auto to full, also makes it a good weapon for both precision fire and moving at close range.

Cons: The most obvious drawback of this weapon, compared to other rifles, is its range. Given the small jacket size of the bullet and limited muzzle length, it can hit targets at 100 meters away with accuracy, a fraction of what a high-powered assault rifle can do. This also means its stopping power is confined to close range, and cannot be relied on to snipe at anything in the far distance.

SAW:
M249_SAWPros:
The Squad Automatic Weapon was designed with fire-power and mobility in mind. With a rate of fire commensurate with most heavy machine-guns, a fifty round drum, and a relatively light frame, the SAW boasts a lot of killing power without being too tricky to get around. And though a zombie-hunter would be tempted to let loose at close range with one of these, it also has an effective range of 800 meter for precision fire and a total range of 3,600 meters, making it a good long-range weapon as well.

Cons: Naturally, all of this comes with its share of downsides. Though it it light for a machine gun, its overall weight is a bit of an issue, not to mention the weight of carrying additional drum mags. And combined with the recoil provided by a high rate of fire (a good 775 rounds a minute), this makes for a weapon that should only be carried by the “big man” of the group.

SCAR-L:
scar_l-1Pro:
Known as the Spec Ops Forces Combat Assault Rifle, this weapon was designed with versatility and reliability in mind. The standard model boasts a set of optical sights, a stock handle, and comes with either a 20 or 30 round magazine. It is highly stable, accurate, and has an effective range of 600 meters. The 20 round SCAR-H is a sniper variant, with increased accuracy and a 7.62mm round, while the SCAR-L is a 5.56mm assault rifle with an increased rate of fire.

Cons: As a special operations design, the SCAR is not common or easily procured. Those who have them will therefore have a hard time finding replacement parts when compared to the M4 or AK-47. And given the complexity of the design, maintenance can once again be a bit of a problem, especially for those not trained in their use and upkeep.

Shotguns:
KSG:
kel_techPros: A cutting-edge design, boasting duel feed magazines and compact dimensions, this weapon is well suited for anti-zombie defense! In total, it holds 14 rounds, as is operated by pump action. It’s two handles also ensure a relative degree of accuracy, making head shots a real possibility.

Cons: Unfortunately, the weapon has two distinct drawbacks. Though it holds a highly respectable 14 shots between its two magazines, the pump action slows it down somewhat. In addition, it must be reloaded manually, and between its two tubes, that can take some time. This demands that the user find cover after exhausting their supply of ammo, or spend only part of it before taking time to reload.

SPAS-12:
SPAS12Pros: Originally designed for sport shooting, this automatic shotgun has become a mainstay amongst police and military forces everywhere. Able to shoot in either the pump action or semi-automatic firing modes, it is renowned for versatility, reliability, and firepower. It’s eight round capacity is also highly respectable as ammo capacities go.

Cons: The only drawbacks, compared to other weapons in this category, is its limited ammo supply. Though accurate and not prone to mechanical problems, which can happen in automatic designs, the SPAS 12 can deplete its ammo quicker and then takes time to reload.

Striker:
StrikerPros: Manufactured in South Africa, the Striker Protecta was specifically designed to be a counter-insurgency, high capacity weapon with a hell of a lot of punch. It’s size and shape make it compact and portable, and its 12 round magazine give it enough capacity for a prolonged firefight.

Cons: In terms of drawbacks, the Strikers has a few. Though it has a good capacity, it has to be reloaded manually, which can take some time. In addition, even though its compact, the drum magazine can make it bulky and awkward to carry. However, it can make up for this since it doesn’t require additional magazines, just a simple ammo belt, in order to be reloaded.

USAS-12:
USAS-12Pros: Combining the familiar profile of an assault rifle with the concept of a shotgun, the USAS-12 also manages to combine a high capacity with a lot of firepower! The standard box magazine can hold 10 shots, but the drum magazine gives it a robust twenty. However, this is balanced by the fact that the ten can be reloaded by simply slamming a new box into place, whereas the twenty must be reloaded manually.

Cons: The only potential drawback of this weapon is its rate of fire. In addition to being semi-automatic, the gunner does not need to pull the trigger multiple times to get multiple shots off. This can cause have a saturation effect, but can also waist ammo. Remember, zombies hunt in packs, so saturation is only useful in real close quarters.

Sniper Rifles:
Barrett M82:

barrett_82a1_1Pros: Where to begin? An effective range of 1800 meters, a ten round detachable magazine, and semi-automatic fire. And did I forget to mention a .50 cal slug? Yes, the M82 is a highly effective zombie-killer, and not just because a single shot will take a zombie’s head clean off. It’s long range, built-in sights, and high-capacity, semi-automatic fire make it an all around effective zombie-killer. Aim for one and watch three more behind it fall with a single shot!

Cons: Right off the bat, there’s the issue of recoil. This rifle packs a hell of a punch and repeated fire can be a bit inaccurate because of it. What’s more, the high muzzle velocity and size of the slug makes for a loud bang, so a single shot will give your positions away and attract attention.

Dragunov:
dragunov-sniper-rifle-11886796

Pros: There’s something to be said for a weapon that merges several good aspects of an assault rifle with the accuracy and stability of a sniper rifle. A ten box mag, high stability, an effective range of 800 meters, semi-automatic fire and portability make the Dragunov a fitting weapon for the sniper in your zombie-hunting team. And like the AK-47 on which it’s design is based, its also rugged and reliable in the field.

Cons: Unfortunately, this weapon also marries some of the lesser aspects of the AK-47 to its design. Compared to other sniper rifles, this weapon is somewhat lacking in accuracy, due in large part to the relative recoil of the weapon. Repeated shots on target can be a challenge because of this.

M40:
m40Pros: When it comes to accuracy and stability, the M40 is virtually unbeatable, hence why the US Marines continue to use the design to outfit their snipers. With an effective range of 900 meters, a ten round capacity, simplicity of design and pinpoint accuracy, it’s a faithful and reliable weapon to have in the field.

Cons: As a bolt action, this rifle is slow where repeat-fire comes into play. After each shot, the firer must go then make four moves in order to chamber another round, which be a hassle when dealing with approaching hordes.

SG 550:

sg550

Pros: A variation on the Swiss-designed SG 550 assault rifle, the sniper variant has many advantages over other rifles. For one, it is highly ergonomic, featuring a folding stock with a special cheek rest for portability and comfortable firing. The recoil is also reduced, making for greater accuracy, and the twenty round mag and semi-automatic fire give it plenty of punch.

Cons: The downside to this weapon is the range, which gets up to a comparatively meager 400 meters. It’s a good mid or close-range sniper rifle, but ineffective where long distances are concerned.

Special Weapons:
Composite Bow:
Pros:
In times of zombie apocalypse, simple weapons are often the most effective. In the case of a composite bow, a single well placed shot to the head or eye socket will take out a zombie, and the fact that it makes virtually no noise is a plus. And given the power of the composite, most shots are likely to do as much damage as a bullet.

Cons: Naturally, ammo capacity is limited compared to a rifle, as is effective range. While an experienced bower can hit a target at several dozen meters, the time it takes to reload between shots presents a challenge for anyone who is not highly experienced.

Crossbow:
Pros:
Another traditional weapon which is ideally suited to post-apocalyptic zombie-smashing. The crossbow has all the same benefits of the composite bow, but is lighter in weight and easier to aim. Once again, a single shot is as effective as a bullet, and the lack of noise ensures a degree of stealth not afforded with most firearms.

Cons: Again, range and rate of fire are compromised for the sake of simplicity and stealth. Also, reloading takes time and ammo capacity is limited, even if this is offset by the fact that arrows can be retrieved. Once again, a user must pick their engagements and get in close to their targets to be effective.

Are you ready? Pick your weapon, and make sure its a choice you’re prepared to stand behind. Because once that horde comes-a-knocking, there will be no time for swapping and backsies!

Whiskey Delta, 2nd Edition!

zombie-wallpaperWell let me start by saying that Whiskey Delta continues to do well. And though the sales appear to be slowing down a bit, the overall number has just passed 900 copies! Good news, but in truth, I am concerned that interest is waning and I can’t help but wonder if the mixed reviews are to blame. After a total of ten, the overall rating is now at a 3.4 out of 5 stars, which puts it in the good, but not great section.

So here’s what some of the latest reviewers have had to say on the subject of the 1st edition. As you can see, it was more of the same:

J. York (3.0 out of 5 stars):
As others have said, i enjoyed the story itself but stumbled a lot in the reading due to the editing. It didn’t read smoothly as there were so many words misspelled and put in the wrong part of a sentence. As i said, I totally liked the plot but found the flow of it hard to read.

Bob Gawler (3.0 out of 5 stars):
The plot and story were actually pretty good, but the edititing let the store down. Too many grammatical and spelling errors.

Can’t help but notice some typos in these comments, glaring ones too. I know, I need to stop mocking commenters who are just being honest. But the irony, man, the irony! Ah, but then there was this one, which was the second five star review this book earned:

Rosie Reader (5.0 out of 5 stars):
This is a really gripping read; awesome story, great characters. Yes, there were typos, but the story kept the pages turning quickly. Great work Matthew S. Williams!
I’m looking forward to the next one.

That makes for a grand total of two 5 star reviews, three 4 star reviews, 2 three star reviews, and 2 two star reviews; which as I said, averages out to a total of 3.4 stars out of 5. Like I said, good, but not great.

Luckily, as the title suggests, my wife and I finally finished work on the 2nd edition of Whiskey Delta, the one that doesn’t have so many typos and errors. Yes, after a few short weeks of tinkering, the process of creating a novel that I can truly be proud of is finally complete. Good thing too, because I can’t take another comment about how my “story is good but it desperately needs editing”!

And of course, now that the 2nd edition is complete, I will be getting to work on turning Papa Zulu, the second installment in the series, into an typo=free, error-proof manuscript. Then I will be making it available on Amazon-Kindle for all to see. May it receive a greater reception than the first…

Zombie Warriors: Apparel and Melee Weapons

apoc_soldiersFirst up, is the question of apparel, what you intent to be wearing when the fight begins…

Apparel:
As we all know, taking on zombies is a matter of protection as much as firepower. Nobody wants to step into the middle of the apocalypse naked or clothed in their basic street wear, especially if they dressed light! In addition, you also have to think about mobility, both in the getting around sense and the ability to move your limbs with comfort and ease. If you’re weight down, you’re likely to become a zombie’s meal. Using your physique as a template, select from the following items to see which would best suit you, taking into account various mobility and protection factors.

Body Armor:
Pros: Military issue body armor has a number of advantages when it comes to fighting zombies. For one, its loaded with kevlar plates that a zombie is going to have a hell of a time ripping through. Second, it covers your vitals, shoulders, crotch and neck from bites, while leaving your arms relatively free to fight. It’s also lightweight, which is handy since mobility is key in a zombie fight.

Cons: However, the downside to this armor is that it doesn’t provide protection for your limbs, which are often what the zombies go for. So in a close fight, you’ll have to keep moving to avoid that fatal bite and/or scratch. What’s more, it can constrict your mobility just enough to be considered an impediment. It’s great for protecting against bullet-fire. but in melee combat, it’s protection is limited. But of course, not all your enemies may be zombies. Just in case you have to go up against other hunters or certain “Governor” type forces, this suit could come in handy…

Fatigues:
Pros: If you’re looking for something loose-fitting and made for getting around, look no further! Army fatigues were specifically designed to give soldiers a full range of motion, which includes marching, running, shooting, hand-to-hand fighting, even rappelling. And the stitching ensures that you won’t have any embarrassing rip ups! What’s more, it covers your entire body which is great protection against zombie scratches.

Cons: However, the protection factor does not reach very far beyond that. The fabric is not strong enough to protect against bites, and a committed undead will be able to tear off a sleeve or a pant leg without too much effort. So while it’s great for mobility, don’t count on it saving your life when you’re in the thick of it!

Hooded Cloak:
Pros: True, the main advantages here are cosmetic, but damn it if those don’t count for something! Like Michonne’s mysterious cloak, this gives any zombie fighter that je ne sais quoi, that undefinable quality that makes others not want to mess with them. What’s more, its good cover for a sword or small arms weapon, which can come in handy when going up against the walking dead. And the cloak can even act as a weapon itself if its wearer is quick and uses the lapels to distract their opponent and then deliver fatal stabs.

Cons: Downsides are obvious. The cloak can be a liability when it comes to running and fighting. While it can conceal your face and give you a certain mystique, it can also get in the way in the middle of a fight. And of course, zombies can easily find their way inside it and get at your flesh. As your mamma may have told you when you were a kid “looking cool isn’t always smart”.

Kevlar Vest:
Pros: One has to assume that in the event of a zombie apocalypse, police gear will be suddenly available for civilian use, especially if you know the police HQ has been overrun. And as far as protection and mobility go, a Kevlar vest is not a bad option. While it may not provide any arm, leg, shoulder or neck protection, it still ensures that your midsection is well defended against clawing, biting zombies who would just love to get at your organs. What’s more, it does not constrict your mobility or weight you down.

Cons: But alas, armoring your midsection and leaving the extremities exposed might leave you wanting. Much like the full suit of Kevlar, this option is only partially suited to close encounters with zombies, but highly useful against opponents who have access to firearms. Again, it’s important to keep in mind that not all your troubles will stem from the undead.

Powered Armor:
Pros: When it comes to combining armored protection with enhanced strength and speed, the powered armor suit is the absolute tops! In addition to boasting armor plates in all the right places, it gives the wearer the ability to wield a power punch that could knock off a zombie’s head! And the enhanced leg strength allows for speedier running and higher jumping, which comes in handy in a pinch!

Cons: The armor suit has some drawbacks vis a vis its enhanced power, in that it requires you to wind up and let loose. If and when you find yourself set upon by hungry zombies, you won’t have the space to deliver a blow. And in this instance, the suit’s weight and armor can become a liability as well, proving heavy and cumbersome, and hence restrictive to movement.

Riot Gear:
Pros: Another police issue, the riot gear outfit is perhaps the best armor option available to the zombie hunter. Made up of Kevlar, plastic and fabric that covers your core, shoulders, arms, legs, and head, this suit has all your bases covered. Unless they are able to swarm you, zombies will have a hell of a time finding their way through this suit or armor. If you’ve read the Walking Dead comic or seen 28 Days Later, you know just how effective this suit can be.

Cons: But of course, the likelihood of being swarmed increases exponentially when wearing this suit. Although the wearer is a veritable walking tank, running is very difficult in it and mobility is highly constricted. And in the end, some areas are still exposed to zombies clever enough to find them, such as your armpits, neck and chin. These, they’ll only find if they really search for them, but if and when they get you cornered, expect them to try!

Melee Weapons:
No zombie warrior is fully equipped without a melee weapon, which is both a weapon of last resort and a way to dispatch the undead in a way that is quiet, and up close and personal! Not only do melee weapons not run out of ammo, they do not make a significant amount of noise which will attract more zombies to your location. Just remember, the bigger and more deadly the weapon, the harder its going to be to keep swinging it. Choose wisely!

Axe:
axePros: As zombie-smashers go, an axe is a pretty popular option. A solid blow from one of these is sure to split a zombies head in half, and the size and weight are still manageable. This balance of size, weight and killing power make it a weapon that can be swung for awhile before the user will succumb to exhaustion, and the odds of it breaking on you are quite minimal.

Cons: Only downside is that this weapon is capable of getting stuck in a zombie’s face after its been used to split their skull. This can really screw you in a pitch battle where multiple swings are needed to dispatch wave after wave of incoming undead.

Baseball Bat:
baseball_batPros: Perhaps the most popular option for zombie-smashing, the baseball bat offers numerous advantages in a small, lightweight package. The blunt force trauma from a few good swings is likely to be fatal, and since zombie heads are often softened by necrosis, a single good swing can often deal death on them.

Cons: Only downside to a baseball bat is that extended use can break them. Being small and lightweight, repeated blows to zombie skulls can lead to a breakage.

Hammer:
hammerPros: Another favorite of the veteran zombie warrior, the modern hammer offers a lot of killing power in a tiny package. Especially the all-metal variant, this melee weapon is a boon at close range since it can offer blunt-force trauma from the head or punctures from the clawed edge.

Cons: A small weapon, a hammer is heavily reliant on the one who swings it. A good strong arm can wield it for extended periods of time and send zombie after zombie to the grave for good. But in the hands of a smaller person, it’s likely to have limited power.

Katana:
katanaPros: An ancient and powerful weapon, the katana offers zombie-hunters quite a few advantages, and makes the wielder look pretty damn cool in the process! The solid blade, sharp edge, and manageable weight give it some pretty awesome killing power. Not only is it capable of hewing off limbs with ease, an overhead blow can split a zombie skull in half.

Cons: But of course, the katana is not for everyone. Like all swords, it requires some training before it can be used effectively and efficiently. Its not like other melee weapons that can simple be picked up and swung willy-nilly. And those who try are likely to hurt themselves or make a mess of things!

Ka-Bar:
Ka-barPros: The standard issue of the Marine Corps, the Ka-Bar knife is an effective killing tool when re-purposed for zombie-hunting. Lightweight, easily wielded, and very portable, this knife is sharp enough to slice through any necrotic tissue, and the sturdy blade has been known to be able to punch through skull.

Cons: One downside to the knife is that it is not designed for repeated skull-stabbing. Using it in this way can lead to breakage or loss, especially if the weapon gets stuck in a zombie’s skull. The best option is to find another route to the zombie’s brain and stab there.

Longsword:
longswordPros: A one-handed medieval recreation, the longsword is an effective zombie-killing tool in the modern age. Made of tempered steel, razor-sharp, and possessing a few good pounds of weight, a single blow is likely to split a skull or remove a head with ease. At the same time, it is easy enough to wield with one hand.

Cons: Some training required, and given the balance of weight and the fact that it’s one-handed weapon, its really only useful in the hands of someone strong enough who can comfortably swing a five pound weight without getting overtired. Much like the katana, the weapon is not for everybody.

Machete:
machetePros: Lightweight, easy to wield and sharp as hell, the machete is perhaps the most balanced weapon in the zombie-hunter’s arsenal. As an edged weapon, it possesses many of the advantages of a sword, but its smaller size and lighter weight make it far more portable and much easier to wield.

Cons: Interestingly enough, the advantages of this weapon also present some downsides. The lighter weight and small size means it has less killing power than a larger, heavier edged weapon. While a good blow is likely to take off a zombie head or hew a limb, its more likely to get stuck and has a shorter effective swinging range.

Truncheon:
truncheon
Pros: Another blunt-force trauma weapon, the truncheon is a common law enforcement tool that is popular when re-purposed for zombie-killing. Composed of metal, collapsible, and easy to swing, the truncheon is very handy in a close fight with a horde of undead. It can also be used for extended periods of time with little training and requires little upper body strength, making it highly versatile as well.

Cons: Unlike other blunt-force trauma weapons, this small and lightweight weapon is not likely to smash a skull with a single blow. While useful when deployed against a person, zombies feel no pain and aren’t deterred by stinging blows. Lucky for users that its light, because many swings will be needed to take your enemy down!

Time to pick and choose folks! Get your gear on and select your zombie-smasher of choice. And stay tuned for the next few posts in my series of Zombie Warriors! Next up, we talk about guns and ranged weapons! The zombie apocalypse doesn’t stand a chance!

Calling All Zombie Warriors!

Hello again my friends! After the success of the Revengers, the superhero league I formed and invited people to join, I began thinking about other groups I could start. And the next likely option seemed obvious: a league of zombie hunting warriors! I choose this in part because of some posts I did awhile back about different classes of zombie fighting weapons, but also in honor of Whiskey Delta’s sales record, which is nearing 850!

So in the coming days, I will posting lists of possible equipment and weapons specifically selected for the zombie apocalypse. I invite all of you, the readers, to select items from among said lists and use them to create your own unique character. I will post rules as we go, but I figure a system where you have a limited number of items based on size, weight, etc, would be the choice approach.

And of course, you can make up names for yourself and even back stories. Where were you when the zombie apocalypse happened? How did you come to find your current group of fellow fighters? And what’s your hope in fighting this zombie war? Are you fighting to protect the ones you have left, avenge the ones you lost, preserve the basic decency of mankind, start a new home, or just ensure that the strongest survive? As you may have guessed, much of this comes from the Walking Dead comic/TV series, which I highly recommend reading/watching for anyone interested in taking up the zombie fight!

So the way I see it, any choice of gear for the zombie warrior will need to break down into the following categories:

Apparel:
When fighting the undead hordes, your choice of outfit counts for a lot. If you plan on standing your ground, you’ll need something that can keep your flesh covered from biting teeth and scratching nails. If you plan on outrunning them, you’ll need to dress light. So choose wisely, knowing that your choice of clothing/body armor is the first step in choosing what kind of fighter you want to be.

Primary Weapon:
The mainstay and trusty workhorse of the zombie killer! This can be a shotgun, assault rifle, sniper rifle, bow and arrow, and any other form of ranged weapon. The key word here is primary, meaning its got to have the most bang for its buck and designed to kill at a respectable distance. So what matters here overall is the special balance of ammo capacity, range, stopping power and portability.

Secondary Weapon:
This is your fallback in case you run out of ammo, lose your primary, or just find yourself in a corner and don’t have time to reload. This is generally a handgun, but that provides a wide range of possibilities, including revolvers, automatics, or personal defense weapons. Of particular concern here is the ease with which you can get the weapon handy, how much killing power it will give you at close range, and just many bullets you can get on target before you run out and have to use your weapon of last resort.

Melee Weapon:
The weapon of last resort, or just the weapon you use when you want to be discreet, quick, and not draw attention to yourself. What matters here is zombie smashing power, the ability to either chop off heads or bash brains with relative ease! So your options are likely to include a baseball bat, axe, combat knife, machete, chainsaw or even a sword. Again, portability is a concern too, something that can fit on your person without getting in the way or slowing you down.

Detailed lists of options for each category will be coming in the next few days. Pick one of each, and then you are good to go! And as an added bonus, those characters that are created here will have the chance of being featured in the upcoming third installment of my zombie series, Alpha Mike!

Even More News!

Good_News_EveryoneWhiskey Delta, my zombie apocalypse-themed indie novel, has just sold over 750 copies! What’s more, another good review has come in, once again pushing the overall rating up a bit. And of course, they hit on the usual points:

Good Book (4.0 out of 5 stars)
Great story with interesting people. Spell was poorly done and many editing issues were present. Would like a sequel

Rest assured, Pappa Zulu, the sequel to Whiskey Delta, will be coming in just a few short months. Obviously, I need to finish my work on WD’s second edition, and then give the next installment a full and thorough edit. And if there’s time left over, I hope to have Alpha Mike finished before 2014 begins. Fast times!

Oh, and I do hope the good news continues. As it adds up, you can expect to see less of these constant updates!

Big News (Updated)!

zombie_gore1Hey all, just thought I’d share a rather interesting and positive bit of news that came to my attention recently. Not more than two weeks ago, I put Whiskey Delta up for public consumption in both paperback and Kindle format. This would be the zombie apocalypse novel that Rami was able to get Max Brooks to mention while he was speaking at Ohio State University doing a talk.

Well, whether it was because Mr. Brooks gave it a mention, or just the inherent appeal zombie fiction seems to have, or a combination thereof, sales have been taking off! In fact, in the last two days, it has sold just over 200 copies! For most writers, that’s a drop in the bucket, but for an aspiring dude like me, it’s a veritable salesquake!

Thanks to all who have taken a chance on this piece of indie fiction. Rest assured, its encouraging and makes me think that Pappa Zulu, the sequel to this first installment, just might be worth publishing too! Who knows, it might force me to buckle down and get to work on the third installment as well, aka. Alpha Mike.

Update: Some reviews have come in, and the new is… generally good!

1: Whiskey Delta (Five Stars):
This was an excellant book from start to finish. I will be looking for other offerings from this author. He knows how to tell a good story, properly his characters and keep a reader riveted.

2: Almost There (Two Stars):
This book started out great but the spelling and gramatical errors really handicapped the book. Charachters change names several times through the book and the military lingo is never completely explained,and at times is very incorrect. There are no gunnery sergeants in the Army or the Air Force. This book has great promise but suffers from terrible editing. The story is great it just needs a little work.

So what I’m hearing is great work, need editing. Huh, tell me about it! My weakness always has been the process which needs to begin after the creative process ends. Well, some would say editing is part of that process, and an intrinsic one at that. But to me, editing and promotions have always been like the clean up and bookkeeping tasks that the artist retreats from in horror. So I either need to change my attitude, or get an editor! But dang, they cost money…

Still, that’s an average of three and half stars after two reviews. I gotta think that’s not bad. And not to be petty or vengeful but did you notice the unfavorable reviews was itself full of spelling errors. Just saying…