“Synthetics” and “Artificial Humans”, the AI’s of Alien!

David:
Also known as “David 8”, the first in the line of Weyland Industries fully functional AI’s, which have the ability to proximate human emotions, even though they cannot experience them. In addition to his impressive machine intelligence, he also comes equipped with a characteristic intrinsic to all Alien androids – moral flexibility!

Yes, in addition to assimilating all known info on Indo-European languages, the “Engineers” biology, and the nature of their bio-weapons, he also managed to unleash the bio-weapon within a human crew just to shake things up! And he did it all on the orders of Mr. Weyland himself, mainly so to help him find a way to cheat death.

In the end, David didn’t prove to be all bad. After having his head ripped off by an Engineer and witnessing Weyland’s death, he went on to help save Dr. Shaw and agreed to assist her in her mission to find the homeworld of the engineers. But that didn’t come as a huge surprise. As he had intimated to Shaw earlier in the movie, the death of Weyland would set him free. Once free, he became a much nicer guy!

Ash:
The same cannot be said for this next example, who comes to us from the original Alien movie. Originally thought to be a human who served as the Nostromo’s chief medical officer, Ash was revealed to be a synthetic that was taking his orders directly from the ship’s AI, which in turn was instructing him to follow company’s directives. And all who say him in the first movie can agree, this particular android was a complete and utter douche!

Not only was he willing to let the cry did in order to get the Xenomorph back to his handler’s alive, he tried to kill Ripley when she found out and even expressed open admiration for the Xenomorph. “I admire its purity,” he said. “A survivor… unclouded by conscience, remorse, or delusions of morality.” Jackass! Needless to say, Ripley’s experience with this synthetic severely soured her towards all androids.

Bishop:
Luckily, this next example was able to restore Ripley’s faith. As the Sulaco’s android executive officer, he was responsible for planetary maneuvering, but also acted as the away team’s science officer and performed various other functions as well. But unlike Ash, he was unable to allow harm to come to humans thanks to the inclusion of his “behavioural inhibitors”, which were tantamount to Asimov’s Three Laws.

Also unlike Ash, Bishop was loyal to the crew of the Sulaco and to Ripley in particular. When Burke tried to circumvent military authority and order Bishop to preserve the alien specimens, he alerted Ripley to the incongruity. He also managed to save Ripley and Newt from certain death when the Alien Queen had them cornered.

As if that wasn’t enough, he even prevented Newt when Ripley decompressed the Sulaco’s landing bay, and he was ripped in half at the time!

Annalee Call:
Taken from the universe of Alien: Resurrection, Annalee Call (aka. Call) was a secret “Auton” who managed to infiltrate a crew of mercenaries. This put her aboard the Auriga in time to meet Ripley 8, the clone produced by the military for the sake of resurrecting the Xenomorph species. After failing to kill Ripley before the Xenomorph could be extracted, she and the others were forced to band together to make it out alive.

Her agenda in all this was unclear, aside from a sense of displaced humanity which Ripley mocked when she said: “No human being is that humane”. As a member of the race of “second generation” synthetics known as “Autons”, which were apparently built by other machines, she was part of a dying species. Apparently, these synthetics were outlawed after they rebelled against their masters. Hmm, echoes of Blade Runner there; and by echoes I mean a total ripoff!

Eisenberg:
This next example comes from the expanded universe, specifically the 2001 game AVP 2. As the leader of Weyland-Yutani’s research facility on LV-1201, he was responsible for investigating the planet’s extensive ruins. This world was apparently discovered roughly a century and a half after events in the first movie, once the company traced the flight telemetry from the “Derelict” alien ship (aka. “Space Jockeys”/”Engineers”)

In the course of the game,it is revealed that Eisenberg was once human, and that during the initial mission to LV-1201, he was apparently the only survivor after a xenomorph attack. Due to terrible acid burns suffered during his rescue, he had his consciousness downloaded into an artificial body. As a result, he harbors a deep sense of fear of hatred for the xenomorphs, and unfortunately dies at their hands.

Katya:
Here we have a synthetic who refuses to go by that or any other of the more progressive monickers, preferring the term android instead. As Weyland Yutani’s administrative android for the Freya’s Prospect colony, this example comes from the 2010 video game relaunch of AVP. After the colony went to hell after the xenomorph’s escaped and began wreaking havoc, she is the one who called in the Marines.

Due in part to her enhanced empathic and morality processing, she became intrinsic to helping the “Rookie” (i.e. the protagonists in the Marine campaign) contain the outbreak and get the last human survivors to safety. In so doing, she went against Weyland’s orders and company policy. Good thing she was there to help out, one would have to wonder if what the company was thinking stationing a conscientious android there…

Karl Bishop Weyland:
The final example in this list also comes from the 2010 relaunch of AVP. As a descendent of the Charles Bishop Weyland, chairman of Weyland Industries, he was in charge of the facility on Freya’s Prospect and the director of the experiments involving the captured Xenomorphs. As such, he was also the main antagonist in the Marine campaign of the game.

Ultimately, his purpose in conducting research on Freya’s Prospect went far beyond breeding Xenomorphs. Within the planet’s jungles, and even more so beneath surface, Predator (aka. Hunter) ruins were discovered which he believed held ancient secrets, much of which was information about Hunter history, culture, and the Xenomorph itself.

By the end of the Marine campaign, the Weyland synthetic is killed and his research facility within the Hunter temple is destroyed. However, another android of the same make was still able to retrieve the information gleaned within, the most important part of which was the location of the Xenomorph homeworld.

Final Thoughts:
As you can see, the AI’s of Aliens have undergone some changes over the years. Beginning as conscienceless synthetics that seemed to admire the Xenomorph because it mirrored their amoral worldview, they went on to become the sympathetic characters who seemed, to quote another franchise, “more human than human”. Every other incarnation that has since appeared in the Alien and AVP franchises has been a reiteration of either of these concepts, being the tool of its corporate masters or a savior that was willing to risk its life to help its human brethren.

The one exception to this rule is also the most recent incarnation, Prometheus’ David. Of all the synthetics to inhabit the Alien or AVP universe, he is the only one who demonstrated both cold amorality and humanity. I believe Scott did this intentionally to provide a sense of synthesis to the characters of Ash and Bishop, honoring both archetypes as he attempted to return the Alien franchise to its roots.

Be they the kind of cold, calculating and inhumane androids that fueled our technophobia or the kind, gentle, and overtly “human” robots that made us question our own humanity, the Alien franchise certainly covered both ends of the spectrum in their portrayal of AI’s. Much like the Terminator franchise, they presented artificial intelligence as a double-edged sword, capable of being just as good and evil as any human being. And in the end, isn’t that really the point?

Recall how in Prometheus, Dr. Holloway told David “We built you because we could”? Well, that is only true to a point. Yes, new technologies are often is made simply because the means exist to do so. But the purpose in creating an artificial intelligence is to create life in our own image. And in the end, the consequences of that vanity is pretty obvious. Things created in our image will behave just like us, good and bad!

Alien Versus Predator (2010 game)

Welcome all to my first video game review! It took me awhile to figure out which I’d start with, but after some thought, I figured AVP – the 2010 game – would be as good a place as any. And given the recent release of Prometheus, I thought it would also be appropriate, not the least of which was because some of that movie’s content ruled out certain aspects of this game.

But mainly I’ve decided to review it because it was very cool. The game play, the graphics, and the storyline were all consistent with some of the best traditions of the Alien versus Predator franchise. And of course, there were plenty of weaknesses too, which were also consistent with the AVP game series. And above all, it was a fun play, assuming you can get it to work. No offense to the makers, but this game required a beast of a machine to run at a decent resolution and with all the bells and whistles!

Oh yes, I should also mentioned that this is a Steam game, meaning it’s uploaded and played through the Steam interface and is networked to the site during game play. As such, players get to unlock achievements and gain points for completing various levels, beating difficulty settings, and accomplishing assorted tasks. Now that’s all covered, onto the game’s story!

Storyline:
The plot of the game involves three intertwining plot threads which come together in a grand climax once all three campaigns are played. The first involves the perspective of the Colonial Marines, which have been dispatched to the planet to deal with a Xenomorph outbreak.

As usual, they are enforcing Weyland Yutani company policy, which as usual involves rescuing a research outpost which has been conducting Xenomorph research. Once in orbit, the Marine ship is attacked by an unidentified alien ship which blows it apart and sends its drop ship tumbling towards the surface.

The Marine campaign begins shortly after the dropship forced to crash land on the planet. The gamer then wakes up on a stretcher in the cargo bay, the others having left you behind to go off and deal with the problem. This necessitates that you find your way to them and begin reinforcing them. For the most part, this involves fighting xenos on your own, but here and there, you get to shoot it out with some backup. Of course, they usually die in the process…

Things change when your team leader, Tequila, is captured and you have to go and rescue her. At this point, you are being directed by an android who is deep within the facility and reveals what’s being going on there. And of course, this leads to an eventual confrontation with a Predator (aka. “Hunter”), which just happens to be one of the most challenging parts of the game. But of course, confrontations with a Queen and Praetors (queens that have not fully matured) are also pretty tough. Once that is done, you work your way to Tequila who has been placed inside a cocooning room, a la Aliens, and who is already infected.

Once you save Tequila, you and she work your way to the android helper and the medical facility where the outbreak took place. Here, she explains that the experiment went wrong (as always) and begins a procedure to remove the parasite from Tequila’s stomach. This is interrupted when another android, who has been programmed with the mind of Mr. Weyland (played by Lance Henriksen), cuts off the power to the lab. You are therefore forced to put Tequila into cryo-stasis to keep her safe and alive until help arrives.

Your next mission is to find your way to the Weyland droid and find the tracker he has so you can summon a new dropship to you. He is currently hiding in an underground temple which WY have been excavating. The temple, like just about everything else on the planet, is of Hunter construction and its hundreds of thousands of years old. And of course, they came upon preserved specimens of Xenomorph eggs, which prompted them to begin hatching them. Once you defeat the Weyland droid and grab a hold of the transmitter, the dropship arrives and carries you and Tequila to safety in orbit.

But of course, there’s a double-cross. It seems that the personnel aboard the dropship are taking their orders from another of the Weyland droids. They signal that they have a live Xenomorph specimen (in her) and also the emergency transmitter, which just happens to contain all of Weyland’s research. The key bit of information, which he uncovered from his extensive research inside the underground temple, is the location of the Xenomorph homeworld!

Onto the Alien campaign where things take place from a single Xenomorph that has been bred inside the WY facility. This campaign, as noted, overlaps with the Marine (and later Hunter) campaigns, and involves the Xenomorph’s mission to escape the facility and begin breeding. The first step is to escape confinement from the medical bay and set the others free.

Once this is done, you work your way through the facilities sewers, taking down all personnel you see and attaching “Facehuggers” to them. All the while, the Queen directs you via pheromones, which act as a sort of telepathy, to help her establish a hive on the planet’s Refinery. Here she rests, until the arrival of the Marines causes things to come to a head.

From this point onward, your job is to fight and kill the Marines while simultaneously taking out the facilities systems. After that’s done, you work your way into the temple complex where Hunters show up to intercept you. After killing them, you are forced to battle an Elite Hunter until he’s weak enough to be subdued and then infected by a Facehugger. This gives rise to the hybrid Hunter-Xenomorph (aka. Predalien) that is central to the Hunter campaign.

However, things go awry when the Refinery is destroyed and the Queen is trapped inside. This event, which is part of the Marine campaign, causes the Xenomorph to be stunned and captured. It is taken back to the Marine vessel, where it then escapes and sets up a new hive, becoming the new Queen!

And thus the Predator campaign begins, with the arrival of the Hunter ship and its destruction of the Marine vessel. As an Elite Hunter you are then deployed to the planet to begin hunting the Marines, as punishment for desecrating their temple site, and killing any Xenomorphs that have escaped. You are also responsible for locating any dead Hunters and retrieving their trophies, as well as collecting weapons and sacred artifacts.

Your missions then involve infiltrating the Marines bases, disabling their systems, and releasing the xenomorphs. You then find yourself following the “Rookie” Marines path, which leads to the sacred temple where you are forced to battle Praetorians. Moving inside to the underground temple, you come upon the Weyland Yutani party and its compliment of combat androids. After destroying them and retrieving the last Hunter artifacts, you are forced to do battle with the hybrid Predalien.

Once this is done, you are ordered to set the temple to self-destruct, in order to cleanse the taint of the human’s presence and ensure that none of the secret’s within ever fall into their hands again. However, unbeknownst to you, WY has already retreived the vital inro about the xenomorph’s homeworld. Once you return to your ship. the same info is shared from the sacred Hunter mask which you retrieved from the planet below. Apparently, this information has been lost to the Hunters, who have been breeding Xenomorph’s in captivity for training and now seek to contain them, lest someone else (i.e. the human race) try to breed them as a weapon.

Hence, all three storylines come together and point in one direction: the Xenomorph homeworld, where the next chapter is sure to take place!

Good Points:
This game’s positive aspects should be obvious to anyone. As an AVP game, the game play is automatically very fun and intense. This applies to the Marine campaign, with its assortment of Pulse Rifles, Incinerators and Smartguns, though I honestly didn’t care much for the hand guns, shotguns and sniper rifles. Those weapons just seemed clunky and kind of primitive, given the time period in which everything is happening.

And of course, the Predator campaign was pretty damn awesome, given the claws and plasmacasters. The way the equipment was updated to be a little more limiting in terms of energy requirements was also a nice touch, since in AVP2 the Predator’s arsenal was a little too easy to maintain and hence pretty overwhelming. However, the new limitations they put on available weapons was something I did not like. Aside from your claws and plasma gun, all you get is the disc and the combistick. What happened to the net guns and claw launchers?

But what really impressed me was the Xenomorph campaign, where your cheif weapons are your claws, tail, and sheer mobility. You can climb walls, jump from surface to surface, and sneak attack like nobody’s business! You can also facebite with your little mouth, which is pretty damn gory and awesome! The way you can retrain people to put a Facehugger on them also adds to the overall level of detail and coolness of this aspect.

On top of it all, the feel of the game is spot on. When dealing with AVP, one immediately expects a level of intensity and intrigue which can only come from dealing with scary Xenomorphs and deadly Hunters! As the Marine, you constantly have the feeling of vulnerability and impending doom. And in the end, the only way to win is to stay mobile and be conservative with your ammo supply. As the Hunter, stealth and patience are your ally. If you engage too quickly or easily, you will be discovered and overwhelmed by superior numbers of Marines or Xenomorphs. And as the Xenomorph, the ability to move hide, move quickly, and use the surrounding environment to your advantage is the key to success. This balance of abilities and weaknesses is key to making the gaming experience feel faithful to the franchise and as realistic as possible.

Bad Points:
But alas, there are some weaknesses. The first is the most obvious, and one I mentioned already. This game has some pretty cool graphics and game play features, such as the blurring effect which you can turn off and on. With it active, you experience blurring whenever you turn fast. This adds to the overall suspense and intensity of the game and makes it that much harder. But this, like everything else in this game, requires you have a fast machine with a good graphics card. Otherwise, expect things to be slow, choppy, and look pretty grainy!

Second, there’s the rather tired duty of the storyline where reasons have to keep being given for why you are on your own as the Marine. With the Hunter, it’s obvious why you’re fighting solo. That’s simply the way they fight, every Hunter in his own domain stalking and killing his prey and taking trophies. But for the Marines, the standard deployment tactic is by squad, coordinated and covering each others’ back. The fact that you’re constantly alone as a Marine just doesn’t make sense.

Sure, in previous versions, when the game just wasn’t sophisticated enough, this was understandable. A single person, first-person-shooter was simply the best they could do with what resources and money they had available. But now? With the kinds of AI’s and sophistication the latest games boast, there really isn’t much of a reason for making the majority of the Marine campaign single person FPS . That, and the constant reasons for why you’re on your own (i.e. the rest of the squad got killed, the last dropship got shot down, the door slammed shut and separated you from them) just gets annoying after awhile.

And lastly, there is the storyline which is a bit confusing. The part about scientists in a WY facility breeding Xenomorphs, that’s perfectly understandable. In fact, that’s the setup of every single AVP story: the evil corporate goons breed Xenos, they get loose, the Marines go in to clean up, they find Hunters there doing the same thing, and everything devolves into a three way fight.  But why are they breeding Xenos if the purpose of the colony was to uncover ancient Hunter ruins? Kind of seems like the traditional plot was laid on top of this other one in order ensure that all the plot elements are there.

Prometheus’ Plot Changes (Spoiler Alert!):
In the end, the purpose of this game was to bring all sides together so they could learn the location of the Xenomorph homeworld. That way, something that was never revealed in the original franchise was now being previewed, the gamer being left with the distinct impression that it would serve as the backdrop for the next game. Unfortunately, the movie Prometheus ruled this out by saying that the Xenos were a “Engineer” (aka. Space Jockey) bioweapon. If they are in fact weapons this race engineered, then they don’t have a homeworld.

Granted, this can be explained away by simply saying that the Engineers set up a “colony” for the Xenos, an entire world that was set aside for keeping them and breeding them in isolation. Since the retreat of the Engineers, this colony could have since evolved to become a festering hive of Xenos, with multiple Queens battling for supremacy and conflict giving rise to new and frightening sub-species. That could work, and it could be downright interesting.

And hey, if there is to be no sequel to this latest AVP game, someone will probably do some fan fic dealing with it. Who knows, it might even be me. I’m a fan, I can kinda write! Pay me to do it!