“Synthetics” and “Artificial Humans”, the AI’s of Alien!

David:
Also known as “David 8”, the first in the line of Weyland Industries fully functional AI’s, which have the ability to proximate human emotions, even though they cannot experience them. In addition to his impressive machine intelligence, he also comes equipped with a characteristic intrinsic to all Alien androids – moral flexibility!

Yes, in addition to assimilating all known info on Indo-European languages, the “Engineers” biology, and the nature of their bio-weapons, he also managed to unleash the bio-weapon within a human crew just to shake things up! And he did it all on the orders of Mr. Weyland himself, mainly so to help him find a way to cheat death.

In the end, David didn’t prove to be all bad. After having his head ripped off by an Engineer and witnessing Weyland’s death, he went on to help save Dr. Shaw and agreed to assist her in her mission to find the homeworld of the engineers. But that didn’t come as a huge surprise. As he had intimated to Shaw earlier in the movie, the death of Weyland would set him free. Once free, he became a much nicer guy!

Ash:
The same cannot be said for this next example, who comes to us from the original Alien movie. Originally thought to be a human who served as the Nostromo’s chief medical officer, Ash was revealed to be a synthetic that was taking his orders directly from the ship’s AI, which in turn was instructing him to follow company’s directives. And all who say him in the first movie can agree, this particular android was a complete and utter douche!

Not only was he willing to let the cry did in order to get the Xenomorph back to his handler’s alive, he tried to kill Ripley when she found out and even expressed open admiration for the Xenomorph. “I admire its purity,” he said. “A survivor… unclouded by conscience, remorse, or delusions of morality.” Jackass! Needless to say, Ripley’s experience with this synthetic severely soured her towards all androids.

Bishop:
Luckily, this next example was able to restore Ripley’s faith. As the Sulaco’s android executive officer, he was responsible for planetary maneuvering, but also acted as the away team’s science officer and performed various other functions as well. But unlike Ash, he was unable to allow harm to come to humans thanks to the inclusion of his “behavioural inhibitors”, which were tantamount to Asimov’s Three Laws.

Also unlike Ash, Bishop was loyal to the crew of the Sulaco and to Ripley in particular. When Burke tried to circumvent military authority and order Bishop to preserve the alien specimens, he alerted Ripley to the incongruity. He also managed to save Ripley and Newt from certain death when the Alien Queen had them cornered.

As if that wasn’t enough, he even prevented Newt when Ripley decompressed the Sulaco’s landing bay, and he was ripped in half at the time!

Annalee Call:
Taken from the universe of Alien: Resurrection, Annalee Call (aka. Call) was a secret “Auton” who managed to infiltrate a crew of mercenaries. This put her aboard the Auriga in time to meet Ripley 8, the clone produced by the military for the sake of resurrecting the Xenomorph species. After failing to kill Ripley before the Xenomorph could be extracted, she and the others were forced to band together to make it out alive.

Her agenda in all this was unclear, aside from a sense of displaced humanity which Ripley mocked when she said: “No human being is that humane”. As a member of the race of “second generation” synthetics known as “Autons”, which were apparently built by other machines, she was part of a dying species. Apparently, these synthetics were outlawed after they rebelled against their masters. Hmm, echoes of Blade Runner there; and by echoes I mean a total ripoff!

Eisenberg:
This next example comes from the expanded universe, specifically the 2001 game AVP 2. As the leader of Weyland-Yutani’s research facility on LV-1201, he was responsible for investigating the planet’s extensive ruins. This world was apparently discovered roughly a century and a half after events in the first movie, once the company traced the flight telemetry from the “Derelict” alien ship (aka. “Space Jockeys”/”Engineers”)

In the course of the game,it is revealed that Eisenberg was once human, and that during the initial mission to LV-1201, he was apparently the only survivor after a xenomorph attack. Due to terrible acid burns suffered during his rescue, he had his consciousness downloaded into an artificial body. As a result, he harbors a deep sense of fear of hatred for the xenomorphs, and unfortunately dies at their hands.

Katya:
Here we have a synthetic who refuses to go by that or any other of the more progressive monickers, preferring the term android instead. As Weyland Yutani’s administrative android for the Freya’s Prospect colony, this example comes from the 2010 video game relaunch of AVP. After the colony went to hell after the xenomorph’s escaped and began wreaking havoc, she is the one who called in the Marines.

Due in part to her enhanced empathic and morality processing, she became intrinsic to helping the “Rookie” (i.e. the protagonists in the Marine campaign) contain the outbreak and get the last human survivors to safety. In so doing, she went against Weyland’s orders and company policy. Good thing she was there to help out, one would have to wonder if what the company was thinking stationing a conscientious android there…

Karl Bishop Weyland:
The final example in this list also comes from the 2010 relaunch of AVP. As a descendent of the Charles Bishop Weyland, chairman of Weyland Industries, he was in charge of the facility on Freya’s Prospect and the director of the experiments involving the captured Xenomorphs. As such, he was also the main antagonist in the Marine campaign of the game.

Ultimately, his purpose in conducting research on Freya’s Prospect went far beyond breeding Xenomorphs. Within the planet’s jungles, and even more so beneath surface, Predator (aka. Hunter) ruins were discovered which he believed held ancient secrets, much of which was information about Hunter history, culture, and the Xenomorph itself.

By the end of the Marine campaign, the Weyland synthetic is killed and his research facility within the Hunter temple is destroyed. However, another android of the same make was still able to retrieve the information gleaned within, the most important part of which was the location of the Xenomorph homeworld.

Final Thoughts:
As you can see, the AI’s of Aliens have undergone some changes over the years. Beginning as conscienceless synthetics that seemed to admire the Xenomorph because it mirrored their amoral worldview, they went on to become the sympathetic characters who seemed, to quote another franchise, “more human than human”. Every other incarnation that has since appeared in the Alien and AVP franchises has been a reiteration of either of these concepts, being the tool of its corporate masters or a savior that was willing to risk its life to help its human brethren.

The one exception to this rule is also the most recent incarnation, Prometheus’ David. Of all the synthetics to inhabit the Alien or AVP universe, he is the only one who demonstrated both cold amorality and humanity. I believe Scott did this intentionally to provide a sense of synthesis to the characters of Ash and Bishop, honoring both archetypes as he attempted to return the Alien franchise to its roots.

Be they the kind of cold, calculating and inhumane androids that fueled our technophobia or the kind, gentle, and overtly “human” robots that made us question our own humanity, the Alien franchise certainly covered both ends of the spectrum in their portrayal of AI’s. Much like the Terminator franchise, they presented artificial intelligence as a double-edged sword, capable of being just as good and evil as any human being. And in the end, isn’t that really the point?

Recall how in Prometheus, Dr. Holloway told David “We built you because we could”? Well, that is only true to a point. Yes, new technologies are often is made simply because the means exist to do so. But the purpose in creating an artificial intelligence is to create life in our own image. And in the end, the consequences of that vanity is pretty obvious. Things created in our image will behave just like us, good and bad!

Alien Versus Predator (2010 game)

Welcome all to my first video game review! It took me awhile to figure out which I’d start with, but after some thought, I figured AVP – the 2010 game – would be as good a place as any. And given the recent release of Prometheus, I thought it would also be appropriate, not the least of which was because some of that movie’s content ruled out certain aspects of this game.

But mainly I’ve decided to review it because it was very cool. The game play, the graphics, and the storyline were all consistent with some of the best traditions of the Alien versus Predator franchise. And of course, there were plenty of weaknesses too, which were also consistent with the AVP game series. And above all, it was a fun play, assuming you can get it to work. No offense to the makers, but this game required a beast of a machine to run at a decent resolution and with all the bells and whistles!

Oh yes, I should also mentioned that this is a Steam game, meaning it’s uploaded and played through the Steam interface and is networked to the site during game play. As such, players get to unlock achievements and gain points for completing various levels, beating difficulty settings, and accomplishing assorted tasks. Now that’s all covered, onto the game’s story!

Storyline:
The plot of the game involves three intertwining plot threads which come together in a grand climax once all three campaigns are played. The first involves the perspective of the Colonial Marines, which have been dispatched to the planet to deal with a Xenomorph outbreak.

As usual, they are enforcing Weyland Yutani company policy, which as usual involves rescuing a research outpost which has been conducting Xenomorph research. Once in orbit, the Marine ship is attacked by an unidentified alien ship which blows it apart and sends its drop ship tumbling towards the surface.

The Marine campaign begins shortly after the dropship forced to crash land on the planet. The gamer then wakes up on a stretcher in the cargo bay, the others having left you behind to go off and deal with the problem. This necessitates that you find your way to them and begin reinforcing them. For the most part, this involves fighting xenos on your own, but here and there, you get to shoot it out with some backup. Of course, they usually die in the process…

Things change when your team leader, Tequila, is captured and you have to go and rescue her. At this point, you are being directed by an android who is deep within the facility and reveals what’s being going on there. And of course, this leads to an eventual confrontation with a Predator (aka. “Hunter”), which just happens to be one of the most challenging parts of the game. But of course, confrontations with a Queen and Praetors (queens that have not fully matured) are also pretty tough. Once that is done, you work your way to Tequila who has been placed inside a cocooning room, a la Aliens, and who is already infected.

Once you save Tequila, you and she work your way to the android helper and the medical facility where the outbreak took place. Here, she explains that the experiment went wrong (as always) and begins a procedure to remove the parasite from Tequila’s stomach. This is interrupted when another android, who has been programmed with the mind of Mr. Weyland (played by Lance Henriksen), cuts off the power to the lab. You are therefore forced to put Tequila into cryo-stasis to keep her safe and alive until help arrives.

Your next mission is to find your way to the Weyland droid and find the tracker he has so you can summon a new dropship to you. He is currently hiding in an underground temple which WY have been excavating. The temple, like just about everything else on the planet, is of Hunter construction and its hundreds of thousands of years old. And of course, they came upon preserved specimens of Xenomorph eggs, which prompted them to begin hatching them. Once you defeat the Weyland droid and grab a hold of the transmitter, the dropship arrives and carries you and Tequila to safety in orbit.

But of course, there’s a double-cross. It seems that the personnel aboard the dropship are taking their orders from another of the Weyland droids. They signal that they have a live Xenomorph specimen (in her) and also the emergency transmitter, which just happens to contain all of Weyland’s research. The key bit of information, which he uncovered from his extensive research inside the underground temple, is the location of the Xenomorph homeworld!

Onto the Alien campaign where things take place from a single Xenomorph that has been bred inside the WY facility. This campaign, as noted, overlaps with the Marine (and later Hunter) campaigns, and involves the Xenomorph’s mission to escape the facility and begin breeding. The first step is to escape confinement from the medical bay and set the others free.

Once this is done, you work your way through the facilities sewers, taking down all personnel you see and attaching “Facehuggers” to them. All the while, the Queen directs you via pheromones, which act as a sort of telepathy, to help her establish a hive on the planet’s Refinery. Here she rests, until the arrival of the Marines causes things to come to a head.

From this point onward, your job is to fight and kill the Marines while simultaneously taking out the facilities systems. After that’s done, you work your way into the temple complex where Hunters show up to intercept you. After killing them, you are forced to battle an Elite Hunter until he’s weak enough to be subdued and then infected by a Facehugger. This gives rise to the hybrid Hunter-Xenomorph (aka. Predalien) that is central to the Hunter campaign.

However, things go awry when the Refinery is destroyed and the Queen is trapped inside. This event, which is part of the Marine campaign, causes the Xenomorph to be stunned and captured. It is taken back to the Marine vessel, where it then escapes and sets up a new hive, becoming the new Queen!

And thus the Predator campaign begins, with the arrival of the Hunter ship and its destruction of the Marine vessel. As an Elite Hunter you are then deployed to the planet to begin hunting the Marines, as punishment for desecrating their temple site, and killing any Xenomorphs that have escaped. You are also responsible for locating any dead Hunters and retrieving their trophies, as well as collecting weapons and sacred artifacts.

Your missions then involve infiltrating the Marines bases, disabling their systems, and releasing the xenomorphs. You then find yourself following the “Rookie” Marines path, which leads to the sacred temple where you are forced to battle Praetorians. Moving inside to the underground temple, you come upon the Weyland Yutani party and its compliment of combat androids. After destroying them and retrieving the last Hunter artifacts, you are forced to do battle with the hybrid Predalien.

Once this is done, you are ordered to set the temple to self-destruct, in order to cleanse the taint of the human’s presence and ensure that none of the secret’s within ever fall into their hands again. However, unbeknownst to you, WY has already retreived the vital inro about the xenomorph’s homeworld. Once you return to your ship. the same info is shared from the sacred Hunter mask which you retrieved from the planet below. Apparently, this information has been lost to the Hunters, who have been breeding Xenomorph’s in captivity for training and now seek to contain them, lest someone else (i.e. the human race) try to breed them as a weapon.

Hence, all three storylines come together and point in one direction: the Xenomorph homeworld, where the next chapter is sure to take place!

Good Points:
This game’s positive aspects should be obvious to anyone. As an AVP game, the game play is automatically very fun and intense. This applies to the Marine campaign, with its assortment of Pulse Rifles, Incinerators and Smartguns, though I honestly didn’t care much for the hand guns, shotguns and sniper rifles. Those weapons just seemed clunky and kind of primitive, given the time period in which everything is happening.

And of course, the Predator campaign was pretty damn awesome, given the claws and plasmacasters. The way the equipment was updated to be a little more limiting in terms of energy requirements was also a nice touch, since in AVP2 the Predator’s arsenal was a little too easy to maintain and hence pretty overwhelming. However, the new limitations they put on available weapons was something I did not like. Aside from your claws and plasma gun, all you get is the disc and the combistick. What happened to the net guns and claw launchers?

But what really impressed me was the Xenomorph campaign, where your cheif weapons are your claws, tail, and sheer mobility. You can climb walls, jump from surface to surface, and sneak attack like nobody’s business! You can also facebite with your little mouth, which is pretty damn gory and awesome! The way you can retrain people to put a Facehugger on them also adds to the overall level of detail and coolness of this aspect.

On top of it all, the feel of the game is spot on. When dealing with AVP, one immediately expects a level of intensity and intrigue which can only come from dealing with scary Xenomorphs and deadly Hunters! As the Marine, you constantly have the feeling of vulnerability and impending doom. And in the end, the only way to win is to stay mobile and be conservative with your ammo supply. As the Hunter, stealth and patience are your ally. If you engage too quickly or easily, you will be discovered and overwhelmed by superior numbers of Marines or Xenomorphs. And as the Xenomorph, the ability to move hide, move quickly, and use the surrounding environment to your advantage is the key to success. This balance of abilities and weaknesses is key to making the gaming experience feel faithful to the franchise and as realistic as possible.

Bad Points:
But alas, there are some weaknesses. The first is the most obvious, and one I mentioned already. This game has some pretty cool graphics and game play features, such as the blurring effect which you can turn off and on. With it active, you experience blurring whenever you turn fast. This adds to the overall suspense and intensity of the game and makes it that much harder. But this, like everything else in this game, requires you have a fast machine with a good graphics card. Otherwise, expect things to be slow, choppy, and look pretty grainy!

Second, there’s the rather tired duty of the storyline where reasons have to keep being given for why you are on your own as the Marine. With the Hunter, it’s obvious why you’re fighting solo. That’s simply the way they fight, every Hunter in his own domain stalking and killing his prey and taking trophies. But for the Marines, the standard deployment tactic is by squad, coordinated and covering each others’ back. The fact that you’re constantly alone as a Marine just doesn’t make sense.

Sure, in previous versions, when the game just wasn’t sophisticated enough, this was understandable. A single person, first-person-shooter was simply the best they could do with what resources and money they had available. But now? With the kinds of AI’s and sophistication the latest games boast, there really isn’t much of a reason for making the majority of the Marine campaign single person FPS . That, and the constant reasons for why you’re on your own (i.e. the rest of the squad got killed, the last dropship got shot down, the door slammed shut and separated you from them) just gets annoying after awhile.

And lastly, there is the storyline which is a bit confusing. The part about scientists in a WY facility breeding Xenomorphs, that’s perfectly understandable. In fact, that’s the setup of every single AVP story: the evil corporate goons breed Xenos, they get loose, the Marines go in to clean up, they find Hunters there doing the same thing, and everything devolves into a three way fight.  But why are they breeding Xenos if the purpose of the colony was to uncover ancient Hunter ruins? Kind of seems like the traditional plot was laid on top of this other one in order ensure that all the plot elements are there.

Prometheus’ Plot Changes (Spoiler Alert!):
In the end, the purpose of this game was to bring all sides together so they could learn the location of the Xenomorph homeworld. That way, something that was never revealed in the original franchise was now being previewed, the gamer being left with the distinct impression that it would serve as the backdrop for the next game. Unfortunately, the movie Prometheus ruled this out by saying that the Xenos were a “Engineer” (aka. Space Jockey) bioweapon. If they are in fact weapons this race engineered, then they don’t have a homeworld.

Granted, this can be explained away by simply saying that the Engineers set up a “colony” for the Xenos, an entire world that was set aside for keeping them and breeding them in isolation. Since the retreat of the Engineers, this colony could have since evolved to become a festering hive of Xenos, with multiple Queens battling for supremacy and conflict giving rise to new and frightening sub-species. That could work, and it could be downright interesting.

And hey, if there is to be no sequel to this latest AVP game, someone will probably do some fan fic dealing with it. Who knows, it might even be me. I’m a fan, I can kinda write! Pay me to do it!

The Predator Franchise

If there were a contest for which alien life form is the most badass in the universe, then Predators would be at the top of the list! Why? Because they’re big, powerful, stealthy, scary-looking, and pack enough artillery to take out an entire city block!

Yes, Predators is one of those franchises that contained some true seeds of genius, but kind of fell flat for a couple of reasons. Chief amongst them, in my opinion, was money and the desire to appeal to the “lowest-common denominator”. How else can you explain the whole AVP cinematic fiasco?

Still, the Predator concept has had some impressive renditions over the years, not the least of which came with the first two movies and a slew of crossover video games, novels and comics. And with the latest movie, there are clear attempts to break them away from their Alien peers. So I thought I’d get right into it and see what makes these badasses just so bad! First off, the movie that started it all…

Predator (1987):
The movie opens with an alien spacecraft flying towards Earth and jettisoning a small pod down into Central America. Cut to the surface, where we see an American base located somewhere in the jungles of Guatemala. A bunch of hooligans are being flown into an Army base and Arny is in the front seat with a massive stogie in his mouth. Very quickly, it is established that this man is elite commando named Major Alan “Dutch” Schaefer, the best in the business.

In the course of his briefing, he is told that his team is needed to rescue a Guatemalan cabinet minister and his aides who have been kidnapped by guerrillas. He’s also reunited with old friend George Dillon (Carl Weathers), a former military man who has since joined the CIA. Apparently, he will be acting a liaison during the mission, and stresses to Dutch that this is going to be no cake walk!

We learn all we need to know about the mission from a single exchange, even if we didn’t know it at the time:

Dillon: “How come you passed on Libya?”
Dutch: “Libya’s not my style.”
Dillon: “You aint got no style!”
Dutch: (pause to light a fresh stogie) “We’re a rescue team, not a bunch of assassins.”

We then get to meet the team: Mac Eliot (Bill Duke), Blain Cooper (Jesse Ventura), Billy Sole (Sonny Landham), Jorge “Poncho” Ramirez (Richard Chaves), and Rick Hawkins (Shane Black). Grabbing their heavy artillery, they hop into their choppers and are inserted into the jungle.

What follows is some obvious build-up as the team discovers the crashed chopper which was supposedly holding the minister and his aides and finds a whole bunch of skinned bodies hanging upside down. Assuming the guerrillas did this, the team sets off post-haste for their hideout with payback on their minds. When they find it, they proceed to blow the shit out of it and kill anything that moves, save for one woman named Anna (Elpidia Carrillo).

This scene is something that was surely impressive to audiences in 1987, but which has gone down as one of the cheesiest action sequences ever since. For one, elite commando teams that are on a rescue mission aren’t supposed to blow shit up! That’s how you get the people you’re trying to save killed! Second, these guys were obviously not trained for the role. Basically, they just walk around and shoot people with no effort! Kind of like he did in Commando! Way to research that role guys!

But in the end, Dutch and his team realize that there are no hostages. The base was merely an encampment where some Soviet advisers were known to be. Dutch’s team were thus set up to attack the place and kill everyone as part of some CIA black op. Dutch is pissed and wants to tear Dillon’s head off, but they are forced to beat a retreat since their blowing the shit out of the place couldn’t help to draw attention. They thus take Anna and head on out. Meanwhile, we get some extended (really extended) scenes where the Predator watches them through its thermal vision.

Things start to get interesting shortly thereafter when the Predator begins to do its thing: take down the team one by one.  Naturally, it kills the weakest guy first, the one who carried only small guns and made all the bad jokes. Yeah, he goes down faster than a… I can’t think of a way to finish that sentence. Jesse Ventura, the man with the ridiculous portable minigun is blown apart shortly thereafter too. Luckily, the team learns from these early encounters a few important tidbits. One, the creature can camouflage itself. Two, that it bleeds. And as Arny says: “If it bleeds, we can kill it!”

Unfortunately, this proves more difficult than it sounds. Despite some clever traps and lying in wait, the Predator still manages to get the upper hand on them and continues picking them off one by one. In the end, Arny is wounded and sends his last remaining man with the Anna with instructions to “get to the choppa!” He narrowly escapes death by crawling through some cold mud which masks his thermal signature.

After prepping some more traps, crafting some jungle weapons and smearing himself with warpaint (more mud), Arny lets out a giant bellow to draw the Predators attention. They have their final battle, Arny gets to see exactly what one looks like, and is generally unimpressed. “You’re one ugly motherfucker!” is the way he put it. The Predator must have understood too, because he proceeds to whoop Arny’s ass!

However, Arny still has one trap which he uses to pin the alien hunter under a log and then picks up a rock. However, he hesitates on the verge of delivering the final blow, giving him time to set off his little self-destruct sequence. Arny runs and barely survives the explosions, and the rescue chopper crew find him shortly thereafter looking shell shocked and dirty!

Well, that’s the first movie in a nutshell. Over the top, with lots of explosions, deaths and the constant sense of impending death.

Final Thoughts:
Naturally, this movie had its strong points. For one, the concept of the Predator itself was quite interesting and well illustrated. And I don’t just mean its weapons and active camouflage, even though those were pretty cool too! No, what was most interesting, in my opinion, was the rules that the Predator observed. In the beginning, it chose its arena carefully, being drawn to a region where there was active fighting. Second, it took the time to assess its environment and identify worthy game, and then went about stalking them. Last, it made sure to identify the individual hunters that made up the pack and worked its way through them, leaving the best for last and making sure that fight was hand to hand and one on one.

Oh, and let’s not forget that when faced with capture, it chose to blow itself up rather than let its remains (and technology) fall into its prey’s hands. Smart thinking! From all this, you can tell that these aliens have been doing this a long time and developed rules, tactics and equipment accordingly. Most of this would be further developed and explained in the second movie, but it was apparent from the first that some thought went into the alien development.

Really, the only problem I saw with this movie was the cheese factor. The commandos are way too brawny and brazen, nothing like the stealthy, quick and deadly tactics that actual Special Forces are known for. Second, the ensemble was just a huge bunch of macho stereotypes! Arny is, as with all his 80’s movies, the picture-perfect macho badass – smoking stogies, talking war stories, and flexing his muscles every chance he gets. Similarly, Ventura plays the massive gun-toting, cowboy hat-wearing Texan who chews tobacco and says shit like “he’s burrowed in their deeper than an Alabama tick!” Why didn’t they just call him “Tex” and get it over with already?

Then there’s Mac, the cold crazy dude dry shaves and makes chilling threats, but who naturally goes nuts when the Predator attacks and gets himself killed chasing it. And of course, there’s Billy, the token Native American who is real quite, stoic, and is the first to know they are being hunted. He also figures out that what’s after them is not a man, that they are all going to die, and seems to accept that with fatalistic calm. Oh, and did I mentioned he decides to stay behind and face death, fighting the Predator alone with his knife rather than die? Yeah, that was real “it’s a good day to die” moment there, a final Native warrior stereotype to cap off a blatantly cliched portrayal.

But hey, I already said the movie had signs of quality. It just so happens that they were buried under piles and piles of cheese! And what the hell, the action was pretty cool too. And ultimately, most of these strengths would go on to be developed further by the second movie and other installments in the franchise, culminating in a crossover with the Alien universe in 1989/90. More on that soon enough!

Predator:
Entertainment Value: 7/10 (cheesy but fun)
Plot: 6.5/10
Direction: 7/10
Total: 6.5/10 (Guilty pleasure movie, mainly)

FYI: Cool site to check out for Alien and Predator info, the AVP Wiki: http://avp.wikia.com/wiki/Main_Page

The Alien Graph

The Alien Graph

Behold! After a few days of contemplating what I said in the Ancient Aliens post – you know, about how alien’s technology and moral capacity are often interrelated in sci-fi – I realized I needed to put it into graphic form. And as I said in that post, if we are to consider technological advancement as one axis and level of benevolence as another, then the outcome would look something like this:

click to enlarge

The design is based on the Zombie graph that’s been floating around the internet for some time. There, the designer placed different Zombie movies based on two criteria: intelligence and speed. In much the same way, I’ve designed a graph for aliens that is based on two similar criteria: technological advancement and level of friendliness.

I selected aliens that I thought best represented the range of development and behavior in the sci-fi genre. I also included as many franchises as I could think of, just off the top of my head. I certainly wasn’t scientific about it, just relative and to the best of my abilities. And when I was done, I noticed an interesting pattern…

Hostile/Advanced Aliens Rule!:
For example, notice how the vast majority of races from your well-known franchises (Star Trek, B5, Stargate, Star Craft, AvP, Halo, etc) fall into the upper left quadrant. This is the area where malevolence and technological sophistication combine in varying degrees. By contrast, the second largest concentration of races occurs in the advanced/benevolent quadrant, again to varying degrees. Almost no races fall into the nascent (i.e. primitive) quadrants, be they hostile or gentle.

On the one hand, the Xenomorph from Alien and the Arachnids from Starship Troopers both fell into the technologically backward category (technically), and were both classified as malevolent because of their innate hostility to foreign organisms. The Na’vi, from Avatar, were the only alien race that fit the bill for technologically nascent and benevolent. I’m sure there are plenty of examples that could stack this analysis in a different way, but like I said, this was off the top of my head.

The Zerg, I have to admit, were a bit of a conundrum for me. While they are technically a race that does not employ technology per se, they are highly advanced in terms of their biological evolution, to the point where they rely on specialized creatures in the same way that humans rely on machinery. But then again, that’s all for the sake of ensuring that the different factions in the video game are evenly matched. It’s not meant to be a realistic assessment. Much the same is true of the Xenomorphs. While they do not employ tools, fly around in spaceships, or use guns, they are nevertheless an extremely evolved organism that is capable of besting humanity in any contest.

And just to be clear, the middle point of the graph (0,0, where the axes meet) is where humanity stands now in terms of moral behavior and technological development. Sure, some say we’d fall into the evil quadrant, but I tend to believe that humanity is morally ambiguous, neither too good or too evil. Where aliens fall into the spectrum in most sci-fi franchises is meant to reflect this. Much the same is true of technological prowess, where aliens are classified as “advanced” or “primitive” solely in comparison to ourselves.

This all might sound anthropocentric, but that’s the point, isn’t it? These are stories written by human beings for other human beings. All the references, symbols and measuring sticks come from inside us. So in the end, aliens themselves, as represented in our best science fiction, also come from inside ourselves. Their values, their tools, and even their appearances are all constructs of what is familiar and accessible to us. In short, they are merely tools with which we measure ourselves, both morally and technically.

Conclusions:
Well, right off the cuff I’d say the reason we prefer our aliens hostile and advanced is because it makes them seem more threatening and scary that way. Clearly, this makes for a more interesting story. While an alien race that is kind, innocent and backwards can make for an effective tale about the evils of colonialism and imperialism and how one can easily find themselves on the side of evil, these seem to be fewer and farther between. I’d say this is most likely because moral allegories are less intriguing than action dramas. Or maybe just prefer to think of ourselves as the good guys. Let someone else serve as the allegory for evil, selfish and runaway imperialistic behavior!

In addition, there’s the very real possibility that humanity will be making contact with an intelligent life form at some point in the future. And when we do, it’s likely to be the most awe-inspiring and frightening of experiences. When it comes to the unknown, ignorance begets fear and we prefer to err on the side of caution. So it would make sense that whenever we think of aliens, even if its just for the sake of fiction, we would naturally prefer to think of them as both learned and potentially hostile. If indeed aliens serve as a sort of projection for humanity’s own thoughts on itself, than pitching them as potentially hostile beings with advanced technology represents our own fear of the unknown.

In any case, if there is life out there, all these questions will be resolved in the distant future. Hell, maybe even the near-future. If some theorists are to be believed, aliens have already made contact with us and might even be walking among us right now. Granted, most of these people are hanging around the 7/11 with tin foil hats on, but they can’t all be crazy, right?