The World of “A Song of Ice and Fire”

a_song_of_ice_and_fire_version_2_by_scrollsofaryavart-d4rabm1After reading four of the five of the books in the ongoing Song of Ice and Fire series, I’ve come to realize something. I really like the world George RR Martin has created! In fact, you might say I haven’t found myself becoming so engrossed with a fictional universe since Dune or Lord of the Rings. In those fictional universes, as with this one, one gets an incredible sense of depth, detail and characterization.

And in honor of this realization, or perhaps because I couldn’t keep track of the names, places and events alluded to in the texts, I began doing some serious research. For one, I found several lovely maps (like the one above) that speculate as to the complete geography of Martin’s world – the continents of Westeros, Essos, and Sothoryos.

And when I say complete geography, I mean just that, not the snippets that are given in the book that leave out the all important sections of Qarth, Slaver’s Bay, and the Free Cities. While these places are described in relation to the rest of the world, keeping track of them can be tricky, especially if you’re a visual learner like myself! And seeing as how much of the story involves a great deal of travel, it helps to know where characters were going, how far, and which direction they were headed.

House-a-song-of-ice-and-fire-29965891-1920-1080Even before I began reading the books, I could tell that Westeros was very much inspired by the British Isles, with its tough and grizzled Northerners resembling the Scots, Picts, and Celts of old while the Southerners were more akin to the aristocratic Normans. “The Wall” was also a clear allegory for Hadrian’s Wall, with the people on the other side being portrayed much as the Roman’s would have viewed the “Northern Tribes” that threatened their domain.

King’s Landing also seemed very much inspired by London, with its pomp, opulence, and extensive moral decay. Yes, just like London of the Middle Ages, it was a fine patchwork of royal finery, castles, fortifications, religious ceremony, brothels and public executions! And it even lies upon a large river, the Blackwater, which seems every bit like the Thames.

Essos also seemed very much inspired by Asia of ancient lore. Here we had the Dothraki Sea where the Dothraki horsemen roamed free and pillaged in all directions, exacting tribute and taking slaves. Can you say Mongols and/or Huns? In addition, their capital – Vaes Dothrak – seemed in every respect to be an adaptation of Karakorum, Ghengis Khan’s one time capitol that was little more than a collection of temporary houses and tents. And Master Ilyrio, as if his name wasn’t enough, seemed to be every bit a Mediterranean at heart, living in a lavish sea-side estate and growing fat of off trade in cheese, olives and wine.

Upon cracking the books, I found that the metaphors only went deeper. In fact, they were so thick, you could cut them with a knife! In terms of Westerosi geography and character, the different regions of the continent called to mind all kind’s of archetypes and real-world examples. The Reach sounds very much like Cornwall, fertile, populous, and in the south-east relative to the capitol. Casterly Rock and the domain of the Lannister’s, though it resides in the west away from the capitol, seems every bit like Kent, the wealthiest region of old where the most lucrative trade and shipping comes in. And their colors, gold and red, are nothing if not symbolic of the House of Lancaster – of which Henry V and the VIII were descended.

And last, but certainly not least, there were the all-important cities of Qarth, Mereen, Astapor, and Yunkai. All eastern cities that inspire images of ancient Babylon, Cairo, Istanbul, Jerusalem and Antioch. With their stepped pyramids, ancient history, flamboyant sense of fashion, and lucrative slave trade, they all sounded like perfect examples of the ancient and “decadent” eastern civilizations that were described by Plato, Aristotle, and medieval scholars. The conquest of Westeros by the First Men, the Children of the Forest, the Andal and Valyrian Conquest; these too call to mind real history and how waves of conquerors and settlers from the east came to populate the Old World and the New, with genocide and assimilation following in their wake and giving rise to the world that we know today.

Middle-earthFans of Tolkien will no doubt be reminded of the map of Middle Earth, and for good reason. Martin’s knack for writing about space and place and how it plays a central role in the character of its inhabitants was comparable to that of Tolkien’s. And what’s more, the places have a very strong allegorical relationship to real places in real history.

In Tokien’s world, the Shire of the Hobbits seemed very much the metaphor for pre-industrial rural England. The inhabitants are these small, quirky people who are proud of their ways, lavish in their customs, and don’t care much for the affairs of the outside world. However, when challenged, they are capable of great things and can move heaven and earth.

In that respect, Gondor to the south could be seen as London in the early 20th century – the seat of a once proud empire that is now in decline. Given it’s aesthetics and location relative to the dark, hostile forces coming from the East and South, it’s also comparable to Athens and Rome of Antiquity.

And it was no mistake that the battle to decide the fate of Middle Earth happened here. In many ways it resembles the Barbarian Invasions of the late Roman Empire, the Persian Wars of Classical Greece, the Mongol Invasions or the Byzatine Empire’s war with the Turks in the High Middle Ages. In all cases, classical powers and the home of Western civilization are being threatened from Eastern Empires that are strange and exotic to them.

Dune_MapAnd let’s not forget Arrakis (aka. Dune) by Frank Herbert. Here too, we have a case where space and place are determining factors on their residents. And whereas several planets are described and even mapped out in the series, none were as detailed or as central as Arrakis itself. From its Deep Desert to its Shield Walls, from Arrakeen and Seitch Tabr; the planet was a highly detailed place, and the divide between Imperials and Fremen were played out in the ways both sides lived.

Whereas the Fremen were hardy folk who lived in the deep desert, took nothing for granted, and were a harsh folk sustained by prophecies and long-term goals, the Imperials were lavish people, pompous and arrogant, and used to doing things in accordance with the Great Convention. But far from being preachy or one-sided, Herbert showed the balance in this equation when it became clear that whereas the Imperials were governed by convention and thereby complacent, the Fremen were extremely dangerous and capable of terrible brutality when unleashed.

But as I said, other planets are also detailed and the influence their environments have on their people are made clear. Caladan was the ancestral home of the Atreides, covered in oceans, fertile continents, and a mild climate that many consider to be a paradise. As a result, according to Paul,  the Atreides grew soft, and it was for this reason that they fell prey to the Emperor’s betrayal and the machinations of their Harkonnen enemies.

And speaking of the Harkonnens, the world of Geidi Prime is described on a few occasions in the series as being an industrial wasteland, a world plundered for its resources and its people reduced to a status of punitive serfdom. What better metaphor is there for a people guided by sick pleasures, exploitation, and exceptional greed? Whereas the Atreides grew soft from their pleasures, the Harkonnens grew fat, and were therefore easily slaughtered by Paul and his Fremen once their rebellion was underway.

And of course, there is Selusa Secundus, a radioactive wasteland where the Emperor’s elite Sardukar armies are trained. On this prison planet, life is hard, bleak, and those who survive do so by being ruthless, cunning and without remorse. As a result, they are perfect recruits for the Emperor’s dreaded army, which keeps the peace through shear force of terror.

*                       *                        *

There’s something to be said for imaginative people creating dense, richly detailed worlds isn’t there? Not only can it be engrossing and entertaining; but sooner or later, you find yourself looking back at all that you’ve surveyed, you do a little added research to get a greater sense of all that’s there, and you realize just how freaking expansive the world really is. And of course, you begin to see the inspiration at the heart of it all.

Yes, this is the definitely the third time I’ve experienced this feeling in relation to a series. I count myself as lucky, and really hope to do the same someday. I thought I had with the whole Legacies concept, but I’m still tinkering with that one and I consider my research into what makes for a great sci-fi universe to be incomplete. Soon enough though, I shall make my greatest and final attempt, and there will be no prisoners on that day! A universe shall be borne of my pen, or not… Either way, I plan to blab endlessly about it 😉

Cool Ships (volume VIII)

Battleship Yamato:
A couple times now I’ve given praise to ship designs that went beyond the usual airplane/ seafaring paradigm. But what can you say about a spaceship which is a carbon copy of a old sea battleship? I don’t know, gutsy maybe? That its paying homage to the original? That’s all I can really say on this one, since it is identical to its namesake from the Imperial Japanese Navy.

Taken from the anime series of the same name, the Yamato was a prototype ship which was built in secret by Earth forces in the ruins of the original. Using alien technology, it was the first Earth ship to boast FTL and a “wave-motion-gun”. These devices were meant to give it an edge in the ongoing war with a race known as the “Gamilons”.

Early in this war, the Gamilons had bombarded Earth with radioactive meteorites. The result was that all human settlements had to be moved underground. However, the radiation was slowly working its way down to the inhabitants, and the only hope for survival came in the form of a message from a distant star. After completion, the Yamato was meant to fly to this world and retrieve the device which apparently could cleanse Earth of its poisonous radiation.

Thus, the Yamato was created to perform a mission that meant the very survival of the human race. It’s drive system was to make sure it could make the trip, while its weapons were meant to ensure it could defend itself.

Cylon Heavy Raider:
Another installment from the BSG universe, here we have the heavy hitter of the Cylon fleet, the dual purpose attack and transport craft, otherwise known as “the turkey”. Capable of atmospheric entry, space flight and FTL travel, the Heavy Raider is capable of attacking, transporting troops and conducting boarding operations.

Unlike the standard Raider, the heavy can either fly itself on autopilot or be piloted by actual an Centurion. However, its automated functions do not appear to be the result of a sentient nervous system. In terms of armaments and capacity, the heavy has six cannons mounted under its cockpit and its bay is capable of holding up to ten Centurions.

The Heavy Raider made its first appearance in season one (“Scattered”) when one crashed into the starboard flight pod. On Caprica, Sharon Valerii (Boomer) commandeers one to provide fire support to the resistance and save Starbuck as she escaped from a Cylon medical facility (“The Farm”). The Heavy Raider would go on to make several more appearances in the series, particularly whenever assault missions or heavy raids were concerned.

Quasar Fire-class Cruiser:
Once more onto the Star Wars universe, my friends! But this time, its into the expanded universe with a ship that is somewhat obscure by most standards. Known as the Quasar Fire-class cruiser, or Alliance Escort Carrier, this ship made its first appearance in the Thrawn Trilogy during the Battle of Bilbringi then again in the novel The Truce At Bakura.

Designed by the Sullustans as a cargo transport, many of these vessels were given to the Alliance and converted for combat. This consisted of stripping down the cargo bays and turning into hangars, and mounting defensive turrets at the front and rear.

Thought lightly armored, armed, and shielded, the Quasar’s small size and versatility make it a ship of choice for small fleets and minor attack forces. It’s six squadrons of fighters also give it an effective defensive screen, making it all the more suitable as a small fleet command ship.

The Leviathan:
Did I say once more, I meant twice… maybe more! And this one goes way back, to roughly 4000 years before events in the original movies. Officially known as an Interdictor-class cruiser, this vessel was the mainstay of the Republican navy during the time of the Mandalarion Wars and was featured heavily in Star Wars: Knights of the Old Republic.

During the outbreak of the Sith War which immediately followed, the Leviathan served as Darth Revan’s flagship. After he was captured by the Jedi Order, ownership of this vessel changed to Darth Malak. The ship was responsible for obliterating the surface of Taris and was later the site where Darth Revan, now working for the Jedi Order, confronted Darth Malak for the first time since his defection.

Measuring 600 meters in length, the ship carries an arsenal of 20 quad laser cannons, 4 turbolasers, 2 ion cannons, and four squadrons of fighters. Although somewhat mild by modern Star Wars standards, she was designed to be a forerunner to the modern Star Destroyer design.

Negh’var-class Cruiser:
Despite their brawling, yelling and terrible table manners, you gotta admit; the Klingons make a fine looking ship! And this is especially true of the Negh’var-class warship, the heaviest of the heavies in the Klingon armada, serving as the command ship on many different occasions (and in multiple universes).

Ships of this kind made their first appearance in the series finale of Star Trek: TNG when two attacked the USS Pasteur. Another appeared in DS9 when a changling posing as General Martok led the Klingon fleet against the Cardassian Union, and again against Deep Space 9 when the Federation chose to oppose the invasion. They also went on to play an important role in the Dominion War alongside Federation and Romulan warships.

In addition to the standard cloaking device, the Negh’var carries an impressive array of armaments, including two massive disruptor pods mounted underneath the ship’s wings. It also carries multiple photon torpedo launchers, and several smaller emitters mounted across the ship. She is also capable of standing toe to toe with most other ships in the Alpha Quadrant in terms of velocity, making it up to speeds of Warp 9.

Ornithopter:
Not long ago, I was lamented the fact that I kept forgetting to mention anything from the Dune universe. Now I can’t seem to do a single post without including a Dune ship! This time, its the ornithopter, the curious cool ship that’s perplexed readers and conceptual artists for some time.

The most common vessel in the Imperium, the ornithopter (or ‘thopter for short) was an extremely versatile vessel that served primarily as a cargo vessel and transport. In addition, they often served in a military capacity, being fitted with lasguns, bombs and missiles. This was particulalry the case during Paul Muad’ib’s uprising, when House Atreides ‘thopters were fitted for the assault on Arrakeen and the Imperial Palace.

According to numerous descriptions taken from the expanded Dune universe, the thopter was primarily powered by jet propulsion, but relied on a set of beating wings to maintain altitude and maneuver. The concept has gone through several renditions over the years, due to the many attempts to adapt Dune to the screen. In David Lynch’s 1984 movie adaptation, ‘thopters appeared as small, box-like crat with swept wings that retracted and deployed from the fuselage.

In the 2000 miniseries, they were pictured as vertical take off and landing craft with fans mounted in pivoting wings. The featured picture (shown above left) is taken from The Road to Dune and is an artists concept of what a ‘thopter would look like. Here, we see beating wings which deploy for takeoff and retract upon landing.

USNC In Amber Clad:
Feels like its been awhile since I included anything from the Halo universe. And so here’s the Reunion, a Vladivostok-class guided missile frigate. Though somewhat old and outclassed by modern Covenant standards, several frigates played a crucial role in the Great War against Covenant forces. One such vessel was the In Amber Clad.

Armed with 12 Point Defense Guns, 40 missile pods, 5 twin rail gun turrets, a magnetic accelerator cannon, a compliment of Shiva nuclear missiles and a full compliment of Marines, dropships and escort fighters, the In Amber Clad was considered the mainstay of the old Earth fleet. Capable of atmospheric entry and landing, this ship did not need to rely on drop pods or shuttles, and could land an entire Marine force by itself.

During the Covenant War, these frigates were replaced by the larger and more heavily armed Halcyon-class cruisers. However, the In Amber Clad managed to score a significant victory over the Covenant during the Battle of Installation 05. During the course of the battle, it served as the flagship and won the day when it crashed into the Covenant ship High Charity.

VF-1 Veritech:
As requested, I’ve finally found an example from the Robotech universe! And to be honest, I wondered how long it would take. Though I’m not too familiar with this franchise, the RPG is something I remember fondly from my childhood, and some of the designs still percolate in my consciousness.

One of which is this, the VF-1 Vertiech, also known as the “Valkyrie”. This battleoid, which was adapted from alien technology (known as Protoculture),was originally designed for hand-to-hand combat with aliens which were up to 15 meters in height, the Veritech and subsequent breeds of mechas became the new face of warfare.

Mechas can function in both the fighter and mech role. Capable of flying through space, atmospheres and fighting on land, the Veritech was one of the most versatile and maneuverable mechas in the known universe. With a flight speed of Mach 3 (in atmosphere), and a top speed of 100 km/h running, she is as fast as any land vehicle or aerospace vessel. In addition, the standard Veritech carries two high-powered lasers, head mounted laser cannons, guided missiles, a rotary cannon, and is even capable of engaging in hand to hand combat.

YT-2400 Corellian Freighter:
To finish, I’m in the mood for something Corellian! And so it’s back to the Star Wars universe for this one. Much like its predecessor, the YT-1300 (a.k.a. the Millennium Falcon), the 2400 was a class of light freighter that was fast, tough and endlessly modifiable. So like the Falcon, it was a favorite amongst smugglers, merchants and privateers.

Smaller and lighter than the 1300 series, the 2400 boasted only one servo-turret for defense in addition to its shield array and armor plating. However, this could easily be remedied with the addition of extra guns and missile launchers. And its ample hull space and engine power, the 2400’s could easily accommodate additional mounts and the added weight.

One such ship which acheived notoriety during the Galactic Civil War was the Outrider, the ship of famed smuggler Dash Rendar. This ship, like most other 2400’s, was heavily modified to accommodate additional systems and weapons. Clearly, when the Corellian shipyard designated this vessel as freight transport, it was a nod and a wink!

Thank you all and good hunting! See you in next time in volume 9!

Worlds of Dune

Hello all and welcome back. Starting today, I thought I’d get into a cheerier aspect of science fiction. Not that I don’t looooove dystopian stuff, but after days and days of romping through endless examples of totalitarian, cyberpunk and just generally dark futures, I thought it might be time for a break. And it just so happened that I had an idea the other day which seemed like the perfect diversion. For those who read my site regularly, you might have noticed I did a long list of conceptual sci-fi posts. Well, today I thought I’d get back into that some.

To break it down, I wanted to do a piece that was dedicated entirely to “Cool Worlds”, an exploration of the various planets, cultures and civilizations science fiction has given us over the years. However, after coming up with just a few candidates, I quickly realized my mistake. There was no way I could possibly list all the best examples in just one post. And if I settled on just a few, then people might start writing in and saying “what about this one? what about that one?”

So rather than do all that, I decided instead to tackle specific franchises, particularly ones that made it into my Galactic Empires post, and address some of the cool worlds that existed within.And what better place to start than with my favorite galactic franchise, one of the most detailed franchises ever to be dreamed up: the venerable Dune!

Anyone who is familiar with Frank Herbert’s six volume series knows that he was pretty damn good at weaving an intricate and finely layered tale. One aspect where this was particularly evident was in his descriptions of the Imperium’s planets. Not only would Frank dedicate a great deal of time and effort to describing what a place was and what significance it held, he would also get into the lesser explored areas of ecology and what impact that had on a planet’s culture. Here are some of the best examples that I could think of, all from his original books:

Arrakis:
The focal point of the Dune universe, and the most important planet in the entire franchise. It was here that the spice was manufactured, where Paul Mua’dib came face to face with his destiny, and “The Tyrant” Leto II was born and ruled for three and a half millenia. It was also eradicated when the Honored Matres attacked the Old Imperium, triggering a full-scale war which would lead humanity along the final steps of the “Golden Path”. In short, it was the backdrop for most of the story, and from a storytelling point of view, a very richly detailed place!

Much of what is known about Arrakis’ culture and ecology comes from the appendixes of the first novel where Herbert wrote about the fictitious exploits of Dr. Pardot Kynes, planetary ecologist to the Imperium. However, a great deal more came through in the course of the story once Paul and Jessica find refuge amongst the Fremen and had to learn their ways and secrets in order to survive. Much of this has to do with the spice, the Sandworms of Arrakis, and how the production of the former depended on the life cycle of the latter. They also came to learn about the Fremen’s plans to alter the planet’s ecology using moisture traps and water caches, as well as the careful introduction of plants and grasses to anchor the dunes.

Basically, Arrakis was a desert planet where moisture was the most precious commodity in existence. A fitting paradox, seeing as how the planet’s desert environment was essential to the production of spice – the most precious resource in the known universe. Two things permeated this environment, both of which kept outsiders away and ensured the security of the Fremen who lived in the deep desert. The first were the Sandworms themselves, the predominant life form on the planet. The second, though no less dangerous, were Arrakis’ famous sandstorms.

According to Dr. Yueh, worms measuring up to 450 meters had been captured and studied, but that ones which were larger still had been seen in the deep desert where no citizen of the Imperium had ever ventured. Living beneath the sand, the sandworms would be attracted to rhythmic vibrations coming from the surface. Knowing this, the Fremen were forced to develop a way of walking arrhythmical when forced to do “dune-crossings”. At other times, when they sought to ride the worms, they would plant “thumpers” to draw their attention, and then mount the worms once they came to the surface.

The worms were also the producers of the spice, which they used to fabricate nest for their young (“sand trout”), which would then leave before the nest underwent a chemical reaction, triggering a “spice blow”. Because of their central role in the life cycle of Arrakis, and the fearsome and awesome nature of the creature itself, the Fremen regarded them as godlike creatures. Shai-Hulud, “the old man of the desert”, was the name given to mature worms while “the Maker” referred to the worms role in the production of spice and the life cycle of the planet. Though Zensunni’s by descent, believing in a God that was transcendent, the Fremen still seemed to attribute some degree of divinity to the worms themselves.

Similarly, sandstorms were common to the Deep Desert, and also the reason why the capital city of Arrakeen was built within a protective outcropping of rock known as the “Shield Wall”. According to the expanded universe, sandstorms on Arrakis were electrically charged and could reach up to 500 km/h, powerful enough to destroy vehicles, equipment and strip anyone unlucky enough to be caught outside in one down to their bones! Due to the havoc they played with navigation and harvesting, all activity beyond the Shield Wall had to be timed to ensure that it happened between storms, otherwise harvesters could wind up buried beneath tons of sand.

As expected, the harsh and unforgiving conditions of this planet did much to shape its inhabitants. The “Fremen” as they are called (play on the word Free Men) were what could be expected from a nomadic desert people who were used to oppression. Recluse, mysterious, pragmatic and extremely tough, they were both feared and loathed by an Imperium that knew little about them and could not control them. However, once Paul and Jessica managed to penetrate the Fremen society by proving their worth to them, they began to see that the Fremen were also capable of extreme hospitality, fierce loyalty, great patience and uncompromisingly dedication.

Over the course of the six original novels, Arrakis was transformed from a desert planet into a lush green world, only to then be transformed back again. This had much to do with the plans of the Fremen, but also to Leto II’s “Golden Path”. In the end, it was realized that the spice-producing worms, and even the Fremen themselves, would not survive the ecological transformation, but once Leto died and the worms were reintroduced to the planet, spice production and desertification once again resumed. Knowing that worms were responsible for removing all traces of poisonous water form the planet, the Sisterhood began using some to conduct their own ecological transformations on Chapterhouse after Arrakis was destroyed.

The Fremen themselves had a saying which pretty much encapsulated their world and themselves: “God created Arrakis to train the faithful”.

Caladan:
Although comparatively little time was spent detailing this planet, Caladan was nevertheless an important planet in the Dune universe. It was the ancestral home of House Atreides, Paul’s birthplace, and would eventually become the sole property of Jessica after Paul became Emperor and moved his seat to Arrakis.

Based on various descriptions from the original novels and expanded universe, Caladan was an ocean planet with few landmasses to speak of.  Because of its relatively mild and agreeable climate, House Atreides was spared the expense of weather control measures. It’s primary exports consisted of biomass, plus the important agricultural produce known as pundi rice. In addition, it also traded in whale fur, gemstones, wine, corals and livestock.

According to Paul’s father, Duke Leto, House Atreides ruled this planet through air and sea power, for obvious reasons. When describing his world to Chani and the Fremen, they were incredulous to know that on some worlds, water was so commonplace that it formed oceans as big as the desert, or that plants could grow so thick that they were impassable.

Clearly, Caladan was meant to serve as a sort of Edenic setting compared to the hostile and rugged landscape of Arrakis. In addition, Paul’s exile into this harsh wilderness after the death of his father could be interpreted as a fall from grace, which he then reconciled when he became the prophet and religious leader of the Fremen and returned in the end to claim the throne. If there’s one thing Dune was known for, its religious allegories!

Chapterhouse:
The home of the vaunted Bene Gesserit training facility in the later books of the series. In the original Dune, this facility was located on Wallach IX and had been for some time. However, five thousands years later in Heretics of Dune, the location had been changed to Chapterhouse. In the following and final novel, Chapterhouse: Dune when the Honored Matres began there assault, it was noted that Wallach had fallen to their advance.

According to the descriptions from Heretics and Chapterhouse, this planet was a green and fertile world. However, with the destruction of Rakis (Arrakis in the later novels) and the death of nearly every sandworm in the known universe, the Bene Gesserit began the process of terraforming it into another desert planet where the worms would be able to thrive, thus giving them control over the only source of spice in the universe.

Throughout the latter books in the series, the Bene Gesserit kept the location of this world a secret to protect it from the Honored Matres. They even went so far as to station a fleet of no-ships around the planet to ensure that no one would be able to locate them with prescient ability.

Geidi Prime:
The homeworld of House Harkonnen. And if the religious metaphor which I alluded to earlier is to be believed – where Caladan is Eden and Arrakis is the real world- then this place would definitely be hell. In fact, judging by the many descriptions made of this planet and its rulers in the original series, the hellish metaphor is so thick you could cut it with a knife!

In the original Dune, we are given descriptions that emphasize the planet’s industrial nature. Hints are also given that the planet was highly volcanic and covered in wastelands. In addition to its many factories, large arenas were also built in most cities, where gladiator duels were held to entertain the populace. The Baron’s nephew, Feyd-Rathau, would often compete as a way of gaining popularity amongst the people and demonstrating his skill.

Also, in the original and subsequent novels, much is made of the Harkonnen’s sense of brutality and perversion. Whereas the Baron delighted in little boys, whom he would often kill in the course of molesting them, the planet’s artwork and decor often emphasized sex and violence.The Baron’s appearance, which is described as being so “grossly and immensely fat” that he requires an anti-gravity device just to get around. In addition, he described himself as “always hungry”.

In Heretics of Dune, when Miles Teg and the ghola of Duncan Idaho are hiding in an abandoned Harkonnen chamber, they notice an old clock where the hands are figured of a man and woman with over-sized genitalia (when the two hands line up, it looks as though a gruesome sex act is occurring!). When describing the Harkonnen’s, Leto II claimed they were “lovers of sensation”, people who were obsessed with pleasures of the body.

Hmmm, factories, volcanoes, gladiator rings and bodily pleasures? Sounds like something right out of Dante’s Inferno! In the course of adapting the novel to the big screen, David Lynch went to town on this, showing the planet to be dark, polluted and filled with terrifyingly decrepit people, many of whom had undergone hideous types of surgery (i.e. heartplugs). In the miniseries version, similar attempts were made to capture the hellish nature of the place. Here, every set was done in the colors red and black and camera angles were always askew, capturing the dark and twisted nature of the Baron and his family.

Ix:
The ninth planet in the star system of Alkalurops, Ix is the home of the technocracy that is responsible for producing the vast majority of the Imperium’s machinery. The name of the planet stems from the misinterpretation of the planet’s designation in Roman numerals.

In the original six novels, we never did get a description of what Ix looks like or what really went on there. For reasons which may have a lot to do with the fact that they are technologists in a universe where technology is morally proscribed, the Ixians appear to be somewhat recluse. However, it was clear that they were responsible for creating the various technologies that were central to the plot.

In God Emperor of Dune, Leto II is found to be recording his thoughts using an illegal device that was manufactured by on Ix. It was also the Ixians who were responsible for breeding Malky, a man who’s purpose was to influence Leto into doubting his own path and purpose. Hwi Noree, who was a sort of polar opposite to Malky, was also created to lure him with her charms. Both individuals were bred inside a “no-chamber”, a special cell that hide what is within from prescient detection. This same technology would later go into created “no-ships” and even larger “no-fields” which could shield entire planets.

Another revelation which came in God Emperor of Dune was the fact that Leto, through his Golden Path, had apparently prevented the Ixians from developing a breed of hunter-seekers which would have completely destroyed humanity. Ultimately, part of his plan was to encourage the development of certain technologies while preventing others. Whereas the hunter-seekers fell into the latter category, machines that could block prescience or replace it (i.e. the machine that could do the job of a navigator) fell into the former.

Kaitain:
In the original Dune novel, Kaitain was the seat of power for the Padishah Emperor and the location of the Imperial Court. It was also the homeworld of House Corrino after events on Selusa Secundus forced them to move. All of the guilds, major houses and interests in the known universe maintained a presence here, including the Spacing Guild, the Bene Gesserit, the Ixians, the Tleilaxu, the Landsraad, CHOAM, etc.

After events on Arrakis forced him to intervene, Emperor Shaddam IV relocated the royal palace to Arrakis so that he could oversee the deployment of his armies and ensure the Baron’s cooperation.

Aside from that, not much is mentioned of Kaitain, except for a description of the Golden Lion throne in the original novel’s appendices. Here, it is described as an opulent throne that had been “carved from a single piece of Hagal quartz — blue-green translucency shot through with streaks of yellow fire.”

Selusa Secundus:
Once the seat of House Corrino and the Royal Court, this planet became a prison world after it was devastated in a nuclear attack. As a result, the planet’s climate is incredibly harsh and inhospitable, making it the perfect world for the condemned of society. Radiation from the attack still permeates the planet’s climate, and mortality rates amongst prisoners are apparently as high as 60 percent.

However, as is quickly made clear in the first novel and throughout the series, Selusa Secundus also serves as the training grounds for the Emperor’s dreaded Sardaukar army. This is done in secret, though most Houses within the Imperium apparently suspect it. In fact, in the first novel, the Emperor apparently became suspicious when Baron Harkonnen remarked to Count Fenrig that he would use Arrakis to conduct a similar experiment with his own armies. This was meant only in jest, but it did speak to suspicions the Emperor had.

One other person who understood this was Paul. After becoming an exile on Arrakis, he began to learn that his father had similar plans with the Fremen. By making an alliance with the Fremen, people who had been toughened by conditions worse than that on Selusa Secundus, his father would eventually be able to raise an army army that could rival the Sardaukar. Convinced that Paul was their messiah, he put this plan into action and was able to defeat the Emperor’s armies outside of Arrakeen.

After seizing control of the Golden Lion Throne, Paul exiled House Corrino to Selusa Secundus where they remained until events in Children of Dune. It was here that Shaddam’s third daughter, Princess Wensicia, began plotting the assassinate Paul’s twin children and place her own son Farad’n on the throne. When Jessica is forced to flee Arrakis with Duncan, they found shelter here and made their deal with Winsicia. In exchange for marriage between Ghanima and Farad’n, she agreed to teach him in the Bene Gesserit ways.

Beyond that, no mention is made of Selusa Secundus. Much like House Corrino, it seemed this planet was destined to fade into obscurity.

Tleilax:
Yet another obscure world to come out of the Dune universe. And much like Ix, very little was said about this planet until late in the series. Nevertheless, it too played a very important role in the Dune universe and a number of key developments and inventions were apparently born here.

The sole planet in the Thalim star system, this world is also the home of the mysterious Bene Tleilax. In addition to being the training ground for “twisted Mentats”, Tleilax is also the home of the elusive axlotl tanks, which are used in the production of gholas. Though most within the Imperium frowned upon these devices, as they did all Tleilaxu inventions, the tanks and gholas in particular were used by just about all factions for the sake of their plotting and machinations.

In Dune Messiah, much is told about the Tleilaxu due to their involvement in a plot to unseat Paul Mua’dib from the Imperial Throne. This included the creation of a Duncan Idaho ghola, which had been programmed to kill Paul once he uttered the key phrase “she’s gone” in reference to his beloved Chani. However, this was soon revealed to be a plot within a plot, where the real intent was to show how the original memories of a ghola could be recovered by forcing them into a situation where their original self would reassert itself in order to fight against operate conditioning.

In God Emperor of Dune, Leto II is shown to be reliant on the Tleilaxu’s axlotl technology because he keeps demanding gholas of Duncan Idaho. For reasons unknown, he insists on having the original Duncan in his court, with his full memory restored. It is later suggested that this was an important part of his breeding program, that Duncan contained a special gene which he needed to bread into his descendents. But whatever his reasons, the Bene Gesserit continued his program and maintained an alliance with the Tleilaxu whereby they would receive gholas of Duncan Idaho so they could try to ascertain his true purpose.

In Heretics of Dune, the sixth incarnation of the Sisterhood’s Duncan Idaho is revealed to be special. Unlike the other incarnations, he has access to the memories of all other Idaho gholas, dating back to the very first who served Pual Mua’dib and all those who served and died at the hands of Leto II. In addition, the Tleilaxu clearly equipped him with the sex techniques of the Honored Matres so that he would be able to turn the tables on them when the time came, resisting their attempts to “imprint him” and imprint himself onto one of them. All of this leads Duncan to the conclusion that he now possesses Kwisatz Haderach-like abilities, which is confirmed in Chapterhouse: Dune when he begins to experience visions of the old man and lady (see below).

Also, in was in Heretics of Dune that readers got their first glimpse of the Tleilaxu homeworld and their society. Prior to this, it was understood that Tleilaxu was master geneticists who had engineered their own version of the Kwisatz Hadderach, but which had apparently committed suicide. It was also shown that they were ruled by a series of “masters”; Master Scytale being the one who participated in the plot in Dune Messiah.

However, what was not revealed was that the Tleilaxu were actually secret Zensunni’s and Sufi’s who maintained strict religious secrecy so as to keep their plans hidden from “powindah” (aka. outsiders). In addition, all masters were clones (not gholas) of their original selves and achieved a sort of immortality this way. This was apparently part of their long-term plan to assert their dominance over the known universe, a plan which was finally hatched in Heretics of Dune and involved the specially-programmed Duncan Idaho ghola.

Also central to the plot of several novels in the original series was the Face Dancer, another invention unique to the Tleilaxu. These were people specially bred to be able to take on the likeness and even the memories of people they were charged with killing and impersonating. Bred to be eunuchs and completely loyal, they were human only in the strictest sense of the word and possessed no identity of their own. However, this changed as the series progressed and it became clear that after millenia of adopting the personas of others, Face Dancers were beginning to develop personalities of their own.

This was apparently the threat the Honored Matres were themselves fleeing and which had forced them back into the universe of the Old Imperium. Throughout Chapterhouse: Dune, Duncan Idaho is haunted by visions of an old man and a woman whom he identifies as free Face Dancers. It is these people who he concludes are responsible for the greater threat they face, and who appear to want to capture him because of his special abilities as well.

Another interesting invention to come out Tleilax was the “slig”, a genetically engineered hybrid which crossed the DNA of a pig with a slug to produce a large, fleshy and slothful creature that is easily harvested for its meat. As was remarked in one of the later books in the series, this animal was considered ugly, even disgusting, due to its multiple mouths and skin that excreted a slimy and noxious residue. However, due to its sweet and terder meat, there were few in the Imperium who did not enjoy having “slig medallions” on their tables.

Final Thoughts:
Before I get into talk of patterns and conclusions, a little disclaimer first. First, there are plenty more worlds in Dune universe that are probably worth mentioning. However, there was no way to include them all without making either breaking this post in two or making it run on forever. Second, I deliberately left out information that did not come from the original six novels. True, there’s plenty more mentioned in the expanded franchise of these and other worlds in the Dune universe, but I wanted to stick to material that Frank himself was known to have written. Anything that comes from the expanded universe is likely to suffer from original though. Funny way of putting I know, but it can be known to dilute or undercut anything the original author themselves established.

Okay! Now that I’ve covered my ass, let me get to what I think about these cool worlds! Well, a few things jumped out at me after I was finished researching this list and gave it a final glance:

1. Frank loved secret societies!: Whether it was the Fremen, the Bene Gesserit, the Bene Tleilax, the Ixians, or the Emperor, the concept of recluse worlds and secrets ran through Frank’s original works like a vein. Clearly, he was a big (and I mean big, big, BIG!) fan of intrigue, secrecy, and societies that were founded on them. This is one of the things that I think made the Dune universe so readable and realistic in tone.

Regardless of their house or faction, it seemed that everybody was looking to get a leg up on someone else and found that the best way to do that was to conduct themselves in secret. Was this a commentary on humanity, the result of living under imperial rule, or the result of the complacency Paul and Leto hoped to rescue humanity from? Who knows, point is, he loved em! I think I smell another post in the wind…

2. Ecology effects people: As already mentioned, Frank paid a great of attention to the link between environments and culture. Whereas the Fremen and their values were clearly the result of their hostile and sparse world, the Atreides had apparently been rendered soft by generations of living on Caladan. House Harkonnen, with all their ugly desires and habits, boasted a world to match. And of course Selusa Secundus and Arrakis both served as the ideal training grounds for elite soldiers because life on both was just so freaking hard!

Well that’s all for now. Stay tuned, I plan to tackle the Star Wars universe next! And more chapters for Data Miners are still on the way…

Best Dune Lines!

Hey all! As you can plainly see, I did a rather long review of Dune, the movie and miniseries, recently. One thing that kept coming to mind was all the great lines that made it in. Some of these were taken from the novel, others were the result of John Harrison’s imagination. Either way, they were cinematic gold and I found that I could only write in a few. If I had taken the time to include them all, my connection might have done down. DSL can only handle so much…

Anyway, here is a brief list of some of the gems that have stuck out for me.

Baron Harkonnen:“By the time the traitor is fully revealed, the fate of Atreides will already be sealed.”

Paul: “Without the spice, the navigators will become blind, the Bene Gesserit will lose all power, and all commerce between the Great Houses will cease. Civilization will end! If I am not obeyed… the spice will not flow!”

Mother Superior (using the Voice): “What do you think they mean, these dreams of yours?”
Paul (Voice): “Why don’t you tell me?”

Baron: “Perhaps your incompetence will prove useful after all, in hastening the day House Atreides will fall.”

Guild agent: “It is said that the Fremen of the deep desert drink blood as well. Isn’t that true Doctor Kynes?”
Doctor Kynes: “Not the blood, sir. All of a man’s water. The body is over eighty-percent water. A dead man surely has no more use for it.”

Baron: “Never trust a traitor, even one you created yourself.”

Paul: “Then may your knife chip and shatter.”

Baron: “My family has hated the Atreides for centuries. They have been the sand in our eyes, the stink at our meals, these arrogant Atreides, always standing in our way. I want Leto to appreciate the beauty of what I’ve done to him. I want him to know that I, Baron Vladimir Harkonnen, am the instrument of his family’s demise!”

Jessica: “He has never had to kill before…”
Stilgar: “Then he had better learn!”

Baron: “Then you will squeeze, like the grips of a vice, so that our coffers become fat with the profit of spice.”

Fenrig: “ten million…”
Irulan:“Toughened by conditions worse than your own prison planet, father…
Fenrig: “The Baron would have a force to rival even your dreaded Sardaukar.”

Paul: “I knew Jamis. He taught me that when you kill, you pay for it…”

Baron: “So let the emperor mock house Harkonenn, Call us swine. Because in the end his throne will be mine.”

Jessica (using the Voice): “If you know what’s good for you, you’ll find an honorable way to let this go…”

Baron: “If you wanted to kill me, Feyd, why not just do it yourself? You’ve had plenty of opportunity.”
Feyd: “You always taught me that my own hands must remain clean.”
Baron: “Oh quick, boy! Very quick!”

Jessica: “I was supposed to have a daughter, one that could be wed to the Harkonnen heir. A way to end the feud and possibly produce the Kwisatz Haderach…”
Paul: “…the one who can be many places at once.”
Jessica: “The ultimate achievement of centuries of Bene Gesserit breeding. The man who could go where we could not. The one with perfect memory, who could provide perfect predictability.”
Paul: “And perfect power to the Bene Gesserit of course.”
Jessica: “I did what I did because I loved your father! I only wanted to give him a son. I didn’t want to create… a God!”
Paul: “Then you don’t believe its true?”
Jessica: “I’m your mother, Paul! I know who you are!”
Paul: “Do you?!”

Feyd: “You intend to draw the Emperor into this?”
Baron: “See, Feyd, this is why you need me alive: to help you think, to help you plot. Why do you think I tolerate your dim brother’s incompetence, because it amuses me? Think Feyd! There has to be method to this madness, though you’ve been too dull to divide it.”
Feyd: “The spice?”
Baron: “Of course, Feyd. The spice. The one thing important enough to draw the Emperor out here, away from his royal pleasures to the fringes of the empire. Where he is vulnerable, where he can be reached.”

Dune, the miniseries (Part III)

We come at last to Part III and the final act of the Dune miniseries! Been a long time in coming, and funny thing is, I tried to do all in one post. Now here I am breaking it into four just so I can cover the original movie and the miniseries faithfully. But as I’ve said many times before, the book is long and dense, and requires lots of time and space to do it justice. Wow, is there some weird weird esoteric shit going on here? Are all these posts visually demonstrating how length is the difference between success and failure here?

Sorry about that, I think my latest batch of moonshine’s got some weird properties… making me talk funny! Let’s just get to the third act and wrap this baby up!

The final act opens on an attack being made by the Fremen on the city of Arrakeen, capitol of Arrakis. We see Paul as he’s overseeing this attack, now a full 17 years of age and hardened by desert life and the gift of his prescience. At this point in the story, they’ve been waging their war against the Harkonnen’s for a full two years now and things are finally coming to a head. The Harkonnen’s forces no longer go into the desert, the Fremen has free reign there, and are basically trapped inside the capitol while the Fedaykin strike at them with impunity. Paul stands on the edge of achieving his revenge and the Fremen are on the verge of receiving their messiah. But first, a few things need to happen before they can make their final assault and Paul can become the Mahdi. In order to become a true leader, Paul must ride the worm and assume control over Fremen tribe in the desert (at some point, this will involve calling Stilgar out, as hinted at earlier). And to become a true prophet, he must take the Water of Life.

What’s good about the miniseries at this point is that they take the time to flesh out the events that took place in this time. In the novel they were talked about, but not shown. We skip from the point where Jessica becomes the Reverend Mother to where Paul is riding the worm and all that happens in between is described but not shown. But here, in order to provide additional pacing and keep the audience up to speed, we have several scenes which were both important and well executed. One is where Irulan, upon returning from Geidi Prime, begins to share her suspicions with her father, and I can honestly say its one of the best scenes in the entire series. It begins with her father pointing out how the Baron is loosing men on Arrakis and pleading for help. And replies by indicating that the kill-loss rate is a clear indication of how superior the Fremen fighters are. She then ventures that the only reason the Baron would allow Raban (who is clearly incompetent) to deal with this problem is because he has a plan to enlist the Fremen, and that he is grooming his nephew to take over. Hearing this, Irulan and Fenrig finally say flat out what’s been hinted at repeatedly throughout the series. “(Ten million people)… toughened by conditions worse than your own prison planet, father…” “The Baron would have a force to rival even your dreaded Sardaukar…” Fenrig is impressed, but Irulan concludes the scene with an obvious declaration. “My father can handle the Baron… it’s this Muad’Dib that I’m curious about.” Aka. she’s almost positive its Paul!

We also get to see Paul and his mother talk about the path he’s on, something that was quite important and never really included in the book. She expresses concern that Paul is beginning to believe in the legends they’ve been exploiting, to which he counters with another legend: the Kwisatz Haderach. Again, the name is dropped, Paul explains how the Reverend Mother came to him in a dream and told him. Jessica then explains what the Bene Gesserit had planned, what the KH was supposed to be. Now the audience, having been primed, knows exactly what the KH is, and what this means for Paul. Jessica says that she only gave the Duke a son out love, that she never meant to give birth to “a God”. But alas, we can see that even she’s not sure who Paul is anymore…

In between all this, we get the important stuff that did make it into the book. For one, we see Paul ride the worm for the first time. He knew he would have to do this eventually, due in part to all the Fremen warriors who have come to challenge him over the years, and to the fact that sooner or later, he will have to demonstrate this ability if he’s going to lead the Fremen. The scene where he does this is certainly cool, better than the original because its not so over the top (aka. no internal monologues, no really epic music, just a high-energy scene that’s faithful). It also ends with a fitting reminder: now that Paul has shown he can command the worm, there’s the little matter of him and Stilgar. If he’s to lead, he will have to best him in combat… Paul is clearly saddened by this realization, and you can see it. But for the moment, they’re riding a damn worm! Not to the time to be worrying about other things!

We also see Paul’s reunion with Stilgar. Earlier on in the series, he saw him working with smugglers, a preview of their eventual encounter. During an ambush, Paul recognizes him and the bring him and his men back to the sietch where they Paul asks him to enlist with him and his Fremen. “I never left your side,” he says, predictably. Good ol’ Gurney! But of course, he is surprised to hear Jessica is alive, and suspects SHE was the traitor. Then, in a scene which never made it into the movie, he confronts with her with his knife drawn, bad Gurney! But of course, Paul and Jessica talk him down once they reveal that it was Yueh and why he did it. Everything is resolved… though Gurney obviously feels like a douche! We also get a gander at Paul’s son who was born in the preceding two years and see the blossoming relationship that’s taking place between Chani and Jessica. These are not just filler, they preview the decision Paul will have to make, the same one his father made. For the sake of politics, the Duke never married Jessica, thus ensuring he could marry the Lady of another house and create and alliance. Paul, it has been hinted at, may have to do the same at some point. Hence, Chani will also be only ever be a consort in title, but in reality, will be his true love.

But the real money is in the palace scenes where the Baron is summoned and makes excuses for his inability to crush the Fremen rebellion. His exact words were said later in the novel, when the Emperor showed up on Arrakis demanding answers. The effect of this was to make the latter chapters feel rushed; putting it sooner in the series, before the Emperor decided to intervene, was a good idea on Harrison’s part because it helped with the pacing. It also makes the Emperor’s eventual intervention seem that much more justified. But alas, the lines: “Your majesty, these people are mad! They women throw their babies at us! They hurl themselves onto our weapons to open a wedge for their men to attack… I could wipe the planet clean of the entire race, but then there’d be no one left to mine the spice. It’s a terrible dilemma…” The Emperor, naturally, is unconvinced. The Guild and the Bene Gesserit, fearing what Muad’Dib represents, want him to intervene, and Fenrig points out that they can’t attack the Baron directly because of their past involvement together. I.e. he secretly helped the Baron destroy House Atreides, can’t have that coming out! So the Emperor decides to send the palace to Arrakis, along with the armies of every major house. He’ll deal with the Fremen rebellion first and the Baron later.

And then, Paul takes the Water of Life! The experience almost kills him, and the scene is detailed and long, reflecting its true importance. In the original movie, it was quick and rushed, Paul did it and it was over. In truth, the experience was nearly fatal, and having come through it, Paul now knows he’s the Kwisatz Haderach, his visions are complete. He sees the future and all the terrible things he will do, but now knows they are necessary and inevitable. He also sees that the Emperor and the great houses are coming! War is upon them at last! When he announces this to the Fremen, they know at last that he is truly their prophet, and demand he call out Stilgar. Paul refuses, saying that their ways must change and he will not cripple himself by sacrificing his best warriors. To resolve this impasse, he declares that he is not their naib, but their Duke! In other words, he asserts his royal claim over the planet and asks for their loyalty, and they give it!

The time has come at last to mount their assault on Arrakeen, now that the Emperor is there! This was apparently the point in holding back. If they took the capitol before the Emperor and his legions were on the ground, the Emperor could always attack and retake the planet. This way, he will defeat both the Emperor and the Harkonnen’s in one blow, and dictate terms to them. But… there’s one more card he needs. He hints at this by telling Othyem, one of his loyal Fedaykin, to take a supply of changed Water of Life to a large pre-spice mass. Otheym knows what this means, and is aghast, but obeys. We don’t… yet, but we can tell its significant. We’re getting the impression that this is the whole “You alone know what I can do!” that Paul said in the original movie. Good! I was wondering… Paul takes the time to bury his father’s remains in a Fremen tomb, and has one final conversation with his mother about the future. She is afraid, naturally, but Paul has become fatalistic about the whole thing. It must be, and he has no qualms anymore because as he says “there aren’t any innocents anymore!” Paul then takes this opportunity to reveal to hes mother that he knows her ancestry. She’s a Harkonnen, and therefore so is he! Cruelty is natural to them, as is nobility. Because of this, he has everything he needs to be the KH, and it’s the perfect irony. The Bene Gesserit wanted someone like him so they could control things, but since they couldn’t control Jessica, she’s changed everything. But has arrived before his time, and the consequences they were told to expect are now here! Bad things will happen, bad, necessary things. A shocking revelation! And perfectly timed since its act III and the attack is about to come.

But, true to the original story, the Sardaukar attack sietch Tabr, where Paul and his family have been living for the past two years, and murder Paul’s son! They also take Alia hostage, the bloody bastards! Paul knows his son is dead just before they mount their attack, rather than hearing about it in the course of it – as happened in the novel, which was weird! Like most of what Herbert wrote in act III, it kind of felt he was rushing towards the climax, getting that writer’s itch to draw things to a close! I know the feeling… But, important here, Alia being taken hostage puts her inside the palace and before the Emperor, where she can deliver her messages to him and the Mother Superior who is there with him. She sees her and recognizes her as “the abomination the ancients warned us about”, i.e. a preborn child, which the BG’s naturally fear. Irulan also connects all the dots now that she has Muad’Dib’s sister before them. She is Atreides in appearance, hence Muad’Dib is Paul! Everyone is breathless!

And then, boom! Paul attacks! Again(!), this battle scene is a lot more impressive here than the in the original movie. Not because of special effects, but because its much more drawn out and the camera gets around. We see fighting in the city, fighting in the desert, at a distance and at close quarters, not just a bunch of Fremen shooting down Sardaukar from the backs of sandworms. What’s more, its true and detailed to the story. They use a tactical nuke to blow up the natural shield wall that protects Arrakeen from the terrible sandstorms, the ensuing storm neutralizes the palace shields, and then, they attack with the worms and take down the Sardaukar and Harkonnen armies! And of course, while scrambling, Alia stabs the Baron with the Atreides gom jabbar (a poison needle), thus killing the bastard! And in the ensuing scene where Paul has his defeated foes before him and is dictating terms, the miniseries takes the time to explain exactly what Paul can do and how he will do it… if he’s not obeyed.

As I said in the Dune movie review, Paul has not truly won at this point. Though the Emperor’s legions are dead and the Harkonnen’s defeated, the Emperor still has the armies of the royal houses to call in. Paul tells them, don’t bother! His men are in the desert over a pre-spice mass with changed Water of Life, which is fatal to the worms, and ready to introduce it in. This will destroy this mass, but also create a cycle of death amongst the sandworms as they spread it to other spice masses and other worms. All the worms will die, and hence all spice production will end; civilization will end! And, classic line to top it off: “If I am not obeyed… the spice will not flow!” So naturally, Irulan intervenes and suggests she be married to Paul, giving him the throne and staving off disaster. But not before Feyd offers his own solution: a knife fight! It all looks hopeless when Feyd is about to slip Paul a poison needle (the cheater!) but Paul manages to whisper to Feyd that they are cousins! The momentary distraction gives Paul the edge to slip away from the needle and he slips the knife in his throat. Then… (again!) faithful to the novel, and (again!) way better than the original, Paul snubs Irulan, his wife to be, stands before Chani and looks at her lovingly, and Jessica concludes the whole thing with a voiceover (Irulan style): “Let us hope she finds solace in her writing and her books, she’ll have little else. She may have my son’s name, but it is we, who carry the name of concubine, that history will call… wives.”

And that’s the full tamale! All three acts, one big miniseries, one REALLY deep novel! And alas, the creators didn’t stop there. With Frank Herbert’s Dune garnering such high ratings for the Sci Fi channel, it wasn’t long before they tackled books II and III, combining them into a single miniseries named Children of Dune. I shan’t get into that one though, that’s something for another day, a long time from now! In the meantime, let me just conclude by reiterating everything I loved about THIS miniseries. The direction and pacing were great, the acting solid, and with the exceptions of Thufir and Duncan, the characters well-developed and fleshed out. The plot and execution were also faithful to the original, improving it on it in many cases, especially where revelations and twists were concerned. All of this was great in its own right, but especially so since all other attempts to adapt it to the screen failed. For the fans of the Dune franchise, this took over three decades, and Herbert himself didn’t even live to see it. Sure, it wasn’t the silver screen, who who cares? Chances are, this accomplishment was never going to happen on the big screen, and never will. The scuttlebutt says more cable adaptations are in the works, with God Emperor of Dune (Book IV) on the way, and possibly even another attempt at the big-screen. But we’ll leave that to history…

Frank Herbert’s Dune:
Entertainment Value: 8/10 (not recommended for people with short attention spans or special effects fetishes!)
Plot: 10/10 (Yo!)
Direction: 9/10
Total: 9/10

No endnotes! Ya’ll should know what’s what by now! 😉