Favorite Cult Classics (Part the Second)

Welcome back! As promised, the second half of my nostalgic, cult classic favorites for you to peruse! Let me know what you think, and feel to add some contenders of your own. Cult hits are nothing if not personal, and what constitutes a classic is open to interpretation. Okay, six to ten, here goes:

2001: A Space Odyssey:
Yes, this movie deserves top billing for being a classic! And yet, the movie really doesn’t seem to garner much appreciation from audiences, not unless they are self-professed film buffs or hard sci-fi fans. Not sure I qualify for either, but I loved this movie for the simple reason that it was packed full of mind-blowing themes. Much like Akira, it was chock-full of things that got my young mind thinking and completely shaped my outlook on science fiction.

Sure, there are those who complain that this movie is boring and esoteric, but I found all that a fitting price for the kick-ass subject matter, not to mention the mind-blowing climax. You got a mystery, speculations about human evolution, ancient aliens, space exploration, and existential singularities! All the while, the weight of the philosophical implications are weighing at your mind…

And let’s not forget how inspiration this movie proved to be. Today, the concept of ancient astronauts, aliens who came to Earth millions of years ago and tampered with human evolution, has become all the rage. From Star Trek to Stargate, Battlestar Galactica to Prometheus, the concept of ancient astronauts has played out. And frankly, 2001 has them all beat! Between Kubrick and Clarke, their concept of the aliens and how they altered the course of evolution on Earth was the most realistic I have ever seen.

But I think what I liked best about was the fact that the movie was the subtle nature of the whole thing. At once speculative, philosophical, and visually stunning, this movie was characteristic of Kubrick, who preferred to convey things visually rather than coming out and telling people what was going on. You never really quite knew what happened during that eye-popping final scene, but those who love sci-fi and imaginative filmaking were sure to have ideas!

Alien:
Granted, this movie wasn’t exactly under-appreciated, but compared to the lavish attention the rest of the franchise has garnered- even though it was all downhill after Aliens – this first installment truly was the diamond in the rough. Not only did it have a cool concept, awesome set designs and a kick-ass back story, the direction and cinematography captures the story’s sense of dread and claustrophobia perfectly.

Little wonder then why this movie spawned an entire franchise, because it really did have everything. You had your blue-collar peeps working for the major interstellar company (Weyland-Yutani), a frightening discovery made on an uncharted planet, a mysterious derelict belonging to an unknown race, and a terrifying creature awakened from its slumber. And not just any kind of creature, but a complex symbiote that was designed for and possessed of a single purpose.

Or as Ash put it: “Perfect organism. Its structural perfection is matched only by its hostility.” He had a point didn’t he? In fact, all structures in this movie were pure genius, whether it was the Nostromo, the Derelict, or the Facehugger and Chestbuster combo. As with everything Scott does, attention to detail and the careful construction of a universe was paramount. Every set was richly detailed, well shot, and clearly made to elicit the right feel and impressions on the audience.

Much of the credit for this goes to H.R. Giger as well, the surrealist artist who brought Lovecraftian horror to the alien concept and set of the alien ship. Years later, I still find myself tuning in just to get a glimpse of that Gothic reconstruction, or to see the Space Jockey sitting in its chair, the tell-tale hole punching through its chest. Few movies have managed to capture that same sense of awe and wonder for me, with the possible exceptions of 2001 and Akira

Johnny Mnemonic:
Some people might think I’m crazy for listing this movie as a personal classic, but it can’t be helped! And my reasons are pretty simple. On the one hand, this movie kind of has that “so bad, it’s good” thing going on, but at the same time, I also felt it possessed some real signs of quality. Sure, the acting was pretty wooden, the fight choreography total crap, and the low-budget nature apparent throughout. But it was still a pretty faithful adaptation of Gibson’s work and introduced to that world at a still-young age. Hence why I come back to it every few years just to see it again.

Filmed in the mid-90’s, this movie is an adaptation of the short story by William Gibson and previewed a lot of what he wrote in Neuromancer. For example, you’ve got the big bad corporations, the cyberspace jockeys, freelance assassins, Yakuza, and the character Molly Millions. Things are also set in “The Sprawl”, the megapolis that stretches from Boston to Atlanta and is contained in geodesic domes, and the look and feel is definitely of the cyberpunk variety.

Into all this, Gibson introduced the revolutionary concept of mnemonic couriers, people who have “wetwire” implants in their brains that allow them to carry vast quantities of data from point A to point B. Basically, these couriers are the answer of what to do in a world where information is the most precious commodity, and all databases are vulnerable to hacking and protected by “Black ICE” – hostile Intrusion Countermeasure Electronics (aka. viruses)

And, in keeping with Gibson’s style, the story involves a titanic corporation that is fighting to maintain its monopolistic grip, while freelancers, smugglers and assorted little people are fighting to undermine them and distribute the information freely. Naturally, the main character of Johnny is an unlikely hero who is forced to take a break from looking out for number one and help others for a change. Might sound cheesy, and a little cliche, but it works and delivers on Gibson’s style. At the very least, it’s a guilty pleasure flick for me.

Screamers:
Now here’s a movie that’s high on the pleasure, low on the guilt. While a low-budget sci-fi flick that was (like Johnny Mnemonic) produced and filmed entirely in Canada, it had many signs of quality that immediately made it a cult hit. There’s the post-apocalyptic setting, the frightening tone, and the Cold War feel of the thing, updated for the 90’s. All the while, there is the knowledge that this is an adaptation of Philip K. Dick’s Second Variety, which sort of makes it a must-see of PKD fans.

Much like in the original story, the plot of the film involves a race of self-producing, self-upgrading machines that are designed to infiltrate enemy territory and eliminate all combatants. But of course, things begin to go awry when the people who produced them realize that they have upgraded to the point where they can impersonate human beings. And whereas the original story was set on Earth and took place between the US and Russia, the updated story takes place on Sirius 6b, a pining planet that became the front line between a the political-economic entity known as the NEB  and those who chose to resist its rule.

Personally, I felt the updated version works. Not only does the conflict seem more relevant, being between a mega-corporate entity and a coalition of workers and dissenters, but the off-world setting also feels more realistic. Perhaps it was the fact that in the post-Cold War world, nuclear war between two superpowers didn’t seem a likelihood anymore. Or it could just be that the whole NEB angle was reminiscent of Weyland-Yutani and Alien. All I know is, I liked it!

What’s more, a good deal of attention went into creating the setting and modelling the Screamers – aka. the automated machines that kill people. Designed to be the perfect terror weapons, they emit a high-pitched “scream” before making their attack, and can toy with their targets for some time before moving. This concept, combined with some good shooting, really created a sense of tension which is felt throughout. And of course, the paranoia which is engendered by the appearance of human-like machines was a very nice touch! A good movie, and a fitting adaptation which managed to capture PKD’s cautionary tale about the dangers of runaway progress.

Time Bandits:
And last, here is the classic time traveling tale that I first saw in my childhood. Recently, my wife was told by a coworker that she should ought to see it, and my memory was jogged! Yes, this is indeed a cult classic, and one which is deserving of plenty of kudos and praise. Well cast, well written, witty and poignant, it’s one of those quintessential 70’s movies which has been rediscovered by several generations of film buffs and sci-fi fans.

The story opens with an imaginative and historically-minded child who lives in an overly-bourgeois neighborhood with his materially-possessed family. But upon realizing that there is a time-portal in his wall and that people from the past and future can come through it, his world is turned upside down. Quickly, he become the unwitting companion in a group of dwarves who are traveling through time, stealing precious artifacts, and being pursued by both the “Supreme Being” and an evil sorcerer.

Immediately, one can see the layered and inspired plot taking shape here. On the one hand, you have some decidedly Judea-Christian elements, plus a tale of childhood imagination and escapism. The dichotomy of the Supreme Being who possesses the power of time travel and the sorcerer who wants it for himself are representative of God and Lucifer, after a fashion. The dwarves who stole this power for themselves are a sort of Icaran allegory, or possibly Adam and Eve once they ate from the tree of knowledge. And ultimately, the way they are saved in the end from evil represents their redemption.

All the while we are left wondering if the boy is merely dreaming, or if what he is experiencing is real, which is an element that is intrinsic to all tales of childhood fantasies. On the one hand, the protagonists flights of fancy are seen as a weakness and immaturity to those around them, whereas we tend to see as it a rare gift to see past the surface. Should it all be a fantasy, then the story is left without a formal sense of resolution; but if it is real, then the hero has been vindicated and proven right. Appropriately, the movie plays with the two possibilities, going back and forth, but then giving strong hints at the end that it was in fact real. So really, you have a story that is inspired, imaginative, and also suspenseful!

___

Well, that’s my top ten list for the best cult classic movies of all time. What’s yours? I know I have a few in common with some people ’round these parts, and I also know that a few were previously unheard of. Hence why I want to here from others. I have a feeling there are some which I need to see and would very much enjoy. Already, I’m poised to watch Sunshine, A Boy and His Dog, and a few others which I’ve heard good things about. And I hope that in the course of swapping lists, I might be able to find a few more I’d like to see. Take care, and enjoy the rest of the long-weekend, those of who are reading this in Canada. As for the Yanks in the audience, and the rest of the world for that matter, enjoy the work week 😉

Mega Cities!

Back with another conceptual post, this time about something which I’ve been pretty invested in lately. And it comes from the same general universe inhabited by cyberpunk and dystopian sci-fi. And that thing is the concept of the “Mega City”. As I’m sure I’ve said before, this is not only a very cool concept right out of modern science fiction, its also a genuine sociological and geographical theory.

In fact, it was a French geographer named Jean Gottmann who coined the term “megalopolis” in his 1961 book Megalopolis: The Urbanized Northeastern Seaboard of the United States. He used this term to describe the massive urban region which extended from the suburbs of Boston to those of Washington D.C. The concept quickly caught on, resulting in names like “BosWash” and “Northeast Megalopolis” when referring to the urban sprawl, and igniting the imaginations of science fiction writers and geographical planners.

However, in recent decades, this same concept has been extended to refer to several other “megalopolis'” as well. And not just in the US; such regions have been noticed developing in Canada, Mexico, Europe, East and South Asia. Wherever one urban center appears to be converging with another, through urban sprawl, connecting townships, and major highways, the roots of mega-cities are being laid!

First off, here are some more examples from North America, grouped from North to South, East to West:

Boston-Washington Megalopolis: As already noted, this baby inspired the concept of a megalopolis thanks to the post-war boom and growth of urban centers along the Eastern Seaboard of the US. In addition to having several major urban centers and ports closely linked by major transportation routes, some of the largest suburban developments in North America exist in this region, which have allowed for these major cities to converge by a very noticeable degree. All told, roughly forty-tw0 million people live in the BosWash according to a year 2000 census with projected estimates for 45 million by 2025.
Quebec-Windsor Corridor:
Looking at the nearly unbroken urban landscape which stretches from Quebec city and the Outaouis region all the way down to Windsor on Lake Erie, one could easily get the impression that a mega-city existed throughout these regions, and was merely distributed in a long line because of geographic necessity. Embracing the St.Laurence River corridor and the National Capital Region and Southern Great Lakes Region, the Quebec-Windsor Megalopolis includes such urban centers as Quebec, Montreal, Ottawa, Toronto, Hamilton, London and Winsor and boasts a population of roughly 18 million (as of 2000) and is expected to reach 21 million by 2025.
The Great Lakes Region: An alternative to the Quebec-Windsor megalopolis, which is based entirely in Canada, this megalopolis is based around the Great Lakes region and includes urban centers in in the Midwestern US, the Southern Ontario area of Canada, and parts of Pennsylvania, New York, and Quebec. The region officially extends from the Milwaukee–Chicago to the Detroit–Toronto corridor, and includes Buffalo, Cincinnati, Cleveland, Columbus, Dayton, Grand Rapids, Indianapolis, Louisville, Ottawa, Rochester, and Toledo. The region had an estimated population of 54 million, as of the 2000 Census and is expected to reach about 65 million by the year 2025.
Piedmont-Atlantic: the Southern US megalopolis, running from Charlotte, North Carolina to Memphis, Tenessee, and embracing the urban regions of Atlanta, Birmingham, Chattanooga, Columbia, and everything in between. Its population as of 2000 was estimated at a modest 15 million, at least by mega-city standards. However, it is expected to reach a good twenty million or more by 2025.
Florida: Named in honor of the fact that all its urban centers are located squarely in the state of Florida, this megalopolis incorporates the urban centers of Coral Springs, Fort Lauderdale, Jacksonville, Miami, Orlando, St. Petersburg, Tallahassee, and Tampa and has also has a relatively modest population of 15 million with expectations to reach 21 and a half by the quarter century.
Texas Triangle and the Gulf Coast: Here are two megalopolis’ that are often considered separately, but which have already converged as far their boundaries are concerned. Thus I think it’s fitting that they be considered as one. From the east, the mega-city range embraces Pensacola and Mobile and extends south and west, with New Orleans in the middle and Corpus Christi at the southernmost tip. However, at the western edge, it then extents north-west, incorporating Houston, Dallas, Fort Worth, Oklahoma City, San Antonio, Tulsa, and Wichita. Considered as one, this region boasts a hefty 28 million inhabitants and is expected to reach as high as 40 million in the near future.
So-Cal: Fans of Demolition Man ought to know this one right off the bat (if not, see below). Otherwise known as Southern California range, this region encompasses the north-south coastline and the urban regions of greater Los Angeles, San Diego, Anaheim, Tijuana, and Bakersfield, but also reaches eastward to include Las Vegas. It’s overall populated was posted at 25 million in 2000 with a projected expectation of 35 million by 2025.
No-Cal:
Comparatively small next to its southern cousin, the Northern California Megapolitan region is still an impressive specimen. Reaching both north-south along the coast, and east-west into the interior, this region encompasses the cities of San Jose, San Francisco, Santa Rosa, Stockton, Fresno, and Sacramento. It’s total population, circa 2000, was estimated at roughly 13 million and is expected to reach close to 17 and a half by 2025.
Cascadia:Named in honor of the Cascade Mountain Range, this mega-city, like the mountains extends from north to south and incorporates the urban centers of British Columbia and the states of Washington and Oregon. Beginning with Vancouver and Victoria in Canada and reaching south to include Bellingham, Everett, Seattle, Tacoma, Olympia and Portland in the south, the region hosts a modest 10 million inhabitants and is expected to actually recede in population! Fans of space and coastal weather, travel here! You will crushed anywhere else!

The World at Large:
Blue Banana: Also known as the “European Megalopolis” or “European Backbone”, this hypothetical mega-cityscape reaches across Western Europe. Stretching along a south to north-east axis (thus forming the shape of a banana), the region runs from Milan in Italy through Southern Germany and the Low Countries and ends in northern Wales. In terms of major cities, the corridor includes Milan, Genoa, Venice, Munich, Luxembourg, Frankfurt, Brussels, London, Manchester and Leeds. It’s total population, hang onto your hats, is estimated at 92.4 million people!
Greater Mexico City: The most populous metropolitan region in the Americas, embracing the entire metropolitan area of the “Valley of Mexico” and boasting a population of over 21 million, according to a 2009 survey conducted by National Population Council of Mexico. Although it does not embrace multiple urban centers, its large landmass and density are characteristic or a mega-city.
Indo-Gangetic Plain: Also known as the “Northern Indian River Plain”, referring to its geographic boundary in Northern India along the Indus and Ganges river basins. The area is traditionally very dense due to its fertile soil and strategic locations between river basins, the Himalayan mountain chain to the east, and the Iranian plateau to the west. In terms of urban centers, this corridor extends between Pakistan and India to Bangladesh and includes the cities of Karachi, Faisalabad, Islamabad, Lahore, Delhi, Kanpur, Dhaka, and Kolkata. Overall, roughly 1 billion people – 1/7th of the world’s total population – live in this region, making it the most population dense area in the world!
Pearl River Delta: Located in Guangdong province in the People’s Republic of China, the Pearl River Delta is one of the most densely urbanised regions in the world and one of the main hubs of China’s economic growth. This is due largely to the fact that such coastal centers as Hong Kong, Guangzhou, Shenzhen, Kowloon City, and Macua are all located in this relatively small region. In addition to these tightly packed urban centers, suburban developments have led to many geographers to think of the area as a single mega-city. According to the United Nations Human Settlements Programme, the overall population of the delta region is estimated at 120 million people, and growing fast!
Taiheiyo Belt:
Over to Japan, where densely populated urban centers have been a fact of life for nearly half a century. Translated literally, the term “Taiheiyo beruto” means Pacific Belt, referring to the series of linked metropolises that are nestled on Japan’s western shores. Officially, the region extends from greater Utsonomiya in the north, through to Tokyo harbor, then follows the coastline circuitously through Yokohama, Nagoya, Kyoto, Osaka, Hiroshima, Yamaguchi, and ends at Saga on the southern island of Satsuma. These areas account for the bulk of Japan’s population, its industrial base, and its major economic centers. In addition, it packs a population of 83 million into a very narrow corridor.
Yangtze River Delta: Also known as the Golden Triangle of the Yangtze, this megalopolitan region has much in common with its cousin on the Pearl River. Here again, we see a bunch of urban centers built along one of the traditional river routes that are clustered around the mouth of it. In addition, this area also accounts for a very large and growing portion of China’s economic and industrial infrastructure. Linked by high-speed rail, major highways, bridges, and urban sprawl, this region unites the cities of Shanghai, Nanjing, Hangzhou, Suzhou, Wuxi, and a whole lot of others! In total, roughly 100 million people live in this densely packed area in addition to its many farms, factories, and transportation hubs; which, in conjunction with its location at the mouth of the Yangtze, makes it the leading cause of maritime pollution in the Pacific Ocean.

Examples in fiction:
Mega-City One: Taken from the graphic novel of Judge Dredd, MC-1 is the setting of the majority of the series. According to the series’ background info, MC-1 grew naturally out of urban sprawl between all the major cities of the East Coast US. It was only officially made into the dark, overcrowded and heavily encapsulated place that one sees in the comics after WWIII took place. It’s current population in the series is estimated at over 400 million, the majority of whom lives in massive apartment blocks that house 50,000 people apiece. And of course, just about everything is automated, all resources (including food!) are recycled, and unemployment is almost universal. Other mega-cities are mentioned in the series as well, including Mega-City Two, which encompasses the greater urban sprawl of Southern California.
Metropolis: Not to be confused with the setting for Superman, this city was the focal point for events in the classic movie of the same name. When asked where he got the idea for such a world, director Fritz Lang said that he was inspired by his first glimpse of the New York city skyline. While traveling there by ship in 1924, he saw skyscrapers for the first time, and these left quite the impression on him. This was evidenced in his conception for a massive future city where buildings were designed to look like artistic representations of the Tower of Babel, the rich lived on high in the sun and the workers lived in the dark depth below.
No-Cal/So-Cal: The setting of Gibson’s Bridge Trilogy, in which California had split into two regions, the one centering around the greater San Fransisco region in the north, and the other around the LA region in the south. Most events in the story take place in San Francisco, particularly the Golden Gate Bridge, which has become a home for indigents and squatters (hence the name of the trilogy).
San Angeles: The setting for the movie Demolition Man, in which a cryogenicaly frozen LA police officer is woken up in 2032 and told that it is now called San Angeles, which resulted from the merger of Los Angeles, Santa Barabara and San Diego after the “Big One” Earthquake of 2010 leveled most of LA and Southern California.
The Sprawl: Otherwise known as the BAMA, or Boston-Atlanta Metropolitan Axis, this mega-city serves as the setting of Neuromancer, Count Zero and Mona Lisa Overdrive by William Gibson. But unlike the Boston-Washington megalopolis which is likely to have inspired it, this axis extends as far south as Atlanta and is contained beneath a series of geodesic domes.

Conclusions?:
For starters, one can see without the need for much imagination where the concept for “Metropolis”, “Mega-City One”, “San Angeles”, and “The Sprawl” came from. For the last century, at least, megalopolis’ have been slowly becoming a reality, and this in turn has been reflected in our literature. And when it comes to dystopian science fiction, what could be more dark and gritty than a big, overcrowded cityscape? Especially one where differences in wealth and modern technology make everything just a little more interesting and dangerous? Like most people, I can’t imagine ever wanting to live in such a world, but damn if I don’t want to read about it from time to time!

Count Zero


“On receiving an interrupt, decrement the counter to zero.”
-Programming The Z80 by Rodnay Zaks (1982).

The other night, I finally finished book II in the Sprawl series by William Gibson. Kindle for iPad, not paperback, which in itself was kind of a bummer. Somehow, I still haven’t made the transition for hard copies to ebooks. Probably never will. In any case, it was a rewarding experience which reminded me why I like Gibson in the first place. After getting through the Bigend Trilogy and the Bridge Trilogy and having somewhat mixed feelings, I got back to the trilogy that started it all, and was interested by what I found…

Count Zero is number two in the series that picks up after Neuromancer, the book which started it all for Gibson and which I read first. Set in the Sprawl – a.k.a. the Boston-Atlanta Metropolitan Axis (or BAMA) – this cyberpunk story deals with themes familiar to classic Gibson fans. Cyberpsace jockeys, freelance mercenaries, corporate monopolies, the street, and people so wealthy that they are able to cheat death and transcend humanity. In between, there’s all the familiar lexicon which Gibson invented himself: microsofts, biosofts, decks, trodes, jacking, jockying, ice, black ice, icebreaker, the matrix, Turing Police, cores, and all that good stuff.

However, there were also a few elements which put me in mind of his later work. Really, I could dedicate an entire post to the parallels between this book and his Bigend Trilogy. Again, there was the notion of the transformative power of wealth, how it means so much more than just having money and the freedom to use it. Given how much importance is placed on this in the book, how it serves as a sort of motivation in itself, one would get the impression that this is a serious preoccupation of Gibson’s. But then again, it was serious preoccupations of Fitzgerald’s, and for good reason! As he and Hemingway are rumored to have said to each other:

F: “The rich are different than you and me.”
H: “Yes, they have more money.”

Plot Synopsis:
The story takes place seven years after the events of Neuromancer and centers on the lives of three people: First, a mercenary named Turner who has just recovered from a near-death experience and is beginning to question what he does. However, while attempting to flee his life, he is picked up and told he must do one final job. A scientist named Mitchell, working the company of Maas, wants to defect from his job and join the rival company of Hosaka. It’s up to Turner to pick him up and transport him back to Japan where, presumably, he will be safe to pursue his work in biosofts – a revolutionary biological form of technology. However, the run goes terribly awry when they find that the evacuee is in fact his daughter, and the company destroys its own fortress and kills Mitchell rather than let him fall into their rivals hands.

Second, we have a disgraced Parisian art dealer named Marly Krushkova who has been hired by a fabulously wealthy man named Virek to track down the maker of some mysterious art boxes. One of these boxes, which are based on Joseph Cornell’s artwork, apparently contain indication of biosoft construction. Virek, who is currently alive in a vat somewhere in Scandinavia, wants the technology so he can ressurrect his body and live forever. Using his dime and his contacts, Marly begins to follow the clues which will lead her to the abandoned station of Freeside, the once proud holding of the Tessier-Ashpool clan, where she will learn the shocking truth of the boxes.

Third, a young New Jersey boy named Bobby Newmark, hacker alias “Count Zero”, who is new to the jockeying game and comes across some “black ice” that nearly kills him. He discovers that the friend who gave it to him, “Two-A-Day”, received it from a questionable source and pawned it off on him to test it. When looking into this, he finds that Two-A-Day’s backers are a group of Haitain hackers who are interested in investigating a bunch of apparitions in cyberspace that appear as Voodoo gods. One of these “gods”, it seems, was responsible for saving Bobby’s life when he jacked and encountered the black ice, which was apparently of Maas construction. Their group must now move quickly, because it becomes clear that anyone who knows about the ice is being murdered.

Sound familiar? Well it should. This is classic Sprawl Gibson at his best!  In time, all three threads, supposedly unrelated, weave together to the point where it becomes clear that Josef Virek, the wealthy mogul is pulling all their strings. For starters, we learn that Mitchell is not the genius he was rumored to be. Apparently, he was being fed all the information he needed to produce the biosoft technology. The person feeding him this info was apparently working from Freeside, and turns out to be one of the “apparitions” that is haunting cyberspace.

In addition, this same apparition instructed Mitchell to place biosoft technology in his daughter (Angie’s) head. Turner learns of these enhancements shortly after rescuing Angie and performing a routine scan on her. As a result, she is able to access the matrix anytime she wants without the need for a deck. Often, when she’s asleep, she is heard muttering things in Creole and having odd dreams which appear to coincide with events in cyberspace. For one, she remembers helping a boy named Bobby when he was being attacked by a malicious program. In short, she is the one who saved Bobby when he got into the black ice.

Last, Marly’s adventure to discover the box maker is related to the whole Maas/apparitions thing because Virek’s true agenda is to find the maker of the biosoft technology so he can use it to repair his dying body. As is made clear early on, he is alive only in the strictest sense, his remains being vet in a vat that keeps his vitals steady, and his brain wired to a Sim-Stim link that allows him to communicate with the outside world. It is also revealed that he intervened in Mitchell’s defection by paying off some of the mercenaries. However, his plans were upset somewhat when Mitchell chose to free his daughter instead of himself. So for the remainder of the novel, it becomes a race to capture her.

In time, she asks to be brought to the Sprawl where Bobby and his Voodoo friends are holding up inside a club. When they see Angie, Bobby recognizes her as the girl who saved his life. The Voodoo hackers also recognize her as one of the chief deities they have been observing in cyberspace. With some outside help, they make a stand against Virek and the mercenary Captain that was helping him and take them down. This they do by locating them both in cyberspace and arranging for their hiding places to be destroyed.

In the course of all this, it is revealed that these “apparitions” or Voodoo deities are in fact the splintered personality of the AI’s from book I that went by the names of Wintermute and Neuromancer. After coming together at the end of the story to form the first, fully-functional AI, the combined personality split itself up into several smaller constructs so that it would not be alone in the matrix. They adopted the form of Voodoo deities because they felt these suited them best, which is what attracted the interest of the Haitain hackers in the first place.

In addition, it was they who sent the Maas icebreak down from Freeside, as part of their wider plan to smoke out Virek. Knowing that he was trying to cheat death, they decided to intervene so that he wouldn’t be able to achieve the immortality and godlike power he had been seeking. A sort of “Tower of Babel” or Icarus-type scenario there, where a god or gods punish mortals for overreaching and trying to taste divinity.

Strength/Weaknesses:
As I said before, this book reminded me of why I turned to Gibson in the first place. His abilities at world-building, at submerging the reader in a world of megacities, megacorporations and cool and potentially frightening technologies is what established him as a master of cyberpunk in the first place. I was also happy to return to his world of familiar gadgets and tools, a la simstims, microsofts, decks, jockeys and mercenaries; not to mentions shadowy agendas and double-crosses. After having read through the Bigend Trilogy where the agendas were pretty benign and unclear, and the Bridge Trilogy where the settings were kind of inconsistent and really not that dark, it was a real treat to get back to the dirty, dystopian world of the Sprawl!

However, there were some bumps along the way as well. For one, Gibson’s penchant for portraying wealthy moguls as people who have ridiculous amounts of control and influence was something I was overly-familiar with at this point. In fact, substitute a desire to cheat death with immense curiosity and Virek easily becomes Bigend. However, I could see how this was the result of reading his later works first. Had I read the Sprawl Trilogy in its entirety before tackling the more recent Bigends, I might have seen this a bit less critically.

Ah, but there was another signature Gibson trait in this book. The anti-climactic ending! After quite a bit of action in getting Turner, Angie, Bobby and the Voodoo priests all in the same place, after all the growing tension as we are told that the club is surrounded by goons, not much happens.  Bobby contacts another jockier who lost her boyfriend in the raid on Maas, because of the Mercenary Captain’s betrayal, she kills both him and Virek, and the goons dissipate as they realize the people they are working for are gone. The word “abortive” seems appropriate here, for that’s what you call an ending that is building towards and explosive climax, then fizzles out!

Still, I loved the setting, the themes, and the feel of the story. It reminds me of why I love cyberpunk and was the perfect addition to a month that has been characterized by dark, dystopian and technologically-driven literature! Much of what I had to say about Gibson’s Sprawl in my Dystopian Literature post was taken from this very book. After Neuromancer, it helped to complete the picture of what Gibson was all about in his early writing career. In building the world of tomorrow, where corporate monopolies rule, people live in dirty, overcrowded environments, where the rich are barely human and the poor struggle just to live and retain some essence of their humanity, Gibson epitomized the cyberpunk ideal of “high tech and low life”!

more cool cyberpunk wallpaper!