Movie Trailer Monday: Star Trek Into Darkness

star-trek-into-darkness-mockupYou can tell a studio is serious about a movie when the trailer releases are many and not too far between. That seemed to be the case with Prometheus, the movie that couldn’t stop dropping hints before it even aired. And it’s definitely the case with the latest installment in the Abrams relaunch of Star Trek, entitled Star Trek: Into Darkness. And so for my third MTM, I’ve decided to post the third trailer for this upcoming movie.

This time around, there’s plenty of action to behold, plus some genuine hints as to what the bad guy is doing and what his deal truly is. Thanks to the previous two trailers, we already knew that Benedict Cumberbatch would be playing the lead villain and that this movie follows the rule of Act II being the darker story. We also knew that this time around, Kirk’s mettle will be tested as he’s forced to go beyond his usual combination of daring and bravado.

And with this latest teaser, some hints are given as to what exactly is motivating the villain and how Kirk and crew will be forced to deal with him. Apparently, it involves a massive terror attack against the Federation which cripples it by taking out its leadership. And what’s more, I believe that Cumberbatch, who’s character is rumored to be named Khan and who sound a lot like the original, will be stepping into the role once occupied by Ricardo Montelban. Fingers crossed at any rate, because that would be cool!

And of course, it’s an exciting watch. So enjoy it and join me in waiting eagerly for the May 17th theatrical release!

Movie Trailer Monday: Star Trek Into Darkness!

StartrekintodarknessposterHey guys, thought I’d get into a new habit around here and start posting previews for new movies on a regular basis. Might prove difficult to find a new preview every week, but the way I see it, people like a routine they get in on. And what’s nicer on a Monday than catching a trailer that makes you excited for an upcoming flick. Tell me that doesn’t beat the Monday blahs!

And here is the latest trailer from JJ Abram’s upcoming Star Trek sequel. Unlike the first which was resoundingly dark (had to be with a name like Into Darkness!) and focused on Benedict Cumberbatch – who plays bad guy Khan – this one is more centered on Kirk. And what’s also nice is the mention of a future city other than San Fransisco. And of course, plenty of action too!

Enjoy, and see you next Monday!

Captain Kirk Hails the ISS

ISSIn a move that was sure to give Trekies a collective fangasm, William Shatner made contact with the International Space Station this week. This past Thursday, thanks to the marvels of 21st century communications technology, the man who portrayed Captain Kirk was able to speak to Chris Hadfield, an astronaut on board the International Space Station.

Captain-KirkThe conversation began when Shatner – ahem! – opened hailing frequencies and contacted the ISS. Hadfield replied and, using some Star Trek sound effects as background, the two had a live, streaming video conversation. The entire conversation was recorded and uploaded to Youtube for the benefit of fans and amateur astronomers everywhere.

Needless to say, when science fiction and reality collide like this, it is an epic day in nerdom! Check out the video below…


Source:
universetoday.com

Star Wars News!

at_at_cloudThat look like an AT-AT to you? The Star Wars geek in me earns to think that this sort of manifestation is some kind of indication that there is good news, vis a vis Star Wars upcoming sequels. But the realist in me thinks it’s just photoshop. Who knows? The important thing is, in the weeks leading up to the end of 2012, there were some rather interesting flashes on the news circuit regarding Disney’s recent acquisition.

For starters, there was one development with regards to all the talk about who would direct the next installment in the Star Wars saga. J.J. Abrams, who was rumored to be a top contender, recently admitted in an interview with Empire Magazine that the rumors were true. It seemed that Disney approached him shortly after the merger took place, but he was quick to turn them down:

“There were the very early conversations and I quickly said that because of my loyalty to Star Trek, and also just being a fan, I wouldn’t even want to be involved in the next version of those things. I declined any involvement very early on. I’d rather be in the audience not knowing what was coming, rather than being involved in the minutiae of making them.”

Makes sense. Star Wars and Star Trek are two distinct franchises, and never are the twain supposed to meet, except at ComicCon and tributes to George Lucas (apparently).

starwarsIn addition, there has been some news as to who is slated to write it. And in this respect, it seems that Michael Arndt, the writer who brought us Little Miss Sunshine, will be taking the helm. Yeah, you might say what do stories about family, dysfunction, and coming together in spite of it all have to do with Star Wars?

Hello, people! Look at Luke and Vader! A father who turned evil and then tried to convert/kill his own son. And let’s not forget Han, Chewy Leia, Lando and the droids. Han and Leia used to hate each other, then they had a weird triangle involving her brother! Ick! But then, in spite of that, they fell in love. Oh, and Han hates C3P0, Lando betrayed Han, and Chewy tried to pull Lando’s head off on more than one occasion. On top of all that, they’ve been arrested numerous times, and Han and Lando clearly have a gambling problem.

Throw in some alcoholism and a visit to the Jerry Springer show, and you’ve got the perfect dysfunctional family! And yet, the family works, and even wins wars! And on a more serious note, Arndt is a great writer, as anyone who has seen Little Miss Sunshine can certainly attest. And great writers are great writers, regardless of the genre. And since it seems he harbors a serious love for Star Wars, I’m sure he can be counted on to bring give A game and inject it with some serious passion.

No word yet on who will be cast in the roles of the main characters, but rumors abound. Mark Hamil was an early signee, but whether or not he will be reprising the role of Luke Skywalker is unclear at this time. There’s no telling how far into the future the sequels will be, and depending on that, Hamil may need to be recast in order to avoid any questions of aging poorly! However, some more creative suggestions were made, particularly by the good folks at Geek Tyrant.

Luke-Skywalker-Hamill-YelchinFor example, it was said that if Hamil wouldn’t be cast as Luke this time around, that the role would be ably filled by Anton Yelchin – the 23 year old who rose to fame playing the young Kyle Reese in Terminator: Salvation and Pavel Chekov in J.J. Abrams Star Trek.

Captain-MalSuggestions for Han Solo range from Chris Pine – Captain Kirk in (again) Abrams Star Trek – to Garrett Hedlund from Tron: Legacy and Nathan Fillion from Firely, Serenity and Castle. Do I even need to say it? Fillion for the win, people! He’s already played Solo in the form of Mal, the scoundrel Captain and smuggler with a heart of gold. He would be perfect for the role with his characteristic mix of wit, charm, occasionally seriousness, and general badassery.

anne-hathaway_17Mae Whitman and Anne Hathaway have both been suggested for the role of Princess Leia Organa Solo (yes, they eventually get married), who at this point in the story has gone from Rebel agent to a Senator of the New Republic. Personally, I think Hathaway would be the better choice for the role, for she has some experience capturing Leia’s combination of regality and ass-kicker. She’s also had plenty of experience playing the love interest of many a man in Hollywood cinema.

As for the rest, speculation certainly abounds and will continue to abound for some time. Depending again on when the new movies are to take place, relative to the original storyline, there’s any number of spots they need to cast for. Stay tuned, as I plan to be in the know when things begin to break!

Source: Geek Tyrant, IO9, (2),

Top 15 Things You’ll Never Hear a Geek Say

white-and-nerdyThis really doesn’t happen, but it seems I gave myself an idea with that last post. And to think it all came of an inappropriate joke! Essentially, I began to joke about the kinds of things geeks never say and even listed a few. And it got me thinking, one thing this blog has been missing up until now is a top ten list of things you’ll never hear a geek say. Well, I tried to limit myself to ten, but it was impossible. And so I expanded it a little to incorporate just a few more. I know, top 15 lists aren’t as impressive, but what can you do? Sometimes, you just gotta be inclusive!

Oh, and word of warning, if you’re not a fan of inappropriate jokes, back yourselves up now because you don’t want to see some of the things I’ve written here. As a self-professed geek, I can say these things, but rest assured, my test audience (my wife) didn’t exactly react well 😉 You’ve been warned! Anyhoo, here they are, the top 15 things geeks never say, in ascending order:

15. “Jane Austin is a far superior writer to Ursula K. Le Guin”

14. “I would have liked to have seen less cleavage and more character development from 7 of 9” (substitute any female lead from Star Trek)

13. “The blue chick from Avatar was so not hot”

12. “George R.R. Martin didn’t hit his stride until the third book”

11. “There’s no way I’m paying 50 bucks for a video game!”

10. “I can see no difference between Captain Kirk and Picard”

9. “Blade Runner totally needs to be remade”

8. “I have no strong opinions either way on the remake”

7. “They made a show called The Big Bang Theory?”

6. “I didn’t see the new Star Trek movie, but I hear it’s good.”

5. “Frank Herbert would be so proud of what’s become of the Dune franchise”

4. “You’ll never catch me jerking off to anime!”

3. “The prequels are just as good as the original”

2. “The movie was just as good as the book”

1. “George Lucas didn’t rape my childhood!”

And I’m still thinking of some doozies! Oh well, maybe this can become a thing, but only top 10 lists from now on. 15 at a time is not a pace I foresee being able to keep up for long. Until next time, geek out, get your geek on, and keep on geeking in the free world! Have I found enough ways to work that into a cliched saying?

Worlds of Star Trek

In honor of the other sci-fi franchises I’ve covered in my “Worlds Of” series, which includes my own (shameless!), I’ve decided to throw some credit and attention Gene Rodenberry’s way. His Star Trek franchise is not only one of the most popular science fiction franchise of all time, it’s also hailed as one of the most detailed and in depth, owning to many years of existence and countless contributing minds. And so, here’s my list of the franchises hot spots, in alphabetical order:

Bajor:
The homeworld of the Bajoran people and situated near the Bajoran Wormhole, this planet and the system are the setting for the spinoff series DS9. Throughout the series, many details are given about the Bajoran’s culture, history and people, most of which revolve around the occupation of their planet by the Cardassian Empire and their worship of “The Prophets” (aka. the wormhole aliens).

At one time, Bajor was the home of one the oldest civilizations in the Alpha Quadrant, characterized by art, poetry, and a caste system where the priestly caste were at the top. During the occupation of Bajor, which last fifty years, the Cardassians murdered millions of inhabitants, destroyed much of their infrastructure and even poisoned large tracts of land. To mark the occupation, they built a large space station named Terok Nor in orbit.

In order to fight against the occupation, the Bajorans abandoned the caste system so that everyone could become fighters. After fifty years, the Cardassian government chose to cut its losses and abandoned the world. The Bajorans took control of Terok Nor shortly thereafter, the provisional government invited the federation to take control of it, and it was renamed Deep Space 9. After the discovery of the wormhole, Commander Sisko ordered the station to relocate to guard the entrance.

It was learned shortly thereafter that the wormhole was an artificial phenomena that connected the Alpha Quadrant to the other side of the Milky Way Galaxy (the Gamma Quadrant), and was inhabited by a race of super-evolved beings that had made contact with the Bajorans in the past. Because these beings were non-corporeal and had no concept of time, they were named “The Prophets”, mainly because of their ability to see into the future.

When the Dominion was discovered on the other side of the wormhole, Bajor would become the front lines in the Alpha Quadrant alliance’s war against them. During the course of this war, DS9 would become occupied by the Cardassian-Dominion alliance. Before abandoning the station, Sisko and the crew of DS9 made sure that the entrance to the wormhole was mined so as it ensure that the Dominion could not bring in reinforcements. Due to the articles of the Bajoran treaty with the Dominion, Cardassian forces were also forbidden from occupying the planet again. As a result, Bajor would remain free until the Federation and its allies retook the station a year later and once again controlled entrance to the wormhole.

Betazed:
Home to the telepathic race known as the Betazoids, this planet is a member of the Federation and a major contributor to its ranks, particularly in the field of diplomacy and counseling services. Deanna Troi and her mother, Lwaxana, both call this planet home, as do many other secondary characters in the TNG and spinoff series’.

In the course of the TNG series, many aspects of Betazoid culture are made clear. For one, the planet appears to have a semi-matriarchal culture, where the eldest woman of the family holds the title for the house and all its honors. This was particularly true of Lwaxana, who in addition to being a decorated diplomat, was named “daughter of the Fifth House, holder of the Sacred Chalice of Rixx, heir to the Holy Rings of Betazed”.

The planet was mentioned many times in the TNG series, usually in conjunction with the Enterprise’s many contacts with Lwaxana. During the Dominion War, Betazed was occupied for a brief time when Dominion forces caught the local fleet off guard. This development is what prompted Sisko to attempt a rapprochement with Romulan forces to bring them into the war.

Cardassia Prime:
Also known simply as Cardassia, this world is home to the Cardassian people and the seat of power for the Cardassian Union. Based on the many descriptions from DS9, Cardassia is apparently a warm, humid environment that favors reptilian creatures, which is apparently the basis of Cardassian biology.

Prior tot he militarization of their culture, Cardassia was home to thriving civilization that produced renowned works of art and architecture. However, the civilization soon fell into severe decline and decay, resulting in mass starvation. As a result, martial law was declared and the foundations for the Cardassian government were laid.

This consisted of the Central Command on the one hand, which controlled the military, and the Obsidian Order which acted as the secret police. Between the two was the relatively impotent civilian government which exercise little real power, but which occasionally was called upon to enact policy which Command knew would be unpopular. One such decision was the removal of Cardassian forces from Bajor after 50 years of unsuccessful occupation.

Cardassia was the first to ally themselves with the Dominion after their discovery in the Gamma Quadrant. This was after a disastrous war with the Klingon Empire, which the Dominion instigated through one of their shape-shifter replacement of General Martok. As a result, Cardassia Prime would remain occupied by Dominion forces for many years, until the arrival of Allied forces and the defection of the Cardassian military. In retaliation, the Dominion ordered the destruction of the Cardassian people, and over 800 million perished before the Founder officially surrendered.

Earth:
In the original series, TNG, DS9, and other spinoffs, much is made of how life has improved on Earth since the late 20th century. Though we don’t get to see much of it beyond San Francisco or Paris, it remains one of the most important planets in the Star Trek universe. As the seat of the Federation, it was the home of the Federation Council and of the office of the Federation President, and serving as the central headquarters of Starfleet.

In addition, Starfleet Academy is located in San Fransisco, just in view of the Golden Gate Bridge. It was here that all characters in the franchise received their education and commission as officers. Between Kirk, Picard, Sisko and Janeway, many stories are told of memorable and nostalgic incidents, and all allude to rather trying curriculum in which their abilities and aptitude were strenuously tested.

In the course of the original series, TNG and DS9, several major events are alluded to which had a drastic effect on Earth and the human race. These include the “Eugenics War” of the late 20th century, where genetically-modified human beings attempted to take over the planet. This ended when the last of the modified humans, under the leadership of Khan Noonien Soong, fled aboard the spaceship Botany Bay. During the early 22nd century, Earth was devastated in what was referred to as the “Atomic Horror”. This causes the destruction of most major cities, 600 million deaths, and the emergence of totalitarian regimes.

However, all that appeared to have changed with the development of the warp engine by doctor Zefram Cochrane and First Contact. Thereafter, Earth became united in the goal of reaching the stars and building a better future. Starfleet was created to acheive this goal, and the United Federation of Planets established between the Vulcans and humanity, and many subsequent races thereafter. Beyond that, not much is specified about Earth of the 23rd and 24th century, other than saying that it is a “paradise” where no crime, hunger, war, or poverty exist.

Ferenginar:
Wet, mucky, swampy, and perennially rainy, this moldy planet is home to the enterprising race known as the Ferengi. The seat of power for the Ferengi Alliance, it is also the home of the Tower of Commerce, the Sacred Marketplace, and the Ferengi Commerce Authority, the ruling body of their species.

Though it was never shown in TNG, Ferenginar makes a few appearances in the DS9 series. Here, it is depicted as a rainy, wet and extremely humid place where most people live in low-domed structures. In the capitol, the majority of architecture consists of these types of dwellings, expect of course for the central spire of the Tower of Commerce, where the Authority is centered.

The leader of the Ferengi people is known as the Grand Nagus, the head of all commerce for the Ferengi and the leader of the Authority. In addition to the sacred text, “The Rules of Acquisition”, the Ferengi are governed by the Bill of Opportunities, a quasi-constitution which sets out the rights of individual citizens. These revolve mainly around the right to own a business and make a profit, provided they don’t violate any of the sacred Rules or the regulations of the Commerce Authority.

Though women have traditionally had no rights under the law, amendments made by Grand Nagus Sek during the course of the DS9 series granted them the right to wear clothes and make profits. A ruling council was also established to pass several sweeping social reforms, which including the imposition of taxes, social programs, and laws banning monopolies and the mistreatment of workers. According to expanded universe sources, over 78 billion Ferengi live on their homeworld, and the civilization has been warp capable for some time.

Qon’oS:
The home of the Klingon people and seat of the Klingon High Council, the ruling body of their Empire. Though very little information was given about this planet in the original series, it appeared repeatedly in TNG and subsequent spinoffs, and was mentioned repeatedly in relation to the character of Worf and the Federation’s dealings with the High Council.

Due to the prolonged state of tension between the Klingon Empire and the Federation, very little was known about this world until the late 23rd century, when the destruction of its mining moon of Praxis forced the Klingons to sign the First Khitomer Accord with the Federation.

However, it was not until Khitomer Massacre, where Romulan forces commited a sneak attack on the Klingon delegation, that an alliance was formed between the Federation and Klingon Empire. This was apparently due to the fact that the Enterprise C responded to the Klingon’s distress signal and was destroyed while attempting to defend the colony against four warbirds. Thereafter, the Klingons became convinced of the Federation’s honorable nature and committed to a joint-defense pact.

It is often been suggested that the Qon’oS of the original series is not the same planet as that of the Next Generations. This is because of events in the movie The Undiscovered Country, where  the evacuation of Qon’oS became necessary because of the destruction of Praxis. Though it was never made clear if Qon’oS was simply established on another world or was somehow saved with the help of the Federation, the name of their homeworld remains the same even if the locations has changed.

Risa:
Originally a dismal, rain-soaked and geologically unstable environment, the native Risans have managed to transform their world into the pleasure capitol of the known universe. This was accomplished with weather control satellites, seismic regulators, and ecological engineering, all of which resulted in a planet wide paradise that is known throughout the quadrant.

Noted for its vast beach resorts and tropical climate, Risa’s greatest attraction lies in the open sexuality of its population. Identified by a decorative emblem between their eyes, Risians often initiate or respond to the desire for sexual relations through the use of a small statuette called a horga’hn, the Risian symbol of sexuality or fertility.

As was made clear to Captain Picard during his first visit, to own a horga’hn is to call forth its pleasures. To display one is to announce that the owner wishes to participate in jamaharon, a Risian sexual rite. Riker has apparently visited the planet many times, and often relates why its his favorite vacation spot in the galaxy.While Picard was on leave, he also discovered the local of the Tox Uthat, a 27th century weapon which had was hidden on Risa and passed into local legend.

The crew of DS9 also went to Risa during shore leave, during which time a group of extremists planned to sieze the planet to demonstrate how the Federation was not prepared to deal with the threats facing it. In the course of the visit, it was also revealed that Dax’s former host, Curzon, died there as a result of engaging in jamaharon. Death by pleasure. No wonder the place is so popular!

Romulus:
Along with its sister-planet Remus, Romulus is the home of the Romulan species and the seat of power for the Romulan Star Empire. Settlement of this planet took place in 4th century by Earth standards, when Vulcan colonists discovered it at the end of a long exodus. Shortly thereafter, the Vulcan society changed with the strict institution of logic and repression of emotion.

As a result, Romulans society bears little resemblance to their Vulcan forebears, though they are genetically related. Known for their arrogance and innate sense of superiority, the Romulans are one of the dominant powers in the galaxy, located in the Beta Quadrant adjoining Klingon and Cardassian Space. Because of this strategic location, they have been involved in skirmishes with virtually every civilization that borders there own.

The planet is the home of the Romulan Hall of State and the Imperial Romulan Senate. In the TNG series, Picard and Data also traveled here seeking Ambassador Spock. After finding him, they discovered that his presence was part of an effort known as “Reunification”, a movement between Romulans and Vulcans who wanted their worlds to come together again after centuries of being apart. During the Dominion War, the planet also hosted a Federation Alliance Conference to help them plan strategy and address wartime concerns.

Additional events took place in the franchise’s movies, particularly the TNG movie Nemesis and the JJ Abrams Star Trek relaunch. In the former, Romulus became the focal of a plot by Reman agents, led by a Picard clone, to take over the Romulan government and incite a war with the Federation. In the latter, Spock indicates that in 2387, a supernova destroyed Romulus before he could contain it using a “red matter” singularity device.

Vulcan:
The homeworld of the Vulcan race, the birthplace of their philosophy, and the center of their star-faring civilization. Noted for its higher than normal gravity and thinner atmosphere, the climate of this planet had much to do with fact that the Vulcan race, in their primordial form, are physically very strong, fast, and quite aggressive.

Much is mentioned of the history of Vulcan in the original series, TNG, and the various spinoff. After contact with Earth, it became one of the major worlds of the Federation and home to several key installations. In addition, many key events took here in the expanded franchise because of its importance in the Star Trek universe as the homeworld of Spock.

During the original series, Spock was summoned back to his homeworld to take part in the ritual of Pon farr, where he ended up Kirk to the death for the honor of his less-than-honorable betrothed. During the movie Search for Spock, the crew was forced to come to Vulcan aboard a captured Klingon vessel so that Spock’s regenerated body could be reunited with his consciousness.  This ritual, known as fal tor pan and conducted on Mount Seleya, was successful in restoring Spock’s mind, which had previously been sojourning in Dr. McCoy’s head.

In the TNG series, some details are given about Vulcan’s prehistory, before the adoption of logic and the repression of emotions. This period, known as the “Time of Awakening” was marked by civil war between several different factions, and even involved the use of nuclear and psionic weapons. One of these weapons, known as the Stone of Gol, survived the wars and was being sought by a Romulan agent posing as a Vulcan.

In the relaunch movie, Vulcan was a key setting, mainly in relation to Spock’s upbringing and his decision to join Starfleet rather than the Vulcan Science Academy. It is was later destroyed when Nero, the Romulan Captain of the Narada, used the red matter device to trigger an artificial singularity at the center of the planet. Because of these events, the Vulcan race has become an endangered species in this alternate timeline, though resettlement efforts did begin in earnest by the end.

Alright, that’s Star Trek done. Now that I’ve covered this franchise, Star Wars, Dune, and even my own, there’s only one or two left that I think deserve mention. The first is the Firely universe, which I’ve already talked about at length. And then there’s the Babylon 5 universe, which I’ve talked about WAY more! Like to the point of nausea, tedium, and even boring myself! But if people are even the slightest bit interested, I’d be happy to cover them. Just give me a week or two to decompress… all this writing about fictional planets has got me nerded out!

Cool Ships (volume VII)

Welcome to volume 7. Nuff chit chat, let’s get started!

The Blackbird:
Starting this list off right is the stealth ship from the updated Galactica universe. Christened the Laura, in honor of President Roslyn, this ship was the brainchild of engineer Galen Tyrol and his deck hands, who decided to build a new fighter from scratch to make up for their losses. Build for speed and skinned with carbon fiber instead of the usual metal, this ship proved to be invisible to both Colonial and Cylon tracking equipment, hence its designation as a stealth ship.

On her maiden voyage, Starbuck flew the Blackbird on an illegal reconnaissance mission to take pictures of the Cylon Resurrection ship that had been pursuing Galactica. The operation was a complete success, with Admiral Cain – the Pegasus’ CO – going as far to say that: “she flew right up their tailpipe and they didn’t even notice”.

As a result of the technical data obtained from this mission, a joint attack was planned between the Galactica and Pegasus to take the RS down. The Blackbird would go on to play a crucial role in this attack, using its stealth abilities to fly within a few meters of the RS and take out its FTL drive with a well-placed missile. Unfortunately, the Blackbird would suffer a fatal collision after performing this duty, and Captain Lee Adama, its pilot for the op, was almost killed.

Corellian Corvette:
Another mainstay of both the Rebel and Imperial fleets, this ship made its debut in the opening scene from Star Wars: A New Hope and has been with the franchise ever since. Otherwise known as a “Blockade Runner”, the CR90 corvette embodies the spirit of Corellian ship designs, boasting speed and versatility over size and raw firepower.

Because of its adaptability, another Corellian trademark, the CR90 could serve in a variety of roles. These ran the gambit from such mundane duties as freight hauling, to more dangerous assignments like raids and providing fighter escort. In some cases, they could even take on such high-profile missions as diplomatic envoys, carrying public officials to and from their assignments.

Because of these qualities, the CR90 had a long history of service in the Galaxy, serving in the navies of the Old Republic, the Galactic Empire, the Rebel Alliance, and the New Republic. Even after it was phased out of service, it remained a favorite among smugglers, pirates and smaller navies for some time.

Harbor Ship of Bentus:
Here is another feature from the Homeworld universe, the Harbor Ship of the alien race known as the Bentusi. Known for their focus on trade and supplying less advanced races with “short-jump” technology (i.e. FTL), the Bentusi soon found themselves caught in the middle of a series of interstellar conflicts between worlds.

As a result, the Harbor Ship was created, a mothership for the Bentusi fleet that was capable of housing, repairing and deploying smaller vessels. Thought not armed in any official capacity, it is the bulwark of the Bentusi armada and can be found wherever large-scale fleet deployments take place.

From what I can tell, this design was inspired by what historians believe the harbor of Carthage looked like. Much like the Harbor Ship, it was based on a sort of teardrop design, with a long entrance passage giving way to a sort of rotunda. This design, in addition to being aesthetically pleasing, also makes a lot of practical sense, ensuring that multiple ships are able to be serviced in a 360 degree arc rather than a series of enclosed bays.

Ixian No-Ship:
Another Dune entry which I failed to acknowledge in previous posts, can you believe it? Well, mistake remedied as of now, here is the No-Ship! Named for the fact that it is capable of shielding itself from prescient vision and other forms of detection, including sight. This all makes the No-Ship the ultimate in stealth technology, and led to its wide adoption by all factions in the Dune universe.

Based on the same technology which powered the No-Chamber, a device which the Ixians used to shield their inventions from Leto II’s prescience, No-Ships would become the mainstay of all fleets after his death. In addition to their stealthy characterisitics, they would also boast another invention that was proposed during the time of Leto II, the Ixian navigation machine. This device, which was capable of limited prescience, was able to guide these ships through foldspace without the need of a Guild navigator.

Much like Guild Heighliners, No-Ships appear to have massive capacities. In Heretics of Dune, the No-Ship which Miles Teg steals from the Honored Matres on Gammu apparently had a Great Hold which measured one kilometer in length. This hold was later used to transport an adult sandworms and several tons of its native sand off of Rakis before the HM’s destroyed it. In Chapterhouse and subsequent books, No-Ships served as the mainstay of the Bene Gesserit fleet as well as with all other factions.

The Pegasus:
Battlestar Galactica gave so many cool ship designs that its hard for me to know where to look next. But today, I thought I’d go for the obvious and cover the ultra-modern and behemoth-sized Pegasus, the other Battlestar to survive the destruction of the Twelve Colonies. As with the original, the Pegasus makes an appearance in the re-imagined series. And like everything else, its appearance received an update, as did the tone and nature of its crew.

Although networked like all other modern Colonial ships, the Pegasus survived the assault through sheer luck, having taken its systems down for a diagnostic before the first wave came. Since that time, it’s CO, Admiral Cain, had been fighting a guerrilla style war with the Cylons, attacking their holdings and raiding small convoys in order to keep them off balance.

A mercury-class battlestar, the Pegasus was far more advanced and boasted significantly greater firepower than the Galactica.  In addition to its 30 defensive turrets, four heavy cannons, multiple missile launchers and compliment of nukes, its massive bays also hold 10 squadrons of Vipers, as well as dozens of Raptors and support craft. It also carries a series of Viper VII production facilities, meaning that it is capable of replenishing its losses.

With all of these attributes, the arrival of the Pegasus was a great boost to the Colonial fleet, adding a great deal of firepower, manufacturing and many of the latest ships to their arsenal. Nicknamed “The Beast”, the destruction of this ship over New Caprica was considered an immeasurable loss, though its sacrifice was hardly in vain.

Primus-class Battlecruiser:
Here we have another installment from the B5 universe, from the Centauri Republic to be specific. Known as the Primus-class Battlecruiser, this baby is renowned for packing firepower and artistic design into one package.

Discernible from its manta ray-like configuration, the Primus remains the mainstay of the Centauri navy even after two centuries of service. Although lightly armored, the ship boasts an impressive array of ion guns, a hyperspace drive, and artificial gravity for its crew.

Making its first appearance in season two of the show (“And Now For a Word”) when televised a standoff occurred outside the station between the Centauri and the Narn. In that battle, the cruiser in question was destroyed, but managed to inflict enough damage that the G’Quon class cruiser also blew up while attempting to make a jump. This demonstrated that the Primus, though an older design, was still capable of standing toe-to-toe with its Narn equivalent.

This encounter was followed up during the season two finale (“The Fall of Night”), when another such cruiser threatened the station when it was discovered that Sheridan was harboring a Narn heavy cruiser. This cruiser managed to inflict serious damage on the station before a squad of Starfuries and the station’s own defenses managed to destroy it.

Primus class cruisers would go on to make several appearances in the course of the show, serving throughout the Narn-Centauri war and even making an appearance during Sheridan’s war to liberate Earth. During the Alliance-Centauri war, these cruisers appeared to have been relegated to defensive duty, leaving offensive operations to the newer and lighter Vorchan-class cruisers.

USS Reliant:
Thank you to Victor for suggesting this one. I was wondering if I should go back to the original Star Trek for ideas, and this was just the push I needed to include some. And given that this ship made its appearance in Wrath of Khan, arguably the best of the bunch, I figured it would be the perfect candidate.

A Miranda-class starship, the Reliant possessed capabilities comparable to that of the USS Enterprise. She is best known for being the ship that was charged with investigating planets for the Genesis Project and then being commandeered by Khan Noonien Singh, a warlord from Earth’s Eugenics Wars who had been marooned on the planet for many years.

After commandeering the ship with his people, Khan used the Reliant to seize Genesis and attack the USS Enterprise. During their initial encounter, Khan was able to use surprise to disable and inflict considerable damage. He was only defeated when Spock, using the ship’s prefix code, was able to bring the Reliant’s shields down long enough for the Enterprise to strike back and take out its weapons and warp drive.

During their second confrontation, Kirk was able to lure Khan into the nearby Nebula where neither ship had the tactical advantage. There, the Enterprise was able to outmaneuver the Reliant and crippled her with a series of torpedoes and well placed phaser shots. Rather than face capture, Khan chose to initiate the Genesis’ self destruct sequence and nearly destroyed both ships in the process. The Enterprise narrowly escaped, thanks to Spock’s decision to sacrifice himself to bring the warp engines back on line.

Viscount-class Star Defender:
Last on the list is an entry which I’m personally impressed with. Known as a Star Defender, this class of Mon Calamari heavy cruiser comes from the Star Wars universe, and reminds us that not only the Empire was capable of creating some badass ships!

Commissioned during the time of the New Republic at the behest of Admiral Ackbar, the Star Defender was the Alliance’s answer to the Super Star Destroyer and other classes of Imperial terror weapons. Measuring 17 km in length and boasting over 5000 weapons turrets, this ship was more than a match for the Executor, Eclipse and any other vessel of similar size.

Like all Mon Calamari cruisers, this ship was studded with hangars and launch bays and could carry fourteen fighter squadrons, dozens of troops transports and any number of shuttles and support craft. It can also house over 12,000 troops and carries a standard crew of about 70,000. Though production of these vessels stalled due to the diminishing threat posed by the Empire after the Battle of Endor, the Thrawn crisis and the threat posed by the resurrected Emperor and his Eclipse dreadnoughts provided the final push.

Several versions of the Viscount class were commissioned for service over the years, including the Mon Remonda, pictured below.

Okay, that’s seven down. Do I really need to do an eighth? Ha! Just kidding, of course I do. Perhaps I’ll end this series at ten, or maybe it will become one of those things that slows down but never really goes away. As long as people keep suggesting things and I keep having ideas of my own, there’s no real end in sight! See ya next time 😀

Of Planetkillers!

What is it about doomsday devices that make them simultaneously scary and freakishly cool? Oh, I don’t know. Maybe it’s the fact that they can turn an entire planet into glass, render it completely uninhabitable, or just plain blow it to smithereens? If none of these things do it for you, I suggest you stop reading now, this is what the whole post is about!

Where these ideas come from is a source of debate, but it goes without saying that apocalypticism is part of our collective unconscious. The very concept of the end of the world has worked its way into every world religion and is as intrinsic to our beliefs as creation. And I suppose that it goes without saying that since humanity began to develop weapons that could actually level entire cities, depopulate entire countrysides, or even raze whole continents, that this obsession with the end of days has expanded beyond the spiritual world and has become an everyday preoccupation.

So it’s little wonder then why science fiction writers have taken it upon themselves to come up with concepts of machines that can destroy and sterilize entire worlds. It just seems like the next logical step after anthrax and thermonuclear weapons doesn’t it? And in the course of this, some pretty cool concepts have been thought up. Here are some examples from various popular sci-fi franchises:

The Death Star:
Without a doubt, this planet killer is the best known in the business. Making its first appearance in A New Hope where it destroyed the planet Alderaan, the Death Star was a massive space station that was created to inspire fear and silence all dissent to the Emperor’s rule. At the center of this force of unrivaled terror was a massive, high-powered laser that resembled a huge eye or a massive crater on the station’s surface. A single beam from this weapon was capable of breaking planets apart and obliterating all life on the surface.

Granted, this same station was then destroyed by a ragtag group of Rebel pilots, guys in tiny fighters who knew about a tiny exhaust vent in the side. But its replacement was even more badass! The second Death Star, which appeared in Return of the Jedi boasted a laser that was capable of recharging more quickly between shots and was accurate enough to take out large vessels as well. Before being destroyed by the Rebels at the Battle of Endor, the new Death Star managed to destroy two Mon Calamari cruisers with ease.

But alas, this weapon’s fatal flaw lay in its design. Being so big, small craft were capable of penetrating its defenses and attacking its vulnerable points. In the case of the first incarnation, this involved firing torpedoes into an exhaust port which would then reach the main reactor. In the second version, there were to be no exhaust ports so the station would have no outward vulnerability. But as long as it was still under construction, the station was vulnerable and hence open to attack. And given it’s sheer size and the time it would take to complete just one, that’s a pretty big window! I guess it’s true what they say: the bigger they are…

The Vorlon/Shadow Planet Killers:
In the B5 universe, a few different types of planet killers existed, both of which were the property of the oldest races. Given the amount of energy that would be required to destroy an entire planet, it was reasoned that only ancient races like the Shadows and Vorlons would be capable of constructing such a thing. However, the younger races had their own means of leveling a planet, if not destroying it completely. This involved mass drivers, which the Centauri used in season two to hurl asteroids into the surface of the Narn homeworld, causing massive destruction and forcing the Narn to surrender. But that’s another matter. Here are what the proper examples of planet killers in the B5 universe looked like:

The Vorlon planetkiller was essentially just a massive gun that was built into a ship. The long, flattened spheroid with plenty of tentacle like things would be escorted through space, fly into position around the enemy planet, and then fire a massive energy discharge that would obliterate the entire thing. By comparison, the Shadow’s planetkiller was much more complex, not to mention insidious!

In what appeared to be a massive, black cloud, a Shadows Shroud held a massive buckminsterfullerene-like assembly that would move into position around a planet and then enclose itself around it. The assembly would then unleash a massive swarm of missiles which would bore into the surface and then detonate, releasing a massive thermonuclear payload near the core of the planet which would trigger tectonic activity that would rip the planet apart.

The former planet killer got its fair share of attention in the series proper, where the combined forces of Sheridan and Delenn’s alliance managed to destroy one only by calling in the help of the First Ones. Between all their races, only they possessed the kind of firepower that was needed in order to destroy a ship of that size. Some attention is also given to the Shadow’s Shrouds, but it wasn’t until the TV movie “A Call to Arms” came out that any in-depth explanations of how they worked or how they could be beat ever came up. In this movie, we see for the first time what the internal structure of the Shroud looks like and how the device could be defeated by attacking its nerve center. This alone would not destroy it, but would prematurely trigger it, causing it to unleash all its missiles, which would then impact and destroy the assembly itself.

The Behemoth:
This planet killer comes to us courtesy of the Wing Commander videogame and made its appearance in the third installment in the series. Much like the Vorlon planet killer, the Behemoth was essentially a big gun that was designed to blow up planets by firing a single, concentrated beam directly into its surface. Simple, and effective, were it not for the fact that the weapon suffered from some congenital defects, which included gaps in the shielding array and the fact that it had no defensive mounts anywhere along the hull.

However, given the fact that the Terran Confederation (the good guys in the story) were losing to the Kilrathi Empire (the bad guys), the weapon had to be pressed into service before it was complete. Its intended purpose was to destroy the Kilrathi homeworld, a move which they believed was the only way to win the war outright at that point. Naturally, the vessel was destroyed due to a combination of its weaknesses and high-level treason. However, the good guys still won in the end due to alternate plans and daring-do, so don’t fret!

Unicron:
The Transformers franchise was something I enjoyed for many years as a kid. And were it not for Michael Bay, I might have enjoyed it again as a result! But whatever… In the course of telling the story of machines that could transform to hide their true identities, one robot in particular truly stands out. Mainly because of his size! His name is Unicron, a massive machine that can transform from a robot to a planet-sized sphere, and which preys on smaller planets. A pretty cool concept, really, especially for a children’s cartoon! Unlike other planet killer devices though, Unicron was unique in that he was a sentient being, and not a simple machine that was under the control of others. His first and only appearance was in Transformers: The Movie, where he was also destroyed. He did not appear again in the course of the original series, but was mentioned several times, particularly in the CGI-animated spinoff, Beast Wars.

The Doomsday Machine:
Gene Roddenberry weighed in on the planet killer thing back in the late 60’s with his own version of a doomsday weapon. It was known simply as the Doomsday Machine, a massive, lamprey-like device that was capable of consuming entire planets into its massive maw. In the course of the episode where it makes its appearance (episode 35, of the same name), the crew of the Enterprise learns that the machine is drawn to populated worlds which it then destroys and converts into fuel so that it can keep going. The process is entirely automated, the ship itself having destroyed its masters and sterilized its own region of the universe a long time ago.

Airing in the late 60’s, the Doomsday Machine was clearly a commentary on the Cold War and the creation on doomsday weapons which were intended for use as a “deterrent”. In fact, at one point Captain Kirk theorizes that the machine was never intended for use, merely to serve as a instrument to inspire fear in an enemy. However, once it was activated, it ran amok and destroyed its enemies and those who created it. In the end, the crew manages to destroy it by (ironically) letting it ingest a ship which they rig to go thermonuclear once its inside.

Halo Array:
Gamers are no doubt familiar with this one! In the Halo universe, much of the focus is on alien artifacts which were built by a race known as the Forerunners. The Covenant, the alien antagonists in the game, believe them to be holy, particularly the Halo devices which are central to the plot. These devices, it turns out, are “weapons of last resort” which the Forerunners built to sterilize all worlds of sentient life that are within range. Their reason for this have to do with a hostile organism known as the Flood, a parasitic life form that infects sentient organisms and turns them into zombie-like creatures.

Unfortunately, the Forerunners died off shortly after concluding their war with the Flood, leaving the Halos and several other artifacts behind. In time, these were stumbled upon by the Covenant who began to reverse-engineer the devices and used them to advance significantly. In time, the Convenant came to believe that the artifacts had been left behind by a holy race and built a religion and even a theocracy around this belief.

The Halo is apparently the crowning piece of the Convent faith. They believe that activating them will lead them on the “Great Journey” (aka. entrance into the hereafter). However, the main characters in the story quickly learn that this would actually cause the destruction of Earth and every inhabited planet in the sector. Inspired by Larry Niven’s Ringworld series, the concept of the Halo devices and the thematic elements which drive the story (i.e. blind faith, theocracy, evolution and ancient alien artifacts) are all prime examples of classic science fiction. Nice to see that they make their way into the gaming world once in awhile!

The Necromongers:
The Chronicles of Riddick is yet another example of theocracy, apocalypticism, and doomsday devices. Within the context of the story, we have a faction of hostile force known as Necromongers, a faction of humanity that worships death and believes that better world (known as Underverse) lies at the edge of the known universe. Leading them is a man known as the High Marshall, a person who apparently traveled to Underverse and returned half-man, half… something else. No kidding, this is how he’s described in the movie, verbatim!

In any case, in their drive to reach the edge of the universe, the Necromongers conquer, pillage and convert every planet in their path. The final step in this process, before moving on, is the use of a planet-killing device of their own, one which leaves the planet itself intact, but destroys all remaining life on the surface. In short, after they replenish their ranks and bring in fresh converts from the conquered populace, they commit whats called the “Final Protocol” before dusting off. Basically, it involves a series of ships standing up on end and releasing payloads into the air which then explode, unleashing a massive shock wave that kills everything in its path. This process gives literal meaning to the words: “Convert, or fall forever!”

The Inhibitors:
As I final example, I have included one of my personal favorites: the hostile alien species known as the Inhibitors, which come to us from Alastair Reynolds’ Revelation Space universe. According to the first novel in the series, the Inhibitors are all that remains of several ancient alien races which went extinct long ago. These machines, which are semi-intelligent and automated, are programmed to seek out and destroy sentient life.

The reason for their existence apparently has to do with a series of terrible events that are collectively known as the Dawn War. This war was apparently fought by all the earliest sentient races in the Milky Way Galaxy which began shortly after they discovered each other, but which lasted for eons. Finally, what was left of the various races decided to merge their consciousness with a series of specialized machines which they then programmed to ensure that no such wars ever happened again. These machines take the form of tiny black boxes which are capable of multiplying, replicating and seem next to impossible to kill.

Ostensibly, these machines were designed to nip the development of sentient life in the bud by sterilizing any planet that supported a potentially star-faring race. In short, they were meant to inhibit the growth of sentient life, hence their name. However, in books II and III, their motivations are explained further. In addition to wanting to prevent another major war from taking place, the Inhibitors were also concerned about the eventual galactic collision which is scheduled to take place between the Andromeda and Milky Way Galaxies several million years from now. When that happens, our two galaxies will merge, but the consequences for any lifeforms living within either of them will be disastrous.

The only way to prevent this, it is said, is to either ensure the development of a single race that has the requisite technological development to resist the destruction brought on by the collision, or to inhibit the growth of any sentient species until after the collision takes place. Once the collision is complete and the galaxy returns to a state of gravitational equilibrium, life can resume, but not before. Sounds crass, but the way they see it, they are doing sentient beings a favor by making sure they don’t get off the ground, rather than letting them die by the billions when the stars all come crashing together!

In the end, these machines destroy planets through various means. In fact, much attention is given to how the Inhibitors employ a great deal of creativity in designing ways to sterilize worlds. Instead of just parking a giant gun in orbit around a planet or covering with a toxic blanket, they will use the system’s natural resources to construct tools and weapons which they will then use to take planet’s or suns apart, bit by bit. The process can take years, even centuries for them. But they plan ahead, and are very patient…

Ultimately, the Inhibitors are not defeated in the Revelation Space universe, but are beaten back, pushed to the fringes of known space where humanity fights an ongoing fight with them that lasts beyond the final novel in the series. They do this by incorporating technology from other extinct races as well as one’s that have developed extremely clever ways to survive. And like with everything else in Reynold’s universe, it all comes down to technology that is both plausible and fascinating to read about!

Well, that’s about all the planet killing I can stand for now. Sure, there are plenty more examples in the realm of sci-fi, but these are the ones that stand out for me. Plus, if I were to take the time to research and list them all, we’d both be stuck on this one post forever. Remember, it takes longer to write than it does to read! So in keeping with the theme of this post, let me leave you with some words of advice:

No matter what you’ve done, its not the end of the world. Unless it is, in which case, it probably didn’t matter anyway 😉