Worlds of Star Trek

In honor of the other sci-fi franchises I’ve covered in my “Worlds Of” series, which includes my own (shameless!), I’ve decided to throw some credit and attention Gene Rodenberry’s way. His Star Trek franchise is not only one of the most popular science fiction franchise of all time, it’s also hailed as one of the most detailed and in depth, owning to many years of existence and countless contributing minds. And so, here’s my list of the franchises hot spots, in alphabetical order:

Bajor:
The homeworld of the Bajoran people and situated near the Bajoran Wormhole, this planet and the system are the setting for the spinoff series DS9. Throughout the series, many details are given about the Bajoran’s culture, history and people, most of which revolve around the occupation of their planet by the Cardassian Empire and their worship of “The Prophets” (aka. the wormhole aliens).

At one time, Bajor was the home of one the oldest civilizations in the Alpha Quadrant, characterized by art, poetry, and a caste system where the priestly caste were at the top. During the occupation of Bajor, which last fifty years, the Cardassians murdered millions of inhabitants, destroyed much of their infrastructure and even poisoned large tracts of land. To mark the occupation, they built a large space station named Terok Nor in orbit.

In order to fight against the occupation, the Bajorans abandoned the caste system so that everyone could become fighters. After fifty years, the Cardassian government chose to cut its losses and abandoned the world. The Bajorans took control of Terok Nor shortly thereafter, the provisional government invited the federation to take control of it, and it was renamed Deep Space 9. After the discovery of the wormhole, Commander Sisko ordered the station to relocate to guard the entrance.

It was learned shortly thereafter that the wormhole was an artificial phenomena that connected the Alpha Quadrant to the other side of the Milky Way Galaxy (the Gamma Quadrant), and was inhabited by a race of super-evolved beings that had made contact with the Bajorans in the past. Because these beings were non-corporeal and had no concept of time, they were named “The Prophets”, mainly because of their ability to see into the future.

When the Dominion was discovered on the other side of the wormhole, Bajor would become the front lines in the Alpha Quadrant alliance’s war against them. During the course of this war, DS9 would become occupied by the Cardassian-Dominion alliance. Before abandoning the station, Sisko and the crew of DS9 made sure that the entrance to the wormhole was mined so as it ensure that the Dominion could not bring in reinforcements. Due to the articles of the Bajoran treaty with the Dominion, Cardassian forces were also forbidden from occupying the planet again. As a result, Bajor would remain free until the Federation and its allies retook the station a year later and once again controlled entrance to the wormhole.

Betazed:
Home to the telepathic race known as the Betazoids, this planet is a member of the Federation and a major contributor to its ranks, particularly in the field of diplomacy and counseling services. Deanna Troi and her mother, Lwaxana, both call this planet home, as do many other secondary characters in the TNG and spinoff series’.

In the course of the TNG series, many aspects of Betazoid culture are made clear. For one, the planet appears to have a semi-matriarchal culture, where the eldest woman of the family holds the title for the house and all its honors. This was particularly true of Lwaxana, who in addition to being a decorated diplomat, was named “daughter of the Fifth House, holder of the Sacred Chalice of Rixx, heir to the Holy Rings of Betazed”.

The planet was mentioned many times in the TNG series, usually in conjunction with the Enterprise’s many contacts with Lwaxana. During the Dominion War, Betazed was occupied for a brief time when Dominion forces caught the local fleet off guard. This development is what prompted Sisko to attempt a rapprochement with Romulan forces to bring them into the war.

Cardassia Prime:
Also known simply as Cardassia, this world is home to the Cardassian people and the seat of power for the Cardassian Union. Based on the many descriptions from DS9, Cardassia is apparently a warm, humid environment that favors reptilian creatures, which is apparently the basis of Cardassian biology.

Prior tot he militarization of their culture, Cardassia was home to thriving civilization that produced renowned works of art and architecture. However, the civilization soon fell into severe decline and decay, resulting in mass starvation. As a result, martial law was declared and the foundations for the Cardassian government were laid.

This consisted of the Central Command on the one hand, which controlled the military, and the Obsidian Order which acted as the secret police. Between the two was the relatively impotent civilian government which exercise little real power, but which occasionally was called upon to enact policy which Command knew would be unpopular. One such decision was the removal of Cardassian forces from Bajor after 50 years of unsuccessful occupation.

Cardassia was the first to ally themselves with the Dominion after their discovery in the Gamma Quadrant. This was after a disastrous war with the Klingon Empire, which the Dominion instigated through one of their shape-shifter replacement of General Martok. As a result, Cardassia Prime would remain occupied by Dominion forces for many years, until the arrival of Allied forces and the defection of the Cardassian military. In retaliation, the Dominion ordered the destruction of the Cardassian people, and over 800 million perished before the Founder officially surrendered.

Earth:
In the original series, TNG, DS9, and other spinoffs, much is made of how life has improved on Earth since the late 20th century. Though we don’t get to see much of it beyond San Francisco or Paris, it remains one of the most important planets in the Star Trek universe. As the seat of the Federation, it was the home of the Federation Council and of the office of the Federation President, and serving as the central headquarters of Starfleet.

In addition, Starfleet Academy is located in San Fransisco, just in view of the Golden Gate Bridge. It was here that all characters in the franchise received their education and commission as officers. Between Kirk, Picard, Sisko and Janeway, many stories are told of memorable and nostalgic incidents, and all allude to rather trying curriculum in which their abilities and aptitude were strenuously tested.

In the course of the original series, TNG and DS9, several major events are alluded to which had a drastic effect on Earth and the human race. These include the “Eugenics War” of the late 20th century, where genetically-modified human beings attempted to take over the planet. This ended when the last of the modified humans, under the leadership of Khan Noonien Soong, fled aboard the spaceship Botany Bay. During the early 22nd century, Earth was devastated in what was referred to as the “Atomic Horror”. This causes the destruction of most major cities, 600 million deaths, and the emergence of totalitarian regimes.

However, all that appeared to have changed with the development of the warp engine by doctor Zefram Cochrane and First Contact. Thereafter, Earth became united in the goal of reaching the stars and building a better future. Starfleet was created to acheive this goal, and the United Federation of Planets established between the Vulcans and humanity, and many subsequent races thereafter. Beyond that, not much is specified about Earth of the 23rd and 24th century, other than saying that it is a “paradise” where no crime, hunger, war, or poverty exist.

Ferenginar:
Wet, mucky, swampy, and perennially rainy, this moldy planet is home to the enterprising race known as the Ferengi. The seat of power for the Ferengi Alliance, it is also the home of the Tower of Commerce, the Sacred Marketplace, and the Ferengi Commerce Authority, the ruling body of their species.

Though it was never shown in TNG, Ferenginar makes a few appearances in the DS9 series. Here, it is depicted as a rainy, wet and extremely humid place where most people live in low-domed structures. In the capitol, the majority of architecture consists of these types of dwellings, expect of course for the central spire of the Tower of Commerce, where the Authority is centered.

The leader of the Ferengi people is known as the Grand Nagus, the head of all commerce for the Ferengi and the leader of the Authority. In addition to the sacred text, “The Rules of Acquisition”, the Ferengi are governed by the Bill of Opportunities, a quasi-constitution which sets out the rights of individual citizens. These revolve mainly around the right to own a business and make a profit, provided they don’t violate any of the sacred Rules or the regulations of the Commerce Authority.

Though women have traditionally had no rights under the law, amendments made by Grand Nagus Sek during the course of the DS9 series granted them the right to wear clothes and make profits. A ruling council was also established to pass several sweeping social reforms, which including the imposition of taxes, social programs, and laws banning monopolies and the mistreatment of workers. According to expanded universe sources, over 78 billion Ferengi live on their homeworld, and the civilization has been warp capable for some time.

Qon’oS:
The home of the Klingon people and seat of the Klingon High Council, the ruling body of their Empire. Though very little information was given about this planet in the original series, it appeared repeatedly in TNG and subsequent spinoffs, and was mentioned repeatedly in relation to the character of Worf and the Federation’s dealings with the High Council.

Due to the prolonged state of tension between the Klingon Empire and the Federation, very little was known about this world until the late 23rd century, when the destruction of its mining moon of Praxis forced the Klingons to sign the First Khitomer Accord with the Federation.

However, it was not until Khitomer Massacre, where Romulan forces commited a sneak attack on the Klingon delegation, that an alliance was formed between the Federation and Klingon Empire. This was apparently due to the fact that the Enterprise C responded to the Klingon’s distress signal and was destroyed while attempting to defend the colony against four warbirds. Thereafter, the Klingons became convinced of the Federation’s honorable nature and committed to a joint-defense pact.

It is often been suggested that the Qon’oS of the original series is not the same planet as that of the Next Generations. This is because of events in the movie The Undiscovered Country, where  the evacuation of Qon’oS became necessary because of the destruction of Praxis. Though it was never made clear if Qon’oS was simply established on another world or was somehow saved with the help of the Federation, the name of their homeworld remains the same even if the locations has changed.

Risa:
Originally a dismal, rain-soaked and geologically unstable environment, the native Risans have managed to transform their world into the pleasure capitol of the known universe. This was accomplished with weather control satellites, seismic regulators, and ecological engineering, all of which resulted in a planet wide paradise that is known throughout the quadrant.

Noted for its vast beach resorts and tropical climate, Risa’s greatest attraction lies in the open sexuality of its population. Identified by a decorative emblem between their eyes, Risians often initiate or respond to the desire for sexual relations through the use of a small statuette called a horga’hn, the Risian symbol of sexuality or fertility.

As was made clear to Captain Picard during his first visit, to own a horga’hn is to call forth its pleasures. To display one is to announce that the owner wishes to participate in jamaharon, a Risian sexual rite. Riker has apparently visited the planet many times, and often relates why its his favorite vacation spot in the galaxy.While Picard was on leave, he also discovered the local of the Tox Uthat, a 27th century weapon which had was hidden on Risa and passed into local legend.

The crew of DS9 also went to Risa during shore leave, during which time a group of extremists planned to sieze the planet to demonstrate how the Federation was not prepared to deal with the threats facing it. In the course of the visit, it was also revealed that Dax’s former host, Curzon, died there as a result of engaging in jamaharon. Death by pleasure. No wonder the place is so popular!

Romulus:
Along with its sister-planet Remus, Romulus is the home of the Romulan species and the seat of power for the Romulan Star Empire. Settlement of this planet took place in 4th century by Earth standards, when Vulcan colonists discovered it at the end of a long exodus. Shortly thereafter, the Vulcan society changed with the strict institution of logic and repression of emotion.

As a result, Romulans society bears little resemblance to their Vulcan forebears, though they are genetically related. Known for their arrogance and innate sense of superiority, the Romulans are one of the dominant powers in the galaxy, located in the Beta Quadrant adjoining Klingon and Cardassian Space. Because of this strategic location, they have been involved in skirmishes with virtually every civilization that borders there own.

The planet is the home of the Romulan Hall of State and the Imperial Romulan Senate. In the TNG series, Picard and Data also traveled here seeking Ambassador Spock. After finding him, they discovered that his presence was part of an effort known as “Reunification”, a movement between Romulans and Vulcans who wanted their worlds to come together again after centuries of being apart. During the Dominion War, the planet also hosted a Federation Alliance Conference to help them plan strategy and address wartime concerns.

Additional events took place in the franchise’s movies, particularly the TNG movie Nemesis and the JJ Abrams Star Trek relaunch. In the former, Romulus became the focal of a plot by Reman agents, led by a Picard clone, to take over the Romulan government and incite a war with the Federation. In the latter, Spock indicates that in 2387, a supernova destroyed Romulus before he could contain it using a “red matter” singularity device.

Vulcan:
The homeworld of the Vulcan race, the birthplace of their philosophy, and the center of their star-faring civilization. Noted for its higher than normal gravity and thinner atmosphere, the climate of this planet had much to do with fact that the Vulcan race, in their primordial form, are physically very strong, fast, and quite aggressive.

Much is mentioned of the history of Vulcan in the original series, TNG, and the various spinoff. After contact with Earth, it became one of the major worlds of the Federation and home to several key installations. In addition, many key events took here in the expanded franchise because of its importance in the Star Trek universe as the homeworld of Spock.

During the original series, Spock was summoned back to his homeworld to take part in the ritual of Pon farr, where he ended up Kirk to the death for the honor of his less-than-honorable betrothed. During the movie Search for Spock, the crew was forced to come to Vulcan aboard a captured Klingon vessel so that Spock’s regenerated body could be reunited with his consciousness.  This ritual, known as fal tor pan and conducted on Mount Seleya, was successful in restoring Spock’s mind, which had previously been sojourning in Dr. McCoy’s head.

In the TNG series, some details are given about Vulcan’s prehistory, before the adoption of logic and the repression of emotions. This period, known as the “Time of Awakening” was marked by civil war between several different factions, and even involved the use of nuclear and psionic weapons. One of these weapons, known as the Stone of Gol, survived the wars and was being sought by a Romulan agent posing as a Vulcan.

In the relaunch movie, Vulcan was a key setting, mainly in relation to Spock’s upbringing and his decision to join Starfleet rather than the Vulcan Science Academy. It is was later destroyed when Nero, the Romulan Captain of the Narada, used the red matter device to trigger an artificial singularity at the center of the planet. Because of these events, the Vulcan race has become an endangered species in this alternate timeline, though resettlement efforts did begin in earnest by the end.

Alright, that’s Star Trek done. Now that I’ve covered this franchise, Star Wars, Dune, and even my own, there’s only one or two left that I think deserve mention. The first is the Firely universe, which I’ve already talked about at length. And then there’s the Babylon 5 universe, which I’ve talked about WAY more! Like to the point of nausea, tedium, and even boring myself! But if people are even the slightest bit interested, I’d be happy to cover them. Just give me a week or two to decompress… all this writing about fictional planets has got me nerded out!

Cool Ships (volume IX)

Borg Sphere:
BThis first example shows us that thought they were obsessed with simple geometric shapes, the Borg were capable of thinking outside of the cube. If anything, the sphere is a more perfect shape and aesthetically way more pleasing, so its a wonder why they didn’t do it sooner.

Making its first appearance in Star Trek: First Contact, the sphere appeared to be an auxiliary craft which was housed inside a Borg Cube. But in truth, these vessels were actually much more versatile, acting as scout ships and tactical vessels, doing deep-space reconnaissance or performing light assault missions.

In the spinoff series Voyager, Borg Spheres make several appearances. The most notable of which was the series finale (episode 168: “Endgame”), where Voyager was pursued and overtaken by one and had to destroy it from the inside to escape. This, in addition to scenes from other episodes, indicated that every sphere has an internal compartment capable of housing a sizable starship.

Measuring 600 meters in diameter, a standard Borg Sphere carries a crew of 11,000 drones, is protected by regenerative shields, ablative armor, and has the usual array of Borg weapons (which include tractor beams and disruptors). It is capable of warp speed, transwarp speed, and in some cases, can even generate a temporal vortex to achieve time travel (as was demonstrated in First Contact).

Jem’Hadar Battleship:
dominion_dread2You know, I was never was much of a Trekkie. Compared to other franchises, I never really did get into the shows that much. That is, until DS9 introduced the whole Dominion plot line, then I got into it with both feet! Space battles, explosions, ships blowing each other up… what’s not to like? And to make these battles happen, the show’s conceptual artist had to come up with some new designs.

One such design was the Jem’Hadar Battleship, which made its debut in season 6 (episode 144, “Valiant”). Introduced midway through the war, this new breed of warship was designed for the sole purpose of breaking the stalemate between the Dominion and the Allies. That and inspiring fear!

At twice the size of a Galaxy-class vessel (USS Enterprise D) and boasting over 40 torpedo launchers, this ship was clearly meant to be so large and so powerful that no Federation or allied ship would have a hope of stopping it. However, its size and speed also made it a relatively easy target for multiple enemy ships, which would have no trouble hitting it and could outmaneuver it in battle.

After it’s initial deployment, where it destroyed the USS Valiant, several battleships were rolled off the line and took part in the war, especially during the latter engagements of the war like the Battle of Cardassia. Many ships were needed to break the lines which they reinforced, and it was only by the timely defection of Cardassian forces that the Dominion was overwhelmed in these battles.

USNC Spirit of Fire:
To the Halo universe once more, this time for a look at a modified colony ship known as the Spirit of Fire! Making its appearance in Halo Wars, this ship was the largest in the UNSC navy and served with distinction during the Covenant War.

As already noted, the Spirit of Fire was originally a Pheonix-class colony ship, a vessel that was designed to carry colonists and supplies to new worlds as part of the UNSC’s prewar expansion efforts. However, this changed with the appearance of the Covenant and their apparent need to knock over human settlements.

Recommissioned for military service by the UNSC, the Fire was outfitted with a magnetic accelerator cannon, point defense guns and missile turrets, hull armor, and a major engine overhaul. Its internal bays were also converted to carry Scorpion tanks, Warthogs, Pelicans, fighters, bombers, and anything else it would need to put a small army onto a planet. As a former colony ship, the Fire retained the ability to enter atmosphere and land planetside, making it all the more effective at troop deployment.

During the course of the war, the ship was declared missing and all hands were presumed dead after it failed to return from a mission. However, the ship was actually traveling back at sublight speed from an engagement after it lost its fusion core. The crew had used this to destroy a Forerunner “Shield Planet” which happened to be housing a large Covenant attack fleet. In sacrificing its engine core, it prevented a major strike by Covenant forces on human territories, and therefore saved countless lives. Not bad for a civilian ship, eh?

SDF-1 Macross:
SDF-1 MacrossWhen you hear the words, Super Dimension Fortress, what comes to mind? Definitely not a piddly little spaceship! Which is probably why the Macross’ full name contains them! Apparently, this ship was rebuilt from the remains of an alien craft that crash-landed on Earth, and was intended for use should said aliens ever come knocking again.

Although intended to travel to distant solar systems and promote peace with alien species, the Macross became the first line of defense once war with the Zentradi species began. Much like all the “mechas” from this franchise, this ship is capable of changing from its ship designation into a towering mech (known as “Storm Attacker” mode), a process which takes about 15 minutes.

The massive ship also carries the two carriers – the CVS-101 Prometheus and SLV-111 Daedalus – within it’s fuselage. When in cruiser mode, these are housed along the sides, but while in “Storm Attacker” mode, they constitute the robots “arms”. In terms of weapons, this baby comes equipped with 8 guided converging beam cannons, four 178cm rail cannons, automatic missile launchers, and a main super-dimension-energy cannon. Aliens beware!

Strident-class Star Defender:
StridentIt’s funny how the Rebels only seemed to get into mega-ships after the Empire was thoroughly licked. And yet, here we have another Star Defender ship which comes from the expanded Star Wars universe and only showed up for duty after the Empire lost all its big behemoths.

Produced by the Corellian Engineering Corporation (natch!), the Strident-class was the first breed of Super Star Destroyer to serve on the side of the Alliance (which now called itself the New Republic). But of course the Alliance didn’t like the term “destroyer” when applied to their mega ships, hence the name change. But the particulars are pretty much the same.

Much like the Viscount-class produced by the Mon Calamari, the Strident comes equipped with thousands of turbolasters, laser cannons, and ion guns, and its massive hold houses dozens of squadrons of starfighters as well as hundreds of shuttles and support ships. It took awhile but I’m guessing the Rebels finally decided to go big or go home!

The Spacejockey ship:
I can’t wait to learn more about THIS one! As the focal point for the first Act of Alien, the “Spacejockey” ship is also central to the plot of its soon-to-be-released prequel, Prometheus. Known also as “The Derelict”, very little is known about this ship other than the fact that it was of unknown origin and appeared to be transporting xenomorphs.

The Derelict was first discovered by the crew of the Nostromo when their ship was rerouted to LV-426 to investigate a distress beacon. When they approached the ship, its alien configuration was immediately clear. Shaped in the configuration of a horseshoe, the ship apparently had two prongs, one longer than the other, and an engine array located at the rear.

SpaceJockeyWhen investigating the inside of the ship, its alien nature became even more apparent. Whoever the Space Jockeys were, they clearly shared H.P. Lovecraft’s sense of aesthetics! Literally everything aboard looked organic and gothic, right down to the funky patterns on the walls! When discovering what appeared to be a control chair, the crew stumbled onto the remains of a long “Space Jockey” as well. Having an anthropomorphic shape and a trunked face, they are assumed to look like a cross between a human and an elephant.

Closer examination of the remains revealed that it died from a “chestbuster” breaking through its ribcage. With the discovery of the ship’s compliment of eggs, and the observable symbiosis between the “facehuggers” and “chestbusters”, it was unclear why the Spacejockeys were transporting them. Perhaps they came aboard by accident, perhaps they were intended for another use somewhere. These are all questions I look forward to being answered… say June-ish!

Vor’cha-class Cruiser:
Vor'chaSeems the Klingons are getting a lot of attention from me as of late. But I’ve come to acknowledge just how many cool ships they really do have. Clearly, these blood-drinking, Valhalla worshipping guys excel when it comes to bringing beauty to their instruments of death. But then again, one would have to assume that it’s one of the few artistic outlets they get to have!

Taken from the TNG universe, the Vor’cha was the mainstay of the Klingon armada and the replacement for the aging K’t’inga-class. The first of its design served as the flagship for the Empire, but became fully integrated into the armada once it was mass-produced and replaced by the larger Negh’var-class.

Making its first appearance in season 4 of Star Trek: TNG (episode 80: “Reunion”) where it served as the Chancellor’s flagship, this vessel would go on to make several subsequent appearances in the expanded franchise. It’s most notable appearances were during the Klingon-Cardassian War where several participated in the assault on DS9 itself. Later, during the Dominion War, many more would serve on the front lines against the Jem’Hadar and their allies.

Naturally, this Klingon ship boasted multiple disruptor arrays, the main one located at the front end of the ship with two more mounted on the wings beside the nacelles. These were capable of firing in either the solid mode (like a phaser) or intermittently. Maneuverable for a ship of its size, it also came equipped with a cloaking device which was available in all flight modes.

Vorchan-class warship:
centauri_2This ship gets seen a lot around the B5 universe. And since I can’t stop hitting them up for cool ships, it only makes sense to mention this baby here. The Vorchan-class cruiser, a medium warship, was the mainstay of the Centauri fleet and weapon of choice when it came to raids, reconnaissance and even large-scale offensive operations.

Though designed predominantly to escort heavier cruisers, such as the Primus-class warship, Vorchans were still highly effective in small squadrons and were often called upon to mount attack missions by themselves. During the Narn-Centauri War, Vorchan warships carried out many assaults on Narn colonies and installations and even participated in skirmishes with the heavier Narn warships.

Its armaments consist of two plasma accelerators, missile banks and guided mines. These armaments, paired with its size, speed and relative maneuverability allow it to stand toe-to-toe with just about anything the Narns, Earth or League of Non-Aligned Worlds could throw at it. And unlike the heavier Primus ships, it is capable of maneuvering inside atmospheres. And it’s cool, raptor-winged like design makes it pretty easy on the eyes too. Were it not for the fact that Roddenberry beat them to it, you can bet the B5 designers would have named this ship a Bird of Prey!

Nine down, who the hell knows how many more to go!

Cool Ships (volume VIII)

Battleship Yamato:
A couple times now I’ve given praise to ship designs that went beyond the usual airplane/ seafaring paradigm. But what can you say about a spaceship which is a carbon copy of a old sea battleship? I don’t know, gutsy maybe? That its paying homage to the original? That’s all I can really say on this one, since it is identical to its namesake from the Imperial Japanese Navy.

Taken from the anime series of the same name, the Yamato was a prototype ship which was built in secret by Earth forces in the ruins of the original. Using alien technology, it was the first Earth ship to boast FTL and a “wave-motion-gun”. These devices were meant to give it an edge in the ongoing war with a race known as the “Gamilons”.

Early in this war, the Gamilons had bombarded Earth with radioactive meteorites. The result was that all human settlements had to be moved underground. However, the radiation was slowly working its way down to the inhabitants, and the only hope for survival came in the form of a message from a distant star. After completion, the Yamato was meant to fly to this world and retrieve the device which apparently could cleanse Earth of its poisonous radiation.

Thus, the Yamato was created to perform a mission that meant the very survival of the human race. It’s drive system was to make sure it could make the trip, while its weapons were meant to ensure it could defend itself.

Cylon Heavy Raider:
Another installment from the BSG universe, here we have the heavy hitter of the Cylon fleet, the dual purpose attack and transport craft, otherwise known as “the turkey”. Capable of atmospheric entry, space flight and FTL travel, the Heavy Raider is capable of attacking, transporting troops and conducting boarding operations.

Unlike the standard Raider, the heavy can either fly itself on autopilot or be piloted by actual an Centurion. However, its automated functions do not appear to be the result of a sentient nervous system. In terms of armaments and capacity, the heavy has six cannons mounted under its cockpit and its bay is capable of holding up to ten Centurions.

The Heavy Raider made its first appearance in season one (“Scattered”) when one crashed into the starboard flight pod. On Caprica, Sharon Valerii (Boomer) commandeers one to provide fire support to the resistance and save Starbuck as she escaped from a Cylon medical facility (“The Farm”). The Heavy Raider would go on to make several more appearances in the series, particularly whenever assault missions or heavy raids were concerned.

Quasar Fire-class Cruiser:
Once more onto the Star Wars universe, my friends! But this time, its into the expanded universe with a ship that is somewhat obscure by most standards. Known as the Quasar Fire-class cruiser, or Alliance Escort Carrier, this ship made its first appearance in the Thrawn Trilogy during the Battle of Bilbringi then again in the novel The Truce At Bakura.

Designed by the Sullustans as a cargo transport, many of these vessels were given to the Alliance and converted for combat. This consisted of stripping down the cargo bays and turning into hangars, and mounting defensive turrets at the front and rear.

Thought lightly armored, armed, and shielded, the Quasar’s small size and versatility make it a ship of choice for small fleets and minor attack forces. It’s six squadrons of fighters also give it an effective defensive screen, making it all the more suitable as a small fleet command ship.

The Leviathan:
Did I say once more, I meant twice… maybe more! And this one goes way back, to roughly 4000 years before events in the original movies. Officially known as an Interdictor-class cruiser, this vessel was the mainstay of the Republican navy during the time of the Mandalarion Wars and was featured heavily in Star Wars: Knights of the Old Republic.

During the outbreak of the Sith War which immediately followed, the Leviathan served as Darth Revan’s flagship. After he was captured by the Jedi Order, ownership of this vessel changed to Darth Malak. The ship was responsible for obliterating the surface of Taris and was later the site where Darth Revan, now working for the Jedi Order, confronted Darth Malak for the first time since his defection.

Measuring 600 meters in length, the ship carries an arsenal of 20 quad laser cannons, 4 turbolasers, 2 ion cannons, and four squadrons of fighters. Although somewhat mild by modern Star Wars standards, she was designed to be a forerunner to the modern Star Destroyer design.

Negh’var-class Cruiser:
Despite their brawling, yelling and terrible table manners, you gotta admit; the Klingons make a fine looking ship! And this is especially true of the Negh’var-class warship, the heaviest of the heavies in the Klingon armada, serving as the command ship on many different occasions (and in multiple universes).

Ships of this kind made their first appearance in the series finale of Star Trek: TNG when two attacked the USS Pasteur. Another appeared in DS9 when a changling posing as General Martok led the Klingon fleet against the Cardassian Union, and again against Deep Space 9 when the Federation chose to oppose the invasion. They also went on to play an important role in the Dominion War alongside Federation and Romulan warships.

In addition to the standard cloaking device, the Negh’var carries an impressive array of armaments, including two massive disruptor pods mounted underneath the ship’s wings. It also carries multiple photon torpedo launchers, and several smaller emitters mounted across the ship. She is also capable of standing toe to toe with most other ships in the Alpha Quadrant in terms of velocity, making it up to speeds of Warp 9.

Ornithopter:
Not long ago, I was lamented the fact that I kept forgetting to mention anything from the Dune universe. Now I can’t seem to do a single post without including a Dune ship! This time, its the ornithopter, the curious cool ship that’s perplexed readers and conceptual artists for some time.

The most common vessel in the Imperium, the ornithopter (or ‘thopter for short) was an extremely versatile vessel that served primarily as a cargo vessel and transport. In addition, they often served in a military capacity, being fitted with lasguns, bombs and missiles. This was particulalry the case during Paul Muad’ib’s uprising, when House Atreides ‘thopters were fitted for the assault on Arrakeen and the Imperial Palace.

According to numerous descriptions taken from the expanded Dune universe, the thopter was primarily powered by jet propulsion, but relied on a set of beating wings to maintain altitude and maneuver. The concept has gone through several renditions over the years, due to the many attempts to adapt Dune to the screen. In David Lynch’s 1984 movie adaptation, ‘thopters appeared as small, box-like crat with swept wings that retracted and deployed from the fuselage.

In the 2000 miniseries, they were pictured as vertical take off and landing craft with fans mounted in pivoting wings. The featured picture (shown above left) is taken from The Road to Dune and is an artists concept of what a ‘thopter would look like. Here, we see beating wings which deploy for takeoff and retract upon landing.

USNC In Amber Clad:
Feels like its been awhile since I included anything from the Halo universe. And so here’s the Reunion, a Vladivostok-class guided missile frigate. Though somewhat old and outclassed by modern Covenant standards, several frigates played a crucial role in the Great War against Covenant forces. One such vessel was the In Amber Clad.

Armed with 12 Point Defense Guns, 40 missile pods, 5 twin rail gun turrets, a magnetic accelerator cannon, a compliment of Shiva nuclear missiles and a full compliment of Marines, dropships and escort fighters, the In Amber Clad was considered the mainstay of the old Earth fleet. Capable of atmospheric entry and landing, this ship did not need to rely on drop pods or shuttles, and could land an entire Marine force by itself.

During the Covenant War, these frigates were replaced by the larger and more heavily armed Halcyon-class cruisers. However, the In Amber Clad managed to score a significant victory over the Covenant during the Battle of Installation 05. During the course of the battle, it served as the flagship and won the day when it crashed into the Covenant ship High Charity.

VF-1 Veritech:
As requested, I’ve finally found an example from the Robotech universe! And to be honest, I wondered how long it would take. Though I’m not too familiar with this franchise, the RPG is something I remember fondly from my childhood, and some of the designs still percolate in my consciousness.

One of which is this, the VF-1 Vertiech, also known as the “Valkyrie”. This battleoid, which was adapted from alien technology (known as Protoculture),was originally designed for hand-to-hand combat with aliens which were up to 15 meters in height, the Veritech and subsequent breeds of mechas became the new face of warfare.

Mechas can function in both the fighter and mech role. Capable of flying through space, atmospheres and fighting on land, the Veritech was one of the most versatile and maneuverable mechas in the known universe. With a flight speed of Mach 3 (in atmosphere), and a top speed of 100 km/h running, she is as fast as any land vehicle or aerospace vessel. In addition, the standard Veritech carries two high-powered lasers, head mounted laser cannons, guided missiles, a rotary cannon, and is even capable of engaging in hand to hand combat.

YT-2400 Corellian Freighter:
To finish, I’m in the mood for something Corellian! And so it’s back to the Star Wars universe for this one. Much like its predecessor, the YT-1300 (a.k.a. the Millennium Falcon), the 2400 was a class of light freighter that was fast, tough and endlessly modifiable. So like the Falcon, it was a favorite amongst smugglers, merchants and privateers.

Smaller and lighter than the 1300 series, the 2400 boasted only one servo-turret for defense in addition to its shield array and armor plating. However, this could easily be remedied with the addition of extra guns and missile launchers. And its ample hull space and engine power, the 2400’s could easily accommodate additional mounts and the added weight.

One such ship which acheived notoriety during the Galactic Civil War was the Outrider, the ship of famed smuggler Dash Rendar. This ship, like most other 2400’s, was heavily modified to accommodate additional systems and weapons. Clearly, when the Corellian shipyard designated this vessel as freight transport, it was a nod and a wink!

Thank you all and good hunting! See you in next time in volume 9!

Cool Ships (volume VI)

Back yet again with a sixth installment in the Cool Ships series. Like last time, I took this opportunity to tackle some overlooked examples, and some new ones as well. In addition… You know what? Screw the introductions and final thoughts, let’s just get into this!

Bird of Prey:
There’s nothing like a classic, and when it comes to the Star Trek franchise, few ships are more classic than the Klingon Bird of Prey. The perfect balance of form, speed, versatility, and firepower, the Bird of Prey is a ship with a very long history of service in the Klingon Empire.

This ship made its first appearance in Star Trek III: The Search for Spock when a renegade Klingon captain, seeking the secrets of the Genesis Planet, used one to attack the Enterprise. Kirk and his crew would later commandeer this ship and use it in the following movie to travel back in time and bring two whales to the future (The Voyage Home).

Bird of Preys would also appear in the fifth and six movie installments, in the latter case as a prototype raider that could fire while cloaked (something previously unheard of). Remaining in service well into the 24th century, Bird of Preys appeared repeatedly in Stark Trek TNG, and DS9,  most notably as part of the Klingon war effort against the Dominion.

Boasting two multi-directional disruptors and single photon torpedo launcher located in the nose. It is also one of the first Klingon vessels to boast a cloaking device, something unavailable on heavier cruisers. Because of their stealthy abilities and versatility, they have played a variety of roles, including reconnaissance, escort, raids and as support for larger vessels.

Cylon Raider:
Boy, they’ve come along way baby! During the original series, Cylon raiders were saucer-shaped, had energy weapons and were crewed by up to three Centurions. In the re-imagined series, this changed significantly, though the Raider still retained its basic roll as a light assault craft.

In addition to getting a facelift, the newer generation of raiders relied on kinetic weapons, missiles and even tactical nukes. Its crew was replaced by an organic brain which was merged with the ship’s machinery, and which relied on an “eye” located in the fore of the central module to communicate and conduct navigation. Much like Raptors, Raiders are capable of making short-range FTL jumps, and therefore do not need to be deployed from a Basestar in the field.

Much of what is known about the modern raider came from Starbuck’s own experiences with a downed vessel. After making her way into the interior, she discovered a system of organs which were apparently fed by an internal supply of nitrogen and oxygen. After removing the brain, she was able to fly the ship using the system of organic levers and controls and rendezvous with the Galactica. Starbuck was meant to use this same vessel as a Trojan horse, but instead used it to fly back to Caprica (“You Can’t Go Home Again”)

Though self-aware, the average Cylon ship is not as intelligent or independent as a humanoid Cylon. However, like the humanoids, they are capable of resurrection and have their consciousness and memories recycled into a new body whenever they are shot down. In time, their accumulated knowledge and experience can make them even more formidable as opponents, as was demonstrated by the vessel known as “Scar” in the season two episode of the same name.

The Ebon Hawk:
Looking beyond the original movies, there are plenty of cool ships to be found in the expanded Star Wars universe. One example is the Ebon Hawk, a Corellian freighter which comes from the Knights Of The Old Republic game.

Much like its modern cousin, the Millennium Falcon, the Ebon Hawk is every smugglers wet dream. The perfect marriage of speed, maneuverability, and survivability, it is perfect for running blockades, evading capture, and saving the galaxy! It also played a central role in the Sith War and the events immediately following it.

Originally belonging to Davik, a ruthless criminal warlord belonging to the Exchange, the ship became the property of the Jedi Order after it was confiscated by Revan. Using this vessel to escape the Sith blockade of Taris, Revan and his comrades used this vessel to travel the Galaxy, investigating the Sith’s plans for domination and systematically unraveling them.

After the end of the Sith War, Revan took this ship to the Rim to further invesigate the true source of the Sith threat. The ship returned to the universe a few years later, carrying an former Jedi master named Kreia who had since become a Sith master, and was exiled by her peers. Once again, the ship would become the property of a Jedi warrior – Meetra Surik – and several fellow-travellers who would used it to retrace the path of Revan and eliminate the Sith Triumvirate, the last of the Sith Lords.

The Event Horizon:
A bit of a break for the usual lineup of cool ships here, the Event Horizon was a  prototype vessel that was featured in the movie of the same name. Built in the near future by Earth scientists to be the first that would be capable of making FTL jumps. In the course of making the jump from the edge of the Solar System to Proxima Centauri, the ship disappeared. Seven years, it rematerialized, sending out a general distress signal.

Upon investigating the derelict, the crew of the rescue ship Lewis and Clarke found a ship of horrors. In addition to having a long spine that was inlaid with jagged metal spikes, the experimental gravity drive looked like some kind of medieval torture device. Seriously, the thing was basically a studded metal ball with spiky rotating appendages.

Oh, and did I mention the ship was haunted? Yeah, apparently generating a quantum singularity and passing through it leads directly to Hell. So in essence, the ship brought a whole lot of Hell back with it when it came back to our universe, and these dark forces began making the rescue teams go made just as it had the original crew. Kinda stupid really…

But ultimately, the design and concept of the ship were pretty cool. And even if you forget about the obviously macabre nature of the engine room, it was pretty neat to behold.

Mothership (Homeworld):
The flagship of the Kushan fleet, the Mothership was the centerpiece of every mission in the Homeworld universe. Originally intended as a colony vessel, its role expanded during the Homeworld War to include that of a command ship and mobile shipyard. This was due to the many hostile races encountered after the Kushan fleet left Kharak to find Earth.

Although not an effective combat platform, the Mothership’s hyperdrive make it FTL capable and therefore capable of deep-space travel. In addition to its internal factories, it also has the capacity to hold 600,000 cryogenically frozen colonists as well as its regular crew of 50,000.

Although not heavily armed, the Mothership contained the means to construct many different classes of support vessels. These included scouts, resource harvesters, fighter craft, destroyers and even cruisers. As such, it had a solid defense screen during the time of the Exodus. Periodically stopping to replenish its resources from asteroid belts, the Mothership was also able to replenish its losses.

USNC Pillar of Autumn:
And here we have another franchise making its first appearance in this series! Coming from the Halo universe, the Pillar of Autumn was featured in the original Halo. A Halcyon-class light cruiser, this class of ship is one of the older ships in service with the UNSC Navy.

During the Covenant assault on Reach, the Autumn fled to the Soell system where it discovered and then crash landed on the Halo ring known as Installation 04. There, after engaging both Covenant and Flood forces, Master Chief John 117 detonating it in order to destroy the installation before it could fire.

Measuring 1.17 km in length and armed with a combination of kinetic guns, nuclear missiles and a magnetic accelerator cannon, the Autumn is powered by a fusion core and able to make FTL (aka. slipspace) jumps through space. In addition, it also carries a squadron of fighters, 15 Pelican dropships, 8 Scorpion tanks, 40 Warthogs, and a full compliment of Marines and Orbital Drop Shock Troops. The ship is run by a central AI – in the case of the Autumn, Cortana – and has a crew of between 300 and 400 personnel.

The Scimitar:
Though I didn’t care much for the movie that featured it, The Scimitar was still a pretty freaking cool ship! Huge, powerful, scary-looking and packing a doomsday device and a truly impenetrable cloak, this baby pretty much had it all. So it begs the question… how the hell did a bunch of slaves built this thing anyway?

Of Reman origin, this dreadnought was built under the supervision of the Picard clone Shinzon and figured prominently in his designs to take over the Romulan Empire and destroy the Federation. This he planned to do by attacking Earth, a plot which was narrowly averted by the crew of USS Enterprise E.

Built for total war, the Scimitar was given every technological advantage the Romulan Empire had at its disposal. This included 52 disruptor banks, 27 torpedo launchers, several squadrons of Scorpion attack fighters, and of course, its thalaron radiation weapon of mass destruction. Requiring several minutes to power up, this weapon was capable of sterilizing an entire planet. Deployment of the weapon involved unfolding its wings, a move which only made it look scarier!

The Scimitar was also protected by two shield arrays, which combined with its weaponry gave it the edge in every combat situation. And as already noted, its cloak was perfect, emitting no tachyons or anti-protons as other cloaking devices were notorious for. As a result, the Scimitar was truly impossible to track while under cloak.

Slave I:
Anyone familiar with the Star Wars universe knows who Boba Fett is. And chances are, all of those people are familiar with his ship, the Slave I. A modified Firespray-31-class attack and patrol craft, the Slave I was originally the property of famed bounty hunter Jango Fett. After his death at the hands of Mace Windu, it passed to his son, Boba Fett.

Small, sleek and stealthy, the ship was also augmented with several advanced weapons systems. These included two rapid fire blaster cannons, two missile launchers, and a rear-mounted minelayer compartment which was capable of deploying seismic charges. The ship also carried a compliment of dummy torpedoes which could tag ships with tracking beacons.

During the events of Empire, Fett used this ship to track Han and the Falcon back to Bespin and then take his carbonite-frozen body back to Jabba’s Palace. After escaping from the Rancour Pit on Tatooine, Fett upgraded to a new ship, which he named Slave II in honor of his father’s ship.

Reaver Ship:
As a fitting final entry, I am returning to the Firefly universe once more. And this time, it’s the Reaver ship that I’ve decided to cover. Though every Reaver ship is of unique design, the one which was featured in the pilot episode (featured at right) is my personal favorite.

Like all Reaver ships, this vessel is adorned with red paint and what I can only assume is the blood of innocent victims. It’s hull and engine compartments have also been modified to look claw-like and threatening, it’s front section has been mangled from ramming into other ships, and its engine functions without radiation containment.

Above all, its weapons have been modified to incorporate the unique Reaver combination of medieval weaponry and snares. These can consist of EMP’s, grappling lines, nets, and launchers that fire shurikens, buzz saw blades, spears and some kinetic weapons. Ultimately, the purpose of Reaver weapons are to disable and capture enemy ships rather than destroy them. This gives the Reaver crews the pleasure of meeting their victims face to face and killing them with sharpened implements.

Yes, much like the Reavers themselves, their ships are scary and look like they got a facelift from a belt sander. But such appearances, as well as their lack of containment, let merchant ships and smugglers know they are coming. When that happens, crews can either power down and hope they’ll go unnoticed or run like all hell. Otherwise, they’re only option is to make peace with whatever deity they pray to and eat a bullet, cuz’ the alternative aint pretty!

Thank you all, this has been volume six! Stay tuned for volume seven, coming soon!

Cool Ships (volume IV)

Back with a fourth installment. As usual, I am indebted to people for making suggestions and offering critiques. Funny thing, these lists seem to be getting longer and more diverse the longer this series goes. But I guess that tells you something about the world of sci-fi. No shortage of material, and kind of like fossil hunting in that the deeper you dig, the more fascinating things get.

Ancients City Ship:
You know the old saying “you can never go home”? Well in this case, the Ancients seemed to think that the best away around that was to take it with you. This one goes out to Nicola Higgins. Thanks for the suggestion, you Stargate fangirl!

Known as a City Ship, this piece of Ancients technology is in centerpiece of the spinoff series Stargate: Atlantis. A self-contained city that is capable of traveling through space, and comes equipped with a hyper drive, this vessel was designed to transplanting colonies of Ancients on distant worlds throughout the Galaxy. It also heavily armed and shielded, making it a veritable mobile fortress.

Beginning several million years ago, the Ancients began what was known as the “Great Migration”, where they left Earth for the Pegasus Galaxy and other destinations in deep space. One such ship which took part in the migration was the Atlantis, which departed from Antarctica and landed on the world known as Lantea, where it was again discovered by humans in the course of the show.

Measuring roughly the same size as Manhattan island, an average city ship comes equipped with extensive living quarters and amenities that make it suitable for large-scale population for extended periods of time. Though capable of space flight and space combat, it’s environment of choice is terrestrial, preferably on water.

Colonial Viper:
This one kind of seems overdue. But I felt the need to push this one back so I could cover the bigger ships from the Battlestar Galactica franchise first. With them done, I can now pay tribute the fighter-craft of choice for the Twelve Colonies, the Viper! Taken from the original series, the Mark II was your basic space superiority fighter, fast, maneuverable, and boasting two laser guns for defense.

In the updated series, the Mark II was considered a relic from the Human-Cylon War, its systems outdated and its controls antiquated (the laser guns were also replaced by two ballistic weapons and a compliment of missiles). However, it was these very antiquated features that would prove to be the saving grace of the Mark II when the Cylons attacked the Colonies at the beginning of the new series.

The updated Mark VII Viper was the pinnacle of Colonial technology at the time. Boasting updating targeting, controls, all of which were networked with the fleet’s central computer system, the Mark VII was far more sophisticated than its predecessor in every measurable way. However, being a networked fighter made it vulnerable when the Cylons unleashed their crippling virus on the Colonies defense mainframe. Several models remained in operation though, thanks in large part to the Pegasus surviving the initial Cylon assault. Once the two fleets combined their resources, the Colonial fleet had several Mark VII’s at their disposal and even began manufacturing new ones to replace their losses.

The Colossus:
Now here’s a franchise I haven’t covered yet! Fans of Freespace and FS II know that when it comes to cool ships, there was no shortage to come out of this video game series. Classically inspired, well-designed and just plain awesome to behold, the Colossus is definitely top of that list. Big, bad, and boasting enough firepower to take down an enemy armada, the Colossus was appropriately named!

Designed by the Terran-Vasudan Alliance in the wake of the Great War, the Colossus was a prototype super-destroyer that was designed to confront all future incursions by a hostile race. Foremost amongst these was the threat of the Shivans, the species that appeared in the first game, destroyed the Vasudan homeworld and nearly destroyed Earth as well.

Measuring 6 km in length, bristling with weapons and boasting a crew of over 30,000, the Colossus took over 20 years to complete and involved dozens of contractors from both races. In terms of defense, it has over 80 weapon turrets, consisting of cannons, missile launchers, and multiple heavy beam emitters. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. In short, the Colossus wields more firepower and fighter wings than an entire Terran or Vasudan armada.

Deimos-class Corvette:
You know the old saying, “it’s not the size of the dog in the fight but the size of the fight in the dog”? That’s what comes to mind whenever I see small ships that are solidly built and pack a wicked punch. As you might have guessed, that precisely what the GTCv Deimos-class vessel is all about! Also taken from the Freespace universe, this corvette was designed for fighter support and attack purposes, providing some added firepower and punch to light assaults and defensive screens.

As the newest addition to the Terran fleet in FS II, these corvettes were designed to replace the aging Fenris and Leviathan-class cruisers from the Great War. In addition to their small profiles and heavy firepower, their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.

In a way, these ships remind me of the USS Defiant. Much like that little ass-kickers from the DS9 universe, she packs a lot of power and toughness into a small frame, proving that you don’t have to be big to bring a big ass-whooping! As you might be able to tell, this is a bit of a vicarious experience for me 😉 Being only 5’8”, I too had to be known for scrappiness whenever height and reach failed me in a sparring match!

Drakh Raider:
Once more onto B5 friends. God, I worry people are going to get so sick of this universe given all the attention I devote to it. But as long as it keeps providing ’em, I’ll feel obliged to honor ’em! This time, it’s the Drakh Raider which I’ve chosen to represent. Small, sleek, fast and powerful, these ships were the first line of assault and defense for the Drakh fleet, providing attack screens and defensive escort to their larger destroyers and carriers.

As Londo remarked in the course of the show, “They’re a legend. The kind you would use to frighten small children at night... They were ruthless, savage, but extremely bright. A very bad combination.” And these ships certainly embodied that. Making their first appearance in the third season (“Lines of Communication”) when it became revealed that the Drakh were manipulating the Mimbari into a civil war, and later in the Call to Arms TV movie when the Drakh began assaulting Earth.

Being quite small and based around a central beam weapon, these ships were either unmanned or had a very small crew. They were also quite effective, as two were able to destroy a White Star during their initial encounter with Delenn and the Alliance fleet. However, being small and light, they were also relatively easy for more sophisticated ships of the Alliance to shoot down, and even a small fleet of them could not stand up to larger vessels like the Excalibur. Still, these puppies could wreak havoc against shipping and military vessels that belonged to the younger races. Once they began conducting raids on League Worlds, all parties were forced to turn to Sheridan and the White Star fleet for help.

Romulan Warbird:
Also known as the D’deridex-class, the Warbird class was one of the largest and most powerful ships in the Romulan Star Empire’s armada and served as the backbone of the Romulan fleet during the latter half of the 24th century. In addition to its impressive array of disruptors and photon torpedo banks, the Warbird also has a cloaking device, the result of military exchanges between the Klingon and Romulan Empires.

After their debut in the first season of TNG (“The Neutral Zone”), the Warbird went on to appear in several engagements with Star Fleet (most notably the Enterprise) and the Dominion. In the spinoff series of D29, they would figure prominently in the Dominion War. Initially, this consisted of providing defense against Jem’Hadar incursions, but eventually went on to take part in most major offensives. These included the battles of Chin’toka and the final assault on Cardassia Prime.

Measuring twice as long as a Galaxy-class starship (such as the Enterprise D) the Warbird is powered by a forced quantum singularity and boasts the latest in Romulan technology. This makes it not only one of the most advanced ships in the Romulan fleet, but the Alpha Quadrant itself!

Rama:
Once again, I find myself looking back and wondering how the hell I forgot this one. You can’t call yourself an Arthur C. Clarke fan and a sci-fi geek without knowing about Rama. Lucky for me, ongoing segments give us chances to correct for our mistakes, which I am doing now.

Taken from Clarke’s famous novel Rendezvous with Rama, this namesake was what can be termed a “generational ship”, meaning a spaceship where successive generations of people are expected to be born and die before it finally reaches its destination. In the course of the story, this massive ship was detected on its way towards Earth. Once scientists and astronomers learned that it was not an asteroid or some other natural phenomena, they became mighty interested mighty fast!

Basically a large cylinder in space, the ship measured 50 km in length, 16 km wide, and rotated in order to provide gravity equal to 0.25 g’s (or a quarter of what we’re used to here on Earth). After boarding it, astronauts from Earth noticed an interior layout that resembled cities, rivers and other common geographical features, but being based on technology and chemical compositions which they could not recognize. The horizontal sections of the ship also housed windows which appeared to be letting in outside light, which in turn was having a thawing effect on the landscape since it was frozen from being in deep space for so long.

In addition, they discovered that their was no crew to speak of, nor any cryogenic tanks that held them in stasis. Evenutally, it was determined that these chemical rivers contained the trace chemicals needed to “manufacture Ramans”, and that as it neared a star, it would take the energy and heat necessary to perform these and other life-restoring functions. In the end, Rama was just passing through, a grave disappointment for Earth people… until they realized that more were on the way!

Pretty damn cool huh? This concept of a cylindrical hull with a self-contained city went on to inspire countless franchises and writers, not the least of which was J.M. Straczynski who modeled the interior of Babylon 5 based on Clarke’s descriptions. Generational ships also appear in many science fiction franchises, not the least of which are Alastair Reynold’s Revelation Space series and Joss Whedon’s Firefly.

USS Saratoga:
Space Above and Beyond is back for another installment, this time with the main ship of the fleet! Designated as a SCVN (Space Carrier Vehicle Nuclear) the USS Saratoga is the futuristic equivalent of a modern-day aircraft carrier and was home to the 58th Squadron (“The Wild Cards”) for the entire series.

In the course of the show, the Saratoga served on the front lines for the entire Chig War. This included the defense of Earth in the pilot episode, the offensive at Ixiom and Deimos, and in Operation Roundhammer – the assault on the Chig homeworld – at the end of the series. For the duration of its service, the Saratoga was commanded by Commodore Glen Ross, a no-bullshit naval officer who enjoyed playing guitar, cared deeply for his people, and was known for his catch-phrase “take that bird out of my sky!”

In addition to its compliment of fighters, the Saratoga boasted some pretty heavy armaments, including laser pulse cannons, phalanx missile launchers, and anti-ship torpedos. The vessel was also powered by a helium 3 fusion engine, measured 525.6 m in length and was capable of FTL travel thanks to a wormhole-generating engine technology.

Tigers Claw:
Yet another franchise I have neglected to include so far, but which deserving since cool ships was kind of their thing… Here we have the TCS Tiger’s Claw, the carrier and command vessel from the video game series Wing Commander. In the first installment in the series, the Tiger’s Claw was as the focal point of the story, a Bengal-class carrier that was deployed to the Vega Sector to fight in ongoing conflict known as the Terran-Kilrathi war.

In the course of its deployment in the Vega Sector, the Tiger’s Claw participated in many successful campaigns. These included the destruction of the Kilrathi base of operations for the entire sector in the campaign known as Custer’s Carnival, and the destruction of the KIS Sivar in what was known as the Goddard Campaign.

Unfortunately, after proving victorious in Vega, the ship was transferred to the Enigma Sector where it was destroyed during an assault on the Kilrathi starbase K’tithrak Mang. Using stealth fighters, the Kilrathi managed to ambush and then obliterate the carrier using torpedoes. These events took place between the first and second installment in the series and formed the basis of the latter’s backstory. Save for the main character of the story – Col. Christopher Blair (aka. you) – all hands aboard her were killed, including her air group commander, General Halcyon.

In addition to its vast compliment of 104 fighters, the Tiger’s Claw also possesses 8 heavy laser turrets, 20 defensive batteries, and powerful shields. Measuring 700 meters in length and weighing over 80,000 tons, her crew numbers in the thousands. Although slow and lumbering compared to smaller craft, she is still capable of a high maximum velocity (468,000 km/hour) and can make FTL jumps.

Voth City Ship:
Here’s another example of something the Star Trek franchise did really right! Appearing in the third season of Star Trek: Voyager (episode 64: “Distant Origin”), the Voth City Ship was something that was both intriguing and heavily-inspired. Based on the concept of a self-contained city in space, she was the command and administrative center of the entire Voth race and home to its ruling matriarch.

As the episode which featured her progressed, we learn that a group of alien scientists have discovered Voyager and have become convinced that she holds the key to proving their “Distant Origins” theory. When they meet these creatures, they learn that their kind evolved from dinosaurs on Earth to become a race of talking, bipedal humanoids who developed an entire civilization before they were forced to flee. After millennia of wandering, they landed in the Gamma Quadrant where they have since become the dominant power.

Unfortunately for said scientists, and the crew of Voyager, the Voth leaders are not too crazy about this idea. In addition to contradicting their beliefs that they emerged in the Gamma Quadrant (known as “Doctrine”) they are insulted to think they are related to mammals, creatures they consider inferior. Once they make contact, they are able to capture Voyager and neutralize her defenses quite easily, beaming the entire ship into one of their massive internal bays and knocking out all of their equipment using a dampening field.

In addition to all this impressive technology, the Voth also appeared to possess cloaking technology, trans-warp capability, and no doubt had some serious mother-loving weapons technology. It was a major blessing that Janeway and her crew didn’t press matters too hard and try to get into a firefight with these aliens, otherwise we would have seen some serious fireworks.

Final Thoughts:
Woo! Okay, that one was pretty good. And some rather new and unique examples made it in this time. Thanks for the suggestions people and my endless thanks as always to the good folks who maintain the Wiki’s and other source info sights for these franchises. Without you, I’d be very limited and would have quite doing these long ago! Also, I seem to have focused on city and generation ships a lot in this posting, which got me thinking…

It was the physicist and mathematician Freeman Dyson who claimed that the pinnacle of technology would be the ability to build a “Dyson’s Sphere”. That is, a sphere so large that it could encompass an entire star system, or at least the star and its primary planets. After all, the amount of materials and engineering capabilities required to build such a thing are just staggering and clearly beyond the means of anything we now know. Now that all may be true, but might I suggest that a more realistic and attainable measure of technological prowess would be the ability to create self-contained environments where several successive generations of humans and animals could survive for long periods of time?

Think about it. A species that can do this would be capable of leaving whatever world they call home behind and transplanting themselves in a distant star system or galaxy, meaning that their fortunes would never be tied to one rock in one star system. Even if our survival didn’t depend on it – which it might given the state of the planet! – it would still be a rather elegant way of planting the seed of humanity elsewhere in the galaxy. Instead of sending people out land on a planet and then do all the hard work of terraforming and building infrastructure, you just send the ship, and people can grow outwards in their own time without having to worry about hostile environments or organisms.

Pretty anthropocentric, I know. And yes, colonization is chock full of potential for evil, especially where indigenous life is concerned. Still, it’s a cool concept and it got me thinking, which is partly why I like to do these things. An excuse for research and to expand my mind!

Until next time, keep those idears coming!