Cool Ships (volume X)

Aerospace Fighter:
Here’s one I found while sifting through info for another post (see Giant Robots). Like the mechas from that list, this too comes from the Battletech universe. And the name pretty much says it all. This futuristic fighter, which is found in the air forces of every Clan, is capable of flight in both air and space.

Typically, these fighters serve in a supporting role for the assault mechs in the Battlemech universe. Once the mechs are deployed in their drop pods, these fighters follow, flying from space directly into atmosphere and engaging enemy forces in the field of battle.

Using much the same technology as assault mechs, aerospace fighters are powered by fusion engines and are constructed from lighter ferro-fibrous materials. They also come equipped with cannons, lasers, missiles and guided munitions. Control is carried out through either touchpads, hands-on controls, and in some cases, machinery which can read the pilots thoughts.

Akira-class:
I’ve been waiting to include this one. Years back when I saw it on DS9, I thought of just how cool it looked. After looking into it some more, the cool factor has been magnified considerably. Known as the Akira-class, this starship was meant for war and designed accordingly.

Akira-class ships first made their appearance in First Contact, where several were used to engage the Borg Cube that was trying to assimilate Earth. This was no coincidence, as these ships were apparently part of Star Fleet’s larger effort to create warships that could deal with the Borg threat. It would also go on to play an important role in the Dominion War.

Much like the Defiant, it was built for speed and firepower. But unlike other ships, it has virtually no secondary hull, placing the majority of its functions up front in the saucer array. It also has multiple phaser banks and torpedo launchers, as well as a powerful shield array. But its greatest asset comes in its shape. Resembling a catamaran with a thin profile, the Akira presents a very difficult target. Combined with its speed, it is able to descend on enemies and deliver an ass-whooping without much fear of retaliation.

Covenant Assault Carrier:
Hello Halo! I was just thinking of how I’ve spent a good deal of page time on ships that belong to the UNSC Navy, but none that belong to the Covenant. That seem fair to you? And since they’ve got some really cool customers, I think it only fair that I throw some in here.

To start, here is the Covenant AC-class, the biggest ship in the Covenant armada and the Halo universe itself (aside from High Charity, of course). These ships serve as the flagships for Covenant assault fleets and boast a wide array of weapons and support craft.

Their massive hulls can not only accommodate multiple wings of Seraph’s, Phantoms, Ghosts, Wraiths, and one or two Scarab walkers. As events in the later series will attest, they can also hold two UNSC Frigates (the Forward Unto Dawn and Aegis Fate). Though designed primarily for planetary combat, their defenses also make them highly effective in ship-to-ship firefights. These include multiple point-defense pulse laser batteries, plasma torpedo launchers and at least two energy beam projectors.

At least two such carriers led the Covenant Fleet of Sacred Consecration to Earth where they engaged the UNSC fleet and Earth’s home defenses in Halo 2. After the Master Chief destroyed one with a commandeered Covenant bomb, the other led an assault on New Mombasa, and then jumped into slipsteam space once its forces were overrun. Interestingly enough, this was the only incidence of such a Carrier being destroyed by UNSC forces. They are just that powerful!

District 9 Mothership:
This ship comes to us from the critically acclaimed if somewhat unoriginal District 9 movie. Yes, despite what some people said about this movie being unique and awesome, it was in fact a collage of ideas Peter Jackson got from other people and franchises. But that didn’t make it uncool.

The same goes for this ship. While the concept of the alien Mothership isn’t exactly new, this vehicle managed to do the concept some justice with its artistry, profile and purpose. For starters, this ship was clearly a “generation ship”, meaning that it was designed to hold an entire population of people and provide for them over the course of many generations as it made its way through space.

When the ship appeared above Johannesburg in 1982, it appeared to be carrying thousands of alien beings who had been designed or engineered for work (echoes of Alien Nation there). Though the ship possessed some very advanced technology, including weapons and medical facilities, it appeared as though none of the workers knew how to operate them. As a result, the aliens had to be resettled and much of their technology began to fall into human hands.

The ship also appeared to have a command module in addition to its vast main hull. As long as this module remains detached from the main vessel, it will hold its last position and remain inert. This was rather crucial to the plot of the movie, since one of the aliens was keeping the module hidden until he could affect repairs. This necessitated that the passengers remain in a camp on Earth until he was finished and they could return back home.

GVD Hatshepsut:
I know what you’re thinking. “This guy must be obsessed with Freespace!” You’ve got some attitude buster! Besides, if you’d played this game much, you’d realize I have only begun to do it justice. Thus far, I’ve included Terran and Shivan ships in these lists, but there’s a wealth of Vasudan ones as well that deserve mention.

To keep it short, the Vasudans were a race of desert-dwelling people who loved history and venerated ancient things. As a result, the Terran forces associated them with the ancient Egyptians and designated their ships accordingly. Likewise, their heaviest ship, the Hatshepsut-class, was named in honor of the most powerful queen in Egypt’s history.

As a cruiser-carrier, the Hastshepsut carried a wide array of weapons. This included multiple laser turrets, point-defense turrets, fusion mortars, anti-ship beams and heavy beam emitters. In its massive carrier bay, which has points of entry on either side of the ship, carries over 30 wings of fighters, bombers and support craft. Other improvements over older models include a heavily reinforced hull and more powerful reactors, which give it the ability to maintain beam fire for longer periods of time.

Independence Day Mothership:
I seem to be in a Mothership kind of mood today. And I seem to recall someone suggesting I include this one some time ago, can’t remember who did, sorry. Just raise your hand and I’ll be sure to give you the credit ;).

Though I’ve pretty much mocked and bashed this movie every chance I could get, I have to admit that Independence Day remains a guilty pleasure for me. And when I saw it, I did think the mothership was pretty cool. And there were things beyond its aesthetics which I now see as praiseworthy.

Much like the District 9 and Alien Nation motherships, this vessel was also a generation ship. As stated in the course of the movie, it housed the better part of the alien race’s people and all of its landing forces. These were all kept within its massive internal bays, which appeared more like an internal city than anything else. These forces were apparently being held in reserve until their attack ships were finished leveling humanity’s cities and destroying it’s defenses.

And as was illustrated at the beginning, it also houses all the attack ships on its exterior. Though not much in the way of technical details are offered in the movie, the ship was very clearly massive and most likely incapable of anything more than sublight speeds.

Liberty Class Cruiser:
Wow, I almost got through an entire list without mentioning Star Wars. But I don’t imagine I’ll be making a list anytime soon with a single mention from that universe. And today, it’s the MC80 Liberty-class Mon Calamari Cruiser.

Like all Mon Calamari cruisers, each design was unique, making classification somewhat difficult in the early days of the Rebellion. Though the Liberty-class was technically of the same make as Home One (also classified MC80), the Liberty was smaller, narrower and had a pair of wing-like appendages attached to its hull.

In addition, it also packs a lighter weapons array and compliment of fighters and bombers. Measuring 1200 meters in length, the ship boasts a total of 48 turbolasers and 20 ion cannons while three squadrons of fighters provide this ship with protection. All this, combined with its smaller size, make the Liberty best suited for support as part of larger assault missions.

Several of these ships took part in the assault on the second Death Star during the Battle of Endor. It was also Liberty-class that was the first to fall when the Death Star began firing its massive laser. However, these ships proved instrumental in attaining victory, their sleek profiles and coordinated weapons making them effective in close quarters against larger Star Destroyers.

Retribution-class Battleship:
At last, Warhammer 40k makes it into the Cool Ship series. And I’ll think you’ll all agree, this particular ship is pretty cool! Built to resemble an old-world Dreadnought, the Retribution-class is a massive ship of the line in the Imperial Navy, the human faction in the expanded universe (otherwise known as the Space Marines).

Featuring the distinctive armored prow of the Imperial Navy, this ship is able to speed headlong into an enemy fleet and deploy fire from both sides. It is also as fast as the main cruisers of the Imperial fleet, which comes in handy during large-scale fleet engagements where it’s support can mean the difference between victory and defeat.

The main armament of the Retribution class are its rows upon rows of laser batteries lining the sides. For close-quarters fighting, it also carries several torpedo launchers that are capable of delivering devestating, armor-peircing blows. To top it off, the ship is equipped with a series of Lance beam turrets along the dorsal of the ship. They are normally used for finishing off an enemy ship that the main weapons have crippled, or providing return fire when the battleship is closing in on its foes.

Warlock-class Destroyer:
And what would the list be without at least one B5 mention? As a final example, I have decided to include the prototype Warlock-class Destroyer that was making its debut just as the original show was ending. It also made several subsequent appearances in the TV movie Call to Arms and the spinoff series Crusade.

Rushed into production during the last days of the Earth Alliance Civil War, the Warlock featured some of the most advanced technology available. This included advanced weaponry, engines, and most importantly, artificial gravity. This, more than anything else, gave it the advantage over the older Omega-class destroyers which relied on rotating sections.

The Warlock’s engines are a hybrid design featuring the standard ionic thrust modules and a gravitic drive, which like the artificial gravity is borrowed from the Minbari. In terms of weapons, this ship carries two particle beam cannons, multiple heavy cannons and point defense turrets, and 28 large and medium missile arrays. In addition, the original concept also involved a Shadow machine which was buried in the ship’s core. These were promptly removed once Clarke was overthrown, for obvious reasons.

Much like its Omega-class predecessor, it also has a launch bay located at the bow of the ship between its sensor arrays and its cannons. And given it’s larger size, it is able to carry additional squadrons of Starfuries, Thunderbolts and support craft. And of course, its jump capable!

Wow, ten installments of cool ships, totalling close to eighty different vessels. I think some kind of celebration is in order to mark this milestone. Too bad I’m sick as a dog, I’d tilt a glass. Maybe those who read these posts can do that for me. Fill a glass with whatever imbibing liquid you like best and toast your favorite franchises for bringing us these inventive, imaginative designs. Some day, they might just be the basis for something real…

Cool Ships (volume IV)

Back with a fourth installment. As usual, I am indebted to people for making suggestions and offering critiques. Funny thing, these lists seem to be getting longer and more diverse the longer this series goes. But I guess that tells you something about the world of sci-fi. No shortage of material, and kind of like fossil hunting in that the deeper you dig, the more fascinating things get.

Ancients City Ship:
You know the old saying “you can never go home”? Well in this case, the Ancients seemed to think that the best away around that was to take it with you. This one goes out to Nicola Higgins. Thanks for the suggestion, you Stargate fangirl!

Known as a City Ship, this piece of Ancients technology is in centerpiece of the spinoff series Stargate: Atlantis. A self-contained city that is capable of traveling through space, and comes equipped with a hyper drive, this vessel was designed to transplanting colonies of Ancients on distant worlds throughout the Galaxy. It also heavily armed and shielded, making it a veritable mobile fortress.

Beginning several million years ago, the Ancients began what was known as the “Great Migration”, where they left Earth for the Pegasus Galaxy and other destinations in deep space. One such ship which took part in the migration was the Atlantis, which departed from Antarctica and landed on the world known as Lantea, where it was again discovered by humans in the course of the show.

Measuring roughly the same size as Manhattan island, an average city ship comes equipped with extensive living quarters and amenities that make it suitable for large-scale population for extended periods of time. Though capable of space flight and space combat, it’s environment of choice is terrestrial, preferably on water.

Colonial Viper:
This one kind of seems overdue. But I felt the need to push this one back so I could cover the bigger ships from the Battlestar Galactica franchise first. With them done, I can now pay tribute the fighter-craft of choice for the Twelve Colonies, the Viper! Taken from the original series, the Mark II was your basic space superiority fighter, fast, maneuverable, and boasting two laser guns for defense.

In the updated series, the Mark II was considered a relic from the Human-Cylon War, its systems outdated and its controls antiquated (the laser guns were also replaced by two ballistic weapons and a compliment of missiles). However, it was these very antiquated features that would prove to be the saving grace of the Mark II when the Cylons attacked the Colonies at the beginning of the new series.

The updated Mark VII Viper was the pinnacle of Colonial technology at the time. Boasting updating targeting, controls, all of which were networked with the fleet’s central computer system, the Mark VII was far more sophisticated than its predecessor in every measurable way. However, being a networked fighter made it vulnerable when the Cylons unleashed their crippling virus on the Colonies defense mainframe. Several models remained in operation though, thanks in large part to the Pegasus surviving the initial Cylon assault. Once the two fleets combined their resources, the Colonial fleet had several Mark VII’s at their disposal and even began manufacturing new ones to replace their losses.

The Colossus:
Now here’s a franchise I haven’t covered yet! Fans of Freespace and FS II know that when it comes to cool ships, there was no shortage to come out of this video game series. Classically inspired, well-designed and just plain awesome to behold, the Colossus is definitely top of that list. Big, bad, and boasting enough firepower to take down an enemy armada, the Colossus was appropriately named!

Designed by the Terran-Vasudan Alliance in the wake of the Great War, the Colossus was a prototype super-destroyer that was designed to confront all future incursions by a hostile race. Foremost amongst these was the threat of the Shivans, the species that appeared in the first game, destroyed the Vasudan homeworld and nearly destroyed Earth as well.

Measuring 6 km in length, bristling with weapons and boasting a crew of over 30,000, the Colossus took over 20 years to complete and involved dozens of contractors from both races. In terms of defense, it has over 80 weapon turrets, consisting of cannons, missile launchers, and multiple heavy beam emitters. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. In short, the Colossus wields more firepower and fighter wings than an entire Terran or Vasudan armada.

Deimos-class Corvette:
You know the old saying, “it’s not the size of the dog in the fight but the size of the fight in the dog”? That’s what comes to mind whenever I see small ships that are solidly built and pack a wicked punch. As you might have guessed, that precisely what the GTCv Deimos-class vessel is all about! Also taken from the Freespace universe, this corvette was designed for fighter support and attack purposes, providing some added firepower and punch to light assaults and defensive screens.

As the newest addition to the Terran fleet in FS II, these corvettes were designed to replace the aging Fenris and Leviathan-class cruisers from the Great War. In addition to their small profiles and heavy firepower, their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.

In a way, these ships remind me of the USS Defiant. Much like that little ass-kickers from the DS9 universe, she packs a lot of power and toughness into a small frame, proving that you don’t have to be big to bring a big ass-whooping! As you might be able to tell, this is a bit of a vicarious experience for me 😉 Being only 5’8”, I too had to be known for scrappiness whenever height and reach failed me in a sparring match!

Drakh Raider:
Once more onto B5 friends. God, I worry people are going to get so sick of this universe given all the attention I devote to it. But as long as it keeps providing ’em, I’ll feel obliged to honor ’em! This time, it’s the Drakh Raider which I’ve chosen to represent. Small, sleek, fast and powerful, these ships were the first line of assault and defense for the Drakh fleet, providing attack screens and defensive escort to their larger destroyers and carriers.

As Londo remarked in the course of the show, “They’re a legend. The kind you would use to frighten small children at night... They were ruthless, savage, but extremely bright. A very bad combination.” And these ships certainly embodied that. Making their first appearance in the third season (“Lines of Communication”) when it became revealed that the Drakh were manipulating the Mimbari into a civil war, and later in the Call to Arms TV movie when the Drakh began assaulting Earth.

Being quite small and based around a central beam weapon, these ships were either unmanned or had a very small crew. They were also quite effective, as two were able to destroy a White Star during their initial encounter with Delenn and the Alliance fleet. However, being small and light, they were also relatively easy for more sophisticated ships of the Alliance to shoot down, and even a small fleet of them could not stand up to larger vessels like the Excalibur. Still, these puppies could wreak havoc against shipping and military vessels that belonged to the younger races. Once they began conducting raids on League Worlds, all parties were forced to turn to Sheridan and the White Star fleet for help.

Romulan Warbird:
Also known as the D’deridex-class, the Warbird class was one of the largest and most powerful ships in the Romulan Star Empire’s armada and served as the backbone of the Romulan fleet during the latter half of the 24th century. In addition to its impressive array of disruptors and photon torpedo banks, the Warbird also has a cloaking device, the result of military exchanges between the Klingon and Romulan Empires.

After their debut in the first season of TNG (“The Neutral Zone”), the Warbird went on to appear in several engagements with Star Fleet (most notably the Enterprise) and the Dominion. In the spinoff series of D29, they would figure prominently in the Dominion War. Initially, this consisted of providing defense against Jem’Hadar incursions, but eventually went on to take part in most major offensives. These included the battles of Chin’toka and the final assault on Cardassia Prime.

Measuring twice as long as a Galaxy-class starship (such as the Enterprise D) the Warbird is powered by a forced quantum singularity and boasts the latest in Romulan technology. This makes it not only one of the most advanced ships in the Romulan fleet, but the Alpha Quadrant itself!

Rama:
Once again, I find myself looking back and wondering how the hell I forgot this one. You can’t call yourself an Arthur C. Clarke fan and a sci-fi geek without knowing about Rama. Lucky for me, ongoing segments give us chances to correct for our mistakes, which I am doing now.

Taken from Clarke’s famous novel Rendezvous with Rama, this namesake was what can be termed a “generational ship”, meaning a spaceship where successive generations of people are expected to be born and die before it finally reaches its destination. In the course of the story, this massive ship was detected on its way towards Earth. Once scientists and astronomers learned that it was not an asteroid or some other natural phenomena, they became mighty interested mighty fast!

Basically a large cylinder in space, the ship measured 50 km in length, 16 km wide, and rotated in order to provide gravity equal to 0.25 g’s (or a quarter of what we’re used to here on Earth). After boarding it, astronauts from Earth noticed an interior layout that resembled cities, rivers and other common geographical features, but being based on technology and chemical compositions which they could not recognize. The horizontal sections of the ship also housed windows which appeared to be letting in outside light, which in turn was having a thawing effect on the landscape since it was frozen from being in deep space for so long.

In addition, they discovered that their was no crew to speak of, nor any cryogenic tanks that held them in stasis. Evenutally, it was determined that these chemical rivers contained the trace chemicals needed to “manufacture Ramans”, and that as it neared a star, it would take the energy and heat necessary to perform these and other life-restoring functions. In the end, Rama was just passing through, a grave disappointment for Earth people… until they realized that more were on the way!

Pretty damn cool huh? This concept of a cylindrical hull with a self-contained city went on to inspire countless franchises and writers, not the least of which was J.M. Straczynski who modeled the interior of Babylon 5 based on Clarke’s descriptions. Generational ships also appear in many science fiction franchises, not the least of which are Alastair Reynold’s Revelation Space series and Joss Whedon’s Firefly.

USS Saratoga:
Space Above and Beyond is back for another installment, this time with the main ship of the fleet! Designated as a SCVN (Space Carrier Vehicle Nuclear) the USS Saratoga is the futuristic equivalent of a modern-day aircraft carrier and was home to the 58th Squadron (“The Wild Cards”) for the entire series.

In the course of the show, the Saratoga served on the front lines for the entire Chig War. This included the defense of Earth in the pilot episode, the offensive at Ixiom and Deimos, and in Operation Roundhammer – the assault on the Chig homeworld – at the end of the series. For the duration of its service, the Saratoga was commanded by Commodore Glen Ross, a no-bullshit naval officer who enjoyed playing guitar, cared deeply for his people, and was known for his catch-phrase “take that bird out of my sky!”

In addition to its compliment of fighters, the Saratoga boasted some pretty heavy armaments, including laser pulse cannons, phalanx missile launchers, and anti-ship torpedos. The vessel was also powered by a helium 3 fusion engine, measured 525.6 m in length and was capable of FTL travel thanks to a wormhole-generating engine technology.

Tigers Claw:
Yet another franchise I have neglected to include so far, but which deserving since cool ships was kind of their thing… Here we have the TCS Tiger’s Claw, the carrier and command vessel from the video game series Wing Commander. In the first installment in the series, the Tiger’s Claw was as the focal point of the story, a Bengal-class carrier that was deployed to the Vega Sector to fight in ongoing conflict known as the Terran-Kilrathi war.

In the course of its deployment in the Vega Sector, the Tiger’s Claw participated in many successful campaigns. These included the destruction of the Kilrathi base of operations for the entire sector in the campaign known as Custer’s Carnival, and the destruction of the KIS Sivar in what was known as the Goddard Campaign.

Unfortunately, after proving victorious in Vega, the ship was transferred to the Enigma Sector where it was destroyed during an assault on the Kilrathi starbase K’tithrak Mang. Using stealth fighters, the Kilrathi managed to ambush and then obliterate the carrier using torpedoes. These events took place between the first and second installment in the series and formed the basis of the latter’s backstory. Save for the main character of the story – Col. Christopher Blair (aka. you) – all hands aboard her were killed, including her air group commander, General Halcyon.

In addition to its vast compliment of 104 fighters, the Tiger’s Claw also possesses 8 heavy laser turrets, 20 defensive batteries, and powerful shields. Measuring 700 meters in length and weighing over 80,000 tons, her crew numbers in the thousands. Although slow and lumbering compared to smaller craft, she is still capable of a high maximum velocity (468,000 km/hour) and can make FTL jumps.

Voth City Ship:
Here’s another example of something the Star Trek franchise did really right! Appearing in the third season of Star Trek: Voyager (episode 64: “Distant Origin”), the Voth City Ship was something that was both intriguing and heavily-inspired. Based on the concept of a self-contained city in space, she was the command and administrative center of the entire Voth race and home to its ruling matriarch.

As the episode which featured her progressed, we learn that a group of alien scientists have discovered Voyager and have become convinced that she holds the key to proving their “Distant Origins” theory. When they meet these creatures, they learn that their kind evolved from dinosaurs on Earth to become a race of talking, bipedal humanoids who developed an entire civilization before they were forced to flee. After millennia of wandering, they landed in the Gamma Quadrant where they have since become the dominant power.

Unfortunately for said scientists, and the crew of Voyager, the Voth leaders are not too crazy about this idea. In addition to contradicting their beliefs that they emerged in the Gamma Quadrant (known as “Doctrine”) they are insulted to think they are related to mammals, creatures they consider inferior. Once they make contact, they are able to capture Voyager and neutralize her defenses quite easily, beaming the entire ship into one of their massive internal bays and knocking out all of their equipment using a dampening field.

In addition to all this impressive technology, the Voth also appeared to possess cloaking technology, trans-warp capability, and no doubt had some serious mother-loving weapons technology. It was a major blessing that Janeway and her crew didn’t press matters too hard and try to get into a firefight with these aliens, otherwise we would have seen some serious fireworks.

Final Thoughts:
Woo! Okay, that one was pretty good. And some rather new and unique examples made it in this time. Thanks for the suggestions people and my endless thanks as always to the good folks who maintain the Wiki’s and other source info sights for these franchises. Without you, I’d be very limited and would have quite doing these long ago! Also, I seem to have focused on city and generation ships a lot in this posting, which got me thinking…

It was the physicist and mathematician Freeman Dyson who claimed that the pinnacle of technology would be the ability to build a “Dyson’s Sphere”. That is, a sphere so large that it could encompass an entire star system, or at least the star and its primary planets. After all, the amount of materials and engineering capabilities required to build such a thing are just staggering and clearly beyond the means of anything we now know. Now that all may be true, but might I suggest that a more realistic and attainable measure of technological prowess would be the ability to create self-contained environments where several successive generations of humans and animals could survive for long periods of time?

Think about it. A species that can do this would be capable of leaving whatever world they call home behind and transplanting themselves in a distant star system or galaxy, meaning that their fortunes would never be tied to one rock in one star system. Even if our survival didn’t depend on it – which it might given the state of the planet! – it would still be a rather elegant way of planting the seed of humanity elsewhere in the galaxy. Instead of sending people out land on a planet and then do all the hard work of terraforming and building infrastructure, you just send the ship, and people can grow outwards in their own time without having to worry about hostile environments or organisms.

Pretty anthropocentric, I know. And yes, colonization is chock full of potential for evil, especially where indigenous life is concerned. Still, it’s a cool concept and it got me thinking, which is partly why I like to do these things. An excuse for research and to expand my mind!

Until next time, keep those idears coming!