The World of “A Song of Ice and Fire”

a_song_of_ice_and_fire_version_2_by_scrollsofaryavart-d4rabm1After reading four of the five of the books in the ongoing Song of Ice and Fire series, I’ve come to realize something. I really like the world George RR Martin has created! In fact, you might say I haven’t found myself becoming so engrossed with a fictional universe since Dune or Lord of the Rings. In those fictional universes, as with this one, one gets an incredible sense of depth, detail and characterization.

And in honor of this realization, or perhaps because I couldn’t keep track of the names, places and events alluded to in the texts, I began doing some serious research. For one, I found several lovely maps (like the one above) that speculate as to the complete geography of Martin’s world – the continents of Westeros, Essos, and Sothoryos.

And when I say complete geography, I mean just that, not the snippets that are given in the book that leave out the all important sections of Qarth, Slaver’s Bay, and the Free Cities. While these places are described in relation to the rest of the world, keeping track of them can be tricky, especially if you’re a visual learner like myself! And seeing as how much of the story involves a great deal of travel, it helps to know where characters were going, how far, and which direction they were headed.

House-a-song-of-ice-and-fire-29965891-1920-1080Even before I began reading the books, I could tell that Westeros was very much inspired by the British Isles, with its tough and grizzled Northerners resembling the Scots, Picts, and Celts of old while the Southerners were more akin to the aristocratic Normans. “The Wall” was also a clear allegory for Hadrian’s Wall, with the people on the other side being portrayed much as the Roman’s would have viewed the “Northern Tribes” that threatened their domain.

King’s Landing also seemed very much inspired by London, with its pomp, opulence, and extensive moral decay. Yes, just like London of the Middle Ages, it was a fine patchwork of royal finery, castles, fortifications, religious ceremony, brothels and public executions! And it even lies upon a large river, the Blackwater, which seems every bit like the Thames.

Essos also seemed very much inspired by Asia of ancient lore. Here we had the Dothraki Sea where the Dothraki horsemen roamed free and pillaged in all directions, exacting tribute and taking slaves. Can you say Mongols and/or Huns? In addition, their capital – Vaes Dothrak – seemed in every respect to be an adaptation of Karakorum, Ghengis Khan’s one time capitol that was little more than a collection of temporary houses and tents. And Master Ilyrio, as if his name wasn’t enough, seemed to be every bit a Mediterranean at heart, living in a lavish sea-side estate and growing fat of off trade in cheese, olives and wine.

Upon cracking the books, I found that the metaphors only went deeper. In fact, they were so thick, you could cut them with a knife! In terms of Westerosi geography and character, the different regions of the continent called to mind all kind’s of archetypes and real-world examples. The Reach sounds very much like Cornwall, fertile, populous, and in the south-east relative to the capitol. Casterly Rock and the domain of the Lannister’s, though it resides in the west away from the capitol, seems every bit like Kent, the wealthiest region of old where the most lucrative trade and shipping comes in. And their colors, gold and red, are nothing if not symbolic of the House of Lancaster – of which Henry V and the VIII were descended.

And last, but certainly not least, there were the all-important cities of Qarth, Mereen, Astapor, and Yunkai. All eastern cities that inspire images of ancient Babylon, Cairo, Istanbul, Jerusalem and Antioch. With their stepped pyramids, ancient history, flamboyant sense of fashion, and lucrative slave trade, they all sounded like perfect examples of the ancient and “decadent” eastern civilizations that were described by Plato, Aristotle, and medieval scholars. The conquest of Westeros by the First Men, the Children of the Forest, the Andal and Valyrian Conquest; these too call to mind real history and how waves of conquerors and settlers from the east came to populate the Old World and the New, with genocide and assimilation following in their wake and giving rise to the world that we know today.

Middle-earthFans of Tolkien will no doubt be reminded of the map of Middle Earth, and for good reason. Martin’s knack for writing about space and place and how it plays a central role in the character of its inhabitants was comparable to that of Tolkien’s. And what’s more, the places have a very strong allegorical relationship to real places in real history.

In Tokien’s world, the Shire of the Hobbits seemed very much the metaphor for pre-industrial rural England. The inhabitants are these small, quirky people who are proud of their ways, lavish in their customs, and don’t care much for the affairs of the outside world. However, when challenged, they are capable of great things and can move heaven and earth.

In that respect, Gondor to the south could be seen as London in the early 20th century – the seat of a once proud empire that is now in decline. Given it’s aesthetics and location relative to the dark, hostile forces coming from the East and South, it’s also comparable to Athens and Rome of Antiquity.

And it was no mistake that the battle to decide the fate of Middle Earth happened here. In many ways it resembles the Barbarian Invasions of the late Roman Empire, the Persian Wars of Classical Greece, the Mongol Invasions or the Byzatine Empire’s war with the Turks in the High Middle Ages. In all cases, classical powers and the home of Western civilization are being threatened from Eastern Empires that are strange and exotic to them.

Dune_MapAnd let’s not forget Arrakis (aka. Dune) by Frank Herbert. Here too, we have a case where space and place are determining factors on their residents. And whereas several planets are described and even mapped out in the series, none were as detailed or as central as Arrakis itself. From its Deep Desert to its Shield Walls, from Arrakeen and Seitch Tabr; the planet was a highly detailed place, and the divide between Imperials and Fremen were played out in the ways both sides lived.

Whereas the Fremen were hardy folk who lived in the deep desert, took nothing for granted, and were a harsh folk sustained by prophecies and long-term goals, the Imperials were lavish people, pompous and arrogant, and used to doing things in accordance with the Great Convention. But far from being preachy or one-sided, Herbert showed the balance in this equation when it became clear that whereas the Imperials were governed by convention and thereby complacent, the Fremen were extremely dangerous and capable of terrible brutality when unleashed.

But as I said, other planets are also detailed and the influence their environments have on their people are made clear. Caladan was the ancestral home of the Atreides, covered in oceans, fertile continents, and a mild climate that many consider to be a paradise. As a result, according to Paul,  the Atreides grew soft, and it was for this reason that they fell prey to the Emperor’s betrayal and the machinations of their Harkonnen enemies.

And speaking of the Harkonnens, the world of Geidi Prime is described on a few occasions in the series as being an industrial wasteland, a world plundered for its resources and its people reduced to a status of punitive serfdom. What better metaphor is there for a people guided by sick pleasures, exploitation, and exceptional greed? Whereas the Atreides grew soft from their pleasures, the Harkonnens grew fat, and were therefore easily slaughtered by Paul and his Fremen once their rebellion was underway.

And of course, there is Selusa Secundus, a radioactive wasteland where the Emperor’s elite Sardukar armies are trained. On this prison planet, life is hard, bleak, and those who survive do so by being ruthless, cunning and without remorse. As a result, they are perfect recruits for the Emperor’s dreaded army, which keeps the peace through shear force of terror.

*                       *                        *

There’s something to be said for imaginative people creating dense, richly detailed worlds isn’t there? Not only can it be engrossing and entertaining; but sooner or later, you find yourself looking back at all that you’ve surveyed, you do a little added research to get a greater sense of all that’s there, and you realize just how freaking expansive the world really is. And of course, you begin to see the inspiration at the heart of it all.

Yes, this is the definitely the third time I’ve experienced this feeling in relation to a series. I count myself as lucky, and really hope to do the same someday. I thought I had with the whole Legacies concept, but I’m still tinkering with that one and I consider my research into what makes for a great sci-fi universe to be incomplete. Soon enough though, I shall make my greatest and final attempt, and there will be no prisoners on that day! A universe shall be borne of my pen, or not… Either way, I plan to blab endlessly about it 😉

Worlds of Dune

Hello all and welcome back. Starting today, I thought I’d get into a cheerier aspect of science fiction. Not that I don’t looooove dystopian stuff, but after days and days of romping through endless examples of totalitarian, cyberpunk and just generally dark futures, I thought it might be time for a break. And it just so happened that I had an idea the other day which seemed like the perfect diversion. For those who read my site regularly, you might have noticed I did a long list of conceptual sci-fi posts. Well, today I thought I’d get back into that some.

To break it down, I wanted to do a piece that was dedicated entirely to “Cool Worlds”, an exploration of the various planets, cultures and civilizations science fiction has given us over the years. However, after coming up with just a few candidates, I quickly realized my mistake. There was no way I could possibly list all the best examples in just one post. And if I settled on just a few, then people might start writing in and saying “what about this one? what about that one?”

So rather than do all that, I decided instead to tackle specific franchises, particularly ones that made it into my Galactic Empires post, and address some of the cool worlds that existed within.And what better place to start than with my favorite galactic franchise, one of the most detailed franchises ever to be dreamed up: the venerable Dune!

Anyone who is familiar with Frank Herbert’s six volume series knows that he was pretty damn good at weaving an intricate and finely layered tale. One aspect where this was particularly evident was in his descriptions of the Imperium’s planets. Not only would Frank dedicate a great deal of time and effort to describing what a place was and what significance it held, he would also get into the lesser explored areas of ecology and what impact that had on a planet’s culture. Here are some of the best examples that I could think of, all from his original books:

Arrakis:
The focal point of the Dune universe, and the most important planet in the entire franchise. It was here that the spice was manufactured, where Paul Mua’dib came face to face with his destiny, and “The Tyrant” Leto II was born and ruled for three and a half millenia. It was also eradicated when the Honored Matres attacked the Old Imperium, triggering a full-scale war which would lead humanity along the final steps of the “Golden Path”. In short, it was the backdrop for most of the story, and from a storytelling point of view, a very richly detailed place!

Much of what is known about Arrakis’ culture and ecology comes from the appendixes of the first novel where Herbert wrote about the fictitious exploits of Dr. Pardot Kynes, planetary ecologist to the Imperium. However, a great deal more came through in the course of the story once Paul and Jessica find refuge amongst the Fremen and had to learn their ways and secrets in order to survive. Much of this has to do with the spice, the Sandworms of Arrakis, and how the production of the former depended on the life cycle of the latter. They also came to learn about the Fremen’s plans to alter the planet’s ecology using moisture traps and water caches, as well as the careful introduction of plants and grasses to anchor the dunes.

Basically, Arrakis was a desert planet where moisture was the most precious commodity in existence. A fitting paradox, seeing as how the planet’s desert environment was essential to the production of spice – the most precious resource in the known universe. Two things permeated this environment, both of which kept outsiders away and ensured the security of the Fremen who lived in the deep desert. The first were the Sandworms themselves, the predominant life form on the planet. The second, though no less dangerous, were Arrakis’ famous sandstorms.

According to Dr. Yueh, worms measuring up to 450 meters had been captured and studied, but that ones which were larger still had been seen in the deep desert where no citizen of the Imperium had ever ventured. Living beneath the sand, the sandworms would be attracted to rhythmic vibrations coming from the surface. Knowing this, the Fremen were forced to develop a way of walking arrhythmical when forced to do “dune-crossings”. At other times, when they sought to ride the worms, they would plant “thumpers” to draw their attention, and then mount the worms once they came to the surface.

The worms were also the producers of the spice, which they used to fabricate nest for their young (“sand trout”), which would then leave before the nest underwent a chemical reaction, triggering a “spice blow”. Because of their central role in the life cycle of Arrakis, and the fearsome and awesome nature of the creature itself, the Fremen regarded them as godlike creatures. Shai-Hulud, “the old man of the desert”, was the name given to mature worms while “the Maker” referred to the worms role in the production of spice and the life cycle of the planet. Though Zensunni’s by descent, believing in a God that was transcendent, the Fremen still seemed to attribute some degree of divinity to the worms themselves.

Similarly, sandstorms were common to the Deep Desert, and also the reason why the capital city of Arrakeen was built within a protective outcropping of rock known as the “Shield Wall”. According to the expanded universe, sandstorms on Arrakis were electrically charged and could reach up to 500 km/h, powerful enough to destroy vehicles, equipment and strip anyone unlucky enough to be caught outside in one down to their bones! Due to the havoc they played with navigation and harvesting, all activity beyond the Shield Wall had to be timed to ensure that it happened between storms, otherwise harvesters could wind up buried beneath tons of sand.

As expected, the harsh and unforgiving conditions of this planet did much to shape its inhabitants. The “Fremen” as they are called (play on the word Free Men) were what could be expected from a nomadic desert people who were used to oppression. Recluse, mysterious, pragmatic and extremely tough, they were both feared and loathed by an Imperium that knew little about them and could not control them. However, once Paul and Jessica managed to penetrate the Fremen society by proving their worth to them, they began to see that the Fremen were also capable of extreme hospitality, fierce loyalty, great patience and uncompromisingly dedication.

Over the course of the six original novels, Arrakis was transformed from a desert planet into a lush green world, only to then be transformed back again. This had much to do with the plans of the Fremen, but also to Leto II’s “Golden Path”. In the end, it was realized that the spice-producing worms, and even the Fremen themselves, would not survive the ecological transformation, but once Leto died and the worms were reintroduced to the planet, spice production and desertification once again resumed. Knowing that worms were responsible for removing all traces of poisonous water form the planet, the Sisterhood began using some to conduct their own ecological transformations on Chapterhouse after Arrakis was destroyed.

The Fremen themselves had a saying which pretty much encapsulated their world and themselves: “God created Arrakis to train the faithful”.

Caladan:
Although comparatively little time was spent detailing this planet, Caladan was nevertheless an important planet in the Dune universe. It was the ancestral home of House Atreides, Paul’s birthplace, and would eventually become the sole property of Jessica after Paul became Emperor and moved his seat to Arrakis.

Based on various descriptions from the original novels and expanded universe, Caladan was an ocean planet with few landmasses to speak of.  Because of its relatively mild and agreeable climate, House Atreides was spared the expense of weather control measures. It’s primary exports consisted of biomass, plus the important agricultural produce known as pundi rice. In addition, it also traded in whale fur, gemstones, wine, corals and livestock.

According to Paul’s father, Duke Leto, House Atreides ruled this planet through air and sea power, for obvious reasons. When describing his world to Chani and the Fremen, they were incredulous to know that on some worlds, water was so commonplace that it formed oceans as big as the desert, or that plants could grow so thick that they were impassable.

Clearly, Caladan was meant to serve as a sort of Edenic setting compared to the hostile and rugged landscape of Arrakis. In addition, Paul’s exile into this harsh wilderness after the death of his father could be interpreted as a fall from grace, which he then reconciled when he became the prophet and religious leader of the Fremen and returned in the end to claim the throne. If there’s one thing Dune was known for, its religious allegories!

Chapterhouse:
The home of the vaunted Bene Gesserit training facility in the later books of the series. In the original Dune, this facility was located on Wallach IX and had been for some time. However, five thousands years later in Heretics of Dune, the location had been changed to Chapterhouse. In the following and final novel, Chapterhouse: Dune when the Honored Matres began there assault, it was noted that Wallach had fallen to their advance.

According to the descriptions from Heretics and Chapterhouse, this planet was a green and fertile world. However, with the destruction of Rakis (Arrakis in the later novels) and the death of nearly every sandworm in the known universe, the Bene Gesserit began the process of terraforming it into another desert planet where the worms would be able to thrive, thus giving them control over the only source of spice in the universe.

Throughout the latter books in the series, the Bene Gesserit kept the location of this world a secret to protect it from the Honored Matres. They even went so far as to station a fleet of no-ships around the planet to ensure that no one would be able to locate them with prescient ability.

Geidi Prime:
The homeworld of House Harkonnen. And if the religious metaphor which I alluded to earlier is to be believed – where Caladan is Eden and Arrakis is the real world- then this place would definitely be hell. In fact, judging by the many descriptions made of this planet and its rulers in the original series, the hellish metaphor is so thick you could cut it with a knife!

In the original Dune, we are given descriptions that emphasize the planet’s industrial nature. Hints are also given that the planet was highly volcanic and covered in wastelands. In addition to its many factories, large arenas were also built in most cities, where gladiator duels were held to entertain the populace. The Baron’s nephew, Feyd-Rathau, would often compete as a way of gaining popularity amongst the people and demonstrating his skill.

Also, in the original and subsequent novels, much is made of the Harkonnen’s sense of brutality and perversion. Whereas the Baron delighted in little boys, whom he would often kill in the course of molesting them, the planet’s artwork and decor often emphasized sex and violence.The Baron’s appearance, which is described as being so “grossly and immensely fat” that he requires an anti-gravity device just to get around. In addition, he described himself as “always hungry”.

In Heretics of Dune, when Miles Teg and the ghola of Duncan Idaho are hiding in an abandoned Harkonnen chamber, they notice an old clock where the hands are figured of a man and woman with over-sized genitalia (when the two hands line up, it looks as though a gruesome sex act is occurring!). When describing the Harkonnen’s, Leto II claimed they were “lovers of sensation”, people who were obsessed with pleasures of the body.

Hmmm, factories, volcanoes, gladiator rings and bodily pleasures? Sounds like something right out of Dante’s Inferno! In the course of adapting the novel to the big screen, David Lynch went to town on this, showing the planet to be dark, polluted and filled with terrifyingly decrepit people, many of whom had undergone hideous types of surgery (i.e. heartplugs). In the miniseries version, similar attempts were made to capture the hellish nature of the place. Here, every set was done in the colors red and black and camera angles were always askew, capturing the dark and twisted nature of the Baron and his family.

Ix:
The ninth planet in the star system of Alkalurops, Ix is the home of the technocracy that is responsible for producing the vast majority of the Imperium’s machinery. The name of the planet stems from the misinterpretation of the planet’s designation in Roman numerals.

In the original six novels, we never did get a description of what Ix looks like or what really went on there. For reasons which may have a lot to do with the fact that they are technologists in a universe where technology is morally proscribed, the Ixians appear to be somewhat recluse. However, it was clear that they were responsible for creating the various technologies that were central to the plot.

In God Emperor of Dune, Leto II is found to be recording his thoughts using an illegal device that was manufactured by on Ix. It was also the Ixians who were responsible for breeding Malky, a man who’s purpose was to influence Leto into doubting his own path and purpose. Hwi Noree, who was a sort of polar opposite to Malky, was also created to lure him with her charms. Both individuals were bred inside a “no-chamber”, a special cell that hide what is within from prescient detection. This same technology would later go into created “no-ships” and even larger “no-fields” which could shield entire planets.

Another revelation which came in God Emperor of Dune was the fact that Leto, through his Golden Path, had apparently prevented the Ixians from developing a breed of hunter-seekers which would have completely destroyed humanity. Ultimately, part of his plan was to encourage the development of certain technologies while preventing others. Whereas the hunter-seekers fell into the latter category, machines that could block prescience or replace it (i.e. the machine that could do the job of a navigator) fell into the former.

Kaitain:
In the original Dune novel, Kaitain was the seat of power for the Padishah Emperor and the location of the Imperial Court. It was also the homeworld of House Corrino after events on Selusa Secundus forced them to move. All of the guilds, major houses and interests in the known universe maintained a presence here, including the Spacing Guild, the Bene Gesserit, the Ixians, the Tleilaxu, the Landsraad, CHOAM, etc.

After events on Arrakis forced him to intervene, Emperor Shaddam IV relocated the royal palace to Arrakis so that he could oversee the deployment of his armies and ensure the Baron’s cooperation.

Aside from that, not much is mentioned of Kaitain, except for a description of the Golden Lion throne in the original novel’s appendices. Here, it is described as an opulent throne that had been “carved from a single piece of Hagal quartz — blue-green translucency shot through with streaks of yellow fire.”

Selusa Secundus:
Once the seat of House Corrino and the Royal Court, this planet became a prison world after it was devastated in a nuclear attack. As a result, the planet’s climate is incredibly harsh and inhospitable, making it the perfect world for the condemned of society. Radiation from the attack still permeates the planet’s climate, and mortality rates amongst prisoners are apparently as high as 60 percent.

However, as is quickly made clear in the first novel and throughout the series, Selusa Secundus also serves as the training grounds for the Emperor’s dreaded Sardaukar army. This is done in secret, though most Houses within the Imperium apparently suspect it. In fact, in the first novel, the Emperor apparently became suspicious when Baron Harkonnen remarked to Count Fenrig that he would use Arrakis to conduct a similar experiment with his own armies. This was meant only in jest, but it did speak to suspicions the Emperor had.

One other person who understood this was Paul. After becoming an exile on Arrakis, he began to learn that his father had similar plans with the Fremen. By making an alliance with the Fremen, people who had been toughened by conditions worse than that on Selusa Secundus, his father would eventually be able to raise an army army that could rival the Sardaukar. Convinced that Paul was their messiah, he put this plan into action and was able to defeat the Emperor’s armies outside of Arrakeen.

After seizing control of the Golden Lion Throne, Paul exiled House Corrino to Selusa Secundus where they remained until events in Children of Dune. It was here that Shaddam’s third daughter, Princess Wensicia, began plotting the assassinate Paul’s twin children and place her own son Farad’n on the throne. When Jessica is forced to flee Arrakis with Duncan, they found shelter here and made their deal with Winsicia. In exchange for marriage between Ghanima and Farad’n, she agreed to teach him in the Bene Gesserit ways.

Beyond that, no mention is made of Selusa Secundus. Much like House Corrino, it seemed this planet was destined to fade into obscurity.

Tleilax:
Yet another obscure world to come out of the Dune universe. And much like Ix, very little was said about this planet until late in the series. Nevertheless, it too played a very important role in the Dune universe and a number of key developments and inventions were apparently born here.

The sole planet in the Thalim star system, this world is also the home of the mysterious Bene Tleilax. In addition to being the training ground for “twisted Mentats”, Tleilax is also the home of the elusive axlotl tanks, which are used in the production of gholas. Though most within the Imperium frowned upon these devices, as they did all Tleilaxu inventions, the tanks and gholas in particular were used by just about all factions for the sake of their plotting and machinations.

In Dune Messiah, much is told about the Tleilaxu due to their involvement in a plot to unseat Paul Mua’dib from the Imperial Throne. This included the creation of a Duncan Idaho ghola, which had been programmed to kill Paul once he uttered the key phrase “she’s gone” in reference to his beloved Chani. However, this was soon revealed to be a plot within a plot, where the real intent was to show how the original memories of a ghola could be recovered by forcing them into a situation where their original self would reassert itself in order to fight against operate conditioning.

In God Emperor of Dune, Leto II is shown to be reliant on the Tleilaxu’s axlotl technology because he keeps demanding gholas of Duncan Idaho. For reasons unknown, he insists on having the original Duncan in his court, with his full memory restored. It is later suggested that this was an important part of his breeding program, that Duncan contained a special gene which he needed to bread into his descendents. But whatever his reasons, the Bene Gesserit continued his program and maintained an alliance with the Tleilaxu whereby they would receive gholas of Duncan Idaho so they could try to ascertain his true purpose.

In Heretics of Dune, the sixth incarnation of the Sisterhood’s Duncan Idaho is revealed to be special. Unlike the other incarnations, he has access to the memories of all other Idaho gholas, dating back to the very first who served Pual Mua’dib and all those who served and died at the hands of Leto II. In addition, the Tleilaxu clearly equipped him with the sex techniques of the Honored Matres so that he would be able to turn the tables on them when the time came, resisting their attempts to “imprint him” and imprint himself onto one of them. All of this leads Duncan to the conclusion that he now possesses Kwisatz Haderach-like abilities, which is confirmed in Chapterhouse: Dune when he begins to experience visions of the old man and lady (see below).

Also, in was in Heretics of Dune that readers got their first glimpse of the Tleilaxu homeworld and their society. Prior to this, it was understood that Tleilaxu was master geneticists who had engineered their own version of the Kwisatz Hadderach, but which had apparently committed suicide. It was also shown that they were ruled by a series of “masters”; Master Scytale being the one who participated in the plot in Dune Messiah.

However, what was not revealed was that the Tleilaxu were actually secret Zensunni’s and Sufi’s who maintained strict religious secrecy so as to keep their plans hidden from “powindah” (aka. outsiders). In addition, all masters were clones (not gholas) of their original selves and achieved a sort of immortality this way. This was apparently part of their long-term plan to assert their dominance over the known universe, a plan which was finally hatched in Heretics of Dune and involved the specially-programmed Duncan Idaho ghola.

Also central to the plot of several novels in the original series was the Face Dancer, another invention unique to the Tleilaxu. These were people specially bred to be able to take on the likeness and even the memories of people they were charged with killing and impersonating. Bred to be eunuchs and completely loyal, they were human only in the strictest sense of the word and possessed no identity of their own. However, this changed as the series progressed and it became clear that after millenia of adopting the personas of others, Face Dancers were beginning to develop personalities of their own.

This was apparently the threat the Honored Matres were themselves fleeing and which had forced them back into the universe of the Old Imperium. Throughout Chapterhouse: Dune, Duncan Idaho is haunted by visions of an old man and a woman whom he identifies as free Face Dancers. It is these people who he concludes are responsible for the greater threat they face, and who appear to want to capture him because of his special abilities as well.

Another interesting invention to come out Tleilax was the “slig”, a genetically engineered hybrid which crossed the DNA of a pig with a slug to produce a large, fleshy and slothful creature that is easily harvested for its meat. As was remarked in one of the later books in the series, this animal was considered ugly, even disgusting, due to its multiple mouths and skin that excreted a slimy and noxious residue. However, due to its sweet and terder meat, there were few in the Imperium who did not enjoy having “slig medallions” on their tables.

Final Thoughts:
Before I get into talk of patterns and conclusions, a little disclaimer first. First, there are plenty more worlds in Dune universe that are probably worth mentioning. However, there was no way to include them all without making either breaking this post in two or making it run on forever. Second, I deliberately left out information that did not come from the original six novels. True, there’s plenty more mentioned in the expanded franchise of these and other worlds in the Dune universe, but I wanted to stick to material that Frank himself was known to have written. Anything that comes from the expanded universe is likely to suffer from original though. Funny way of putting I know, but it can be known to dilute or undercut anything the original author themselves established.

Okay! Now that I’ve covered my ass, let me get to what I think about these cool worlds! Well, a few things jumped out at me after I was finished researching this list and gave it a final glance:

1. Frank loved secret societies!: Whether it was the Fremen, the Bene Gesserit, the Bene Tleilax, the Ixians, or the Emperor, the concept of recluse worlds and secrets ran through Frank’s original works like a vein. Clearly, he was a big (and I mean big, big, BIG!) fan of intrigue, secrecy, and societies that were founded on them. This is one of the things that I think made the Dune universe so readable and realistic in tone.

Regardless of their house or faction, it seemed that everybody was looking to get a leg up on someone else and found that the best way to do that was to conduct themselves in secret. Was this a commentary on humanity, the result of living under imperial rule, or the result of the complacency Paul and Leto hoped to rescue humanity from? Who knows, point is, he loved em! I think I smell another post in the wind…

2. Ecology effects people: As already mentioned, Frank paid a great of attention to the link between environments and culture. Whereas the Fremen and their values were clearly the result of their hostile and sparse world, the Atreides had apparently been rendered soft by generations of living on Caladan. House Harkonnen, with all their ugly desires and habits, boasted a world to match. And of course Selusa Secundus and Arrakis both served as the ideal training grounds for elite soldiers because life on both was just so freaking hard!

Well that’s all for now. Stay tuned, I plan to tackle the Star Wars universe next! And more chapters for Data Miners are still on the way…

Hunters of Dune, part II

Hunters of Dune, part II

Okay, now that I’ve managed to sum up the book, let’s get down to why it sucked! In addition to the usual weakness one can expect out of a book by these two – bad characters, bad story, cliches, and a general feeling of exploitation – there were several other glaring points. As usual, I’ve tried to break them down as succinctly as possible, going from best to worst.

1. Sequel Complex:
As I’m sure I’ve said before, the Preludes and Legends series suffered from an unmistakable sense of duty. I.e. the story was brought down by the voluminous amount of page time that was dedicated to origins stories and explanations that really had little or nothing to do with the main plot. In this book, things were turned around slightly. Instead of explaining where everything came from, the duo dedicated all kinds of page time and chapters to explaining where everything went.

Examples abounds, but here are just a few that come to mind. In the early chapters, much is made of the differences between the BG’s and HM’s and how they were having a hard time getting along. This was best demonstrated by Murbella’s chief companions, one a BG, the other an HM (for the life of me, I can’t remember their names!). Point is, after many chapters of doing the “odd couple” thing, the HM woman suddenly kills the BG woman, Murbella forces her to take on the other’s memories, and the thread is dropped.

Another example comes in the form of Uxtal and his efforts with the HM’s. After having several chapters dedicated to him and his attempts at recreating axlotl tanks so he can make gholas, artificial spice, and the raising of the Baron Harkonnen ghola, he is killed and fed to a farmer’s sligs. If the early chapters that featured him were any indication, it was that he was supposed to be a main character. However, once he serves his purpose, he’s cast aside and the thread that took place from his POV dies. Just another victim of Brian and KJA’s writing style!

And finally, there’s the many, many chapters dedicated in the beginning designed to flesh out every single detail about the gholas, the Face Dancers efforts to infiltrate the Old Empire, and the the war between the Sisterhood and the HM holdouts. For the most part, these chapters feel like pure filler, giving us a slew of boring details that could have been left in the background and do nothing to build towards the climax.

2. Weak Writing:
Brian and KJA are known for their wooden dialogue and one-dimensional characters. But in Hunters, as with the Preludes series, things were not nearly as bad as they were with the Legends series. One can infer from this that wherever Frank’s original characters and notes were available and the duo didn’t have to rely on their own instincts, everything read much better. However, some examples of crappy writing still crept into this book and it really showed!

Take the part of the book where the Paul and Chani gholas are talking and falling back into love. Seriously, the dialogue was so weak and sappy that I was honestly reminded of the terrible love scene from Attack of the Clones! “I love you. I have always loved you. Time cannot separate us,” is literally the type of dialogue that occurs here. Who the hell talks like this? Also, consider the chapter where Sheeana decides to ride one of their captive sandworms in front of a Futar. The purpose, apparently, was to impress the half man, half felines, in order to earn their loyalty and get information from them about the Handlers (who they are, etc). It responds by saying “You better than Handlers!” And thenceforth, they become their loyal protectors. Weak!

Another glaring example is the many, many references to what is referred to as the Outside Enemy (this is actually how it appears in the text). In Chapterhouse, we are made aware that the HM’s were themselves fleeing from something, and that was why they had returned to the Old Empire and were seeking to obtain the BG’s secrets. However, at no point where they referred to as the Outside Enemy. What’s more, this is such a lame name for an enemy. Hell, it’s not even a name, it’s a basic description! It as if they had found a footnote in Frank’s notes where he described the threat in these words and decided that this was how they were going to reference it from thence forth. I’m not sure if that’s weak or just plain lazy.

And finally, there is the addition of the Phibian creatures – a race of man-fish hybrids that are basically the aquatic versions of Futars. Aside from making a brief appearance in the story, they serve no purpose and seem to only exist because Brian and KJA thought they were a cool idea. This novel and its sequel, Sandworms, abound with examples of this, things that Frank made no mention of and seem completely at odds with his original vision, but made it in because the authors seemed to think they were cool. The fact that these terms now show up in Dune terminology is both sad and discouraging!

3. Weak Plot:
As all the previous examples will attest, this story suffered from the problem of making the reader wade through a slow-buildup packed with extraneous detail and poor writing before it finally got to the climax. But by the time it arrives, the entire pace of the book changed and important revelations are simply dropped in or rushed through in a desire to get to the halfway point before all the real action starts (which takes place in book II). And in truth, I was able to endure all the weakness thanks to the anticipation factor; I hung on in the hopes that something big was going to be revealed soon!

In fact, its not until the Ithaca and its crew discover the planet that’s been cloaked by a no-field that things begin to feel like they’re picking up. Finally, we are handed the first bit of hard evidence that the threat the HM’s were fleeing was a plague that left their world’s sterilized and deserted. However, they deduce so quickly that this planet was destroyed by a terrible plague after chancing upon an abandoned library and picking up one shred of document. C’mon man! Show us some mass graves, show us some hospitals filled with dead people, show us some signs that there was a terrible holocaust! This is important stuff, don’t just have them figure it out and then take off!

What’s more, no good reason is ever given for why the Face Dancers (and their machine masters) need gholas of Paul and the Baron. It is merely said that the former is “necessary” for the “Enemy’s” calculations, i.e. to help them take over the universe. As for the Baron, no real reason is given beyond saying he’s useful too. But its pretty clear its just so they can bring back the old characters and give them a final run. And of course its obvious from the get go, even without the extremely strong hints they give, that the Ithaca’s Paul and the Face Dancers “Paolo” are going to meet up and battle it out. Wow, a battle between the hero and his evil twin! Nothing cliche or obvious about that!

The same holds true for the Ithaca’s own gholas. In their case too, Duncan, Sheeana and the rest simply decide to start making them because they figure they might be “useful”. But if Duncan is already the new Kwisatz Haderach, what do they need to be resurrecting Paul and Leto for? What reason, for that matter, do they have for creating the others aside from bringing all the old crowd back and giving them a big sendoff? I get the sentimental appeal, but it really wasn’t necessary or even plausible to be resurrecting so many old characters. What was the point of killing them off if they’re all just going to be back before the end?

And let’s not forget what Daniel said at the end of Chapterhouse when Marty mentioned how Scytale had that nullentropy tube full of ghola cells and asks why he let them get away. “Didn’t let them…,” he replies. “Gholas. He’s welcome to them.” In other words, it sounds like the old man and woman were not the slightest bit threatened by the Ithaca and its ability to create gholas, nor do they seem to have any particular use for them themselves. So why would they go to the trouble of creating their own? Like most things in this book, it doesn’t fit with Frank’s original work.

4. Tie-ins:
A major flaw in this series, one which I hear many a fan complain about bitterly, is the fact that Brian and KJA felt compelled to write their own characters into the story. Not only is there no reason for them to be included, they are shoved into the story with all the subtlety of a square peg being rammed into a round hole.

For example, we are told that Scytale’s nullentropy tube, which he carries in his chest, contains the dead cells of all the series’ major figures. This includes Paul, Leto II, Jessica, Chani, Stilgar, Duke Leto, the Baron, Duncan, Thufir, Gurney, et al. In essence, the tube is the means to create gholas of all of history’s greats. But in Hunters, Brian and KJA decided to amend this list to include Xavier Harkonnen and Serena Butler. These two characters did not exist in the original series and were not mentioned once in Chapterhouse when the ghola tube was first described. So really, throwing them in was just a shout out to their own work, which seems crass.

Also, in the course of exploring her “Other Memory” Murbella comes across the memories and personality of Serena Butler. Aside from making this brief appearance in the story, she serves no purpose other than mentioning that she knows a thing or two about wars. This did not fit with the story at all seeing as how Serena is never mentioned in any of the original books, and really served no purpose other than as a reference to the duo’s work yet again. Brian and KJA even tactitly admitted this by writing that Murbella had no idea who Serena was or how she was related to her. Her voice, much like her inclusion in the story, appears out of nowhere and then promptly disappears.

Another tie-in comes in the form of the “Oracle of Time”, a Guild Navigator who never appeared in any of the original books. Initially, it seems that she is a descendent of the “Oracle of Infinity”, the patron saint of Navigators who first appeared in Dune: House Corrino, but by the end it is revealed that she in fact Norma Cenva (a character of the Legends series). In short, she was yet another character from Brian and KJA’s shoddy prequels who was thrown into the mix to draw attention to their own work.

Her character plays a central role in this story and its sequel, unlike Xavier or Serena; however, her appearance is rendered completely implausible because of the simple fact that she made absolutely no appearances in any of the original novels. If she comes to us from the Legends series, then she’s been around for over 15,000 years, right? So where has she been all this time, and if she’s an oracle, why the hell didn’t Paul or Leto notice her in the course of their prescient sweeps? Surely the existence of another prescient being, aside from the regular navigators, would have sent up some red flags for them! But again, this was not done for the sake of consistency or plausibility, it was done solely so the duo could write their own work into Frank’s story.

5. Wrong Again!:
As I mentioned before in my reviews of the Dune prequels, one can’t help but get the feeling that these guys completely misunderstood what Frank was going for. In the Legends series, for example, we are presented with a vision of the Butlerian Jihad that involves free humans battling it out with robots for the sake of freedom and survival (a la The Terminator franchise). Not only did it seem like Brian and KJA were relying on a ton of cheap sci-fi concepts to create this series, there was absolutely no indication in the original novels that the Jihad was anything like this. Consider this definition taken from Terminology of the Imperium, the glossary for the original Dune novel:

JIHAD, BUTLERIAN: (see also Great Revolt) — the crusade against computers, thinking machines, and conscious robots begun in 201 B.G. and concluded in 108 B.G. Its chief commandment remains in the O.C. Bible as “Thou shalt not make a machine in the likeness of a human mind.”

When one looks up Great Revolt, it simply refers back to the other definition.

GREAT REVOLT: common term for the Butlerian Jihad (See Jihad, Butlerian)

Not a lot to go on there, but notice the complete lack of any mention of cymecks, evil robots, or hive minds enslaving humanity. Also, there is no indication that this “Jihad” was a war in the literal sense. If anything, it sounds like a metaphor for a moral crusade against a specific kind of technology, a Luddite rebellion in other words. In God Emperor of Dune, Leto II explained the Jihad further:

“The target of the Jihad was a machine-attitude as much as the machines,” Leto said. “Humans had set those machines to usurp our sense of beauty, our necessary selfdom out of which we make living judgments. Naturally, the machines were destroyed.”

Once again, sounds like Frank was talking about a war in the metaphorical sense, that humanity’s “slavery” to machines constituted a willingness to let them handle our decisions, not slavery in the literal sense. So in addition to the Brian and KJA’s books reading like pulp sci-fi crap, it also seemed to completely miss the point of what the Jihad was all about.

The same is true in Hunters of Dune. Essentially, we are expected to believe that the old man and woman, the people who represent the threat the Honored Matres were fleeing, were in fact the evil robots from the prequels. Not only did this seem like a blatant and wholly transparent attempt to tie the ending back to their own work, it also seemed like it completely missed the mark! At the end of Chapterhouse, Frank Herbert strongly implied that the old couple were in fact Face Dancers. Consider the following conversation that occurred between the old man and woman, Daniel and Marty:

“[Tleilaxu Masters] have such a hard time accepting that Face Dancers can be independent of them.” “I don’t see why. It’s a natural consequence. They gave us the power to absorb the memories and experiences of other people. Gather enough of those and…” “It’s personas we take, Marty.” “Whatever. The Masters should’ve known we would gather enough of them one day to make our own decisions about our own future.”

Notice the key words here: “US”, “WE”, “OUR”. Why use the plural, when referring to Face Dancers, if they were in fact robots in disguise (uh-oh, I sense another franchise being ripped off here!)? In addition, all kinds of hints were dropped in Heretics and Chapterhouse that alluded to the possibility that Face Dancers were evolving beyond their master’s control. And, to top it all off, there’s the part in Chapterhouse when Duncan is confronted with the image of the old man and woman where he draws the following conclusion about them:

“That thought aroused Idaho’s suspicions because now he recognized the familiarity. They looked somewhat like Face Dancers, even to the pug noses … And if they were Face Dancers, they were not Scytale’s Face Dancers. Those two people behind the shimmering net belonged to no one but themselves.”

See? Face Dancers, clearly. And clearly of a variety that had learned how to stand on their own two feet and had their own agenda, whatever that was. Turning them into Omnius and Erasmus, who were not part of the Face Dancers but LEADING them, was nothing short of forced and inaccurate. It also makes no sense, seeing as how the Face Dancers were supposed to have evolved beyond the control of their masters. Why the hell would they throw off the shackles of the Tleilaxu only to enlist with the robots? And what reason could they possibly have for wanting to see humanity, of which they are essentially a part, annihilated?

And I am certainly not the only one who sees the inconsistency in all this. Consider the following statement by author William F. Touponce from his 1988 book entitled Frank Herbert:

“Herbert gives us a segment narrated from their point of view only at the very end of the novel. They are offshoots of the Tleilaxu Face Dancers sent out in the Scattering and have become almost godlike because of their capacity to assume the persona of whoever they kill — and they have been doing this for centuries, capturing Mentats and Tleilaxu Masters and whatever else they could assimilate, until now they play with whole planets and civilizations. They are weirdly benign when they first appear in the visions of Duncan Idaho as a calm elderly couple working in a flower garden, trying to capture him in their net…”

Similarly, in an August 2007 review of Sandworms of Dune, John C. Snider of SciFiDimensions.com argued that it “doesn’t fit” or “add up” that Frank Herbert’s Daniel and Marty are the “malevolent” thinking machines Brian Herbert and Anderson created in their Legends of Dune prequel novels. I, and many fans besides are inclined to agree. For starters, how could Frank have planned to end the series with characters he didn’t even create? Repeatedly, Brian and KJA have stated that they based Hunters and Sandworms on Frank’s “copious notes” and outlines, but they also claimed that when it came to the Butlerian Jihad, Frank had left no real notes behind, so the two had to rely on their own imaginations to come up with the story.

In short, Omnius and Erasmus were the creation of Brian and KJA, not Frank. Making them the villains at the end not only didn’t fit, it was also a clear attempt to put their own indelible stamp on Frank’s series. And that, in addition to being cynical and exploitative, just seems like a big ol’ middle finger to both Frank and his fans!

Some Final Words:
When Brian and KJA began releasing the books of the Preludes series, they made it abundantly clear that they would concluding the franchise by creating Dune 7. What’s more, they insisted that they were writing it based on Frank’s original notes, of which there were many! In spite of all the accusations to the contrary, they continue to make this claim, stating that the series ended precisely how the elder Herbert had intended. However, given the content, the writing style, and the completely unlikely ending, there is no way this can be true.

For one, the entire saga ends with characters that Frank Herbert had no involvement in creating. Norma Cenva, Erasmus, Omnius – these were all the independent creations of the Brian and KJA. What’s more, the story they concocted blatantly contradicted Frank’s own work. You can say you were following the master’s plan all you like, but when the end result is loaded with references to your own stories and the whole thing reads like nothing he would ever produce, people are going to know you’re lying through your teeth!

However, what’s become clear to many over the past few years is that KJA is the real driving force behind their collaboration. In addition to the McDune books reading more like his work, the sheer number of books released since the two teamed up is more in keeping with his quick, prolific style. At this juncture, it seems clear to many that Brian’s only real role in the duo is contributing ideas and making sure the name Herbert appears on the cover. I honestly feel guilty when doing these reviews and including Brian’s name in any indictments or criticisms. Sure, he might be drinking from the cup, but that doesn’t mean he’s not being used and abused! Rather than criticize him, I want to urge him to ditch the leech that’s been sucking him and his father’s legacy dry!

Okay, that’s about what I thought of Hunters of Dune and the partnership of Brian and KJA. I shall return, just as soon as I summon up the strength to actually (gulp!) read Sandworms of Dune in full. Not an easy task, but someone has to warn others to stay away! And you really can’t criticize if you’re not willing to read… This is gonna suck, I just know it! Until next time!

Hunters of Dune, a review

Hunters of Dune, a review

Oh boy, it’s finally here! After years of waiting and having to endure those horrible prequels, the long-awaited conclusion is finally here! Yes, that’s what I thought when I first heard the news. After years of making us wait and spend our hard earned money on a sleuth of teaser prequels and filler, Brian Herbert and KJA (or as I like to call him, NOT FRANK HERBERT!) finally delivered on their promise and released the damn Dune 7 novel!

Like most fans, I had been waiting years for that day. Ever since KJA and Brian got together and announced that they would be releasing Dune 7, a book which Frank had apparently been working on shortly before he died, I was understandably excited. It was just a few years before this announcement that I had finally worked my way to the end of the Dune series (Chapterhouse: Dune) only to find that it ended on a cliffhanger note with numerous loose ends.

For example, what was this mysterious enemy that the Honored Matres were fleeing? Who were the old man and woman from Duncan’s visions? What was Duncan’s role in all this; i.e. was he the new Kwisatz Haderach or something even greater? And above all, was this all the result of Leto’s vision, or were the main characters finally free of the Tyrant’s “Golden Path”? These and other questions I wanted answered, and after many years of waiting, I kinda felt entitled!

Needless to say, the anticipation I felt was rivaled only by the disappointment, but that didn’t occur until the very end when the answers were revealed. There was plenty of material to disappoint in between, but I was able to endure all that so long as I got see how it all ended. I’ve said all this before, so I shan’t waste any more time with it here. Let me get to the specifics of the story and why it was such a horrible, crass, and cynical novel that left Dune fans everywhere disappointed and angry.

Hunters of Dune:
As fans of Dune are no doubt aware, this book was part I in a two part collection that was meant to tie up the series. While this novel didn’t end, it did tie up most of the threads Frank had laid down in Chapterhouse and predicted what the ultimate ending would be. It is for this reason that this book is arguably more important than its follow-up Sandwords of Dune. This book established what the conclusion would be, the other one was mere filler, seeing the threads through to their conclusion and giving every character a final farewell.

Plot Synopsis:
The story picks up three years after the events in Chapterhouse: Dune, with Duncan and the crew of the Ithaca trying to find their way in an alternate universe, hoping to stay ahead of the old man and woman. However, there efforts are upset when Duncan is spoken to telepathically by a mysterious character known as the “Oracle of Time”, a Guild agent who then plucks him from his current location and brings him back to the known universe. The old man and women realize he’s returned, and immediately begin trying to catch him in their tachyon net again.

Meanwhile, back on Chapterhouse, Murbella is continuing with her efforts to bring the Bene Gesserit and Honored Matres together in preparation for the coming war. In addition, she is approached by the Guild who are desperate for spice now that Chapterhouse is the last known source of melange. Given their past support for the Honored Matres, Murbella is loath to help them, but manages to leverage their future loyalty in exchange for not cutting them off completely. In the meantime, the Guild is in contact with the Ixians, who are busy developing a machine that will take the place of a Guild Navigator. Unbeknownst to them, Face Dancers have already infiltrated Ix and are now dealing directly with the Guild.

The Face Dancers are essentially doing this all over the Old Empire, infiltrating worlds and replacing key people with their own copies. Having replaced the last of the Tleilaxu masters with their own copies, their leader Khrone now focuses on infiltrating the HM’s. They do this by putting Uxtal in the custody of Hellica, the new leader of the HM’s. In exchange for sparing his life, Hellica demands that he teach them the secret of axlotl tanks. In addition, Uxtal’s tasks include creating a ghola of the Baron Harkonnen and Paul for Daniel and Marty’s purposes. The reason for this is because the old man and woman feel they will be “useful”, especially Paul who’s prescience will be intrinsic to their “calculations”.

A third reason for his research into axlotl tanks is to create a Waff ghola so he can obtain the secret of making artificial melange (a secret thought to be lost with the destruction of the Tleilaxu Masters). This will come in handy for the Guild Navigators, who are looking for an alternative to the Sisterhood’s source. However, they are unaware that Scytale – the last surviving Tleilaxu master – has already given said secret to the crew of the Ithaca. They in turn are generating it using their own tanks for their own use, seeing as how the sandworms they have aboard are not yet mature.

In addition, Scytale has revealed the existence of the nullentropy tube with the ghola cells he’s kept hidden to Duncan and the Ithaca crew. He does this in exchange for the creation of a Scytale ghola, one which replace him when he dies, which is getting closer. Duncan, Sheeana and Miles all decide that it would also be in their best interests to start cloning all the other people in this tube – Paul, Leto II, Chani, Stilgar, etc. – because apparently, “they will prove useful”. Over the course of the next few years, they begin to give birth to and rear these gholas, one by one.

In the meantime, Murbella’s forces continue to consolidate their hold over more and more of the Old Empire, flushing out HM’s and adding their weapons and resources to their own. This includes the so-called “Devastators”, some kind of super weapon that can sterilize an entire planet. Murbella also begins searching her “Other Memory” in order to find the answers she needs; namely, where the Honored Matres came from and who their enemy is. She learns in the course of this that the HM’s are the descendents of Tleilaxu women who were freed with the help of Fish Speakers and Bene Gesserit’s from the Scattering. Hence why the HM’s seem hellbent on wiping out the Tleilaxu. There’s also the brief and needless scene where she converses with Serena Butler, figurehead of the Butlerian Jihad.

Shortly thereafter, the Sisterhood attack Ix, and Hellica, and Uxtal all die in the process. Waff however, escapes and finds refuge with the Guild, promising them the secret to breeding their own sandworms instead of artificial melange. Meanwhile, the Ithaca stumbled onto a planet that is concealed by a no-field. They find that the place was sterilized by a deadly plague, and after a very brief exploratory mission, they realize that it was this same plague that the Honored Matres were fleeing. Shortly thereafter, they come upon the planet of the Handlers, which they learn are in fact Face Dancers. In the course of trying to return the Futars to the surface, a boarding party attacks them and they are forced to flee, but some make it aboard.

And finally, through “Other Memory”, Murbella realizes the true identity of the old man and woman. Apparently, they’re the evil robots Omnius and Erasmus, who survived the Butlerian Jihad by sending probes into deep space. They reveal themselves shortly thereafter when their ships are marshaled and start heading into the Old Empire to attack. It is also revealed that the “Oracle of Time” is none other than Norma Cenva, who’s been alive and hidden for 15,000 years and has come out to fight this war. The story ends on the cliffhanger note, if it could be called one, and is one of the biggest disappointments in the history of literature…

More to follow in part two, coming up soon!

Legends of Dune Prequels

Last time around, I made a big deal about prequels and why they aren’t so good. And of course, the Dune prequels were featured pretty prominently in that post. However, what I came to realize shortly after writing it was that I’ve never dedicated a post to the prequel work of Brian Herbert and Kevin J Anderson and explained what it was that was so disappointing about them. Nowhere was this more apparent for me than with their Legends of Dune series, the hackish trilogy that was supposed to detail the seminal background event known as the Butlerian Jihad.

Sure, they’ve come up here and there in my rants, always in the context of how they effectively raped Frank Herbert’s legacy. But today I feel like zeroing in, applying the rules I devised for why these prequels fall short, and mentioning a few other things that bothered me to no end about them. So, without further ado, here’s the The Butlerian Jihad, the first book in the Legends of Dune series and one of several unoriginal Dune-raping series they created and why it sucked!

Dune, The Bulterian Jihad:
In my previous post, I outlined four basic reasons for why prequels can and often do suck. As I said, they are by no means scientific or the result of expertise, just my own observations. However, when it comes to the Dune books of Brian Herbert and KJA, they certainly do apply. Hell, it was the act of wading through their books that I was able to come up with these rules in the first place. They were: 1. No Surprises, 2. Sense of Duty, 3. Less is More and 4. Denying the Audience the use of their Imagination.

These things ran like a vein throughout the works of Brian and KJA, but were by no means the only problem with their books. In addition, there were also the problems of cardboard cut-out characters, heavily contrived plot twists, cliches, and an undeniable feeling of exploitation. Add to that some truly bad writing and the fact that the story felt like a complete misrepresentation of Herbert’s ideas and you can begin to see why Dune fans found these books so offensive. As one of them, I’m happy to ran about this whenever and wherever possible. So here goes!

1. Bad Characters
In the Preludes to Dune series, this problem was not so pronounced, nor was it a huge problem in the Dune sequels (Hunters of Dune and Sandworms of Dune). But in the Legends of Dune series, it was palatable! The characters were so one-dimensional, so predictable and so exaggerated that they became downright annoying to read. And of course, their dialogue was so wooden I thought I was sitting through that horrible “love scene” from Attack of the Clones. This was a clear indication that where the elder Herbert’s own characters and notes were not available, the two authors had to rely on their own instincts and took the cheap route.

Examples! Legends of Dune revolves around the characters of Serena Butler, Vorian Atreides, and Xavier Harkonnen on the side of good, Erasmus, Omnius and Agamemnon on the side of evil, and Iblis Ginjo, Tio Holtzmann and a host of others somewhere in the middle. And in each case, they are horribly over-the-top, too good, or too evil to stand. In addition, bad dialogue and writing counts for a lot. Even the characters who are not robots speak as if they are, their traits and attributes are openly announced, and nothing beyond their topical persona’s are ever revealed.

On the one hand, Serena Butler is a crusader for the abolitionist cause and a tireless leader for free humanity. After dedicating herself to ridding the free worlds of slavery, she then selflessly volunteers to lead a mission to liberate Geidi Prime (later home of House Harkonnen) when its clear her people think its a suicide mission. Afterwards, she becomes a willing figurehead in the holy war against the machines and puts aside the love of two men in order to be an effective leader. You might think this is just her public persona, but that’s all she’s got going on. Seriously, she has no other character traits beyond being the perfect heroine!

As if she wasn’t bad enough, you also get Xavier Harkonnen, a warrior who believes in endless self-sacrifice just like her, the perfect hero to her heroine. The entire series is filled with his rallying of troops, leading them into the fray, and coming to the rescue. All the while, he naturally struggles with his love for Serena, which is repeatedly frustrated due to the needs of the war. Vorian, on the other hand, is meant to be the Han Solo type, the bad boy who stands in contrast to Xavier’s good boy. But in this too, he is horribly predictable. Whereas Xavier is the honor and nobility hero, he is the daring and risky dude who also becomes a real ladies man. And of course, he loves Serena too, creating a predictable love triangle that somehow doesn’t manage to create a shred of conflict or complication.

Okay, now for the bad guys! Well… let’s start with the absurdly named Omnius, the machine hive-mind that runs things. He has little character to speak of, being a machine, but nevertheless fits the ideal of the evil, calculating AI perfectly. Naturally, he doesn’t understand humans, but hates them enough to want to kill them in droves. And of course he would like nothing better than to bring the whole universe under his “Synchronized” control (aka. he wants to conquer the universe). Clearly, KJA and Brian thought they were doing something clever here, using an unfeeling machine to explore the human condition. But really, the character and material felt like it was ripped right from reruns of Star Trek!

Erasmus, his only free-thinking AI companion, is similarly one-dimensional and stereotypical. He conducts “experiments” to better understand humanity, because of course he doesn’t understand them either. But the really weak character trait comes through with just how evil he is! In just about all cases, his experiments amount to senseless murder, flaying people, using their organs to make art, and studying their reactions with interest when he arbitrarily decides to kill someone. Oh, and did I mention he also murders Serena’ baby (and gives her a hysterectomy) once he becomes jealous of how much time she was spending with him? Seriously, Evil the Cat is not a good archetype to model your characters on!

Agamemnon and his Titans are also very evil, but in their case, a machine-like mentality can hardly be blamed. In addition to murdering billions of people in their drive for power, they hate free humanity, consider them vermin, and will stop at nothing to obliterate them. Naturally, they hate their machine masters too, but not nearly as much as their non-Cymeck brethren. Why, you might ask. Well, beyond saying that they were appalled by humanity’s decadence and reliance on machines, no reason is given. And it seems like a pretty weak reason to reprogram said machines to take over the universe and enslave everybody.

Really, if they were appalled by dependency on machinery, why not simply shut the machines down? Furthermore, if they were so bothered by how dependent people had come to be, what’s with all the machine enhancements they got going on? Each and every “Cymeck” in this story has cheated death by putting their brains inside of massive cybernetic housings. That sound like the actions of someone who doesn’t like machine dependency? Really, the only reason to do what they did (i.e. murder billions and try to take over the universe) would be because they were total sociopaths or megalomaniacs – i.e. really, REALLY evil! But don’t expect any logic from this story, mainly we are to accept that they are evil and move on.

And finally, Holtzman, who is supposed to be the brilliant inventor who created the Holtzman drive (the FTL drive that powers Guild Highliners), is a petty, greedy man who stole his inventions from his assistant, Norma Cenva. She, naturally, was a brilliant but naive girl who was always smarter than him, but continually got the short end of the stick. Iblis Ginjo is a slave leader who masterminds the rebellion on Earth, and becomes the sleazy defacto leader of the Jihad through wheeling and dealing that makes the reader feel enmity towards him.

Whoo! That was long, but I believe my point is clear. Basically, the characters were so simple and their purpose so obvious that it genuinely felt like the authors were trying to force an emotional reaction. The only thing worse was when they were trying to make us think, which were similarly so obvious that it just felt insulting! More on that later…

2. Contrived Plot:
The examples are too numerous to count, but I shall try to stick to the big ones and ignore the rest. First, in the preamble to the story, we are told that the Titans (the evil Cymeck people) took over the known universe by reprogramming all the thinking machines so they’d be able to control them. Okay, that seems a bit unlikely, but whatever. A dozen hackers managed to take over trillions of peoples lives by reprogramming the machines they were dependent on, whatever. But the real weakness was in the motivation. Why did they do this? Because they were upset with how dependent humanity had come to be on them. Meh, I’ve already said how this was stupid so I shant go into it any further.

But another weakness which comes to mind is this: if these “Titans” were so good with programming machines, how is that they let the big brainy AI (aka. Omnius) turn the tables on them? Didn’t they think it would be wise to program it with some safeguards, kind of like Azimov’s Three Laws? Not rocket science, you just make sure you tell the machines they can’t turn on their handlers. Simple! God, two crappy points and its still just the preamble! Moving on…

Next, the main character of Vorian Atreides breaks from his father and the Cymecks in the course of the book, which was a big turning point in the plot. But the reasons are just so… flaccid! After being a loyal and doting son for many decades, he decides to betray his father and his heritage in order to aid free humanity. Why? Because of one conversation with Serena Butler in which she suggests that he check out what his father’s done in his lifetime. Vorian explains that he’s read Agamemnon’s memoirs several times, but Serena recommends he check out Omnius’ own records, the ones which are not subject to distortion and personal bias. So he does, sees the undistorted truth, experiences a crisis for about five seconds, and then makes the decision to defect. Yes, this life-shattering experience, finding out his father is a mass murderer, is not followed by any denial, anger, or shooting of the messenger. He just accepts what he sees and turns his back on everything he’s believed in up until this point because of one conversation. Weak…

Also, the slave rebellion on Earth, the thing that touches off the whole Jihad, had some rather dubious inspiration. For starters, the humans knew of no organized resistance until Erasmus decided to make a bet with Omnius. He believed that humans could be inspired to revolt against their miserable lives if they were just given a glimmer of hope. So he began circulating letters claiming to be from “the resistance” to key people. When Iblis Ginjo got one, he decides to join and starts stockpiling weapons. Oh, and he manages to do this without the machines noticing. So, when the revolt begins, they have his weapons to fight with.

Where to start? For starters, are we really to believe that a coldly rational, superior AI would risk an open rebellion simply because of a BET? How stupid are they? Also, how was Ginjo able to acquire all these weapons without them ever noticing? Erasmus knew who he sent the letters to, did he not think it would be wise to monitor what they did afterwards? Sure, they claim that Ginjo explained his curious imports by saying that he had to requisition added materials to meet his construction quotas and managed to hide the weapons amongst them. Again I’d have to ask, how stupid are these machine masters of theirs?

Ah, but there’s more. Iblis gets further inspiration when he consults a Cogitor (see below) and asks it if a human resistance really exists. It replies that “anything is possible.” Of course, that’s how it answered all his questions, in keeping with the idea that Cogitors are somehow vague, ethereal beings. And yet, Ginjo gets the feeling that this answer was somehow loaded with subtext and implication. Yes, that’s how this part of the story was written. He gets a totally vague answer and assumes it means something truly meaningful, and thats all the inspiration he needs to start running guns and risking his life!

The rebellion is then fully incited when Erasmus – as mentioned earlier – kills Serena’s baby out of jealousy. This is especially hard to believe, and KJA and Brian even tacitly admitted as much in book two. Throughout the book, we are told that Earth is a slave planet where unspeakable horrors take place and the people are too miserable and beaten down to do anything about it. And yet, the death of one child causes billions of people to rise up and risk total obliteration. And they are able to do it because one slave master, motivated by a phony message – which was itself the result of a wager – was able to smuggle tons of weapons past the robot masters. Somehow, this just doesn’t seem like a likely explanation for a game-changing, cataclysmic event!

Finally, the climax of the story comes when the good guys decide that the best way to strike at Omnius is to nuke Earth. Yes, they’ve been debating for generations how to beat the machines… and apparently this is what they’ve come up with. “Really?” I wanted to say. This is how humanity triumphed over the evil machine menace, go nuclear? No startling new technology, no brilliant new strategy? If that’s all it would take, why didn’t they do it before? Well, according to the book, its because the idea seemed immoral to them. One dissenting character even asks, “Are you suggesting we become as bad as Omnius?” “No,” replies Xavier. “I’m suggesting we become WORSE than Omnius!” Wow. That… was… AWFUL!

Oh, it also at this point that they explain the origins of the name Butlerian “jihad”. On the Senate floor, once they have decided to nuke Earth, they openly say that in order to be effective, this must be more than a war. It must be a HOLY WAR. And that’s how the Butlerian Jihad got started! It was NOT the result of long term developments, changes, and forced adaptations. It was a decision made suddenly and deliberately. They just said in the thick of the moment, “Hey, lets call this a jihad! That sounds cool! Okay, jihad it is!” Not to nitpick, but as a historian I can tell you, this shit don’t happen! People don’t suddenly look around and say, “Hey, its the Enlightenment! Hey, its the Renaissance! Hey, its World War One!” These names are applied posthumously, usually by historians who are looking for labels to describe general phenomena.

I know, who the hell cares right? Point is, this more than anything is a clear demonstration of how contrived these stories are. Its as if the authors set out not to tell a story but to explain how everything happened and felt horribly compelled to do so. Remember point #2 of why prequels suck, aka. Sense of Duty? This is what inspired it, people!

3. Cliches:
What I especially loved about this book (dripping sarcasm implied) was the evil cyborg robots, named Cymecks. There’s an especially Herbertian plot device, a pulp sci-fi concept with a name that combines Cyborg and Mechanized (in case it wasn’t obvious enough already!) Even more fun was the Cogitors (play on the word Cognition), the disembodied brains of acetic thinkers who decided to achieve some measure of immortality by placing their brains in talks so they could live out their days just thinking. Hmmm, evil cyborgs and disembodied brains, where have I heard about these before? Every crappy bit of pulp sci-fi there is, that’s where!

Ah yes, and Serena Butler, the Virgin Mary meet Joan of Arc. As I said, she’s a war leader on the one hand and a holy icon on the other. This might have been a good angle, how she must maintain the illusion of purity (hence, no lovers), but it was squandered by the fact that in the story, she really IS a pure character! Selfless, dedicated and infinitely compassionate, she leads humanity and dies for them without a though for herself. Gag! As for the men who love her – Xavier and Vorian – they are perfect cliches as well. The one is the stalwart, perfect hero who never shies away from self-sacrifice, the other a Han Solo rip-off who’s bad boy charm barely conceals the fact that he too is excessively noble.

Then there’s the slavish robots! We are told well in advance that the whole Jihad was between free humans and thinking machines. And yet, aside from Erasmus, not a single robot thinks for themselves. They are all slaved to Omnius, the big, evil hive mind with a name that seems stolen out of the pages of a sci-fi comic or an episode of Buck Rogers. And if his name is not enough, the concept of a hive-mind who hates mankind and wants to conquer the universe is a similarly bland, overdone cliche that no respectable sci-fi author would touch with a hundred foot pole!

Which brings me to one group of characters I haven’t even mentioned yet – the Sorceresses of Rossak! These women, who boast the ability to conduct electricity, levitate, and have various other “magic” powers, are supposed to be the precursors of the Bene Gesserit. Wow… Okay, first of all, this is a perfect example of shit sci-fi; the kind of stuff you’d expect from Star Wars or an X-Men movie, but not DUNE! Second, last I checked, the Bene Gesserit were never able to shoot electricity from their fingertips or magically levitate! All their powers had to do with mental abilities like prescience and truthsense, which came from the spice. So really, where did these women get all these freakish abilities? In the course of reading this, I seriously expected someone to say “Feel the Force!” Of course, none of this is explained and no attempts are made to ground these characters in any sense of realism. It’s just another bad cliche in a book chock full of them!

Brian and KJA admitted that to create the Legends series, they had to rely on their own imaginations because Frank had not left detailed notes. However, it did not seem like they were relying on their own imaginations nearly as much as a conglomeration of bad ideas taken from B movies, TV shows and comics. Seriously, all these ideas have been done to death! This is not in keeping with Herbert at all, who not only created something original but highly plausible.

4. Exploitation:
All throughout this book and the others in the series, one can’t help but feel that the authors are deliberately and shamelessly exploiting Herbert’s legacy. Its no secret that Frank was a hugely influential author who left behind an enduring legacy and millions of fans. Each and every one of them was eager to see how the Dune saga wrapped up, and couldn’t help but wonder what the events in the story’s deep background were all about. It’s little wonder then why these two paired up and decided to pick up the mantle.

On the surface, that might have seemed like a noble and brave thing to do. However, the calculated way in which they went about it clearly demonstrated there were ulterior motives at work. To begin, they didn’t tackle the Dune 7 project first, the one that they claimed Herbert had left “copious notes” for. Instead, they returned us to the universe and the characters we were already familiar with with some teaser prequels. They then moved on to the earlier prequels, books that did not wrap up the series but covered the deep background instead. Here again, it seemed like we were being toyed with! Only then, after all those prequels, did they finally decided to tackle the conclusion, and they even managed to draw THAT one out by putting it into two volumes instead of one. As if all that wasn’t enough, there’s those terrible interquels that have “cash-in again” written all over them. I tell ya, it never ends!

In short, it was obvious what they were doing. Getting audiences hooked with some quick and easy books that took place right before events in the main novel, then pulling them in deeper with some stories that went further back, and only then doing what they promised which was finishing the damn saga off! And when that finally came, it was a horribly transparent ending that had nothing in common with Herbert’s work but tied shamelessly back to their own so-called contributions. As much as I disliked these books, I couldn’t help but feel sorry for these men, especially Brian. He above all set out to take on his father’s legacy, but somewhere along the line he took a wrong turn and ended up in cash-in junction where legions of his fathers loyal fans were waiting and demanding their money back!

5. Prequel Complex:
To finish, I’d like to refer back to rule one in why prequels suck. In short, these books really didn’t contain anything new. Just about every reference to places was meant to refer back to something in the original story, every characters was meant to tie to someone in the original text, and every development was meant to forecast how the universe we were familiar with came to be. It all felt forced, contrived, and quite unnatural. For one, things don’t get created all in one lifetime, as all the inventions and schools which exist in the original Dune universe were in this series.

Literally everything, from the Mentats, Guild, Foldspace technology, spice harvesting, the Fremen, the Ginaz swordmasters, the Tleilaxu, the Bene Gesserit, etc, were created within the pages of this series and then went on to exist (virtually unchanged) for ten thousand years! All I wanted to say in the course of reading this was, “that’s not how things happen!” Things are not created in one instant and then endure for ten thousand years, they develop gradually and change over time. Forecasting how things came to be is one thing, but completely explaining them just deepens the sense of duty and contrivance from which prequels suffer. Again, rule two man! RULE TWO!

6. Wrongness of the Whole Thing!:
Added to this was the undeniable feeling that they got it all wrong. In Herbert’s original stories, references to the Butlerian Jihad were few and far between. But when it did come up, Herbert clearly indicated that the rebellion was driven by people who’s lives were becoming dominated by machines and a machine mentality. By that, one gets the impression that the jihad was not a war in the literal sense but a moral crusade to rid the universe of something that was increasingly seen as immoral. In accordance, the “enslavement” of humanity seemed metaphorical, that it was really just a sense of dependency that the jihadis were fighting.

At no point was it even hinted at that the jihad was a war between evil machines and free humans, or that humans won it by nuking every thinking machine out of existence. But that was clearly Brian and KJA’s interpretation – that the “enslavement” of humans by machines was meant literally and the war was some super-righteous titanic struggle. Clearly, subtlety means nothing to these two, either that or they just didn’t see the cash value in telling a story that boasted a little irony and nuance. Instead, they opted for a cliched story of good vs. evil with a rah rah ending that would make even Michael Bay’s eyes roll.

Such an ending did not seem at all in keeping with Herbert’s legacy, that of realistic and hard sci-fi. It was much more in keeping with the work of KJA, a man who is famous for writing fan-fiction and pulp sci-fi, a man whose won only one award for his writing and it was for kid lit (A Golden Duck!). So really, putting the name Dune on this book was more of a legality or formality than anything else. In the end, its not a Herbert tale, its a KJA tale with the name Herbert attached. And as I’ve said many times before in reference to Dune, raping the legacy of a great and venerated man for the sake of your own fame or financial gain isn’t cool!

Okay, think I definitely said enough about that book. I mean, how many ways can you possibly say a story is crap? I found six but I can still think of material that’s just looking for a proper category to plug it into. Suffice it to say, the story was bad and I strongly recommend that fans of Herbert stay away from it at all costs. Those who haven’t need to be warned, and those who have already, let me just say that I feel your pain! And speaking of pain, I shall be back with volume two in this terrible saga, The Machine Crusade. Wish me luck…

Dune, the miniseries (Part II)

Okay, in my last post, I tried to cover Dune the miniseries and everything that made it work. I tried to do this in one post… and failed! Going over that six hour beast is like trying to devour an elephant. You can’t do it all at once, no matter how hard you try. I’m beginning to think this is how Lynch felt when he tried to go about condensing Dune into one movie… interesting!

So, with all that in mind, I’ve decided to divide my review into sections. And for simplification, I’ve renamed them so the first post covers the movie, and the three subsequent ones will address the miniseries. And since I covered all the background to the miniseries in the last post, we can jump right into the content itself! Okay Irulan, take us away!

(Content—>)
Part II opens with Irulan doing a quick intro and a recap, as is her function. We then get into the thick of things, the Harkonnen’s assessing their victory, and Paul and Jessica out in the desert taking stock of things. In the former case, the Baron talks with Kynes who was taken prisoner when they attacked the Fremen sietch. He decides to send him into the desert to die, because of course he suspects collusion. In the latter, we get a series of scenes where Paul and his mother are struggling to find their way to safety, and Paul begins to realize certain things. This section was of great importance in the novel, and it was interesting to see how Harrison would handle it. You see, Paul’s exposure to the open desert means he’s becoming even more exposed to spice. Throughout Act I he was beginning to realize how it was changing him, now he sees those changes plain as day. He recognizes that his mother is pregnant with his little sister, even though there’s no way he could have known this. He realizes that he is the result of the Bene Gesserit breeding program, but that his mother disrupted the processes, thus creating the anomaly that is him. In the novel, he also figures out just by looking at his mother that she is the Baron’s daughter, that she was the product of Bene Gesserit seduction and handiwork, something she herself never knew. But in the miniseries, we are blessedly spared this knowledge til later. Like other revelations, he clearly felt that this was something best reserved for the third act. A good idea, since pacing is important when it comes to revelations!

In the ensuing scenes, we see Paul and his mother out in the desert searching for the Fremen. We are spared some of the events from the book, thankfully, which otherwise would have made this section run long. In the end, the miniseries chooses to move us ahead to the point where, in the course of fleeing from a worm, Paul and Jessica stumble into a sietch and meet up with Stilgar and his tribe. Here, Jessica demonstrates her Weirding skills (which in the novel, as here, are hand to hand fighting skills, not some weird-ass sonic guns!) and takes Stilgar hostage. Stilgar agrees to take them in, mainly because he thinks these skills would be useful to them. Paul also meets Chani for the first time, and immediately recognizes her from his dreams. In between all this, Irulan goes home and confronts her father because she suspects he had something to do with the attack and was using her. He pleads his innocence, but not without telling her that she’s naive to the ways of the universe. This underestimation of his daughter, we shall see, will come back to hurt him later. This scene, I should note, was one more case of something that was mentioned in the novel, but only in passing. By illustrating it, the characters of the Emperor and Irulan, as well as their troubled relationship, get more fleshed out. It also helps to set up future scenes in which she had a role.

The story proceeds apace as Paul and Jessica are introduced into Fremen society. After moving with them to another sietch, everybody gets naked and Paul gets an eyefull of the beautiful Chani (his interest appears to be more prescient than primal though, which is more than I can say for the men in the audience!). His mother also takes this opportunity to speaks to him about how they should consider using the Fremen’s legends to their advantage. Paul is then challenged to a knife fight by one of the tribe, a young man named Jamis that he managed to best in a scuffle when they first met. This scene, which was left out of Lynch’s original but included in the director’s cut, is pretty damn central. It’s the first time Paul has ever killed anyone (did I forget to mention he won? Well… of course he did, he’s the main character!) It made it into Lynch’s Director’s Cut, but like every scene in the movie at that point, it was horribly rushed. In the miniseries, this scene takes its time. Paul is not challenged until after the Fremen leave the last sietch and they are settled into their new haunts, after Jamis has had some time to stew over his humiliation. In the course of the fight scene, much time is also dedicated to showing how Paul is unfamiliar with their customs and is afraid to kill. One of the best scenes of the series is when Paul drops Jamis with a kick and says “Do you yield?” Jamis is furious, and Stilgar angrily informs him: “Never yielding! It’s to the death, boy!” Naturally, his mother tells Stilgar that Paul’s never had to kill before. Stilgar is surprised, but simply replies, “He better learn…” So much is learned about Fremen culture in this one exchange! For one, we learn that life and death are interchangeable in their world, that honor matters more than staying alive, and that by the time they are teens, every Fremen has had to kill someone.

Naturally, Paul does win, and then witnesses the Fremen funeral custom firsthand. Jamis’ body is rendered for its water in a “death still”, and the tribe all gets a share. This process is a very important aspect of the Fremen culture, and – do I really need to say it? – it was left out of the original movie! Yep, not even a mention, all skipped in order to get to the next important thing. I should also mention that one of the reasons this part is so important is because that it is after Jamis’ water is rendered and distributed that Paul and Jessica are officially welcomed into the tribe, and he must choose a Fremen name. It is here that he chooses the name Muad’Dib, mainly because he had a run in with a desert mouse earlier and felt it was significant. Once Stilgar tells him what the mouse is called, Paul immediately recognizes it from his visions. It’s the name he hears the masses of Fremen calling… his vision is now unfolding! Speaking of visions, Jessica also speaks to Stilgar about the spectacle she just witnessed. He confides to her that someday, Paul may have to call him out too. Nobody recognizes leadership in Fremen society without the challenge of combat, and Stilgar feels that Paul may very well be the savior they’ve been told to expect. Therefore, the only way he can lead them, is literally over Stilgar’s dead body!

Anyhoo, Act II then moves about detailing the various aspects of Fremen society. We see how Kynes ecological plans for the planet were being carried out at every sietch. Each one has its own moisture traps for accumulating water, each one is busy growing species of plants and grass which they will use to turn the desert into savannahs and grasslands soon. Paul also learns that Kynes (Liet) was Chani’s father, and the two begin to bond over their shared losses. Again, because there were no time constraints, Harris was able to cover everything that happened in the book, and does so in a way that is well-paced and subtle, never telling the audience too much or how the characters are feeling. We can tell how just by watching them! Incidentally, Paul is also plagued by more visions, which are becoming more vivid and intense with each passing day. But in the meantime, he and his mother begin to exploit the Fremen legends, with Paul proposing to the naibs (leaders) of every sietch that they send him their warriors so he and his mother can train them in the Weirding Way. This way, they can form an elite fighting force – the Fedaykin – that will destroy the Harkonnens and usher in the golden age Liet foresaw. A force that will rival even the dreaded Imperial Sardaukar! Naturally, the naibs are intrigued, and recruits begin to pour in!

Meanwhile, Irulan and the Baron are conducting schemes of their own. Irulan is busy trying to find out exactly what happened the night of the attack on Arrakis, specifically if her father happened to be involved, and whether or not Paul and his mother were truly killed. Stories are beginning to circulate from Arrakis of a new person, a Muad’Dib who is turning the Fremen of the deep desert into a force to be reckoned with. We can see the writing on the wall here, how her fascination is actually a growing suspicion that Paul and his mother are alive. She is also made privy to a private discussion that takes place in the royal place between one of the Guild representatives and the Reverend Mother. It seems the Navigators are also concerned about Arrakis, because their visions are all centered on that place. It has become a nexus in their limited prescience, but beyond this nexus, they cannot see. The future is unclear… Wooooo! More intrigue, and more indications that some serious shit is about to go down on the desert planet and someone or some thing very powerful is behind it. And of course, both parties conspire to do what they can to deal with this problem. “The spice must flow”, “The balance of power must be maintained”, as they say.

And the Baron, back on Geidi Prime, confides in Feyd that he left Raban (the brutal idiot of his two nephews) to run the planet because he knows he will make a mess of it and Feyd will have to come in and clean it up. In the process, Feyd will look like the hero and the population will be more compliant. He is then forced to divulge his full plot after Feyd tries to assassinate him using one the Barons boys as a Trojan horse (poison needle on the inside of his leg, very scheming!) The Baron, of course, survives the attempt and tells Feyd that he should kill him as punishment, but can’t because he needs at least one heir who’s not a sadistic moron. Basically, he doesn’t intend to let Feyd take over Arrakis anytime soon. Instead, he wants Raban to keep screwing up so the Emperor will have to intervene, in the process being forced to travel away from the royal palace to the fringes of civilization, where he can be reached! So, Feyd concludes, the move against Duke Leto was just a prelude to moving in on the royal throne itself, and since he wants in, he promises to behave himself. The Baron is pleased, and finishes the scene with a rhyming couplet: “Let the Emperor mock House Harkonnen and call us swine. For the in the end, his throne will be mine!” All class!

As I think I already mentioned, in the novel this conflict between the Baron and Feyd were being fueled by Thufir, as was the Baron’s plotting against the Emperor. This was his revenge for what they did to Leto, his friend and master. However, in the miniseries, the Baron and Feyd are doing this of their own accord, plotting and scheming without the need for outside help. While I did not like the way Thufir was minimized at first, I could see the wisdom in how Harrison chose to do it. By minimizing Thufir, he gave more credit to the Baron, Feyd, and even Irulan as players in the all the schemes. And right or wrong, this worked pretty well. For one, it made the Baron more credible and made the conflict between Feyd and him more real (chip off the old block, trying to kill his own uncle!). It also gave Irulan some credit for uncovering it bit by bit.

Alas, part II concludes with some very important, and poignant, scenes. The first involves the local Reverend Mother, a Bene Gesserit missionary who’s joined the Fremen, who comes to see Jessica and warn her of the troubles that are coming. Like all Bene Gesserit, she knows what the Fremen legends are and how she and her son have been exploiting them, and lets her know that in so doing, things could backfire horribly. More foreshadowing for the audience to munch on! Then we get Paul and Chani going out into the desert where she tutors him on the subject of the worms and the spice, another nice, paced piece of expository info, right before they duck into a private tent to consummate their budding romance! Hot! But more significance follows when Paul has a dream where the Reverend Mother comes to him and leaves him with a cryptic message. “When religion and politics ride in the same cart, the whirlwind follows not far behind. You are the Kwisatz Hadderach, boy. The one who can be many places at once. You are the whirlwind…” This line is paraphrased from the novel, which in its original form was much more verbose (like the litany against fear). Like many other elements in this installment, it establishes a great deal of suspense for the final act. What’s more, it is the first time the term has been used in the series. More evidence of slow pacing and gradual revelation.

To clinch things off, we see Irulan go to Geidi Prime for Feyd’s birthday, where she seduces him and pumps him for information. In the course of boasting about their victory, he confirms that the Harkonnen’s never saw the bodies of Paul or his mother, thus adding weight to her suspicions. What is missing from this scene, at least when compared to the original novel, is where the Baron and Fenrig begin talking about the Harkonnen’s rule of Arrakis and what the Baron intends to do there. In the novel, the Baron accidentally slips that he intends to follow the Emperor’s example and use the planet as a prison/training grounds for his troops. Fenrig is visibly disturbed by this, because its something the Emperor was worried about (remember the various hints?) But in the miniseries, they leave this out at this point, leaving it to Irulan to mention later as a reason for why the Baron is letting the planet go to hell. Not sure why they did it this way, possibly because they chose not to go with the “Thufir playing the Baron” plot arc, possibly to make the Baron seem more cunning, or maybe just as part of their attempts to pad Irulan’s role. Either way, it was a change, but it still worked without disrupting the flow of the story. And finally, there’s the final scene of Act II where the Reverend Mother knows she near death and passes on her title to Jessica. She in turn, takes the water of life in the big ritual, becomes a true Reverend Mother, and her unborn daughter Alia becomes “preborn” in the process. To celebrate, the entire seitch engages in a big orgy, as is their custom. During this spice-induced ritual, Paul also experiences a terrible vision where he sees fields of dead people and his hands covered in their blood. A fitting end for the second act because it ties in with all the other bits of foreshadowing we’ve been fed up until this point. We now know that Paul’s fate is to be a great leader, but that it will come with a great cost, mainly in terms of lives.

Thus ends Act II. Tune in again for the final installment on the Dune miniseries!

Dune, the miniseries (Part I)

In my previous post, I think I made it pretty clear that the Dune movie was a flop. And I mean this in every sense of the word: commercially, critically – hell, even Lynch distanced himself from it! But that was to be expected, since Dune is just not something that translates into a movie format. There’s simply too much going on, and any fan of the series knows exactly what I’m referring to here. In terms of length, pacing, content, characters, background, detail, depth and commentary, Dune is just too dense to fold into a few hours of footage. As I also stated in my last post. Lynch attempted to address this problem in a number of ways

1.) Prologue: In the original movie, Lynch tried to cover Dune’s extensive background by having Irulan give a breakdown of how the universe works. In the Director’s Cut, he took a different route and went with a narrated preamble (using animated stills) that covered all the major events leading up to the original novel. These included the Butlerian Jihad, the founding of the Guild, the Bene Gesserits, and other secret societies, and then moved on to cover the basics about the Dune universe, such as its feudal structure, the spice, etc. Nothing wrong with either of these, except that they were both kind of awkward. They were a tad expository, and in the case of the animated opening, it went long. (Yeah, yeah, just like my reviews!)

2.) Exposition: In the opening scene, Lynch uses a reworked plotline to help the character of the Emperor set up everything that’s going to happen in the first act. In the subsequent scenes, all the other main characters do the same thing. The Baron and Piter de Vries explain their plan to attack the Atreides to his nephews, and Paul is told the reasons for their move to Arrakis by his mentors. But the problem here was, it all felt too unnatural and clunky. You really got the feeling that someone had read the book and was trying to give a synopsis to the audience, no suspension of disbelief. You can’t make a decent movie if everything feels like there’s a sense of duty behind it, then it’s just boring.

3.) Internal monologues: it goes without saying that you can’t clog up a movie with endless dialogue, especially stuff where characters are just standing around and explaining things in an unnatural way. Some degree of this is understandable, but after awhile, the audience will simply begin saying, “Nobody talks like this! Get on with it!” So Lynch tried using internal speeches, and like I said before, it was annoying as hell! Even after all the expository speeches his characters made, there was still tons of things the audience needed to be told in order to know why stuff was happening or why it was important. And, as I also said before, the movie would have worked better without it. Let the camera and the actors tell the scene, not the little voice on the track!

Okay, at this point I’m thinking anyone reading this is saying “We get it! It didn’t work, move on!” So as I’m sure I’ve said a few times already in the course of this thread, a miniseries was created in 2000 that sought to adapt Dune into a miniseries, one that wouldn’t be hampered by these difficulties. By going with a three part, six-hour format, the creators clearly felt that they would time enough to provide adequate build-up, character and plot development, and make sure that nothing big would be left out or glossed over. And, with some exceptions, they did just that! Even before I read the books, I saw the miniseries and was highly entertained, and even felt that I had been given the complete rundown of everything in the novel. Then, upon reading the novel, I decided that the miniseries was not only faithful to the original material but even improved upon it in some areas. But I’m going long here and I haven’t even got to the good stuff. Nothing worse than a long preamble, right? (Sorry Mr. Lynch, I had to!)

(Background—>)
The miniseries itself was a collaboration between several studios, which included New Amsterdam Entertainment (US), Blixa Film Produktion (Germany), Hallmark Entertainment, and the Sci Fi Channel. Much like the studios involved, the cast was also very international in scope, with actors and actresses from the US, Britain, Germany, Czech Republic, and Italy filling the top roles. These included such big names as William Hurt, Giancarlo Giannini, Ian McNeice, and P.H. Moriarty. It would take me too long to list all the movies these people have been in, but trust me, you’ve seen them! John Harrison, a veteran television writer/director with a tonne of sci-fi, fantasy and horror titles to his credit, was brought in to direct, but also had hand in writing the script. In describing the final product, he claimed that the miniseries was a “faithful interpretation”, in which changes and elements that he had introduced served to elaborate on rather than edit material from the original. Having seen the miniseries and read the novel – in both cases, more than once – I can verify this claim. While their were several differences between the miniseries and the novel, I can honestly say that they worked in its favor. But I can’t really say how without getting into specifics, as well as the differences between this adaptation and Lynch’s failed attempt. So let’s get to it!

(Content—>)
The miniseries opens with a rather brief prologue by Princess Irulan, explaining the significance of Arrakis (Dune) and the spice. We then cut to a quick montage of images that represent a nightmare being experienced by Paul, where we see Arrakis, the carnage that is to come, Chani, and of course, Paul’s father dying. Upon waking, Paul realizes he’s left one of Doctor Yueh’s recordings on, a recording which explains the importance of their move and recaps the balance of power their society rests on. This intro, unlike Lynch’s, provides a brief yet informative snapshot of the Dune universe and what is to come. And unlike the novel or the original movie, the opening scenes are not taking place on Caladan, but on the Guild space liner that will be taking them to Arrakis. I’m not sure why Harrison went with this, but I can say it doesn’t mess up the scenes at all. The setting works, and more importantly, the actors and dialogue are spot on. Paul, and everyone around him, understand that this move is a big deal, that is there is a great deal of danger involved, and that in spite of the fact that it is almost surely a trap, that they have no real choice.

What follows is an altered, but faithful reenactment of the Mother Superior scene. Having come aboard their ship to see Paul, they discuss the subject of his dreams, giving the audience a crucial hint as to how Paul is special (i.e. he’s potentially prescient) as well as some hints of how the story will unfold. From his brief, broken glimpses, Paul can tell that Arrakis holds many things for him. He tells her that he sees desert people chanting his name, terrible wars, and his father dying. The Mother Superior is intrigued, and of course, she conducts the pain box test. Naturally, Paul passes, but storms out in anger, leaving the Mother Superior and Lady Jessica to discuss her defiance to the order. As anyone who’s read the novel knows, Bene Gesserit sisters are under strict orders to produce daughters only, as part of their breeding program, until the eugenics program is complete and one will bear a son. This son, if all goes as planned, will be the Kwisatz Haderach*, their superman who has perfect memory and perfect prescience. So by giving her Duke a son, Jessica has disobeyed the sisterhood, and potentially doomed herself and her son in the process. The Mother Superior says they will suffer for this, not at their hands, but in general. She also says that they will do what they can for the boy, but “for the father, nothing…”, thus letting us know that something’s in the works, that the Bene Gesserit know about it, but appear helpless to stop it. Another thing they do right here, even though its breaking with the novel, is that at no point are the words Kwisatz Haderach mentioned! That’s something Harrison chose to reveal slowly, and in increments instead of giving it away early on.

All of this is starkly different from the original movie and even the novel. It is expository without being preachy or dutiful. If anything, its cool and intriguing, relying on well-honed dialogue that lets us know what’s coming without giving it away. Another change I should mention is Paul’s character. Whereas in the novel and original movie he’s a cheery and positive boy; here, he’s angry, impatient, and resentful, which is what any teenager would be in his situation. In fact, his angst and defiance run through all of Act I, and this is one change I highly approved of, as its far more realistic. Whereas Paul was always portrayed in the novel as the kind of child who never had playmates or a normal childhood but was still well-rounded and upbeat, here we see the realistic outcome of that. He misses his father and Duncan, the closest person he has to a friend, and chooses to take that out on his mother, the Mother Superior, and Gurney when they’re training. It just works!

Then… boom! Cut to Arrakis. Here, we see Duke Leto and Duncan Idaho for the first time as they are talking about the Fremen and their leader, a man named Liet. This is another thing the miniseries did so much better, the fact that they actually went into detail about him instead of glossing over his significance. We are told that he is the quasi-leader of the Fremen, and that Leto wants to find him so they can enlist the help of those Fremen who live in the deep desert. This too is something the miniseries does very well, showing how Leto is concerned with cultivating a relationship with the natives of the deep desert, as he is aware that their abilities and knowledge may be what they need to rule. Like in the novel, this was something that came up again and again, and it was hinted that the Emperor himself was worried over it. Basically, the Fremen of the deep desert are the toughest, meanest badasses in the universe. And while their technology might be limited, their skills are second to none. Therefore, whoever controls Arrakis, has access to what are potentially the best soldiers in the universe. But more on that later…

Several scenes follow, all true to the novel. Paul attends his father’s council meetings where he offers up effective suggestions of how they can run Arrakis and recruit the smugglers. Lady Jessica meets with the household staff, which includes the Shadout Mapes (the head servant) and they slowly learn that she may very well be the mother of their messiah. And of course, Jessica bans the water custom where servants scrounge and sell water and offers a free ration of it to everyone in the city, three times a day. Like everything in this miniseries, things are done slowly, the time being taken to develop things carefully and not drop too much info at once. There is no internal dialogue or characters constantly saying stuff like “oh, the legend, the legend!” when they see Paul or his mother. It is only after many scenes that the issue of Paul messiah-hood is brought up, when people in the streets start saying “Mahdi” in his direction, and Thufir is brought in to explain what the significance of this is to Paul’s father.

This is further exampled during the scenes where Dr. Kynes (who is also secretly Liet) is introduced and takes them out to observe a spice harvester at work. Again, these scene were faithful to the novel without being imitative. Whereas Herbert openly wrote what Kynes and Paul were thinking in the book, the miniseries manages to develop this without the need for internal monologues (even though that would a director’s first choice of how to convey thoughts). Instead, we see through a number of shots how Kynes and Paul they are becoming fascinated with one another. Kynes notices strange things about him, like how he knows how to wear a stillsuit** and understands Fremen ways, while Paul is picking up on the fact that Kynes is clearly a Fremen and is holding back information on Arrakis and the worms. All of this is made clear through simple direction, proper camera work, and dialogue, which makes it much more effective. Then, of course, the scene where the spice harvester is attacked! This, like most special effects in this series, was done through CGI, which was only a marginal improvement on the original.

What follows is a major scene, and one that didn’t make it into the original movie: The dinner banquet. Might not sound important, except that it’s a central part of Act I in the book and because its also the first time we see Princess Irulan in the series. Whereas in the original movie she was just voiceover and a background character, in the miniseries she played a central role and it begins here. Clearly, Harrison and his writers felt that the best way to resolve the ambiguity of her character was to write her in to several key scenes, where she is playing the role of the political pawn, but is actually executing an agenda of her own. This works, because it gives her character a sort of phantom presence, a behind-the-scenes quality that is consistent with her role in the novel. Her inclusion in this scene also works because, during the course of the banquet, she has a chance to talk to Paul. We see how they are similar, how they are both intelligent people who don’t like their worlds, and how this predicts their coming together in a political union by the end. Another thing that makes these scenes work is the skilled acting of Alec Newman (Paul) and Julie Cox (Irulan). You really get the feeling that these two will meet again, that they have a connection that supersedes their loyalty to their houses, and that they are likely to be friends and not lovers. Whereas Irulan is thin, fair and proper, Chani (whom Paul marries) is voluptuous, animated, and dark. Clear case of the platonic versus the sensual here!

While this is all taking place, we cut to the Harkonnen homeworld of Geidi Prime several times so that we can see how the Atreides’ arch-enemies are doing. Ian McNeice, who plays the role of the Baron, gives all of these scenes a dramatic flair that puts them light years ahead of what was done in the original movie. Instead of being revolting and loathsome, he’s graceful, animated, and even effeminate, not to mention entertaining! This is preferable is so many ways because ultimately that’s what makes for a good villain! He might be bad, but audiences will him all the more likeable, the guy they love to hate! There’s also a scene early in Act I where we cut to the royal palace. Here, the Emperor, played by Giancarlo Giannini, speaks about the Atreides and the plot against them, and yes, its not horribly expository either! Not once does he say that he’s sending his Sardaukar to help the Baron in the attack, nor that an attack is even taking place. Instead, he and Count Fenrig simply say that he needs to find a suitable husband for his daughter (Irulan), and that it’s “too bad that Atreides boy won’t be around”. See? Subtle!

Anyhoo, the attack takes place shortly thereafter. We see for the first time (unlike in the novel and movie where it was foretold) that Yueh is in fact the traitor. Here, and here alone, he reveals that he did it because the Baron has his wife and he must see her again, even if she’s already dead. More changes, Thufir is killed in the attack rather than taken prisoner. In the novel, he became the Baron’s new Mentat after Piter is killed by the Duke’s poison-gas tooth. By being his unwilling Mentat, Thufir was at the center of all the Baron’s machinations in the novel. But with him dead, his importance gets minimized. However, this did give the Baron and Feyd an expanded role by making them responsible for all the plotting that takes place between them, thus making them seem smarter and more villainous (more on that later). It is also here that we also see the Baron do some of the best acting in the whole series. We already get to see how his Shakespearean talents and flare steal the show, and how he ends every scene with a rhyming couplet. But here, it’s wonderfully over the top and just plain fun to hear! “I, Baron Vladimir Harkonnen, am the instrument… of his families demise!” “What more proof do you need of what heaven’s intention is? Atreides dead, and Harkonnen lives!” Punctuated, of course, with tons of evil laughter. And best of all, no heart plugs and boys being molested to death! Classy!

Paul and his mother, of course, then make it to safety with the help of Duncan Idaho. And much like in the movie, it feels like he’s killed off way too fast. But at least he made it this far, whereas in the original movie he’s knocked off without ever making a difference. And in the ensuing chase, we also get to see a very important scene which was (you guessed it!) left out of the original. Dr. Kynes, who helps save them by suggesting they flee into the deep desert where the Fremen will protect them, is revealed to be Liet. Paul figures it out when they are in a seitch (a Fremen hideout) and he hears someone mention the name. He explains, intrinsic to the plot arc, that he is not the Fremen’s leader, but more of a guide, who is to stay around until “Mahdi comes”. This helps to illustrate a key element in the story: how the Fremen and the planet’s Imperial ecologists have been working together since the time of Kyne’s father. Ever since the elder Kynes was welcomed into a Fremen community, he busily taught them of how Arrakis’ ecology could be changed, how moisture dens could be created and used to fertilize plants once they had been strategically planted, thus giving rise to a lusher climate. Over time, this idea merged with the legends planted by the Bene Gesserit, of how a messiah would come and lead them to freedom. Paul, and hence the audience, is now beginning to see how these prophecies (self-fulfilling though they may be) are coming true thanks to his arrival. So you can see why this is important, right? Including it only makes sense!

Then, of course, Paul and his mother flee because the enemy is coming. They take to an ornithopter, and fly even deeper into the desert. In order to escape the pursuing Harkonnen planes, they are forced to fly into one of Arrakis’ massive storm. Now this scene I got a problem with, admittedly. “You’re not going in there are you?” “They’d be crazy to follow us!” Yeah, I know David Lynch ripped off the Star Wars franchise, but that doesn’t mean you have to! Okay, then Paul recites the litany against fear, and they go for it! And Part I ends with Irulan quoting from the book, and saying that the saga of Dune is far from over…

Thus ends Act I. And given the length of this review, I shan’t go on! Tune in again tomorrow for Act II, I promise it’ll be shorter!

Endnotes:
*This term is derived from “Kefitzat Haderech”, a Kabbalah term which means “The Way’s Jump”, apparently relating to teleportation. In this context, it means “Shortening of the Way”, referring to the bridging of past, present and future, i.e. prescience.
**A suit that allows the wearer to retain water lost through respiration and perspiration by catching it all in its skin, filtering and processing it, then depositing it in a series of bags the person can draw from.

Dune, the movie (and miniseries)!

Wow… when I first started doing these movie reviews, last week, I knew that at some point I’d have to cover the book-turned-movie that inspired me to write! And truth be told, I actually saw this movie before reading the book. Yes, Dune was just like Lord of the Rings for me, a film that I was drawn to because I knew it was based on a classic. And upon learning that the movie was significantly different from the book, I decided that at some point, I’d check the latter out. However, it was not until years later, with the production of Frank Herbert’s Dune (the six part miniseries that was much more faithful to the novel) that I finally put my money where my mouth was.

Well, you know the rest… sort of. Short version, it inspired me; long version, I read the first three books, had to return them, then read all six… twice over. Guess you could say I liked them, though I got to admit, not as much as some people! Since I first posted my thoughts about Dune and its Descendents, I’ve learned that their are Dune fansites out there where its all they talk about. And boy do they know their stuff! So let me take this opportunity to give a shout out to the good folks at Jacurutu and Hairy Ticks of Dune! Keep up the good work!

I think I also mentioned somewhere that movies based on books, especially where they differed, would get special attention. To make good on this drunken boast, here’s my review of Dune (1984, directed by David Lynch) and Frank Herbert’s Dune (the 2000 miniseries that premiered on the Sci-fi network). First up, Lynch’s adaptation of Herbert’s Magnum Opus!

(Background—>)
Since 1971, six years after Herbert wrote Dune, attempts were made to adapt the novel to film. Several directors tried and failed, among them Arthur P. Jacobs, Alejandro Jodorowsky, and Ridley Scott. However, all came up short. Then, in 1981, the Italian film producer Dino De Laurentis decided to tackle it and brought in relative newcomer David Lynch to direct it. This did not mean that the two did not go through hell to create it though! The movie did not hit the screen until 1984, Lynch distanced himself from the work, saying he was denied final cut privileges, and several versions have been released over the years. The original was a two-hour movie that glossed over much that happened in the book and simplified the plot. A three hour version was also released, but this too was guilty of the same faults (i.e. glossing and simplifying). But then again, how do you do justice to a book that is as dense as Dune while still making it fit into a two hour format? Hell, even a three hour format is pretty damn tight, and Lynch cited pressure and deadlines as a reason for the disappointing final product. So really, its lack of commercial success and mixed reviews are entirely understandable. But, as Nietzsche said, “God is in the details”. So let’s get down to the particulars and see just what made the original flop and the miniseries work.

(Synopsis—>)
The original movie opens with an intro that parallels the novels, but which seems, in a movie format, to be both confusing and misleading. Princess Irulan (played by Virginia Madsen) gives us an overview of the known universe, set to a background of stars. She lets us know what year it is, how her father’s the Emperor of the known universe, and how the spice runs everything. She also introduces the namesake of the movie, the planet where all spice in the universe “flows” from – Arrakis, aka. Dune. Now here is why this is confusing. Aside from this intro, she has voice over lines for the rest of the movie, and one line of dialogue in the opening scene. But otherwise, we don’t hear or see from her until the very end, and even then she’s just a stand-in. A glorified prop. This is faithful to the novel, in which every chapter opens with a quote from her Histories of Muad’Dib and what not, but like I say, doesn’t work here. In a movie, if someone’s doing the intro, you’d expect them to have some kind of role throughout the movie.

Moving on, the original movie then introduces us to the Spacing Guild by having them confront the Emperor about a possible conspiracy they got wind of. They demand that the Emperor explain the key elements to them, which is really just an excuse for some exposition. I should mention that none of this takes place in the original novel, and it feels like a total info dump, especially if you’ve read said novel. There, Herbert took his time to build up the conspiratorial relationship that existed between House Harkonnen and the Emperor and used dialogue to put it into the background, which is something they should have done with the movie. Dropping it on the audience all at once just seems forced. Oh, and once the Emperor is done explaining his conspiracy, the Guild adds their two cents: if Duke Leto Atreides is to die, could he throw in the son as well? Why? They try to explain that later. In the meantime, we are left to wonder for ourselves, and the Emperor even asks this obvious question in an internal monologue. I should note that this ALSO did not happen in the original book. In fact, the Guild never made any demands at all and had nothing to do with the conspiracy that gets Act I rolling. So again, no real need for this, except to set up the truncated, simplified plot they went with. The scene did involve some cool costumes though, not to mention a big, animatronic navigator in a pressure tank; all of which was pretty original since the appearance of navigators was never described in any great detail. But for the most part, this scene is kinda useless. It also sets up the rather annoying and persistent habit this movie has of relying on internal monologues. I’m reminded of Blade Runner, where Scott felt that need to include narration in the theatrical version, something which was left out of the Director’s Cut. And as time has proven, the latter was better, relying on the actors and direction to establish things and convey information instead of just telling the audience what’s going on.

The movie then moves to planet Geidi Prime, the home of the Harkonnen’s. This scene I actually liked, at least until the dialogue really started to flow. The reason was because the sets were actually very cool. They create the kind of dark, fearful atmosphere that you would expect from a director like Lynch. But then, a big expository speech is made in which the Baron (Kenneth McMillan) and Mentat Piter De Vries (Brad Dourif) explain to Feyd (played by Sting!) and his brother “The Beast” Rabban, what their plan is, in painfully simple terms! “We got us a conspiracy here, and nobody can know about it, k?” I mean, c’mon people, a little subtlety! They go over the top just a little to make the Baron look evil here too, like how he’s got disease ridden flesh that a doctor has to lance constantly, or how he molests some boy to death, or how Rabban and Feyd enjoy the spectacle immensely. I mean, we get it, they’re evil. Move on!

Speaking of moving on, we are brought to Caladan next, home of the Atreides. We meet Paul Atreides (Kyle MacLachlan) as he’s brushing up on his planet studies from what appears to be an iPad/audiobook. And of course, more internal monologue is used to tell us what we need to know about these places. And it’s annoying as all hell! “Geidi Prime, home of our enemy…”, “Kaitain, where the Emperor lives…” “Arrakis… Dune… Desert planet…” Then, we get to meet Paul’s tutors, who stand still and stare at Paul long enough for the narration to introduce them all. Really? Why not just freeze frame it, or better yet, NOT have Irulan introduce them? Seriously, it looks like they’re in a stage play and are waiting for the damn chorus to stop talking so they can say their lines. Okay, so there’s Gurney Halleck (Patrick Stewart, aka. Captain Picard), Thufir Hawat (Freddie Jones) and Doctor Yueh (Dean Stockwell, aka. Al from Quantum Leap). More expository dialogue follows as they dump info on Arrakis, the Fremen, the giant Sandworms, the spice, their enemies the Harkonnens, and how they suspect the Emperor’s in league with them. Then we get a quasi-action scene as Paul takes down a robot using a Weirding Module (a gun that relies on sound, already mentioned in the movie). Do I even need to mention that these things were never in the original book? In truth, they are kind of neat, and the settings used for this scene are also lavish, just like the ones used to reconstruct the emperor’s palace and Geidi Prime. But, you kind of get the feeling that they are setting the tone for the rest of the movie at this point, like all the money went into wardrobe and sets and none was left over for decent writers!

After beating up the robot with his Weirding gun, Paul meets up with Duke Leto (Jürgen Prochnow), who tells Paul he’s proud of him and explains how their move will do them good in spite of the danger. Why? Some stuff about how the “sleeper must awaken”. Now of course this is a case of foreshadowing, but even with all the info dumping and internal monologues, its never quite clear what this means, even by the end of the movie. The Lady Jessica is then introduced, Paul gets to meet the Revered Mother, and she tests him with that funky black box that induces pain. This is also in keeping with the novel, as it establishes that Paul might be the Kwisatz Haderach*, and that there is a conspiracy in the works against Paul’s father. Unlike the previous scenes, this one doesn’t feel so info-dumpish. Maybe that’s because its actually pretty close to what was in the novel, so the writers didn’t feel the need to be so expository. But alas, this good scene is followed by a pretty stupid one in which Duncan Idaho (Richard Jordan) is intro’d and Paul says good-bye to him, since he will be going to Arrakis with an advance party to check the place out. What makes this scene stupid? Two lines of dialogue: “May the hand of God be with you,” says Paul. “May the hand of God be with us all,” replies Duncan. Just substitute the word Force and you’ve got a lawsuit on your hands. What the hell! That wasn’t even a subtle attempt at ripping off Star Wars, which was by 1984, the most popular sci-fi franchise of all time! What were they trying to do, cash in on one-liner recognition?

We then cut to the Guild transport ship where we get a special effects montage that is meant to illustrate the mysterious process of how a navigator “folds space”. This, as the novel explains, is an instantaneous form of space travel, which is dependent on navigators who have heightened, spice-induced mental abilities to merge time and space. Whoa! Okay, while the special effects in this scene are not up to current standards, it was still pretty cool. And I did love the models used to create the scene, mainly because you get a real sense of grandeur from them which is what Lynch was clearly going for. In the novel, Herbert emphasized that the Guild ships were really, really big! So kudos for more good set work, David. That’s one thing this movie keeps doing well. Then, cut to Arrakis, where the ship has deposited them safely.

What follows is several scenes in which we see the Duke’s men deploying and settling in. Lady Jessica also meets the Fremen and we find out that they also have legends that involve a Messianic figure that parallel the Bene Gesserit’s. We also get a good long scene where Doctor Kynes (Max Von Sydow), the planetary ecologist, takes them to the desert in an ornithopter and we get to see a worm attack a harvester. Again, kind of cheesy by current standards, but the scene is quite well done and does a pretty good job of conveying Paul’s wonder and the obvious tension over being attacked by a gigantic beast. Then, an attempt is made on Paul’s life, they find booby traps, yadda yadda, yadda. And all the while, Paul becomes more and more entranced with Arrakis, the spice, and his own fate. Then, after ALL that build-up, the Harkonnens and the Emperor finally attack! The combat scene is short, people die, Doctor Yueh betrays the Duke, and Paul and his mother are ushered to safety. Duncan also dies way too soon, having lost the better part of his page time and any involvement he had in making sure Paul and his mother survived. But this was obviously done in order to speed along the movie, which was already going long and had lots to cover still.

Speaking of which, Paul and his mother then find themselves in the desert where they narrowly escape a worm and the Fremen find them. Now this part, mainly the scene where they see the desert Fremen for the first time, I got a problem with for three reasons. First of all, they totally change the reason why Paul takes the name Muad’Dib. Its the name of a desert mouse, not the damn “mouse shadow” that’s on the planet’s second moon! Why’d the movie writers change that anyway? Was the book’s version not messianic enough for ya? The nerve! Second, the acting is wooden, from Stilgar (Everett McGill) to Chani (Sean Young), and just about everyone else in this scene! Everything they say just sounds laughable and cheesy. Third, they speed through it like they’re in a huge rush, which is precisely what the movie does from this point onward! Like I said, its as if they acknowledged that they’ve already spent half the movie on Act I and need to rush through Acts II and III. So from this initial encounter where Paul and his mother are welcome into the tribe, we are rushed to the Fremen’s hideout where they show Paul and his mother one of their moisture traps, the Reverend Mother dies and Jessica take her place (in the process drinking the “Water of Life”** and altering her unborn daughter, Alia), Paul begins teaching the Fremen the “Weirding Way” (still sounds weird!) and they begin their campaign against the Harkonnens, and Paul and Jessica fall in love. Totally, totally rushed! Scene by scene, minimal time is given to establishing the significance of these events, Lynch relying on internal dialogue and narration to relate what the audience needs to know. Even the scene where Paul rides the worm feels rushed, and its got the epic music and a freaking Sandworm!

To make matters even worse, Irulan’s voiceover is cued again and we’re told that Paul then spent the next two years waging war against the Baron’s spice production, Alia grew up way faster than any normal child, and Paul and Chani fell in love. Really? All that just happened, huh? And we’re only an hour and fifteen minutes in? Wow, were making great time! Naturally, the book did this too, but it dedicated plenty of page time filling in those gaps. They didn’t just phone it in! I know, I know, time constraints, but even in the long version, it’s the same. Just a montage of shit blowing up, then we come to the scene where Paul meets Gurney again – whose taken up with some smugglers since the attack – and they join forces. I should also mention that the movie then skips a whole bunch of scenes that took place in the novel and moves right to the part where the Emperor comes to Arrakis to demand answers. He does this, in the movie, because the Guild demanded it of him. Again, not in the damn book! In the book, the Emperor intervenes because the Baron’s incompetence in suppressing the rebellion demanded it, not because the Guild is pissed. Then, we learn why the Guild wants him dead. They say so, and Paul sees it in his dream. They are afraid he’ll drink the “Water of Life”, apparently, because… Well, we’re not sure why at this point. And we’re not even sure why Paul will do it, aside from the fact that we’re told, point blank, that he HAS to. His visions are interrupted, you see, and he needs to take the water of life to regain it and “become what he is meant to be”, or some such prophetic shit!

Anyway, Paul achieves a higher state of awareness after surviving the ordeal, as is demonstrated by a series of watery images and more internal monologue. The truth, he realizes, is that the worms create the spice and the two are interrelated. Duh! But apparently, drinking the water has not just restored his visions but given him control over the worms too. Oh boy! Do I even need to say it? NOT IN THE BOOK! In the original story, Paul drank the water to gain full awareness, which is something every Bene Gesserit sister does and Paul knew he’d have to do sooner or later to see if he was the Kwisatz Hadderach. And he didn’t gain control over the damn worms in the process! What’s more, the Guild didn’t give a shit about any of this, nor did it ever even come up, mainly because they didn’t suspect he would take control over the spice-producing worms in the process. That was all invented by the movie’s writers, and it was pretty damn flaccid, you ask me! It was the simplification I mentioned, and for any fan of the novel (or anyone with half a brain, for that matter) it was a letdown. This, apparently, was what his father was talking about when he said those prophetic words: “The Sleeper must awaken.” Well, seems it has. Makes no sense, but whatever…

So, Paul and the Fremen get a hold of a whole lot of Sandworms and decide to attack the Emperor, who’s arrived on Arrakis in his Imperial fortress. And this climactic action scene is, once again, rushed and pretty sloppy. Lots of tracers and lots of things blowing up, but hardly a satisfying fight scene with the kind of urgency or desperation you’d expect. I mean, I know Paul’s prescient and has already foreseen victory, but that doesn’t mean it should be all one-sided. Then comes the final scene where Paul is dictating terms to the Emperor, a scene which is truncated and underdeveloped by any standard. Yes, he does order the Emperor to abdicate and give him power, which involves marriage to Irulan (who appears in this scene, but says nothing), and yes, he tells off the Mother Superior; all of which is in keeping with the original novel. But nothing is mentioned as to how Paul plans to back up these demands. In the novel, his victory is not complete since the Emperor still has the armies of every noble house sitting in orbit, just waiting for him to say “attack!”. He cannot bring the Emperor and the entire universe to heel until he threatens to destroy the spice, which he knows about because he’s stumbled onto the secret of how water is lethal to the worms. “He who can destroy a thing, controls a thing”, as the novel put it. But in the movie, the Emperor is about to protest until the Guild simply tells him to shut up, because apparently, they “know what he can do”. Uh, mind telling the rest of us? Paul controls the worms, so does that mean he can shut off spice production? Tell the worms to simply stop making it? What?

But all that gets pushed aside so Paul and Feyd (aka. Sting) can have their final knife fight scene. Of course, Paul kills him, and makes his proclamation, also from the novel. “We Fremen have a saying. ‘God created Arrakis to train the faithful’. One cannot go against the word of God’. Then comes the two stupidest parts of the movie, nice that they saved them for last! First, Irulan’s final voiceover of the movie explains that Paul ushered in some kind of golden age. “Where there was war, Paul would bring peace. Where there was hate, he would bring love.” Are you freaking kidding me? I could mention that this is a total perversion of what happened in the novels, where in fact Paul’s reign brought in successive Crusades against the world’s that resisted him, killing billions, but I think I’ll just point out how this makes no sense. For starters, this bringer of peace and love, is this the same guy who just waged a war against the Harkonnens for two years, a war that was based on tons of guerrilla/terrorist-style attacks? The same guy who brought down the Emperor’s army by using a tactical nuke, followed by a full-frontal assault that involved monster-like creatures? Second, just how is this messianic emperor (who happens to have an army of skilled religious zealots at his disposal that see him as a living god and obey his every comomand) going to spread peace and love? Boxes of candy and flowers? Get real! It’s “Do as I say, or freaking die like these other bastards!” Why the hell they even threw this line in in the first place is beyond me! It totally goes against everything the book stood for, which was a sense of historic and humanistic realism. Paul wasn’t no Gandhiesque Jesus figure who loved his enemies and fell on their swords. He was a bass-ass prophet with the toughest army on the block, who smote his enemies hard, fast, and where it hurt! Second, its just plain stupid!

Oh, but I’m forgetting the other stupid thing. Paul makes it rain. Yeah, that’s right. As a demonstration of his powers after he’s killed Feyd and brought everyone to heel, he uses his mind and makes the skies open with tears. Um… what??? What the hell is this, more totally over the top messianic crap? The man is NOT God, in spite of his freaky powers or what his followers think of him. Furthermore, as the extended movie already established (not to mention the novel, many times over), water is poisonous to the worms! This is why Arrakis is a desert planet, for chrissakes! The worms altered the ecology so they could survive. So making it rain would automatically kill all of them and shut down spice production forever! And, as the novel and movie both mentioned, spice is the life blood of EVERYTHING! Without it, people die, and I don’t just mean from the total breakdown of trade, commerce and transport. I mean they start Jonesin’ and freaking die! True, the book did dedicate vast amounts of page time explaining how the Fremen want to alter Arrakis’ ecology so it will be lusher and more hospitable, hence all the moisture traps, but this plan involved centuries of ecological engineering, with great care being given to ensure that some patches of desert would remain so the worse could survive. So not only was it a completely over the top, Ten Commandments-style trick, it also contradicted everything established in the movie – and more importantly, the novel – up until this point.

Ah, screw this! Roll credits!

(Synopsis—>)
Okay, no two ways about it, I didn’t like this movie. Obviously, my love of the original book has much to do with that, but so does my commitment to a well-drawn out, well-written story! And while I liked the sets, the costumes, and felt they did a good job of casting, that’s about as far as my love went. The dialogue moves between wooden and preachy, their are far too many expositions being made, the internal monologues are as annoying as they are persistent, the pace is rushed, and the plot feels like a cut and paste job. Once again, I must acknowledge that time constraints and production difficulties were responsible, but that doesn’t change the fact that it feels like they cut a whole lot of corners in this movie, then pasted on some half-assed plot lines in their place to make it fit and still make sense. Well… not exactly make sense, but you get the point. And I’d be one of the first people to admit that this was inevitable since Dune really can’t be made into a two or even three hour movie, but that doesn’t change the fact that the end result was still pretty bad. Not all bad, mind you. In fact, the first hour or so is actually pretty enjoyable if you don’t know what to expect. But then, it all kind of goes to hell and by the end, you get the feeling even David Lynch was saying it “screw it, roll credits.”

And as was to be expected, the movie was panned by critics and did poorly at the box office. A cult classic like Dune you’d expect to not garner a lot of attention at first, but at least you’d hope it would get the attention of critics and command a cult following. Alas, this movie did neither, and it was for this reason that the miniseries was made some sixteen years later. Essentially, many felt that the Dune franchise, with all its adherents and devoted fans, deserved a second shot at a worthy adaptation. And by opting for a miniseries format – three episodes, two hours each with commercials – they would be able to do it justice. And you know what, they did! But more on that in my next installment…

Dune:
Entertainment Value: 6/10 (good for the first hour, then not so much)
Plot: 3/10 (weaaaaak!)
Direction: 8/10 (nothing wrong with how Lynch shot it!)
Total: 6/10

Endnotes:(your welcome!)
* A superbeing the Bene Gesserit were conspiring to develop through selective breeding. A male that would combine all their powers of genetic memory, prescience, and super-human kills.
** The liquid exhalation of a sandworm that is excreted in the course of their dying, which the Bene Gesserit rely on to achieve higher awareness. The “trial” involves drinking the poisonous water and converting it by using their mental acuity. Those who survive achieve higher awareness, those who fail die.