Even More Cool Ships!

Dang it, this is fast growing into a theme of its own, outgrowing the whole “conceptual” thing by leaps and bounds! But there are always more contenders, and people have been nice enough to leave suggestions with me. So the list must go on, taking into account more spaceships, aircraft an assorted vehicles that come to us from a variety of franchises. Some are fast, some are scary, some are just really, really neat to look at! But they all have one thing in common, they are all cool!

Here’s the latest, as assembled by me and with the help of some helpful suggestions!

Cylon Base Ship:
cylon_basestarIn my first post, I mentioned the Galactica and how it had evolved from its original self to become the aged but enduring vessel that we saw in the new series. Well, when it came to the Cylons, the artists seemed to go in the opposite direction. Rather than making the Cylon Base Ships less advanced-looking, they opted instead for designs that looked sleeker, updated and more organic.

This was in keeping with the updated concept of the Cylon race. Whereas in the original series, the Cylons were slow, lumbering robots who simply followed orders and sounded very machine-like, the new Cylons were fully organic beings that could easily pass for humans.

The Centurions, much like their predecessors, remained loyal robots, but were also a hell of lot more streamlined and dynamic in appearance. The Base Stars were said to be constructed out of a cartilage-like material that was soft and organic, but became solid and super-tensile once it hardened. And of course, the Cylon Raiders were themselves equipped with organic parts, living brain tissue inside a metal hull.

Of course, the new Base Ships were downgraded in one respect. Much like the Galactica, the new designers decided to forgo the idea of lasers for something a little more realistic. In the case of the Cylons, this meant missiles instead of flak guns and cannons. However, everything else was significantly more advanced than the original, including the appearance and the scientific foundation on which it rested. Basically, the new Base Ships looked organic because they were organic. Instead of being built in a shipyard, they were grown in them. That’s some advanced shit right there!

All of this were quite ingeniously attributed to technological evolution. The old Base Star and Centurion designs were said to have been what the Cylons looked like during the previous war. Toasters was the term used to describe them, given their chrome exteriors and campy-retro look. Their new designs were the result of over twenty years of progress, going from constructions of metal and silicate materials to biometric tissue which was grown in vats. A very cool concept, and in keeping with the latest updates in the fields of science and science fiction 😉

The Discovery:

Discovery, front view

Cue classical music soundtrack! The Discovery is sailing by… in excruciatingly slow motion! Yes, I’m sure I speak for all those who have seen 2001: A Space Odyssey when I say that the story was brilliant, the cinematography superb, but dammit, did they have to do so many long, drawn out space sequences? Well, as someone very wise said, this movie was made back when people still had attention spans!

But on the plus side, the long sequences allowed audiences to truly appreciate the design and concept of this ship, and many others in the film. In what can only be described as a caterpillar (or ball and chain) type design, the Discovery was originally designed for cargo hauling, but was converted to deep-space exploration when Earth scientists needed to mount a manned mission to Jupiter in a hurry.

One can see without much effort how these concepts overlapped in the design. Being made up of many segments, the spine of the ship was clearly designed to hold detachable cargo pods, whereas the crew and navigation team would hold up in the spherical section at the front. Once converted, this frontal section was given pod-bay doors, a compliment of small explorer craft, and a large scanner array mounted along the dorsal section. The engine compartment at the rear was built for heavy thrust, alluding to the fact that this craft was intended for deep-space missions.

rear view

In addition to all that, the ship came equipped with vast stores of food, cryogenic pods, and an onboard AI known as the HAL 9000. During the better part of its deep space missions, the crew would be kept in cryogenic suspension, HAL would pilot the ship, and they would be thawed once it came close to its destination, or in case an emergency situation arose. Also, its contained rotating sections which would become active once the crew was in a waking state, ensuring that they didn’t succumb to muscular atrophy due to weightlesssness.

Simple, straightforward and technically practical, The Discovery was everything one would expect from the future of space travel, at least from a 1960’s standpoint. And granted, we weren’t exactly building ships like this when 2001 rolled around. But we weren’t exactly fighting the Cold War or discovering aliens on the Moon either. In either case, you’d be hard-pressed to find hard sci-fi like this anywhere today. RIP Arthur C. Clarke. You too, Kubrick! You’re genius is sorely missed!

Draconia 1:
Credit for this one goes to Victor of Victor’s Movie Reviews. Initially, I was hesitant when he suggested I post something from the Buck Roger’s universe, but quickly changed my mind when I saw it. Thanks for the suggestion and the links man! Enjoy this one!

Just to be clear, I got nothing against Buck Rogers, I’m just relatively ignorant about the franchise. And after combing through a couple databases, I’m still pretty ignorant. Whereas I thought this was just a popular movie and tv series from the 80’s, I’ve since learned that its roots go way deeper than all that! Originally, Buck Rogers was a novella named Armaggedon 2419, a dystopian story that appeared in an issue of Amazing Stories in 1928. Since that time, the story has been adapted to comic books, radio, television, and with the success of Star Wars and Battlestar Galactica in the late 70’s and early 80’s, a feature film and a TV spinoff.

Known more popularly as “Buck Rogers in the 25th Century”, it is from this point in the series that this megalithic ship known as a Draconian battleship comes to us. Named in honor of the empire that built it, Draconia 1 was the flagship of the Draconian armada and the flagship of the franchise’s chief protagonist, Princess Ardala. , to conquer Earth and make Buck Rogers her consort. And given its size and imposing nature, I’d say the artists captured these intentions quite perfectly. With a name like Draconi 1, you gotta figure the ship is going to look stern, sharp, and geared up for war!

Earth Force Thunderbolt:
ThunderboltAnother happy contribution from the Babylon 5 universe! An upgraded model that was meant to replace the older Starfury-class fighter, Thunderbolts were two-person aerospace fighters that were had boasted extra firepower, better navigation, updated systems, and the ability to navigate inside atmospheres. Yes, unlike the earlier models, these things could operate in space and in the air.

This was made possible by the addition of extendable airfoils which were attached to the ship’s four engine mounts. In addition, the hard mounts on these wings were capable of holding up to ten missiles. These, combined with its four uni-directional pulse cannons, gave it a serious firepower advantage over its predecessor!

Making their debut in the second season of the show,  the Thunderbolt would play a pivotal role in the Earth Alliance civil war, which broke out shortly thereafter. Thanks to a shipment that arrived on the station before B5 declared its independence, and the addition of several squadrons of defectors from the Earth Force destroyers Alexander and Churchill, Sheridan and his forces were not at a disadvantage when President Clarke’s forces came knocking!

According to the B5 Wiki, the Thunderbolt represented the third incarnation in the Starfury series. In terms of design, they were clearly inspired by their namesake, the P-47, and other WWII aircraft like the P-51 Mustang. In addition, inspiration was probably owed to the F4 Phantom of the Vietnam Era, which also boasted a two-seat configuration and also had the same mouth and bared teeth design on the front. A good thing too, for credit should always be given to the classics!

The Eclipse:
What could be more terrifying than a Super Star Destroyer? THIS, that’s what! And like a Super Star Destroyer, it comes to us from the expanded Star Wars universe. Known as the Eclipse, and taken from the Star Wars: Dark Empire comic series, this vessel was the latest incarnation of Imperial terror technology at its best (or worst)! Originally intended as the resurrected Emperor’s new flagship, the Eclipse II quickly became the symbol of resurrected Imperial might in the comic series, dwarfing even the Executor and all other classes of Super Star Destroyer that preceded her.

Little wonder then why they called it the Eclipse. Park it in orbit over a planet, and boom! Lights out! And much like the Death Stars and Executor-class Super Star Destroyers that preceded her, the Eclipse was nothing short of a vanity project by Emperor Palpatine, its size and awesome power reflecting his megalomania and maniacal ambitions. But regardless of how overcompensating it seemed, this ship was still a behemoth and a real slugger when it came to firepower!

Measuring 17.5 km in length, the Eclipse was absolutely fearsome in terms of its overall displacement, tonnage, and raw firepower. In addition to over 1000 turbolasers, laser cannons, and ion cannons, the ship also came equipped with a superlaser that was mounted on its prow. In essence, this ship was like a mobile Death Star, capable of destroying an entire planet as well as an enemy’s armada. On top of all that, it also came equipped with 50 squadrons of TIE fighters and bombers, 100 tractor beams (the better to capture you with!), and its own gravity-well generators.

These last items are devices which appear quite frequently in the expanded SW universe, usually on Interdictor-class Star Destroyers. Basically, they allow a ship to generate a gravitational field which, when activated, prevents an enemy from jumping to hyperspace. So in addition to being impregnable, this ship could also prevent enemies from withdrawing from a battle. Hmmm, can’t beat her, can’t run away. Not exactly built for a fair fight, was she? But much like her terrifying predecessor, she was eventually destroyed in circumstances which couldn’t help but be embarrassing. I guess the old adages are true: the bigger they are…  etc, and pride cometh before a fall! Or in this case, a really big explosion!

The Nebuchadnezzar:

picture by Aquatium at deviantArt

Now here’s a franchise that hasn’t made the list yet. Taken from the Matrix franchise, the Nebuchadnezzar is a hovercraft and, along with others like her, the primary means of transportation and resistance for the people of Zion. Named after the (in)famous Babylonian Emperor who conquered the Levant, this ship made its first appearance towards the end of Act I, right after Neo was unplugged and had to be rescued.

According to Morpheus, her Captain, the ship is their means for reaching “broadcast depth” in the underground tunnels and hack into the Matrix. Beyond this basic role, it is also a primary defender whenever the sentinels begin to venture too close to Zion. In the first movie, its only means of defense was its EMP. However, in the second and third movie, it was upgraded to include defensive gun turrets.

The second and third movie also introduced many other versions of this hovercraft. Apparently, every ship is unique, each one boasting its own structure, profile, and size; variations on a theme rather than based on a standardized model. Clearly, nobody is Zion believes in assembly lines, at least not where their ships are concerned!

SA-43 Hammerhead:
HammerheadTaken from Space: Above and Beyond, the Hammerhead is an aerospace fighter and the mainstay of the future US Navy and Marine Corps. Named because of its configuration, front and back, this ship is not only cool to look at, but is quite practical from a hard science standpoint.

For example, the front and rear wings are not strictly for artistic purposes. In addition to serving as weapon’s mounts, they are the platform for the ship’s many retro-rockets. In the course of the show’s many action sequences, you always see these ships moving about as if they are truly operating in vacuum. In other words, they don’t swoop around like regular jets or have to roll to turn around. In space, all you got to do is fire your lateral rockets and let your axis spin around!

In terms of armaments, the Hammerhead packs a rather impressive array. A forward mounted laser turret is supplemented by a dual one mounted at the rear, giving the ship a near-360 degree range of fire. It also has hard mounts under its wings for missiles, bombs and rockets. These come in handy when facing down multiple squadrons of smaller, faster, but less heavily armed Chig fighters.

The Excalibur:
excalibur_2Back to the B5 universe yet again! Don’t blame me, they make a lot of cool ships. Anyhoo, this time around, the ship in question is the prototype White Star Destroyer The Excalibur. Designed to be a bigger, heavier version of its predecessor, the Excalibur was similarly based on Vorlon and Mimbari technology, incorporating organic hulls and Mimbari energy weapons.

A joint venture between the Earth Alliance and Mimbari governments, the interior of The Excalibur resembles that of most Earth Force ships. It’s controls are human-friendly, making it a quick study for crews who are used to serving on Earth Force vessels. This came in handy on its maiden voyage, when Sheridan and a crew of EF personnel were forced to commandeer it and its sister ship, The Victory.

It’s weapon consisted of multiple turret mounted beam cannons mounted all over the hull, but concentrated near the front and rear. On top of that, it also boasted a massive energy cannon similar to the kinds found on Vorlon warships. Unfortunately, this weapon was such a drain on the ships power that it could only be fire once in any battle, since its use would result in a systems blackout that could last several minutes. In addition, its ample bays could hold multiple squadrons of Starfuries and Thunderbolts, which were deployed by a pylon that extended from the hull.

In addition to playing a key role in defeating the Drakh, The Excalibur and its crew were also tasked with finding a cure for the plague they viciously unleashed on Earth. Though this spinoff series (Crusade) was cancelled partway through its first season, sources from the expanded universe indicate that it was eventually successful. So in addition to being able to kick some serious ass, this ship was also a capable exploration vessel and a mobile research station.

Spaceball One:
spaceballs6ts4uwDespite odd name and it’s whacky nature, Spaceball One is actually a pretty cool ship! In addition to being able to exceed the speed of light and go both “Ridiculous Speed” and “Ludicrous Speed”, the ship is capable of converting into a giant, robotic maid which, when armed with its megavac, is capable of sucking up an entire planet’s atmosphere. Tell me that aint a terror weapon!

A parody on the Star Destroyers from the very movie it was meant to parody, the design elements of this ship also seemed to pay homage to a few other unlikely sources. One suggested influence is The Discovery from 2001: A Space Odyssey, while another is the Nostromo from Alien. Given the comedic references to both these movies – the alien bursting out of a guy’s chest and performing a little ditty over lunch, or the “plaid” scene in space – this shouldn’t come as a surprise.

Thanks to Rami Ungar for (repeatedly) suggesting this one. We consider the matter closed, please stop sending hate mail! I kid of course, keep sending it! We like to hear from you ;)!

UD4L Cheyenne Dropship:
DropShipLast time, it was the USS Sulaco that made the list as a example of a cool ship from the Alien universe. This time around, I thought I’d look a little closer, specifically to its cargo bays. Because it is here that we find those cool Cheyenne-class dropships, the ones that carry Marines, APC’s, and a f***load of munitions to their targets.

Capable of atmospheric and space flight, the dropships are typically deployed from high orbit and extend their wings once they hit the atmosphere in order to maintain lift.The Cheyenne serves primarily as a troop transport, a role it is well suited for since it can take off and land vertically from unprepared areas.

However, it’s nose mounted gatling gun, weapons pods and large compliment of rockets also mean it can attack in a supporting role, namely as a gunship. Once its deployed its compliment of Marines, typically inside of an M579 Armored Personnel Carrier, it will retire to a safe landing zone or offer active support until all enemies in the area have been suppressed.

X-wing:
X-wing_SWGTCG“The Incom T-65 X-wing is the fighter that killed the Death Star. An almost perfect balance of speed, maneuverability, and defensive shielding make it the fighter of choice for Rogue Squadron.” This is how General Carlist Rieekan described the final entry on my list, the venerable X-wing starfighter!

Based on captured designs and built by specialists who defected to the Alliance, the X-wing played a pivotal role in the Galactic Civil War and would form the backbone of the Alliance’s Starfighter Corps. Possessing deflector shields, a hyperdrive, an R2 astromech for repairs and navigation, and a complement of proton torpedoes, the X-wing allowed the Rebellion to launch raids deep into Imperial space and stand toe to toe with its TIE fighter squadrons.

In addition to providing escort to Alliance vessels and conducting raids on Imperial ships and installations, its long list of accomplishments include destroying the first Death Star, proving cover for escaping Alliance ships after the Battle of Yavin and at the Battle of Hoth, and defeating overwhelming Imperial forces at the Battle of Endor. After the formation of the New Republic, the X-wing would go on to play a pivotal role in many subsequent battles and engagements, mainly against the remnants of the Empire.

Featured heavily in the original movies, the X-wing would also go on to become the only Star Wars fighter to get a videogame named after it! Not bad for the little “snub fighter” that could!

Final Thoughts:
And wouldn’t you know it, it seems I have actually have some insight to offer today. Must be on a count of how many ships I’ve reviewed by now. For starters, I think that while aesthetics and artistry count for a lot, some serious props need to be given for a hard sci-fi foundation. Ships that incorporate realistic features, like retro-rocket mounts, wings that only deploy if you’re expecting atmosphere, and practical hull designs, are usually what make the biggest impact. Not that we don’t all love freaky looking spacecraft, it’s just that dropships, hammerheads and starfuries seem somewhat more plausible than saucer sections and mega-dreadnoughts.

At the same time, its fast becoming clear to me that when it comes to designing cool sci-fi ship concepts, the only limits are those imposed by our own imaginations. Really, there are no rules or strictures when your painting with an open canvass, and sci-fi has always been the perfect forum for venturing into the realm of the implausible and impossible. And given the exponential rate at which technology is progressing, dreaming big doesn’t exactly seem unrealistic anymore. If anything, our dreams seem to be coming true faster than we could have imagined. So really, with the possible exception of FTL, nothing we can imagine right now should seem too farfetched. If anything, we should encourage dreamers to dream!

Until next time, and keep those suggestions coming! And maybe come up with some original designs, I’m feeling in the mood for evaluating something new and inspired here 😉

Babylon 5, Best Episodes Season Two (cont’d)

Back to B5 season two! Arguably the best season of the show, and for obvious reasons. The action was pretty damn awesome, in part because the CGI had improved noticeably since the first season. In addition, the storyline was intense and layered, with the many plot threads that they had taken their time to set up in season one now coming together and unfolding rather nicely!

And of course, there were numerous plot threads to get into! There was the conspiracy taking place back at Earth, Delenn’s controversial transformation and its role in an ancient prophecy, the Shadows being on the move, the ongoing feud between the Narns and Centauri, the Psi Corps and its dark agenda, and the strange and sudden disappearance of Sinclair. And there was a bunch of other stuff that happened too; some of it funny, some of it interesting, but just about all of it entertaining…

7. Hunter, Prey:
The episode opens with a Sheridan and Ivanova checking out Kosh’s ship in Bay 13. Even after years of contact, they still know virtually nothing about of the Vorlons. Sheridan resolves to learn more and confronts him concerning the dream he had aboard the Streib vessel. Kosh says that he touched Sheridan’s mind because “he sought understanding” and Sheridan’s thoughts were like “a song”. Only once before has he experienced this, though he does not say with whom…

Around the same time, the station is put on Ultraviolet alert by orders of Earth Force Intelligence because a fugitive is believed to be aboard the station. The fugitive in question is former president’s Santiago’s doctor, a man named Everett Jacobs, and an old friend of Franklins. They are told that Jacobs is in possession of stolen information, but Sheridan soon hears from one of Hague’s people. She tells him that Jacobs has proof that Clark’s story about his illness is a lie, proof that would go a long way to proving that Clark had a hand in his assassination. Sheridan vows to find Jacobs and get the information to her so she can get it back home.

In the course of the investigation, Sheridan is summoned by Kosh and jumps at the chance to meet with him. Sheridan asks Kosh why he will not reveal himself, to which Kosh replies that people are not ready to see him. When Kosh tells him he wants to learn about Sheridan, he mistakes this for an exchange of information, and Kosh tells him to leave. Frustrated, Sheridan asks Kosh what we wants, which earns him a sharp reaction. Finally, Kosh tells him that when Sheridan is ready, he will teach him “to fight legends”.

Meanwhile, Garibaldi and Franklin begin secretly looking for Jacobs while regular security are commandeered to assist the Earth Force Intelligence operatives who are there to coordinate the search. After saving him from some thugs who are trying to ransom him, they stow him away on Kosh’s ship to conceal him. They are able to do this, they learn, because Kosh’s ship is itself a life form. Ergo, the vessel is able trick all scanners into detecting only one life force – the ship itself – regardless of who is aboard.

Significance:
In the course of this episode, we learn more about conspiracy back at Earth and see Sheridan and his people take their first steps in helping to expose and unseat the perpetrators. We also get to learn a bit about the Vorlons, like how their ships are based on organic technology. The mystery surrounding his encounter suit and why he can’t reveal himself also deepens… And finally, Kosh begins the long process of mentoring Sheridan to fight the Shadows.

Memorable Lines:
Franklin: I think we lost interest in the future when all the things we were told were coming finally got here… wasn’t what we thought it was going to be. It’s like when you keep bugging your folks for that one special toy for Christmas and when you finally get it, its just not as great as the vids made it look. Just doesn’t run right. You’re so disappointed, you shove it in the closet, you never take it out again.
Garibaldi: Maybe somebody should’ve labelled the future “some assembly required”.

Sheridan: Are we just toys to you? Huh? What do you want?
Kosh: Never ask that question!
Sheridan: At least I got a response out of you. So what’ll it be, Ambassador?
Kosh: I will teach you.
Sheridan: About yourself?
Kosh: About you. Until you are ready.
Sheridan: For what?
Kosh: To fight legends.

8. In the Shadow of Z’Hadum:
This is perhaps my favorite episode of season two. It begins with a conversation between Morden and Vir, who is forced to stand in since Londo is away. After some unpleasantries, Vir lets Morden know exactly what he thinks of him and the “favors” he and his associates are providing to the Republic. Meanwhile, the war continues to flood the station with refugees and Franklin and his staff are struggling to keep up. However, Franklin is determined to ensure that he is on hand to make sure everyone gets the care they need and dies with dignity under his watch.

But things really come together when Sheridan is looking through some old records about his wife’s last mission. Apparently, she was on a survey mission with IPX, on a ship called the Icarus that was heading to some world on the border of known space to look into the ruins of a lost civilization. When Garibaldi sees Morden’s picture amongst the crew manifest, he tells Sheridan that he knows the man’s face and that he is on the station. Sheridan immediately has Morden brought in for questioning. Morden insists that he doesn’t remember anything about what happened, but Sheridan in unconvinced. He decides to hold Morden illegally, a move which prompts Garibaldi to resign in protest.

Finally, Delenn and Kosh confront Sheridan and tell him Morden must go. It is here that they explain to him about the Shadows, the First Ones, and the coming war for the first time. Kosh also gives him some images from the Icarus mission to Z’ha’dum, showing him how their landing on the planet awoke the Shadows prematurely. John eventually decides to let Morden go, but tells Kosh that in exchange, he’s to teach him how to fight them since he plans to go there one day. Kosh tells him that if he goes to Z’ha’dum, he will die, but Sheridan is determined to go down fighting.

Significance:
This episode is of huge significance to B5’s plot development. After a season and half of building up and hinting at various things: like who and what the Shadows are, the First Ones, what Morden is about, and what happened to Sheridan’s wife, we finally get to see how all these things are interconnected and intrinsic to the ongoing plot. It also becomes clear that B5, originally intended as a neutral site, will be a staging ground in the coming war.

Sheridan’s decision to keep their secret and let Morden go also makes him a co-conspirator, which makes two plots he’s now involved in! Also, Franklin’s workaholic tendencies are previewed for the first time. In time, his overburdening work schedule will cause him to turn to stims, which will lead to more problems and his decision to quit and go on walkabout.

Memorable Quotes:
Morden: What do you want?
Vir: I’d like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up at your lifeless eyes and wave like this (waves). Can you and your associates arrange this for me, Mr. Morden?

Franklin: And then, just at the last, it’s as if they look past you at something else, and the look on their face, it’s like nothing you can describe. And then, just as they look past you—the moment that they look past you—you can’t help but meet their gaze and just for an instant, you see God reflected in their eyes. [pauses] I’ve seen a lot of reflected gods today, Susan. And I’m wondering how we can keep believing in them, when they’ve stopped believing in us.

Delenn: Once you know his secret, once you know what we have known for the last three years, you will never sleep well again. Come Captain… the greatest nightmare of our time is waiting for you.

Delenn: There are being in the universe billions of years older than either of our races. Once, long ago, they walked amongst the stars like giants. Vast and timeless. They taught the younger races, explored beyond the rim, created great empires. But to all things, there is an end. Slowly, over a million years, the First Ones went away. Some passed beyond the stars, never to return. Some simply disappeared.

Delenn: Not all of the First Ones have gone away. A few stayed behind, hidden or asleep, waiting for the day when they may be needed… when the Shadows come again.
Sheridan: Shadows?
Delenn: We have no other name for them. The Shadows were old when even the ancients were young.

Delenn: That is why Kosh cannot leave his encounter suit. He would be recognized.
Sheridan: Recognized? By whom?
Kosh: Everyone.

Sheridan: You ever studied ancient history? 20th century, World War II?… The Germans had a secret code they used for all their important messages. It was called “Enigma”. What they didn’t know was that the British had cracked the code. One day, Churchill’s people intercepted a message authorizing the bombing of a city named Coventry. Now, if they evacuated Coventry, the Germans would know their code had been broken, and switch to another system. If that happened, it could cost the Allies the entire war. If they didn’t evacuate the city, hundreds of innocent men, women, and children would die.
Zack: So, what happened?
Sheridan: They kept the secret. There was no evacuation. And on November 14, 1940, Coventry was destroyed. The dead were… piled up like cordwood. I’ve seen newsreels of Churchill visiting the ruins a few days later. And you can just see it in his eyes, the knowledge of what he’d done. Dark, haunted. All these years I’ve never been able to get that image out of my head.
Zack: Well, I’m glad it’s a decision I don’t have to make. I don’t think I could live with myself. How many lives is a secret worth?

Sheridan: You’ve been trying to help me so we can understand each other. That’s not what I want anymore. I want you to teach me how to fight them, how to beat them. Because sooner or later, I’m going to Z’ha’dum. I’m going to stop them.
Kosh: If you go to Z’ha’dum, you will die.
Sheridan: Then I die. But I will not go down easily, and I will not go down alone. You will teach me?
Kosh: Yes…

9. The Long Twilight Struggle:
After many months of fighting, the Great War appears to be coming to a close. G’Kar is met by his uncle, a senior commander in the Narn fleet, who tells him that they must attempt one last, desperate gamble to prolong the war. Meanwhile, Londo is visited by Refa, who tells him that they intercepted a communication that divulges the Narn’s latest war plan. Apparently, they are going to attempt an assault on the Centauri’s supply base at Gorash 7, which if successful, will stall the Centauri advance.

Rather than defend it, Refa has another plan: he asks Londo to arrange for his “associates” to defend it, while the bulk of their fleet attacks the Narn homeworld with Mass Drivers, an illegal weapon that will level the surface. Londo is frightened and reluctant. He no longer trusts Morden’s “associates” given their obvious power, and is morally opposed to such a brutal attack. However, Refa insists that this will save Centauri lives, shave months off the war, and that there is no time to debate. Londo concedes.

G’Kar is meanwhile warned about the possibility of an attack from Franklin who received some interesting news from the latest batch of Narn refugees. During the Earth-Mimbari War, the Mimbari surpassed Mars in order to assault Earth, and now he suspects the Centauri of the same. However, G’Kar’s uncle is unreceptive and presses forward with his plan. He and the remainder of the Narn fleet arrive at Gorash 7 and are intercepted by the Shadows. The Narn fleet is destroyed, and the Centauri simultaneously attack the Narn homeworld and devestate it.

Faced with annihilation, the Narn government surrenders and tells G’Kar to ask for asylum. Londo issues the Centauri’s punitive peace terms which include mass executions, the destruction of the Kha-Ri, and the creation of a puppet Narn government. Sheridan and the Council are powerless to do anything about it, but grant G’Kar asylum, which ensures he will remain alive and free. G’Kar issues a heartfelt declaration that the Centauri will fail, for there is no greater power than “the need for freedom.”

In the midst of all this, Draal invites Sheridan and Delenn to the surface and tells them that the Great Machine is now at their disposal for the upcoming Shadow War. Admist everything else, this is the first bit of good news Sheridan has received in awhile and he’s happy to get it! After retiring to his quarters, a forlorn Londo is disturbed to hear that his people are now moving on several other worlds adjacent to Narn territory, something he was hoping would not happen.

Significance:
A number of important things happen in this episode, which wrap up some earlier plot threads and establish some new ones. The war between the Narn and the Centauri ends, which Londo is happy for, but is disturbed to find out that it has spurned them on to even greater ambitions of conquest. G’Kar is now a refugee on board the station, and his status as the last free member of the Kha-Ri will prove very important in the episodes and seasons to come. The end of the Narn-Centauri war is also a great victory for the Shadows since it means that they have successfully created a chaotic situation which will help disguise their advance.

Draal’s decision to come out of isolation and join in Sheridan and Delenn’s alliance is also of great importance. As season three approaches, the Great Machine will play a crucial role in helping them to locate the First Ones, uncover evidence that helps prove Clark’s guilt in assassinating President Santiago, and fulfilling an ancient prophecy…

Memorable Quotes:
Londo: Refa, any force attempting to invade Narn will up to its neck in blood! It’s own!
Lord Refa: We have no intention of invading Narn. Flattening it, yes, but invading it? We will be using mass drivers. By the time we are done, their cities will be in ruins, we can move in at our leisure.
Londo: Mass drivers? They have been outlawed by every civilized planet!
Refa: These are uncivilized times.
Londo: We have treaties!
Refa: Ink on a page!

Londo: Listen to me, Refa. My allies have begun to worry me. Report I have recieved… their sheer strength!

Draal: Since taking up residence in the heart of this machine, I have explored its secrets, learned, and discovered that I can look into distant worlds, see and hear things you cannot begin to imagine! Along the way, I’ve learned some things about you, Captain! The loss of your wife—I know Delenn has told you about the coming darkness. And lately I’ve learned about your role in, shall we say, a “conspiracy of light” aimed at your own government?
Sheridan: I don’t know what you’re talking about.
Draal: Yes, you do! Please, Captain, don’t worry. Your secret is safe with me. They would have to dig down three miles into the surface of this planet to learn what I know, and no one who tried would survive the attempt! And now I have seen enough! I said a year ago that this place was to be left alone until the time was right. That time has arrived. Now that I know the full capabilities of this place, I am prepared to place them at your disposal!
Sheridan: Are you proposing an alliance?
Draal: One of the first! There will be more to come. This has been a hard and trying year for you, Captain Sheridan. It might be helpful for you to know that you are not alone, and that in the long, twilight struggle which lies ahead of us, there is the possibility of hope.

G’Kar: No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand. The Centauri learned this lesson once. We will teach it to them again. Though it take a thousand years, we will be free.

10. The Fall of Night:
The episode opens with Sheridan running B5’s fighter squadron through drills designed to familiarize them with fighting Centauri ships. Afterward, he receives word from the Drazi and pak’ma’ra ambassadors who tell him the Centauri have expanded their war by attacking their territories. Sheridan confronts Londo, but is told in rather threatening terms to mind his own business. At the same time, a Narn cruiser that survived the war shows up at the station and asks for sanctuary while they make repairs. Since B5 is neutral territory, Sheridan agrees to give them protection until they can get up and running again.

G’Kar is pleased to hear of this, and even more pleased to learn that a representative from The Ministry of Peace named Frederick Lantz has come to the station to evaluate the Centauri. It seems that Earth is finally prepared to take sides in the conflict. He is accompanied by Mr. Welles, another MiniPax representative, who is there to coordinate the Night Watch. Having joined them, Zack sits in on the meeting and begin to see that their true purpose is to detect disloyalty. Welles similarly meets with Ivanova and offers her the chance to inform on her fellow officers, which she roundly refuses.

In the meantime, Lt. Keffer, a pilot from Zeta squad, confronts a pilot from another squadron about something he saw in hyperspace. Apparently, the man claimed to see something that looked like a “cross between a spider and your worst nightmare”. Interestingly enough, Keffer knows exactly what he’s talking about. Months back, he saw something similar and has become obsessed with finding it since it killed one of his squadmates. After convincing the other pilot that he saw it too, he is given all the sensor data he will need to track it.

In time, Lantz reveals that his true purpose is to sign a non-aggression pact with the Centauri. In short, Earth is turning its back on their ongoing aggression. When one of the Night Watch tells them that Sheridan is harboring a Narn cruiser, Lantz is incensed and informs Londo. A Centauri warship arrives shortly thereafter and demands Sheridan turn the ship and crew over. Sheridan refuses and orders Zeta squadron to escort the ship to the jump point. The Centauri ships opens fire and a firefight ensues. B5 takes some damage, but manages to destroy the Centauri vessel.

While escorting the Narn cruiser through hyperspace, Keffer detects the signature the other pilot told him to look for. He breaks off to investigate, comes face to face with a Shadow vessel, and is killed. But before it could shoot him down, he manages to make a recording of it and ejects the data into a beacon pod. Back at the station, Sheridan is ordered to issue an apology for the incident with the Centauri vessel. Hoping to salvage the peace treaty, and given the fact that it was their ship that fired first, the Centauri accept.

However, on his way to the gardens to deliver it, a Centauri agent places a bomb inside the transport car and Sheridan is forced to jump out. Delenn and B5’s entire diplomatic corps see him falling from below, and Delenn asks Kosh to help. For the first time since his arrival, Kosh leaves his encounter suit and reveals himself so that he may fly to Sheridan’s rescue. Everyone sees him as an angel, one particular to their species’ culture – except Londo who says he saw nothing.

The episode ends with Ivanova narrating. With the peace treaty signed, the Centauri predictably expand their war to include several more members of the League. The footage from Keffer’s gun camera is picked up and begins to cause a stir back at Earth.

Significance:
Season Two ends with a number of threads being wrapped up and some important questions being answered. For starters, it is clear that Londo suspects that Morden and his “associates” cannot be trusted and things are spiraling out of control. However, he seems powerless to do anything about it since Refa and his allies back home are intent on continued expansion. This plays to the Shadows agenda quite well, since chaos amidst the younger races will serve as a welcome distraction from their activities.

Also, what Delenn meant when she said Kosh “would be recognized if he left his suit” is also made clear. Apparently, the Vorlons have traveled to many worlds in their time to tutor the younger races. Wherever they went, they took on the guise of angels in order to be received with open arms.

Finally, for the first time since their arrival, the universe is made aware of the existence of the Shadows. This will be of great significance in season three, when the Shadows finally attack. It is also clear at this point that Earth is degenerating into a dictatorship thanks to Clark, the Ministry of Peace and the Nightwatch. From here on in, people like Zack will have to decide which side they’re on.

However, season Two’s biggest significance though is the fact that B5’s mission, which was one of peace, has now failed. However, in the coming war, it will prove to be of far greater importance – as the rallying point for all the younger races to come together and form an alliance against the Shadows.

Memorable Quotes:
Lennier: Sometimes I get so close, and yet it seems I’m shut out of the important things.
Vir: It’s a useless feeling! The ambassador is definitely going through some changes. He even looks different!
Lennier: Indeed! And now with the military starting to stampede over everyone and everything…
Vir: People coming and going and secret meetings!
Lennier: You never know what it’s all about. Until later, when it’s too late.
Vir: And they never listen to us.
Vir/Lennier: Makes me nervous!
Vir: Same time tomorrow?
Lennier: Sure.

Lt. Keffer: It was jet black. A shade of black so deep your eye just kinda slides off it. And it shimmered when you looked at it. A spider big as death and twice as ugly. And when it flies past, it’s like you hear a scream in your mind.

Frederick Lantze: I’m here to sign a non-aggression treaty with the Centauri. Before I leave here, there will be an Earth-Centauri alliance that will guarantee peace for Earth. We will, at last, know peace in our time.

John Sheridan: I suppose this… apology is already written?
Mr. Welles: No need. You can phrase the apology any way you see fit. As with everything else, it’s the thought that counts.

Sheridan: I apologize. I’m… sorry. I’m sorry we had to defend ourselves against an unwarranted attack. I’m sorry that your crew was stupid enough to fire on a station filled with a quarter million civilians, including your own people. And I’m sorry I waited as long as I did before I blew them all straight to hell! As with everything else, it’s the thought that counts.

Ivanova: It was the end of the Earth year 2259, and the war was upon us. As anticipated, a few days after the Earth-Centauri treaty was announced, the Centauri widened their war to include many of the Non-Aligned Worlds. And there was another war brewing closer to home. A personal one whose cost would be higher than any of us could imagine. We came to this place because Babylon 5 was our last, best hope for peace. By the end of 2259, we knew that it had failed. But in so doing, it became something greater. As the war expanded, it became our last, best hope for victory. Because sometimes peace is another word for surrender…and because secrets have a way of getting out.