The Superhero Challenge

Earlier today, my wife and I started having a conversation. It was one of those moments where an idea pops into your head, totally irrelevant and unimportant, but fun nonetheless. I asked her, if she could be a superhero and have her choice of three superhero abilities, what would they be. Come to think of it, it doesn’t seem that irrelevant does it? I mean, let’s face it. We’ve all dreamed about being superheroes at one time or another, haven’t we? To have superhuman abilities that would allow us to fight crime, save the world, or just beat people up and make us feel big.

So based on the assumption that there are other people out there who think like I do and have actually dedicated some thought to this question, I have prepared the following list. The goal here is to pick the three abilities that you think would make an ideal, well-rounded, or at least interesting superhero. Remember, you only get three, so choose wisely (and please note that the following list is merely the product of superheroes that I can recall and is by no means complete):

  1. Ability to Fly
  2. Acrobatics
  3. Advanced Technology (i.e. Ironman suit)
  4. Alien Technology (i.e. Green Lantern)
  5. Animal Control
  6. Babel Ear (understand any language)
  7. Camouflage
  8. Cybernetics
  9. Elasticity
  10. Elemental Control (weather)
  11. Energy Absorption
  12. Energy Emission (i.e. shoot energy from your body)
  13. External Shell
  14. Fire control
  15. Gadgets
  16. Godhood (i.e. Thor, Loki)
  17. Guns (i.e. Punisher)
  18. Gills
  19. Healing (others)
  20. Heat vision
  21. High-tech vehicles (i.e. Batmobile, Batjet, etc)
  22. Inertia (i.e. Juggernaut)
  23. Invincibility
  24. Invisible means of conveyance
  25. Invisibility
  26. Mad Fighting Skills
  27. Magnetism
  28. Multiplication (ability to make many of you)
  29. Precognitive
  30. Regeneration (self)
  31. Suggestion (i.e. mind control)
  32. Super Smarts
  33. Super Speed
  34. Super Strength
  35. Telepathy
  36. Teleportation
  37. Telekinesis
  38. Transmutation (shape shifting)
  39. Vampirism
  40. X-ray vision

Good! Now that you’ve selected your three abilities, it’s time to pick a name. What monicker best represents your hero, your abilities, and your particular manifesto. Is it truth, justice and the American Way (holy cliche, Batman!), fighting crime and protecting the citizens of your city (now that’s Batman!), or terrorizing the piddly folk and making them piss your pants at the sheer sight of your face (that sounds like the Joker)? Once again, be sure to choose wisely. The right kind of name can make your career, the wrong kind of name can make you a pariah!