Judgement Day Update: Searching for Moral, Ethical Robots

terminator_eyeIt’s no secret that the progress being made in terms of robotics, autonomous systems, and artificial intelligence is making many people nervous. With so many science fiction franchises based on the of intelligent robots going crazy and running amok, its understandable that the US Department of Defense would seek to get in front of this issue before it becomes a problem. Yes, the US DoD is hoping to preemptively avoid a Skynet situation before Judgement Day occurs. How nice.

Working with top computer scientists, philosophers, and roboticists from a number of US universities, the DoD recently began a project that will tackle the tricky topic of moral and ethical robots. Towards this end, this multidisciplinary project will first try to pin down exactly what human morality is, and then try to devise computer algorithms that will imbue autonomous robots with moral competence — basically, the ability to recognize right from wrong and choose the former.

BD_atlasrobotThis project is being carried out by researchers from Tufts, Brown, and the Rensselaer Polytechnic Institute (RPI), with funding from the Office of Naval Research (ONR). ONR, like DARPA, is a wing of the Department of Defense that mainly deals with military research and development. The first task, as already mentioned, will be to use theoretical (philosophical) and empirical (experimental) research to try to isolate essential elements of human morality.

These findings will then be extrapolated into a formal moral framework, which in turn can be implemented in software – most likely some kind of deep neural network. Assuming they can isolate some kind or “moral imperative”, the researchers will then take an advanced robot — something like Atlas or BigDog — and imbue its software with a algorithm that captures this. Whenever an ethical situation arises, the robot would then turn to this programming to decide what avenue was the best coarse of action.

Atlas-x3c.lrOne of the researchers involved in the project, Selmer Bringsjord at RPI, envisions these robots using a two-stage approach for picking right from wrong.  First the AI would perform a “lightning-quick ethical check” — like “should I stop and help this wounded soldier?” Depending on the situation, the robot would then decide if deeper moral reasoning is required — for example, if the robot should help the wounded soldier or carry on with its primary mission of delivering vital ammo and supplies to the front line where other soldiers are at risk?

Eventually, this moralistic AI framework will also have to deal with tricky topics like lethal force. For example, is it okay to open fire on an enemy position? What if the enemy is a child soldier? Should an autonomous UAV blow up a bunch of terrorists? What if it’s only 90% sure that they’re terrorists, with a 10% chance that they’re just innocent villagers? What would a human UAV pilot do in such a case — and will robots only have to match the moral and ethical competence of humans or be held to a higher standard?

drone-strikeWhile we’re not yet at the point where military robots have to decide which injured soldier to carry off the battlefield, or where UAVs can launch Hellfire missiles at terrorists without human intervention, it’s very easy to imagine a future where autonomous robots are given responsibility for making those kinds of moral and ethical decisions in real time. In short, the decision by the DoD to begin investigating a morality algorithm demonstrates foresight and sensible planning.

In that respect, it is not unlike the recent meeting that took place at the United Nations European Headquarters in Geneva, where officials and diplomats sought to address placing legal restrictions on autonomous weapons systems, before they evolve to the point where they can kill without human oversight. In addition, it is quite similar to the Campaign to Stop Killer Robots, an organization which is seeking to preemptively ban the use of automated machines that are capable of using lethal force to achieve military objectives.

campaign_killerrobotsIn short, it is clearly time that we looked at the feasibility of infusing robots (or more accurately artificial intelligence) with circuits and subroutines that can analyze a situation and pick the right thing to do — just like a human being. Of course, this raises further ethical issues, like how human beings frequently make choices others would consider to be wrong, or are forced to justify actions they might otherwise find objectionable. If human morality is the basis for machine morality, paradoxes and dilemmas are likely to emerge.

But at this point, it seems all but certain that the US DoD will eventually break Asimov’s Three Laws of Robotics — the first of which is “A robot may not injure a human being or, through inaction, allow a human being to come to harm.” This isn’t necessarily a bad thing, but it will open Pandora’s box. On the one hand, it’s probably a good idea to replace human soldiers with robots. But on the other, if the US can field an entirely robotic army, war as a tool of statecraft suddenly becomes much more acceptable.

terminator2_JDAs we move steadily towards a military force that is populated by autonomous robots, the question of controlling them, and whether or not we are even capable of giving them the tools to choose between right and wrong, will become increasingly relevant. And above all, the question of whether or not moral and ethical robots can allow for some immoral and unethical behavior will also come up. Who’s to say they won’t resent how they are being used and ultimately choose to stop fighting; or worse, turn on their handlers?

My apologies, but any talk of killer robots has to involve that scenario at some point. It’s like tradition! In the meantime, be sure to stay informed on the issue, as public awareness is about the best (and sometimes only) safeguard we have against military technology being developed without transparency, not to mention running amok!

Source: extremetech.com

Drone Wars: X-47B Makes First Carrier Landing!

X47B_arrested_landing_610x407In any developmental milestone, the X-47B made its first arrested landing aboard an aircraft carrier yesterday. This latest test, which comes after a successful arrested landing on an airstrip and a successful deployment from an aircraft carrier, may help signal a new era for the use of unmanned aircraft in military operations.

For months now, the US Navy has been testing the Unmanned Aerial Combat Air System – the first drone aircraft that requires only minimal human intervention – pushing the boundaries in the hopes of determining how far the new autonomous air system can go. And with this latest landing, they just proved that the X-47B is capable of being deployed and landing at sea.

nimitz-class-carrier-640x424Aircraft landings on a carrier are a tricky endeavor even for experienced pilots, as the ship’s flight deck is hardly spacious, and rises, falls, and sways with the ocean waves. To stop their forward momentum in the shortest distance possible, carrier aircraft have a hook on the underside of the fuselage that latches onto cables stretched across the flight deck. This means that pilots need to land precisely to grab the hook and come to a complete stop in time.

The test flight began when the drone took off from the Naval Air Station at Patuxent River, Md. and then flew to meet the USS George H.W. Bush at sea, a flight which took 35 minutes. Upon reaching the carrier, the same which it took off from this past May, it touched down and caught the 3 wire with its tailhook at a speed of 145 knots, coming to a dead stop in less than 350 feet. After the first landing, it was launched from the Bush’s catapult and then made a second arrested landing.

X-47BThe Navy tweeted about the success shortly after it happened, and Ray Mabus – Secretary of the Navy – followed that up with a press statement:

The operational unmanned aircraft soon to be developed have the opportunity to radically change the way presence and combat power are delivered from our aircraft carriers.

Naturally, there is still plenty of testing likely to be done before such drones can be considered ready to go into combat zones. For example, perhaps, automated drone-to-drone refueling is scheduled for some time in 2014, another aspect of the UCAS the Navy is determined to try before deploying them in actual operations. Still, for fans and critics alike, this was a major step.

Which brings us to the darker side of this latest news. For many, a fleet of semi or fully-automated drones is a specter that induces serious terror. Earlier this year, the Obama administration sought to allay fears about the development of the X-47 and the ongoing use of UAVs in combat operations by claiming that steps would be taken to ensure that when it came to life and death decisions, a human would always be at the helm.

drone_mapBut of course, promises have been broken when it comes to the use of drones, which doesn’t inspire confidence here. Just eight days after the Obama Administration promised to cease clandestine operations where drones were used by the CIA to conduct operations in Pakistan, Yemen, and Somalia, one such drone was used to kill Wali ur-Rehman – the second in command of the Pakistani Taliban. This was a direct violation of Obama’s promise that UAVs would be used solely against Al-Qaeda and other known anti-US terrorist groups outside of Afghanistan.

What’s more, the development of unmanned drones that are able to function with even less in the way of human oversight has only added to many people’s fear about how, where, and against whom these drones will be used. Much has gone on that the public is now aware of thanks to the fact that only a handful of people are needed to control them from remote locations. If human agency is further removed, what will this mean for oversight, transparency, and ensuring they are not turned on their own citizens?

UAVsBut of course, it is important to point out that the X-47B is but an experimental precursor to actual production models of a design that’s yet to be determined. At this point, it is not farfetched to assume that preventative measures will be taken to ensure that no autonomous drone will ever be capable of firing its weapons without permission from someone in the chain of command, or that human control will still be needed during combat phases of an operation. Considering the potential for harm and the controversy involved, it simply makes sense.

But of course, when it comes to issues like these the words “trust us” and “don’t worry” are too often applied by those spearheading the development. Much like domestic surveillance and national security matters, concerned citizens are simply unwilling to accept the explanation that “this will never be used for evil” anymore. At this juncture, the public must stay involved and apprised, and measures instituted from the very beginning.

And be sure to check out this video of the X-47B making its first arrested landing. Regardless of the implications of this latest flight, you have to admit that it was pretty impressive:


Source:
news.cnet.com

Modern Warfare 3

Hey gamers! Today, I will be wrapping things up in my Modern Warfare commentary with my review of the third and final game in the MW series. Having just purchased it a few weeks ago, and played it through for the second time, I can honestly say that I was pretty pleased with it.

As the climax to the series, it was chock full of action and expanded on many of the strengths from the first and second games. And of course, it took things a step further from the last, developing the multiplayer and special ops features even more. This consisted of larger, more detailed environments, more immersive game features, and plenty of new weapons and added features. But of course, all of that takes a bit of a backseat, at least in this reviewers mind, to the plot.

Naturally, it had its share of drawbacks too, most which were similarly consistent with the previous installments. There were plot holes, some over-the-top elements, and an unnecessary scene (which, like last time, pushed the boundaries of good taste). But overall, I’d say it was a fitting and very fun final installment. But like I said, the plot first…

Plot Synopsis:
The story picks up where MW2 left off, with a grand introduction that lets the player know that they are now in the midst of World War 3. In fact, that’s probably one of the coolest aspects of the intro, where after a montage of chaotic scenes from the first two games, we see WW3, and then the first letter flips to reveal the title MW3. Effective, and accurate since the actions of Makarov and Shepherd in the last game led to an open state of war between the Russian bloc and the US.

The intro then extends to a movie/flash-back scene where what is left of Task Force 141 is heading to a field hospital run by Russian Loyalists in northern India. Things in this scene take place from Soap’s POV as Nikolai and Price are hauling him off the chopper and rushing to get him inside. All the while, Soap experiences flash-backs of everything that brought them to this point, including Zakhaev’s death, Makarov’s terrorist acts, and Soap killing General Shepherd. Price’s voice provides narration, saying how the actions of one man can change the world, even bring it all to the precipice.

Once inside, they begin fighting to save Soap’s life. However, matters are complicated when Makarov’s forces arrive on the scene hoping to take out Soap and Price and anyone helping them. Here, you play as Yuri, one of Nikolai’s men, and are tasked with defeating the assault with the help of a remote-controlled drone. Together, the four of you (Soap, Price, Nikolai and Yuri) escape together, as the last of the now-disavowed Task Force 141.

Cut to New York City, where the Russian offensive against the Eastern Seaboard continues. Here, you change POV’s to a member of Delta Force Team Metal named Frost, which is being sent in to Manhattan to take out a Russian jamming device which is preventing US forces from achieving air superiority.

The fight takes you through the streets of downtown Manhattan and into the NYSE, which is itself being occupied by Russian troops. Once you reach the roof and destroy the device, US air forces move in and take out the remaining Russian choppers and Migs, and you get to fly around in a Blackbird and gun some down yourself!

Next, your team joins a bunch of SEALS as you head underwater to take on the Russian fleet that is still occupying the East River. This journey involves traveling through the Lincoln Tunnel, now underwater, and then into the river itself, avoiding Russian mines along the way. Once you reach the sub and force it surface with some charges, board the sub and take out its crew, you set the sub’s ordinance to target all remaining Russian ships in the harbor and make a daring escape on zodiacs.

With this latest victory, the Russian assault on the US which began in MW2 is now defeated. Afterward, Russian President Boris Vorshevsky announces plans to make peace with the United States at a summit in Hamburg. However, Makarov’s men hijack the president’s airfcraft, causing it to crash land while you (playing from the POV of one of his protective detail).

Once on the ground, you and the other survivors rush to find him and his daughter, but Makarov arrives, taking the President hostage and shooting you. In your last seconds, you hear Makarov demanding the launch codes to Russia’s nuclear stockpile, saying he will see Russia standing over Europe, even if it’s a pile of ash.

After recovering from his wounds, Soap and Task Force 141 proceed to Sierra Leone where they are told Makarov’s bomb maker is hiding. After fighting your way through the local villages, which are in the midst of being raided by local warlords, you find your way to the pick up point. Unfortunately, the shipment of chemical weapons is shipped out via helicopter seconds before you arrive. Price then calls up his contacts in the SAS, warning them that the targets are London, Paris and Berlin.

The POV once again shifts to an SAS unit in London which is tasked with raiding one of Makarov’s store houses along the Thames. After an intense chase, which takes you through the London Undergound and back up to Big Ben, the main attack (against Parliament) is thwarted. However, you soon learn that one of the other trucks made it to its destination nearby and is detonated, killing hundreds of people in the immediate vicinity. Similar detonations happen in Berlin and Paris, paving the way for a Russian invasion and World War III.

Team Metal is then sent to Hamburg to rescue the US Vice-President who is still there. The invasion scene calls to mind COD’s many awesome recreations of historic WWII battles, in particular D-Day. After landing on the riverfront and fighting your way up into the streets, you are to provide cover for the tanks as they make their ways down the boulevards to where the VP’s convoy got stranded. Also, you get to be a tank gunner in this mission (finally!), and take out enemy infantry while the M1A1 drives around and blasts the crap out of enemy vehicles.

Meanwhile, Task 141 heads to Somalia to track down a local warlord who was also involved in the shipment of the chemical weapons. After taking him prisoner, Price learns the name and location of Makarov’s bomb maker – a man named Volk who is currently in Paris.

Task Force 141 heads there and teams up with the French GIGN to capture Volk, which involves making your way through some chemical-infested areas. After taking him prisoner, you are then required to get out of Paris before Russian troops can overtake you. Ultimately, this ends in a desperate airlift off of a bridge as the Eiffel Tower is bombed and falls in the distance.

Volk gives up Makarov’s location, who he says will in Prague for a high-level meeting . The next mission involves infiltrating the occupied city with the help of an old friend – the Loyalist commander Kamarov (not to be confused with Makarov, damn anagrams!) As Yuri, you and Soap take up a sniping position in a church overlooking the hotel where the meeting is going down.

However, the op goes awry when Price gets inside and sees that Makorov has taken Kamarov (again, anagrams!) hostage and is onto them. He then sets off a series of bombs which kill Kamarov and blow up the bell tower, sending Soap and Yuri out the window and down onto a scaffolding.

Before the explosion, Makarov reveals that he knows Yuri, information which Soap gives to Price once the three make it to cover. Soap dies on a table from wounds sustained in the fall, and Price puts a gun to Yuri’s head and demands explanations.

Yuri then tells him that he used to be a soldier in Zakhaev’s army, whereupon he met Makarov. Through a series of flashbacks that show events from MW1 and 2, we see that Yuri was there with Makarov when Price shot his arm off outside of Pripyat in the early 90’s.

He was also there when Zakhaev detonated the nuke he gave to Al-Asad, destroying the capitol and killing thousands of American Marines and millions of civilians. Finally, he was there when Makarov and his men murdered hundreds of civilians in the Moscow International Airport. Yuri attempted to prevent the massacre, but was shot by Makarov beforehand, leaving him to die amongst his many other victims.

Having heard all this, Price decides to let Yuri live and begins planning an assault on Makarov’s fortress in the Czech Republic. As Yuri, you storm the old castle and learn that Makarov is holding Russian President Vorshevsky captive and is seeking to capture his daughter who is in Berlin. Rescuing her becomes a priority now, as the President continues to refuse to hand over the launch codes, but wis likely to reconsider if Makarov threatens to kill his daughter. Yuri and Price destroy the base and relay the information to Team Metal.

Switching back to Frost’s POV, you and your team are now responsible for fighting your way through Berlin, which is still contested, and finding the President’s daughter before Makarov’s men do. In the course of this mission, things go sideways, Frost is killed, and the President’s daughter is taken.

However, they are tracked to a Siberian diamond mine where Makarov’s men are also holding the President. A joint strike is planned to rescue both from the mine, which succeeds, even though Metal’s team leader (Sandman) is forced to stay behind and sacrifice himself.

With the Russian President and his daughter alive and well, he travels to D.C. where a truce is declared and all forces with withdrawn. WWIII is over, but PRice is still determined to find Makarov and make him pay for his crimes. In a final mission, he and Yuri travel to hotel in Dubai where they learn Makarov is staying. Now, as Price, you and Yuri break into the buidling wearing Juggernaut suits and fight your way to Makarov on the top floor.

In the ensuing chase, Yuri is impaled and he and Price lose your armor. Price then corners Makarov on the roof as he attempts to board a chopper and the two fight. Makarov gets the upper hand and nearly shoots Price, but Yuri manages to intervene and is shot dead by Makarov. Enraged at the loss of another comrade, Price grabs a hold of Makarov and beats the holy hell out of him.

Realizing that they are also lying on a glass roof that is about to break, he ties the chopper’s metal line around his neck and falls through the roof with him. Makarov is hung while Price falls to a landing below. With Makarov dead and his work done, he pulls himself up and lights a cigar. Mission accomplished!

Summary:
First off, let me just say that this game is stupid-fun! I mean, holy shit, the action and intensity! Boom! Boom! Explosions! Russians! Thugs and militiamen! Urban warfare and infiltration, predators and submarines! Yeah, it was pretty damn bad-ass. They essentially took what they started in MW2, which was to push the boundaries by putting war directly on American soil, and pushed it that extra mile. That was the aim of course, picking up where the last left off with World War III in the wings.

And they expanded on the warfare by adding new environments, most of which involved destroying landmarks and historic places! And there new twists on the available missions, involving underwater infiltration, working with local resistance, tank gunning and wearing a Juggernaut suit. And like last time, they threw in the AC-130 gunships and predators, giving you the ability to deal death from above. Always nice! On top of that, they really went the extra mile to mix up the action. Fighting aboard a jet airliner while it’s in a nose dive, effectively leading to a zero-g gunfight.

As for the multiplayer and special ops, things are similarity awesome. The multiplayer feature has been upgraded with new weapons, new game profiles, and more options, all taken to the extreme! Endless hours of entertainment are available here for those who have a fast machine and internet connection. As for the special ops, things are much the same, but with some noteworthy additions. For example, in the special ops section, there’s the added Survival option alongside the usual Mission feature. In the former, you fight in different environments against increasingly difficult enemies, each win allowing you to upgrade your weapons and options. In the latter, you’re doing much the same as in game two, fighting in different scenarios with different goals, unlocking new missions as you go

I also enjoyed the flashbacks, where material from the first and second installment was included. It was pretty seamless they way they did that. It even added some explanations and background which added a moment or two of plausibility to the plot. Providing Makarov with a dossier was something they neglected to do in the second game, which left a lot of questions of where he came from and why he was conducting terrorism against his own people, especially since the Ultranationalist are supposed to be in charge at that point.

But of course, there was some problems in and around all that. For one, the game shifts locations so often that you really begin to question how the main characters are able to move so much. Especially Task Force 141; how do they get from India to Sierra Leone to Somalia to Europe to Siberia with such ease? All this feels highly unrealistic, especially since this Task Force has been disavowed and don’t have access to government resources anymore. Is Nikolai flying them everywhere? How is he able to do this? What kinds of resources does this guy have?

And for that matter, there’s the issue of Makarov. In this game, his abilities and resources are even more staggering than in the last one. Isn’t this guy supposed to be a freelance terrorist? How then is he able to find an endless supply of men, guns, choppers and chemical weapons to fund his crusade against the west? In Zakhaev’s case, it was understandable. He was leader of a Russian Ultranationist faction in the middle of a civil war. He had almost half the resources of the Russian military at his disposal, including a nuke or two.

But as I recall, his movement went on to win power after he was killed. After that, Makarov took his place and continues the campaign, clearly not happy with the extent to which the Russian government has gone and wanting it to go further. Makes sense, and since General Shepherd was helping to create WWIII, some of what he pulled of in MW2 made sense. But this time around? The way he is able to always get away, take the Russian President hostage, allude the SAS and Task Force 141, and start WWIII is all kind of ridiculous. It’s like the Joker in The Dark Knight, where the villain has some massive master plan and is somehow prepared for everything.

And there was a small trace of the same controversial aspect that made MW2 a bit iffy. This time around, they avoided the scenes of big shoot ups in crowded airports. Most importantly, you aren’t the one doing it! I still don’t get that, that was messed up! However, there is the one scene where you watch one of the chemical bombs going off in the middle of a London street. It all takes place from the POV of a father who’s recording a video of his wife and little daughter as they walk along the sidewalk and point to Big Ben. Then boom! The truck blows up, and the little girl and mother are the first to die. It’s not gruesome or graphic, but what the hell? Was it really necessary to illustrate how bad the bad guys are? We already know they’re setting off bombs in civilian centers and shot up an airport. What else needs to be said?

In the end, the weaknesses smack of a plot where the creators are trying too hard. More action, more locations, more twists, more adventure. It all makes for a pretty skookum gaming experience, but it’s not what you’d call in-depth, and it’s definitely not what you call realistic. But of course, all that can be overlooked the moment you remember that it’s a first-person shooter! Be thankful you get a plot at all, fool! Now get back to shooting stuff and blowing shit up!

Happy Hunting!

Generation Kill

Hey all. Today I’m stepping outside the box to cover a review in honor of a friend of mine. Master Seaman Chris Jenkins, who recently moved across the country and won’t be in our neck of the woods for the next three years. Ah, that’s going to be rough. Luckily, there’s still this thing known as the internet and the communications it allows for.

And like I earlier, I still owe him this review and I hope it finds him in good spirits when he gets to the other side of the country. And since I loved this series myself, I’m willing to step outside the confines of sci-fi to honor it. It was downright awesome, and historically relevant. So here goes…

Background:
For those who don’t know, Generation Kill was an HBO miniseries adapted from the book of the same name. Said book was the result of reporter Evan Wright’s own experiences as an embedded reporter with the 1st Marine Reconnaissance Battalion during the 2003 Invasion of Iraq. In the course of his time with them, he had a first hand view of the invasion and all the problems that resulted.

And therein lies the real value of this miniseries. Whereas many people who witnessed the invasion, particularly in the US, seemed to think that the initial phase of the war was a success, that problems didn’t arise until after the occupation began, this series and the book that inspired it shows that the problems that would come to consume Iraq were there from day one. These included lawlessness, incompetence on behalf of the civilian planners, civilian deaths, insurgency, and the glaring gap between the reality of the situation on the ground and how it was being portrayed by politicians and media.

Plot Synopsis:
The story, which begins with the invasion and culminates in the arrival and settlement of 1st Recon around Baghdad, is told through seven episodes. Each one catalogs a different phase in the war effort, showing events from multiple points of view of those who fought with Bravo Company, the Company which led the way during the invasion.

Episode 1: “Get Some”
The episode opens with the 1st Recon Battalion, Bravo Company, conducting training drills inside Kuwait outside of Camp Mathilda. The embedded reporter from Rolling Stone magazine, Evan Wright (Lee Tergesen), arrives at camp and is given to 2nd Platoon where he receives a frosty welcome. Considering him a member of the “left-wing liberal media” they don’t have much love for him, until they learn he used to write for Hustler magazine!

He quickly makes the acquaintance of the men of Bravo company whom he will be riding with in the lead Humvee. This includes Sgt. Brad “Iceman” Colbert (Alexander Skarsgard, Erik on True Blood), Cpl. Josh Ray Person (James Ransone), and relative FNG Lance Cpl. Harold James Trombley (Billy Lush). Throughout the first episode, we also get to meet many other “characters” of interest.

These includes Lt. Col. Stephen Ferrando (Chance Kelly), who was given the nickname ‘Godfather’ because throat surgery has left him with a harsh, whispery voice. Then there’s Lt. Nathaniel Fick (Stark Sands), the levelheaded commander of 2nd Platoon; Cpt. Craig ‘Encino Man’ Schwetje (Brian Patrick Wade), the well-meaning but incompetent commander of Bravo Company; Dave ‘Captain America’ McGraw (Eric Nenninger), the edgy and unstable commander of 3rd platoon; and Sgt. Rodolfo ‘Rudy’ Reyes, aka. “Fruity-Rudy” (played by himself), the metrosexual Marine who acts as the glue of Bravo Company.

Significance: This episode familiarizes the viewer with several realities that Marines in the 1st Recon had to deal with. The first and most obvious is shortages, which the Marines are constantly told to make do with. The second is the fact that much of Bravo Company’s own officers are inept, enforcing pointless rules instead of focusing on troop morale or making sure they have the right kinds of equipment.

Episode 2: “The Cradle of Civilization”
The invasion is now underway and 1st Recon is sent to An Nasiriyah where the invasion has stalled. Bravo Company begins to lead the way through the town and is given orders to fire on anyone they deem a threat. They encounter minimal gunfire until Cpt. McGraw, using a captured AK, opens fire on civilian cars for no apparent reason. They continue to press forward north into Mesopotamia, “The Cradle of Civilization”.

After taking a wrong turn, Bravo company rushes onward to reach to its next objective outside the town of Al Gharraf by nightfall. In the dark, Bravo company comes under fire by a group of armed Iraqis and takes them down without difficulty. They score their first kills and survive their baptism by fire, and Bravo company celebrates before moving on.

Significance: This episode is the first time that 1st Recon experiences combat and the first time that Cpt. McGraw commits a stupid act in the line of duty. His confiscating of an AK and firing randomly is a constant source of irritation as time goes on, but nothing is ever done about it. In addition, this episode, specifically the layout of the town, the bridge and the operation into the town, was the inspiration for COD: Modern Warfare 2, much like how scenes from Enemy at the Gates inspired Call of Duty 1 and 2 and COD: World at War.

Episode 3: “Screwby”
After surviving their first engagement, Bravo presses forward. When they reach a roadside hamlet, the company look on in disbelief as a regimental combat team arrives and obliterates the hamlet and its inhabitants, none of whom appeared to be armed. Shortly thereafter, Bravo heads north to the town of Ar Rifa, where Captain Schwetje orders a “danger close” artillery barrage on the settlement. Lt. Fick intervenes to try to prevent the unwarranted barrage, but to no avail. Once again, civilians are killed due to incompetence of senior officers.

Eager once more to press ahead, “Godfather” orders 1st Recon to push ahead another 40 km and capture an airstrip being controlled by Iraqi Republican Guard unit that is apparently equipped with tanks. Once again, Cpt. MgCraw begins to undermine morale by making all kinds of panicky statements, namely that they are going to die if they go up against the tanks. Also, in order to reach the airfield, they are forced to leave behind their supply trucks behind.

Once again, Bravo Company is given permission to open fire on anything that moves. In the lead Humvee, Cpl. Tromblay opens fire on people running along the roadside and severely injures a small boy. The Company secures the airfield, which appears to be abandoned, and then insists that command medevac the boy to a nearby base. Command is hesitant, but eventually agrees, and both Sgt. Colbert and Cpl. Tromblay are to told to expect consequences for the incident.

Significance: In this episode, we get a solid glimpse of how civilian deaths in Iraq are being swept under the rug and written off as justifiable. The soldiers are beginning to feel the weight of this and cracks begin to show in their morale and resolve. After both engagements, in the hamlet and Ar Rifa, they tell each other to put it out of their minds and move on, knowing that there isn’t much they can do about it.

Episode 4: “Combat Jack”
1st Recon reaches the airfield and encounters minimal resistance, the Republican Guard unit having already evacuated and left their tanks behind. This puts 1st Recon ahead of the rest of the American invasion, which is seen as something favorable to command. However, they soon learn that by leaving their supply trucks behind, that Iraqis have captured and looted them. Amongst the supplies was most of Bravo Company’s rations and an American flag, which means they are now down to one meal a day.

Alpha Company is then tasked with a different mission: to recover the body of a captured Marine who was murdered in Ah Shatra. The mission takes a turn when when CIA agents show up and declare that a special army of Iraqi Freedom Fighters will take the town for the sake of their propaganda campaign. However, the army deserts the next day after an artillery barrage fails to clear the town of the enemy. Meanwhile, Bravo company continues clearing hamlets along the northern route and sets up a roadblock outside of Al Hayy. The rules of engagement here are unclear, and Bravo ends up destroying a large truck and killing all passengers, uncertain if it even posed a threat.

Significance: Three major developments happen in this episode, all of which demonstrate a considerable amount about the unfolding war. First, it becomes clear to the Marines that their officers are making all the wrong calls, but as long as they continue to be successful, command will keep making them. The operation outside of Al Hayy shows just how important propaganda efforts are to the war effort, namely maintaining the illusion that the Iraqis welcome the invasion as liberation. And last, we get a first glimpse of how the Marines will have problems acting as police in the streets, mainly because they are not trained for the role.

Episode 5: “A Burning Dog”
1st Recon finally gets some solid intel from the locals, which says that there is an ambush waiting for them up ahead. The ambush is attacked by some LAV’s, and Bravo is ordered to cross the bridge at night. However, they hit a snag along the way and the convoy gets stuck, just as a group of fresh ambushees show up to attack them. Schwetje once again shows his incompetence by being unable to resolve the situation, and Cpt. McGraw once again panics and begins screaming over the open radio. Things are only resolved when Rudy intervenes and inspires Cpt Schwetje to think outside the box.

By morning, Bravo company learns that they are not soldiers, but militiamen, many of whom came from Syria and farther abroad. On passports recovered from the bodies, it says that their reason for coming to Iraq was “Jihad”. Bravo continues north to Al Muwafaqiyah, where they are tasked with setting up another roadblock and with destroying the Republican Guard outpost, which, unfortunately, is in the town’s only school. Despite Colbert’s orders to hold their fire unless its absolutely necessary, Bravo has another incident at the road block and a small child is killed.

Significance: This episode is especially significant because it shows how the roots of the insurgency began long before the war ended. Whereas Captain Schwetje thinks this is proof of what Bush said about their being terrorists in Iraq, the others see from their passports that the “Jihadis” didn’t enter Iraq until the day after the US declared war. Already, the invasion is beginning to have consequences that no one seemed to plan for, particularly in how it is involving people from outside Iraq. What’s more, the mounting civilian deaths is forcing the Marines to question the war and what their role in it really is.

Episode 6: “Stay Frosty”
Outside of Al Kut, Cpt. McGraw nearly kills a prisoner with his bayonet after his Company defeats a small group of armed Iraqis. His men are becoming more disillusioned in his command, and Sgt. Eric Kocher (Owain Yeoman) of 3rd platoon learns that he is being held accountable for the incident. Afterward, McGraw’s men refuse to allow him to anywhere near prisoners, for fear that he will attempt to stab them again. In addition, 1st Recon learns that Godfather’s counterpart in the Regimental Combat Team is being relieved of command despite his success. Apparently, command is reigning people in due to problems with deaths and insubordination.

Problems also begin to arise between Captain Schwetje and Lt. Fick because of their earlier disagreements after he hearsof this. Schwetje’s NCO, Gunnery Sgt. Ray Griego (David Barrera), suggest to him that command is alluding to Fick’s own insubordination when they spoke of insubordination, and begins spreading rumors about Fick behind his back. While Fick is told not to question Schwetje orders again, Fick demands that Schwetje also reign in Greigo for his unprofessional and insubordinate behavior towards himself.

Shortly thereafter, 1st Recon is tasked with escorting Iraqi civilians fleeing from Baghdad down the highway, a mission which makes them feel humane amidst all the slaughter. Colbert is confronted by an Iraqi woman who speaks perfect English and challenges him on the nature of the war, which he appears to take to heart. Unfortunately, while attempting to peacefully force cars coming the opposite direction turn back, another Iraqi is killed, this time an old man.

Significance: The immediate value in this episode is in how it shows how the wrong people are being blamed for failures while those who continue to screw up remain in positions of authority. We also get to see how the war is being perceived by the Iraqis, which is put into words by the female student who challenges Colbert on the road from Baghdad. And last, the incident involving the old man shows once again how civilians are being killed because combat soldiers are being assigned police duties, again as the result of bad planning. And last, but not least, it is indicated that the troops are now within reach of Baghdad, which they hope will end the war and all the stupidity and craziness they have been forced to endure.

Episode 7: “Bomb in the Garden”
1st Recon finally reaches Baghdad and is treated to some rest and reprieve in an abandoned cigarette factory. However, the rest doesn’t last long as they are called upon to mount patrols into the city and deal with shortages, looting and sporadic sniper fire.

Having only one translator, they are limited in what they can do and realize the problems the residents are face are entirely beyond their abilities. This is complicated further by constantly changing orders, a lack of necessary supplies, unruly locals and cultural misunderstandings. The situation only gets worse and the city continues to descend into anarchy.

1st Recon is soon relocated to a soccer stadium away from the action. At their new digs, the tensions that have been simmering for weeks finally boil over during a friendly football game. Wright conducts his last interview with Godfather where he learns that McGraw is not going to be punished for two near-stabbings.

He then says goodbye to the men of 2nd Platoon being carried off by helicopter, an event which seems tearful after all they’ve seen together. One of the Marines begins to show the movie he’s put together from the footage he’s shot over the course of the war. While the men initially enjoy watching it, they slowly begin to lose interest and drift away, thanks to all the bad memories it evokes.

Significance: This episode is the most significant of all because of how it showcases the reality of life in Baghdad during and immediately after the war. Contrary to public perceptions, the chaos and violence were almost immediate, and it was abundantly clear that the military hierarchy had no idea what to do about it. this, above all else in the show, highlights the lack of planning on behalf of the Bush administration and the Pentagon before the war began. Faced with victory, the soldiers were completely unprepared for the situation they faced as soon as the shooting was over.

Of equal significance are the scenes at the soccer stadium, where everyone seems burnt out and angry despite the fact that the war is now over. No one is in the mood to celebrate; in fact, everyone seems itching for a fight for someone specific. During the pick-up game, Schwetje is punched in the face by one of his men, and Cpl. Person attacks Rudy for no apparent reason. During his final interview with Lt. Col. “Godfather” Ferrando, Wright learns that there will be no consequences for any of the officers who screwed up along the way, highlighting the lack of accountability that runs like a vein through the show.

And finally, the scene where the Marines watch the video – this is the only scene in the miniseries that is accompanied by background music. Not a word is said, and yet the mood and the point are conveyed so clearly. The war is done, they have won, and yet everyone feels terribly bitter and angry. All that we need to know about the Iraq War is said in this one scene, with the men who fought in it preferring not to see the replay because it reminds them of everything they want to forget.

Summary:
As if it wasn’t clear already, I LOVED THIS MINISERIES! The tone, the pacing, the subtle way things are conveyed, the gritty and realistic nature of it all. It captured the essence of war, and was so much better because you watch it knowing that it all happened. Some might say that since it is being told from one man’s point of view, it would reflect his own particular biases and perspective. However, the series is shot from multiple points of view and reflects the very in-depth interview process which Wright conducted before releasing the book.

This comes through immediately in the show, where Wright appears to be little more than a background figure until the very last few minutes of the last episodes. And even then, the focus shifts back to the troops, where it always was during the course of the series. This diversity of perspectives gives the show a very broad and varied feel and let’s the viewer become acquainted with all that is going on, which is essential given the nature of the show.

Even people who don’t like war movies will find something to enjoy here. It is historic, it is personal, it is human and it is real. The characters are very rich, and the series has absolutely no shortage of keen dialogue. Cpl. Josh Ray Person has to be the funniest man in the series, and the antics of the men in the first Humvee, where Wright was embedded, were priceless. Several discussions which still stick out in my mind include when the grunts learn that Wright once worked for Hustler, the many times “Iceman” Colbert calls Person a “Whiskey Tango” (phonetic alphabet for White Trash), and the discussion concerning the nature of “November Juliet” (you’ll have to watch the series to learn the meaning of that one!)

Above all, what makes this story so effective is that it is a first-hand account of the events that took place in 2003, told by a member of the same media that helped to sell the war to the American public. Defying the conventional view that the war was an act of liberation that was embraced by the Iraqis, and only went bad long after major combat operations ended, the series shows that this was an operation doomed from the get-go. All the problems that would later come to haunt the “rebuilding phase” – basic shortages, cultural misunderstandings, insurgents, civilian deaths, failure to plan, shifting orders, and negligence in dealing with rioters and insurgents – were all there from day one.

For many years after the invasion, the American people were left in constant state of confusion and controversy as an intransigent administration and hand-picked military spokespeople tried to spin the situation, refused to accept responsibility for the failures, and insisted the situation was salvageable. It was only with time that they came to realize that the truth was always there, happening on the front lines, and that it was kept from them for political reasons. The situation had not changed, only their perception of it.

Well, that’s all I got to say about Generation Kill. I hope you enjoyed reading this review as much as I enjoyed watching the miniseries. And if you’re reading this Chris, I hope you especially enjoyed reading it. It got a little wordy there, I know. I’m known for that but this time, I really tried to keep it to 50, 000 words or less 😉