Michael Bay has earned his fair share of notoriety for taking popular 80’s franchises and completely ruining them. With his crass remakes of nostalgic classics like Friday the 13th, A Nightmare on Elm Street, The Texas Chainsaw Massacre and a soon-to-be-reviled remake of Teenage Mutant Ninja Turtles, he might just best George Lucas for the title of who raped 80’s childhoods the most.
But it is arguably his work with the Transformers genre that has earned him the most scorn. From it’s beginning as a semi-decent movie that still had all the Bay staples (racist caricatures, sexist portrayals, stupid dialogue, action porn, eye-candy visuals), it quickly degenerated into a franchise that produced equal parts convulsive laughter and vomiting over just how bad it was. And with a fourth movie on the way, its clear he has no intention of stopping.
Luckily (as is often proving to be the case these days) fans of the franchise have stepped up to fill the void left by Bay’s hackish, opportunistic attempts to recreate a childhood classic. Entitled “Attack On Giant”, this mini-film was shot entirely in stop-motion using Transformer toys, sound effects from the original series, and focuses on a fight scene between two original version toys: Battle Tanker and Giant.
Sure, the visuals may not be as intensely colored as in Bay’s movies, and the stop-motion might be a little clunkier than seamless CGI, but the quality and the heart are there in spades. And you got to admit, this was a very fine effort for a fan-made film. This is just one of several stop motion fan films made by Harris Loureiro, a Malaysian amateur filmmaker who has created five Transformers fan-films to date.
So if you like this video, be sure to check out of some of his other videos:
As a kid, I was a big fan of the Eastman and Laird TMNT comics. As a youngster who grew up in the Star Wars and Karate Kid era, and who loved science fiction and RPGs, my love of this franchise was pretty much a given from the get go. And over the years, I and many other adolescents were excited to see these characters adapted to television and the big screen, with mixed results. And now, true to form, Michael Bay has chosen to tap into this latest reservoir of nostalgic energy for the sake of profit.
And after a few years of development and lots or preliminary hype (mainly that the script sucked and Bay claiming it wasn’t his fault), Paramount Pictures has announced the movie’s release. It will be premiering on August 8th, 2014 (just in time for the summer blockbuster season) and will star Alan Ritchson, Jeremy Howard, Pete Ploszek, Noel Fisher, Will Arnett, Danny Woodburn, William Fichtner, and Megan Fox in the role of investigative reporter April O’Neil.
Rather than direct, Bay has chosen to produce this baby and the leave the behind-the-camera work to Jonathan Liebesman, who brought us such action porn movies as Battle: Los Angeles, Clash of the Titans, and Bay’s reboot of The Texas Chainsaw Massacre. And between Fox, the eye-candy cinematography, and the slow-motion/fast-motion action shots, it looks to me like this is yet another campy action flick on par with Bay’s Transformer series.
And I’m just assuming (based on past experience with Bay movies) that the turtles themselves will all be terribly cheesy and borderline racist caricatures, with at least one sounding very much like a punchy, sass-talking black dude. Also, is anyone surprised to see Fox here? Didn’t she burn all her bridges with Bay after she compared him to a Nazi? Just saying… Enjoy the trailer:
If there’s one thing that’s become an annoying cliche in commercial science fiction movies, and even some novels, it’s the idea of a super-advanced alien race that come to Earth, proceeds to kick ass, but then gets beaten by a ragtag bunch of superheroes by the most implausible means. You know what I’m talking about, the big evil monsters from another planet who seem to have armies, navies and nuclear arsenals beat, but then succumb to germs, basic hacking, and inferior weaponry.
Having grown up with a lot of bad science fiction, I could name a few titles from my childhood which, looking back, kind of insulted my intelligence. But as I’ve gotten older, the list has grown and expanded. And I really thought it was time I did a list that presents all of the bad stories, movies and television arcs that I’ve witnessed over the years, the ones that extra-terrestrial would definitely get a kick out of if ever they saw them. Hopefully, they wouldn’t conclude we humans actually think like this, and hence would be that much easier to conquer!
And here they are, in order of awfulness. The list of incompetent alien invaders!
1. Battlefield Earth: I start with this movie for obvious reasons. As far as logic and plot development were concerned, this movie could not have been more insulting to aliens! Not only was their own ineptitude galactic in proportions, but it flew in the face of everything we were told during the first half of the movie (or quarter of the book). Yes, L. Ron Hubbard (the inventor of Scientology) isn’t exactly known for being the most rational of human beings, but even he was out to lunch on this one!
For starters, it is established early on that the Psychlos – an alien civilization of clawed Rastafarians – have conquered Earth by the year 3000. But in the course of the story, we learn through the main character that it was extremely easy for them to do it. Using their superior technology, Earth’s armies, navies and air forces fell to the invasion after a mere 9 minutes! That’s quite the ass-whooping!
And yet, a group of tribal kinsmen are able to not only defeat the occupying Psychlos, but destroy their entire homeworld in the course of an uprising. How, you might ask? Well, as it turns out, Terl, the governor of Earth – played by director and Hubbard acolyte John Travolta – facilitated it all by giving Johnny Goodboy Tyler (the protagonist of the story) all the lucrative info on their race so he could become a foreman for a private gold mining operation, but in turn used it to train a resistance.
In the course of so doing, Tyler was able to trick Terl into accepting gold from Fort Knox, where he used 1000-year old simulators to train his ragtag misfits in how to use equally old Harriers, missiles, and even a nuke, which they then teleportedto the Psychlo home planet in the midst of their rebellion. Oh yeah, did I forget to mention that the Psychlos atmosphere ignites when it comes into contact with radiation? Yeah, that’s kind of important, because it resulted in the full-scale destruction of their home world!
Ignoring for a fact that the physics of this makes absolutely no sense, Hubbard’s tale basically asserts that by relying on the same technology that couldn’t last ten minutes against a bunch of alien invaders in the first place, a bunch of hill people did what ever army on Earth could not and killed off a far more advanced species. How did these Psychlos conquer Earth in the first place? They are not only breathe air that’s the equivalent of dry tinder of gasoline, they’re dumber than dirt!
2. Independence Day: Here we have another instance where audiences were presented with an alien menace that appeared unassailable in the first act of the movie, but then proved to be total pushovers. As the first Roland Emmerich disaster flick to grace the silver screen in America, this movie made a ton of money and set the arc for Emmerich’s career. Fun and silly, it sucked as far as realism and suspension of disbelief were concerned. For me, what endures about this movie is how fun it is to make fun of!
Basically, the aliens come to Earth in a massive mothership that begins deploying smaller motherships across the globe. Using our own satellites to sync up, they begin a countdown to Armageddon and start blowing up every major city on the planet. The only person who seems to notice the countdown ahead if time is a lone cable repair man, and not the NSA, CIA, MI6 or any other covert spy agency on the planet!
All counter-attacks fail, as it seems the alien ships have shields – these big green walls that protect them from our missiles. Nukes are even useless against them. All hope seems lost until, contained within Area 51, this same cable man comes up with an idea… He’s going to download a virus to the alien mothership using his Macbook and set off a nuke inside it. With the help of a fighter pilot who seems oddly and suddenly qualified to fly a captured alien ship, they fly into space, make it aboard the mothership, and begin their hack job.
And while the alien’s shields are down, what remains of Earth’s air forces mount a counter-attack that goes off quite well. It seems that without their shields, the alien fighters are a bunch of total wimps! And the smaller motherships, all you got to do is find a alcoholic, traumatized crop duster to fly a plane up their main gun shaft and the whole thing will blow up! Oh, and the hacker team, they make it out before the nuke goes off and somehow crashland without dying. Hurray for xenocide!
So basically, our species was on the verge of being exterminated, only to be saved by a cable man, a NASA reject, and a drunken crop duster with PTSD. Brent Spiner was right, it WAS just a matter of getting around their technology! And how easy was that? Yeah, they got interstellar spaceships, laser beams and shields, but the bastards can’t even erect a firewall to stop a single hacker? And speaking of those laser beams, turns out all you got to do is stick your finger in the barrel and the whole ship will blow up!
3. Battle: Los Angeles Here we have another instance where aliens attack, manage to do untold amounts of damage, but then seem to succumb when a small band of heroes come together and put their minds to the task of beating them. And in this case, the aliens didn’t even really have an Achilles heel. They just seemed to become beatable once the Marines figured out their physiology, technology and basic tactics, which was surprisingly easy…
It’s almost summer in LA, and a grizzled veteran who’s traumatized over the recent loss of his platoon is about to quit the service. But of course, hostile aliens land off the coast and throw a wrench in his retirement plans! And instead, he is deployed to the city to defend against the first wave of the assault, and is quickly trapped with what remains of his platoon behind the enemy’s lines.
There, they begin to figure out the enemy. This consists of first performing a recreational autopsy on one to find out how to kill it. Turns out all you have to do is shoot them “to the right of the heart”. So, in the chest then? No wonder all the other soldiers couldn’t kill them! They were aiming for the groin! Fleeing with some civilians in tow, they also systematically discover all their other weaknesses…
This includes the fact that the alien airdrones are drawn to their radio transmissions and that all their drones are controlled by some central command module. After realizing they are on their own because the Air Force aint coming, they divert to find the module and then destroy it. All the alien drones are deactivated, the Marines are rescued, and a counter-attack is now underway to clear the last of them. But of course, the Marines refuse to sit this one out and selflessly volunteer to go back in…
So the lesson here is, when entire armies fail and fall back, its a small group of heroes that will save the day. Not bad, but how is it a bunch of grunts in the field are able to figure out how an enemy arsenal works while the higher ups basically have their thumbs up their asses the whole time? Funny how that always seems to be the case!
And sure, I get that the leader of these heroes would be a scarred man seeking redemption, but are we to believe that a man who lost his entire platoon to insurgents would have no trouble leading a handful of people to victory over a far more advanced alien species? Something just doesn’t add up here…
4. Signs: I remember the days when M. Night Shyamalan was considered a big deal, and not some dude past his prime who made a string of critically-panned movies. Yes, in addition to being hellbent on starring in his own films and using material that seemed marginal (comic book heroes, monsters, aliens and ghosts), he also seemed to have a real hard on for stories that were full of holes!
And this movie was no exception, adding to an already rich tradition of scary aliens who don’t seem to have a clue when it comes to conquering planet Earth. The story starts out clear enough, with “signs” of an impending invasion by alien beings. And of course, the heroes here are a single family made up of people strangely qualified to defeat them – a priest who’s lost his faith after losing his wife, a psychic daughter, an asthmatic son, and former baseball player who swings at everything.
When the aliens show up, it turns out his dying wife’s words were a prophecy on how to beat back in the invasion. First, hit them in the head with a bat, they hate that! Then, rely on your sons asthma to prevent him from inhaling their toxic vapors. And finally, realize your daughter’s desire to keep glasses of water around the house are a defensive mechanism, since water is toxic to them.
Really? So these things can travel light years to our planet for the sake of terrorizing and killing us, but are vulnerable to a blows in the head from a blunt object and a liquid that covers 70% of our planet and permeates the air. What kind of invaders are these? Are these the same ones who were defeated in the Simpsons by a “board with a nail?”
Also, did they not notice ahead of time that the most basic element, next to the air itself, was fatal to them? What is it with alien invaders not doing their due diligence? How is it that we here on Earth are able to notice lakes of sulfuric acid on Venus, despite having never landed there, but aliens can’t notice the equivalent on a planet they are actively invading? Kang, Kodos… get off our planet!
5. Battleship: Next up, we have the movie that dared to ask the age old question: “what do you get if you cross Transformers with Independence Day?” The answer being, the same old story of unlikely heroes beating an alien menace, but with a twist! This one is set at sea. And if that wasn’t enough, it also stars Rihanna, who proved once again that there are some singers who should stick to what they’re good at and avoid crossing over!
And much like in Battle: LA, we once again have aliens landing in the sea and wreaking havoc on nearby city – this time in Honolulu. After trapping and destroying the US and Japanese naval ships in the vicinity, the alien ships take control of the communications array on the nearby island of Oahu. A single vessel, captained by a LT after his brother (the Captain) is killed, manages to survive and continues the fight…
This includes the US naval ship taking out two of the alien ships and capturing an alien to learn that they are vulnerable to sunlight. On land, a veteran and quadruple amputee in recovery also figures out what the aliens are doing with the array. Apparently, they are using it to summon more of their ships to Earth. So on land and at sea, we have unlikely heroes who begin unraveling the aliens’ plans.
Using the aliens rather pedestrian weakness to their advantage, the US naval ships manage to blind the last of the smaller alien ships with sunlight and destroy it. However, it too is sunk, but they manages to survive and gets back to base to commandeer the USS Missouri, the last remaining US Battleship in existence. Bringing her out of retirement, they use her big guns to take out the alien ships shields, allowing the Air Force to finish her off.
Following this, the Lieutenant is promoted and given a ship of his own to command. Him and Rihanna also arrange to get married. Hurray! Planet Earth is saved and everybody’s getting laid! And once again, it seems that if you’re a reluctant hero, or you’ve got vengeance on your mind, you can beat the odds and overcome a vastly superior alien foe. Never mind that a small fleet was useless against this enemy, or that your vessel is dangerously out of date even by Earth standards!
6. The Borg (Star Trek: TNG): Here we have a truly chilling and frightening alien menace that started out as a credible threat, but quickly degenerated into a nuisance that was eventually beaten through some unlikely twists! I can still remember when the Borg were first presented in the second and third season of TNG, just how tough and scary they seemed! How they went from this from the clumsy, easily-fooled menace led by a “Queen” towards the end is a mystery…
As Guinan said during their introductory episode, the Borg are a collective “made up of organic and artificial life which has been developing for thousands of centuries.” In addition to being virtually indestructible and entirely collectivized, they are hellbent on assimilating all known lifeforms and technology they come across. This makes them an inevitable threat, one which Q believes they are unprepared to face.
Hence, he arranges for a little face-to-face between them and the Enterprise, and it doesn’t go too well. In addition to finding that their weapons are virtually ineffective against a Borg ship, they also learn that these ships are capable of healing from battle damage, are faster and far more coordinated than their own; and most importantly, that they are crewed by a relentless enemy. They narrowly survive, and only because of Q’s intervention.
Their second confrontation happens shortly thereafter, when a Borg Cube is dispatched to Federation space to begin assimilating them. After an initial encounter with the vessel, Picard is captured and assimilated. The crew learns that he is now part of the Borg and that his knowledge has been absorbed. As the Borg vessel begins advancing on Earth, the Federation loses 39 ships in an attempt to stop it.
In the end, they manage to stop it by recapturing the Captain, tapping into the Borg neural net, and commanding them to go to sleep. The Borg ship self-destructs, realizing their collective has been intruded and they are vulnerable. It is for this reason, and this reason alone, that humanity survives its first engagement with the Borg and lives to fight another day. Scary stuff, and doesn’t bode too well for the future!
Immediately thereafter, the Borg ceases to become a serious threat. Not appearing again until the end of Season 5, at which point Roddenberry had died, the Enterprise discovers a single stranded Borg and rescue him, plotting to return him to the collective carrying a virus. However, they soon realize the lone Borg, who’ve they’ve humanized by naming him “Hugh”, is no longer a Borg per se, and cannot commit to the plan. Instead, they learn that Hugh’s individuality have spread throughout the collective, causing chaos.
Thereafter, the Borg made no real appearance in the series until the spinoff series Voyager, where they make numerous appearances before being vanquished. First, they are shown to be fighting a losing war against beings from a parallel dimension where space is fluid and technology is organic in nature. The Voyager crew assists the collective against this common threat, and gains 7 of 9 as a crewmember.
In subsequent episodes and seasons, Voyager wages a one-ship war with the collective as they flee back to Federation space. They manage to outwit the Borg Queen (weren’t they supposed to be a collective?) time after time, stealing a trans warp coil from her, saving a group of resistance fighters from the collective’s grasp, and coordinating their efforts with a future Janeway to not only make it home, but crash the entire collective with a virus.
From invincible enemy that spoke with one voice, to a bunch of dumb drones led by a megalomaniacal queen that made deals and was easily tricked, the Borg was a truly awesome concept that degenerated into a sort “Evil the Cat” that became all-too-human. Ironic, and quite disappointing really. Much like many elements of the show, this was one of Roddenberry’s babies that seemed to suffer in his successor’s hands.
7. The Day of the Triffids: Although based on a novel that ended quite differently, the film adaptation of this novel has gone down in history as a case of aliens that seemed so menacing, but proved to be very dumb. Written by John Wyndham, the author that brought us The Chrysalids, the story considers the possibility of an alien invasion that doesn’t involve tripods, motherships or little green men armed with ray guns.
No, in the end, Windham’s invasion was much more subtle, patient, and far more effective. It begins when the triffids, a race of seemingly intelligent, aggressive plants that begin popping up all over the world. Initially thought to be the result of bioengineering within the USSR (a possible commentary on Lysenkoism), the venomous plants are soon revealed to be the first wave in an alien invasion.
After being blinded by contact with one of the plants, the main character awakens in the hospital to find it deserted. He begins to walk through the streets of London, apparently surrounded by other blind people. He soon comes upon a group of people who still have their sight and are planning on establishing a colony to repopulate the human race.
In time, it is made clear that the triffids are causing the environment to change, effectively terraforming Earth to become more like the alien environment they are used to. They continue to advance and eventually surround the small home the main characters make for themselves. But at the same time, the main characters learns that a colony has been formed on the Isle of Wight, which is removed from the infestation, where people are attempting to continue the fight.
In creating this story, Wydnham acknowledged a great debt to H.G. Wells’ War of the Worlds; though in this novel, the aliens are not foiled. However, in the film adaptation of the novel, the triffids are eventually foiled by a very likely source: salt water! Yes, it seems that an invasive species chose to attack a planet where the majority of the surface is covered by something entirely poisonous to them.
Little wonder then why Shyamalan chose water as his aliens’ weakness. He was ripping off a classic movie! Too bad it was an unfaithful adaptation of the original novel. He could have avoided making one of several bad movies!
8. The War of the Worlds: We come to it at last, the original story that inspired an entire slew of classic alien invasion tales. Written in 1895-97, H.G. Wells’ The War of the Worlds not only introduced the world to the concept of a “Martian invasion”, it set the tone for all subsequent generations of paranoia and fear regarding extra-terrestrial life. This was not an intended consequences of his work, mind you, just a side-effect of what was arguably a brilliant novel.
Told from a first-person point of view, the story follows a philosophically-inclined author who witnesses the invasion firsthand. It all begins shortly after an observatory notes the appearance of several “explosions’ on the surface of Mars. Shortly thereafter, the narrator is one of many people to notice the arrival of a meteor which turns out to be a large cylinder. When the cylinder opens, disgorging tripods that begin incinerating everything with heat rays.
More cylinders begin falling all over Southern England, laying waste to military units and communities. After meeting up with an artilleryman, the narrator finds out that he has become cut off from his wife, and reroutes to try and find her. People begin to evacuate London, and British forces are able to bring down some of the tripods, but eventually, all organized resistance ceases.
In their wake, the Martian begin to unleash a species known as Red Weed, a native martian plant that begins altering the Earth’s ecology. Of the narrator’s companions, a curate and the artilleryman, the former comes to see the invasion as a herald of the Apocalypse, while the latter begins to advocate that humanity rebuild civilization underground. He eventually leaves both behind and returns to London, where he finds the aliens dead due to infectious disease.
At once brilliant and original, Wells story has undergone extensive scrutiny over the years. It’s plot and thematic makeup have led many critics to wonder what its central message was, whether it was meant as a sort of cautionary tale, an historical allusion, or an indictment on British colonial policy. As part of the larger trend of invasion literature, there were also many who thought that the aliens represented an actual enemy (i.e. Germany), and the point was merely to stoke fears about the possibility of an actual world war.
Summary: In the end, it seems pretty obvious that when it comes to alien invasion stories and movies, everyone is picking at the crumbs from Wells’ table. As one of the first stories involving war between humanity and extra-terrestrials, it was also the first to introduce the world to the concept of a seemingly unassailable alien menace that was brought down because of an Achilles heel.
And without fail, it now seems like just about every purveyor of science fiction has followed in his footsteps. Whether it’s Verhoeven’s disaster porn, classic B-movie adaptations, new generations of speculative sci-fi novels, or mainstream TV shows, the concept of a fearsome, super-advanced species that initially has the edge on humanity, only to be foiled by superior… whatever, is destined to be all the rage!
And much like Wells War, one can’t help but wonder about the psychology and deeper sociological implications of that. Do such ideas remain popular with us as part an enduring xenophobic tendency, or are they part of some deeper destructive impulse, where we just love to see civilization as we know reduced to ashes? In some respects, you might say this a healthy sublimation of that desire, where we allow others to do what we secretly desire, right before we pay them back in full!
I’m thinking this is getting a little too intellectual given the subject matter I started with. This was supposed to about clueless aliens and how these stories and film parody them. Once again, I sincerely hope that if there are aliens out there who are able to listen in on our radio, television and movie transmissions, that they take all of this entertainment with a massive grain of salt.
I think I speak for all of humanity when I say we don’t need no invasions anytime soon! Come back after we’ve developed our own death rays!
It seems that the line which separates the biological world from the synthetic is growing fainter all the time. Just consider advancements made in the past year alone: In January, researchers at MIT created the world’s first medimachine. Then in September, researchers announced the development of an electronic implant that can dissolve completely inside your body, followed shortly thereafter by the creation of the first bionic hand. And then in November, amputee Zak Vawter climbed America’s tallest skyscraper with the world’s first neurally controlled prosthetic leg.
Now, researchers inspired by structural biochemistry are working to design shapeshifting robots that could, in theory, assume almost any form imaginable. That’s the idea behind MIT’s latest invention, the Milli-Motein: a highly adaptable, infinitely scalable machine that can assume almost any shape imaginable. MIT media labs describes the device as both the robotic equivalent of a Swiss Army Knife, and a “real-life transformer”.
But, like many inventions these days, the inspiration comes from organic biology, specifically the protein structure. The building block of all life, proteins can assume an untold number of shapes to fulfill an organism’s various functions, and are the universal workforce to all of life. By combining that concept with the world of robotics, the MIT research team hopes to create a new breed of robot that can assume any shape to perform multiple functions, and the Milli-Motein is just the beginning.
According to research lead Neil Gershenfeld, this device represents the latest advance in what he describes as the “Digital Fabrication Revolution”. As he put it: “Digital fabrication will allow individuals to design and produce tangible objects on demand, wherever and whenever they need them.” Also known as “programmable matter” – or “smartmatter” – products made from this kind of material could not only change their shapes, but become new things altogether.
Naturally, this is a small step in that direction, but the eventual goal is nothing short of revolutionary. I can envision a future where people will actually line up to buy the new Acme “handy-dandy micro-helper”, a device which can convert from a screwdriver to a HDMI cord, a tablet, a fannypack, or a pair of shoes. Whatever you need, the micro-helper has you covered! Hey, that’d be a good slogan. I should start investigating patents now, don’t want Kurzweil and all those futurists making money off of this instead of me!
Check out the video below for footage of the Milli-Motein in action, and a brief description of the principles involved:
Behold, the cool scenes from every science fiction movie ever made, all in one video. Well, not necessarily all of them; in fact, true geeks may noticed that some of their favorites might be lacking. However, I think you’ll agree, this is a pretty good sampling of a wide array of classic films. In fact, the creators merged footage from 100 movies here, a collection of classic and more recent sci-fi films, and set it all to music (Glitch Mob remix of “Monday,” by Nalepa). Enjoy!
It seems another star system is making the news recently. And much like Gliese 581, the subject is the discovery of a planet that is said to be Earth-like in orientation. Located in Alpha Centauri, a star system just 4.3 light years from our Solar System, this exoplanet is the closest discovery yet to be made by scientists and astronomers.
Those with a penchant for science fiction will be immediately familiar with the name Alpha Centauri. As the closest star system to our own, it has been mentioned and used as the setting for countless science fiction franchises. Star Trek, Transformers, and most recently, Avatar have made use of this binary system and its system of planets. But up until now, speculations as to its ability to actually support life (at least as we know it) have been just that.
Officially, the planet is known as Alpha Centauri Bb, in that it is the second observable planet that orbits Alpha Centauri B, the larger of the stars in the binary system. It took a research team nearly four years to classify the planet and determine that it boasted a mass similar to that of Earth’s. According to Xavier Dumusque, the lead author of the planet-discovering study: “This result represents a major step towards the detection of a twin Earth in the immediate vicinity of the sun.”
But of course, there’s a snag, at least as far as colonization would be involved. According to the same research team, Alpha Centauri Bb is closer to its host star than Mercury is to our Sun, and they estimate that surface temperatures average around 1200 degrees Celsius (2192 Fahrenheit). Forget Pandora, can you say Crematoria? If humans were ever to set foot on this world, it would only be because of terraforming so radical that it completely altered the nature of the planet. Still, it is an exciting find, and is another step along the road to locating nearby exoplanets that humanity might someday call home.
In the meantime, check out this video from the European Southern Observatory. It’s like Google Earth meets the Milky Way Galaxy – Google Galaxy! I like that!
I recently uncovered this video of the Humvee Bioloid, which is basically a transformer. The designers have indicated that this is their second attempt at creating real transformer technology, and swear up and down that no CGI was involved in the production of the video. Having watched it, I cannot attest to the authenticity for sure, but suffice it to say, the whole thing looks real enough to me.
Maybe some day soon they can produce one that can do more than “the robot”! Seriously, this thing can dance, but where the hell are the laser guns and the in-your-face interface? Guess we’ll have to wait for the upgraded model 😉
Forgive the all caps, but with a name like this, you gotta go big! Thanks to a helpful suggestion from a respected colleague (thanks Rami!), I’ve finally found the latest for my series on conceptual post. And I think my reasons for going with it are clear. Whether we are talking about mechs, mechas, walkers or sentient machines, giant robots are just plain cool! And here’s a list of some memorable ones from various franchises that have come down to us over the years:
AT-AT Walker: It’s only right to start the list with a classic example from the classic franchise. Though I’m sure this giant needs no intro, I’ve recently come to learn that there are some people who really haven’t seen the original trilogy. Yeah, I can’t believe it either!
Known officially as the All Terrain Armored Transport, this beast was the Empire’s weapon of choice for digging Rebel troops out of fortified emplacements. It’s size alone made it an intimidating sight to behold, which was kind of the point! But in case that wasn’t enough to make people run, it also packed quite a punch.
Although they were invented by the Republic during the time of the Clone Wars, the AT-AT didn’t emerge as a weapon of terror until the time of the Empire when it was resurrected by General Veers. During the Battle of Hoth, her personally led a force against the Rebel Echo Base and overwhelmed its defenders. Its armor proved too strong for conventional blasters, and its weapons were devastating once they were in range.
Under Luke Skywalker’s command, Rogue Squadron was able to destroy one using their tow cables while Skywalker destroyed another using his lightsaber and a concussion grenade. However, this did not stop Veers from destroying the shield generator and reaching Echo Base in the end. On Endor, an AT-AT would make an appearance guarding the Imperial shield generator.
Broadside Battlesuit: Finally, I’ve found an excuse to use something from Warhammer 40k! It’s a little hard to incorporate ships when the focus is really on cool battlefield stuff. But hey, the sign says Giant Robots, so we’re all good!
The Broadside Battlesuit is the Tau Army’s heavy hitter, marrying the concept of a tank with that of an infantryman. Armed with two arm-mounted missile launchers and two rail guns on its back, the Broadside is more like a mobile artillery piece than a mechanized suit of armor.
But of course, it also has a thick hide, which is a necessity given the mighty kickback of its weapons. Though they are comparatively slow and have no jetpacks, like other Warhammer mechs, they are able to entrench and kill their enemies from a distance.
Destroid Tomahawk: Speaking of walking tanks, this next example comes from the Robotech universe and is the mainstay of Earth’s mecha forces. Big, bad, heavily armed and armored, the Tomahawk is essentially a walking version of the main battle tank.
In terms of armaments, the Tomahawk carries just about every weapon under the sun. It’s two heavy beam cannons constitute its arms while two missile launchers make up the shoulders. It also carries two head-mounted machine guns, two gun clusters in the lower chest consisting of an auto-cannon, flame thrower, laser and direct-fire mortar. On top of all that, it also has an outboard missile launcher over its right shoulder.
Measuring almost 13 meters in height and weighing a whopping 31 tons fully loaded, this beast is still capable of running at 88 km/h. It also came equipped with vernier thrusters, making it capable of limited space operations. Unfortunately, its size and weight made it somewhat cumbersome when engaged with Zentraedi Battlepods (see below), which is why the design was eventually abandoned in favor of lighter designs.
Dragoon: You know, I think this is the first time I’ve mentioned Starcraft in the context of one of these posts. Bout time really! And as a primary example of something cool from this universe, here’s the Dragoon! Much like other examples on this list, this machine requires an organic operator, or at least parts of them…
A quadrupedal attack walker employed by the Protoss, the Dragoon was considered a second chance for templars who had been seriously wounded in the line of duty. These pilots would generally be submerged in a fluid-filled tank in the Dragoon’s interior and operate it through an “essence translator”.
The Dragoon’s main weapon was of a centrally-mounted cannon which fired phases antimatter at targets. Combined with the units speed and maneuverability over unstable terrain, the Dragoon was a highly effective fighting vehicle and played a crucial role in the Brood War. It was due to this success that other factions, such as the Dark Templars and the Confederates, attempted to copy or adapt the designs for their own armies.
Fuchikoma: Also known as “Tachikoma”, these walker/rollers are essentially tanks that are used by police in the manga series “Ghost In The Shell”. Heavily armored, packing serious weapons and run by a simple artificial-intelligence, these robots can act independently but are generally used for fire support.
Every unit is based on the same quadrupedal configuration with two three-fingered hands which double as machine guns. They carry their sensor equipment in their “heads”, which consists of a large main lens and two sensors mounted on the “mouth” below. Heavier weapons can also be mounted on the underside, which can either be a heavy machine gun or a grenade launcher.
In addition to their firepower, the Fuchikoma is also highly versatile. They can handle many different types of terrain, are able to walk up walls, rappel, walk, extend wheels from their feet and drive, and are also even submersible. After missions, the AI’s also share their experiences with all other units so that they can learn and anticipate different scenarios.
Goliath: Back to Starcraft for another prime example of supreme robotry. And fans of the Marine campaign will certainly recognize this one. Officially, it is known as a Terran all-terrain combat walker. But to those who fight alongside it, it’s known simply as a Goliath.
Designed to provide support for troops in urban settings, the role of the Goliath expanded to providing infantry assault in all terrains and conditions. Employed by just about all sides during the Guild Wars, the Goliath became the backbone of Confederate forces against the Zerg and Protoss.
Composed of neosteel alloy, the Goliath’s exterior is highly resistance to small arms fire and most munitions. It’s weapons consist of two arm-mounted autocannons, two shoulder-mounted missile launchers. With the arrival of the UED during the Brood War, the Goliath’s design was upgraded with a belly-mounted machinegun and improved missile range. By the time of the Second Great War, the design was retired in favor of updated designs.
Metal Gear Rex: Seems like a fitting name when you look at that gaping maw doesn’t it? And given its size, shape and terrifying power, the comparison seems even more apt. The focal point of the Metal Gear game series, this behemoth was a prototype weapon developed by DARPA and Arms Tech for the US Armed Forces.
Based on stolen designs from the former Soviet Union, Metal Gear was a revolutionary concept for a “bipedal tank” which would be capable of carrying nuclear weapons. After decades of toying and production, the end result was Rex.
In terms of armaments, the Rex has two 30 mm rotary cannon, a compliment of anti-tank missiles and 100 megawatt free-electron laser. However, its biggest surprise comes in the form of a massive shoulder-mounted rail gun which is capable of deploying stealth nuclear warheads. So in addition to being able to gallop into the field of battle and level everything in its wake, it was also capable of nuking an enemy city from several kilometers away.
Scary! I want one! Several version of Metal Gear would appear in the subsequent games with various modifications. But that’s something for another post (or more) 😉
Timberwolf: No list of giant robots would be complete without at least one example from the Battletech universe. And here it is! The Timberwolf, otherwise known as the Mad Cat. Fast, heavy and quite formidable, this vehicle puts the “mech” in omnimech!
According to the series, this vehicle was the first omnimech to be encountered by the Inner Sphere Clans invaded. It was here that it earned the name “Mad Cat”, being similar in design to both the Marauder (MAD) and Catapult (CAT). It’s rare combination of speed, heavy armor and armaments also led to this designation. Apparently, this combination is quite rare!
In its primary configuration, the Timberwolf packs a good balance of energy and projectile weapons. It’s main armaments consist of arm lasers and two shoulder-mounted missile pods, both of which are effective at long range. It also carries two medium lasers and a medium pulse laser for close range combat, and a set of cockpit mounted machine guns for point defense against infantry.
Though it has no jump jets, the Timberwolf is capable of running at over 80 km an hour and is capable of some nimble maneuvering. It’s composite ferro-fibrous armor also mean it can withstand several directs hits from enemy fire.
Unicron: You know, I’m loathe to use the same example twice. But hey, the name says Giant Robots, and Unicron is nothing if not both of these things! Taken from the Transformers movie (circa. 1986), this big bot is the biggest bot in the universe, and an appropriate one to end this first installment on.
Also known as the “Lord of Chaos” and “Planet Eater”, Unicron is essentially a planet-sized transformer who goes about the universe consuming stellar objects. These can include planets, asteroids and even stars.
Powered by an array of massive quantum computers, Unicron is dedicated to being a force of uncreation, traveling across universes and consuming all he can to bring about an end to all existence. In addition, he is apparently able to confer powers on lesser beings, using the impressive technology which powers him to upgrade other machines.
In the end, the only thing that could stop him was the Matrix of Leadership, which contained the essence of his equal and opposite – a being known as Primus. Being a creature of destruction, such a creative power could only be seen as a threat. And it certainly was! In the end, the Matrix was opened inside his hull and unleashed a force which completely consumed him.
Well that’s all I got for now. Hope people enjoyed this little display of oversized automatons, mechanized vehicles and massive war machines. And like the song says:
“You dig giant robots I dig giant robots We dig giant robots Chicks dig giant robots Nice.” -theme song from Megas XLR
And it’s true aint it? Except for the part about chicks, I can’t say with any authority that they actually dig giant robots. But I know I do! See ya next time.
What is it about doomsday devices that make them simultaneously scary and freakishly cool? Oh, I don’t know. Maybe it’s the fact that they can turn an entire planet into glass, render it completely uninhabitable, or just plain blow it to smithereens? If none of these things do it for you, I suggest you stop reading now, this is what the whole post is about!
Where these ideas come from is a source of debate, but it goes without saying that apocalypticism is part of our collective unconscious. The very concept of the end of the world has worked its way into every world religion and is as intrinsic to our beliefs as creation. And I suppose that it goes without saying that since humanity began to develop weapons that could actually level entire cities, depopulate entire countrysides, or even raze whole continents, that this obsession with the end of days has expanded beyond the spiritual world and has become an everyday preoccupation.
So it’s little wonder then why science fiction writers have taken it upon themselves to come up with concepts of machines that can destroy and sterilize entire worlds. It just seems like the next logical step after anthrax and thermonuclear weapons doesn’t it? And in the course of this, some pretty cool concepts have been thought up. Here are some examples from various popular sci-fi franchises:
The Death Star: Without a doubt, this planet killer is the best known in the business. Making its first appearance in A New Hope where it destroyed the planet Alderaan, the Death Star was a massive space station that was created to inspire fear and silence all dissent to the Emperor’s rule. At the center of this force of unrivaled terror was a massive, high-powered laser that resembled a huge eye or a massive crater on the station’s surface. A single beam from this weapon was capable of breaking planets apart and obliterating all life on the surface.
Granted, this same station was then destroyed by a ragtag group of Rebel pilots, guys in tiny fighters who knew about a tiny exhaust vent in the side. But its replacement was even more badass! The second Death Star, which appeared in Return of the Jedi boasted a laser that was capable of recharging more quickly between shots and was accurate enough to take out large vessels as well. Before being destroyed by the Rebels at the Battle of Endor, the new Death Star managed to destroy two Mon Calamari cruisers with ease.
But alas, this weapon’s fatal flaw lay in its design. Being so big, small craft were capable of penetrating its defenses and attacking its vulnerable points. In the case of the first incarnation, this involved firing torpedoes into an exhaust port which would then reach the main reactor. In the second version, there were to be no exhaust ports so the station would have no outward vulnerability. But as long as it was still under construction, the station was vulnerable and hence open to attack. And given it’s sheer size and the time it would take to complete just one, that’s a pretty big window! I guess it’s true what they say: the bigger they are…
The Vorlon/Shadow Planet Killers:
In the B5 universe, a few different types of planet killers existed, both of which were the property of the oldest races. Given the amount of energy that would be required to destroy an entire planet, it was reasoned that only ancient races like the Shadows and Vorlons would be capable of constructing such a thing. However, the younger races had their own means of leveling a planet, if not destroying it completely. This involved mass drivers, which the Centauri used in season two to hurl asteroids into the surface of the Narn homeworld, causing massive destruction and forcing the Narn to surrender. But that’s another matter. Here are what the proper examples of planet killers in the B5 universe looked like:
The Vorlon planetkiller was essentially just a massive gun that was built into a ship. The long, flattened spheroid with plenty of tentacle like things would be escorted through space, fly into position around the enemy planet, and then fire a massive energy discharge that would obliterate the entire thing. By comparison, the Shadow’s planetkiller was much more complex, not to mention insidious!
In what appeared to be a massive, black cloud, a Shadows Shroud held a massive buckminsterfullerene-like assembly that would move into position around a planet and then enclose itself around it. The assembly would then unleash a massive swarm of missiles which would bore into the surface and then detonate, releasing a massive thermonuclear payload near the core of the planet which would trigger tectonic activity that would rip the planet apart.
The former planet killer got its fair share of attention in the series proper, where the combined forces of Sheridan and Delenn’s alliance managed to destroy one only by calling in the help of the First Ones. Between all their races, only they possessed the kind of firepower that was needed in order to destroy a ship of that size. Some attention is also given to the Shadow’s Shrouds, but it wasn’t until the TV movie “A Call to Arms” came out that any in-depth explanations of how they worked or how they could be beat ever came up. In this movie, we see for the first time what the internal structure of the Shroud looks like and how the device could be defeated by attacking its nerve center. This alone would not destroy it, but would prematurely trigger it, causing it to unleash all its missiles, which would then impact and destroy the assembly itself.
The Behemoth: This planet killer comes to us courtesy of the Wing Commander videogame and made its appearance in the third installment in the series. Much like the Vorlon planet killer, the Behemoth was essentially a big gun that was designed to blow up planets by firing a single, concentrated beam directly into its surface. Simple, and effective, were it not for the fact that the weapon suffered from some congenital defects, which included gaps in the shielding array and the fact that it had no defensive mounts anywhere along the hull.
However, given the fact that the Terran Confederation (the good guys in the story) were losing to the Kilrathi Empire (the bad guys), the weapon had to be pressed into service before it was complete. Its intended purpose was to destroy the Kilrathi homeworld, a move which they believed was the only way to win the war outright at that point. Naturally, the vessel was destroyed due to a combination of its weaknesses and high-level treason. However, the good guys still won in the end due to alternate plans and daring-do, so don’t fret!
Unicron: The Transformers franchise was something I enjoyed for many years as a kid. And were it not for Michael Bay, I might have enjoyed it again as a result! But whatever… In the course of telling the story of machines that could transform to hide their true identities, one robot in particular truly stands out. Mainly because of his size! His name is Unicron, a massive machine that can transform from a robot to a planet-sized sphere, and which preys on smaller planets. A pretty cool concept, really, especially for a children’s cartoon! Unlike other planet killer devices though, Unicron was unique in that he was a sentient being, and not a simple machine that was under the control of others. His first and only appearance was in Transformers: The Movie, where he was also destroyed. He did not appear again in the course of the original series, but was mentioned several times, particularly in the CGI-animated spinoff, Beast Wars.
The Doomsday Machine: Gene Roddenberry weighed in on the planet killer thing back in the late 60’s with his own version of a doomsday weapon. It was known simply as the Doomsday Machine, a massive, lamprey-like device that was capable of consuming entire planets into its massive maw. In the course of the episode where it makes its appearance (episode 35, of the same name), the crew of the Enterprise learns that the machine is drawn to populated worlds which it then destroys and converts into fuel so that it can keep going. The process is entirely automated, the ship itself having destroyed its masters and sterilized its own region of the universe a long time ago.
Airing in the late 60’s, the Doomsday Machine was clearly a commentary on the Cold War and the creation on doomsday weapons which were intended for use as a “deterrent”. In fact, at one point Captain Kirk theorizes that the machine was never intended for use, merely to serve as a instrument to inspire fear in an enemy. However, once it was activated, it ran amok and destroyed its enemies and those who created it. In the end, the crew manages to destroy it by (ironically) letting it ingest a ship which they rig to go thermonuclear once its inside.
Halo Array: Gamers are no doubt familiar with this one! In the Halo universe, much of the focus is on alien artifacts which were built by a race known as the Forerunners. The Covenant, the alien antagonists in the game, believe them to be holy, particularly the Halo devices which are central to the plot. These devices, it turns out, are “weapons of last resort” which the Forerunners built to sterilize all worlds of sentient life that are within range. Their reason for this have to do with a hostile organism known as the Flood, a parasitic life form that infects sentient organisms and turns them into zombie-like creatures.
Unfortunately, the Forerunners died off shortly after concluding their war with the Flood, leaving the Halos and several other artifacts behind. In time, these were stumbled upon by the Covenant who began to reverse-engineer the devices and used them to advance significantly. In time, the Convenant came to believe that the artifacts had been left behind by a holy race and built a religion and even a theocracy around this belief.
The Halo is apparently the crowning piece of the Convent faith. They believe that activating them will lead them on the “Great Journey” (aka. entrance into the hereafter). However, the main characters in the story quickly learn that this would actually cause the destruction of Earth and every inhabited planet in the sector. Inspired by Larry Niven’s Ringworld series, the concept of the Halo devices and the thematic elements which drive the story (i.e. blind faith, theocracy, evolution and ancient alien artifacts) are all prime examples of classic science fiction. Nice to see that they make their way into the gaming world once in awhile!
The Necromongers: The Chronicles of Riddick is yet another example of theocracy, apocalypticism, and doomsday devices. Within the context of the story, we have a faction of hostile force known as Necromongers, a faction of humanity that worships death and believes that better world (known as Underverse) lies at the edge of the known universe. Leading them is a man known as the High Marshall, a person who apparently traveled to Underverse and returned half-man, half… something else. No kidding, this is how he’s described in the movie, verbatim!
In any case, in their drive to reach the edge of the universe, the Necromongers conquer, pillage and convert every planet in their path. The final step in this process, before moving on, is the use of a planet-killing device of their own, one which leaves the planet itself intact, but destroys all remaining life on the surface. In short, after they replenish their ranks and bring in fresh converts from the conquered populace, they commit whats called the “Final Protocol” before dusting off. Basically, it involves a series of ships standing up on end and releasing payloads into the air which then explode, unleashing a massive shock wave that kills everything in its path. This process gives literal meaning to the words: “Convert, or fall forever!”
The Inhibitors: As I final example, I have included one of my personal favorites: the hostile alien species known as the Inhibitors, which come to us from Alastair Reynolds’ Revelation Space universe. According to the first novel in the series, the Inhibitors are all that remains of several ancient alien races which went extinct long ago. These machines, which are semi-intelligent and automated, are programmed to seek out and destroy sentient life.
The reason for their existence apparently has to do with a series of terrible events that are collectively known as the Dawn War. This war was apparently fought by all the earliest sentient races in the Milky Way Galaxy which began shortly after they discovered each other, but which lasted for eons. Finally, what was left of the various races decided to merge their consciousness with a series of specialized machines which they then programmed to ensure that no such wars ever happened again. These machines take the form of tiny black boxes which are capable of multiplying, replicating and seem next to impossible to kill.
Ostensibly, these machines were designed to nip the development of sentient life in the bud by sterilizing any planet that supported a potentially star-faring race. In short, they were meant to inhibit the growth of sentient life, hence their name. However, in books II and III, their motivations are explained further. In addition to wanting to prevent another major war from taking place, the Inhibitors were also concerned about the eventual galactic collision which is scheduled to take place between the Andromeda and Milky Way Galaxies several million years from now. When that happens, our two galaxies will merge, but the consequences for any lifeforms living within either of them will be disastrous.
The only way to prevent this, it is said, is to either ensure the development of a single race that has the requisite technological development to resist the destruction brought on by the collision, or to inhibit the growth of any sentient species until after the collision takes place. Once the collision is complete and the galaxy returns to a state of gravitational equilibrium, life can resume, but not before. Sounds crass, but the way they see it, they are doing sentient beings a favor by making sure they don’t get off the ground, rather than letting them die by the billions when the stars all come crashing together!
In the end, these machines destroy planets through various means. In fact, much attention is given to how the Inhibitors employ a great deal of creativity in designing ways to sterilize worlds. Instead of just parking a giant gun in orbit around a planet or covering with a toxic blanket, they will use the system’s natural resources to construct tools and weapons which they will then use to take planet’s or suns apart, bit by bit. The process can take years, even centuries for them. But they plan ahead, and are very patient…
Ultimately, the Inhibitors are not defeated in the Revelation Space universe, but are beaten back, pushed to the fringes of known space where humanity fights an ongoing fight with them that lasts beyond the final novel in the series. They do this by incorporating technology from other extinct races as well as one’s that have developed extremely clever ways to survive. And like with everything else in Reynold’s universe, it all comes down to technology that is both plausible and fascinating to read about!
Well, that’s about all the planet killing I can stand for now. Sure, there are plenty more examples in the realm of sci-fi, but these are the ones that stand out for me. Plus, if I were to take the time to research and list them all, we’d both be stuck on this one post forever. Remember, it takes longer to write than it does to read! So in keeping with the theme of this post, let me leave you with some words of advice:
No matter what you’ve done, its not the end of the world. Unless it is, in which case, it probably didn’t matter anyway 😉
Round two! Having done a few more reviews, I’ve come to find new instances where plot muck-ups and weak writing made a movie glaringly bad, or just brought down an otherwise good effort. Here’s what I got this time:
Yeah, I’ve come to decide that Michael Bay is my least favorite director of all time. Not only is he responsible for creating crappy movies that are all form, no substance. He’s also guilty of completely objectifying women, reducing people to caricatures that are annoying and often racist, and just generally insulting our intelligence. And when it comes to his style, the Transformers trilogy stands out as a perfect example. In addition to being racist, sexist and low-brow, it was also full of plot holes. Here are some of the biggest that I could find:
1. Megatron’s Dead… Sort of:
Remember in movie one where Megatron was destroyed, and how they dropped his body into the Laurentian Abyss where the pressure and heat would make it impossible for him to be rescued or resurrected? Well in movie two, Bay disregarded all of that in order to bring the chief villain back. Basically, a couple bad guys swim down there, plug his body with a fragment of the All Spark, and he flies out. Here’s a thought: if you’re planning on making sequels, don’t write yourself into a corner by killing off the lead bad guy and making it impossible to bring him back!
2. Continuity Error:
This hole actually runs through all three, so you might say its more like a plot tunnel. In movie one, we are told that Megatron came to Earth in the 1930’s seeking the All Spark and then got frozen in the Arctic. It wasn’t until almost 70’s years later, in 2007 when the first film is taking place, that the Autobots and Decepticons came to Earth seeking the same thing. So… no other Transformers were on Earth between the 1930’s and 2007, right?
But then, in movie three, we’re told that the Ark crashed on the Moon in the early 1960’s, thus prompting the Space Race, and immediately thereafter, people and governments began collaborating with the Decepticons. They did this mainly by putting a stop to all subsequent Moon missions, mainly by lying and saying that it was suddenly too expensive (actually, it was!) But according to movie one, Megatron was the only Decepticon to visit Earth before 2007, and he was frozen and in government custody. If the other Decepticons didn’t come to Earth until the first movie in search of Megatron and the All Spark, then who the hell were these humans collaborating with? In other words, who were they taking their orders from if no Decepticons were even on Earth yet?
Ah, which brings to mind movie two. After Megatron was brought back to life, he flew out to the edge of the solar system where a big Decepticon ship was waiting. According to Wikipedia, this ship is called the Nemesis, which is taken from the original animated series. In any case, the Fallen guy is on board and they’ve been breeding “hatchlings”. This sets up the plot since the Decepticons want the Sun blower upper so they can harvest energon and power the things, thus making a new army. Hold on, if they’ve got some huge, badass warship out there, why not just attack Earth with it? And when did it show up in the first place? Didn’t the Decepticons fly in some comet-like spaceships in the first movie? So it had to have arrived between the first and second…
But if that’s the case and they have this big spaceship on hand now, why go through the whole convoluted process of searching from stupid harvester and building an army? Why not just level Earth and the Autobots from orbit? That makes a lot more sense than actually going down there and fighting them face to face. Another thing, where did it go after movie two? In movie three, there’s no trace of this spaceship and Megatron and his crew are hiding out in the Serengeti. That seems awfully stupid if they’ve got a couple megatons of firepower out in space.
But I’m getting distracted here… The main thing is that the whole sun-harvester/hatchling thread doesn’t square with what happened in the third movie. There, they reveal that they’ve had reinforcements on the dark side of the moon for decades who were laying in wait for some big attack once Sentinel was reactivated and set up that transporter gate. But if that’s so, why was anyone bothering with making all of these hatchlings? If you’ve already got reinforcements on hand, why not just call them in and end the war sooner? Sure, movie two was kind of a write off, but you can’t just pretend it didn’t happen! And it was movie three, supposedly the best in the series, that shot the premises of the first two to hell. Once again, if you’re going to make sequels, try to make sure they’re consistent with the other ones!
3. Symbols and Clues:
So if I remember the plot of the second movie right, Sam got his brain zapped by a piece of the All Spark, which made him see symbols. This in turn gave him the knowledge of the last known location of the Matrix of Leadership. Hold on, why the hell would the All Spark have the location of the Matrix encoded into it? The All Spark was the mysterious alien thing that created the Transformers while the Matrix of Leadership was the start-up key to the big Sun Harvester. One was created by forces unknown millions of years ago and the other was created by the Primes thousands of years ago.
In short, these things had nothing to do with each other, so why would the All Spark have that information on it? Doesn’t make sense, but then again, it wasn’t really meant to. It was only meant to serve as a deus ex machina to get the plot rolling in the first place.
Speaking of which, what was the deal with all those clues that lead them to the Matrix near the end? These took the form of symbols (the Primes ancient language) which were scrawled on various historic monuments, and which Sam could now read since his brain got zapped by the All Spark. Again, makes no sense, just there to move the plot along. I mean c’mon, why the hell would the Primes put clues to the location of the Matrix out there for people to see? Wasn’t it said that they were trying to hide the Matrix so it wouldn’t fall into the wrong hands? Wasn’t that why they sacrificed themselves and created that weird-ass cage out of their bodies to house it? Yes! So why would they leave clues around like they are hoping for someone to find it?
Oh yeah, and if the thing falls to dust unless its being handled by a “true leader” – you may recall that Sam had this explained to him when he went to robot heaven (holy shit, that was dumb!) – why bother even hiding it? Wouldn’t it be useless to the Fallen or any other Decepticon if they laid their hands on it? But again, I’m expecting too much if I’m asking this movie to make sense aren’t I? Moving on…
The Matrix Sequels:
The first movie in this trilogy was pretty seamless. And by that I mean I can’t think of a single plot hole off the top of my head. The sequels, however, are another matter entirely. Given the complicated and convoluted plot, it was somewhat inevitable that holes would open up. I think I covered most of them in my previous review of the trilogy, but I never get tired of criticizing flops!
1. Neo’s Powers:
The big mystery after movie two was how Neo managed to destroy machines in the real world with his mind. The explanations was one of the things that made the third movie a big letdown. According to the Oracle, the power of the One goes beyond the Matrix, right to the Source, from where it comes from. What the hell does that even mean? Is she implying that the Source CREATES the Ones? Why on Earth would it do that, create its own worst enemy over and over? Is that supposed to be like some Judea-Christian mystery, like why would God create the Devil?
The way the Architect put it in movie two, the Ones are a natural occurrence, much like the 1 percent of people who can’t accept the program because they are somehow more adept than the rest. But how would this person who can not only reject but control the Matrix bring that control into the real world? Who knows? It’s never explained. And any way you try, it ends up not making much sense.
2. Neo in Limbo:
Another thing that was never explained was why Neo went back into the Matrix when he went into a coma. How did he do this if he wasn’t even wired in? Again, the Oracle gives what clearly is meant to be a mysterious answer, but actually is just weak. Apparently, that’s just something the One can do. He can control machines and go in and out of the Matrix without the need for a plug-in. Really? Does the mind of the One operate like wireless internet? Can he interface with machines and hack into the system without DSL or a Modem? Like I said, never explained, but that’s probably because no explanation would make sense. It’s just weird, ethereal stuff that’s meant to advance the plot.
3. Why did Neo go to the Machine City?
So movie two ended with Neo realizing he could destroy machines in the real world. Sure, the experience kind of left him floored, but once he got all better, he was up and kicking machine ass. Hell, all he had to do was raise a hand and squiddies went boom by the bucket load! So why was Neo’s next move to go to the machine city? Because he was having dreams about it? Or because he figured he could save Zion by making a deal with the Source to stop Smith? Okay, seems a bit contrived, but okay. Still, why would he do that when he could have saved Zion on his own terms? If he can blow up machines with a thought, all they would need to do is fly him to Zion where he could unleash hell on the squiddy army. Zion army almost stopped the machines as it was, but with Neo they could have mopped the floor with them!
And didn’t the Architect say that the Matrix was on the verge of crashing? Yes, that was part two of the whole plan that kept the Ones in line. Blow up Zion, threaten to crash the system, thus threatening all of humanity and forcing the Ones’ compliance. But if Neo managed to use his abilities to save Zion from the attack, and the Matrix crashed as planned, that would mean the machines would lose their power source and die, wouldn’t it? Sure, millions of humans would die too; but as Morpheus said, as long as they’re still wired into the system, they’re the enemy! So yes, lots of blood would be on his hands, but in exchange for that one act of unsentimental ruthlessness, the machines would be licked good!
4. The Treaty Thing:
By the end, we’re told that a treaty is in place between humanity and the machines, as a result of the deal Neo cut and the sacrifice he made. Just one question, why are the machines going along with this? Once Neo did his thing and ensured Smith’s destruction, the squiddies just up and left Zion for good. Why? They were on the verge of wiping it off the face of the Earth. Why not follow through and finish the job?
What’s more, why did the Architect promise the Oracle that all humans who couldn’t accept the program would henceforth be set free? That was never part of the deal! Neo just said he wanted peace, he never said anything about the “red pills” henceforth being released. Sure, it seems like an elegant solution to the problem of what to do with them in the short run – just let them go and join Zion – but what about the long run? The more people the machines let go, the larger Zion gets. What’s going to happen when they get too big for their britches and start encroaching on machine territory?
Surely, the machines would have been able to foresee this, so why did they go along with it? Are we really to believe that within all their programming, machines believe in such a thing as keeping their word? The Architect seemed to think so… he gave HIS word that from then on, the unruly humans would be set free and got offended when the Oracle questioned him on that. Correct me if I’m wrong, but I was under the impression that honor is a human thing, based on ethical insight and emotion, and not cold, hard logic. And as we saw repeatedly in the Matrix, emotion is something the machines don’t care for. So really, once they realized they were in a position of power, wouldn’t the rational, MACHINE thing to do be to keep going and wipe Zion out?
Don’t get me wrong, I liked the ending they went with better. But it didn’t really make a whole hell of a lot of sense. And the Wachowski’s seemed to acknowledge this too, since they wrote in the bit where the Architect asks the Oracle: “How long do you think this treaty of yours can last?” Sure, it was meant to sound cynical and machine-like, but it was also true. If the Architect could see how little sense this made, surely the rest of the machines could too!
5. The Big Climax:
I saved this one for last because its the one I'm the least clear on. The way the movie ended, it seemed like a culmination of various things. But almost immediately after I saw it, the logic began to escape me. Let me see if I can recap it. Neo promises to deal with Smith, the Source plugs him in, he and Smith have their big fight. It ends when Neo realizes that he and Smith are destined to come together and cancel each other out. Like the Oracle said, "he is your equal, your opposite", and once Smith blows up, the Matrix reboots because Neo still was carrying the reboot codes he picked up when he went in and met the Architect. It's poetic and wraps things up; but really, how did Neo letting Smith merge with him destroy the guy?
On the one hand, it might be that what the Oracle said was meant somewhat literally. Having Neo merge with Smith, his equal and opposite by this point, might have just overloaded Smith's program, but if so, why did he assimilate Neo? He had JUST taken over the Oracle and was now in possession of her prescience. If he saw what she saw, why do the thing that would guarantee his destruction? However, there is an alternative explanation, one which I came up… with all by myself!
My personal impression was that the Smiths blew up because the Source killed them. Or rather, it killed Neo for failing. That's what appeared to be the case, at any rate. The Source was pissed and zapped his body, but since he was now indistinguishable from Smith, it was really Smith who got zapped and this overloaded him and destroyed him. Still, this idea also presents problems. If zapping someone wired into the Matrix was all it would take to kill Smith, why didn't the system do that the moment he started copying himself onto people? Seriously, by the end, he had copied himself onto every single person within the Matrix. That’s a couple million opportunities to kill him!
Or, here’s another idea, the Source could have started unplugging everyone Smith copied as soon as he started doing it. At the same time, corner him some agents and shoot the original Smith, then boom! He’s contained, Neo’s help would have never been needed, and the machines would be free to wipe out Zion. Again, I’m overthinking things, but that tends to happen whenever movies stop making sense.