The Future Is Here: The EyeTap

There has been some rather interesting and revolutionary technology being released lately, and a good deal of it involves the human eye. First, there was the Google Glasses, then there were the VR contact lenses, and now the new EyeTap! This new technology, which is consistent with the whole 6th sense computing trend, uses the human eye as an actual display and camera… after a fashion.

Used in conjunction with a portable computer, the EyeTap combines the latest in display technology and Augmented Reality which allows for computer mediated interaction with their environment. This consists of the device taking in images of the surrounding area, and with the assistance of the computer, augment, diminish, or otherwise alter a user’s visual perception of what they see.

In addition, plans for the EyeTap include computer-generated displays so the user can also interface with the computer and do work while their AFK (Away From Keyboard, according to The Big Bang Theory). The figure below depicts the basic structure of the device and how it works.

Ambient light is taken in by the device just as a normal eye is, but are then reflected by the Diverter. These rays are then collected by a sensor (typically a CCD camera) while the computer processes the data. At this point, the Aremac display device (“camera” spelt backwards) redisplays the image as rays of light. These rays reflect again off the diverter, and are then collinear with the rays of light from the scene. The light which the viewer perceives is what is referred to as “Virtual Light”, which can either be altered or show the same image as before.

While the technology is still very much under development, it represents a major step forward in terms of personal computing, augmented reality, and virtual interfacing. And if this sort of technology can be permanently implanted to the human eye, it will also be a major leap for cybernetics.

Once again, Gibson must be getting royalties! His fourth novel, the first of the Bridge Trilogy, was named Virtual Light and featured a type of display glasses that relied on this very technology in order to project display images in the user’s visual field. Damn that man always seems to be on top of things!

And just for fun, here’s a clip from the recent Futurama episode featuring the new eyePhone. Hilarious, if I do so myself!

 

 

Mona Lisa Overdrive

Welcome back to the BAMA*! At long last, I’ve come to the end of William Gibson’s Sprawl Trilogy. For those who don’t remember, this began with Neuromancer and Count Zero many months ago. I had hoped to include this third and final review in short order, unfortunately other books got in the way. And by other books, I mean a tall stack that I’ve been reading, reviewing, and putting down to make room for even more! I tell ya, being a sci-fi reader/writer/reviewer can really burn your brain somedays!

Luckily, I concluded the book just yesterday and am ready to comment on it at last. And let me begin by saying that it’s very interesting, having read every novel that Gibson has written up until this point, to look back and see how his writing began and evolved over the years. It is also interesting to see how certain thematic elements which would appear in later trilogies – i.e. The Bridge and Bigend trilogies- made their first appearances.

Elements common to cyberpunk, such as high-tech and low liing, were common to all three books in this series, but were also an intrinsic part of Virtual Light, Idoru and All Tomorrow’s Parties. The stark divide between rich and the poor and the transformative power of wealth, so important to the Bigend Trilogy, was also to be found in these earliest works. And of course, stories focusing on freelancers who find themselves in the employ of enigmatic figures, and the power plays that go on behind the scenes between various brokers, were present in all of his novels to date.

However, after completing this novel, I can honestly say that I felt let down. Prior to reading it, I was told that it was the greatest of the Sprawl Trilogy, and the reviews claimed that it was Gibson’s “most engrossing story to date”. I came away feeling that it was less than engrossing and definitely not the best of the three. For one, it seemed lacking in much of the cool elements that made Neuromancer and Count Zero so very fun and intriguing.

However, before I get into all that, I should summarize what this book is about. Here goes…

Plot Synopsis:
The story, much like all of Gibson’s works, contains multiple threads that are interrelated and come together in the end. In the first, we see a Japanese girl named Kumiko, the daughter of a Yakuza boss who has decided to send her to London in the midst of a war between the various crime families.Her only companion is a construct named Colin, a personality that inhabits a portable Maas-Neotek biochip.

Once there, she makes the acquaintance of a freelancer named Sally Shears (aka. Molly Millions) who has been hired out by her father’s people to keep her safe. In addition, Sally is being blackmailed by Swain, the head of the London mob, who has ordered her to kidnap the famous simstim star Angie Mitchell and replace her with the a body double.

In thread two, we meet the intended double, a 16-year old prostitute named Mona from Florida who travels to New York with  Eddie (her pimp) after he closes some lucrative deal. However, when they arrive, Eddie is killed and Mona is forced to undergo the surgery that will make her look exactly like Angie, whom she knows from all her simstim movies and admires greatly. Angie’s back story, about how she was the daughter of the man who invented biochips and placed bioenhancements in her brain (all of which takes place in Count Zero) is all recounted, as is her failed relationship to Bobby (aka. “The Count”).

In thread three, we learn that Angie has returned from rehab after developing an addiction to a designer drug her company was supplying. After a brief stay in Malibu, she learns that it was someone in her inner circle who was giving her the drug in the hopes that it would alter her brain chemistry, thereby disrupting her ability to access cyberspace and communicate with the AI’s now living there (the lao, or Voodoo god personas the AI’s had taken on).

In the fourth and final thread, we are introduced to three residents who live together in an abandoned factory located in “The Solitude”, an uninhabited area in the Sprawl. Gentry is the defacto owner of the place, a cyberspace jockey preoccupied with the way it has changed since events in Neuromancer where AI’s began to permeate it. Slick is his roommate, a robotics enthusiast who builds giant battledroids with the help of his friend redneck friend Bird.

Things for them become interesting when Slick’s associate, Kid Afrika, drops off a man who’s permanently jacked into cyberspace and asks them to take care of him. He leaves the man (Bobby Newmark) and a registered nurse (Cherry) with instructions to keep them safe. After examining the aleph (a biochip with immense capacity) that he’s plugged into, Gentry learns that it is an approximation of the whole data of the matrix.This is where he has been living for the past few years after breaking up with simstim star Angie Mitchell.

In the course of the story, we also learn that Lady 3Jane has died and now inhabits the aleph as a construct. At some point, Bobby stole the aleph and now inhabits it with her. After checking in with her jockey friend, Tick, in London, Molly learns that 3Jane is behind the plot to kidnap Angie Mitchell and replace her, and begins to work to unravel these plans. She travels to New York to meet with the Finn, himself a construct now, and learns that since her operation to Straylight, things have been changing drastically in cyberspace.

Now, 3Jane is looking for revenge, and Angie is intrinsic to that plot. After recruiting Swain and key members of Angie’s entourage to help her, she attempts to conduct the kidnapping while Angie is in New York. However, Molly intervenes and grabs Angie and Mona, who is being set up to replace her, and begins to travel to the Solitude. Angie, under the influence of the lao, is directed to Factory to reunite Angie with Bobby.

Meanwhile, Kumiko, who is alone in London, goes to find Tick and find out what’s going on. Ever since Molly left, she is advised by her Maas-Neotek construct Colin to seek refuge from Swain. When she finds him, she too learns about how cyberpsace is changing and how a massive data profile has entered into the matrix (which turns out to be the aleph). When they jack in, they are pulled into the aleph with 3Jane who attempts to hold them prisoner.

Things come together when Molly arrives in the Factory and Sense/Net mercenaries begin to show up to take Angie back. Meanwhile, in the aleph, Colin comes to their rescue by neutralizing 3Jane’s control over the construct. He also reveals 3Jane[‘s motivations. In the wake of her death, after a life of pettiness, greed and obsessive control, she has become jealous of Angie Mitchell and her abilities. Molly, since they know each other from the Straylight run, is pretty much on her shit list as well!

In the end, Angie Mitchell and Bobby die together, but not before their personalities come together in the aleph, to be forever joined by 3Jane and the Finn. Mona is picked up Kid Afrika who assumes that she’s Angie Mitchell, and is taken off to take over her starlet life. Molly takes the aleph and travels off into the distance while Slick and Cherry get together and head off to start a new life together. And finally, Gentry, who refused to leave Factory, stays behind to contemplate the matrix’s growing complexity.

Meanwhile, a final mystery is resolved. Inside the aleph, Angie, Colin and Bobby are picked up by the Finn who explains how and why the Matrix changed. After Neuromancer and Wintermute at the end of the first novel, the combined AI indicated that there was another like him, a construct similar to the Matrix in Alpha Centauri. Apparently, after he went there, he came back changed and divided into the lao, and the Matrix itself changed. Now, the Finn is taking them there, to meet the alien cyberspace and all the mysteries it holds…

Summary:
As I may have said already, this book was my least favorite of the Sprawl Trilogy. That is not to say that I didn’t enjoy it, mind you. But it was diminished in that Gibson’s usual dark, gritty, and decidedly cyberpunk style – which ranges from opulent to gothic in its appraisal of technology and its impact on society – seemed to be watered down by a much cleaner narrative. In the end, it felt more like reading from the Bigend Trilogy, in that the settings and feel were quite similar.

Aside from taking place largely in London and New York, there was also a lot of buildup and not much in the way of action. And of course, the diversions into the fields of fashion, mass media and the cult of personality; these too felt like they would have been much more at home in the Bigend Trilogy. That was the trilogy that dealt with all these elements, whereas the Sprawl was all about the nitty-gritty, about cool gadgets, mercenaries, cyber-ninjas, deck jockeys, corporate bad guys, high-tech and low-life.

To top it all off, the ending felt quite abortive. Gibson is somewhat notorious for this, but whereas Neuromancer and Count Zero contained plenty of gun-toting and cyberspace runs, this book kept all the action til the very end. And at that point, it was complicated by a rather odd narrative structure and some pretty weak explanations. After learning that 3Jane was pulling all the strings and determined to wreak revenge, it seemed weak that it was all for the sake of punishing Angie out of jealousy.

If anything, I thought her motivations had to do with the Straylight run. That after fifteen years of waiting and plotting, she finally found Molly and decided to kill her and anyone else involved in changing the Matrix. To know that it was motivated by her jealousy of Angie’s abilities just rang hollow. In addition, I thought the usual motivations, like how the wealthy are constantly trying to cheat death, might have been a fitting motivation. I seriously thought at one point that her true intentions were to find herself a vessel, and Angie Mitchell proved to be the perfect choice due to the veves in her hand. Through these, 3Jane could simply download herself, provided she had her in custody and hooked up to the aleph… or something.

However, there was plenty of interest in between all that. While many chapters kind of dragged for me, I did enjoy the scenes where the history of the Tessier-Ashpool clan were reconstructed. The revelation about the Alpha Centauri matrix, which was only hinted at at the very end of the Neuromancer was also very cool. And the detailing of the lao and the evolution of the Matrix since Wintermute and Neuromancer came together, that too was interesting. In the end, I just wished there had been more of this.

And given that this novel did wrap up the previous two novels and brought closure to the whole Sprawl trilogy, I would highly recommend it. Regardless of whether or not it was the best or weakest of the three books, it is the final chapter and contains many important explanations and resolutions, without which the series would never be complete. On top of all that, it is hardly a weak read, and I know for a fact that many people consider it to be better than the others. So who am I to stand in anyone’s way of reading it?

Kudos to you William Gibson. I have now read every novel you wrote. I now move on to Burning Chrome and Johnny Mnemonic, plus any other bits of short fiction and thoughtful essays I can get my hands on. Despite all the little things I have come to criticize about your work, you remain one of the best and most important writers in this reader’s bookshelf! And if I really didn’t like you, why the hell do I model so much of my work on your prose? Like Aeschylus said of Homer, any work of mine dealing in cyberpunk and high-tech is pretty much the crumbs from your table!

Good day and happy reading folks!

The Future Is Here: Google Glasses!

It’s like something out of a cyberpunk wet dream. Long the subject of speculative science fiction, it seems that we now have a working prototype for a set of goggles that can handle our wireless and networking needs. Merging the concepts of Augmented Reality with a Head-Mounted Display (HMD), Google has created what are now known as the “Google Glasses”.

Also known as “Project Glass”, this device is the first working model for what is often referred to as mobile computing. While still being tested, the project has been unveiled and Google Inc announced that they will now be conducting public trials to test their portability and ergonomics.

But of course, some of the terminology needs a little explanation. For example, augmented reality. By definition, this is the live direct, or indirect, view of the real world with computer generated imagery laid over top. One can be walking down the street or otherwise interacting with their world, but will also be able to view a desktop browser, a web page, or streaming video laid just overtop.

According to Google, the glasses will function much like an iPhone with the Siri application, in that wearers will be able to get onto the internet using voice commands. If this goes through, Apple Inc. will have its work cut out for it if they want to remain top dog in the technology race. I wonder what Steve Jobs would have made of this, may he rest in peace!

The project is just one of several being worked on by Google X Lab’s team of crack engineers, which includes Babak Parviz, an electrical engineer who has also worked on putting displays into contact lenses; Steve Lee, a project manager and “geolocation specialist”; and Sebastian Thrun, who developed Udacity education program as well as working on their self-driving car project.

Naturally, this news is causing a great deal of excitement, but I can’t help but wonder if certain people – not the least of which is William Gibson – aren’t getting just a tinge of self-satisfaction as well? You see, it was this Vancouver-based, American born purveyor of cyberpunk that predicted both the use of “cyberspace goggles” and augmented reality many years ago. The former were featured extensively in his Sprawl Trilogy and a similar device, known as Virtual Light glasses, made several appearances in his subsequent Bridge Trilogy.

What’s more, his latest books (known as the Bigend Trilogy) also made extensive mention of Augmented Reality before most people had heard of it. Beginning with Spook Country (2007), the second book in the series, he described an artist who used wireless signals and VR goggles to simulate the appearance of dead celebrities all over LA. This new type of touristic art, known as “locative art” was the first time AR was mentioned in a pop culture context. In his third book of the series, Zero History (2010), he mentions the technology yet again but says how it has been renamed “Augmented Reality” now that its more popular. As always, Gibson was on the cutting edge, or just ahead of the curve.

Click on the links below for a little “light reading” on the announcement:

https://plus.google.com/
http://bits.blogs.nytimes.com/2012/04/04/
http://www.washingtonpost.com/business/technology/

Gibson’s Bridge Trilogy

Well, it finally happened. After many interruptions, thanks to other books that made it into my reading pile, I finally capped off Gibson’s Bridge Trilogy with All Tomorrow’s Parties. And as usual, Gibson’s combination of high-tech gadgets, low-tech environments, and an assorted crew of characters are all there in full force. And, interestingly enough, I also noticed some decidedly Gibsonian traits that appear in his other trilogies.

For one, there’s that tendency of his where he switches main characters between the first and second novel, then bring them all together again for the third. And then there is his ability to end a story abruptly and in a way that’s both confusing and a little short on explanations. As you might be able to guess, I had a few problems with this book, but none to write home about. Mainly, I thought it was a fitting and faithful ending to his second trilogy, chock-full of insights, ideas, and cool concepts.

Synopsis:
The novel takes its name from the song of the same name by Velvet Underground, which was apparently inspired by their contact with the Andy Warhol clique. The story opens in a Tokyo subway station, where the character of Colin Laney (the protagonist of Idoru) is now living in an improvised “cardboard city” with other misfits. Inside this assemblage of boxes, he spends all of his time online, following the exploits of a media baron known as Cody Harwood. Consistent with the effects of 5-SB, the drug that gives Laney his ability to discern patterns of information, he has become obsessed with this celebrity figure. However, he also sees that a nodal point is fast approaching, and that Harwood is at the center of it.

What this node is and what it entails, he cannot say exactly. All he knows for sure is it will change everything, and is set to go down in San Fransisco. To uncover the details of this , and perhaps stop it as well, he enlists help from the people of the Walled City – a virtual environment in cyberspace – Rei Toei (the Idoru), and Berry Rydell (the protagonist from Virtual Light). Meanwhile, Chevette Washington, the bike courier from Virtual Light, is also on her way to the bridge. Her new roommate, a film maker named Tessa, wants to go there so she can do a documentary on the people, how they live, and study the phenomena known as “interstitial places”. Pursued by her jealous ex-boyfriend, she agrees to accompany Tessa and show her around, and maybe reconnect with some of her fellow Bridge dwellers.

In time, and with the help of his hacker friends from the Walled City, Laney learns that Harwood has also taken 5-SB. He too has seen the nodal point approaching, and wants to shape its outcome to his liking. Although it not quite clear what its about, it seems to involve the Lucky Dragon franchise, and their incorporation or nano-assemblers in each of their outlets. In time, Rydell and Chevette arrive on the bridge, which is becoming a tourist attraction, and has a Lucky Dragon located just beyond it, with Rei Toei’s mobile projector. Several men show up and try to kill him, but he is helped unexpectedly by an assassin named Konrad – a man who is ostensibly in Harwood’s employ, but has chosen to switch sides.

After rescuing him from the first assassin, Rydell and Konrad run into Chevette at a club. She takes them her old friend Fontaine’s watch shop, where he and a young boy named Silencio – an apparent mute who is obsessed with researching watches –  take them in. When Harwood is informed that they are holed up and their assassins are dying off, he orders them to set fire to the bridge. Meanwhile, in cyberspace, Laney and his Walled City friends find him and confront him. He manages to escape into the folds, but Rei Toei comes to the little boy and tells him to find a special watch – a task which is in reality a trek to find where Harwood is hiding. They track him down, and he is neutralized.

Laney and Chevette narrowly escape to Skinner’s old hideout at the top of the bridge, where they kill the last of the assassins and wait out the fire. Rescue trucks and airships begin dousing the flames, just in time to save the bulk of the population. Meanwhile, Rei uploads her program to the Lucky Dragon’s database, and when the nanoassemblers go online, they produce endless copies of her! As the nodal point comes and passes, things have changed, though not in the way Harwood wanted, and in a small cardboard box in Tokyo, Laney is found dead by some of his old associates.

Good Points/Weak Points:
Much like its predecessors, this book advances the nanotechnology angle and brings it to an apparent conclusion. In book I, it was nanotech that was meant to be the means through which San Fransico was going to be rebuild after the Little Grande (aka. the Big One). It was also the means through which Tokyo was rebuild after said same earthquake. And many hints were dropped in Idoru that the character of Rei Toei, whose existence is strictly virtual, would be relying on it to manifest herself in reality. Alas, this finally seems to take place in this novel, where Rei uses the nanoassembly units in every Lucky Dragon around the world to produce copies of herself.

In addition, the concept of the nodal point is brought to its climax, where Laney and Harwood, both people who are sensitive to such things, are able to see one which will mean the end of the world. Not in the apocalyptic sense, merely that it will be the end of the world as they know it. From this description it is strongly implied that this will amount to a technological singularity, an event where advancement will speed up to the point where no one can predict the outcome. And given all the mentions of nanotech, it is entirely possible that it will be central to this transformation.

However, as I said earlier, this was not made clear. Much like with everything else at the end, explanations were lacking. What the big change-up involved, how Harwood planned to benefit, and how Silencio prevented that from happening… unclear! And Rei Toei’s involvement, her transformation and what purpose that served, also unclear. In essence, the climax just happens as describes, a few more short (really short) chapters tell what happened to all the characters once it was over, and the story ends. Little epilogue? Little conversation between the main characters explaining what they did and maybe what happened with Rei Toei? People learn the hero’s journey isn’t always an easy one?

Ah, I enjoyed reading it. Like all of Gibson’s work, it did a good job of contrasting high-tech and low, commercial applications and the streets use for them. The disparity of wealth and power also makes it in, as well as the average Joe’s ongoing attempts to subvert and resist it. In the end, Laney (the gifted social outcast), Rydell (the bewildered everyman), and Chevette (the streetwise survivor), all play a role in bringing down a major tycoon who’s only goal is to put himself at the center of the new order. Still, some indication of what that new order was and the meaning behind all his moves would have been nice!

And of course, the Walled City and Rei Toei make it back for their final appearances. Much like in Idoru, they are a shout out to the idea of artificial spaces, artificial constructs, and the line that separates them from that which is physically real. But rather than take a moralistic stance on the issue, Gibson’s approach was clearly towards the anthropological and sociological side of things. Mainly, he sought to show how humanity lives and adapts in an increasingly complex and changing world, and how the process is tied to the issue of control. Whereas everyone is effected by technological change and the social impact it has, it is clear that some are merely adapting whereas others have a degree of control over it.

And as with much of his other works, it is the disparity between the rich and the poor that is most central to Gibson. Whereas the rich occupy the top tier of society in his books, living on the cutting edge of development in comfortable, state of the art environments, the poor wait for development to trickle down to them and use it for their own purposes, meanwhile living in improvised environments made out of what’s available. In the middle, there are the “freelancers” who understand the conspiracies and agendas and do their best to expose them, hoping to do right by all the people who occupy the bottom rungs of society.

Nowhere is this more apparent than in the Bridge itself. Much as with the real life Walled City of Kowloon that inspired it, it all comes down to corporate interests who are trying to destroy, gentrify or commercialize it. Whereas in the first novel, the story revolved around a plot to gentrify San Fransisco through nanotechnology, in the third, those same interests try to demolish the Bridge itself because it is clearly beyond their control. It is only through the know-how and the sacrifice of those who see the larger agenda at work that it is saved, unlike the real Walled City (which was demolished between 1993/4).

It is little wonder then why this trilogy was seen as a sort of graduation for Gibson, moving from cyberpunk themed science-fiction to predictive social commentary. And while we might not be exactly where Gibson put us (2012 and we still don’t have nanomachines dammit!), the ideas he put forth  in this trilogy are still on our minds. These days, people are practically holding their breaths, waiting for the day when an artificial personality will finally be realized and machines small enough to manipulate matter at the atomic level can be built. And when that happens, we can still expect that the effects will be felt unequally. Some people will be living in seamless building made from carbon nanotubes and run by AI’s, others will be living shanty’s, making appliances out of spare parts. Or, to put it as Gibson once said “the future is here, it’s just not widely distributed yet.”

So long Walled City, you will be missed!

Snow Crash!

Snow Crash!

You know how everyone has a set of favorite authors, people that they feel inspired them more than anyone else? Some people are lucky and have just one. Others, the “well-read” type, can name about ten, twenty or more! Me? I guess I’m lucky in that that list comes down to about five names. For me, that list includes George Orwell, Aldous Huxley, Frank Herbert, William Gibson, and Neal Stephenson.

Like many people I know, I enjoy Stephenson’s books because they are entertaining and interesting, but also because he inspires thought. Upon writing this, I’ve read Snow Crash, The Diamond Age, Cryptonomicon, and just started Anathema. And I can honestly say that each one is a timely creation, combining a cutting-edge knowledge of technology and computer science with a profound sense of history, politics, anthropology, and philosophy.

So, I thought it high time that I actually review one of his books, and what better place to start than with his first big hit, Snow Crash! Although it was his third book to date, released in 1992 and preceded by The Big U and Zodiac, it was arguably this book that established his reputation and put him on the radar of every fan of the post-cyberpunk genre.

Snow Crash:
The story takes place in Los Angeles during the early 21st century. The United States has effectively disintegrated, the vast majority of society now living in privatized areas known as “franchulates” (which are clearly meant to satirize gated communities) and the federal government maintaining islands of influence in between it all. Enter into this world Hiro Protagonist, a comically named freelance hacker/swordfighter, who lives in a storage closet and spends much of his free time in the virtual environment known as the Metaverse.

After an abortive delivery working for Uncle Enzo’s Pizza, he meets a young woman named Y.T. (short for Yours Truly) who works for a the “Kourier” delivery company. In this day, couriers get around by riding high-tech skateboards and “pooning” (i.e. harpooning) their way through traffic. After making Hiro’s delivery for him, she becomes a personal friend of Uncle Enzo himself, a friendship which proves lucrative as the story goes on. Since she also saved his butt, Hiro and her decide to become partners in the “intelligence business”, meaning they now work together to obtain and sell information through the CIC (Central Intelligence Company, the leftovers of the CIA).

Things begin to get interesting when Hiro becomes aware of a new pseudo-narcotic that is making the rounds in the Metaverse. It’s called Snow Crash, the use of which causes anyone’s system to crash and emit total static (hence the name). In the real world, a hard version of the drug is making the rounds which alters the minds of users and causes them to utter some kind of “glossolalia” – i.e. speaking in tongues – and become disconnected from reality. Upon investigating, Hiro and Y.T. learn that the drugs are being distributed by a chain of Pentecostal churches known as “Reverend Wayne’s Pearly Gates”, which is owned by software magnate L. Bob Rife.

Rife is currently at sea and in possession of the USS Enterprise, which has become part of a massive flotilla of ships that makes periodic crossings from Asia-Pacific to North America. Apparently, everyone on board is infected with this virus as well, the people speaking in strange, monosyllabic tongues whenever they are interviewed. After being encouraged to look into this by his Catholic and linguist ex-girlfriend, Juanita Marquez, Hiro begins to uncover that Rife is at the center of Snow Crash and what his plan is. Essentially, it relates back to the mythology of ancient Sumer when the myth of Babel took place (language becoming confounded and splintered).

According to Stephenson, Sumerian is to modern languages what binary is to programming languages. It affects the user at a far more basic level than acquired/programming language. Unlike modern language, Sumerian was rooted in the brain stem and its culture was ruled and controlled via “me”, the human equivalent of software which contains the rules and procedures for various cultural activity (harvesting grains, baking bread, making beer, etc.). The keepers of these important documents were priests referred to as “en”; some of them, like the god/semi-historical-figure Enki, could write new me, making them the equivalent of programmers or hackers.

In any case, the connection between past and present is demonstrated when Hiro learns how the ancient goddess Ashera created a dangerous biolinguistic virus that infected all peoples. This virus was stopped by Enki, another god, who used his skills as a “neurolinguistic hacker” to create an inoculating “nam-shub”, an anti-virus, that would protect humanity by destroying its ability to use and respond to the Sumerian tongue.

It was this creation, a modern take on the Babel myth, that created modern language as we know it today. However, Asherah’s meta-virus did not disappear entirely, as the “Cult of Asherah” continued to spread it by means of cult prostitutes who spread it through sex and the breast-feeding of orphaned infants. This is turn was countered by the ancient Hebrew priests, men who quashed the cult of Ashera and introduced sanitized, reproducible information with their written testaments.

Furthermore, Hiro learns that Rife has been sponsoring archaeological expeditions to the Sumerian city of Eridu, and has found enough information on the Sumerian tongue to reconstruct it and use it to work his will on humanity. He has also found the nam-shub of Enki, which he is protecting at all costs since it can counter the virus. After making their way to the Raft with the help of the Mafia, Hiro and Y.T. set about trying to find the Enki tablet so Hiro can upload its nam-shub to the Metaverse.

However, their efforts are frustrated somewhat by the presence of Raven, a massive Aleut freelancer who is in possession of his own thermonuclear weapon (which he acquired from a Russian sub and intends to use on America). He is helping Rife because of a score he wants to settle, being the child of people who endured exposure to two nuclear bombs (Hiroshima and nuclear testing in the Aleutians).

In the end, Hiro engages Raven in a virtual battle in the Metaverse while Y.T., Uncle Enzo and his men are forced to take down Bob Rife. Hiro manages to successfully upload the “nam-shub” of Enki, the world is saved, and Rife is brought down. There is also a brief side story of a budding romantic relationship between Y.T. and Raven, but that doesn’t work out in the end. She’s a young girl, he’s a homicidal, giant maniac… what can you do? Also, Hiro gets back together with Juanita and just about everyone lives happily ever after.

Strengths:
In a previous post, I believe I compared Gibson’s Virtual Light, the first book in the Bridge Trilogy, to this story, and for good reason. Both stories took place in an America where the country had become Balkanized, marked by privatization, major corporations and weird religious sects. The themes of hyperinflation, hard-living, overcrowding and urban sprawl were also consistent. And finally, the main characters – one a freelance agent and the other a delivery girl – were virtually identical.

However, when it comes right down to it, Stephenson’s take on the whole thing was better. His mix of satirical wit and social commentary was far more effective at critiquing the process whereby America is becoming increasingly privatized and polarized in terms of wealth and power. His fictional money, “Ed Meeses” and “Gippers” – the trillion and very rare quadrillion dollar note – were a nice very touch; and his use of “franchulates” in the story, a clear reference to gated communities, was nothing short of brilliant. His concept for the Metaverse, a virtual environment contained in cyberpace, and the spread of computer viruses also predicted several developments that would be taking place with the World Wide Web up to a decade later.

On top of all that, Stephenson managed to weave a great deal of history, philosophy and a fascinating take on neuro-linguistics into the story. Essentially, he demonstrated how human language and programming language are similar, when viewed in the right light – language is to the human brain what software is to the hardware. In addition, the story was replete with clever tidbits of history – WWII, the Vietnam War, nuclear testing, Biblical myths – and some rather hilarious twists and plot devices. “Reason”, a miniature Gatling gun used by the Mafia as a heavy-duty persuader, takes the cake for me (“I’m sure they’ll listen to Reason”)

Weaknesses:
However, it was also the mythological elements of this story which kind of brought it down in a way. While the allegorical similarities between programming language and spoken language was fascinating – as was the exploration of its biological and psychological aspects – one could not help but feel that the line between literal and figurative was being overstepped. In short, the idea was brilliant when considered from a metaphorical perspective – i.e. that the Babel myth might accord to some primordial event whereby language and human psychology became more complex.

However, the story is clearly presented in literal terms, the reader being told point blank that there really was an Tower of Babel-type event just a few thousand years ago that confounded our language, that made us what we are today and beforehand we were all slaves to social programming. Kind of seems a bit odd, but that’s Stephenson’s thing, using satire that is at once brilliant and at the same time a bit hokey. One can never tell where one ends and the other begins.

The only other weakness, and this is something Stephenson is a bit notorious for, is the ending. Stephenson himself laments that this is something he’s become known for, largely because he feels that its a jinx that’s haunted his subsequent work. Basically, he writes odd endings, ones that feel cut off and sudden. In Snow Crash, that is certainly the case. After a long chase scene, which ends when Rife’s helicopter is brought down by a dozen Kourier harpoons, Y.T. simply says goodbye to Raven (flips him the bird) and then calls her mom to tell her she’s coming home.

An additional chapter where Hiro gets to meet up with his friends in the Metaverse and reunites with Juanita would have been a good addition. Much was made of how his friends, hackers like him, were being specifically targeted by Snow Crash since they were the biggest threat to Rife’s plans. Given all that, it would have been nice to show how they all came through the crisis, not to mention a final romantic scene between Hiro and his ex. Similarly, it would have been nice to see Y.T. actually make it home, her give her usual reassurances to her worried mother (who works for the feds), and for her to see her romantically challenged boyfriend, maybe realize he was okay after all the time she spent with Raven. Just saying…

But overall, Snow Crash was an awesome read and a real tour de force for me. I highly recommend it to anyone who’s a fan of cyberpunk, post-cyberpunk, or is just intrigued by history, hacking, computer science, and gritty science fiction. It’s got it all, and some pretty cool departures for the philosophically inclined along the way!

Of Kowloon’s Walled City and “Virtual Light” (by Gibson)

Just finished reading Gibson’s first installment in the “Bridge Trilogy”, and was reasonably impressed with it. In addition to being a good intro to his pre-Bigend series, it also gave me some insight into the writer himself and his inspirations. For starters, and I urge everyone to go look this up, I’d never heard of Kowloon’s Walled City before, nor did I know that was what inspired The Bridge for which the trilogy is named.

In short, this city began as a Chinese fort but became part of Britain’s mandate after they acquired Hong Kong in the lease of 1898. Since that time, it evolved into a massive squatter community, a place for refugees, migrants, drug dealers, thugs, and the poor and downtrodden. Although it had a reputation for being a den of crime, gambling and prostitution, it was also home to over 33,000 people. At least, until the Hong Kong government decided to demolish it in 1993. It took over a year to complete the process, and only after a very intense eviction process.

After reading about all this, I could see where Gibson got the idea for “The Bridge”, which is the center point of Virtual Light and other stories in the trilogy. Set in San Francisco in 2005, the Golden Gate bridge has become a squatter city of its own. This was due mainly to the fact that San Fran was devastated by the “Little Grande” (aka. the Big One), and this and other factors had a dramatic impact on the city. Like many of his other works, the US and North America have become fragmented shadows of their former selves, and private companies enjoy ridiculous amounts of power.

And, as usual, the main characters are freelance people who get caught up in a scheme that is far bigger than themselves. Add to that some cooky religious cult and an interesting side story about Shapely, a man who inadvertently cured AIDS and became a sainted figure, and you’ve got Gibson’s usual take on America of the future, a gritty, dirty place, marked by polarized wealth, private contractors, high-tech assassins, and corporate scheming. It was fun, enjoyable, and the concept of the Bridge was both novel and entertaining.

Now for the weak points. For starters, I really didn’t feel the whole “post-millennium shock” thing. While it was a very interesting idea, it was not as well developed or convincing as I was hoping. In addition, the techno-angle, not as intriguing as I would have hoped. The glasses, which are the MacGuffin of the story, were interesting enough, but really didn’t blow my mind the way some of his other works have. And the story’s setting just doesn’t seem realistic given that it was set only a decade from when he wrote it. It seemed far-fetched that nanotechnology and the disintegration of America could have happened in such a short time.

Perhaps that was why I felt unconvinced throughout, the fact that it was all taking place in 2005. Too soon to seem real! I was also thrown by the rather striking resemblance this book bore to Neal Stephenson’s “Snow Crash”, which had been published a year prior. The stuff about privatized America, cooky religious sects, hacker communities, and corporate plotting, not to mention how the lead female is a messenger; these were all the same! I’m a sucker for all that stuff, but perhaps that added to the whole “unconvinced” thing. I’d seen it done before, and frankly… better. Sorry William! This round goes to Stephenson.

Incidentally, I’m kind of sad that the Kowloon Walled City no longer exists. Rather than demolishing the place, I think the Hong Kong authorities ought to have preserved it as a museum. It was a living piece of history, after all! And let’s not forget that the place was the result of neglect by many generations of civil authorities, so razing it wasn’t exactly a smart (or particularly sensitive) solution! Look it up, the photo galleries are immense and very cool to look at. Here’s a few links I happened to find:

Kowloon Walled City, Cross-Section
“Kowloon Walled City: The Modern Pirate Utopia”, Coilhouse Magazine
Kowloon Walled City Park: Official Webpage