Oh yeah, I went ahead and did it! Lord knows I wanted more time to get some spit and polish in her, but some things wait for no one. And in a lot of ways, I’m happy it came to this because there are times I need a boot in the ass! So my thanks to Rami for giving me that push, due in no small part to the fact that he did the mega-solid of mentioning my work to Mr. Max Brooks!
Yes, the author of World War Z himself recently visited Rami’s stomping grounds of Ohio State University to talk about writing, horror, and his fascination with the undead. And in the course of his talk, Mr. Brooks did me the honor of mentioning my name and the title of my book, as part of his shout out to authors who also tackle the zombie apocalypse. Who am I withhold publishing this book now that the name has crossed the lips of someone who’s actually famous?
So check it out, available on Amazon and Kindle in both paperback and ebook formats!
It’s no secret that fans were a little surprised with the season finale of The Walking Dead. What with from the rather abortive assault on the prison, the way the Governor just up and disappeared, and the way the people of Woodbury were then incorporated into the prison community, there appeared to be a lot of unanswered questions, unfinished business and untied loose ends.
Perhaps in response to this, Robert Kirkman, the cast and producers of AMC’s The Walking Dead have released a preview video of what lies in store for season four. Through the course of clips, snippets, and interviews, it is revealed that the new season will have plenty of surprises and promises that the various threads that were left open in season three would ultimately be tied. Given my disappointment with how season three ended, I certainly hope they are telling the truth!
[Spoilers Ahead! Cease reading if you haven’t seen the finale or don’t want to know what’s coming!]
First and foremost on people’s minds is the issue of the Governor. After snapping and shooting his own people, he kind of just took off into the sunset, didn’t he? And then there’s the matter of Carl Grimes, the budding psychopath who’s latest exploits include shooting a man in cold blood. Where is he heading? Toward redemption, or straight to the loony bin? Co-executive producer Denise Huth had this to say on those subjects:
The Governor is still out there. The war is not over. Rick and our group here won the first round and scared him off… Carl’s changing. It’s a huge wake-up call for Rick. And it’s a big fear for him moving into the next season. Is Carl going to be Rick, or is Carl going to be the Governor? And right now Carl could go either way.
In addition, Hurd was sure to indicate that there would be plenty of problems on the home front as well, not the least of which would arise from the way Woodbury and the prison had integrated at the end of season three:
What’s going to happen as these two groups who literally were at war with each other moments before, how are they going to integrate?
In an interview with IGN, Kirkman also had much to say, claiming that the prison will remain a major part of season four, but that there would also be some major changes. For starters, Rick will be facing some of the same issues the Governor dealt with since he now has to lead a larger group that needs more food and supplies than their tight-knit team. And of course, he let viewers know that the Governor would remain a threat.
A bigger group brings with it bigger problems. They are certainly going to need a lot more resources, and they already have a lot of rebuilding to do, just from the things that happened in this battle between Woodbury and the prison. I don’t think there’s going to be a shortage of conflict and danger coming into the fourth season, despite the fact that they are still in the prison…
I’ll say that there are a lot of familiar elements that are remaining. Michonne is still around, Rick and his group are still in the prison, the Governor’s still out there… so there are a lot of things that are carrying over from Season 3 to Season 4, but I can’t stress how different things are going to be.
There are going to be some radical changes to those elements that are going to bring in a lot of new storytelling. While [Season 4] does seem somewhat familiar, it’s going to be vastly different from Season 3.
In addition, Kirkman indicated that in the next season, the world will be expanded well beyond that of the familiar settings established in season three:
We will be getting into more world building, more civilization being brought back. A little bit more of a bigger sense of community.
Well, for those of disappointed in the ending of season three, but generally impressed with the direction the show has been taking since season two, I think it’s fair to say the intrigue level has gone up. Rest assured, there’s plenty of material to be adapted from the original comic, and even without the source material, the zombie apocalypse is some pretty fertile territory! Just seven months to go before the October 2013 premiere, people!
Disclaimer: Yes, I know it’s technically not Monday, not by a longshot. But this post was meant to greet the week, but instead languished incomplete in my drafts folder, and the video took awhile to become publicly available. Point is, wasn’t willing to wait til next Monday. Enjoy!
Here it is, hot off the studio cutting room floor! Actually, I’m pretty sure these trailers get made well in advance and are released periodically with little more than a word from the studio. But whatever, you get the point. This trailer for the upcoming adaptation of Max Brook’s zombie-apocalypse novel, World War Z, is brand new and making the rounds. And just in time for the third installment of MTM (or not!)
Word is the movie will be coming out on June 21st, 2013 in 2D and 3D. But of course, that’s to be taken with a grain of salt since the release has been pushed back twice already. And word around the movie forums is that one of the original screenwriter didn’t even have time to complete work on the third act and someone else had to be brought in to finish it.
Still, the previews are nothing if not enticing and full of some malevolent, teeth-rattling action sequences. So who really cares if its totally different from the book? All that really matters is that they do the zombie apocalypse right!
Welcome back to the Walking Dead, zombie fans! As anyone who has been following the series knows, we are now down to the last two episodes of the season. Next Sundays episode promises to be the climax of the prison versus Woodbury chapter of this story, and it just happens to coincide with the premiere of Game of Thrones Season 3. Wow… busy weekend. At least for those of us who review these shows at any rate!
But of course, this week’s episode was the curtain raiser for the finale, showcasing Rick and the prison camps contemplate averting war at the same time as they prepare for it.
The Sorrowful Life: The episodes opens inside the prison, where they are preparing for the eventual attack while Rick discusses handing Michonne over with Daryl and Hershel. After agreeing that it is a tough call, he talks it over with Merle, who seems to think that Rick doesn’t have the spine to go through with it. Daryl also speaks with him and raises the issue about fitting in with the prison folk, but Merle believes his only place there is as a potential “bad guy”.
Putting this philosophy into practice, he leads Michonne down into an uncleared cell block where they find Walkers. After letting her take out a few, he hits her in the back of the head, binds her, and begins escorting her to Woodbury. Rick meets up with Daryl to let him know he’s decided against handing Michonne over, but tells him he can’t find her or Merle. Daryl volunteers to go look for them and leave Rick behind in case they are attacked.
Merle and Michonne walk together, during which time she is able to talk to Merle about all he’s done. They walk until they reach a motel where Merle tries to hotwire a car. Unfortunately, his efforts trigger the car alarm which attracts Walkers. Michonne manages to creatively defend herself, despite being bound, and Merle cuts her free and drives off with her in the hijacked car.
As they drive together, Michonne and Merle continue to talk and she tries to convince him to go back. Finally, Merle stops the car and tells her he can’t. He agrees to let her go, but tells her he has something he has to do on his own. Clearly, he’s decided to settle things on his own and save his brother, and find some redemption for himself by killing the Governor instead of handing him Michonne.
On her way back to the prison, Michonne crosses paths with Daryl and tells him that Merle let her go. Daryl takes off in pursuit while down the road, while father away, Merle draws as many Walkers to his vehicle as he can and drives towards the meeting place where the Governor and Rick first talked about coming to terms. Caesar and the Governor’s men are already there and begin deploying to deal with all the Walkers.
Merle takes up a position inside a building and begins sniping them off in the confusion, but a Walker interferes with him taking a shot at the Governor and he is exposed. He’s then taken by the Governor’s men and gets into it with the Governor himself. After getting two of his fingers bitten off and a broken arm, a defeated Merle tells the Governor “I aint gonna beg you!” The Governor simply replies “No!”, draws his gun, and then shoots him.
Back at the prison, Glenn decides he wants to marry Maggie before the worst comes to pass. He secures Hershel’s blessing, and after taking two fingers off a Walker, procures a ring. Before a general counsel session called by Rick, he asks her and she agrees. They then sit with the rest while Rick tells everyone the truth of about his meeting with the Governor and how he was willing to sacrifice one of them for the sake of peace.
In the course of it, he lets them know that he doesn’t believe they can function as a dictatorship after all, that no can be sacrificed for the greater good since they are all that very thing. He leaves it with them to decide what they want to do, whether they want to run or stay and fight. He returns to the wall to stand watch and is just in time to see Michonne coming back.
Daryl comes to the meeting place and finds Walkers preying on the bodies of all those who died in the firefight. He is heartbroken when he finds his brother who is now amongst the former. After a short fight, he manages to get him to the ground and puts his brother out of his misery…
Summary: Well, this episode was good for a number of reasons. Naturally, I expected it to provide some pacing before the final showdown, but they managed to go beyond that and provided some adrenaline and commentary as well. Basically, the entire episode revolved around the idea of terrible purpose, how in a crazy world, people have to sometimes do things that are ugly and unpleasant for the sake of the preserving lives and the greater good.
Much of that came down to Merle choosing to do what he always does – i.e. look out for number one and use the greater good as an excuse. But he turned that around when he realized that instead of sacrificing Michonne to save Rick and the prison camp, which included his brother, he could sacrifice himself. Ultimately, he fulfilled his role as the necessary bad guy, but did so in a way that showed that he wasn’t so bad.
And I liked that about this episode. Ever since his introduction in the first season, Merle stood as the ugly, uncouth, redneck, racist SOB who only ever looked out for number one. While that worked just fine for him, it was known to get others in trouble. Particularly his brother, who stood in contrast as the redeemable son who could do great things, if only he could get free of his brother’s influence.
So in a way, this was a fitting sendoff for him. Not only did he die trying to do some good for once, it fell to the “good brother” to show him some mercy and put him down after he turned. It also showcased the Governor’s madness and cruelty that he wasn’t willing to shoot Merle in the head and keep him from coming back. By administering the fatal gunshot to his body, he ensured that Merle would live on as a hideous creature, the ultimate punishment for his disloyalty.
And finally, there was the significance of everything Rick decided in this episode. After realizing he couldn’t hand over Michonne, he went a step further and told the camp that he couldn’t be calling the shots anymore. This puts him at odds with the Governor who controls Woodbury as a defacto dictator, appearing as a benevolent father figure to most but showing his true colors to those closest to him. He even said as much when he claimed “I’m not your governor”.
Basically, after declaring that their group was no longer a democracy after they left the farm, this reversal now sets them as the ideological opponents to the Governor and his town of willing supplicants. So this impending fight is not just about survival and competition, it’s also about philosophies of leadership and governance in the post-apocalyptic age.
And yes, there was the side plot involving Maggie and Glenn getting married, which was nice, if somewhat diversionary. It was poignant to see how and why that happened, since as Glenn said, he wanted to have something beautiful before the worse came to pass. And Michonne, always the ass-kicker, was pretty damn awesome in this episode. Even thought she was bound and being used as barter, she managed to keep a cool head, talked a lot of sense, turned Merle around, and even killed some Walkers in some very cool ways. Seriously, the way she decapitated that one with just the string of wire? Shazam!!!
Which now brings things us to the end of all the build up and sets the stage for episode 16 and the season finale. Personally, I hope Rick and the others decide not to make a run for it and get out before the Governor and his people attack, because that would blatantly contradict what took place in the comic book. Without giving away any spoilers, let me just say that this chapter is meant to end in blood, anger, and terrible pain! After all the changes they’ve made so far, is it too much to hope for a little loyalty now?
Happy Monday Morning all! Nice weekend? Good, because it’s time to catch up on this weeks episode of The Walking Dead.
Last week, we got something of a “bottle episode” as Rick, Carl and Michonne went back into the Grimes old stomping grounds to pick up supplies and ended up running into an old friend. It seemed that Morgan, the man who saved Rick after he wandered back from the hospital, had fortified himself in the town and was waging a one-man guerrilla war against the Walkers. He had also lost his son Duane since last they met, and had gone a little batty as a result.
And despite his best efforts, Morgan would not come back to the prison with them since he believed that it was only a matter of time before Rick and his people would die, either at the hands of the Walkers or someone else. Letting them go with their share of guns and ammo, he said goodbye to them, and they returned to the prison to deal with their main problem – the Governor and his army operating out of Woodbury.
Which brings us to this week’s episode, where Rick and the Governor are meeting on neutral ground to hash things out.
Arrow on the Doorpost: The episode opens with Rick, Daryl and Hershel arriving at what appears to be an abandoned silo. After doing a little recon, Rick finds his way into a large warehouse where someone has set up a table on top a raised platform. Making his way to it, the Governor appears and tells Rick they “have a lot to talk about”. After a brief stand-off, they disarm and get down to business (but of course, we see that the Governor has a second gun strapped to the table).
Another car arrives shortly thereafter carrying Caesar, Milton and Andrea. Andrea is surprised to hear that the Governor is already inside and goes in while the others wait out front. Apparently, she arranged the meeting and offered Rick a compromise where they would divide the land between them. However, the Governor rejects it and tells her to leave.
Outside, the two camps wait and endure a tense standoff until they are set on by some Walkers and begin taking them out. This gives Daryl and Caesar a chance to do a little “male bonding” as both take out their share with Andreas help. After killing their share, they reflect on how war seems inevitable, and neither one is too crazy about the idea.
Milton and Hershel begin to talk as well, with Milton taking an interest in Hershel’s amputation and how it saved him from being infected. And eventually, Andrea begins to talk to Hershel and asks about Maggie, whether it was true that Governor tried to rape her. Knowing the truth now, she realizes she can’t go back to Woodbury. Hershel invites her to come back to the prison and to her family.
Back at the prison, Glenn and the others are forced to content with Merle, who keeps insisting they go to the talks to kill the Governor. Glenn refuses, which prompts Merle to try and get out on his own. After Glenn, Maggie and Michonne restrain him, he tries to appeal to Michonne’s desire for vengeance. However, she refuses to put Andrea at risk and tells him he’s on his own. Afterwards, Glenn and Maggie finally make up after and decide to blow off holding watch on the field to go have sex.
After talking things over with some whiskey, the Governor finally gives Rick his terms. In exchange for Michonne, he will leave them alone. Rick doesn’t believe it will end there, but the Governor gives him two days to think it over and tells him to return to the silo with his answer. The meeting ends and he leaves with his people, and Andrea goes with him. All parties head back to their respective homes.
However, upon his return to Woodbury, the Governor reveals his true intentions. He orders Caesar to set up an ambush around the meeting place so they can kill Rick and anyone he can be expected to bring. Milton is surprised and objects, but the Governor insists that its the only way. Sooner or later, they will have to deal with Rick since he doesn’t believe they can ever live side by side.
At the prison, Rick tells his own version of the story: that the Governor wants the prison and all of them dead. The camp is divided, with Merle and Michonne thinking they should strike first while Carol and Hershel think they should take their chances on the road. However, he is willing to trust Rick’s leadership and stay and fight, as long as they are together. Rick tells him what the Governor really wanted, and Hershel agrees its unacceptable.
It’s official. The two camps are going to war!
Summary: Once again, I have to say I was happy with what was arguably a pacing episode. It managed to build up the suspense, let us know what’s going to come, and provide some breathing room while we build to the big climax. For some time now, its been obvious that an all-out war between the two sides will be happening, but many pieces needed to fall into place before that could happen. This episode was good in that it established much of that and hinted at where others pieces are going to fall.
And like the last episode it was thematically consistent. I liked how the show cut between the Governor and Rick dealing inside and the grunts talking outside. At once we can see two hardened leaders talking about the undesirability of conflict and how far they will go to protect their people, while their soldiers realize how much they have in common and also confess that a fight is not something they would want.
All the while, its clear that said conflict is inevitable. In a world where two sides have the exact same interests – i.e. survival and protecting their own – it would seem that peace and cooperation are the only way. And yet, that is the one thing they cannot hope to achieve, simply because the need to survive dictates that they destroy each other. As always with TWD, the greatest enemy is not the zombies, but your fellow man.
But I think the best aspect of this latest episode is how it is building towards the big finish. We have only three episodes to go this season and some key factors need to be established before it can end. Namely, there’s position of Andrea in all this, the involvement of Tyreese and his gang, and how Rick and his people plan to confront the Governor and his army and win.
At this point, its clear that Rick and the prison camp stand a better chance now of thwarting the Governor and his army than before. With Merle, Michonne, a small stockpile of guns and the prison walls, they have certain advantages, at least if they are attacked. But of course, the Governor has more people, more resources, and the freedom to use them. In any prolonged fight, he is sure to win.
Which brings up Andrea and Tyreese’s group. As a friend of mine suggested (hi Khaalidah!), she believes the Tyreese group is part of a double-cross. After Rick kicked them out, we didn’t see or hear from them at all until they came to Woodbury, hats in hand and looking for refuge. She thought it was possible that Glenn made a deal to have them do a little spying. However, if the previews for next week’s episode are any indication, they were genuine in their desire to become part of Woodbury, but Andrea will set them straight.
So between the Governor’s planned ambush, Milton and Andrea’s desire to stop him, and Tyreese and his gang’s assistance, its entirely possible we’re building towards a big confrontation that will only be won with the help of some last minute help from those people who are closest to the Governor. That’s what I’m predicting at this point. And even though it means violating the comic book material somewhat, it’s what I’d do if I were one of the writers.
It might be premature and hopeful of me to predict a happy ending, but I think if there’s one thing this show can be counted on, its to keep going and not let things get too bloody. Unlike the comic, which really didn’t pull punches and had a bigger death toll, the show has been looking to strike a balance between grimness and hopefulness, where the characters are constantly looking for a normal life and are actually managing to get closer to it. But of course, there’s always a giant cost involved, so expect plenty more death!
Well I’ll be damned. Just last week I was complaining that the season was getting a bit stagnant. Then they go and pull one of these! An episode that really gets you in the gut and excites the hell out of ya! And to accomplish this feet of keeping fans interested and roped, they’ve gone back to the beginning of things with the series.
Last week, hints were given as to what was coming. Fearing diminishing supplies of guns and ammo, Rick, Michonne and Carl made plans to head back to Rick’s old hometown to see what they could dig up. And with the threads involving the prison and the town of Woodbury pretty much tied for now, what they find on their mission is the basis of this week’s entire episode.
Here’s what happened:
Clear: The episode opens with Rick, Carl and Michonne on the road together as they drive into town. On the way, they pass an uninfected man who begs them to stop, but they continue on. They come to a set of abandoned cars and stop to take on what they can find, and are set upon by Walkers. With barely a concern, they begin dispatching the Walkers, take what they need, and set off again. Once again, they are beset by the uninfected man and leave him behind.
From this opening scene, were are once again told a tale in very few words. After so much time spent being forced to fight and survive, they are immune to the pleas of outsiders looking for help and are free from fear. The habits have become so engrained that they come easily, as does turning a deaf ear to those they do not know or trust.
They come to town and begin inspecting the police station, which appears somewhat low on guns and ammo. Rick then decides to get a hold of the town’s gun registry, which they will then use to chase down all the firearms remain in town. When they reach the main road in town, they find a series of booby traps, sharpened stakes, and signs warning them to leave. Michonne observes that it looks like someone else has already made this place their home.
Without warning, they are spotted by a man on a roof who tells them to drop their weapons and get out. Not wanting to lose their weapons, or lives, they attempt to take him down with a little misdirection. Rick and Carl run and shoot while Michonne circles around to outflank him. However, the gunman is a step ahead and makes his way down to the street. Before he can shoot Rick, Carl pops out and shoots him in the stomach.
After a quick search, Rick learns two important things. First, the man is wearing a vest and is only unconscious. Second, and more importantly, the man is none other than Morgan, the one who saved him after he woke up and wandered back from the hospital. They proceed to take him inside, noticing several booby traps, a massive arsenal, and tons of disturbing messages scrawled on the wall. Over and over again, the word “Clear” appears.
Carl says he’s going to make a run to the nursery store in the hopes of finding a crib for Judith. Michonne reasons he will need help and comes along, but Carl tries to get away the first chance he gets. When Michonne catches up to him and notices they’ve passed the nursery store, he reveals that there’s something else he wants for his sister first.
He takes Michonne to cafe which appears to be filled with Walkers. After sending in a diversion, they run in to grab a picture from above the bar – apparently of Carl, Rick and Lori. However, the Walkers soon notice them, they have fight their way out, and the picture is left behind. Michonne does him the favor of retrieving it on her own, since Carl wants a photo so Judith can know what their mother looked like, and this is the only photo left.
Back in his home, Morgan wakes up and uses a stashed knife to cut his bonds. He then attacks Rick and wounds him, but Rick manages to get the upper hand point his gun in Morgan’s face. He begs Rick to shoot him, but Rick pleads with him to remember, which Morgan finally does. The key is the old walky-talky which Rick gave him, and Morgan begins to remember. He tells Rick he looked for him on the radio, but he wasn’t there. What’s more, he explains to him that his son is dead, and that it was his wife who did it.
Rick invites Morgan to come with them, but Morgan refuses. He can tell Rick’s situation is less than ideal since he needs some of his guns. Rick assures him things will work out and he can get better, but Morgan is intransigent, saying he has to “clear”. Carl and Michonne rejoining him, carrying a crib. Carl pauses to apologize for shooting him, to which Morgan tells him to “never be sorry.
At the car, Carl let’s Rick know that he thinks Michonne might be one of them. She asks Rick if he sees people, to which she adds that she too used to talk to visions of her dead boyfriend. On the drive back to the prison, they pass the remains of the man they saw twice along the way, and stop to take his backpack.
Summary: In case the intro wasn’t clear, this episode rocked for me. Even though it involved the reintroduction of an old character, it felt very much fresh and new and offered a much-needed diversion into the season. It was also nice that they brought back Morgan, considering that his character played a prominent role in the story at the beginning and was left very much unresolved.
After finding him and seeing what’s become of him, Rick also learns that he couldn’t bring himself to shoot his infected wife, and this is how Duane (his son) died. Because of this, he has become convinced that its only a matter of time before everyone will die. Many times over he says to Rick that “no one gets clear”. It’s not specified what he means by this, but if I were to guess, he means free and clear, as in safe and sound.
Between that, the scene at the beginning where they twice turn away a man in need, and the final scene where they find his body and take his things; all of that manages to wrap the most predominant theme of the show up in a nutshell. That have been few episodes with this kind of tight narrative and consistency, demonstrating so succinctly that in this world, survival trumps morality, and sentimentality can mean death.
Yet, at the same time, they do their best to restore some degree of humanity and compassion through kind acts. Rick invites Morgan to come back with them, Carl struggles to get a photo of his mother for his sister, and Michonne helps him to recover something sentimental even though it means risking her life. And the way she begins to bond with Rick shows that human connections remain important in this world.
And of course, it was exciting throughout, especially where Morgan’s traps and arsenal were concerned. After all this talk of shortages and supplies running low, it was good to see so many guns, sharpened steaks, grenades and bullets in one place. It is what I’d want to do in the event of a zombie apocalypse and he pulled it off. So… yeah, you go Morgan!
It also was nice to see Michonne get back to her cool, ass-kicking self. The way they humanized her was nice, though I thought it was a little out in left field. Yes, they’ve done this before, like how they revealed how hurt she was when Andrea chose to stay in Woodbury rather than go with her. And after all she’s been through, she deserves a little kind-heartedness. I just hope it doesn’t last long and she gets back to kicking ass soon!
And of course, with all the weapons and ammo they grabbed, they are sure to be that much more ready when the inevitable war comes. Next week promises to be confrontational, so it’s sure to be coming soon!
Welcome back to the Walking Dead. With the second episode in the latter half of the third season, things are coming down from the mid season climax. All the major characters have been introduced and the two main threads – that of the prison and the town of Woodbury – are now fully intertwined. And with blood drawn and both sides aware of the others presence, things seem to be settling in for a bit of a lull.
Last time, during the mid season opener, we saw Rick go crazy, the Governor go into isolation, and other people step in to fill their boots. Daryl also took off with Merle to face his fortunes alongside his brother rather than abandon him a second time, and Glenn and Maggie were beginning to crack due to the torment they suffered in the Governor’s captivity.
Which brought us to last night’s episode entitled…
Home:We start with the prison, where Rick is reconnoitering after losing his mind, keeping watch on the field and Michonne. That ends when he sees Lori again standing before him in white dress, first overlooking their graves, then standing out beyond the fence. After coming to her, he spends time in an imagined embrace. Meanwhile, Glenn decides to step up and talks about their next move, whether they should assassinate the governor or fortify and wait.
Back in Woodbury, the Governor thanks Andrea for the way she stepped up and tells her she could lead the town. She asks him if he’s abdicating, which he seems ambivalent on at the moment. He also tells her they will leave the prison alone as long as they do the same. Privately though, he asks Milton to monitor Andrea since he doesn’t know where her loyalties lie. Later, he and others seem to vanish from the town, and Andrea asks where they are. The best she can learn is from Milton, who says he’s “on a run.”
In the forest, Daryl and Merle come upon a group of survivors who find themselves stuck on a bridge and beset by Walkers. After saving them, Merle tries to rob them but Daryl intervenes. This leads to a fight between the two of them, during which time Daryl accuses his brother of never being there for him and for the loss of his own hand. After the fight turns physical, Daryl tells Merle he’s leaving and begins heading back to the prison.
Glenn and Maggie have a fight over what happened to her in Woodbury and he decides to head out on a mission. Hershel comes to him beforehand to ask him if he intends to kill the Governor. Glenn says no, but Hershel suspects he is going off the deep end too, and urges him to come back since he is effectively in charge. Glenn still leaves and Hershel finds Rick out in the woods, wandering aimlessly. He explains how he’s been seeing Rick and Lori, to which Hershel replies that they need him back.
In the yard, Carol and Axel are talking and having a laugh, when suddenly a bullet hits him in the head. The entire camp looks up to see the Governor and his men shooting from the treeline! Rick and Hershel are both pinned down, and Michonne grabs a gun from the bus and begins shooting from the inner area while Carl and Maggie start shooting from the prison grounds.Things appear locked in stalemate until the Governor’s men drive a big truck through the gate and release a whole slew of Walkers into the yard. They then fall back, just as more Walkers are drawn from the treeline by all the shooting. Michonne begins cutting her way through the Walkers while Glenn drives in and grabs her and Hershel. Rick seems trapped outside, but is saved when Daryle and Merle show up to protect him.
All told, the prison has lost one man – Axel – and the governor one of his. What’s more, its now clear the Governor is intent on wiping Rick and his people off the face of the Earth. And that’s where things end for this week…
Summary: Initially, I felt like this episode was a pacing chapter, where things slow down after the big climax so people can catch their breath and other parts of the story can be resolved. However, the surprise ending pretty much shot that impression to hell and left me hanging big time! Too bad too, I was all set to complain!
Basically, this was a good ending because it let us know that the Governor wasn’t going to simply roll over and be the subdued “live and let live” shell of himself. Everything’s been done this season to make him seem like a split personality, benevolent and stalwart on the surface, ugly and crazy beneath it. I’m glad they’ve kept that going with him because that is who he is. Making him stand down at this point would only seem like a shameless way of dragging things out, which is something I hoped they wouldn’t do this season.
Daryl’s return to the prison, so soon, had me a bit surprised. Between the two main threads, it seemed like they were introducing a third just to make things more interesting. However, after a brief romp in the woods, Daryl already decided he was sick of his brother and decides to head back. Naturally, this is good timing since the Governor attacked them, but I thought we could look forward to more of a side story where it was just the Dixon brothers.
I did enjoy how they gave Michonne some ass-kicking screen time this week, but I did think there ought to be more. She’s been downplayed so far this season, relegated to the background as a wounded bird instead of the usual independent badass she was earlier on. I hope she recovers soon and becomes the Governor’s worst nightmare, because that was her apparent role in the comic book.
Ah, which brings me to Tyreese and his companions. Again, this is something that is starkly different than the comics. There, Rick and his people met Tyreese and his family early in the comics and lost them before they ever found their way to the prison. His late introduction at this point was clearly due to other changes they made – i.e. keeping Shane alive so long. Given the way they did not appear in this episode, it’s unclear if they are gone for good or coming back. Peron sally, I will be disappointed if it’s the latter.
And as for the assault, no complaints there. Again, it was a scaled down version of what happened in the comics and was clearly just a raid, not the all-out offensive the Governor committed that left the prison shattered and took the lives of both Lori and “Little Ass Kicker”. Yep, that’s how she died in the comics, and the same death claimed Rick’s daughter. Which in turn was how he really lost his mind.
All in all, it’s clear at this point that the show has diverged heavily from the original comic, but seems committed to remaining true to spirit of it. The war between camps continues, it is unclear at this time who will die in the process!
Last Wednesday, during question period in the House of Commons here in Canada, a rare and interesting thing occurred. It came when in response to a disaster relief scenario, Foreign Affairs Minister John Baird assured the House of Commons that Canada remains a zombie-free zone. One has to wonder if he was holding something back though, like maybe it remains free for the time being, as in, that could change soon?
For some time now, governments and health agencies around the world have been using zombies as a way of teaching about disaster preparedness and disease control. So the fact that it is now making its way into mainstream politics shouldn’t come as a surprise. The exchange began when Winnipeg New Democrat Pat Martin raised the matter of a recent Quebec government disaster planning exercise that used B-movie templates of an invasion of the “living dead” as its premise.
Tongue planted firmly in cheek, Martin said “I don’t need to tell you, Mr. Speaker, that zombies don’t recognize borders.” He then went to ask if the foreign minister was working with our American partners “to develop an international zombie strategy so that a zombie invasion does not turn into a zombie apocalypse?”
Baird, in an equally cheeky manner, responded by saying he was “dead-icated” to the matter, and that “Under the leadership of this prime minister, Canada will never become a safe haven for zombies, ever.” And steering back to a conventional conservative talking point, he was sure to add that the NDP’s fictional carbon tax would raise the cost of zombie-related emergency provisions —including monster trucks — for all Canadians.
Naturally, the exchange became an immediate hit on Twitter and other social media, with one user suggesting we check the Senate for any sign of zombies. Ha! And personally, I’d say that if a zombie outbreak had to happen, it out to take place in the Great White North because Canada would be prepared. Not only does this country have a plethora of firearms and a long tradition of hunting, we would be sure to regulate the process and make sure it was done right.
What’s more, our universal health care would be on hand to ensure that everyone still uninfected was tended to, and those that got bit were mercifully quarantined. We may be hunters and gun enthusiasts, but were not impolite! And if we didn’t succeed in killing all the zombies before summer was out, we could just sit back and let the cold weather take care of them.
Boy its good to know these people get paid the wages they do to discuss this sort of stuff doesn’t it? I feel safer already! Now if you’ll excuse me, I need to go stockpile canned goods and ammunition…
It’s finally back! As promised, the Walking Dead has returned from its mid-season hiatus to bring us new episodes and some closure to what has already been a tumultuous and climactic season. I was a bit late in catching up with the episode this week, what with work and all. But today, I finally made some time to watch the episode, get caught up, and getting down to giving it its rightful review.
Picking up where the last season left off, we are presented with the continuance of the story’s two main threads. In one, the town of Woodbury is up in arms in the wake of the attack by Rick, Michonne and his people as they attempted to rescue Glenn and Maggie. At the same time, they lost Daryl in the heat of battle, who was captured and brought face to face with his brother Merle. Not the best of circumstances for a reunion, but what can you do?
Meanwhile, over at the prison, everyone is a little on edge due to the arrival of a new group of people led by a man named Tyreese and a woman named Sasha. Having been put through the grinder themselves, they are able to understand that they must be patient and respect the prison camps rules. However, trust does not come easily in this world anymore, and as we’ve seen in the past, new arrivals always come the chance for renewed infighting.
So here’s what happened this week!
The Suicide King: The episode opens in Woodbury, with a close up of the Governor’s face as he stares angrily at Daryl and Merle with his one good eye. He orders them to fight to the death, over Andrea’s desperate pleas that he let them go. But the town has spoken, and Merle attacks his brother, stating he will do what he has to to prove his loyalty. The fight is on, but the Governor quickly orders that some Walkers be tossed in as well, and not the toothless kind from the gladiator fights!
However, it seems Merle has a plan. Standing back to back, they start fighting with the Walkers hand to hand. And within seconds, gunfire erupts as Maggie and Rick show up to save them. While Maggie starts sniping from the gallery. Rick tosses in a smoke grenade to cover their escape. Making their way through the town wall, they fight off some more Walkers and head for the forest. As they escape, a Walker notices the hole in the fence and starts peering inside…
After meeting up with the rest of their group, tempers flare as Michonne and Glenn noticed that Merle is with them. Naturally, Merle can’t seem to keep his mouth shut and Rick is forced to knock him out so they can discuss what to do about him in private. After coming to no agreement, Daryle decides to take his chances with his brother rather than turn his back on him.
Rick let him go and tells Michonne she is to leave too once they get back and she gets herself checked out. None of this sits well with Glenn, who takes his frustrations out by stomping in the head of a Walker they come across while searching for another vehicle. He then lets loose on Rick for letting Daryl go, and for letting Maggie go back with him to save him when it should have been him. Maggie interrupts, not wanting what happened to her to be aired just yet, and tells them to head home.
Back at the prison, Tyreese and his crew begin to bond with the others. Hershel tends to Allen’s injuries while they share stories about their trials. Naturally, they are surprised to see a baby, and explain how they originally came from Jacksonville and found each other along the way. Arrangements are also made to bury one of their dead, but of course Hershel tells them not to get too comfortable since Rick and the others will be returning soon.
Naturally, this leads Ben and Allen, the other members of the group, to suggest that they take matters into their own hands. They way they see it, they could easily take out the current prison population before Rick and the others return, a move which Tyreese and Sasha are vehemently opposed to. For the time being, at least, he is determined to earn the trust of the prison camp, whom he believes are good people.
At Woodbury, pandemonium ensues as people try to escape town and the Governor retreats into isolation. A group of Walkers appear in the middle of town and begin attacking a man. Andrea and Jose gun them down but are unable to do anything for the bitten man. The Governor then appears to put a bullet through the head of a wounded man and then ducks back inside.
Andrea tries talk to him afterwards, but can’t seem to reach the Governor anymore. As far as he is concerned, they are at war, and he is unconcerned about the people’s bellyaching. Faced with a possible shootout, she chooses to step in and try and calm people’s tempers. She calls to the people to “dig deep” and persevere, and they seem to respond. The Governor hears her too and seems to take solace in it.
Once back at camp, Rick meets with Hershel and discusses their new problems. On the one hand, there’s the Governor, a brutal man who is clearly the product of their new world. On the other their are the new arrivals, who they need to come to a decision on. Given that the its only a matter of time before reprisal comes from Woodbury, and that they are outnumbered and outgunned, they think it would be good to get some fresh blood.
Unfortunately, Rick seems to be losing his marbles once again and experiences flashbacks and visions of Lori. In the midst of talking with Tyreese’s group, he begins to have a vision of Lori and begins babbling and screaming. He then draws his gun and orders Tyreese and his people to go, forcing them to run and leaving everyone else seriously spooked.
Summary: Personally, I was very pleased with this episode. As the mid-season opener, it had its work cut out for it, especially with the way they left things off. After such a big build-up and the promises of plenty of action and a few deaths, I went in expecting some consequences, but was happy to see that it didn’t all end in a huge bloodbath either. Got to save something for the season finale 😉
To start, there was the title itself: The Suicide King. For those who don’t know, this is a reference to the King of Hearts card since the suit shows the king holding a sword to his head. In a poker game, this card is often declared wild, and so the theme of this episode becomes clear from the get-go. For one, it focuses heavily on both Rick and the Governor, the kings of both camps in their own rights, who are both beginning to show signs of breaking.
In addition to that thematic nuance, there were plenty of symbolic tidbits which I enjoyed. For example, the opening scene, where we are put face to face with the Governor as he stares menacingly at Daryl and Merle while his other eye bleeds through the bandage. Could there be a more perfect image to express what’s coming? It was like the preview poster said, “an eye for an eye”. The Governor is going to war and is out for blood! All bets are henceforth off!
And there was also the issues of loyalty, trust and choosing a side which came up a few times in this episode. In previous episodes, the overriding theme of the Walking Dead – that it is our fellow humans that we need to be most worried about – has been made abundantly clear through the struggle between Rick and Shane and how they had to fight off the other group of men who found out about the farm.
But the way it’s now being escalated as a fight between two well-established camps, the prison and the town, has really deepened it. Andrea, someone who has a foot in both, was the perfect case for illustrating how loyalties can be strained. On the one hand, she wants to help the people of Woodbury, but on the other, she feels compelled to stand up for her old comrades and try and prevent a war. Which side will she be forced to choose?
Merle and Daryl also served as examples of this too, men who are torn between loyalty to their camps and loyalty to their kin. In their case, a third option presented itself as, as they chose to go their own way together. Andrea had a similar option earlier when Michonne could no longer abide living under the Governor, but Andrea chose to stay. The parallels are clear, and it will be interesting to see how things shape up for all of them.
And of course, the way Rick is once again losing his mind was beautifully rendered. After so much grief and loss and the constant pressures of being leader, he was once again having a psychotic break in this episode. And of course, we are reminded that the last time they had outsiders coming in, the attack that took Lori’s life was a direct result.
How else for him to react then, except to see his dead wife before him and feel it all come rushing back. And all that yelling: “What do you want from me? Get out! Get out!” Just who was he talking to? The image of Lori? Tyreese and his crew? Everyone who’s been making demands on him? Hard to say. Most likely all of the above, since he’s got to feeling that the world is crumbling around him. Because for him, it is!
Whoo! Heavy stuff! Looking forward to next week and the rest of the season. Also looking forward to the grand climax between the Governor’s people and Ricks. At this point, they are pretty far off scrip vis a vis the original comic book, so it will be interesting to see how it all turns out.
Well, well… another milestone has come, and it seems I missed it by about 48 hours! And that was after over a week of waiting for it to come. I am referring not only to reaching over 200,000 views, but also to the fact this blog is reaching the end of its second year. Just two months to go, and storiesbywilliams will be two! Ah well, I’m here now, and there are a few things I want to say to mark this occasion. Well, for starters, I would like to say thank you once again to all the people who have come by and made this milestone happen.
And then there’s the people who come by more than once, and on purpose. Those people deserves a thank you too! And third, there are the people who’ve come by, stuck around, and even offered supportive comments. Those people deserve an extra special thank you! Were it not of the enduring and consistent support of you fine folks – and you know who you are! – this blog would have flopped and gone under a long time ago.
Yes, I know it seems like I’ve said this many times over now, but that’s the thing about marking milestones. They tend to kind of build up after the first few. First there’s your first 100 views, then 500, then 1000. After that, the milestones become fewer and farther between. But until you get into six or seven figures, they are likely to happen quite often. But I want to space things out a bit more, so I promise not to say anything until I reach 500,000 views.
So lets see, what’s next for this site? Well, I just published Data Miners, that was good, especially after three years of being in development. Pappa Zulu is also nearing completion, which will be nice because I plan to take that opportunity to go back, edit Whiskey Delta, and then release it! I foresee a zombie-fighting trilogy emerging, so stay tuned for more on that (still need a name for the third one though).
And of course, there’s Yuva, which needs to get finished and go through a full-on edit. And somewhere in between all that, I plan to restart my old idea, Apocrypha, my first real attempt at speculative sci-fi that wasn’t set in the distant future. Man, these next few months are going to be busy!
And I hope you all stick around to see what happens. And of course, I promise to remain a committed follower and viewer of what you have to say and will consider myself flattered that you choose to involve me in your adventures, stories and creative processes. After all, sharing makes for a more richer life experience, if for no other reason than because it lets us know we’re not alone.
This is what we do, people, and this is why we do it!