Zombie Warrior: Secondary Weapons!

Welcome back prospective zombie warriors! Now that you’ve selected your attire/body armor, its time for you to contemplate how you will go about the business of zombie smashing! And what better place to start than with the category of Melee Weapons and hand guns! They are your first and last line of defense, easily procured, easy to use (for the most part), and a the wisest choice when it comes to discreetly dispatching denizens known as the undead.

But alas, the choices are even more numerous and varied than clothing and armor. Consider the following two categories and make your choice! You only get one each, so choose wisely…

Secondary Weapons:
When facing the hordes of the undead, one of the most important weapons to have is your sidearm. Though noisy and likely to draw more zombies to your position, there’s nothing better for quick, effective kills. Just aim between the eyes and pull. One shot, one kill. Just remember to consider the interplay of weight,  killing power and ammo capacity when making your selection. Heavier weapons have larger calibers, but lighter weapons are easier to use. Ammo capacity has much to do with this, and the number of bullets you have may determine how long you live!

Handguns:
.38 Special:
Pros:
A time-honored classic, the .38 Special has a very long history of service with police and security forces the world over. Famous for its light weight, accuracy and simplicity, it is perhaps the most stable pistol around.

Cons: The downside to this weapon is the ammo capacity and the time it takes to reload. Speed loaders have cut this down considerably, but it is still not nearly as quick as your average automatic.

Beretta:
Pros:
The Cadillac of automatics, the M9 Beretta is not only a law-enforcement favorite, but is standard issue for US armed forces personnel. It’s size and caliber give it a good weight to power ration, but it’s biggest advantage comes in its ammo capacity (16 bullets).

Cons: Despite its advantages, the weapon is somewhat inaccurate compared to the steadier revolver. This balances out the high ammo capacity somewhat, and makes one-handed firing a bit tricky, especially if your shots need to be in the brain pan.

Colt 45:
Pros:
Another classic, and a weapon which was the mainstay of the US Army, Navy and USMC for many generations. Combining a large caliber slug with a very simple design, it is easily maintained, light-weight, and quite powerful. What’s more, it can fired thousands of times without mechanical problems, and can be stripped and rebuilt with ease. This comes in handy in a post-apocalyptic environment.

Cons: However, accuracy is again a bit of an issue compared to revolvers, and at nine rounds per magazine, it’s ammo capacity is a bit low for an automatic. Be sure to make your bullets count!

Desert Eagle:
Pros:
If you’re looking for raw power, look no further! The Desert Eagle has a reputation the world over for being a true ass-kicker, boasting a .50 caliber bullet and a serious kick. A single shot of this pistol is capable of taking a zombie head clean off, and can knock one clean down, giving the shooter a chance to administer a head blow.

Cons: However, that power comes at the cost of accuracy and ammo capacity. With only seven bullets, and packing some serious kick-back, a user might be hard pressed to get off enough head shots before they run out of bullets.

Magnum:

Pros: Speaking of firepower, the .357 Magnum also has a reputation that precedes it. Based on the trusty, reliable revolver framework, the .357 packs some additional muzzle velocity that gives it some seri0us punch!

Cons: However, it still only packs six bullets, which can be a real problem when the heat is on. What’s more, that added punch comes at the cost of some accuracy

Calico:
Pros: Combining 9mm rounds with a 50 round helical magazine and a small, lightweight frame, the Calico is man’s best friend when it comes to close quarters zombie killing. Only slightly larger and heavier than a hand gun, it multiplies the zombie hunters killing power and effective range exponentially.

Cons: However, accuracy is a bit of an issue, as this gun is a little front end heavy and required two hands to use effectively. And since it is heavier and larger, portability can be a bit of an issue. Simply whipping it out and taking on the zombie hordes when your primary runs out of ammo is not easy when it requires two hands.

FN P90:
Pros: Submachine guns that are compact and can be fired in both the full auto and semi-auto modes are quite the boon in a zombie fight. And given its compact size, light weight, and good capacity, the P90 is a good candidate for killing the undead.

Cons: However, there are downsides to this weapon as well, such as its limited range, accuracy, and the fact that two hands are needed to wield it effectively. What’s more, its a complex design which makes it harder to maintain.

MP5K:
Pros:
The compact version of the MP5, this submachine gun is a favorite amongst military personnel and mercenaries alike, due largely to its light weight, two handed grip, and full auto capabilities. And with a 30 round magazine, it has longevity when set to semi-automatic fire.

Cons: In a zombie battle, the full auto mode is a drawback. Ultimately, it’s best to set this baby on semi-auto and take advantage of the stock grip to get a better shot. Otherwise, your ammo goes quick and will spray wild.

PP-2000:
Pros:
Basically, this weapons is a handgun-submachinegun hybrid, with many of the benefits of both in one package. Boasting a 9mm slug, a small lightweight frame and a respectable 20 round clip, this weapon is very portable and easily drawn in a hurry.

Cons: As usual, accuracy is an issue for this weapon. At close range, it is effective, but beyond a few dozen meters, its effectively useless for head shots. What’s more, the auto fire is pretty irrelevant since it only has a 20 round clip. Best thing to do is set it to semi-auto and restrict yourself to close range fights.

All set! Choose your final weapon, and let’s get this apocalypse started! Please don’t pretend like you’re not excited…

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Next Zombie Novel!

zombie_hardestpartHi folks! You may recall from the incessant way I keep posting about it that I recently published Whiskey Delta on Amazon-Kindle. And yes, after many a mixed review, I finally uploaded the 2nd Edition, the tighter, edited version, for purchase today. And now that I’ve tackled the first bit of advice all my reviewers had to give, I now go about dealing with the other. That would be the calls for a sequel.

Which brings me to the point of this post. As many people who follow this blog are also aware, Papa Zulu – the sequel to Whiskey Delta – has already been written. And like it’s predecessor, I posted it chapter by chapter on this site over the course of several weeks. And now that the first has hit the market and is selling, I need to begin prepping the second – which means proofing, editing, and giving it an appropriate cover.

The only problem is, I got a few contenders for the cover. There’s the one I produced some months back, and the more recent cover which I made with the upcoming release date in mind. Here’s the first, which boasts a drab and olive green color scheme and an image which I felt captured one of the biggest, most climactic moments in the story:

Pappa_Zulu

That was one version. I did another with the same picture but moved the color scheme around a bit to make it more stark and contrasting. But of course I worried that it was too much like its predecessor, who’s cover was also all olive and black. Just me, but I would imagine a second installment needs to look like it is striking a different tone, not fitting in or piggybacking on the first.

Pappa_Zulu

Ah, but after Whiskey Delta was published back in April, I began to wonder if the covers were a little boring and didn’t highlight the zombie-smashing enough. Now I’ve got someone on the task of creating me some original zombie art; but until such time that it is completed, I still needed something that screamed action, adventure and hails of gunfire. So here’s what I came up with in the meantime:

Pappa_Zulu2

As you can see, went with an action shot, paired the color of the print to match the most eye-drawing color there (orange-red), and made the background solid black to bring out the surrounding darkness, and kept the borders olive green.  I do wonder if I should change those, or ditch them altogether. They are different from the first installment which had no borders at all, but I do question my obsession with them for this book!

So what do you fine folks think? Door number one, door number two, or door number three? Always good to have at least three options. And just for fun, I’ll put it all in poll so people can just point and click. But of course, if you have any additional comments or want to say why you think one is better than the others, please do so…


And to all my fine, zombie-smashing friends who are participating in the Zombie Warrior challenge and creating a character who will one day appear in this series, remember the most important rule of all:

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The Birth of an Idea: “Alpha Mike”

Zombie Apocalypse by geodex
Zombie Apocalypse by geodex

I love it when an idea comes together! And what started as an experiment into zombie lit back in March of 2012 is coming together at last with a third and final installment. Yep, after a few weeks of hiatus, I’ve managed to finish my preliminary draft for the third act of Whiskey Delta, which I have decided to name Alpha Mike. Like the previous two installments, the name is an acronym based on the NATO phonetic alphabet.

And as with the previous two novels, this acronym has special significance. To break it down succinctly:

Whiskey Delta = WD = Walking Dead

Pappa Zulu = PZ = Patient Zero

Alpha Mike = AM = Ambulus Mortus

In each chapter, the name refers to the overriding theme of the story. Whereas Act I in any story is all about introductions, I chose to name in honor of the term used by the main characters to designate their enemy. In Act II, the war took a different coarse, as a new enemy emerged that wanted control over the cure. As such, this story was named after the first man infected by the virus – aka. Mance Harmonn, Patient Zero.

And for the final act of the trilogy, I chose the name of the virus itself. Those who have been following this series will (hopefully) recognize it as the Latin designation which literally translates to “walking dead”. Since the final installment will focus on bringing the war in its entirety to a close, I could think of no better name for it. For as the Mage, a central figure in the story, will be quoted as saying:

This is a war unlike any other in our history. We fight not against men or nations, not for spoils, honor, or revenge. Ours is a war against a contagion, an infection which turns our own against us and corrupts all life. Ours is a war against fear, chaos, despair, and death itself.

I plan to begin work on it just as soon as this season of the Walking Dead is over and I finish my work on a few outstanding projects. These would include “Arrivals”, my last contribution to the Yuva anthology, and editing Rami’s story Reborn City. Those are in various stages of completion and I shall not risk getting distracted at this point! As they say (or maybe I just made it up), overbooking is the enemy of completion!

So if you’re into zombie lit and liked the previous two, expect new chapters coming soon! As usual, they stand to be packed with plenty of zombie-smashing action, military misadventure, and post-apocalyptic goodness. Just watch for the title, Alpha Mike!

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