Emma Stone’s Blade Runner Photo Shoot

I’m not sure, but I think Emma Stone just became my favorite actress! During a recent photo shoot with Interview Magazine, the star of such films as Superbad, Zombieland, Easy A, Crazy Stupid Love, and the relaunch of The Amazing Spider Man, Emma Stone paid an unexpected homage to the cult-hit Blade Runner.

Photographer Mikael Jansson, a man who is renowned for capturing weird and stunning images, was the apparent mastermind of the shoot. In the course of the shoot, he had Emma posing in a series of Matrix-style outfits, flanked by men who looked right at home in an 80’s cyberpunk movie or something written by William Gibson. Think lots or black leather, glasses, neon and slicked-back hair.

Naturally, the interview took a different turn. There she discussed her inspirations, experience doing comedies, romances and working with different A-list celebrities. That’s all fine and good, but I’d like to know her stance on digital sentience and synthetic humans, please! I mean, you can’t do a shoot like and not answer some specifically cyberpunk-themed questions man!

What I wanna know is, does she dream of becoming a Replicant? Or is she more the beat-cop, retire those Nexus 6’s type of girl? Does she think we’ll all be able to download our minds into boxes or digital constructs someday soon? Are things like Clinical Immortality, biochips, nanotechnology, quantum computers, and nanotechnology a morally justified way to improve and prolong life, or dangerous technological nihilism?

Don’t know, didn’t come up! Man, those magazine people can be so myopic! Oh well, check out the spread, and if you care about that kind of thing, read the interview too.

Emma Stone – Interview Magazine

Source: I09

Zombie Guns, or How To Prepare for World War Z!

I blame myself in part, but what with all the talk of face-eating and Bath Salts in the news, there’s been a lot of speculation about whether or not there’s a Zombie Apocalypse on the way. Personally, I’m not one to go in for rumors and speculation, but I figure it’s better to be prepared! Hence why I’ve decided to do a post dedicated to Zombie Guns, or more specifically, firearms that will come in handy when the flesh-eating zombies start roaming your neighbourhoods!

Having done some posts of late involving futuristic guns, I’m already pretty well versed when it comes to recent developments in the firearms industry. However, I wanted to be thorough, so I also did a looking around and included some ideas from people who’ve already put some work in on the subject. And of course, I would be lost were it not for the common sense rules that come to us from all of movie, television and even literacy sources on the subject.

Whether it’s tv’s The Walking Dead, movies like Zombieland or 28 Days Later, or Max Brooks’ Zombie Survival Guide, the basic rules for surviving zombies are the same. Go for the head, don’t be stingy with ammo, and sever all emotional attachments! And when it comes to weaponry that will be most effective in this regard, portability, capacitiy, firepower and versatility are all important.

Relying on all these basic criteria and what I know about modern weaponry, I now present a list of the top handguns, SMG’s, shotguns, and rifles, each entry with its own selling points and drawbacks. Have a look through them and see if any of them tickles your fancy! In the end, I figure we all get one from each category. Have fun picking your arsenal!

Small Arms:
The weapon of last resort. When you’re cornered and all other weapons have failed or run dry, your last option is to draw your sidearm and knock as many heads off as possible, preferably while falling back. And when this happens, you need a steady firearm that won’t run out of bullets fast. And when it does, it needs to be quick to reload. That way you can keep on knocking heads off without worrying about being bitten!

Beretta 92:
Here’s one everyone should recognize. Also known as the M9 or Beretta 9mm, this gun is a favorite amongst police forces and militaries in many countries, especially the US. Combining a 9mm round, dual action and a 15 round magazine, it is one of the best all around sidearms in existence. In a firefight against zombies, its also a good last resort. The rounds are large enough to take out zombie brains, the pistol is accurate and doesn’t have significant recoil, and the shooter can go awhile without reloading.

The only real downside is the fact that this 9mm round doesn’t the same power as some its larger-caliber kin. If rounds are misplaced, like in zombie’s body, they won’t do much to slow it down. Basically, anyone using this will have to make their shots count by getting them right in the brain pan. But with 15 rounds (16 if they load the chamber), they will have plenty of opportunity.

Colt 45:
Don’t ask me why, but when it comes to old school designs, big bullets seemed to be the norm. That is certainly true of the Colt M1911, aka. the Colt 45. Originally designed for shooting gangsters and trench warfare, this weapon is more than capable of splattering zombie brains all over the sidewalk.

An immediate downside of this weapon is its ammo capacity, a mere seven rounds. In addition, as a single action pistol, it can be less accurate than its peers. However, it can overcome the former with an extended (12 round) mag, and its simplicity and old-world durability can make up for any inaccuracy. Unlike other models, this sidearm can up to 6000 rounds without a single misfire or jam up.

Desert Eagle:
What do you get when you cross a magnum with a semi-automatic pistol? The Desert Eagle, available in both the .357, .44 and .50 calibers. Each of these are capable of decorating a wall with zombie brains, but the bigger the bullet, the bigger the mess! As a hand gun, it packs a hell of a lot of firepower into a relatively small package. And at close range, nothing short of shot gun or an assault rifle can match its power.

However, its greatest strengths also prove to be its greatest weaknesses. Its powerful punch means powerful kickback, which can make accuracy a bit of a problem. What’s more, the large caliber make capacity problematic, even at the smallest caliber (9 bullets for .357, 8 for .44, 7 for .50). An extended 14 round clip helps this, but not the central problem of accuracy.

Glock 17:

This brand of handgun has been made famous by countless TV shows and movies, mainly because it sees so much use by police and military forces around the world. A variation on the Glock 9, the Glock 17 is also a compact 9mm pistol, but boasts a 17 round magazine. That kind of capacity is useful when facing off against a Zombie hoard!

In terms of drawbacks, the Glock has few. Much like the 9mm, its power is somewhat limited when used against zombie torsos. In the hands of an accurate shooter, this isn’t a problem. But for anyone else, that 17 mag will come in handy!

Submachineguns:
When zombies get close, its good to have something quick and small at the ready to take them down. Submachineguns, PDW’s and compact full-autos all fall into this category. In this case, rate of fire and ammo capacity count for something, but in the end, accuracy is important too, since head shots are the most effective.

Calico M960:
Because of its unique, sleek design, the Calico is a mysterious gun that’s made many cinematic appearances, usually in connection to sci-fi franchises. However, when it comes to combating zombies, its chief benefits are firepower and ammo capacity. A 9mm weapon with a top-mounted, helical magazine, the Calico can hold up to 100 rounds. And because of the compact shape of the magazine, many can be kept on the gunner’s person without fear of being overlaiden.

Drawbacks? Can’t think of many. Given its two handles, 9mm caliber, ambidextrous option and the choice between semi-auto and full-auto firing modes, the Calico is well suited to taking down individual and crowds of zombies. One possible flaw is that the range is slightly limited, compared to that of an assault rifle.

Chang Feng SMG:
Here we have another submachinegun that features a top-mounted helical magazine, a compact design and a relatively high ammo capacity. And like many other guns on this list, it is a 9mm design which makes it just right for splattering zombie brains! It’s ability to switch between semi-auto and full auto can also be useful when one needs to switch from accuracy to “kill em all” mode.

The drawbacks of this compact design are simple. Being so compact, it can be a bit unruly when fired in full auto mode. Though it has a forward handle as well as the trigger grip, the spacing makes recoil a bit of a problem.

MP5:
A favorite amongst law enforcement and military personnel everywhere, and for good reason. It’s compact size, firepower, weight and range are all very well suited to close combat firefights, which are common in urban environments. This makes it well suited to zombie killing as well. As usual, the 9mm round is prime brain-bashing ammo, and the third round clip ensures plenty of ammo.

At full auto, the gun fires 800 rounds a minute, but given its stability and accuracy, those rounds will be well placed. Compared to all that, its only real downside is its size. Compared to other SMG’s, this gun is more akin to an assault rifle than a compact machine pistol. Combined with other large weapons, this can create a problem.

P90:
Known as PDW (Personal Defense Weapon) this weapon is the living embodiment of compactness and automatic fire. Combining a 5.7mm round (the equivalent of .22 caliber) with a 50 bullet magazine, top-mounted, this weapon has enough punch to pulp zombie brains and can keep firing for some time. Its size and compact shape make it very portable as well.

However, there are some notable drawbacks. For starters, at full auto, its high rate of fire (900 rounds a minute) combined with its small size can produce some troublesome recoil. In addition, I hear tell that it has been known to jam up from time to time, which in a zombie fight can be truly fatal!

PP-2000:
Built in Russia and a popular item amongst its armed forces, this 9mm machine pistol has a number of useful features when facing zombies. For starters, it combines an assault rifles rate of fire with the size and caliber of a pistol. This makes it highly compact and portable and a good weapon to have when in close quarters with a small group of zombies.

Alas, its magazine capacity is only 20-30 rounds, which at a 600 rpm rate of fire can go very fast! Its retractable stock can combat recoil, but also adds volume which reduces compactness. As a result, it is best when used in single fire mode like a mega-pistol.

TDI Kriss:
Yet another example of portability meeting firepower, and then producing some weird looking offspring. Basically, a Kriss is an SMG that combines .45 caliber rounds with a rate of fire that lies between 800-1100 rounds per minute. Its handled design also makes it a steady shooter, which combined with its firepower, makes it good at chopping off zombie heads.

The downside you say? Well, its magazine is terrible small for a weapon that fires so quickly. As it stands, the weapon comes standard with a 13 round mag, which at 800 rounds per minute would go within a 1.33 seconds! Apparently, a 28 round mag is being developed, but that too would be gone in 2.1 seconds. This is fine if you’re happy shooting at semi-auto, but until they come up with a 50 round mag, this weapon is too quick for zombie fights.

“Close Encounters” – aka. Shotguns:
When it comes to zombie hunting, shotguns are mighty handy. Not only do they pack a lot of punch, a single shot can take a zombie’s head clean off. And even if you miss the head, a hewed arm or leg can also slow a zombie down considerably. Here, accuracy doesn’t count for a lot, but ammo capacity certainly does. When you’re blasting zombies, the last thing you want to hear is an empty click.

Franchi SPAS-12:
Originally designed for sport shooting, this automatic shotgun has become a mainstay amongst police and military forces everywhere. Able to shoot in either the pump action or semi-automatic firing modes, it is renowned for versatility, reliability, and firepower. It’s eight round capacity is also highly respectable as ammo capacities go.

The only drawbacks, compared to other weapons in this category, is its limited ammo supply. Though accurate and not prone to mechanical problems, which can happen in automatic designs, the SPAS 12 can deplete its ammo quicker and then takes time to reload.

Kel Tec KSG:
A cutting-edge design, boasting duel feed magazines and compact dimensions, this weapon is well suited for anti-zombie defense! In total, it holds 14 rounds, as is operated by pump action. It’s two handles also ensure a relative degree of accuracy, making head shots a real possibility.

Unfortunately, the weapon has two distinct drawbacks. Though it holds a highly respectable 14 shots between its two magazines, the pump action slows it down somewhat. In addition, it must be reloaded manually, and between its two tubes, that can take some time. This demands that the user find cover after exhausting their supply of ammo, or spend only part of it before taking time to reload.

Striker:
Manufactured in South Africa, the Striker Protecta was specifically designed to be a counter-insurgency, high capacity weapon with a hell of a lot of punch. It’s size and shape make it compact and portable, and its 12 round magazine give it enough capacity for a prolonged firefight.

In terms of drawbacks, the Strikers has a few. Though it has a good capacity, it has to be reloaded manually, which can take some time. In addition, even though its compact, the drum magazine can make it bulky and awkward to carry. However, it can make up for this since it doesn’t require additional magazines, just a simple ammo belt, in order to be reloaded.

USAS-12:
Here is a somewhat interesting design. Combining the familiar profile of an assault rifle with the concept of a shotgun, the USAS-12 also manages to combine a high capacity with a lot of firepower! The standard box magazine can hold 10 shots, but the drum magazine gives it a robust twenty. However, this is balanced by the fact that the ten can be reloaded by simply slamming a new box into place, whereas the twenty must be reloaded manually.

The only potential drawback of this weapon is its rate of fire. In addition to being semi-automatic, the gunner does not need to pull the trigger multiple times to get multiple shots off. This can cause have a saturation effect, but can also waist ammo. Remember, zombies hunt in packs, so saturation is only useful in real close quarters.

Rifles:
Last, but not least, is the category of rifles. Basically, these are the weapons that you want for long range encounters and sniping. In this case, what matters most are accuracy and ammo capacity. Even small caliber rifles have enough muzzle velocity to kill with a head shot, so in the end what matters is the ability to place that shot on target. Once you got that down, you want to make sure you can do it again, and again, and then again some more…

Barrett XM500:
This .50 cal sniper rifle design, which is the most recent to come out of the US, is lighter and more compact that its peers. And its sheer firepower and range would make it a real Zombie killer. Just imagine, .50 cal slugs that are capable of taking a zombie’s head off, literally! A hit to the torso will limb will all dismember and tear them apart too. Even if that’s not fatal, its sure to slow them down a ton!

However, the weapon does come with its share of drawbacks. Though good for long-range encounters, it would be of little use up close since it can only be fired while in a prone position. It’s ammo capacity is also lacking, at ten rounds a magazine, and despite its more compact and light design, she’s still tough to get around in a hurry.In short, good for support fire, not the best to have on its own.

Daewoo K11:
Here we have the Korean made dual caliber rifle that is part of the larger OICW (Objective Individual Combat Weapon) program. Combining a standard 5.56mm assault rifle with a built-in grenade launcher, this weapon is highly versatile, has good range and is very powerful. It’s regular ammo are more than capable of smashing zombie heads, and the grenades are good to disperse zombie crowds.

The drawbacks are clear. The K11 comes with a high-tech scope, but this is of little use when it comes to zombies. The added weight and bulkiness of it can also be a problem. In short, its delivers in all areas except portability, which in the end can mean the difference between life and death.

M16A2 Assault Rifle:
This version of the M16 rifle is an upgraded model of the weapon that seen service with US armed forces since Vietnam. In addition to better ammo and less blowback, the A2 has the ability to carry the M203 40mm grenade launcher, which is a fine addition for zombie killing. Combined with the standard 5.56mm round, a good muzzle velocity and a 30 round magazine, the M16 is accurate, has good range, and a respectable capacity.

Compared to bullpup rifles, its not very compact, but this problem is pretty minor since it can be carried for its stock or slung without difficulty. The only other thing is the grenade launcher, which while powerful addition can take some time to reload. As a single shot, slide-loader, the gunner is going to be up against it to get ammo in between shots. Best when used sparingly and at long range between shots from the rifle.

FN SCAR:
The name stands for Special Forces Combat Assault Rifle, which is precisely who this weapon was designed for. As a result, its accurate, powerful, compact, and very versatile. In addition to its 30 round 5.56mm rifle, it can be upgraded to carry a 40mm grenade launcher, red dot or holographic sites, tactical grips near the front, and probably some other things! All of this adds up to a very functional and versatile weapon.

Of course, all these modifications can be counterproductive. For instance, some modifications rules out others, such as tactical grips making a grenade launcher impossible. At the same time, too many attachments can make the gun bulky and cumbersome. The best configuration for fighting zombies would likely be a tactical grip for stability (ensuring better accuracy) or a 40mm grenade launcher for added punch. But as usual, that grenade launcher is a single shot weapon which takes time to load.

Steyr AUG:
I knew I couldn’t complete this list without including at least one bullpup assault rifle. And when it comes to bullpups, the AUG is arguably the best. Light-weight, compact, accurate and powerful, the Steyr AUG is ideal for zombie hunting. With its magazine loaded at the rear, this gun cuts down on bulk while at the same time adding muzzle velocity. Combined with a 42 round magazine, the AUG can kill zombies longer than most.

One downside is a potential lack of versatility. The standard AUG comes with a tactical grip that ensures more stability and accuracy while firing. This can be taken out to enable a grenade launcher, but only at the cost of accuracy. The scope can also be upgraded, but red sights and holographics are no more effective than its standard 1.5x scope. In the end, this gun is best as it is.

Suit Up!:
Well, that about does it, doesn’t it? Now it comes time to pick which weapons we want on our persons when the zombies come knocking. God, I feel like I’m making a role playing game, but if that were true, I’d have to give every player an upper weight limit or capacity based on their size. That’d really make things interesting! Alas, I can only do a four category thing right now with the available choices. So.. here’s what I’m taking

Sidearm: Beretta 92 (I love the way it looks)
SMG: Calico (it had me at 100 rounds!)
Shotgun: USAS-12, 10 round box magazine (I figure these will be easier to carry and quicker to change. I shall try to be sparing with my shots)
Rifle: Steyr AUG (its accuracy and 42 round clip ought to be ideal for zombie hunting. I was thinking the K11 because of its grenade launcher, but its size and clumsiness would get in my way)

Well, that’s me done. Anyone else want to take a run?

28 Days Later…

Hello all! In honor of Halloween, I thought I’d jump ahead on my review list again and cover a zombie flick! And not just any zombie flick, a good, scary and even poignant thriller known as 28 Days Later! Not only is this movie a cult favorite, its also a films that got in on the ground floor of this new zombie craze.

Yes, for some reason, zombie movies have been pretty popular in the new millennium. Maybe it’s a retro thing, but it seems that within the last ten years, there have been a plethora of writers/directors who have breathed new life into this old movie genre. After 28 Days was released in 2002, it was followed by the Resident Evil movie, House of the Dead in 2003 (another video game adaptation), the remake of Dawn of the Dead (2004), Shaun of the Dead, Doom (2005), Slither (2006), The Zombie Diaries, I Am Omega (2007), I Am Legend, Day of the Dead (2008, another remake), followed by Quarantine, Zombieland in 2009, and the list goes on. In fact, I’m not even taking the time to mention all the sequels and lesser known titles that came between these ones!

The point is, whereas in previous decades, people could expect a low-budget zombie movie at least once a year, since 2000, there have been multiple entries every year, sometimes as many as a dozen! And with this explosion in titles, there’s been some variety to how zombies were presented as well. Whereas in the old zombie classics, zombies were slow witted and slow moving – literally the walking dead – in new movies and re-imaginings, zombies were fast moving and sometimes highly intelligent. In fact, there’s even a neat table over at Yahoo movies that places zombie films within the context of these two criteria:

How Dangerous Is A Zombie?

If one were to use that table to discuss this movie, the zombies would be placed on the high end of both speed and intelligence, making them VERY dangerous. And, as I will mention soon enough, their take on the creatures was also quite realistic, at least when compared to other franchises. Okay, get comfortable and be ready to get scared, its horror movie time!

(Background—>):
Compared to most horror films, 28 Days had a relatively fair budget of about 5 million pounds or 7 million US$ (based on the 2002 rate of exchange). It’s overall gross, however, was over 82.7 million dollars, and it even spawned a graphic novel and a sequel (haven’t seen or read them yet, but working on it ;)). In addition, the movie was the result of collaboration between writer Alex Garland and esteemed British director Daniel Boyle, whose film credits include Shallow Grave, Trainspotting, Sunshine,Slumdog Millionaire and The Beach (which Garland also wrote).

The film was also well received by audiences and critics, earning itself several awards for direction, cinematography and acting in both Europe and the US in the process. It was even placed on two top 100 and one top 20 list as one of the best horror movies of all time. In addition to its direction and acting, critics praised it for its story, allegory and humanistic elements. In short, the movie went in with a modest budget and limited fanfare, but came out a cult hit and a commercial success. Little wonder why its seen as one of the best movies of the genre, people love underdogs as much as they do hidden gems!

(Content—>):
28 Days Later essentially begins with an act of activism, where some well-meaning animal rights people storm into an animal testing facility and try to free some chimpanzees who are undergoing weird tests. In the course of the break-in, one of the doctors tries to stop them, saying that the chimps are infected with “rage”. This opening kind of seemed hokey to me at first, but afterward I came to see how effective it was. We get a brief prologue that tells us how things began, but which doesn’t weight us down with long-winded or unlikely explanations.

This is always a challenge in zombie movies, explaining how and why the dead are up and walking. In this case, they chose to go with a virus that was like super-rabies, making the infected extremely violent and spreading through the exchange of bodily fluids. Kind of brilliant if you think about it, explains all the zombie-like behavior while still being somewhat plausible. Of course, they are basically saying that animal rights activists will be responsible for the apocalypse, but who cares? It’s fiction!

We then cut to a hospital where the main character – a bike courier named Jim (Cillian Murphy*) – wakes up from a coma and realizes he’s all alone (for some reason, we get a full-frontal shot of his junk here too!) He then gets up and begins to look for answers and food, finding only abandoned buildings and empty streets. After making his way out into central London, he quickly realizes something terrible must have happened. All the missing signs and news pinups about the “End of Days” seem to attest to that. Naturally, he travels to a church where he finds pews filled with corpses, and one survivor, who for some reason seems to want to bite him…

*People may remember Murphy as The Scare Crow in Batman Begins and The Dark Knight.

But of course, he is narrowly saved by two healthy people – a woman named Selena (Naomi Harris) and her friend – who explain to him what’s been going on. Here too, the exposition was kept mercifully brief, the two basically telling him that a virus has devastated the country and that its spread through blood, bites, etc. He agrees to team up with them, but only if they can swing by his house, as he needs to know if his parents are still alive. Naturally, they are not, and infected people soon attack them. Selena’s friend is bitten in the process, and she is forced to kill him. Jim is upset by this, but Selena explains that this is how it is now. Needless sentiment lead to hesitation, which in turn leads to death. Now Selena and Jim are alone to wander the streets looking for other survivors.

Their search brings them to an apartment building where a father and daughter are holed up, and using Christmas lights to attract other survivors. A desperate chase follows as they are forced to run up the stairs as the infected chase them. But eventually they get to the landing where the father, Frank (Brendon Gleeson), is waiting for them in full riot gear! After beating down the infected, he lets them in and they meet his daughter, Hanna (Megan Burns), and begin swapping plans. It seems Frank has a radio and from their high elevation, they’ve been able to picking up a military radio transmission coming from Manchester that tells of a cure, food and shelter. The four of them make plans to go there straightaway.

Getting there is an adventure to be sure, the four having to flee from infected as they get out of the city and there being a few pacing scenes along the way. But eventually, they arrive to find the town of Manchester on fire, and that the transmission is coming from a military base nearby. However, the base appears to be deserted, the only inhabitants being infected crows and bodies. What follows is a heart wrenching scene where Frank gets a drop of blood in his eye and begins to change. He has just enough time to tell his daughter that he loves her before they realize he’s been infected and he goes bat-shit crazy! That’s when the army men reveal themselves and open fire on Frank!

They are then taken to the base’s main compound where the CO, Major Henry West (Christopher Eccleston), welcomes them. Jim and Selena are cautiously optimistic now that they have some protection and a roof over their head, but Hannah is understandably bitter. Her father is dead, after all, and these men were responsible. In the course of the next few days, the Major shows Jim their set up and explains what they’re doing. Seems they’ve been luring the infected to the compound and then killing them with bullets and landmines. They’ve also been keeping a live one for study so they can see how long they survive without the ability to feed. This one they call Mailer, since he was once one of them…

However, things go awry when a few things become clear. For one, the boys seem to like Selena, and are quite pushy on that fact. When Jim tries to intervene to keep them off her, the Major explains that his mens’ sanity has been hanging by a thread and he’s had to make promises to keep their morale from collapsing and them from offing themselves. In short, he promised them women… Suddenly, the signal, the one that lured them in with promises of safety, food and a cure makes perfect sense. The Major and his men, who think the world has gone to hell, are looking to create their own little society here, and need breeding stock! Jim resists, as does one of the soldiers, and the Major orders that they be shot.

While Selena and Hannah are forced to don dresses and prepare for an evening of rape, Jim manages to give the soldiers the slip and runs off. Before the other soldier is shot, he gives Jim some words of encouragement. The Major and the others insist the world is dying, he says, but he’s seen planes going overhead and thinks that’s a pretty strong indication that the carnage must be reserved to Britain. Jim takes some hope from this too, and begins to hatch a plan. He returns to the abandoned outpost where they first met the Major’s men and sets off the siren. This lures the Major and some of his troops, as they know that the siren will draw unwanted attention. When they show up, Jim manages to kill some of them, with the help of some infected, of course.

Back at the base, Selena sets Hanna free and is cornered by one of the soldiers who is about to rape her. However, Jim has returned to the base at this point and unleashes Mailer on them. While he creates all kinds of carnage, Jim manages to break in and kill the soldier who was going to rape Selena with his bare hands. Selena thinks he’s been infected too and is prepared to kill him, but hesitates just long enough to realize he’s clean. We quickly realize that she’s in love with Jim now, as she showed no hesitation when killing her old companion. The two kiss and reunite with Hannah, and all three commandeer a vehicle outside and prepare to drive off.

However, Major West is waiting for them and shoots Jim in the stomach. But Mailer shows up in time to grab West before he can shoot anyone else, and Hannah drives while Selena tends to Jim’s wound. The three then drive to a hospital where Selena tends to his wounds in a frantic montage of quick cut-scenes. Then, after being in a coma for another 28 days, Jim wakes up and finds that he’s recovering in bed, this time in some remote cottage. The three of them are now in the countryside where Hannah and Selena have prepared a massive cloth banner that spells out HELLO. Jim is now awake just in time to help them deploy it and to see a Finnish fighter jet fly overhead. The movie ends with Selena asking sarcastically, “Do you think he saw us this time?”

(Synopsis—>):
Apparently, Boyle and Garland also came up with a number of alternate endings as well, two of which were filmed and a third which never made it past storyboard. In the first, which was meant to be the original ending, Jim dies in the hospital, leaving Selena and Hannah to carry on. However, this ending was rejected after some test screening audiences said it was “too bleak”. Though the scene was meant to convey that the two ladies survived, audiences believed they were marching off to certain death. The second alternate ending included the rescue banner at the very end, but without Jim being present, so as to show that the ladies made it without him.

A third, which never made it past storyboard, was a radical departure. In this one, Jim, Selena, Hannah and Frank converge on a medical facility rather than a military base, the same one where the infected apes escaped from at the beginning. Frank is still infected, but it turns out that there is a cure available here. Unfortunately, the doctor at the base informs them that the cure consists of a full blood transfusion, and only Jim is a blood match. He therefore sacrifices himself to save Frank, and the movie ends. This ending was rejected by Boyle and Garland though, since they realized it was unrealistic. In essence, if an infection can spread through even a drop of blood, no amount of transfusing would work!

While they didn’t go with the ending they wanted, the movie still conveyed the same message all around. In it, we are given a pretty realistic take on zombies, one which ties in with the dangers of epidemics and how modern, industrial societies are vulnerable to infectious diseases. In addition, we get a story that’s chock full of allegory about the human condition. Whereas some people survive by becoming selfish and doing whatever they have to to go on – in Selena’s case, cutting all ties, in the Major’s case, promising his men women – ultimately, people are redeemed through acts of self-sacrifice and empathy.

Frank shows this through his abundant sense of generosity and how he’ll do anything to make sure his daughter survives. Selena demonstrates this by saving Jim and Hannah, allowing herself to care for them even though she’s presumably become hardened and only cares about staying alive. And of course, Jim demonstrates this by putting himself in danger to save Selena and Hannah, even though it nearly costs him his life. And of course, the three make it in the end only by mutual dependency and love. There’s even the bit about the rogue soldier who would rather die than give in to hopelessness and take part in a gang rape.

And that’s the movie. Simple, scary, effective and entertaining! It’s rare that a movie will come along that can cover all these bases, but this one managed to do it quite well. Its also a reminder that within the realm of low-budget cinema, there are some genuine gems waiting to be found. Hell, one could even make the case that low budgets are essential to the success of some movies. It ensures that there aren’t any over-the-top special effects to make it look fake, or a sense of mass appeal to water down the plot. And it just goes to show you what can happen when good acting, writing and direction come together!

28 Days Later
Entertainment Value: 8.5/10
Plot: 9/10
Direction: 9/10
Total: 9/10