G.I. Joe: Retaliation pushed back to 2013

Wouldn’t you know it, the release of the sure fire summer blockbuster, G.I. Joe: Retaliation, has been delayed. It seems that after some debate over at Paramount Pictures, they’ve decided to pull a Howard Hughes. And by that I mean that they’ve decided to hold it back until they can remake it to take advantage of the latest technology. In Hughes’ case, this meant reshooting an entire silent movie for sound, but in Paramount’s case, it means upgraded the movie for 3D.

Personally, I’m not a fan of the G.I. Joe franchise and didn’t care much for the first movie. And when I first saw the trailer I thought to myself, “now there’s a candidate for download!” However, with this announcement, I’m somewhat more enthused. Shooting a movie for 3D usually means it’s got little to nothing going on upstairs. Just look at Spy Kids 3D, The Adventures of Sharkboy and Lavagirl in 3D, Resident Evil: Afterlife, or the re-released Star Wars prequels. Better yet, don’t! Of course there are mixed opini0ns when it comes to Avatar, but personally, I think that one’s worth skipping too.

However, I will pay to see this if it comes to the Imax. That experience is worth the trip regardless of what’s playing. And let’s face it, it’s probably going to be a decent guilty pleasure movie. The Rock is usually a fun guy, and if Bruce Willis is willing to reprise the role of John McCain (and every other action hero he’s ever played) for this movie, then what the hell! Check out the trailer:

More Futuristic Guns

Please, sir, I want some more… futuristic looking guns!

ARX-160:
arx160-16The Beretta company, the people famous for the world’s most popular pistol, designed this baby as part of Italy’s own Future Soldier program.  Here, we see the souped-up version, with an additional 60mm grenade launcher and a computer-assisted, advanced optics, night-vision scope.

A relatively recent addition to the gun lineup, this weapon has still managed to make its way onto the pop-culture scene, showing up in the series Nikita, the Modern Warfare and Rainbow Six video games, and the movie Forces Speciales starring Djimon Hounsou.

CF-05:
chang_fengThe Chang Feng 05, a submachinegun that was developed by the Chinese arms manufacturer in response to the military and police’s demand for a new breed of handheld automatics.First seeing service in the late 90’s, it has some rather interesting design features. The first is the top mounted cylinder magazine, which feeds bullets in a rotating fashion into the chamber.

Despite it’s cool design, it has yet to really break onto the scene, appearing in only two video games: Mercenaries 2, and Firearms: Source. Give it time…

CR-21:
VektorCR-21-1Another South African creation, this is the bullpup Vektor CR-21. A composite stock assault rifle that is considerably lighter than its competitors, it also has the usual advantages of a modern weapon. These include a mount for a grenade launcher and a computer-assisted scope.

Not surprisingly, it appeared in the sci-fi movies District 9, Doomsday and Slipstream, the anime movie Ghost in the Shell: Standalone Complex, and a slew of video games.

HK G-36:
G36Now I know people here have seen these one before! Designed by German arms manufacturer Heckler and Koch back in 1996, this gun has made the rounds in the movie and game verse. Due largely to its futuristic look, sci-fi franchises have made sure to keep it stocked.

So far, it’s appeared in such movies as Equilibrium, Children of Men, DOOM, and V for Vendetta, animes such as Full Metal Panic and Cowboy Bebop, and more video games than I can name.

HK MP7:
HK_MP7You got to hand it to the Germans, they make great guns! Another example from HK industries, known as the MP7, this weapon is a sub-machinegun that also has the honor of being labelled a PDW (Personal Defense Weapon). Developed in response to the proliferation of body armor in the field, the MP7 was specifically designed to combine armor-piercing rounds with a high rate of fire.

It’s cinematic appearances include such hits as Stealth, Live Free or Die Hard, Next, Hancock, Wanted, The Interceptor (Zapreshchyonnaya Realnost), G.I. Joe: The Rise of Cobra, Zombieland and District B13: Ultimatum. It also has a strong representation on television, including Battlestar Galactica, Stargate: SG1, and such video games as Half Life 2, and the Rainbow Six, SOCOM, Splinter Cell and Modern Warfare 3.

QBZ-95:
qbz-95Here’s another installment from modern China, this bullpup assault rifle was designed for the as a replacement for the aging type 56 and type 81 assault rifles (derivatives of the AK-47). Light, versatile and highly adaptable, this weapon can be modified to act as a machine gun, sniper rifle, light infantry weapon, and an assault rifle with a 35mm grenade launcher.

And because of its look and feel, it has appeared in the movies Inception, the series Stargate: Atlantis and Universe, and the Rainbow 6 series and Modern Warfare 3.

SAR-21
SAR-21_RAILAnd now to Singapore, a city-state famous for technological innovation. One such example is this, the ST Kinetics Singapore Assault Rifle-21, a rifle built for the 21st century and an intended replacement for the countries aging stocks of American made M16A1’s.

Having been unveiled in 1999, it has yet to make a big splash. Still, it has already made appearances in the movies Gamer, as well as the video games Splinter Cell: Chaos Theory and Ghost Recon Online.

TAR-21:
tavor_05Everybody knows that Israel is famous for making some sweet-ass and powerful guns! The Desert Eagle, the Uzi, and now this, the Tavor TR-21. Much like the SAR-21, the name stands for Tavor Assault Rifle – 21st century, and it was built to become the mainstay of the armed forces to replace older weapons. A bullpup design, this weapon is compact, modifiable, and comes in many variants.

And of course, it’s made several appearances. These include the movies of Resident Evil: Apocalypse, and Screamers: The Hunting, and the video games series of Rainbow Six, Batman: Arkham City, and Modern Warfare 2.

TKB-022:
tkb022_1This gun never made it beyond the assembly line, and as such has made no appearances in pop culture. But you know what, who the hell cares?! Just look at the thing and tell me it’s not a futuristic gun! Based on a very unique take on the bullpup design, the Korobov, as its known, was intended as part of a new generation of weapons designed to replace the Kalashnikov.

Unfortunately, this proposed design was overlooked in favor of other, more conventional pieces. Too bad too. Maybe they could churn out a few test models strictly for science fiction directors. I know they’d pay to get their hands on them!

XM8:
XM8_carbineAnd finally, we have the XM8, possibly the most futuristic looking gun available on the market. Designed in the late 90’s and early 21st century in the US, the XM8 represented a collaborative effort between Heckler and Koch (natch!) and the US Army to develop a lightweight assault rifle that could replace the M16 and its variants.

Thought the project was cancelled in 2005 (politics!), the gun made some pretty serious waves on the public mind and inspired its use in numerous franchises as an example of a futuristic weapon. Examples include the movies Children of Men and District B13: Ultimatum, the tv show Mail Call, and the video games series SOCOM, Splinter Cell, Ghost Recon, Raindbow Six, Command and Conquer 3, Metal Gear Solid 4, Crysis 2… the list goes on and on! Just goes to show you, you don’t have to be operational to make an impression!

Final Thoughts:
Looking at this futuristic array of weaponry, I notice a few things that might provide some hints as to the future of firearms. On the one hand, there is the clear indication that new designs which take advantage of bullpup or top loaded magazines are the way of the future. For quite some time now, gun designers have gone with the concept of a front loader and it seems that this is the result of convention. However, a paradigm shift is clearly in effect and I imagine that all future designs may very well phase this out.

Second, there is the Future Soldier program and how modern weapons are being designed to be consistent with its requirements. What this means is that new firearms models must be able to sport computer-assisted aiming (aka. ballistics computer scopes) as well as night vision and even thermal imaging. In addition, it is hopes that these scopes will be able to be connected to the new generation of Head’s-Up Displays (HUDs) which are being specially designed for infantry use.

Oh, and a possible third conclusion is that all future weapons will need to come with their own built-in grenade launchers. That may not be a requirement per se, but I sure hope it is since it’s just so freaking cool. And keep in mind they can be modified to shoot air burst shells so that police and peacekeepers won’t get go all nutjob on mobs of unarmed people. It’s all about proportionality…

Thank you, that’s all for now. As much as I’d like to make this a new series right now, I have too many of those on the go and I already spend too much time on those. Seriously, things are getting way back up with my regular writing and my real job! But if people like this enough, maybe I’ll stay on it and be sure to post new examples as they come along. Oh, and of course suggestions are always welcome. Good day and good hunting 😉

Futuristic Guns

Many of these will look familiar, and for good reason. In addition to being futuristic looking, they also happen to be real! For many years, science fiction movies and series have used weapons of legitimate manufacture in order to inspire a futuristic feel.

Calico M960:
Calico960aHere’s a gun that has been featured in several movies, games and television series, and its obvious why. Just look at the thing. A fully-automatic pistol, this baby provides a lot of firepower in a small and uniquely shaped package. As one of the first personal defense weapons to feature a top-mounted magazine, a revolutionary concept for its time which has since caught on bigtime.

Guns of this class were featured in the sci-fi movies Robocop 2, Robocop 3, Total Recall, Virtuosity, and Star Trek: First Contact.

Daewoo K11:
daewook11This gun not only looks futuristic, it is downright revolutionary in its design. Whereas most assault rifles have grenade launchers slug underneath the front barrel, this version carries an launcher mounted on top and fed by a bullpup magazine.

Designed by the Republic of South Korea in 2006, the weapon also comes with a state of the art scope which features the latest in a ballistics computer technology as well as thermal/night vision. I have yet to find a sci-fi franchise which has used it, but time will tell. These things aint cheap, after all!

FN F2000:
f2000As part of the new generation of bullpup assault rifles, the F2000 is of Belgian manufacture that’s been around for the better part of a decade. It’s futuristic features include the revolutionary new handle and trigger grip, bullpup magazine and updated sights.

Because of its aesthetic appeal, the F2000 has been featured in numerous places, including Terminator: Salvation, the Modern Warfare and Ghost Recon video game series, and the upcoming G.I. Joe: Rise of Cobra.

HK XM29:
Xm29Also known as an OICW (Objective Individual Combat Weapon), the XM29 is part of the new generation of hybrid assault rifles that features the a secondary bullpup magazine which houses its compliment of grenades.

Much like the K11, this weapon combines the benefits of a 5.56mm assault rifle, a 20mm grenade launcher and an ultra-modern scope that contains a ballistics computer, laser range finder, advanced optics and night vision. It was featured in the Ghost Recon series, Die Another Day, and Universal Soldier: The Return.

KRISS Vector:
kriss1When I first saw this weapon, all I could say was “Wow, now there’s something that doesn’t qualify for home defense!” A .45 caliber weapon, fully automatic, and very compact, this weapon is futuristic, uniquely designed and deadly. A triple threat, quite literally!

And the list of features and featurettes include the upcoming Total Recall remake, Resident Evil: Retribution, the Nikita television series and the Modern Warfare and Ghost Recon game franchises.

Mossberg 500:
mossberg_500_bullpupHere we have a game changer! And interestingly enough, it’s been around for quite some time. Back in 1985, Mossberg decided to upgrade their long lineup of shotgun stocks by taking advantage of the concept of bullpup firearms. Essentially, this means that it is loaded from the rear and ejects spent cartridges from behind the trigger mechanism.

Given it’s futuristic look, it was featured in several sci-fi movies during the 80’s and 90’s, most notably The Running Man, Predator 2, and the film version of Stargate.

NTW-20:
ntw20_1Go big or go home! That seems to be the reasoning behind this 20mm (.78 cal) assault rifle, which comes direct from South Africa, famous purveyor of grisly firearms! As part of an international series of large-caliber rifles which emerged during the 1990’s, this weapon was meant to give snipers the ability to take down armored troops and vehicles. Well, it certainly does that!

In addition to appearing in the movie District 9, it was also featured in the Halo series as the USNC sniper’s rifle. And anyone’s who played that series knows just how powerful that baby is. Blamoo! They all fall down…

PP-2000:
pp_2000Next up, the Russian sidearm of choice for today’s military, police forces, and apparently even cilivians. At least that’s what the designation PDW (Personal Defense Weapon) means. Can’t imagine most houses have any real cause for stocking a 9mm submachine gun, but that’s a matter for the courts.

Because of it’s appearance and popularity with modern armed forces, it was features in the video game series’ Modern Warfare, Ghost Recon, Bad Company, SOCOM, and the Russian sci-fi thriller The Interceptor (Zapreshchyonnaya Realnost).

P90:
P90Here we have yet another PDW that really doesn’t seem to fit that criteria, not when its a compact submachinegun and packs as many as 50 bullets! And in addition to its ammo count, it also boasts two very high-tech advancements, including a top loading magazine and the same handle/trigger grip as the F2000. Not surprising since they have the same maker – Fabrique Nationale (FN) from Belgium.

For obvious reasons, this gun has a long history of making special appearances. Its credits include Equilibrium, I, Robot, Babylon A.D., District B13 and its sequel, and was specifically chosen to be the sidearm of choice on the shows Stargate and Stargate: Atlantis.

Steyr AUG:
Steyr_augAnother popular item, and one which I’m sure everyone out there is familiar with. Invented back in 1978 by the Austrian-based Steyr company, this weapon was the first assault rifle to introduce the bullpup loading design. On top of that, its appearance is downright futuristic!

It too has a long list of credits, including Robocop 1 and 2, Predator 2, District B13, as well as the television shows Red Dwarf, Space: Above and Beyond, and Firefly.

Okay! There’s more, of course, but ten examples is kind of my limit. And because I think something like this could go longer than I’m willing to type… at least in one sitting. Enjoy the gun show (no bad pun!) and see y’all next time.

200th Follower!

Yaaaay! I just got a nudge from the moderators that I’ve just picked up my 200th follower here on wordpress. I’m honored and would like to thank you to all the good folks who’ve chosen to take time out of their busy day to listen to all of my inane thoughts. And I would like to especially thank Stewarty, who just happened to be the one to get me to this milestone. Were it not for all of you, I’d have no one to share all my thoughts with… and then I’d probably go nuts! Cheers and best of luck to everyone 🙂

Cool Ships (volume X)

Aerospace Fighter:
Here’s one I found while sifting through info for another post (see Giant Robots). Like the mechas from that list, this too comes from the Battletech universe. And the name pretty much says it all. This futuristic fighter, which is found in the air forces of every Clan, is capable of flight in both air and space.

Typically, these fighters serve in a supporting role for the assault mechs in the Battlemech universe. Once the mechs are deployed in their drop pods, these fighters follow, flying from space directly into atmosphere and engaging enemy forces in the field of battle.

Using much the same technology as assault mechs, aerospace fighters are powered by fusion engines and are constructed from lighter ferro-fibrous materials. They also come equipped with cannons, lasers, missiles and guided munitions. Control is carried out through either touchpads, hands-on controls, and in some cases, machinery which can read the pilots thoughts.

Akira-class:
I’ve been waiting to include this one. Years back when I saw it on DS9, I thought of just how cool it looked. After looking into it some more, the cool factor has been magnified considerably. Known as the Akira-class, this starship was meant for war and designed accordingly.

Akira-class ships first made their appearance in First Contact, where several were used to engage the Borg Cube that was trying to assimilate Earth. This was no coincidence, as these ships were apparently part of Star Fleet’s larger effort to create warships that could deal with the Borg threat. It would also go on to play an important role in the Dominion War.

Much like the Defiant, it was built for speed and firepower. But unlike other ships, it has virtually no secondary hull, placing the majority of its functions up front in the saucer array. It also has multiple phaser banks and torpedo launchers, as well as a powerful shield array. But its greatest asset comes in its shape. Resembling a catamaran with a thin profile, the Akira presents a very difficult target. Combined with its speed, it is able to descend on enemies and deliver an ass-whooping without much fear of retaliation.

Covenant Assault Carrier:
Hello Halo! I was just thinking of how I’ve spent a good deal of page time on ships that belong to the UNSC Navy, but none that belong to the Covenant. That seem fair to you? And since they’ve got some really cool customers, I think it only fair that I throw some in here.

To start, here is the Covenant AC-class, the biggest ship in the Covenant armada and the Halo universe itself (aside from High Charity, of course). These ships serve as the flagships for Covenant assault fleets and boast a wide array of weapons and support craft.

Their massive hulls can not only accommodate multiple wings of Seraph’s, Phantoms, Ghosts, Wraiths, and one or two Scarab walkers. As events in the later series will attest, they can also hold two UNSC Frigates (the Forward Unto Dawn and Aegis Fate). Though designed primarily for planetary combat, their defenses also make them highly effective in ship-to-ship firefights. These include multiple point-defense pulse laser batteries, plasma torpedo launchers and at least two energy beam projectors.

At least two such carriers led the Covenant Fleet of Sacred Consecration to Earth where they engaged the UNSC fleet and Earth’s home defenses in Halo 2. After the Master Chief destroyed one with a commandeered Covenant bomb, the other led an assault on New Mombasa, and then jumped into slipsteam space once its forces were overrun. Interestingly enough, this was the only incidence of such a Carrier being destroyed by UNSC forces. They are just that powerful!

District 9 Mothership:
This ship comes to us from the critically acclaimed if somewhat unoriginal District 9 movie. Yes, despite what some people said about this movie being unique and awesome, it was in fact a collage of ideas Peter Jackson got from other people and franchises. But that didn’t make it uncool.

The same goes for this ship. While the concept of the alien Mothership isn’t exactly new, this vehicle managed to do the concept some justice with its artistry, profile and purpose. For starters, this ship was clearly a “generation ship”, meaning that it was designed to hold an entire population of people and provide for them over the course of many generations as it made its way through space.

When the ship appeared above Johannesburg in 1982, it appeared to be carrying thousands of alien beings who had been designed or engineered for work (echoes of Alien Nation there). Though the ship possessed some very advanced technology, including weapons and medical facilities, it appeared as though none of the workers knew how to operate them. As a result, the aliens had to be resettled and much of their technology began to fall into human hands.

The ship also appeared to have a command module in addition to its vast main hull. As long as this module remains detached from the main vessel, it will hold its last position and remain inert. This was rather crucial to the plot of the movie, since one of the aliens was keeping the module hidden until he could affect repairs. This necessitated that the passengers remain in a camp on Earth until he was finished and they could return back home.

GVD Hatshepsut:
I know what you’re thinking. “This guy must be obsessed with Freespace!” You’ve got some attitude buster! Besides, if you’d played this game much, you’d realize I have only begun to do it justice. Thus far, I’ve included Terran and Shivan ships in these lists, but there’s a wealth of Vasudan ones as well that deserve mention.

To keep it short, the Vasudans were a race of desert-dwelling people who loved history and venerated ancient things. As a result, the Terran forces associated them with the ancient Egyptians and designated their ships accordingly. Likewise, their heaviest ship, the Hatshepsut-class, was named in honor of the most powerful queen in Egypt’s history.

As a cruiser-carrier, the Hastshepsut carried a wide array of weapons. This included multiple laser turrets, point-defense turrets, fusion mortars, anti-ship beams and heavy beam emitters. In its massive carrier bay, which has points of entry on either side of the ship, carries over 30 wings of fighters, bombers and support craft. Other improvements over older models include a heavily reinforced hull and more powerful reactors, which give it the ability to maintain beam fire for longer periods of time.

Independence Day Mothership:
I seem to be in a Mothership kind of mood today. And I seem to recall someone suggesting I include this one some time ago, can’t remember who did, sorry. Just raise your hand and I’ll be sure to give you the credit ;).

Though I’ve pretty much mocked and bashed this movie every chance I could get, I have to admit that Independence Day remains a guilty pleasure for me. And when I saw it, I did think the mothership was pretty cool. And there were things beyond its aesthetics which I now see as praiseworthy.

Much like the District 9 and Alien Nation motherships, this vessel was also a generation ship. As stated in the course of the movie, it housed the better part of the alien race’s people and all of its landing forces. These were all kept within its massive internal bays, which appeared more like an internal city than anything else. These forces were apparently being held in reserve until their attack ships were finished leveling humanity’s cities and destroying it’s defenses.

And as was illustrated at the beginning, it also houses all the attack ships on its exterior. Though not much in the way of technical details are offered in the movie, the ship was very clearly massive and most likely incapable of anything more than sublight speeds.

Liberty Class Cruiser:
Wow, I almost got through an entire list without mentioning Star Wars. But I don’t imagine I’ll be making a list anytime soon with a single mention from that universe. And today, it’s the MC80 Liberty-class Mon Calamari Cruiser.

Like all Mon Calamari cruisers, each design was unique, making classification somewhat difficult in the early days of the Rebellion. Though the Liberty-class was technically of the same make as Home One (also classified MC80), the Liberty was smaller, narrower and had a pair of wing-like appendages attached to its hull.

In addition, it also packs a lighter weapons array and compliment of fighters and bombers. Measuring 1200 meters in length, the ship boasts a total of 48 turbolasers and 20 ion cannons while three squadrons of fighters provide this ship with protection. All this, combined with its smaller size, make the Liberty best suited for support as part of larger assault missions.

Several of these ships took part in the assault on the second Death Star during the Battle of Endor. It was also Liberty-class that was the first to fall when the Death Star began firing its massive laser. However, these ships proved instrumental in attaining victory, their sleek profiles and coordinated weapons making them effective in close quarters against larger Star Destroyers.

Retribution-class Battleship:
At last, Warhammer 40k makes it into the Cool Ship series. And I’ll think you’ll all agree, this particular ship is pretty cool! Built to resemble an old-world Dreadnought, the Retribution-class is a massive ship of the line in the Imperial Navy, the human faction in the expanded universe (otherwise known as the Space Marines).

Featuring the distinctive armored prow of the Imperial Navy, this ship is able to speed headlong into an enemy fleet and deploy fire from both sides. It is also as fast as the main cruisers of the Imperial fleet, which comes in handy during large-scale fleet engagements where it’s support can mean the difference between victory and defeat.

The main armament of the Retribution class are its rows upon rows of laser batteries lining the sides. For close-quarters fighting, it also carries several torpedo launchers that are capable of delivering devestating, armor-peircing blows. To top it off, the ship is equipped with a series of Lance beam turrets along the dorsal of the ship. They are normally used for finishing off an enemy ship that the main weapons have crippled, or providing return fire when the battleship is closing in on its foes.

Warlock-class Destroyer:
And what would the list be without at least one B5 mention? As a final example, I have decided to include the prototype Warlock-class Destroyer that was making its debut just as the original show was ending. It also made several subsequent appearances in the TV movie Call to Arms and the spinoff series Crusade.

Rushed into production during the last days of the Earth Alliance Civil War, the Warlock featured some of the most advanced technology available. This included advanced weaponry, engines, and most importantly, artificial gravity. This, more than anything else, gave it the advantage over the older Omega-class destroyers which relied on rotating sections.

The Warlock’s engines are a hybrid design featuring the standard ionic thrust modules and a gravitic drive, which like the artificial gravity is borrowed from the Minbari. In terms of weapons, this ship carries two particle beam cannons, multiple heavy cannons and point defense turrets, and 28 large and medium missile arrays. In addition, the original concept also involved a Shadow machine which was buried in the ship’s core. These were promptly removed once Clarke was overthrown, for obvious reasons.

Much like its Omega-class predecessor, it also has a launch bay located at the bow of the ship between its sensor arrays and its cannons. And given it’s larger size, it is able to carry additional squadrons of Starfuries, Thunderbolts and support craft. And of course, its jump capable!

Wow, ten installments of cool ships, totalling close to eighty different vessels. I think some kind of celebration is in order to mark this milestone. Too bad I’m sick as a dog, I’d tilt a glass. Maybe those who read these posts can do that for me. Fill a glass with whatever imbibing liquid you like best and toast your favorite franchises for bringing us these inventive, imaginative designs. Some day, they might just be the basis for something real…

The Future is Here!: Dream Vendor 3D Printer

Just came across this in Scoop.it and Futurist Foresight. Apparently, it’s a 3D printer that an engineering grad student and her peers came up with over at Virginia Tech. The name itself inspires a lot of mental imagery, doesn’t it? Well, its quite simple. You use a computer to generate an image of a 3D image or model. You store the image on a flash drive or data storage device, then you plug it into the printer. Press print, et voila! The printing device constructs the object by placing layer after layer of plastic together until the object is finished.

I had heard of this technology before the video surfaced, in that case it involved a gun maker who would create weapon’s cases using the same technology. And a simple internet seach will show that there are already commercial models available for sale, starting at about 20 grand! However, the concept is quite new and is making waves all over. Just think of the applications, especially if 3D printers can utilize materials other than plastic!

The Coming Singularity… In Song!

Singularitarian. That’s a good name for someone who embraces the idea of the coming Technological Singularity, which I believe I mentioned somewhere… Yes, these days a lot of high-minded terms get thrown around to describe what may very well be possible somewhere in this century and the next. Extropian, Post-Human, Clinical Immortality, Artificial Intelligence, Cyber Ethics, Transhuman, Mind/Machine Interface, Law of Accelerated Returns, and so forth. It can be kind of confusing to stay up with it since all the lingo is kind of complex and esoteric. Lot of big and obscure words there…

Luckily, Mr. Charlie Kam has decided to explain. Setting the ideas to the tune of “I am the Very Model of a Modern Major General”, he tells how the idea works and what the eventual aim is. Basically, the idea is all about improving the condition of humanity through the ongoing application of technology. By preserving our cells, our memories, lengthening our lives, we will ensure that humanity will live on and achieve more than we previously thought possible.

Since we don’t yet know how to do this, we will achieve the first step by either merging our own minds with technology to enhance our thought processes and expand our awareness. Or, we could just create machinery that could do the job for us (aka. AI). Then, applying this superior intelligence, we will unlock the mysteries of the universe, create nanotech machines, medicines that can cure all diseases, and machinery that can store human memories, senses and impressions for all time.

Some big names got thrown in there too, not the least of which was Ray Kurzweil, noted Futurist. But don’t take my word for it, watch the video. If nothing else, its good for a laugh.

Game of Thrones (Season 2 Ep.8)

Quite exciting! It’s no fun being sick as a dog, but one benefit is that it gives you plenty of time to catch up on your TV shows and post about them. And that’s precisely what I did today. After some writing, intermixed with coughing and hacking, I managed to catch up on my GOT!

And I was pretty enthused. Last episode, I had a few gripes about the changes they had made from the original text. Yeah, most were just fine, better really since they avoided some convoluted plot twists or needless events.

But there was one, the capture of John Snow by the Wildlings, that I couldn’t quite see the wisdom of. That represented a big changeover from the text, and I wondered how they planned on resolving it with this episode. And wouldn’t you know it, they did it again! I guess the writers really do know what they’re doing with this one.

Alas, they still managed to change some other things, much to my chagrin. Now I got to wait another week to what happens with that. They sure know how to keep audiences in suspense, damn them! Anyhoo, the recap!

The Prince of Winterfell:
The episode begins with Theon at Winterfell, where his sister arrives with her kinsmen from Moat Cailin to tell him no help is coming. His father has taken exception to his seizure of Winterfell, and his execution (staged, of course) of the Stark children. Rather than withdraw as ordered, Theon opts to stay and fight, even though it will mean certain death.

At Harrenhal, Arya loses her chance to kill Tywin Lannister when he decides to take advantage of the lull in the war and ride south to assist King’s Landing. She meets with Jaqen and arranges a new plan. In exchange for her not naming him as her third victim, he will help them escape. Jaqen honors his promise and kills the guards holding the gate at night. Arya, Gendry and Hot Pie escape!

Meanwhile, Robb returns to his camp to learn that his mother has set Jaime free. He is outraged and orders his mother put under guard. Shortly thereafter, he and Talis finally give into their feelings for each other and get it on! This will naturally cause problems, since Robb is compelled to follow his heart and dishonor his betrothement to the Freys. And of course, Brienne continues south with Jaime, who is driving her nuts and actively planning his escape.

At King’s Landing, Tyrion and Cersei continue to play their little game of cloak and dagger. She plans to blackmail him by seizing the woman she thinks is his whore, but Tyrion sees that she has the wrong woman. He goes to Shae and tells her they must be more careful from now on. However, more pressing is the coming siege of King’s Landing, which is only two days away!

And of course, John Snow faces capture in the North. Interestingly enough, so has Qorin Halfhand, the only remaining ranger in their group. He tells John that he must make up for his failure, and plans to do it by setting John up as a defector. On person who seems interested in this is Ygritte, who has saved his life already by claiming Rayder wants to interrogate him.

Good Points and Bad:
Okay, good stuff first since that is where I left off. Last time, I was wondering how they would resolve the little issue of how John and Qorin were supposed to be captured together, but only after John swore to him that if they were taken prisoner, he’d do what he had to to infiltrate the Wildling’s camp.

Well it seems they came up with a solution for that, probably had it in mind from the beginning. After being captured, John discovers that they took Qorin as well, thanks to the trail he left chasing Ygritte. Feeling guilty for this failure, Qorin decides to tell John that he must defect in order to make up for it. He begins denouncing John in front of the other Wildlings to make his eventual defection seem realistic.

Now the bad stuff, though it really doesn’t amount to much. Again, they made a change, but in this case it was more of an omission and possibly a delay. In the story, like the miniseries, Cersei overplayed her hand with Tyrion when she brought whom she thought was “his whore” forward. Tyrion repayed this by letting her know that she had the wrong woman and the men who she thought were working for her are in his employ. She is pissed, but can do scarcely anything about it.

However, here we see Tyrion play along and leave to find Shae, who he then tells to be careful. Seems wise, didn’t want to let her know she’s missed with her ploy, but unless they show this later, it constitutes a big omission, and this stuff is kind of important. No spoilers, but it does set up something that happens during and after the big siege.

Speaking of which, the stage is now set for that to happen! Stannis and his forces are two days away, the preparations continue, and Tywin Lannister is riding south to drum up what support he can for the defense. What’s more, the Lord of Bones was introduced – very nice by the way! – and John’s “defection” and his relationship with Ygritte stand to be developed further. I’m intrigued and looking forward to the climax. Not to keen on the long wait for season three though!

 

More Giant Robots

Welcome back. I had a lot of fun with the last installment, so here’s another! Updated, expanded, and with plenty of additions. Ah, screw it! Let’s get to it.

Immortal:
Back to the Starcraft universe for a sequel. Much like its predecessor, the Immortal was a vehicle for severely wounded Templars who still wanted to serve. Developed shortly after the Brood War, the Immortals replaced the aging Dragoon design and improved on it in many ways.

In terms of armaments, the Immortals boast two phased disruptor cannons which pretty much doubles their firepower. Their chassis are heavily armored and of course boast shields that can even withstand attacks from heavy artillery.

The Immortal’s one weakness is that their shields are only activated when they are hit by heavy munitions. In addition, their weapons are best for ranged attacks. This makes them somewhat vulnerable to close encounters with small arms fire and auto-cannons.

Mad Dog:
Another classic mech from the Battltech universe. Much like the Mad Cat from the last installment, the Mad Dog is another omnimech. It’s configuration, which appeared to Inner Sphere forces as a bird of prey, earned it the nickname “Vulture”.

Heavily armored with a n8 and a half ton ferro-fibrous shell, the Mad Dog is still fast and maneuverable, able to run at over 85 km/h. In its standard configuration, it carries two large pulse lasers in the arms, two medium ones (typically mounted underneath) and two shoulder mounted missile launchers.

Quick, powerful and versatile, the Mad Dog is well represented in the armies of every Outer Sphere Clan. In fact, the Mad Dog and Mad Cat are so close in design that they are often fashioned for the same mold. They often serve alongside each other for mutual support in the field of battle.

Madox-01:
When it comes to big, mechanized war machines, much like many cool inventions, the Japanese seem to have the market cornered. But what do you expect, they got their first and pioneered the whole concept. And this example is one of the many originals shows to popularize it.

Taken from Metal Skin Panic, the Madox-o1 was a prototype mech design built by the Japanese Self Defense Forces for use against tanks. Armed with a large caliber minigun, a chainsaw, a grappling claw, and can also carry an assortment of missiles. It is deployed by helicopters to a field of battle, but is also capable of running speedily to wherever it needs to go.

In the story, it becomes the property of a mechanic who climbs into the mech and “merges”, meaning that the machine comes to recognize him as its controller and won’t let him leave. As a result, Koji – the mechanic – is stuck with the machine and forced to defend himself when the authorities come looking for it. But in time, it is agreed that the best thing for all sides is if Koji works for the government and uses the machine for good. Everybody’s happy!

Metal Gear Ray:
Since these guys are so damn good at producing mech designs, I just had to return to the Metal Gear franchise! Picking up after the first game, this next example comes from its sequel: Sons of Liberty.

After the events in the first game, the world was apparently flooded with designs for the Metal Gear Rex. As a result, Ray began as a proposed countermeasure design, an amphibious design produced by the US Marine Corps. Because of this, Ray was the first Metal Gear that was both amphibious and not specifically designed for nuclear warfare.

Originally intended to be operated by a single pilot, the final Ray design was completely unmanned. Its primary armaments consisted of two machine guns, anti-tank and anti-ship missile banks, cluster bombs and a water jet cutter. Its smaller frame and lighter weight also meant it a lot speedier and more agile than its behemoth cousin, Rex.

MSZ-007 Gundam:
Speaking of anime and Japanese robots, the next examples comes from a similarly old-school show, Gundam! Known as the Mass Production type Z Gundam, this “Mobile Suit” is one of the more popular mechs from the series. And for good reason!

In addition to being able to fly on its own without having to transform into a fighter configuration, this mech also carries a beam rifle and can get into hand to hand combat with its pair of beam sabres. Just because you’re a futuristic robot suit doesn’t mean you can’t go samurai on your enemies asses!

In addition to being able to run at high speeds, its thruster packs provide a whopping 1.53 G (73900 kg) of thrust. This makes it capable of operating in air, space and on land. Its diverse weapons capabilities also mean it is able to perform ranged and hand to hand attacks. In short, its versatility makes it popular, and pretty damn cool to look at!

Robocop 2:
Also known as “Robocain”, this monster appeared in the sequel to Robocop and was intended as his successor. In the midst of the police strike in the second movie, OCP intended to fully replace the police force with cyborgs. All they needed was a human brain to make the prototype work… again.

Unfortunately, due to some tampering from a rather ambitious OCP exec, the brain came from former drug kingpin and Jesus wannabee Cain. Rather than protecting and serving, he saw this as an opportunity for quasi-godhood. Heavily armed, armored, and clearly nuclear powered by the symbol on the right side of the chest plate.

And who wouldn’t feel like a god with this kind of firepower? Though somewhat cumbersome and easy to trip up, the Robocain suit had all kinds of advantages. A rotary cannon was its main article, mounted on one arm, while a shoulder mounted autocannon added some punch. While its right hand was articulated, its left was little more than a hydraulic fist. Hard to describe, but if you’ve seen the movie, you’d understand.

At the end of the movie, Murphy and Cain get into it, with Murphy being heavily over-matched. In the end, he managed to defeat him by having his partner distract him with a vial of nuke (the designer drug he invented) and then jumped on his back and ripped his brain out of the head assembly. A grissly death, but a fitting one for a criminal madman with a god complex!

Tripod Walker:
I always say there is nothing like a classic, but when it comes to giant robots, this is the cat’s ass of classics! Taken from H.G. Well’s War of the Worlds, the tripod walker was the proposed design of what an alien attack machine would look like. Tall, tripedal, and using heat rays to annihilate everything in their paths, these robots served as an inspiration for countless other franchises and genres of sci-fi.

In the novel, Well’s describes his creation as follows: “Machine it was, with a ringing metallic pace, and long, flexible, glittering tentacles… Behind the main body was a huge mass of white metal like a gigantic fisherman’s basket, and puffs of green smoke squirted out from the joints of the limbs as the monster swept by me. And in an instant it was gone.”

From this basic description, movie makers and conceptual artists have through several renditions. The latest, which were featured in the Stephen Spielberg remake, were updated to look sleaker and more modern; in essence, less Steampunk-y. However, they retained the same basic design, consisting of a central “head”, three legs and a series of beam emitters mounted underneath.

Zentraedi Battlepod:
As artists concept, by VulnePro at deviantArta finale, it’s back to the Robotech universe with the Zentraedi Battlepod. Built by the alien race that are the main antagonists of the show, this battlepod is essentially a mass-produced infantry mech and the mainstay of the Zentraedi forces.

Known as the Regult within their own ranks, this mech is fast, maneuverable, and highly versatile, especially when compared to heavier mechs like the Tomahawk. It lightweight and chassis-mounted thrusters ensure that it can make high jumps and operate in zero gravity.

It’s weaponry is also more sophisticated than the average human design, which includes two quadruple-barreled medium beam cannons, two single barrel light cannons, and two light pulse beam cannons mounted on the back of the head.

However, the Battlepod has a discernible weakness, which is its light armor. Although this makes the pod faster and more maneuverable, especially in space, it is not capable of withstanding direct hits from autocannons, missiles or lasers. In the end, the Battlepod’s greatest quality is it’s quantity. Later generations would be upgraded to include heavier weapons and armor, but for the duration of the First Robotech War, Zentraedi forces were stuck with this one.

Well, that was fun, again! Bring on the suggestions, I still got a few to work through. See you next time!

The Real Robocop! Of A.I.D.’s and video hoaxes.

Not a bad video, and actually quite convincing. And yet, I couldn’t help but feel that there was something distinctly District 9-y about it. And wouldn’t you know it, I was right! The video’s director, Neill Blomkamp, was actually the man who gave Peter Jackson the concept for his 2009 movie District 9. Apparently, that film was based on Blomkamp’s earlier short film Alive in Joburg, which featured seamless blending of GGI with lo-fi documentary style shots. To anyone who has seen D9, this ought to sound familiar. The entire movie was shot in documetary style fashion, everything was made to look as real and gritty as possible, and the CGI blending was quite good! Unlike some other movies I could mention, here were visual effects that actually looked pretty real.

And as it turns out, this faux documentary piece about the Tetra Vaal corporation and the development of Artificial Intelligence Defense unit (A.I.D.) was one of the things that brought the Blomkamp to Jackson’s attention in the first place. Shot entirely with camcorders in the streets of Johannesburg’s poorer districts, Blomkamp and his team then added state of the art CGI to several scenes to simulate the robot and even used an animatronic stand-in for non-action shots for some added realism. Mock interviews completed the film, making it look and feel like it really was a documentary about a corporate concept.

Too bad too, I was hoping this was the real deal. And I’m sure some people still think it is, years later. But as they say, if it seems too cool to be true, probably is!