Cool Cars

Just yesterday I was busy hearing about the new Zombie Car, an invention which is going to be unveiled at the next Comic Con. A collaboration between The Walking Dead’s Robert Kirkman and Hyundai, the car will essentially incorporate all the zombie-fighting features that a post-apocalyptic vehicle needs.

As it happens, one of my followers mentioned how this vehicle reminded her of the Batmobile and other cool cars. Between that and the allusions to Mad Max that the Zombie Car inevitably inspires, I got to thinking that this site is in need of a list of Cool Cars! And here it is, all the cool vehicles that have appeared in pop culture over the years, more often than not, as part of a science fiction franchise.

M577 APC:
Not so much a car as a tank, but she drives on four wheels and is VERY cool. So I don’t see why the M577 from the Aliens franchise shouldn’t be included on this list. Much like all APC’s, the purpose of this low-sitting but heavy hitting vehicle was to act as a battle taxi, deploying a squad of Marines to the field and then pulling them out in a hurry if things got harry. Designed to fit aboard a Cheyenne Dropship, it was part of the Colonial Marines quick deployment strategy.

As Hudson so righteously bragged in the movie, the M577 is decked out with some pretty impressive weaponry. For instance, the foldable turret mounted on the top carries a twin 20mW Boyars PARS-150 phased plasma cannon which is capable of making 1000 discharges. At the front end of the vehicle, a dual set of RE700 20mm Gatling cannons is built on a small swivel turret. In addition, it also carries plenty of small arms and munitions for its Marine compliments, consisting of pulse rifles, smart guns, flame units, grenades, rockets and even canisters of nerve gas.

Batmobile:
Now here’s a popular vehicle, so popular that’s gone through several variations over the years. From the campy 60’s version of the original Adam West series to the sculpted Burton remake to the Tumbler of the Nolan series, the Batmobile is a nostalgic icon which is constantly being reinvented. But all versions have two things in common. One, they’re crime-fighting specials, which means they have all kinds of gadgets and features. Two, they’re none to shabby to look at and probably a hell of a lot of fun to drive!

In the earliest Batman comics, the Batmobile was simply a sedan that served as Batman’s car. As time went on, it began to reflect Batman’s motif, including wing-shaped tailfins, dark colors, and even armor. Additional customizations, like crime-fighting gadgets also found their way into the design, and soon, a classic was born!

By the time of the original series, the Batmobile was based around the chassis of a Lincoln Futura and featured fully-functioning gadgets. These included a gas turbine, a Cable Cutter Blade, the Bat Ray Projector, a Batscope, Bat Eye Switch, Antenna Activator, Police Band Cut-In Switch, Automatic Tire Inflation Device, the Remote Batcomputer, the Batphone, Emergency Bat Turn Lever, Anti-Fire Activator, Bat Smoke, Bat Photoscope, and two rear-mounted ten-foot Deist parachutes.

Updated for the relaunch, Burton’s Batmobile built around the original concept but recieved a does of his characteristic grit and Gothic nature. As such, the new Batmobile’s aesthetics and gadgets were updated for the modern era and included a sleeker design, a more comprehensive turbine system, a sliding canopy, and of course retractable body armor! It also retained the idea of a 180 degree “Bat turn”, which this time around was made possible from lateral harpoons, and two .30 cal machineguns.

As the second movie demonstrated, the vehicle was also capable of shedding much of its body and collapsing into a narrow version of itself in case it needed to fit through tight spots. By the third movie, the design concept had changed considerably to feature bright sections beneath its segmented chassis. Over the top and impractical, this design was in keeping with Schumacher’s vision of a Batman where everything glittered and was campy, like the original series.

And last, the Nolan version. Here, the Batmobile was apparently inspired by Frank Miller’s The Dark Knight Returns, where it was depicted as a tank rather than a car, and the Spinners of the Blade Runner movie. In the first film, it is indicated that the design came from a military vehicle known as “The Tumbler”, which Bruce Wayne then modified for his personal use.

It’s features included a propane fueled jet engine, front-firing rockets, autocannons, caltrops, rear airbrakes, and a stealth mode. In the Dark Knight, it was also shown that in emergency situations, the front wheels can deploy to form the Batpod. Rumors also abound that the new version featured in The Dark Knight Rises will be capable of flight as well. Oooooh, five more days!

Delorean:
This time-traveling vehicle has placed this short-lived 80’s experiment permanently on people’s radar. Were it not for Back to the Future and it’s unapologetically 80’s feel, the Delorean would probably have faded into obscurity a long time ago. Much like the Futura, it was a short-lived concept that caught on because of its appearance on screen.

But of course, were it not for its unusual design features, such as the gull-wing doors, stainless steel paneling and fiberglass underbody, it would never have made its cinematic appearances in the first place. The set designers were looking for something futuristic-looking to fashion a time-machine out of, and this is what they found!

It’s futuristic features are quite straightforward: A flux capacitor which allows for time travel, a plutonium engine that fuels it, a series of internal controls to set and monitor the time computations, and some rear facing exhaust fans to give it that ultra-futuristic look! Only three remain in existence once filming of the three movies was finished. Two are the property of Universal Studios and are display items, the third is owned by a private collector who assembled and restored the original model.

Ecto-1:
I shall not be making a “Who you gonna call?” reference here! Too obvious! Instead, let me just say that this car ought to be instantly familiar to anyone who grew up in the 80’s. If not, I’d be forced to wonder if you spent the entire decade in a cave or a cell somewhere, in which case, my sincere condolences!

Moving on, the Ecto-1 was the primary means of transport for the Ghostbusters. The car was built around the chassis of a 1959 Cadillac Miller-Meteor, which had been converted to act as an ambulance car. This is apparent from the realoader trunk and the car’s siren, which was retained by the Ghostbusters so they could make sure people stayed out of their way, and also to announce their arrival!

Additional features including a a special pull-out rack in the rear containing the staff’s proton packs, which facilitates a quick retrieval without the complication of having to reach into the vehicle’s rear. There are also various gadgets mounted on the top, whose function is never revealed in the movies. However, in the course of the cartoon adaptation, it is said that the vehicle carries a “proton cannon” on its roof, and has a vertical jump system built into the bottom. These allow the Ghostbusters to take on ghost with some heavy artillery, as well as clearing fences and other obstacles that lie between them and their deployment.

KITT:
Also known as Knight Industries Two Thousand, this talking car was featured in the popular 80’s show Knight Rider. In addition to being the “vehicle” (ha!) that launched Hasselhoff’s career, this car is one of the earliest instances where an AI was merged with a high-performance car.

Built around the chassis of a 1982 Pontiac Trans Am, the car was souped up with a number of features to give it that AI look and feel. These included the red-laser scanner bar at the front – which like the Cylons’, allowed KITT to “see” – a turbo boost that allowed him to make big jumps, an “alpha circuit” which allows KITT to drive himself, a Tri-Helical Plasteel 1000 MBS (molecular bonded shell) plating, a flame thrower, tear gas launcher, and even a laser.

Inspiring several TV movies and a 2008 relaunch, the vehicle has gone through several redesigns and upgrades. In the updated series, the Trans Am chassis was traded in for a Mustang GT500KR and the molecular armor was traded in for nanotech polymer skin which is not only impregnable, but also capable of regeneration. Much of the other features, including the AI, scanners and defensive systems remained very much the same. However, the show only lasted single season, a possible indication that not all things 80’s are an instant success anymore.

Pursuit Special:
With all this talk about Mad Max, it was only a matter of time before this one crept into the list! Making multiple appearances in the franchise, the first car to hold this name was a modified Holden Monaro that was stolen and used by the “Night Rider” (not to be confused with Haffelhoff’s character). However, the more famous model was a modified 1973 Ford Falcon XB GT.

It was this car that Mad Max was offered as an incentive to stay with the force as their top pursuit man. Thought he initially refused it, he later used this same vehicle as his personal revenge weapon when evil men murdered his wife and child and had to be dealt with!

In terms of features, the main modifications on this car were the front nosecone, the eight individual exhaust side pipes, and a supercharger protruding through the bonnet. All of these alluded to the fact that the Pursuit Special was the fastest car in the force, capable of chasing down any road warriors that happened to be barreling down the highway.

In the sequel, the car was modified even further thanks to the success of the first film and a correspondingly larger budget. The new features included large petrol tanks fitted in the back to show that just how important a steady supply of petrol was to this car, not to mention within the context of the post-apocalyptic setting of Mad Max. The front end was also modified by removing the bottom section, which was in keeping with the design concept of making the car look more used and stressed.

Spinner:
So… it’s the 21st century, and yet there aren’t any flying cars. Screw hybrids and electrics, I was promised FLYING CARS! Well, according to the movie Blade Runner, we still have seven years before they are supposed to be a regular feature, at least as far as police cars go. And that’s the concept of a Spinner, in a nutshell –  a flying car used by the police of the future noire city of LA.

In addition to being able to drive as a ground car, the Spinner is also capable of vertical takeoff and landings and hovering at relatively high altitudes. Conceived by Syd Mead, the same man who designed concepts for Tron and Aliens, the vehicle was originally described as an “aerodyne” – a vehicle which directs air downward to create lift, though press kits for the film stated that the spinner was propelled by three engines: “conventional internal combustion, jet, and anti-gravity”.

I hope for their sake, they exaggerate! It’s going to be hard to come up with anti-gravity engines in just seven years time! In any case, the concept designs were built by Gene Winfield, the man who brought concepts to life for Batman, The Last Starfighter and Robocop as well as this. No indication was given as to what they used for a chassis, so I can only assume they built it up from spare parts and a classic was born!

So… seven years before these cars are supposed to be available, right? Ford, Toyota, GM, Hyundai, Subaru; all of you guys, get on it! Don’t make me come down there!

XXX GTO:
Last, but not least, we have the super-charge spy car on steroids from the movie XXX. As anyone who has seen this movie knows, Mr Vin Diesel, once undercover amongst a bunch of Russian mafia scumbags, decided he needed to have a classic muscle car. This he found in a 1967 Pontiac GTO hardtop. When circumstances demanded he start kicking some ass, he demanded that his spy buddies take all their precious gear and put it into the car.

Yes, that’s exactly how it happened. A table of guns, harpoons launchers, and assorted high tech gear lay in front of them. Behind the wheel, Diesel said “I want all of that… in here!” Within a few days, he got his wish. Featuring a folding seat which turns over to reveal a weapons rack, missiles mounted behind the lights, a flame thrower, and built-in machineguns.

And of course, all of this equipment had corresponding controls in the interior. These were to be found in a confusing array of millions of buttons and switches, along with an on-board GPS system built into the dashboard. Unfortunate that the car made only a brief appearance as part of the final chase scene.

Well that’s I got for this first installment in the series. I imagine people might have suggestions so please send them my way. Between ships, robots, guns, and now cars, I think we can just pay homage to just about every cool thing that’s ever come out of the realm of sci-fi and pop culture!

Dystopia and Deathmatches in Sci-Fi

Battle Royale:
This controversial story, also adapted into a film, takes place in an alternate universe where Japan is a member region of a totalitarian state named the Republic of Greater East Asia. Alluding to the Greater East Asia Co-Prosperity Sphere of WWII, it is clear that this a world in which Japan won the Second World War and continued on the path of fascist Imperialism.

In any case, the story revolves around what is called “The Program”. Under the guise of a “study trip”, a group of junior high school students from a fictional town are gassed on a bus. They awaken in the school of an isolated, evacuated island and learn that they have been placed in an event where they must battle each other to the death, or all will die.

Officially a military research project, it is a means of terrorizing the population, of creating such paranoia as to make organized insurgency impossible. Every year, fifty classes are selected to participate where students from a single class are isolated and are required to fight the other members. It ends when only one student remains, with that student being declared the winner.

Their movements are tracked by metal collars, which contain tracking and listening devices; if any student should attempt to escape the Program, or enter declared forbidden zones, a bomb will be detonated in the collar. If no one dies within any 24-hour period, all collars will be detonated simultaneously and there will be no winner.

Banned in many countries (the novel and the film) because of its controversial and graphic nature, Battle Royale has gone on to inspire such books as The Hunger Games.  Combining a Lord of the Flies-style appraisal of human psychology with a indictment of reality TV, this story remains one of the most effective pieces of modern dystopian literature featuring death matches.

Dune:
Fans of Dune will remember the lovely scene in the novel where Count Fenrig travels to Geidi Prime to speak with the Baron. Once he arrived, and in honor of Feyd Rathau’s birthday, he was treated to a gladiator match between Feyd and a slave gladiator. This is a common feature on Geidi Prime where death matches are considered public entertainment and every major city has its own arena.

And what better place for this kind of entertainment than Geidi Prime, a world run by ruthless overlords and characterized by harsh, perverse brutality? And that was the point after all. The Harkonnen’s were the bad guys in this tale and everything about them, their appearances, ethics, and homeworld was designed to match.

Robot Jox:
Taking place in a post-apocalyptic world where conventional warfare is forbidden between nations, Robot Jox tells the tale of a gladiator-style sport where giant mechs do battle in open arenas. This is how the two super-nations – the American-influenced Western Market and the Russian Confederation – work out their differences.

Of course, espionage and betrayal remain an integral part of the games, mirroring the Cold War. What’s more, the games often rigged to ensure that one bloc can get a leg up on the other. And in the end, the entertainment factor is also a driving force behind the games. In a post-apocalyptic world, the masses need some form of entertainment to distract them from the shock and horror of their daily lives.

The Hunger Games:
Following in the same vein as Battle Royale and Lord of the Flies, The Hunger Games tells the tale of a not-too-distant future where the United States has degenerated into a tyrannical government ruled from a political seat known only as “The Capitol”. Every year, the rulers of this city force all the outlying districts to send two young people – one boy and one girl – to compete in a free-for-all known as the Hunger Games.

The purpose of these games is simple, to keep all districts in a state of awe and fear so they won’t be able to contemplate another uprising. Years back, it is said that the 13 districts committed to one such uprising, the result being that District 13 was destroyed. The remaining twelve now send their competitors and try to exploit the incentives, which just happen to be rations.

Throughout the book, several things are made clear about the games which highlight its satirical nature. Satirizing reality TV shows, we learn that the games are televised, incentives are offered to keep the games going, and contestants draw sponsors based on their popularity. In addition, extra elements like romances and collaborations are encouraged to ensure that the games remain interesting and dramatic.

In the end, the games serve the purpose of keeping people down but also exploiting their destitute nature by offering them a shot at something better. When the games are over and only one person remains, they will receive enough rations to last them a lifetime. Many times over, it is also shown how life in the capitol is opulent and comfortable, whereas the outlying districts are malnourished and must do things like hunt illegally for food. And of course, the farther the district from the capitol, the more difficult life is, another aspect which the capitol exploits to ensure its continued survival.

The Running Man:
Written by Stephen King under the pen name Richard Bachman, The Running Man is also a near-future dystopian tale set in 2025 where the US has become a totalitarian state because of economic fallout and wide-scale starvation. For a population dogged by hunger and martial law, the only real source of enjoyment is a televised TV show where convicts are forced to engage in gladiator-style combat against seasoned “hunters”.

Aptly named “The Running Man”, the show begins when a series of “enemies of the state” – i.e. convicts – are released into a massive arena where they are pursued by a group of network-employed hitmen. For every hour they remain alive, they earns 100 dollars, plus a bonus for every Hunter they kill. If they survive 30 days, they earn a total of 1 billion “New Dollars” and a full pardon. Or so they say…

Though the novel and the movie differ in terms of plot and resolution, the basic elements are the same. In a future where the vast majority of the population is indigent and desperate, brutal spectator sports are seen as the only outlet. In both versions, much is made of how popular the games are and how important they are to both the network and the government, hence why every attempt is made to ensure that the Hitmen always win.

This serves to reinforce the notion that enemies of the state will always lose when faced with the governments brand of justice, which in this respect is similar to a show trial. It also ensures that the most profitable business in that day and age, since the show grosses billions of dollars in sponsorship and betting on convicts is also a big side-business, stays up and running. So in addition to serving as a source of social control, the games are also an example of corporatism, where the government has a lucrative arrangement with its biggest corporations.

Unreal Tournament:
Don’t laugh! Yes, this may have been a glorified (and gory) first-person shooter in it’s time, but that doesn’t mean it wasn’t also inspired. Though gamers cared little for the storyline, the fact remains that Unreal Tournament actually had a dystopian theme that drew from several classical sources. Set in a future where the Earth government creates a no-holds-barred arena deathmatch game to settle disputes between deep space miners.

However, when it became clear just how profitable and popular the games were, the games expanded to become an interstellar affair where anyone could fight and the prizes were astronomical. In turn, the corporate responsible for creating the games also became incredibly powerful and used every tool in its crooked arsenal to make sure that competitors were in good supply and things always worked in their favor.

Any player who survived long enough to make it to the end would square off against the companies own cyborg. If they were fortunate enough to kill him too, they received the grand prize and rank of Tournament Champion! All of this, though it took the form of a first-person shooter, calls to mind all the previously mentioned examples of dystopian science fiction and psychological realism. By pitting the desperate, the brutal and the avaricious against each other, a company was able to make an obscene amount of money and keep people blind to the true abuses of power in their universe.

Final Thoughts:
In the end, all of these examples have one thing in common. Whether the setting is a post-apocalyptic world or just a destitute nation dealing with economic downturn, the element of social control is always there. By throwing the powerless, hungry and greedy into an arena and ordering them to kill or be killed, a government ensures that it not eliminates potential threats but channels discontent into something truly atavistic and brutal. Though this is in many ways inspired by the Roman example, modern developments seem to be the true inspiration.

Like all dystopian literature, it seems that developments within the late 19th and early 20th century were the crucial factor. It was here that writers and social commentators truly came face to face with humanity’s abundant capacity for distraction, atavistic behavior, and indifference to suffering. That is another thing that all these pieces of literature have in common. Whether it is the brutal cynicism of those who profit from the games, or the uncaring nature of those who enjoy them, a disgusting lack of empathy runs through them all like a vein.

For what is worse than exploiting misery for the sake of entertainment? It’s one thing to persecute people directly, but making the oppressed and exploited fight each other for the scraps off your own table? That’s a real dick move!

Speaking of which, stay tuned for my review of The Hunger Games. I’ve finally gotten to the end of the book and will sharing my long-promised thoughts on them real soon! Thank you all, and remember: don’t let the bastards pit you against each other! FIGHT THE POWER!

Reality TV gets the Hunger Games treatment!

My wife forwarded me this gem, which was shared with her by one of her friends on Pinterest. Man, that thing is becoming the new Facebook! But that’s a separate satirical issue. Mainly I think this hilarious recommendation is perfect at combining reality TV with a satire thereof. The Hunger Games, true to the best traditions of dystopian sci-fi, depicted a future in which young people were pitted against each other for the entertainment of the privileged. Who says this is not an elegant solution to our current problem with reality TV stars? Wouldn’t it solve all our issues with them?

Think about it… they annoy the hell out of us. And yet, the more we talk about them, the more press they get. The more press they get, the more famous and rich they become. It’s a terrible, viscous cycle! Turn them loose in an arena with orders to kill each other, with the remaining person getting set for life, and we’d pretty much kill all those birds with one stone. Actually, its more like we’d be ordering the birds to kill each other, but the point remains. All but one reality star is gone, and the remainder never need bother us again.

Sounds kind of twisted, but what better way to introduce my next concept piece: gladiator-style death matches in sci-fi!

P.S. Wouldn’t you know it? This just happens to be my 300th post! Yaaaaay, another milestone!

The Dark Knight Rises gets test-screening, recieves standing ovation

Wow, third trailer today! But I just forward them to you fine folks, I got nothing to do with their production… unfortunately. And the big news is not the movie trailer itself, we’ve seen enough of those to know what’s going to happen by now. What is news is that The Dark Knight Rises recently got a test-screening by Warner Bros. executives in order to gauge audiences reaction to movie and its extended cut.

The full-length version ran for a whopping 4 hours, rivaling Kenneth Branagh’s massive movie production of Hamlet. And anyone who’s seen that one can attest to the fact that no movie, no matter how awesome, can ever expect to hold audiences for that long. Especially in this day and age! As such, it has since been cut down to 2 hours and 45 minutes. A good run time, but nothing the Dark Knight can’t handle.

And the audience reaction was nothing short of stellar. Apparently, the first group to see the final chapter of the Batman saga gave the film a standing ovation. The rest of us can therefore rest assured in the knowledge that it’s going to be a spectacular film and that we absolutely must see it! It has been confirmed that director Christopher Nolan will not be giving the film a press release screening, so the only way to get an advanced view of the movie is to attend the midnight screening of it on July 20.

That is the official release date, when the movie will be released all across North America, and the rest of the world shortly thereafter. Once again, I can’t wait! Only a week to go… Here’s one final trailer to tide us over!

Star Trek 2 Teaser Trailer

And wouldn’t you know it, it seems that the good people over at Movieclips have also released a teaser for the upcoming Star Trek 2 movie. Like all teasers, it doesn’t tell us much. But a few things are clear. For one, it’s likely going to focus on the discovery of some new alien species – or at least new from a prequel standpoint. Then again, since they established that the new movies take place in an alternate timeline, anything is possible. Second, it’s abundantly clear that Abrams will be returning the director’s seat and that the ensemble from the first movie will be reuniting.

On top of all that, it is revealed by the source that Benedict Cumberbatch, the British actor known for his roles in War Horse, Atonement, Tinker Tailor Soldier Spy, and the upcoming adaptation of The Hobbit, will be making his Trek debut as the villain. It’s all set for release sometime in 2013. And since The Hobbit will be debuting around the same time, it’s sure to be a good year for movie-goers, and Cumberbatch! Check out the trailer below.

Skyfall – Official teaser trailer

Good news everybody! The people who brought you Casino Royale and Quantum of Solace have finally released a teaser trailer for the new Bond movie. I know this doesn’t quite fall into the category of science fiction, but I love the new Bond films. And if it’s of interest to me and to others, I’m sure to post about it!

Named Skyfall, the new movie is apparently going to involve revelations about M and an attack on MI6. In the course of it all, Bond’s loyalty will be tested, and he will have to make more sacrifices to save the only home he’s ever known and only job he’s ever been good at. Check out the trailer below.

Cool Ships (volume XI)

Armageddon:
armageddonBack once more to the Eve universe, thank you Mr. Zidar for suggesting it in the first place! Here we have the Armageddon Battleship, the main heavy warship of the Amarr Empire. Packing a lot of firepower into its long, heavy frame, command of one of these is considered the greatest honor an Amarrian Captain can acheive within the Empire.

In terms of armaments, the Armageddon is studded with heavy turret batteries. Its forward section is also heavily reinforced, giving it the ability to ram into enemy ships while pulverizing them with weapon’s fire. It is also heavily shielded in addition to its armor, making it virtually impregnable to all but the most heavily armed cruisers.

Battle Galaxy Carrier:
battlegalaxy-carrierMuch like the SDF-1 from the Macross universe, the Galaxy Carrier is massive transforming ship that comes in two modes. In carrier mode, it is a massive ship that is capable of space flight and sea faring. In its battle mode, it takes the form of a massive mecha which is capable of kicking some very serious ass!

Build in the early-mid 21st century by the New United Nations government, its primary purpose was to act as a colonization vessel for the Macross fleet. And unlike previous colonization vessels, it boasted many new technologies – such as cybernetics and implants – which were meant to continually evolve as the ship traveled through space. On top of all that, it possesses cutting edge stealth technologies that make it capable of slipping past Zentraedi forces and blockades.

battlegalaxy-attackIn terms of armaments, the Battle Galaxy lives up to its name! In addition to an advanced Gunship Type Macross Cannon, which converts into its main firearm when in battle mode, it also has 12 heavy beam cannons (also available in battle mode), multiple phalanx beam cannons and missile launchers, and a compliment short range micro-missile batteries for point-defense.

Firstborn Monolith:
monolithIt would be an understatement to call this one a classic. Taken from the Arthur C. Clarke novel and the movie of the same name, the Monolith was the mysterious aliens means of transport in 2001: A Space Odyssey. Known as the Firstborn, this race was basically the first species to achieve sentience in the galaxy, making them many millions of years old. After eons of evolution and space exploration, these beings had basically evolved to the point where they were no longer flesh and blood.

So really, these monoliths were not so much ships as chariots to carry their uploaded consciousness to the stars. Composed of unknown material and impenetrable to everything from scanners to nuclear detonators, they were a mystery to humanity of the 21st century. It also didn’t help that the only man get within spitting distance of an operational one disappeared, his last words being “My God, it’s full of stars!”

GTF Ulysses:
gtf_UlyssesThis ship, taken once again from the Freespace gaming universe, was one of the fastest and most maneuverable ships in the known universe. A collaborative effort between Terran and Vasudan scientists, it possessed the best design features and technologies they could muster. The Ulysses was designed for service in the Great War, but because of its assets, it saw service with GTVA forces long after the Lucifer was destroyed and the last of the Shivans routed.

In terms of armaments, it was lightly armed compared to other fighters, with four gun mounts, but only two ordinance bays. In the end, its greatest assets were its speed and maneuverability which made it highly effective against faster Shivan ships. In a dog fight, few things could catch it, or get around fast enough to hit it!

Inhibitor Square:
black_cube_world-1024x768These are the mysterious, dark and malevolent machines from the Revelation Space universe. Also known as “The Wolves”, they are a semi-sentient race of machinery that is designed to locate sentient star-faring cultures and exterminate them. However, the Inhibitors didn’t do this using lasers or photon weapons.

Much like the Firstborn from Clarke’s Space Odyssey series, they relied on a series of natural processes. The only real difference was they did it for destruction purposes. For example, when they became alerted to the presence of humanity on Resurgam, they chose to disassemble the planet’s gas giant bit by bit in order to create a massive trumpet like device in space. This was basically a gravitational weapon which they began using to shake the system’s sun to pieces.

Megathron:
megathronAnother Eve warship, the Megathron is the battleship of choice for the Gallente faction. It accelerates quickly, has a high armor capacity, and is very versatile due to its seven turret slots and two launcher hardpoints. This last feature is rare in Gallente ships, which tend to focus on energy weapons.

Because of its many weapons slots, the Megathron can be adapted to long range fire, known as the “Sniperthron”. This vessel is capable of engaging enemies at a distance of 150 km, but leaves it vulnerable to close range attacks and strips of the ability to heal. Another common build is the “Blasterthron” where the weapons of choice or short-range blasters, making it one of the toughest battleships around.

NTF Iceni:
ntf_iceniOnce more onto the Freespace franchise, dear friends. Here we have the one-of-kind prototype vessel known as the Iceni, the brainchild of the Neo-Terran Federation’s commander, Admiral Aken Bosch. Designed to be a command ship and mobile research platform, the Iceni was also a highly capable attack vessel, boasting mutiple turrets, beam mounts and missile batteries.

As part of project ETAK, the Iceni was the only vessel capable of communicating with the Shivans. After being mistaken for a command facility in an asteroid belt, Bosch was forced to deploy this ship prematurely. After shedding it’s housing asteroid, it set course for Gamma Draconis, where it used an Ancient jump gate to flee into unknown space. After making contact with the Shivans, the ship was boarded and most of the crew killed. Once the survivors were rescued, the ship engaged its self-destruct sequence and was lost.

In addition to being faster and more maneuverable than most ships its size, the Iceni also packed as much firepower as a Deimos-class frigate. These included 3 large beam emitters, 7 heavy turrets, 9 defenses turrets, 2 flak batteries, and 4 defensive missile batters. As such, it was capable of standing toe-to-toe with any comparable ship in the Terran or Vasudan armadas, and outrunning anything larger.

Prometheus:
prometheus_shipJust to be clear, I haven’t seen the movie… yet! I wanted to, but I dragged into seeing another film last night which also rocked (see below)! Luckily, I have seen enough trailers and promotional videos to know a few things about the eponymously named vessel. So here she is, just one day (finger crossed) before I see her on the silver screen! As an exploration vessel, the USCSS Prometheus was a designed for deep-space expeditions to alien worlds.

As a full-service space taxi, it was designed for both atmospheric and space flight and could therefore forgo the need for landing pods and shuttles. This was all made possible thanks to its reinforced hull, four multi-vector thrusters that allowed for verticle take off and landing, and an observation deck that allowed the crew a panoramic view of space and whatever landscapes they were surveying. During takeoff and atmospheric entry, these are enclosed by a series of protective shields.

Prometheus_ship_rearOn top of all that, it was packed with amenities for its crew. These included a large bay for heavy equipment and expedition vehicles, a full-service mess hall, a medical bay, recreational facilities, a built-in basketball court, long-range communications systems, crew quarters, cryogenic chambers, and holographic display windows. And of course, the ship’s own laboratory which served as its main research center. No doubt about it, ships like this, courtesy of the Weyland Corporation, ensured that crews could travel in style and comfort before being horribly killed by extra-terrestrials!

Special Mention: The Avenger Helicarrier!
Yes, I managed to get out last night to the movie theater. But instead of catching Prometheus as I originally hoped, I was coaxed into seeing the Avengers instead. It-was-awesome! Tons of cool action, a respectable, multi-layered plot, and lots and lots of cool shit! Kudos to Joss Whedon, I think he just became my hero!

And one of the things I liked best about this movie was S.H.I.E.L.D.’s own big-ass helicarrier! When they hinted that it was both a carrier and a sub, I was like “Whoaaaa! Like something out of Robotech!” But then, out came those massive turbofans and it took off! I just sat and stared for several, sustained minutes. My wife laughed at me. At that point, I said, “Okay, maybe you were right to want to see this.”

Anyhoo, much like something out of Robotech, this carrier was a massive machine that came in two modes. In its standard mode, it was your basic aircraft carrier similar in appearance to a Nimitz-class carrier. In its other mode, it is a freaking hovercraft, where four massive turbofans and two sets of jet engine clusters allow it to fly! It also has a comprehensive camouflage system where a series of reflector panels obscure it from sight, similar to adaptive camouflage.

And of course, as an aircraft carrier, it also has the usual amenities, which include several squadrons of F-22 and F-35 fighters and quinjets. And though armament didn’t come up in the movie, we can also assume that it has a full compliment of Phalanx point-defense cannons and Harpoon anti-ship missiles. But knowing S.H.I.E.L.D., I’m sure the list doesn’t end there. Most likely, they also got some cool stuff like an EMP, some rail guns, or laser devices in there too!

Awesome Video: Akira meets Metallica!

Awhile back I caught this amateur music video that a certain anime/heavy metal fan managed to make. Not only was it an awesome visual experience, but I found that it masterfully mixed two of the most awesome things ever! You had scenes from the landmark anime Akira with “No Leaf Clover” by Metallica. What’s not to like?

Zombie Weapons (addendum)

Can’t believe it but I seemed to have forgotten an all important aspect of zombie fighting with my last post (Zombie Guns). We all know there are certain kinds of firepower that excel at smashing zombie brains. But when it comes right down to it, there’s something to be said for a truly old fashioned weapon. The kind that relies on your swinging arm, or perhaps a little gasoline! I am of course referring to melee weapons, the kind that are designed for hand to hand.

So I am amending my last list to include some prime zombie smashing equipment. I also think I will amend the rules from the last post. Instead of four guns, I think we should get our pick of three plus one melee weapon. That seems fair, and works well with the whole balance of firepower and versatility thing. Bullets run out, but what you got in your hands can keep on killing until you break it or you get overrun! Dammit, all this talk of zombie smashing is making me

Melee Weapons:
The weapon on truly last resort, what you grab a hold of when all else fails or you just plain run out of ammo. In this case, what matters is either blunt force trauma, slicing power, or a combination thereof. Weight and balance are also important, as is compactness and portability. Since this is your last weapon, it should fit on your person without trouble and not be a hassle to get around.

Axe:
Chopping wood is just one of many uses for this traditional tool turned zombie killer! On the one hand, you can use the blade to chop zombie skulls, then you can turn it around for a little blunt force trauma. This allows for swinging back and forth without having to worry about making sure the sharp end is pointed forward. And it can also be used with one hand, keeping the other free for other weapons!

However, as anyone who’s chopped wood for an extended period of time knows, swinging an axe can get pretty tiring! And even though it can be swung with one hand, its hard to do that and shoot or stab from the other, know what I mean?

Baseball Bat:
Ah yes, the symbol of America’s pastime and the favored weapon of gangsters, gang-bangers and thugs everywhere! And in the event of a zombie apocalypse, its also pretty handy for smashing the heads of the infected/undead! In terms of blunt force trauma, it can’t be beat. Its tough wooden frame can take down a zombie with a single blow, and a few more will finish the job! It’s also quite wieldy and not heavy, making repeated use easy.

Downsides? Well it requires that you keep a hand free to carry it. Otherwise, you need a special carrying sleeve to hold it which can take up added room. Miniature ones can be snuck up your shirt sleeve, but that presents its own problems.

Chainsaw:
What is it about chainsaws that are just so cool? Is it because they’re gruesome and ruthless, at least in the right hands? Perhaps. But in the right hands, they are also a very good zombie killer. A single slashing cut can take off a zombie head, and simple contact can hew off limbs and chew through their ugly flesh!

Naturally, the size and weight of this weapon can make it a bit unwieldy. And of course it requires two hands which can make cycling between weapons difficult. And last, it requires gasoline to function, which means it has a limited term of service. Lots of killing power, but you pay for it in other ways.

Chainsaw bayonet:
Now here is a pretty awesome combination! The raw killing power of a chainsaw with the added functionality of a bayonet. In addition to providing the user with the grinding power of a chainsaw, it also frees up their hands so they can tote their rifle. This combination gives them killing power at a distance and an effective melee attack if any zombies get in close.

The downside of this is obvious though. The added weight to the front of the rifle makes for depleted accuracy and portability. Basically, a soldier has to hold the front end constantly, forcing them to shoot from the hip instead of taking aim. And again, the weapon is only functional so long as it has a gas supply.

Claymore:
The sword that made Scotland proud and its warriors feared! Heavy, long, sharp and beautifully crafted, this sword is famous for knocking off heads and limbs with single strokes. Its long blade also makes for a good reach against flesh-hungry zombies!

Downsides? Well, its size and weight make it hard to wield. As long as you got two arms and big muscles, you can swing this around and take out any zombie in the vicinity. But anyone doing this can expect to get tired fast. And like the chainsaw, it requires two hands, making cycling difficult.

KA-BAR:
The knife made famous by the Marine Corps, or was it the other way around? No, I’m pretty sure the Marines were doing fine before this knife came along. Still, its effectiveness as an infantry weapon make it a perfect addition to any zombie killing arsenal. A good 7 inches long, sharp as hell, and made of steel with a carbon tip point, a good thrust will render zombie brains inoperative.

As for downsides, can’t think of many. In close quarters, this is a good weapon to have, being lightweight and requiring only one hand to wield. Of course, the fact that it can’t take off zombie limbs means it can only kill when plunged into a zombie’s skull. And in its current form, it can’t be fixed as a bayonet, making it less versatile than some other blades here.

Pigsticker:
The little bayonet that could… F*@#! up the face of some zombies! Yes, this spike bayonet has undergone a revival of sorts thanks to the prospect of a zombie apocalypse. Small, adaptable to any rifle, and capable of taking out a zombie brain with a good poke in the eye, this weapon is both portable, versatile, and effective!

It’s small size and the fact that it can be mounted on top also doesn’t eliminate the possibility of a grenade launcher attached to your rifle either. However, the spike is somewhat limited in some respects. Being small and thin, it can’t really penetrate a skull with ease. Overuse can also break it, and its range is somewhat limited.

Samuria Sword:
My thanks to Goran Zidar for suggesting this one. In the event of a zombie attack, this weapon is definitely one I would want on hand! Made of folded, tempered steel, good weight and wieldy, this sword can cut through bone, flesh, knock off heads, and limbs all at once. It can even chop into the brain pan of a zombie when used in an overhead attack.

But of course, the sword still takes two hands to wield effectively. What’s more, in the event of a head attack, it can get stuck in vertebrae and skull bone if not used properly. Always remember to snap the blade back at the end of the strike!

SKS folding bayonet:
This Soviet-era bayonet is famous for being the only gun mounted blade that is retractable. This can be a time saver when it comes time to prepare for a zombie charge, or ensure some added safety should you want to leave the bayonet on full time.

Downsides are few, but the folding attachment means that a stiff blow can detach it from the fixed position. In a zombie fight, you don’t want to find your bayonet folded back on you, thus forcing you refix it between brain stabbings! Having this bayonet on also means you can’t have a rocket launcher fixed to your weapon.

Machete:
Much like the baseball bat, the machete’s greatest features are its simplicity and brutal efficiency. And just for fun, I selected the Kukri machete, the Nepalese inspired variant which is the workhorse of modern machetes. Few weapons can out-cut this one, and a single blow is about as effective as that of samurai sword. But the Kukri manages to accomplish this with a much smaller frame, making it more compact and portable.

Potential downsides… Well it’s not the easiest thing to carry when not in use. Its curved blade means that you’d need a special holster since you can’t expect to just stick in your pocket, not unless you want to sever something vital! And since it’s smaller than a sword, you can’t really sling it over your back. So yes, portability might be a bit of an issue.

M9 Bayonet:
Last, but certainly not least, is the standard M9 infantry bayonet. A favorite amongst the US Army and USMC, the M9 is effective, reliable, and a quick kill option when fixed onto an assault rifle. Fixed at two points to a weapon, the odds of it coming off are also unlikely, making it a sturdy killer as well.

Drawbacks include diminished accuracy, which has been a problem since WWII. Soldiers usually resolve this by waiting until the enemy is close before fixing them. However, this presents the problem of having to take the time to slap it on while the zombie’s approach!

Are You Ready?
Okay, so the rules are clear right? One melee weapon, three guns. GO! My new picks are as follows:

Melee: Kukri Machete
Small Arm: Calico
Shotgun: USAS-12
Rifle: Stey AUG

I’m ready for some zombie smashing! Let me at em!

Zombie Guns, or How To Prepare for World War Z!

I blame myself in part, but what with all the talk of face-eating and Bath Salts in the news, there’s been a lot of speculation about whether or not there’s a Zombie Apocalypse on the way. Personally, I’m not one to go in for rumors and speculation, but I figure it’s better to be prepared! Hence why I’ve decided to do a post dedicated to Zombie Guns, or more specifically, firearms that will come in handy when the flesh-eating zombies start roaming your neighbourhoods!

Having done some posts of late involving futuristic guns, I’m already pretty well versed when it comes to recent developments in the firearms industry. However, I wanted to be thorough, so I also did a looking around and included some ideas from people who’ve already put some work in on the subject. And of course, I would be lost were it not for the common sense rules that come to us from all of movie, television and even literacy sources on the subject.

Whether it’s tv’s The Walking Dead, movies like Zombieland or 28 Days Later, or Max Brooks’ Zombie Survival Guide, the basic rules for surviving zombies are the same. Go for the head, don’t be stingy with ammo, and sever all emotional attachments! And when it comes to weaponry that will be most effective in this regard, portability, capacitiy, firepower and versatility are all important.

Relying on all these basic criteria and what I know about modern weaponry, I now present a list of the top handguns, SMG’s, shotguns, and rifles, each entry with its own selling points and drawbacks. Have a look through them and see if any of them tickles your fancy! In the end, I figure we all get one from each category. Have fun picking your arsenal!

Small Arms:
The weapon of last resort. When you’re cornered and all other weapons have failed or run dry, your last option is to draw your sidearm and knock as many heads off as possible, preferably while falling back. And when this happens, you need a steady firearm that won’t run out of bullets fast. And when it does, it needs to be quick to reload. That way you can keep on knocking heads off without worrying about being bitten!

Beretta 92:
Here’s one everyone should recognize. Also known as the M9 or Beretta 9mm, this gun is a favorite amongst police forces and militaries in many countries, especially the US. Combining a 9mm round, dual action and a 15 round magazine, it is one of the best all around sidearms in existence. In a firefight against zombies, its also a good last resort. The rounds are large enough to take out zombie brains, the pistol is accurate and doesn’t have significant recoil, and the shooter can go awhile without reloading.

The only real downside is the fact that this 9mm round doesn’t the same power as some its larger-caliber kin. If rounds are misplaced, like in zombie’s body, they won’t do much to slow it down. Basically, anyone using this will have to make their shots count by getting them right in the brain pan. But with 15 rounds (16 if they load the chamber), they will have plenty of opportunity.

Colt 45:
Don’t ask me why, but when it comes to old school designs, big bullets seemed to be the norm. That is certainly true of the Colt M1911, aka. the Colt 45. Originally designed for shooting gangsters and trench warfare, this weapon is more than capable of splattering zombie brains all over the sidewalk.

An immediate downside of this weapon is its ammo capacity, a mere seven rounds. In addition, as a single action pistol, it can be less accurate than its peers. However, it can overcome the former with an extended (12 round) mag, and its simplicity and old-world durability can make up for any inaccuracy. Unlike other models, this sidearm can up to 6000 rounds without a single misfire or jam up.

Desert Eagle:
What do you get when you cross a magnum with a semi-automatic pistol? The Desert Eagle, available in both the .357, .44 and .50 calibers. Each of these are capable of decorating a wall with zombie brains, but the bigger the bullet, the bigger the mess! As a hand gun, it packs a hell of a lot of firepower into a relatively small package. And at close range, nothing short of shot gun or an assault rifle can match its power.

However, its greatest strengths also prove to be its greatest weaknesses. Its powerful punch means powerful kickback, which can make accuracy a bit of a problem. What’s more, the large caliber make capacity problematic, even at the smallest caliber (9 bullets for .357, 8 for .44, 7 for .50). An extended 14 round clip helps this, but not the central problem of accuracy.

Glock 17:

This brand of handgun has been made famous by countless TV shows and movies, mainly because it sees so much use by police and military forces around the world. A variation on the Glock 9, the Glock 17 is also a compact 9mm pistol, but boasts a 17 round magazine. That kind of capacity is useful when facing off against a Zombie hoard!

In terms of drawbacks, the Glock has few. Much like the 9mm, its power is somewhat limited when used against zombie torsos. In the hands of an accurate shooter, this isn’t a problem. But for anyone else, that 17 mag will come in handy!

Submachineguns:
When zombies get close, its good to have something quick and small at the ready to take them down. Submachineguns, PDW’s and compact full-autos all fall into this category. In this case, rate of fire and ammo capacity count for something, but in the end, accuracy is important too, since head shots are the most effective.

Calico M960:
Because of its unique, sleek design, the Calico is a mysterious gun that’s made many cinematic appearances, usually in connection to sci-fi franchises. However, when it comes to combating zombies, its chief benefits are firepower and ammo capacity. A 9mm weapon with a top-mounted, helical magazine, the Calico can hold up to 100 rounds. And because of the compact shape of the magazine, many can be kept on the gunner’s person without fear of being overlaiden.

Drawbacks? Can’t think of many. Given its two handles, 9mm caliber, ambidextrous option and the choice between semi-auto and full-auto firing modes, the Calico is well suited to taking down individual and crowds of zombies. One possible flaw is that the range is slightly limited, compared to that of an assault rifle.

Chang Feng SMG:
Here we have another submachinegun that features a top-mounted helical magazine, a compact design and a relatively high ammo capacity. And like many other guns on this list, it is a 9mm design which makes it just right for splattering zombie brains! It’s ability to switch between semi-auto and full auto can also be useful when one needs to switch from accuracy to “kill em all” mode.

The drawbacks of this compact design are simple. Being so compact, it can be a bit unruly when fired in full auto mode. Though it has a forward handle as well as the trigger grip, the spacing makes recoil a bit of a problem.

MP5:
A favorite amongst law enforcement and military personnel everywhere, and for good reason. It’s compact size, firepower, weight and range are all very well suited to close combat firefights, which are common in urban environments. This makes it well suited to zombie killing as well. As usual, the 9mm round is prime brain-bashing ammo, and the third round clip ensures plenty of ammo.

At full auto, the gun fires 800 rounds a minute, but given its stability and accuracy, those rounds will be well placed. Compared to all that, its only real downside is its size. Compared to other SMG’s, this gun is more akin to an assault rifle than a compact machine pistol. Combined with other large weapons, this can create a problem.

P90:
Known as PDW (Personal Defense Weapon) this weapon is the living embodiment of compactness and automatic fire. Combining a 5.7mm round (the equivalent of .22 caliber) with a 50 bullet magazine, top-mounted, this weapon has enough punch to pulp zombie brains and can keep firing for some time. Its size and compact shape make it very portable as well.

However, there are some notable drawbacks. For starters, at full auto, its high rate of fire (900 rounds a minute) combined with its small size can produce some troublesome recoil. In addition, I hear tell that it has been known to jam up from time to time, which in a zombie fight can be truly fatal!

PP-2000:
Built in Russia and a popular item amongst its armed forces, this 9mm machine pistol has a number of useful features when facing zombies. For starters, it combines an assault rifles rate of fire with the size and caliber of a pistol. This makes it highly compact and portable and a good weapon to have when in close quarters with a small group of zombies.

Alas, its magazine capacity is only 20-30 rounds, which at a 600 rpm rate of fire can go very fast! Its retractable stock can combat recoil, but also adds volume which reduces compactness. As a result, it is best when used in single fire mode like a mega-pistol.

TDI Kriss:
Yet another example of portability meeting firepower, and then producing some weird looking offspring. Basically, a Kriss is an SMG that combines .45 caliber rounds with a rate of fire that lies between 800-1100 rounds per minute. Its handled design also makes it a steady shooter, which combined with its firepower, makes it good at chopping off zombie heads.

The downside you say? Well, its magazine is terrible small for a weapon that fires so quickly. As it stands, the weapon comes standard with a 13 round mag, which at 800 rounds per minute would go within a 1.33 seconds! Apparently, a 28 round mag is being developed, but that too would be gone in 2.1 seconds. This is fine if you’re happy shooting at semi-auto, but until they come up with a 50 round mag, this weapon is too quick for zombie fights.

“Close Encounters” – aka. Shotguns:
When it comes to zombie hunting, shotguns are mighty handy. Not only do they pack a lot of punch, a single shot can take a zombie’s head clean off. And even if you miss the head, a hewed arm or leg can also slow a zombie down considerably. Here, accuracy doesn’t count for a lot, but ammo capacity certainly does. When you’re blasting zombies, the last thing you want to hear is an empty click.

Franchi SPAS-12:
Originally designed for sport shooting, this automatic shotgun has become a mainstay amongst police and military forces everywhere. Able to shoot in either the pump action or semi-automatic firing modes, it is renowned for versatility, reliability, and firepower. It’s eight round capacity is also highly respectable as ammo capacities go.

The only drawbacks, compared to other weapons in this category, is its limited ammo supply. Though accurate and not prone to mechanical problems, which can happen in automatic designs, the SPAS 12 can deplete its ammo quicker and then takes time to reload.

Kel Tec KSG:
A cutting-edge design, boasting duel feed magazines and compact dimensions, this weapon is well suited for anti-zombie defense! In total, it holds 14 rounds, as is operated by pump action. It’s two handles also ensure a relative degree of accuracy, making head shots a real possibility.

Unfortunately, the weapon has two distinct drawbacks. Though it holds a highly respectable 14 shots between its two magazines, the pump action slows it down somewhat. In addition, it must be reloaded manually, and between its two tubes, that can take some time. This demands that the user find cover after exhausting their supply of ammo, or spend only part of it before taking time to reload.

Striker:
Manufactured in South Africa, the Striker Protecta was specifically designed to be a counter-insurgency, high capacity weapon with a hell of a lot of punch. It’s size and shape make it compact and portable, and its 12 round magazine give it enough capacity for a prolonged firefight.

In terms of drawbacks, the Strikers has a few. Though it has a good capacity, it has to be reloaded manually, which can take some time. In addition, even though its compact, the drum magazine can make it bulky and awkward to carry. However, it can make up for this since it doesn’t require additional magazines, just a simple ammo belt, in order to be reloaded.

USAS-12:
Here is a somewhat interesting design. Combining the familiar profile of an assault rifle with the concept of a shotgun, the USAS-12 also manages to combine a high capacity with a lot of firepower! The standard box magazine can hold 10 shots, but the drum magazine gives it a robust twenty. However, this is balanced by the fact that the ten can be reloaded by simply slamming a new box into place, whereas the twenty must be reloaded manually.

The only potential drawback of this weapon is its rate of fire. In addition to being semi-automatic, the gunner does not need to pull the trigger multiple times to get multiple shots off. This can cause have a saturation effect, but can also waist ammo. Remember, zombies hunt in packs, so saturation is only useful in real close quarters.

Rifles:
Last, but not least, is the category of rifles. Basically, these are the weapons that you want for long range encounters and sniping. In this case, what matters most are accuracy and ammo capacity. Even small caliber rifles have enough muzzle velocity to kill with a head shot, so in the end what matters is the ability to place that shot on target. Once you got that down, you want to make sure you can do it again, and again, and then again some more…

Barrett XM500:
This .50 cal sniper rifle design, which is the most recent to come out of the US, is lighter and more compact that its peers. And its sheer firepower and range would make it a real Zombie killer. Just imagine, .50 cal slugs that are capable of taking a zombie’s head off, literally! A hit to the torso will limb will all dismember and tear them apart too. Even if that’s not fatal, its sure to slow them down a ton!

However, the weapon does come with its share of drawbacks. Though good for long-range encounters, it would be of little use up close since it can only be fired while in a prone position. It’s ammo capacity is also lacking, at ten rounds a magazine, and despite its more compact and light design, she’s still tough to get around in a hurry.In short, good for support fire, not the best to have on its own.

Daewoo K11:
Here we have the Korean made dual caliber rifle that is part of the larger OICW (Objective Individual Combat Weapon) program. Combining a standard 5.56mm assault rifle with a built-in grenade launcher, this weapon is highly versatile, has good range and is very powerful. It’s regular ammo are more than capable of smashing zombie heads, and the grenades are good to disperse zombie crowds.

The drawbacks are clear. The K11 comes with a high-tech scope, but this is of little use when it comes to zombies. The added weight and bulkiness of it can also be a problem. In short, its delivers in all areas except portability, which in the end can mean the difference between life and death.

M16A2 Assault Rifle:
This version of the M16 rifle is an upgraded model of the weapon that seen service with US armed forces since Vietnam. In addition to better ammo and less blowback, the A2 has the ability to carry the M203 40mm grenade launcher, which is a fine addition for zombie killing. Combined with the standard 5.56mm round, a good muzzle velocity and a 30 round magazine, the M16 is accurate, has good range, and a respectable capacity.

Compared to bullpup rifles, its not very compact, but this problem is pretty minor since it can be carried for its stock or slung without difficulty. The only other thing is the grenade launcher, which while powerful addition can take some time to reload. As a single shot, slide-loader, the gunner is going to be up against it to get ammo in between shots. Best when used sparingly and at long range between shots from the rifle.

FN SCAR:
The name stands for Special Forces Combat Assault Rifle, which is precisely who this weapon was designed for. As a result, its accurate, powerful, compact, and very versatile. In addition to its 30 round 5.56mm rifle, it can be upgraded to carry a 40mm grenade launcher, red dot or holographic sites, tactical grips near the front, and probably some other things! All of this adds up to a very functional and versatile weapon.

Of course, all these modifications can be counterproductive. For instance, some modifications rules out others, such as tactical grips making a grenade launcher impossible. At the same time, too many attachments can make the gun bulky and cumbersome. The best configuration for fighting zombies would likely be a tactical grip for stability (ensuring better accuracy) or a 40mm grenade launcher for added punch. But as usual, that grenade launcher is a single shot weapon which takes time to load.

Steyr AUG:
I knew I couldn’t complete this list without including at least one bullpup assault rifle. And when it comes to bullpups, the AUG is arguably the best. Light-weight, compact, accurate and powerful, the Steyr AUG is ideal for zombie hunting. With its magazine loaded at the rear, this gun cuts down on bulk while at the same time adding muzzle velocity. Combined with a 42 round magazine, the AUG can kill zombies longer than most.

One downside is a potential lack of versatility. The standard AUG comes with a tactical grip that ensures more stability and accuracy while firing. This can be taken out to enable a grenade launcher, but only at the cost of accuracy. The scope can also be upgraded, but red sights and holographics are no more effective than its standard 1.5x scope. In the end, this gun is best as it is.

Suit Up!:
Well, that about does it, doesn’t it? Now it comes time to pick which weapons we want on our persons when the zombies come knocking. God, I feel like I’m making a role playing game, but if that were true, I’d have to give every player an upper weight limit or capacity based on their size. That’d really make things interesting! Alas, I can only do a four category thing right now with the available choices. So.. here’s what I’m taking

Sidearm: Beretta 92 (I love the way it looks)
SMG: Calico (it had me at 100 rounds!)
Shotgun: USAS-12, 10 round box magazine (I figure these will be easier to carry and quicker to change. I shall try to be sparing with my shots)
Rifle: Steyr AUG (its accuracy and 42 round clip ought to be ideal for zombie hunting. I was thinking the K11 because of its grenade launcher, but its size and clumsiness would get in my way)

Well, that’s me done. Anyone else want to take a run?