Hi all! Remember HISHE, the hilarious animated website that does alternate ending to movie? Turns out they had an Avengers ending which I thought I shared, but never did! Why, I ask myself? Granted, they didn’t so much as challenge the movie on plot holes as much as mock the fact that the movie made a sh*tload of money! Well, they did that too, but like the movie itself, we are encouraged to look past that and see just how much freaking money it made! And of course, the entire team gets to sit in the superhero cafe, which is where Superman and Batman always wind up after talking about their respective adventures. So what the hey, it’s funny right? Enjoy!
Category: Sci-Fi
Epic Rap Battles of History
You know what I learned recently? I am ALL about Epic Rap Battles of History! It was months ago when a fellow blogger (Thanks Dave DeMar) put me onto them with their Darth Vader vs. Hitler rap. Admittedly, that one had some humor which could be a little hard to take, especially if you mind such things as thinly veiled references to Hitler’s genocide. However, I’ve found they do just about everyone, from beloved historical figures to pop-culture icons. And there confrontation between the Master Chief and Leonidas was damn near hysterical! Check it out:
Star Wars: The Old Republic trailer
As far as the gaming world is concerned, this trailer is old news! But, it’s news to me, and I thought it was pretty darned cool. Not sure how I missed it, since during 2010 I felt I was pretty up on all the news surrounding SWTOR, the third installment in the Knights Of The Old Republic (or KOTOR, for short) video-game series. Guess not. And of course, when fan reviews began to pour in saying that the game was not all it was cracked up to be, I kind of lost interest.
However, news is beginning to circulate that the KOTOR franchise might actually be the basis for the next Star Wars trilogy. I kid you not, not only is LucasArts deep into deals with Disney to produce the next three installments, there’s also a great deal of speculation as to whether or not they will be sequels or further prequels. But more on that soon enough. Right now, enjoy this video. It’s like Star Wars meets 300 with some Matrix for good measure!
The Superhero Challenge Part II: Backstory!
I got to say, I was impressed with the response my “Superhero Challenge” got. I knew that the topic was a fertile one, hence why my wife and I started talking about it. But I wasn’t sure how much thought other people were likely to put it into it. I’m so happy there are plenty of geeks like me out there! For those of you who came in and selected your powers and a name for your character, kudos! Now we just need to get to work on your backstory.
Every superhero and villain has one. They give them depth, motivation, and an origin story that makes their actions and purpose seem relatable. After all, a hero who does heroic things just because is no hero at all! He’s just a cardboard stand in whom no one can relate to. But a hero who helps others because of personal tragedy or to bring meaning to their own life is something we can all get behind.
Heck, the same is true for a super villain isn’t it? No one believes that a bad guy could kill, maim and plot the destruction of the world simply because he’s Evil the Cat. He too needs a history to explain how he became the way he was. It’s simply the way people work. We desire explanations and love a good origin story!
So I’ve prepared the following list of motivation/creation factors. I’d say pick one, but since there are some obvious places where overlap occurs, feel free to pick a second if it’s appropriate. And just to be creative, I’ll include a list of possible factions/forces that could have been involved. Circumstances are one thing, but going from that to the five W’s (who, what, when, where, and why) is a different matter. Read on and select:
- Tragedy – this can be the death of one’s parents, a wife, a husband, a sibling, or even a child. The loss effected you deeply, and led you to resolve that you would never let that happen to anyone else. Or maybe you just want some payback on the bastards who did it! Either way, the tragedy has become your weapon, and those who would harm innocents fear you now!
- Vendetta – a slight variation on Tragedy, this involves a purposeful attack on you which left you scarred, angry, and motivated to seek vengeance on the ones who did it. Whereas the loss of family is a tragedy that would have hurt you deeply, this is a wound that has left you pissed and determined to see the people who did it suffer horribly!
- Accident – maybe you fell into a vat of chemicals, got bombarded by some high-energy gamma rays, survived an atomic blast, had a brush with near death, or just stumbled onto something you weren’t supposed to. However it happened, the experience left you scarred and forever changed. Fighting crime or doing evil is now your outlet over the pain of the life you lost, and a means to put your freaky new abilities to work!
- Mutation – similar to option two, this could be your mother having been bitten by a vampire (a la Blade), the result of evolution (a la X-Men), or again exposure to some process that isn’t exactly scientifically possible. But it’s left you with powers and there must be a reason for it, or at least a positive (or selfish) way to use them.
- Alien Influence – alien technology came to Earth and picked you as its beneficiary. Or maybe you just accidentally found it and decided it was mighty cool and useful. Hell, maybe you ARE an alien who fell to Earth (i.e. Superman), and being one gives you strange and awesome powers that no one else has access to. How will you use it though is up to you. Will you be a savior, or a terrible force to be reckoned with?
Who hurt /changed and/or effected you? In short, what was the motivation behind the thing that made you what you are today? The list of possible candidates is potentially long, so I’ll try to break it down to as few possibilities as I can. And off the top of my head, and calling to mind all the examples that I can think of, I have come up with a list of seven different kinds of people/organizations who usually have a hand in the creation of superheroes and villains. Select one and proceed to the end:
- Crime Kingpin – every city has its share of crooks and criminal masterminds. Did you, your family, or someone else you care about run afoul of these villains? Did you, they, owe them some money, protection fees, a debt of blood which they exacted, thus leaving you hurt, bitter and angry?
- Negligent Superhero – let’s face it. Sometimes superheroes do bad things. Whether its collateral damage from their crime-fighting antics, the result of too much force, or maybe they were just having an off day, sometimes they hurt people without intending to. This is sure to leave some people angry, scarred, and looking for payback. After all, the Joker was either a hapless victim or a petty thug (depending on which back story you believe) before Batman sent him into that vat of toxic chemicals. And you got to figure a lot of victims get caught in the crossfire whenever there’s a big showdown between the good guys and bad. And in some cases, the victims blame the heroes…
- The Government – yeah, we all know they’re up to some clandestine stuff, or at least they used to be! And whether they decided to quietly bury the outcomes of their ugly projects and black ops, or simply don’t know about them anymore, you were the end result and now the truth must be brought to light. Expose their crimes, and if the ones who did are still around, make them pay! Otherwise, they might do it to someone else!
- The Corporation – and when it’s not the government doing dirty, crooked things and then trying to cover it up, it’s usually the private sector! We all know there are plenty of corporate magnates out there who love to experiment with weapons, chemicals, radiation, and risky ventures that will leave people dead, mutated, or just plain altered. And you know they won’t be held accountable for it. No sir, not by the courts and not by the law! It’s up to you to bring these bastards to justice, or perhaps they are after you because you are now in possession of something they want. Doesn’t matter, as far as you’re concerned, the initials CEO stand for Chief Enemy Officer!
- Aliens – sure, there are plenty of nice aliens out there. ET, Alf, and the Predator people can be pretty stand up if you know how to stay on their good side. But alas, there are plenty of aliens out there that are just like us humans. Cruel, manipulative, and irresponsible when it comes to how they treat other people and dispose of their technology. Maybe you came into something powerful by accident, or maybe it was the result of something they purposefully did to you. Either way, you gotta follow this up and figure out who they are. And while you’re at it, show off whatever it is they gave you!
- Vampires/Paranormals – far be it from me to discriminate against folks on a count of their background or supernatural affiliations. But when Vampires, Werewolves and other paranormal creatures start hurting people, it’s on! Was it you they hurt, your family, your friends, or do they just have it in their heads that “your kind” needs to be destroyed or pushed out of the way? Doesn’t much matter, because the end result is the same. Death to (fill in the blank)!
- International Villains – sometimes, its not our own governments or their secretive agents that we need fear. Sometimes, the threat comes from aboard, either in the form of renowned terrorists, spies, or assorted Bond-like villains. And when they crossed you, your family, your friends, etc, they went too far! Now it’s up to you to make them pay for their crimes. This may be a fight you pursue alone, or as part of a team or a government agency. But in the end, you will bring the fight to their doorstep!
Okay! That’s it, that’s all on my end. Once again, the challenge is to make your selection and combine them with your characters powers and name to come up with a profile that is all your own! And please feel free to comment and include a small bio blurb which I will then include in a list of superheroes in my third and final installment. I plan to call it, “The New New Justice League”! Okay, that name is negotiable, but the intent is pretty clear right? Let’s make some new and interesting comic book icons!
True Skin: A Cyborg Short
Hello again all. You know that feeling you get when you sense that you’re getting swept up in a trend? Well, it seems that the trend of making futuristic and predictive videos has captured me in its wake. The latest comes from Vimeo, courtesy of N1ON Productions, and is entitled True Skin. The concept is quite intriguing too: a near-future where cybernetic enhancements are all the rage, and people who are purely organic are discriminated against and looked down upon.
Filmed entirely in Bangkok, this video has a real nitty gritty feel to it, something that no cyberpunk tale would be complete without! And of course, there’s plenty of social commentary too, showing how cybernetic augmentation is tantamount to status and the poor are easily recognized by their lack of physical enhancements. And in the end, the story is told from the point of view of a man who knew he had to get upgraded if he was not going to slip through society’s cracks, even if that meant breaking the law.
No more spoilers, check out the video. And enjoy the scenery, courtesy of Bangkok’s Red Light District!
New Music Video Tells the Theory of Panspermia
Those who saw Prometheus recently, or witnessed the cinematic spectacle known as 2001: A Space Odyssey, will be instantly familiar with the concept. Basically, it asserts that life exists throughout the Universe and is distributed by meteoroids, asteroids and planetoids. In the more fantastic and imaginative version of this story, the distribution process is being helped along by alien “Engineers” or “Firstborn” who make it a point to seed worlds with their own genetic material, or tamper with existing life to promote evolution.
This new music video, produced by Tom Walsh, is a new and interesting take on the concept. Here, set to the music of “The Last Human on Earth” (by Swimming & Alex Herington), tells the story of a human engineer who is busy distributing human DNA throughout the Universe. Many times over, the name HERA comes up, which refers to Human Evolution Recovery Administration, a group that was formed in 1950 with the purpose of ensuring that humanity survives the death of our sun, our world, and any cataclysms that might come our way.
Check out the video below, and be sure to look up HERA at its website as well. Some very cool reading and watching!
Source: IO9
On Perseverance
Though he’s passed on, Bradbury still manages to offer inspiration from the grave!
How Prometheus Should Have Ended
I came across this video some time ago on the HISHE website, but hesitated to post it with the others. For one, I liked the movie, and these guys, in their signature, trademark way, dealt it some pretty smarting blows. But of course, all they were doing was highlighting the plot holes which were pretty clear to anyone who has seen Alien and remembers the particulars of that classic. For one, the Engineer/Space Jockey was discovered in the pilot’s seat, was he not?
But then again, the planet where the Derelict was discovered in Alien and the Sulaco returns to in Aliens was LV-426, not LV-223 where the Prometheus traveled to. So… what gives? Clearly, this is not the planet where Alien took place, but that just raises more questions, questions which are rumored to be answered in subsequent prequels. Now didn’t they say that Prometheus would be the movie that answered all these questions?
Yeah, basically I feel that enough time has passed that I can raise these plot holes and not worry about spoiling the movie for anyone. And this video is a pretty good start. In addition, it’s also quite funny. Enj0y!
Arcology in Popular Culture
Hello and good evening. Welcome to the third and final installment in my Arcology series, addressing the use of the concept in various popular culture sci-fi franchises. After researching the term and learning all about Paolo Soleri and the concept he created, I’ve come to see that his vision of future cities where the needs of ten of thousands of inhabitants could be met in sustainable ways helped to inspire the a great deal of speculative fiction.
Here are just a few examples that I can recall or have been able to find…
Chi-Town:
Many years ago, some friends of mine came to me with a new RPG by the name of RIFTS. A sort of sci-fi/fantasy crossover, the game was set in a post-apocalyptic world where inter-dimensional gateways, known as “Rifts” had led demons, monsters and mythical creatures into our universe, where they began wreaking havoc. After many years, several new nations emerged, the most powerful of which were the Coalition States, a dictatorship dedicated to fighting the invasion and reestablishing order.
The seat of this government is a large arcological city known as Chi-Town, which was built on the ruins of Old Chicago (hence the name). A self-contained city, the structure is somewhere between a pyramid and a rectangle in terms of shape. And of course, its hierarchical structure mirrors the social divisions at work within. The lower levels are the most densely populated, have the most indigents, and experience the most crime, while the upper levels are more spacious, opulent, and well-maintained.
In addition to being a fortress city and a safe haven for human beings in the ruins of the United States, Chi-Town is also a fitting example of an arcology. Within its walls, all things, including water, air, food and energy, are providing by internal systems and subject to recycling and treatment. Again, the issue of quality is dependent on where someone finds themselves within the structure, but the principle is still the same. In a world that has been devastated and rendered inhospitable, the response was to create a mega-structure that could both shield and provide for its many, many inhabitants.
Coruscant:
Fans of the Star Wars franchise are certainly familiar with this planet-encompassing city, even before it was featured in the prequel trilogy. As the capitol of the Old Republic, Empire and New Republic, respectively, it has a very long history of habitation, and a very sizable population! As a result, its architects and engineers had to get very creative with the use of space on this planet, and several massive buildings were the result.
In truth, Coruscant was not so much a single city as thousands upon thousands of interconnected arcologies that ran across its surface. These various mega structures measured roughly a kilometer in height, dwarfing even the nearby mountain chains, and housed hundreds of thousands of residents each. In addition, the need to feed and provide for the staggering number of inhabitants required that every structure come equipped with a massive network for recycling water, waste and food.
Officially divided into megablocks and levels, every section of the city had its own means for providing food, water, and manufactured goods. This in turn required the presence of internal systems for processing air, drinking water, food waste, human waste, and industrial waste from its manufacturing warrens. In addition, in the sub-city where natural light did not reach, holograms and artificial lights were also built in to the environment to provide its inhabitants with illumination. In addition, it is also indicated in a number of sources that agricultural operations were housed in various sections and relied on recycled water and either artificial or filtered light.
Though food and waste still required a great deal of shipping and processing, which resulted in a staggering amount of transport traffic, much of the cities needs were taken care of by means of these internal measures. This ensured that the roughly three trillion inhabitants of the planet would never become wholly dependent on outside sources of food and goods, as well as ensuring that pollution and harmful waste wouldn’t accumulate to disastrous levels.
Habitats:
In the works of Peter F. Hamilton, particularly the Night’s Dawn Trilogy, much attention is given to the kinds of futuristic living spaces humanity will someday occupy. For starters, there is planet Earth in this future setting, which is so overrun by human beings that all cities have evolved to become self-contained arcologies. On top of that, there are what’s known as “Habitats”, floating megacities which exist out amongst the stars.
One of the most notable of these is Eden, the first ever habitat to be created, and in orbit around Jupiter. As the closest thing to a capitol in the Edenic culture, it was built using Bitek – aka. Biotechnology – which resulted in a living structure that was psychically linked to its inhabitant through a process known as affinity.
Here, as with other Habitats, the structures are massive, measuring several kilometers in length and width. In addition, each is entirely self-supporting, providing food, water, electricity and artificial gravity to its inhabitants. The latter is created through the rotation of the whole structure around its axis, while a central light tube which runs the length of the station provides light. Food and water are produced via biological processes and are recycled to ensure minimal waste, which in turn is also processed and converted for later use. In addition, interstellar material is frequently intercepted by the habitat and converting into any and all goods which its people require.
Ultimately, the only thing a habitat needs is a supply of external matter which it will use to grow and mature during its formative cycle, and an external power supply to maintain its functions. This is last necessity is provided by a series of external conductor cables which grow on the outer hull of the structure where they are positioned to pick up charges. Due to the rotation, these cables then cross the electromagnetic flux of the nearby gas giant and thus produce electrical energy. All is provided and nothing goes to waste. A true future city!
Urban Monads:
The setting of Robert Silverberg’s fictional study in overpopulation, The World Inside occurs almost entirely within the hyperstructure known as Urban Monad 116. As the name implies, this massive, three-kilometer high city tower is but one of many on the planet, which have become necessary now that war, disease and starvation have been eliminated, but people still continue to procreate without restriction. During the telling of the story, which takes place in 2381, the total population has reached 75 billion.
Much attention is given in the novel to how urban monads (or “Urbmons”) are arranged and meet the needs of their 800,000 respective inhabitants. For starters, groups of these skyscrapers are arranged in “constellations” so that one’s shadow does not fall upon another. Each Urbmon is divided into 25 self-contained “cities” with 40 floors each, in ascending order of status, with administrators occupying the highest level with population and production centers sequestered below.
In order to see to the needs of this rapidly expanding population, all arable land not currently occupied by Urbmons is dedicated to agriculture. However, within the Urbmon communities, resource management still counts for a lot, with all foods and goods being held in common and the people expected to share them. Beyond that, however, sustainability is not exactly the name of the game, as the right to engage in free expressions and sex and reproduction are considered the highest forms of activity.
Hence, Silverberg’s Monads break a few of the basic rules of arcology, but the basic premise is still there. Designed to house a rapidly expanding population that threatens to overpower the Earth, Urbmons take advantage of the concepts of megastructures and 3-D planning to ensure that every living soul is housed and provided for. Now if they could just stop reproducing so much, they’d be in business!
Tyrell Corp Building:
Though not specified as an arcology in the strictest sense, I couldn’t possibly make this list without including the infamous Tyrell Corp building. I mean just look at the thing. Imposing, Gothic, and very, very big! And let’s not forget highly symbolic, as the design, size and scale of the thing was meant to evoke the feeling of awesome power that the corporation held.
Though not much is made clear of what life inside the building is like, it was clear that it was made up of many, many levels and sections, each of which fulfilled a different purpose. At ground level, the building was protected by automated systems which “fried” one of the story’s Nexus 6’s when they tried to break in. Farther up are various industrial areas that are dedicated to the production of the company’s Replicants, as well as office spaces and administrative areas. Another Replicant was detected in one of these sections, right before it shot the man who had detected it – Detective/Blade Runner Holden.
At the apex of the building is the living area for Tyrell and Rachel, the experimental Nexus unit that was modeled on his niece. This level is accessible only by elevator which runs along the outer edge of the building, and can only be accessed by authorized personnel. Here, Tyrell lives amidst opulent surroundings, vast marble floors, stone columns, and even an aviary for his pet owl. Although it is not explicitly said, it appears that Tyrell spends all of his time here, never venturing to the outside city or to another domicile. Hence, we can only assume that all of his needs are seen to here, even if everything he consumes is flown in and all the waste produced is shipped out.
Mega-City One:
The setting of the Judge Dredd franchise, Mega-City One is essentially a massive urban sprawl which stretches from the Quebec-Windsor City corridor to the peninsula of Florida in the south, growing out of the Northeast Megalopolis to occupy Southern Ontario the entire Eastern Seaboard. And in addition to stretching so very far and wide, this city is also made up of arcologies in order to see to the needs of its roughly 800 million inhabitants.
These arcologies come in the form of huge apartment blocks which house roughly 50,000 people each. Within each block, citizens are attended to by automated systems which recycle everything, waste, water, and even food. As for manufactured products and consumer goods, these too are largely created in industrial warrens that housed within specific blocks.
This system of every need being handled by automated systems and machines was designed to ensure that the survivors of the nuclear holocaust (aka. The Apocalypse War) would be tended to. However, it had the unwanted side-effect of also leading to rampant unemployment and listlessness amongst the population. This is one of the main reasons why Mega-City One is awash in petty criminals and organized crime syndicates. This, in turn, is what led to the creation of the Judicial System and its army of Street Judges.
Trantor:
Perhaps the first example of a ecumenopolis appearing in fiction, Trantor went on to become a source of inspiration for many science fiction franchises. And according to Asimov, it represented what he believed would be the end result of industrialization and human technology, which was an encapsulated population living in cities that spanned entire planets.
Consisting of buildings that reached deep into the ground and reached several kilometers above sea level, Trantor was home to roughly 45 billion people at the height of the Empire. It’s overall population density was 232 per km², and just about every human being was dedicated to the administration of the Empire or the needs of its population. Though by the time of Foundation, most of the population’s needs were met by importing food and basic necessities from every major planet in the region.
However, according to Prelude to Foundation, Trantor’s basic food needs were once fulfilled by the planet’s vast system of subterranean microorganism farms. Here, yeast and algae were produced as basic nutrients, which were then processed with artificial flavors to create palatable food sources. These farms were tended to entirely by automated robots, but their eventual destruction during an uprising forced the planet to turn to external sources
The Sprawl:
Also known as the Boston-Atlanta-Metropolitan-Axis (or BAMA for short), this mega-city is the setting for the majority of William Gibson’s Sprawl Trilogy. Encompassing the classic cyberpunk tales of Neuromancer, Count Zero, and Mona Lisa Overdrive, the concept of arcology is raised on numerous occasions in reference to the massive apartment blocks that make up the city.
On such building is Barrytown, an arcology in the projects which is the setting for much of the second novel. Throughout the novel, it is indicated that the people here generate their own food, such as the catfish farms that exist near the top of the building. Trees are also grown on specific levels to generate oxygen which is then fed into the building’s air recirculation system. And finally, mentions are made that there are air turbines on the roof of many project buildings which generate electricity for the inhabitants.
Being such a massive, futuristic city, the Sprawl features many such structures, all of which are described as giant skyscrapers that house tens of thousands of people within their tall frames. And ultimately these are all contained beneath the a series of geodesic domes which encapsulate the city and generate peculiar weather patterns consistent with micro-climates. In this way, the BAMA itself is one massive structure, containing hundreds of millions of people under a single roof.
Zion:
The last remaining free city that humanity could still call home, Zion was not a megastructure per se, but nevertheless fit the definition of an arcology to a tee. An underground habitat that was home to roughly 250,000 men, women and children, Zion was the picture perfect representation of a self-contained living space that handled all the needs of its inhabitants internally.
As Councilman Hamann intimated in Matrix Reloaded as he and Neo walked along the Life0-Support Level, all of Zion’s needs are attended to by machines. These provide power, heat, water, and are constantly recirculating and recycling them. Meanwhile, food seems to be either grown in special hydroponic areas, or synthesized in bio facilities dedicated to that purpose.
In terms of its internal layout, Zion is ovoid in structure and consists of many levels, each with its specific purpose. At the apex rests the Dock, where Zion’s army of hovercrafts are stationed and automated defenses protect against intruders. Beneath that are the Gathering Spaces, where new arrivals who have not yet been assigned permanent quarters are temporarily housed.
The middle section is entirely dedicated to habitation, made up of family quarters, and the Council Chambers which houses Zion’s ruling council. The lower levels consist of the Meeting Hall, Life-Support Level, and Geo-Thermal Generation, where the cities power and heat are supplied from. At the very bottom lies the Temple, a large cavern where religious gatherings are held and people gather to hold celebrations and mourn the dead. This area also serves as a last defensive position in the event that the automated defenses were destroyed and the Dock overrun. This of course became the case in Matrix: Revolutions when the machines attacked Zion and nearly destroyed it.
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What did I tell ya? Clearly, the idea has made the rounds since Soleri’s time. And in all likelihood, we are sure to see the concept popping up more and more as the problems of overpopulation and environmental impact become more acutely felt. There are some who might express disgust and even fear at the idea of living an encapsulated existence, but given the growing need for sustainability and places to put people, will we really have a choice? One can only hope!
Shogun Tango
Welcome to the future of racing! Here we have a new conceptual movie, the product of director Christopher and modeler Greg Desantis, which features high-tech racers blasting across the California flats. The purpose of the fictitious race, which is known as the Bonneville Classic 5000 (but as Shogun Tango amongst its participants), is all about testing the most powerful vehicles in the world.
One look and I think you’ll agree, the look of the video is pretty damn spectacular. You got racing hovercars, monitoring satellites, and what appear to be called “jump gates”. Sound like any futuristic video games you’ve played lately? According to Greg, the team “made the movie in our spare time over about a year. A few people have asked if it is a viral for Virgin, it’s not. We just thought the film would be cooler with real logos, than with fake or generic logos.”
Check out the video below, or go to shoguntango.com.
Source: IO9