The Walking Dead – Season 4, Episode 15

The Walking Dead SDCC Season 4The penultimate episode of season four has aired! The climax is approaching, and after last week’s exploration of brutality and corrupted innocence, this week’s was rather soft and cushy by comparison. A good thing too, I don’t know if anyone came away from that one unscarred! In addition, this week also began bringing season 4.5’s various plot threads together – and by that I mean the different bands of characters who, up until now, have been separated and looking for each other.

At the same time, it answered a few burning questions, and left some others for next week. For example, we finally get a glimpse of that big ol’ MacGuffin that the latter half of the season has been revolving around – aka. Terminus. But of course, the bigger question of what it represents – salvation, or false hope – remains to be seen. Next week, it all comes together. But in the meantime, here’s what happened this week…

Us:
wd4_15_0The episode opens with Glenn, Tara, Abraham, Rosita and Eugene carrying on down the railroad tracks and getting to know each other. Along the way, they find another road map with Maggie’s writing on it, telling Glenn to go to Terminus. After running some distance, Abraham tells Glenn they need to stop and rest in a water tower. However, a Walkers emerges from it and nearly lands on them, which sends Tara to the ground, hurting her knee.

Tara says she’s okay to walk, and Glenn insists that they keep going. To make it happen, he promises to hand his riot gear over to Eugene to ensure his safety. They come to another message painted on the side of a tunnel, but hear Walkers inside and debate going around. Glenn decides to proceed through with Tara and avoid a day-long detour, but Abraham and his group choose to take the detour route and promise to meet them on the other side.

WD4_15_1When they get deeper into the tunnel, they find a slew of Walkers pinned under a fallen section of the ceiling. Glenn worries that this would have prevented Maggie and the others from getting through, but Tara concludes that it had to have happened today. Glenn proceeds through it and inspects the Walkers to make sure none are Maggie or the others, and they begin killing them. Once they make it over, they find a dozen or more Walkers on the other side, which begin to approach them.

Outside, Abraham, Rosita and Eugene double back to the last intersection and find a vehicle, which they plan to start driving for Washington DC again. However, Eugene insists on navigating and tells Abraham to sleep, then misdirects Rosita so that they end up back on the railroad on the other side of the tunnel, where Glenn and Tara are expected to emerge. Abraham wakes up and they begin to argue, until Eugene warns them of something that’s approaching them from the tunnel.

wd4_15_3Back in the tunnel, Glenn once again is scanning the faces of the Walkers, making sure Maggie isn’t one of them and finding no traces of bodies on the ground. Tara says they don’t have enough ammo to make it through and insists they turn around, but Glenn demands that they push through. Tara’s leg gets caught by a piece of concrete and she tells Glenn to leave her, which draws the Walkers closer. Glenn tries to fight it out, and they are both saved when a group arrives from the opposite end in a vehicle and opens fire on the Walkers.

After shooting them all dead, Maggie runs forward and embraces Glenn. Her group had met up with Abraham, Rosita and Eugene on the road and came in to help them through. They make camp in the cave and introductions are made. Abraham tells them that Eugene knows what caused the walker outbreak and once again says they should head to Washington. But Eugene insists they continue to Terminus first and a consensus is struck. Maggie takes the picture Glenn was keeping of her and burns it, saying he will never need it again.

???????????????????????????????????????????????????????????????????????????????????????????????????????????????????Elsewhere, we catch up with Daryl’s new found companions, the group of armed men led by Joe. Daryl heads out to hunt and is joined by Harley, and the two begin to fight over a wild rabbit they both have claim to. Joe intervenes and tells Daryl that they live by a strict rules to ensure that things don’t get chaotic. By the rules of their band, everyone is forced to lay “claim” to something and respect it, and he then splits the rabbit between them.

As they continue on, Joe insists that Daryl join them since no one can make it alone anymore, despite Daryl’s insistence that he’s better off by himself. He also fills Daryl in on the rules – you claim; if you steal, you kill; and don’t lie – and the punishment for breaking any of them, which is a beating. They take shelter in a rail station for the night, find a bunch of cars inside, and begin claiming them for the night. Daryl, having made no claim, sleeps on the floor.

wd4_15_4During the night, Harley confronts Daryl and accuses him of stealing his half of the rabbit they killed. Joe inspects Daryl’s bag and finds the missing half, and Daryl accuses him of planting it there. Joe orders that Harley be beaten and tells Daryl that he saw do it. In the morning, Daryl finds Harley’s body outside with an arrow in his head and covers him up. On the road, they see a sign to Terminus, and Joe reveals that this is where they are headed, mainly because they are tracking the guy who murdered one of their own (Rick!).

At the end of the line at last, Maggie, Glenn and the others see a building with the name TERMINUS painted on it in large letters. They enter through a gate and find a series of small gardens and come to a large barbeque being tended by a woman. She identifies herself as Mary (though Trekkies and geeks will probably recognize her as Tasha Yar), and welcomes them to Terminus.

Summary:
Straight off the bat, let me say that I enjoyed this episode. It had just enough twists and turns to be interesting, and revealed enough that it was enjoyable. At this point in the season, that is to be expected since they can no longer afford to drag things out or confound viewers with 11th hour complications. I was glad for that much. I was also pretty pleased with the way they answered some important questions and brought key members of the cast back together finally.

Naturally, the big focus of this episode was the reunion of Maggie and Glenn, something which we’ve been waiting for since season 4.5 started. And I liked how they went about doing this, showing one group retracing the others’ steps and then meeting up in the middle. But another thing I enjoyed just as much was the way they revealed Joe and his group’s story. For some time now, we’ve been seeing them pop up and wondering what their angle in all this is.

Obviously, they are a bunch of marauding survivalists that no one in their right mind would turn their back on. And Daryl’s involvement with them represents a conflict which is sure to be resolved next week (echoes of Merle’s involvement with the Governor here…) But I also wondered if they were related to Terminus at all, if it was their base camp or a trap they were leaving out for unsuspecting wanderers. I also wondered if they played any role in Beth’s disappearance.

Now, it would seem that they are just an armed group of survivalists looking to make their way and take from others. The reason they are heading towards Terminus has everything to do with their last encounter with Rick, and apparently nothing to do with the town itself. And Beth’s disappearance? Well, that wasn’t revealed, but I’d bet dollars to doughnuts this Terminus community is a cooky social experiment and she was kidnapped by them because they are looking for women of child-bearing age. Seriously, anyone want to take that bet?

Ah yes, and at last, we got a glimpse of the place itself and now know that it does in fact exist. We did not find that the place was overrun and the promise of salvation it once offered had expired long ago. Nor was it an obvious trap where men with guns jump out and murder anyone willing to accept the invite. If anything – and this is a key part of that bet I’m making – it’s Woodbury 2.0, a seemingly nice community who’s happy exterior hides a dark and sinister interior.

In any case, that and other things will be answered next week. And as the sneak peak shows, we will be hearing from Rick, Michonne and Carl; who I imagine will have some ‘splaining to do once the marauders catch up with them. And of course, it won’t end well, mainly because things never do on The Walking Dead. Actually, they never really end at all. They just keep going and going, despite themselves. But in a post-post-apocalyptic landscape beset by rotting zombies and evil people, what else can you do?

The Walking Dead – Season 4, Episode 13

The-Walking-Dead-season-4-wallpapers-7This week on the Walking Dead… more pacing, more backstory, more filler! After last week’s bottle episode that focused entirely on Daryl Dixon and Beth Greene in the wilderness, we got a more balanced episode that saw more from that unlikely duo, plus some updates on Beth, Bob and Sasha as they continue to look for Glenn and proceed towards Terminus. And as usual, we got to hear a bit more about their pasts and got another earful about the need to “keep hanging on”.

Throw in some more kills and foraging, and you’ve got yourself another pacing episode as we near the season four conclusion. I know, it sounds like I’m being critical. But in honesty, I found it entertaining and enjoyable.

Alone:
wd4_13_1The episode opens with a flashback on Bob Crowley’s life before he reached the prison. This consisted of wandering through the woods, maintaining a thousand-yard-stare, and then getting picked up by Daryl and Glenn as they found him on the road. As is their custom, they asked him the two big questions: “How many Walkers have you killed?” and “How many people have you killed?” He then joins them, indifferent to what kind of people they might be since he’s sick of being alone.

Flash forward to the present where he, Maggie and Sasha are still searching for Glenn. After fending off a group of walkers in the mist, they proceed to the railroad tracks where they too find a sign showing them how to get to Terminus. Maggie insists they go to this town since she’s sure Glenn would have if he saw the sign, but Sasha thinks its a trap. Grudgingly, they stay together and follow the tracks to the destination.

wd4_13_3Meanwhile, Beth and Daryl continue to track through the woods and Beth is injured when she steps in a small trap. They proceed to a funeral home surrounded by a vast graveyard and put in their for the night, noticing that someone else seems to have taken up residence. As they eat and wait, they continue to bond. Beth is insistent that Daryl accept that there are still good people in the world, but realizes he does because of her.

As they wait for Beth’s leg to heal, a dog comes around to the house and tripping their string of cans. One night, it returns, and Daryl opens the door to find a herd of walkers fighting to get in. Daryl lures them to the embalming room in the basement where he uses surgical tools to kill them while Beth escapes out the back. When Daryl makes it to the road, he sees her bag lying on the ground and a car drive off.

wd4_13_4Daryl runs through the night, following the road, and finds his way to the tracks where he finally collapses. He is then found by a group of armed men who appear to want to scavenge his equipment. A standoff ensues as Daryl points his crossbow at their leader, a man named Joe. We recognize him as one of the gunmen who Rick run afoul of earlier, and he encourages Daryl to come with them and “hurt other people”.

During the night, Sasha suggest to Bob they abandon the search, find the nearest building, and hold up. The next morning, they a wake to find that Maggie has gone on without them. They head along the tracks, hoping to catch her, and find that she’s left a trail of carved messages telling Glenn to go to Terminus. They eventually find their way to a series of buildings and Sasha once again suggests they set down there, but Bob insists they continue.

wd4_13-2Bob challenges Sasha to maintain hope that they find Tyreese and the others at Terminus; but sensing she won’t come, kisses her goodbye. He heads off alone again, and Sasha heads into the tall brick building. Looking out the window, she spots Maggie sleeping below. She accidentally knocks a window pane, which wakes up Maggie and causes Walkers to converge on her. Together, they manage to fight them off.

Maggie tells Sasha that she heard all she said, but that she was still waiting for Sasha and Bob to catch up since she needs them. They come together and eventually find Bob, and proceed on their way to Terminus. Somewhere else along the tracks, Glenn stops to read from a map that points the way to the same location…

Summary:
Compared to last week’s episode, this bit of filler proved to be more entertaining, thanks in no small part to the inclusion of Maggie, Bob and Sasha’s thread. It also managed to hint at what’s coming, thanks to the introduction of Joe and his party of  hunters/marauders. We already know from episodes past that they are some bad news, so I imagine Daryl will have his hands full in the near future.

I also enjoyed the shooting locations for this episode and the action sequences. Maggie really redefined the word badass with the way she used a street sign like it was a battleaxe, chopping and hewing her way through a horde of zombie heads. And that last shot, where she decapitated one of the biters? Holy crap, that was good! And of course, Sasha did pretty good too, wielding a sharpened stick like it was a combination spear/bo staff.

Alas, there were things I didn’t like much about this episode. For one, they seem to be running headlong towards a romantic entanglement between Beth and Daryl. I imagine there are some people out there clamoring for it to happen, but c’mon people! She’s still a child and Daryl is not the type to play the creepy old man! Still, the dynamic between them is very effective, and the budding relationship is touching. I just think it would be better if it didn’t get romantic!

And unlike other episodes, the title wasn’t so double-entendre-y this week. It was very much obvious, and harped on yet another theme that is growing tired on this show. Yes, the message of this week’s episode was more than clear: no one can make it out here alone. And of course this plays into the whole “we got to keep holding on” message that is played at least once an episode.

And what’s also a little bothersome is the fact that next week’s episode looks like more of the same. After hearing from Rick, Carl and James, Daryl and Beth, and now Maggie, Bob and Sasha, we’re about to get a bottle episode dedicated to Tyreese, Carol and the girls.

But there’s only three episodes left and they are already dropping hints as to how its going to wrap up. I predict a showdown between Rick and co. and Joe and his band of very bad men. But we’ll see soon enough!

The Walking Dead – Season Four, Episode 12

The-Walking-Dead-season-4-wallpapers-7And we’re back with another episode of the Walking Dead with just four more episodes to go before the season finale! And in another lovely act of double-entendreness, the episode was named “Still”, which seems to allude to all the dead bodies laying about, the story of Daryl and Beth’s will to survive, and the moonshiner operation they raid so Beth can finally get drunk.

And of course, the episode focuses exclusively on these two, avoiding any further development where Abraham, Rosita, and Eugene’s introduction is concerned, the different group’s journey towards the mysterious “Terminus”, or their eventual reunification. Yeah, this week was all about Beth and Daryl and was basically a pacing episode.

So let’s get going and wrap this piece of enjoyable filler up so we can get back on track for next week!

Still:
wd4_12_4The episode opens with Beth and Daryl still in the wilderness, desperately looking for food, shelter, and the other survivors. After spending the night hiding inside the trunk of a car and waiting for a horde of Walkers to move on, they set camp and enjoy a meal of firepit cooked snake. Beth then decides she needs a “real drink” and decides to head off and look for alcohol.

It’s not long before she runs into some Walkers and Daryl is forced to come retrieve her. After leading her back to the camp, she is outraged and claims that she is going off alone is she must. Daryle reluctantly accompanied her and they find their way to a country club and begin to look around. Inside, they find numerous people who committed suicide, but since came back.

WD4_12_0While Beth looks for alcohol, Daryl busies himself collecting money, jewelry, and anything they can eat or burn. They come across several Walkers, and Beth loses the only bottle of wine she could find and her change of clothes are stained with gore. Finally, they come to the bar where the only thing left is a bottle of peach schnapps. Beth begins to cry before she can drink, and Daryl smashes the bottle.

Leading her to a cabin he sees he and Michonne found, he opens up the still and procures several bottles of moonshine. They head inside and secure the place, and Beth begins to drink. She invites Daryl to join and they begin to play “I never”, which becomes an excuse for them to open up to each other. Eventually, Daryl tires of it and begins ranting.

WD4_12_1His outburst attracts a Walker, and he pins it to a tree with several arrows. Eventually, Beth stabs it in the head, and the two begin to argue about all they lost and how things will never be the same again. Daryle finally breaks down and admits that he blames himself for the way things ended at the prison. Beth hugs him, and the two spend the rest of the night talking.

During the night, Daryl finally tells her what he was before things turned – apparently, he and Merle were just drifters. Beth admits that she misses everyone and how she hoped her father’s remaining days would have been quiet. She also tells Daryl that she thinks he will be the last man standing, that he must put his past behind him, and suggest they burn the cabin down.

wd4_12_5They douse the place with the remaining moonshine, and using a stack of bills Daryl took from the country club as a torch, set fire to the cabin and leave it behind. They flip the burning mess the bird, and then head off into the night when they see Walkers approaching…

Summary:
Like I said already, this was a pacing episode, which just about always translates to tangents, asides, character development and assorted filler. Nevertheless, it was enjoyable. I thought Daryl and Beth were both well portrayed, their performances believable and appropriate, and the ending was especially poignant and powerful for me.

Though I must admit, at this point in the show I am getting a bit tired of the repetitive messages – the whole “we can’t lose hope or all is lost”, or the “I don’t care anymore. Oh wait – yes I do!” stuff. It is one of the central, overriding themes of the story and it’s a good one, but it’s well established at this point. And it does kind of feel like it’s something they go back to whenever they feel the need for pacing or a bottle episode.

But aside from that, I felt they got the title of the episode wrong. Sure, Still is yet another clever double-entendre, alluding to the pain of remaining alive in the face of so much death and the moonshine-producing apparatus itself. But for me, the real essence of this episode came across in the way that everything they found to help them forget ended up being destroyed.

Think about it. Beth wants to get drunk and forget, and this brings them to the country club. There, she finds some alcohol and a nice change of clothes. But its not long before the clothes are ruined and the bottles are used for self-defense or smashed out of anger. They find the cabin and the moonshine, but then decide to destroy them because they need to blow off steam and forget all the death.

To me, a more fitting title would have been “This is why we can’t have nice things”. We can’t have nice clothes because they might get ruined. We can’t party because it will put our lives in danger. We can’t have shelter because it reminds us of our pasts. This is what it is like living in the zombie post-apocalypse people! Life is grim, unfun, and uncouth!

In any case, that’s twelve down and four to go! Hopefully, next week, we’ll see some more development on the whole “We got to get to DC” verus “We gotta find the others and/or go to this ‘Terminus’ place we keep hearing about”. Until then!

The Walking Dead – Season 4 Episode 10

The-Walking-Dead-season-4-wallpapers-7The second episode of the second half of the fourth season is here! Wow, that sound confusing when it spell it out like that. But as expected, this episode was pretty pivotal to the course of the season. Not only did it pick up where last week’s intro left off, it managed to round up the remaining members of the cast and account for all of their whereabouts. And there were even a few surprises along the way.

For one, Judith is alive. Yes, the baby that was alleged to have died in the midseason finale (though they left plenty of reasonable doubt as to that effect), was apparently rescued by Tyreese, Mika and Lizzie before they fled. Guess those kids weren’t such bad caretakers after all, and managed to also save a life after blowing a few people’s heads off!

And in another not-so-surprising twist, Carol has found her way back to the group and began leading them on. After making her rather abrupt departure in the first half of this season, she claims to have been drawn back by all the carnage caused by the Governor’s assault on the prison. Which puts her in a good position to help out now that the shit has really hit the fan.

Other than that, there were some entertaining tidbits and a few developments. But let’s not drag this out…

Inmates:
WD4_inmatesThe episode begins with Daryl and Beth fleeing from the prison together, trying to survive on their own while also looking for the other members of the group. As they search, we hear entries from Beth’s diary, which were made back when they first found the prison. At the time, she felt safe and worried about indulging in hope. for fear that it would lead to disappointment.

In another part of the forest, we catch up with Tyreese, Lizzie, Mika and Judith (who is alive after all) as they attempt to do the same. On the way, Tyreese has to leave the girls behind in order to help a father and son who are being attacked by Walkers, but cannot save them in time. The girls are almost overtaken too, but are saved by the timely intervention of Carol.

wd4_inmates2The father, who is dying from his bite wound, tells Carol and Tyreese to follow the train tracks because they lead to a safe place. They proceed along the tracks together, and Carol tells them she witnessed the attack on the prison, but lies by saying she was out on a supply run (as opposed to how she was exiled). They find a map nailed to a bridge post that speaks of a safe haven up ahead named Terminus.

Elsewhere, we find Maggie, Sasha and Bob together, dressing Bob’s wound and taking stock of their situation. Maggie decides to head off to find Glenn, against the wishes of the other two. They find the prison bus parked on the road, but everyone inside has turned. Maggie insists they let them off so she can see if Glenn is in there, and after clearing the bus out, they find no trace of him.

wd4_inmates3Cut to Glenn, who wakes up inside the prison after being knocked unconscious. Delirious and surrounded by Walkers, he wandered about in search of Maggie, but only finds that the prison has been overrun. Grabbing a set of protective gear, supplies, and his rifle, he fights his way through the yard, where he finds Tara hiding inside one of the gardens.

She appears to be semi-catatonic and doesn’t want to leave, saying that she “was a part of this”. But Glenn insists on taking her with him since he needs her help. Using Bob’s old liquor bottle, he fashions a Molotov Cocktail and hands her a knife, for when they run out of bullets. Using the cocktail as a distraction, they run out together and make it into the forest.

wd4_inmates5They find their way to the same stretch of road where Maggie and the others were before. Glenn learns for the first time from her that Hershel is dead, and he explains to her that he was Maggie’s father. They are then attacked by Walkers, and Glenn collapses after they killing the first few. Tara kills the last of them and looks up to see an army truck pull in ahead of her. Out step three people led by an armed man.

Summary:To be honest, this episode was surprising for me. Not because of the return of Carol or the revelation that Judith was still alive – those seemed a bit predictable really. It was the introduction of Abraham, Rosita and Eugene at the end which did it for me. These characters, who appearance represents a game-changer in the story, was something I was not expecting til the end of the season.

In the comics, they did not show up until Rick and all the other survivors found each other and were once again feeling like life was getting back to normal. However, it seems that the writers have chosen to introduce them now and make them a part of the whole “lost in the wilderness” part of the story. Once the groups are reunited, we can assume that the next big thing (won’t say what) will happen and the larger story will continue.

In short, I’m surprised they aren’t dragging that out as I expected they would. Other than that, the episode was good, though I was a bit disappointed with the other “surprises”. Reintroducing Carol was to be expected, but it kind of makes the way they wrote her out before seem superfluous. With her back, there’s likely to be some added drama as Tyreese finds out what she did. Not sure how they’ll resolve that one.

And as for Judith being alive – don’t get me wrong, it’s nice that they kept her alive. But again, this represents a major divergence from what happened in the original comic, where both Judith and Lori were killed and Rick needed to take a bit of a break from reality in order to cope. But having already put his character through that in the show, I guess they felt that would be repetitive.

I’m also glad they kept Tara in the picture, at least for the time being. After all the work they did introducing her and her family, and the way they alluded to her surviving last season, I figured she would still be around at this point. Though they did write her sister out with a single line of dialogue, I think it’s good they kept her. In addition to being a developed character at this point, she’s pretty hot!

As for the rest of the prison crew, the survivors of Woodbury that were integrated into the prison, it wasn’t too surprising that they eliminated the last of them. However, it does mean that the whole “who was leaving dead rats” at the fenceline may now be a dead issue. Not sure where they were going with that one, and now it seems like we may never know…

In any case, their seems to be plenty of potential for the remainder of the season, and I’m looking forward to see what they do with it and the how they go about integrating the new arrivals. Tune in next week!

The Walking Dead Season 4B Trailer

TWD_S4-B_FEB2014Earlier this month, AMC released a teaser trailer for the second half of season four of The Walking Dead. And as you can see, they kept it simple, focusing on action, crisis, and all the other stuff that the show is famous for. And despite the brevity of it, a few things were made clear from this half-minute clip. For instance, we see who survives the prison debacle to fight another day and what they will be up to.

This includes Rick, Carl, Daryl, Michonne, Tyreese, Sasha, Glenn, Maggie, Beth, and Bob, all of whom find themselves in the wilderness and looking for a place to hunker down. I know, no big revelations there, they did all make it out of the prison last time I checked. But they are also traveling separately at this point, with some fighting Walkers while Rick is forced to fight with his injuries and his demons.

This last aspect is something very much on point with the plot of the original comic. You see, in that version, Rick not only lost his baby Judith during the Governor’s assault on the prison, but Lori as well. With his wife and daughter dead, but son still alive, he had to cling to what little sanity he had for both their sakes. And having been seriously injured, Carl was also terrified he would die and come back…

Lot’s of potential there! First episode of the latter half of the season airs on February 9th. Enjoy the clip!

The Walking Dead – Season 4 Episode 8

wd4_toofar_titleWe come to the mid-season finale at last! And what began as a bit of question mark has now come full circle and ended in a way that was consistent with the source material. At least in theory. As I’m sure I’ve said a million times by now, season three ended in a way that was not only different from the comics, but WAY different. And because of that, I was really wondering what would happen this season.

At first, it looked like they were going to go with a simple route, kill off all the new people to the prison and have them abandon it. Instead, they exploited a loophole in the original text to make it so the Governor would come back, albeit with a different army and some new hardware, and attempt to take the prison by force once again.

This has brought the show back to where it left off, or rather where it stopped following the original script and began dragging things out. Granted, there were some significant differences yet again, but the theme of things is basically back to where it was by the end of Volume 8: Made to Suffer. As such, I tuned in this week with big anticipation…

Too Far Gone:
wd4_toofar1The episode opens with a quick recap of how the Governor found himself outside of the prison last episode, faced with Michonne and Hershel as they disposed of their dead. After taking them both hostage, things cut back to his camp, where he is busy explaining to his own people that they need to find a safer place to live, how the prison is being held by evil people, and how they can take it without bloodshed.

He then goes off to prepare and talks to his prisoners, Michonne and Hershel. While the former threatens him, the latter tries to talk him down and find a way to live in peace. But of course, the Governor rebuffs this, saying they can’t possibly live together in peace, and will do anything to protect his own. He meets with Lilly and Meghan one last time and says goodbye.

wd4_toofarOver at the prison, Glenn is still recovering from the flu and Rick finally tells Daryl about how he let Carol go. Daryl is upset, but the bigger concern appears to be how Tyreese will deal with the news. They find him below, and he shows them what someone did with the remains of a rat and thinks whoever is responsible is the one luring Walkers to the fence. They are about to tell him about Carol, when they hear a loud crash and the walls shake…

They run outside and the see the Governor’s army, complete with the tank, arrayed at the gates. The Governor asks him to come down and talk. Rick replies that he is not solely in charge any more, and the Governor drags out Hershel and Michonne and puts them on their knees. Rick is then given the ultimatum: leave by sundown and no one gets hurt.

wd4_toofar3Back at the Governor’s camp, Lilly sees a Walker step into the river and begin walking across towards them, but is relieved when is is washed away. Meghan is busy digging in the mud and digs up a sign which reads “Warning Flash Flood”. An arm then reaches out of the mud and grabs her. Lilly shoots the Walker, but not before it manages to bite Meghan’s shoulder.

While Rick and the Governor parlay, Daryl talks to Sasha and Tyreese about getting their people onto a bus and out the back, quietly brings out their weapon’s stash and starts discreetly arming their people. Down at the fence, Walkers begin to converge, and the Governor tells him that the longer they wait, the harder it will be for Rick and his people to get out safely.

wd4_toofar4Daryl and Carl take aim from the fence and wait, while Lizzy and Mika bring Judith out to the bus. They are told to load up, but Lizzy suggests they get guns and try to help out. Rick suggests that they live together in peace, but the Governor once again rejects this – citing what happened at Woodbury and Andrea. Rick finally says they are not leaving, end of story, and if they start shooting, it will only draw Walkers into the prison.

The Governor responds by drawing Michonne’s sword and threatening to cut Hershel’s head off. Rick pleads with the Governor’s people to see reason, saying that no matter what they’ve done to survive, they “aren’t too far gone”. The Governor says “Liar” and slices Hershel’s neck open. Everyone opens fire, Rick draws is pistol and falls back to cover, and both he and the Governor are wounded.

???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????Michonne rolls away and cuts her bonds, killing one man in the process, and the Governor pulls Hershel aside and finishes cutting off his head. When he looks up, he sees Lilly standing before him with Meghan’s dead body. Tara meanwhile throws her gun down and tries to reason with Alisha, telling her this is not what they signed on for. The Governor shoots Meghan’s body, and then orders everyone to drive through the fence and kill everyone.

The tank drives through the fence and begins opening fire on the buildings. The prison crew begin falling back, and Maggie and Beth begin herding people onto a bus to escape. Maggie is told Beth went to look for Judith and is caught outside as the bus leaves. She, Sasha and Bob falls back again. Rick tackles the Governor and the two begin to fight in the yard. Cornered, Daryl uses a Walker that’s been drawn by the noise as cover and takes out several of the Governor’s people with a grenade.

wd4_toofar6In the confusion, Tara runs off and Tyreese is pinned, but Lizzy and Mika intervene and shoot his attackers, which includes Alisha. Walkers begin to converge on the yard from all directions and feed off the dead bodies. In the yard, the Governor gets the upper hand on Rick and seems poised to deliver the death blow, but is impaled from behind by Michonne, who has retrieved her sword.

Daryl converges on the tank and drops a grenade down its cannon. Mitch manages to get out in time, but Daryl takes him out with an arrow to the chest. Beth finds Axel and they head off to find the survivors who didn’t make it onto the bus. Rick stumbles back into the yard and finds Carl shooting Walkers. He asks him where Judith is and the two find her bassinet sitting empty and bloody on the ground.

The Governor, still alive, looks up to see Lilly above him, and she shoots him in the face. The chess piece that Meghan made for him, with one eye blackened out, is then trampled underfoot by a herd of Walkers that are now converging on the prison. Crying and disheveled, Rick and Carl head into the woods. Rick tells Carl “don’t look back”

Summary:
the-walking-dead-governorattacksOverall, I was pretty damn impressed with this midseason finale. Full of action, destruction, and consequence, it was what the Season Three finale should have been but wasn’t. Not only did the Governor finally attack the prison in a way that mirrored the comic, people died – including himself – and things ended on a very sad note. I honestly didn’t think the show’s producers would have the guts to do it up like this, but they did!

Not only that, but a lot of key elements from the original comic were there. The way the governor pulled up with an militarized, mobilized force that included an armored vehicle: check! The way he executed a hostage in order to get Rick to comply: check! The way Judith died as a result of the confused, chaotic mess: check! The Governor being shot by one of his own after they realized what a monster he was: check!

the-walking-dead-lorisdeathHell, they even included some of the original dialogue from the comic, almost word for word, to make this finale more genuine. The way the Governor motivated his people by claiming Rick and his followers were evil, murdering folks who had “mutilated” him was there. Of course, in the original comic, the Governor was less an arm, one eye, and his genitals, so it made more sense coming from that guy, but whatever…

The way the episode ended with Rick telling Carl, “don’t look back” was also straight from the comic. However, there too it was a bit more meaningful since Carl and him had lost both Lori AND Judith. But considering that the show’s producers actually killed off Judith was so ballsy that I didn’t care about that difference at all. Honestly, I can’t foresee how “Little Ass Kicker” could have survived under the circumstances, so I don’t imagine that was a misdirect and we’ll learn she’s just fine when the show starts up again.

the-walking-dead-governor-killthemallBut above all, I am impressed that they closed the chapter on the prison as they did. I thought for sure that season four (or at least this half of it ) would end with them willingly abandoning the prison because of disease and falling gates. Them being forced to flee because the gates were crushed and the place overrun in the wake of the Governor’s attack is in keeping with the script, something I thought they had abandoned.

And I have to admit that I’m kind of impressed with how they managed to do all this. At the end of last season and for all of this one, I’ve been complaining how they abandoned the original comic. But in truth, the show’s writers and producers were exploiting a loophole. You see, in the comic, the Governor’s assault didn’t happen all at once, but in three separate attempts. At first, he pulled up with his attack force and they were forced to withdraw.

the-walking-dead-tyreese-dies1The second time around, he tried to get in using a hostage (Tyreese, in this case), which failed when Rick would not open the gates and he decapitated the poor man for all to see. On the third occasion, he ordered his tank to crush the fence and brought the attack inside the prison grounds, which ended in his and just about everyone else’s death.

In the show, something similar has now occurred. The Governor’s first attempt took place at the midseason finale of Season Three, where him and his men shot up the front yard of the prison and let some Walkers in. The second was the abortive assault that sent his people running and made him snap and shoot them all. This third attempt, which took place months later, mirrored his last push, and ended in much the same way.

the-walking-dead-governorsdeathGranted, there were several scriptural differences, like how Tyreese didn’t die, or how Michonne stabbed him before he was shot, how Lori, Andrea, and Dale were already dead, and the like. But the basic tenor and tone was the same. So let me upgrade my critical stance of what they were doing from “going totally off script” to merely “dragging things out” yet again. Seriously, what should I have expected, given that this is precisely what they did with the two previous seasons?

And there were some badass bits to how they ended things. Daryl taking down that tank with a grenade down its cannon and finishing off Mitch (I hated that dumbass!), how Michonne finally impales the Governor after waiting so long to finish him, and how they actually killed off main characters like Hershel and Judith, and didn’t leave things open ended the way they’ve done so often before.

wd4_toofar6So the Governor is finally dead, and the prison story arc is finally over. And now, much like Volume 9: Here We Remain,  Rick are Carl will now be wandering in the wilderness while Rick tries to get his shit together, before meeting up with the others to resume their little experiment in post-post-apocalyptic living. This time around, more people will be alive since more people got away, but the show is effectively back on the right page!

The rest, in this case at least, is properly summed up with a Walking Dead internet meme:

Rick_Grimes_Carl_Grimes_-_The_Walking_Dead

The Walking Dead – Season 3 Finale!

wd3_meme1We’ve come to it at last. Last night, after months of escalating tension and drama, the season finale of The Walking Dead finally happened. Needless to say, after taking the long road to reach this climax, and familiar with how things happened in the original, I was somewhat eager to see how it would all go down. I suppose you could even say my expectations were high…

And, to be honest, I was a bit disappointed. After all the expectations, slow build-up and plot development, the ending was fast, loose, and a bit abortive. Sure, there were lots of sad moments, tense moments, and some action, but none of it was particularly explosive, final, or end of the road-esque. And of course, the differences with the source material at this point were like night and day.

In the comic book, the assault on the prison was devastating, and cost the lives of Lori Grimes and their daughter. But more than that, the would-be conclusion to this season, which all indications would seem to suggest would be the death of the Governor, didn’t even happen. So add an openness to the abortive nature of this ending, and you’ve got the season three finale…

Welcome to the Tombs:
wd3_tombsThe finale ends with a slow, creepy expanding frame which is focused on the Governor’s eye. We quickly realize that he has Milton in one of his prison chambers and is torturing him for torching the Walkers they had captured. After beating him for awhile, Milton asks him if he thinks his daughter would approve of what he’s become. He says no, but also feels his daughter would be alive if he were the man he is today before.

He then takes Milton into the room Andrea has been kept in and orders him to gather up all the implements of torture. While collecting them, Milton drops a pair of plyers on the floor and leaves them there. The Governor hands him a knife and orders him to kill Andrea, which Milton tries to stab the Governor with, and then is stabbed himself. The Governor tells him he will soon turn, and then he will kill Andrea, for that’s how the world is now. Or as he puts it: “In this life now, you kill and you die… Or you die and you kill.”

??????????????????????????????????????????????????????????????????????????????????????????????????????At the prison, Rick and the others are busy packing their cars up in what appears to be preparation to leave. Carl is angry with his father for some reason, and Michonne thanks him for not handing her over. Daryl also speaks with Carol about how his brother sacrificed himself, thus giving them the time they needed to prepare. Lori looks up at a catwalk and sees Lori looking down on him again…

In Woodbury, the Governor is busy mobilizing his people. Blaming Rick’s group for the death of the eight men he lost to Merle, he has assembled an army of townpeople and commandeered their army vehicles for the assault. Tyreese and Sasha tell him they do not wish to participate and will stay behind to guard the town, and the Governor lets them.

wd3_tombs5The Governor and his army then come to the prison and begin gunning their way in, blowing up the watch towers and shooting all the Walkers in the field. Without any opposition, they make their way inside and the place appears to be deserted. However, they hear noise coming from below and begin searching, and are met with an ambush!

A series of flashbangs go off inside the tunnels and some Walkers are sent in after them, causing confusion and forcing everyone to begin running out. Maggie and Glenn begin firing at the runners from protected positions, and the retreat turns into a route. In the forest, Carl stands watch with Hershel and Beth and is met by one of the townspeople who is running for his life. After telling him to drop his gun, Carl shoots him without apparent cause.

WD3_tombs3When the dust settles and the camp is reunited, Rick and the others discuss what their next move is. They agree that they can’t simply sit idle and wait for the Governor and his people to come back. They agree to take the fight to Woodbury and form an attack party of Daryl, Rick and Michonne. Before they leave, Rick confronts his son about the boy he shot, to which he replies he “did what he had to do”. In his mind, far too many people have died due to hesitation, and he wasn’t willing to let it happen here.

Back on the road, the Governor stops the retreating convoy and demands they turn around and relaunch their attack. However, his makeshift army says it isn’t worth it and wants to go back to town. The Governor has a severe break and begins shooting people left, right and center. Only Martinez, Bowman, and a single woman are left alive, and she is left in a field to die while the rest head back to Woodbury.

wd3_tombs4Back at the prison, Milton tells Andrea about the plyers behind her seat and lets her know she has to hurry. They continue to talk for several minutes while she manages to get them off the floor and into her hand. However, no sooner does she have a grip on them that Milton begins to change. She manages to get her manacles off just as his resurrected body comes towards her, and they fight…

On the road, Rick, Daryl and Michonne find the remains of the Governor’s army, which now consists of those who have turned feeding on the bodies of the dead. After killing those turned, they find Karen – the one person who survived the massacre – and take her with them. They then proceed to town, where they run into Tyreese and Sasha manning the wall. After a quick shootout, Karen calls out to him and tells them what happened.

wd3_tombs6Rick then explains that they have come to save Andrea, who never made it to the prison. They then proceed to Andrea’s cell where they find Milton dead, and her bitten and dying. They share a tearful farewell, during which time Rick assures her that the rest of them are alive, and Andrea tells them she will take her own life while she still can. She asks Rick for his gun, which he gives her, and Michonne stays behind to be with her when it happens.

Rick and the others proceed back to the prison with a large bus in tow. The door opens, and townspeople from Woodbury begin to file out. Rick goes to Carl and tells him, “They’re going to join us”, to which his son seems a bit perturbed. Carol, Hershel and the others begin to file out and help them in. The episode ends with a close up of Lori’s and T-Dog’s graves on the front lawn.

Summary:
As I said already, this episode kind of flopped. While I knew that they could not stick to the source material at this point, Lori already being dead and all, I did think they would attempt to establish some degree of finality. While it’s obvious that Woodbury is finished at this point and Andrea did die, the Governor is still alive and the final fight only lasted a few minutes.

And given the superiority the Governor had in numbers and firepower, it seemed to end awfully quick. A few flashbangs and some rifle fire, and they all went running! Not at all the honed and ruthless army that the Governor brought with him to the prison in the comics. Hell, they had a tank there and kicked the crap out of the place! Here, they just tucked tail and ran!

And of course, there was the way the Governor just snapped and shot all of his own people because of it. Here, it kind of felt like one contrivance justifying another. The humiliating loss gave the Governor his motivation for going nuts, thus demonstrating how he was the bad guy, not Rick and his people. Okay, but again, after all the build-up? As Maggie is quoted as saying below: “No! No!”

WD_noSure, there were some interesting points, like Carl’s dangerous transformation into something akin to the Governor. His justifications, which he shared with Milton and Andrea before leaving them to die together, sounded an awful lot like what Carl says in his defense to Rick. “I did what I had to do”, “this is the way it is now”, and so forth.

The ending, where Rick extends a helping hand to their former enemies, also seemed like the perfectly fitting end to all that. And so did the way the episode opened and closed on the graves of Lori and everyone else they’ve lost since taking the prison. Its like they are saying, “this is what we’re fighting for”, and the way they return to it in the end shows that the final act of kindness honored their memory as well.wd3_meme

Still, the climax… not what I was looking for! If you’re going to stray, at least have an ending where they fight it out and there’s tons of blood! And I’m hardly alone in this respect. Already, there are a ton of memes out there satirizing the ending and what fans didn’t like about it.

Twd3_meme2he one’s you see here are only a few, which not only mock the ending but the numerous plot holes contained within. For example, the Governor has really good aim for someone with no depth perception, as evidenced by the way he shoots up an entire group of men and women.

And then there’s the fact that the Governor not only survived, but just seemed to take off into the night without another word. It’s like, are we done with him? Is he dead? Will he be lurking in the shadows, waiting to reappear and settle the score? No indications is given either way, but it does seem like a deliberate attempt to hedge their bets and keep his return open as a possibility.

But frankly, this seems a bit like the ending to Terminator: Salvation, where the plot wrapped up succinctly (albeit stupidly), but they felt the need to leave things open for the sake of additional milking down the road. That kind of ending not only feels anticlimactic, but can really be annoying when you know for a fact that it strays drastically from the source material.

Good news? Apparently, there’s only 183 more days until season four premiers. And season three was pretty rocking compared to the last one. I only hope that this time around, they stick to the script a little closely, try to converge with it a bit more instead of making these wild divergences. I’m all for variations, but if you’re going to make chances, you have to know the geeks will take notice and have some complaints to share!

See you in half a year, Walking Dead! I and a whole slew of fans will be waiting for you…