Create Your Superhero Image!

Behold, the portrait of Captain Smackdown! Thank you to Victor Giminez of victorsmoviereviews for drawing me to it. It’s really quite simple, just follow the link, select your profile type, and begin tweaking the particulars.

As you can see, I went with a Punisher-type costume, but only because they didn’t have the logo I wanted (a fist!) However, the guns and armor were certainly fitting, and the mad fighting skills are pretty clear from that frame, right?

I encourage all members of the Revengers to get over to this site and create an image for themselves. Between Victor and myself, we have two, and that just leaves ten to go. Move your butts Revengers, this is your Captain speaking!

http://marvel.com/games/play/31/create_your_own_superhero

Superhero Challenge Part III: Catchphrase and Outfit

Just one last hurdle remains before I can declare the New New Justice League complete and ready to fight crime… or cause it, whichever the case may be. And that is the selection of an outfit and a catchphrase. To be fair, some of you have already done this, specifying that you want to fight in high-heels or erotic dress (wink, wink). However, the majority of us who have created characters still need to stress how we are going to appear in public and what they plan to say when busting up their enemies.

Keep in mind, the costume is absolutely key. It is the visual personification of your superhero ethos, your motivation and modus operandi encapsulated in a few feet of tight leather, spandex, or super-resistant high-tech fabric. So choose carefully, and keep in mind the following options:

  1. Mask – this is especially important since it hides your true identity. For some, its enough to simply remove their glasses and add a cowlick to their hair (who you fooling Superman?). For others, a full mask that not only covers but protects is key (Batman), and others still get by with a simple eye-covering addition. And let’s not forget the bad guys who turn masks into deadly and scary appendages (hello Bane!). Just make sure your opponents can actually hear you and understand what you’re saying.
  2. Cape – a classic when it comes to fighting crime or being a flamboyant villain. Sometimes, its even used as a a tool of weapon (you again, Batman). But even if its strictly decorative, its an important part of the ensemble, and can hold your logo or just carry your colors.
  3. Skin-tight suit – men and women enjoy this option! Composed of leather, indestructible fibers, or molded plastic, having a suit that fits your form and enhances all the right things (i.e. pecs, shoulders and boobs), the suit can be intimidating and distracting to the enemy. Just remember, sacrificing form to function only goes so far! Looking good is important, but not as important as being able to comfortably, run, jump, and kick ass!
  4. Armor – There’s no rule that says you can’t look good and afford ample protection. But for those who don’t want to be seen wandering in around in skin-tight skivvies, a suit of body armor is a safe and effective option. Not only that, but it can be shaped to enhance your natural physique and make criminals and your personal enemies think you’re a lot bulkier (or bucksome) than you actually are.
  5. Mits/Boots – you may not think so, but what you wear on your hands and feet can be just as important as what you have covering your face. For example, rough and tumble superheroes tend to wear armored gloves so they can bash in their enemies faces, while your crime-fighting lady superheroes of the past tended to wear arm-length gloves to give them that demure look. Much the same is true of feet apparel, with the men sporting heavy boots and the ladies using high-heeled shoes or something else completely impractical. In modern times, things have gotten a bit more sensible, with female superheros wearing more combat-friendly, sensible shoes and hand gear. Though some ladies (such as Catwoman) still seem to prefer high-heeled boots to flats because, let’s face it, they look kick-ass!
  6. Distinguishing Marks/Disfigurement – in some cases, the superhero/villain are themselves their costume! This is the case with the Hulk, the Toxic Avenger, and guys like the Joker. Beyond the occasional article of clothing (like Joker’s purple suit) there really is no costume. The makeup and the scars are what identify him. And in the case of the Hulk, transformation into a giant green beast is what identifies him. Oh, and speaking of beasts, there’s Beast! Like Mystique and Nightcrawler, the outfit is a permanent part of their person.

Catchphrase time! I can’t specify any rules or parameters here, since there really are none. The only thing that matters is that it be appropriate to your characters motivation and/or persona. Keep it short, sweet, and direct. Intimidation factor is a must, but then again, so is comedic value. And remember, you get bonus points for play-on-words and puns, provided they are clever! Go to town!

The Superhero Challenge

Earlier today, my wife and I started having a conversation. It was one of those moments where an idea pops into your head, totally irrelevant and unimportant, but fun nonetheless. I asked her, if she could be a superhero and have her choice of three superhero abilities, what would they be. Come to think of it, it doesn’t seem that irrelevant does it? I mean, let’s face it. We’ve all dreamed about being superheroes at one time or another, haven’t we? To have superhuman abilities that would allow us to fight crime, save the world, or just beat people up and make us feel big.

So based on the assumption that there are other people out there who think like I do and have actually dedicated some thought to this question, I have prepared the following list. The goal here is to pick the three abilities that you think would make an ideal, well-rounded, or at least interesting superhero. Remember, you only get three, so choose wisely (and please note that the following list is merely the product of superheroes that I can recall and is by no means complete):

  1. Ability to Fly
  2. Acrobatics
  3. Advanced Technology (i.e. Ironman suit)
  4. Alien Technology (i.e. Green Lantern)
  5. Animal Control
  6. Babel Ear (understand any language)
  7. Camouflage
  8. Cybernetics
  9. Elasticity
  10. Elemental Control (weather)
  11. Energy Absorption
  12. Energy Emission (i.e. shoot energy from your body)
  13. External Shell
  14. Fire control
  15. Gadgets
  16. Godhood (i.e. Thor, Loki)
  17. Guns (i.e. Punisher)
  18. Gills
  19. Healing (others)
  20. Heat vision
  21. High-tech vehicles (i.e. Batmobile, Batjet, etc)
  22. Inertia (i.e. Juggernaut)
  23. Invincibility
  24. Invisible means of conveyance
  25. Invisibility
  26. Mad Fighting Skills
  27. Magnetism
  28. Multiplication (ability to make many of you)
  29. Precognitive
  30. Regeneration (self)
  31. Suggestion (i.e. mind control)
  32. Super Smarts
  33. Super Speed
  34. Super Strength
  35. Telepathy
  36. Teleportation
  37. Telekinesis
  38. Transmutation (shape shifting)
  39. Vampirism
  40. X-ray vision

Good! Now that you’ve selected your three abilities, it’s time to pick a name. What monicker best represents your hero, your abilities, and your particular manifesto. Is it truth, justice and the American Way (holy cliche, Batman!), fighting crime and protecting the citizens of your city (now that’s Batman!), or terrorizing the piddly folk and making them piss your pants at the sheer sight of your face (that sounds like the Joker)? Once again, be sure to choose wisely. The right kind of name can make your career, the wrong kind of name can make you a pariah!