Technology in the Star Trek Universe (updated!)

I’ve wanted to do a post like this for awhile, ever since my conceptual post on Galactic Empires in fact. After doing my research on what distinguished one from the other, I noticed just how central technology, or the perception thereof, is to it all.

And let’s face it, Star Trek has had a lot to say about technology over the years, not all of it consistent! So with a series of examples, I thought I’d examine just what Gene Roddenberry and his successors have had to say.

Cloaking Device:
First developed by the Romulan Empire, the concept for an invisibility field that encompasses an entire ship has been picked up by just about every advanced race in the galaxy. Considered impractical by many because of the intense power drain, other races have found ways to adapt it to give their ships a decided edge in combat.

One such race are the Klingons whose vessels all come equipped with a cloak. The Romulans maintain use of this technology on their military vessels, particularly their warbirds, and even the Federation has been known to dabble in it from time to time. Another discernible weakness is the presence of tachyons and anti-protons that cloaked vessels are known to produce.

Holodecks:
The holodeck is an advanced holoprojector device that was designed by Starfleet for use aboard starships, stations, and institutions. It serves the purpose of entertaining, training and training purposes. Using focused photons to simulate matter, the holodeck is able to create physically real virtual environments out of pure energy.

Because of their potential for danger, all holodecks come equipped with built-in safeguards. Matter created aboard the holodeck ceases to exist as soon as it passes beyond its generators, and the technology has been adapted to creating AI’s such as the ship’s emergency doctor program.

Hypospray:
This non-invasive piece of medical technology is the mainstay of Starfleet medical. Using a compressed air transport mechanism, this device is able to transfer the injectant painlessly from the device into the subdermal layer below the skin of the body, or artery.

In the original series, hyposprays resembled hypodermic needles, but by the time of the 24th century (the TNG series) they had become much more sophisticated, resembling the unit pictured at top left.

Phasers:
Short for phased-energy laser, phasers are the most common energy weapon in Starfleet and the known universe. Beginning in the 23rd century, the technology was adapted for use as hand-held weapons, military rifles, and as the primary weapons banks on ships.

The 24th century saw further developments in the development of this weapon, which included mutli-segment phaser arrays,  and phaser cannons. The former made their first appearance in TNG on the USS Enterprise D and other updated ships while the latter appeared for the first time on USS Defiant.

Replicators:
Using the same technology as the holodeck, a replicator is a matter-energy device that is capable of dematerializing quantities of small matter and reconstituting it as something else. This can take the form of food, commercial products, or machine parts. In short, anything can come out of a replicator so long as it has the atomic matrix down, and isn’t illegal!

Prior to TNG, Starfleet ships used food synthesizers, but by the 24th century, the technology had been perfected and made standard on all starships, stations, outposts and settlements. Because of their sheer usefulness and versatility, every advanced race has adapted the technology for their own use.

Shields:
Also known as Deflector Shields or Screens, these devices are the mainstay of all advanced races in the Star Trek universe. Operating by creating a layer, or layers, of energetic distortion containing a high concentration of gravitons, they are able to provide protection against weapons fire and natural hazards.

Typically, shields are emitted from either a central emitter dish or a series that are dispersed over the hull. They usually come in six sections, covering the fore, aft, port, starboard, dorsal and ventral areas of the ship. In time, shields can be dissipated by either continuous or repeated energy discharges, leaving the ship vulnerable.

Transporters:
Utilizing subspace technology and the same matter-to-energy concept as a holodeck, the transport is the principle means of transportation to and from ships in the Star Trek universe. Often referred to as “beaming”, transporters are able to dematerialize, transmit and reassemble an object from one pad to another.

Making its debut in the original series, the technology has been updated in the TNG universe and its various spinoffs to allow for greater accuracy and safety through the addition of added redundancies. This increased accuracy allows for point-to-point transport, usually within smaller areas like the ship itself.

Tricorders:
A handheld sensing device, the tricorder was invented by Starfleet specifically for use by Starfleet personnel. However, since their inception in the 22nd century, they’ve gone through repeated upgrades, adaptations and have been adopted by just about every advanced race in the Alpha Quadrant.

As it stands, there are six varieties of tricorder in use within Starfleet alone. These include the psychotricorder which measures a patients brainwaves, a medical tricorder which diagnoses ailments and injury, and four models (VI,VII, X and XV) all of which are in service in one branch of Starfleet or another.

Warp Drive:
In the Star Trek universe, the warp drive is both the primary means of transport and the pinnacle of a race’s technology. In fact, Starfleet only makes contact with a new alien race once they’ve developed this technology, as it’s felt that it is only at this point in a species’ development that they will be advanced enough to experience first contact.

First developed by the human race in the late 21st century, warp technology was what precipitated First Contact with the Vulcans. Utilizing a matter/antimatter process and a dilithium chamber, a warp drive generates a “warp field” to envelope a starship. This has the effect of distorting the local spacetime continuum and moving the starship at velocities that exceeded the speed of light.

Every advanced race in the Alpha Quadrant has this technology, though some are able to achieve greater velocities (known as warp factors) than others. In the course of the old series and new, new and more advanced forms of FTL are being researched which may replace standard warp. These include transwarp, quantum slipstream, and a host of others.

Conclusions:
Technology as Utopian:
For the most, part Star Trek seems to be making the point that technology is a good thing. Whether it was the original series, TNG, or the many spinoffs to follow, it seemed that humanity owed much of its current condition to technological progress. Though they never explained how, at many points in the franchise it is said that Earth is now a paradise, bereft of crime, bigotry, hunger, and inequality. Just about all known diseases have been cured, and even money has become obsolete.

Yes, it seems that in the future, the focus of the economy has shifted to one of “self-improvement”… Might seem a bit hokey on the surface, but as I said in the Galactic Empires post, it’s really not that farfetched. Although its still pure fiction, the advent of something like warp drive, which would make space travel quick and affordable, commerce and transport between colony worlds would be open. This would mean abundant resources that went far beyond Earth and the Solar System, and we already know just how rich our system is in resources (see Asteroid Mining).

But more importantly is the development of replicator technology, which comes in the form of personal and industrial sized units. The former are used to produce everything from food and clothing to consumer products while the latter can create just about anything in bulk quantity. If this were possible, then all scarcity and deprivation would cease to exist. What’s more, the entire basis of an unequal distribution of wealth would disappear. Frankly, it puts me in mind of what Orwell said in 1984:

From the moment that the machine first made its appearance it was clear to all thinking people that the need for human drudgery, and therefore to a great extent for human inequality, had disappeared. If the machine were used deliberately for that end, hunger, overwork, dirt, illiteracy and disease could be eliminated within a few generations.

By the “machine”, Orwell was of course referring to industrial technology and the economy it spawned. However, his overall point was clear. Modern technology, dedicated to the write purpose, had the ability to significantly raise the fortunes of all people. And let’s not forget how in the Star Trek universe, hyposprays and various medical devices can solve just about all that ails you! Break a bone, you get the bone knitter! Tear your ACL, you get the… ligament bonder. I don’t know, all I do know is that pain is virtually obsolete in this universe and its because of progress.

So really, Roddenberry wasn’t far off when he envisioned a “perfect society” in the future. It was just in how he failed to explain how this could done that things seemed a little weak. But of course, there was a flip side to the whole thing.

Technology as Dystopian:
But of course, there were plenty of examples of technology gone wrong. The examples are a little too many to name, so I’ll keep it to just a few. The first comes from the first season when the Enterprise D comes to a planet of Aldea. There, a group of advanced humanoid aliens live in relative peace and prosperity, except that they are sterile and therefore dying off. Hence why they start kidnapping the Enterprise’s children!

Eventually, the Enterprise crew determines that the source of their problem is the great machine that runs their planet, otherwise known as “Custodian”. Because they’ve forgotten how to use the machine, the Aldeans have been unaware of the fact that it’s long since broken down and has been letting harmful radiation in. They assist them in fixing it, and the lesson about letting technology run your life has landed!

The second example comes from the regrettable movie Insurrection, where the Enterprise E comes to an idyllic planet inhabited by the Bak’u. Here, people live in virtually perfect harmony with the planet by denying themselves certain technology, opting instead for the simple life. Their philosophy is simple: “when you create a machine to do the job of  man, you take something away from the man”.

All of this seems inconsistent with the usual message of Star Trek, and even the movie itself. Far from being purely primitive, the Bak’u employ all kinds of labor saving technology, which includes irrigation and dams. So really, are they really so opposed to technology or just specific technologies? Nevertheless, the metaphor is clear. Combined with the fact that this place has youth-preserving powers, the metaphor of this place is pretty obvious. It is the fountain of youth, garden of Eden, and the evil Son’a who are advanced and creepy want to destroy it. Not their best movie!

But the last and best example comes in the form of The Borg. A race of cybernetic beings who have merged the organic and synthetic, run by a hive mind that quashes all individuality, and threatening to assimilate all in their path, the metaphor is so thick you need a knife to cut through it. They are the ruthless march of progress personified!

And just look at them and their ships, are they not the perfect representation of cold, unfeeling technology? Sure they are! And the way people change once they’ve been assimilated, becoming soulless automatons and losing all color and individuality. Tell me that’s not a perfect visual representation of the death of the human spirit under the weight of urbanization and anonymity.

Some might call this inconsistent, but it seemed more likely like Roddenberry and his writers were simply hedging their bets. On the one hand, he was showing how human potential could one day yield the perfect society, or at least one that was free of all the problems we know and lament today. On the other, they must have wanted to show the obvious downside and dangers at worshiping at the altar of progress. After all, if you put an ideal, any ideal, ahead of humanity and life, all you get is dystopia!

And as always, other races in the Star Trek universe serve as a mirror for the human condition, or rather different aspects of it. If the human race has got it right, then others must not have achieved that careful balance of humanity and progress just yet. Whereas some prefer to be Luddites and live in an agrarian Eden, others have become runaway cyborgs who assimilate all in their path. It’s all about balance people!

Well, that was kind of fun! And it combined two of my favorite things in the world. Sci-fi and literary criticism. Perhaps I should do more of these. As always, suggestion on which franchise should be covered would be great. I can think of a few off the top of my head – such as the Star Wars universe, Dune, Aliens, Terminator, and possibly Battletech – but I would like to hear from others too. There’s always those added few that would be perfect but I fail to think of. Thanks all!

Cool Ships (volume X)

Aerospace Fighter:
Here’s one I found while sifting through info for another post (see Giant Robots). Like the mechas from that list, this too comes from the Battletech universe. And the name pretty much says it all. This futuristic fighter, which is found in the air forces of every Clan, is capable of flight in both air and space.

Typically, these fighters serve in a supporting role for the assault mechs in the Battlemech universe. Once the mechs are deployed in their drop pods, these fighters follow, flying from space directly into atmosphere and engaging enemy forces in the field of battle.

Using much the same technology as assault mechs, aerospace fighters are powered by fusion engines and are constructed from lighter ferro-fibrous materials. They also come equipped with cannons, lasers, missiles and guided munitions. Control is carried out through either touchpads, hands-on controls, and in some cases, machinery which can read the pilots thoughts.

Akira-class:
I’ve been waiting to include this one. Years back when I saw it on DS9, I thought of just how cool it looked. After looking into it some more, the cool factor has been magnified considerably. Known as the Akira-class, this starship was meant for war and designed accordingly.

Akira-class ships first made their appearance in First Contact, where several were used to engage the Borg Cube that was trying to assimilate Earth. This was no coincidence, as these ships were apparently part of Star Fleet’s larger effort to create warships that could deal with the Borg threat. It would also go on to play an important role in the Dominion War.

Much like the Defiant, it was built for speed and firepower. But unlike other ships, it has virtually no secondary hull, placing the majority of its functions up front in the saucer array. It also has multiple phaser banks and torpedo launchers, as well as a powerful shield array. But its greatest asset comes in its shape. Resembling a catamaran with a thin profile, the Akira presents a very difficult target. Combined with its speed, it is able to descend on enemies and deliver an ass-whooping without much fear of retaliation.

Covenant Assault Carrier:
Hello Halo! I was just thinking of how I’ve spent a good deal of page time on ships that belong to the UNSC Navy, but none that belong to the Covenant. That seem fair to you? And since they’ve got some really cool customers, I think it only fair that I throw some in here.

To start, here is the Covenant AC-class, the biggest ship in the Covenant armada and the Halo universe itself (aside from High Charity, of course). These ships serve as the flagships for Covenant assault fleets and boast a wide array of weapons and support craft.

Their massive hulls can not only accommodate multiple wings of Seraph’s, Phantoms, Ghosts, Wraiths, and one or two Scarab walkers. As events in the later series will attest, they can also hold two UNSC Frigates (the Forward Unto Dawn and Aegis Fate). Though designed primarily for planetary combat, their defenses also make them highly effective in ship-to-ship firefights. These include multiple point-defense pulse laser batteries, plasma torpedo launchers and at least two energy beam projectors.

At least two such carriers led the Covenant Fleet of Sacred Consecration to Earth where they engaged the UNSC fleet and Earth’s home defenses in Halo 2. After the Master Chief destroyed one with a commandeered Covenant bomb, the other led an assault on New Mombasa, and then jumped into slipsteam space once its forces were overrun. Interestingly enough, this was the only incidence of such a Carrier being destroyed by UNSC forces. They are just that powerful!

District 9 Mothership:
This ship comes to us from the critically acclaimed if somewhat unoriginal District 9 movie. Yes, despite what some people said about this movie being unique and awesome, it was in fact a collage of ideas Peter Jackson got from other people and franchises. But that didn’t make it uncool.

The same goes for this ship. While the concept of the alien Mothership isn’t exactly new, this vehicle managed to do the concept some justice with its artistry, profile and purpose. For starters, this ship was clearly a “generation ship”, meaning that it was designed to hold an entire population of people and provide for them over the course of many generations as it made its way through space.

When the ship appeared above Johannesburg in 1982, it appeared to be carrying thousands of alien beings who had been designed or engineered for work (echoes of Alien Nation there). Though the ship possessed some very advanced technology, including weapons and medical facilities, it appeared as though none of the workers knew how to operate them. As a result, the aliens had to be resettled and much of their technology began to fall into human hands.

The ship also appeared to have a command module in addition to its vast main hull. As long as this module remains detached from the main vessel, it will hold its last position and remain inert. This was rather crucial to the plot of the movie, since one of the aliens was keeping the module hidden until he could affect repairs. This necessitated that the passengers remain in a camp on Earth until he was finished and they could return back home.

GVD Hatshepsut:
I know what you’re thinking. “This guy must be obsessed with Freespace!” You’ve got some attitude buster! Besides, if you’d played this game much, you’d realize I have only begun to do it justice. Thus far, I’ve included Terran and Shivan ships in these lists, but there’s a wealth of Vasudan ones as well that deserve mention.

To keep it short, the Vasudans were a race of desert-dwelling people who loved history and venerated ancient things. As a result, the Terran forces associated them with the ancient Egyptians and designated their ships accordingly. Likewise, their heaviest ship, the Hatshepsut-class, was named in honor of the most powerful queen in Egypt’s history.

As a cruiser-carrier, the Hastshepsut carried a wide array of weapons. This included multiple laser turrets, point-defense turrets, fusion mortars, anti-ship beams and heavy beam emitters. In its massive carrier bay, which has points of entry on either side of the ship, carries over 30 wings of fighters, bombers and support craft. Other improvements over older models include a heavily reinforced hull and more powerful reactors, which give it the ability to maintain beam fire for longer periods of time.

Independence Day Mothership:
I seem to be in a Mothership kind of mood today. And I seem to recall someone suggesting I include this one some time ago, can’t remember who did, sorry. Just raise your hand and I’ll be sure to give you the credit ;).

Though I’ve pretty much mocked and bashed this movie every chance I could get, I have to admit that Independence Day remains a guilty pleasure for me. And when I saw it, I did think the mothership was pretty cool. And there were things beyond its aesthetics which I now see as praiseworthy.

Much like the District 9 and Alien Nation motherships, this vessel was also a generation ship. As stated in the course of the movie, it housed the better part of the alien race’s people and all of its landing forces. These were all kept within its massive internal bays, which appeared more like an internal city than anything else. These forces were apparently being held in reserve until their attack ships were finished leveling humanity’s cities and destroying it’s defenses.

And as was illustrated at the beginning, it also houses all the attack ships on its exterior. Though not much in the way of technical details are offered in the movie, the ship was very clearly massive and most likely incapable of anything more than sublight speeds.

Liberty Class Cruiser:
Wow, I almost got through an entire list without mentioning Star Wars. But I don’t imagine I’ll be making a list anytime soon with a single mention from that universe. And today, it’s the MC80 Liberty-class Mon Calamari Cruiser.

Like all Mon Calamari cruisers, each design was unique, making classification somewhat difficult in the early days of the Rebellion. Though the Liberty-class was technically of the same make as Home One (also classified MC80), the Liberty was smaller, narrower and had a pair of wing-like appendages attached to its hull.

In addition, it also packs a lighter weapons array and compliment of fighters and bombers. Measuring 1200 meters in length, the ship boasts a total of 48 turbolasers and 20 ion cannons while three squadrons of fighters provide this ship with protection. All this, combined with its smaller size, make the Liberty best suited for support as part of larger assault missions.

Several of these ships took part in the assault on the second Death Star during the Battle of Endor. It was also Liberty-class that was the first to fall when the Death Star began firing its massive laser. However, these ships proved instrumental in attaining victory, their sleek profiles and coordinated weapons making them effective in close quarters against larger Star Destroyers.

Retribution-class Battleship:
At last, Warhammer 40k makes it into the Cool Ship series. And I’ll think you’ll all agree, this particular ship is pretty cool! Built to resemble an old-world Dreadnought, the Retribution-class is a massive ship of the line in the Imperial Navy, the human faction in the expanded universe (otherwise known as the Space Marines).

Featuring the distinctive armored prow of the Imperial Navy, this ship is able to speed headlong into an enemy fleet and deploy fire from both sides. It is also as fast as the main cruisers of the Imperial fleet, which comes in handy during large-scale fleet engagements where it’s support can mean the difference between victory and defeat.

The main armament of the Retribution class are its rows upon rows of laser batteries lining the sides. For close-quarters fighting, it also carries several torpedo launchers that are capable of delivering devestating, armor-peircing blows. To top it off, the ship is equipped with a series of Lance beam turrets along the dorsal of the ship. They are normally used for finishing off an enemy ship that the main weapons have crippled, or providing return fire when the battleship is closing in on its foes.

Warlock-class Destroyer:
And what would the list be without at least one B5 mention? As a final example, I have decided to include the prototype Warlock-class Destroyer that was making its debut just as the original show was ending. It also made several subsequent appearances in the TV movie Call to Arms and the spinoff series Crusade.

Rushed into production during the last days of the Earth Alliance Civil War, the Warlock featured some of the most advanced technology available. This included advanced weaponry, engines, and most importantly, artificial gravity. This, more than anything else, gave it the advantage over the older Omega-class destroyers which relied on rotating sections.

The Warlock’s engines are a hybrid design featuring the standard ionic thrust modules and a gravitic drive, which like the artificial gravity is borrowed from the Minbari. In terms of weapons, this ship carries two particle beam cannons, multiple heavy cannons and point defense turrets, and 28 large and medium missile arrays. In addition, the original concept also involved a Shadow machine which was buried in the ship’s core. These were promptly removed once Clarke was overthrown, for obvious reasons.

Much like its Omega-class predecessor, it also has a launch bay located at the bow of the ship between its sensor arrays and its cannons. And given it’s larger size, it is able to carry additional squadrons of Starfuries, Thunderbolts and support craft. And of course, its jump capable!

Wow, ten installments of cool ships, totalling close to eighty different vessels. I think some kind of celebration is in order to mark this milestone. Too bad I’m sick as a dog, I’d tilt a glass. Maybe those who read these posts can do that for me. Fill a glass with whatever imbibing liquid you like best and toast your favorite franchises for bringing us these inventive, imaginative designs. Some day, they might just be the basis for something real…

Cool Ships (volume IX)

Borg Sphere:
BThis first example shows us that thought they were obsessed with simple geometric shapes, the Borg were capable of thinking outside of the cube. If anything, the sphere is a more perfect shape and aesthetically way more pleasing, so its a wonder why they didn’t do it sooner.

Making its first appearance in Star Trek: First Contact, the sphere appeared to be an auxiliary craft which was housed inside a Borg Cube. But in truth, these vessels were actually much more versatile, acting as scout ships and tactical vessels, doing deep-space reconnaissance or performing light assault missions.

In the spinoff series Voyager, Borg Spheres make several appearances. The most notable of which was the series finale (episode 168: “Endgame”), where Voyager was pursued and overtaken by one and had to destroy it from the inside to escape. This, in addition to scenes from other episodes, indicated that every sphere has an internal compartment capable of housing a sizable starship.

Measuring 600 meters in diameter, a standard Borg Sphere carries a crew of 11,000 drones, is protected by regenerative shields, ablative armor, and has the usual array of Borg weapons (which include tractor beams and disruptors). It is capable of warp speed, transwarp speed, and in some cases, can even generate a temporal vortex to achieve time travel (as was demonstrated in First Contact).

Jem’Hadar Battleship:
dominion_dread2You know, I was never was much of a Trekkie. Compared to other franchises, I never really did get into the shows that much. That is, until DS9 introduced the whole Dominion plot line, then I got into it with both feet! Space battles, explosions, ships blowing each other up… what’s not to like? And to make these battles happen, the show’s conceptual artist had to come up with some new designs.

One such design was the Jem’Hadar Battleship, which made its debut in season 6 (episode 144, “Valiant”). Introduced midway through the war, this new breed of warship was designed for the sole purpose of breaking the stalemate between the Dominion and the Allies. That and inspiring fear!

At twice the size of a Galaxy-class vessel (USS Enterprise D) and boasting over 40 torpedo launchers, this ship was clearly meant to be so large and so powerful that no Federation or allied ship would have a hope of stopping it. However, its size and speed also made it a relatively easy target for multiple enemy ships, which would have no trouble hitting it and could outmaneuver it in battle.

After it’s initial deployment, where it destroyed the USS Valiant, several battleships were rolled off the line and took part in the war, especially during the latter engagements of the war like the Battle of Cardassia. Many ships were needed to break the lines which they reinforced, and it was only by the timely defection of Cardassian forces that the Dominion was overwhelmed in these battles.

USNC Spirit of Fire:
To the Halo universe once more, this time for a look at a modified colony ship known as the Spirit of Fire! Making its appearance in Halo Wars, this ship was the largest in the UNSC navy and served with distinction during the Covenant War.

As already noted, the Spirit of Fire was originally a Pheonix-class colony ship, a vessel that was designed to carry colonists and supplies to new worlds as part of the UNSC’s prewar expansion efforts. However, this changed with the appearance of the Covenant and their apparent need to knock over human settlements.

Recommissioned for military service by the UNSC, the Fire was outfitted with a magnetic accelerator cannon, point defense guns and missile turrets, hull armor, and a major engine overhaul. Its internal bays were also converted to carry Scorpion tanks, Warthogs, Pelicans, fighters, bombers, and anything else it would need to put a small army onto a planet. As a former colony ship, the Fire retained the ability to enter atmosphere and land planetside, making it all the more effective at troop deployment.

During the course of the war, the ship was declared missing and all hands were presumed dead after it failed to return from a mission. However, the ship was actually traveling back at sublight speed from an engagement after it lost its fusion core. The crew had used this to destroy a Forerunner “Shield Planet” which happened to be housing a large Covenant attack fleet. In sacrificing its engine core, it prevented a major strike by Covenant forces on human territories, and therefore saved countless lives. Not bad for a civilian ship, eh?

SDF-1 Macross:
SDF-1 MacrossWhen you hear the words, Super Dimension Fortress, what comes to mind? Definitely not a piddly little spaceship! Which is probably why the Macross’ full name contains them! Apparently, this ship was rebuilt from the remains of an alien craft that crash-landed on Earth, and was intended for use should said aliens ever come knocking again.

Although intended to travel to distant solar systems and promote peace with alien species, the Macross became the first line of defense once war with the Zentradi species began. Much like all the “mechas” from this franchise, this ship is capable of changing from its ship designation into a towering mech (known as “Storm Attacker” mode), a process which takes about 15 minutes.

The massive ship also carries the two carriers – the CVS-101 Prometheus and SLV-111 Daedalus – within it’s fuselage. When in cruiser mode, these are housed along the sides, but while in “Storm Attacker” mode, they constitute the robots “arms”. In terms of weapons, this baby comes equipped with 8 guided converging beam cannons, four 178cm rail cannons, automatic missile launchers, and a main super-dimension-energy cannon. Aliens beware!

Strident-class Star Defender:
StridentIt’s funny how the Rebels only seemed to get into mega-ships after the Empire was thoroughly licked. And yet, here we have another Star Defender ship which comes from the expanded Star Wars universe and only showed up for duty after the Empire lost all its big behemoths.

Produced by the Corellian Engineering Corporation (natch!), the Strident-class was the first breed of Super Star Destroyer to serve on the side of the Alliance (which now called itself the New Republic). But of course the Alliance didn’t like the term “destroyer” when applied to their mega ships, hence the name change. But the particulars are pretty much the same.

Much like the Viscount-class produced by the Mon Calamari, the Strident comes equipped with thousands of turbolasters, laser cannons, and ion guns, and its massive hold houses dozens of squadrons of starfighters as well as hundreds of shuttles and support ships. It took awhile but I’m guessing the Rebels finally decided to go big or go home!

The Spacejockey ship:
I can’t wait to learn more about THIS one! As the focal point for the first Act of Alien, the “Spacejockey” ship is also central to the plot of its soon-to-be-released prequel, Prometheus. Known also as “The Derelict”, very little is known about this ship other than the fact that it was of unknown origin and appeared to be transporting xenomorphs.

The Derelict was first discovered by the crew of the Nostromo when their ship was rerouted to LV-426 to investigate a distress beacon. When they approached the ship, its alien configuration was immediately clear. Shaped in the configuration of a horseshoe, the ship apparently had two prongs, one longer than the other, and an engine array located at the rear.

SpaceJockeyWhen investigating the inside of the ship, its alien nature became even more apparent. Whoever the Space Jockeys were, they clearly shared H.P. Lovecraft’s sense of aesthetics! Literally everything aboard looked organic and gothic, right down to the funky patterns on the walls! When discovering what appeared to be a control chair, the crew stumbled onto the remains of a long “Space Jockey” as well. Having an anthropomorphic shape and a trunked face, they are assumed to look like a cross between a human and an elephant.

Closer examination of the remains revealed that it died from a “chestbuster” breaking through its ribcage. With the discovery of the ship’s compliment of eggs, and the observable symbiosis between the “facehuggers” and “chestbusters”, it was unclear why the Spacejockeys were transporting them. Perhaps they came aboard by accident, perhaps they were intended for another use somewhere. These are all questions I look forward to being answered… say June-ish!

Vor’cha-class Cruiser:
Vor'chaSeems the Klingons are getting a lot of attention from me as of late. But I’ve come to acknowledge just how many cool ships they really do have. Clearly, these blood-drinking, Valhalla worshipping guys excel when it comes to bringing beauty to their instruments of death. But then again, one would have to assume that it’s one of the few artistic outlets they get to have!

Taken from the TNG universe, the Vor’cha was the mainstay of the Klingon armada and the replacement for the aging K’t’inga-class. The first of its design served as the flagship for the Empire, but became fully integrated into the armada once it was mass-produced and replaced by the larger Negh’var-class.

Making its first appearance in season 4 of Star Trek: TNG (episode 80: “Reunion”) where it served as the Chancellor’s flagship, this vessel would go on to make several subsequent appearances in the expanded franchise. It’s most notable appearances were during the Klingon-Cardassian War where several participated in the assault on DS9 itself. Later, during the Dominion War, many more would serve on the front lines against the Jem’Hadar and their allies.

Naturally, this Klingon ship boasted multiple disruptor arrays, the main one located at the front end of the ship with two more mounted on the wings beside the nacelles. These were capable of firing in either the solid mode (like a phaser) or intermittently. Maneuverable for a ship of its size, it also came equipped with a cloaking device which was available in all flight modes.

Vorchan-class warship:
centauri_2This ship gets seen a lot around the B5 universe. And since I can’t stop hitting them up for cool ships, it only makes sense to mention this baby here. The Vorchan-class cruiser, a medium warship, was the mainstay of the Centauri fleet and weapon of choice when it came to raids, reconnaissance and even large-scale offensive operations.

Though designed predominantly to escort heavier cruisers, such as the Primus-class warship, Vorchans were still highly effective in small squadrons and were often called upon to mount attack missions by themselves. During the Narn-Centauri War, Vorchan warships carried out many assaults on Narn colonies and installations and even participated in skirmishes with the heavier Narn warships.

Its armaments consist of two plasma accelerators, missile banks and guided mines. These armaments, paired with its size, speed and relative maneuverability allow it to stand toe-to-toe with just about anything the Narns, Earth or League of Non-Aligned Worlds could throw at it. And unlike the heavier Primus ships, it is capable of maneuvering inside atmospheres. And it’s cool, raptor-winged like design makes it pretty easy on the eyes too. Were it not for the fact that Roddenberry beat them to it, you can bet the B5 designers would have named this ship a Bird of Prey!

Nine down, who the hell knows how many more to go!

Cool Ships (volume VIII)

Battleship Yamato:
A couple times now I’ve given praise to ship designs that went beyond the usual airplane/ seafaring paradigm. But what can you say about a spaceship which is a carbon copy of a old sea battleship? I don’t know, gutsy maybe? That its paying homage to the original? That’s all I can really say on this one, since it is identical to its namesake from the Imperial Japanese Navy.

Taken from the anime series of the same name, the Yamato was a prototype ship which was built in secret by Earth forces in the ruins of the original. Using alien technology, it was the first Earth ship to boast FTL and a “wave-motion-gun”. These devices were meant to give it an edge in the ongoing war with a race known as the “Gamilons”.

Early in this war, the Gamilons had bombarded Earth with radioactive meteorites. The result was that all human settlements had to be moved underground. However, the radiation was slowly working its way down to the inhabitants, and the only hope for survival came in the form of a message from a distant star. After completion, the Yamato was meant to fly to this world and retrieve the device which apparently could cleanse Earth of its poisonous radiation.

Thus, the Yamato was created to perform a mission that meant the very survival of the human race. It’s drive system was to make sure it could make the trip, while its weapons were meant to ensure it could defend itself.

Cylon Heavy Raider:
Another installment from the BSG universe, here we have the heavy hitter of the Cylon fleet, the dual purpose attack and transport craft, otherwise known as “the turkey”. Capable of atmospheric entry, space flight and FTL travel, the Heavy Raider is capable of attacking, transporting troops and conducting boarding operations.

Unlike the standard Raider, the heavy can either fly itself on autopilot or be piloted by actual an Centurion. However, its automated functions do not appear to be the result of a sentient nervous system. In terms of armaments and capacity, the heavy has six cannons mounted under its cockpit and its bay is capable of holding up to ten Centurions.

The Heavy Raider made its first appearance in season one (“Scattered”) when one crashed into the starboard flight pod. On Caprica, Sharon Valerii (Boomer) commandeers one to provide fire support to the resistance and save Starbuck as she escaped from a Cylon medical facility (“The Farm”). The Heavy Raider would go on to make several more appearances in the series, particularly whenever assault missions or heavy raids were concerned.

Quasar Fire-class Cruiser:
Once more onto the Star Wars universe, my friends! But this time, its into the expanded universe with a ship that is somewhat obscure by most standards. Known as the Quasar Fire-class cruiser, or Alliance Escort Carrier, this ship made its first appearance in the Thrawn Trilogy during the Battle of Bilbringi then again in the novel The Truce At Bakura.

Designed by the Sullustans as a cargo transport, many of these vessels were given to the Alliance and converted for combat. This consisted of stripping down the cargo bays and turning into hangars, and mounting defensive turrets at the front and rear.

Thought lightly armored, armed, and shielded, the Quasar’s small size and versatility make it a ship of choice for small fleets and minor attack forces. It’s six squadrons of fighters also give it an effective defensive screen, making it all the more suitable as a small fleet command ship.

The Leviathan:
Did I say once more, I meant twice… maybe more! And this one goes way back, to roughly 4000 years before events in the original movies. Officially known as an Interdictor-class cruiser, this vessel was the mainstay of the Republican navy during the time of the Mandalarion Wars and was featured heavily in Star Wars: Knights of the Old Republic.

During the outbreak of the Sith War which immediately followed, the Leviathan served as Darth Revan’s flagship. After he was captured by the Jedi Order, ownership of this vessel changed to Darth Malak. The ship was responsible for obliterating the surface of Taris and was later the site where Darth Revan, now working for the Jedi Order, confronted Darth Malak for the first time since his defection.

Measuring 600 meters in length, the ship carries an arsenal of 20 quad laser cannons, 4 turbolasers, 2 ion cannons, and four squadrons of fighters. Although somewhat mild by modern Star Wars standards, she was designed to be a forerunner to the modern Star Destroyer design.

Negh’var-class Cruiser:
Despite their brawling, yelling and terrible table manners, you gotta admit; the Klingons make a fine looking ship! And this is especially true of the Negh’var-class warship, the heaviest of the heavies in the Klingon armada, serving as the command ship on many different occasions (and in multiple universes).

Ships of this kind made their first appearance in the series finale of Star Trek: TNG when two attacked the USS Pasteur. Another appeared in DS9 when a changling posing as General Martok led the Klingon fleet against the Cardassian Union, and again against Deep Space 9 when the Federation chose to oppose the invasion. They also went on to play an important role in the Dominion War alongside Federation and Romulan warships.

In addition to the standard cloaking device, the Negh’var carries an impressive array of armaments, including two massive disruptor pods mounted underneath the ship’s wings. It also carries multiple photon torpedo launchers, and several smaller emitters mounted across the ship. She is also capable of standing toe to toe with most other ships in the Alpha Quadrant in terms of velocity, making it up to speeds of Warp 9.

Ornithopter:
Not long ago, I was lamented the fact that I kept forgetting to mention anything from the Dune universe. Now I can’t seem to do a single post without including a Dune ship! This time, its the ornithopter, the curious cool ship that’s perplexed readers and conceptual artists for some time.

The most common vessel in the Imperium, the ornithopter (or ‘thopter for short) was an extremely versatile vessel that served primarily as a cargo vessel and transport. In addition, they often served in a military capacity, being fitted with lasguns, bombs and missiles. This was particulalry the case during Paul Muad’ib’s uprising, when House Atreides ‘thopters were fitted for the assault on Arrakeen and the Imperial Palace.

According to numerous descriptions taken from the expanded Dune universe, the thopter was primarily powered by jet propulsion, but relied on a set of beating wings to maintain altitude and maneuver. The concept has gone through several renditions over the years, due to the many attempts to adapt Dune to the screen. In David Lynch’s 1984 movie adaptation, ‘thopters appeared as small, box-like crat with swept wings that retracted and deployed from the fuselage.

In the 2000 miniseries, they were pictured as vertical take off and landing craft with fans mounted in pivoting wings. The featured picture (shown above left) is taken from The Road to Dune and is an artists concept of what a ‘thopter would look like. Here, we see beating wings which deploy for takeoff and retract upon landing.

USNC In Amber Clad:
Feels like its been awhile since I included anything from the Halo universe. And so here’s the Reunion, a Vladivostok-class guided missile frigate. Though somewhat old and outclassed by modern Covenant standards, several frigates played a crucial role in the Great War against Covenant forces. One such vessel was the In Amber Clad.

Armed with 12 Point Defense Guns, 40 missile pods, 5 twin rail gun turrets, a magnetic accelerator cannon, a compliment of Shiva nuclear missiles and a full compliment of Marines, dropships and escort fighters, the In Amber Clad was considered the mainstay of the old Earth fleet. Capable of atmospheric entry and landing, this ship did not need to rely on drop pods or shuttles, and could land an entire Marine force by itself.

During the Covenant War, these frigates were replaced by the larger and more heavily armed Halcyon-class cruisers. However, the In Amber Clad managed to score a significant victory over the Covenant during the Battle of Installation 05. During the course of the battle, it served as the flagship and won the day when it crashed into the Covenant ship High Charity.

VF-1 Veritech:
As requested, I’ve finally found an example from the Robotech universe! And to be honest, I wondered how long it would take. Though I’m not too familiar with this franchise, the RPG is something I remember fondly from my childhood, and some of the designs still percolate in my consciousness.

One of which is this, the VF-1 Vertiech, also known as the “Valkyrie”. This battleoid, which was adapted from alien technology (known as Protoculture),was originally designed for hand-to-hand combat with aliens which were up to 15 meters in height, the Veritech and subsequent breeds of mechas became the new face of warfare.

Mechas can function in both the fighter and mech role. Capable of flying through space, atmospheres and fighting on land, the Veritech was one of the most versatile and maneuverable mechas in the known universe. With a flight speed of Mach 3 (in atmosphere), and a top speed of 100 km/h running, she is as fast as any land vehicle or aerospace vessel. In addition, the standard Veritech carries two high-powered lasers, head mounted laser cannons, guided missiles, a rotary cannon, and is even capable of engaging in hand to hand combat.

YT-2400 Corellian Freighter:
To finish, I’m in the mood for something Corellian! And so it’s back to the Star Wars universe for this one. Much like its predecessor, the YT-1300 (a.k.a. the Millennium Falcon), the 2400 was a class of light freighter that was fast, tough and endlessly modifiable. So like the Falcon, it was a favorite amongst smugglers, merchants and privateers.

Smaller and lighter than the 1300 series, the 2400 boasted only one servo-turret for defense in addition to its shield array and armor plating. However, this could easily be remedied with the addition of extra guns and missile launchers. And its ample hull space and engine power, the 2400’s could easily accommodate additional mounts and the added weight.

One such ship which acheived notoriety during the Galactic Civil War was the Outrider, the ship of famed smuggler Dash Rendar. This ship, like most other 2400’s, was heavily modified to accommodate additional systems and weapons. Clearly, when the Corellian shipyard designated this vessel as freight transport, it was a nod and a wink!

Thank you all and good hunting! See you in next time in volume 9!

Cool Ships (volume VI)

Back yet again with a sixth installment in the Cool Ships series. Like last time, I took this opportunity to tackle some overlooked examples, and some new ones as well. In addition… You know what? Screw the introductions and final thoughts, let’s just get into this!

Bird of Prey:
There’s nothing like a classic, and when it comes to the Star Trek franchise, few ships are more classic than the Klingon Bird of Prey. The perfect balance of form, speed, versatility, and firepower, the Bird of Prey is a ship with a very long history of service in the Klingon Empire.

This ship made its first appearance in Star Trek III: The Search for Spock when a renegade Klingon captain, seeking the secrets of the Genesis Planet, used one to attack the Enterprise. Kirk and his crew would later commandeer this ship and use it in the following movie to travel back in time and bring two whales to the future (The Voyage Home).

Bird of Preys would also appear in the fifth and six movie installments, in the latter case as a prototype raider that could fire while cloaked (something previously unheard of). Remaining in service well into the 24th century, Bird of Preys appeared repeatedly in Stark Trek TNG, and DS9,  most notably as part of the Klingon war effort against the Dominion.

Boasting two multi-directional disruptors and single photon torpedo launcher located in the nose. It is also one of the first Klingon vessels to boast a cloaking device, something unavailable on heavier cruisers. Because of their stealthy abilities and versatility, they have played a variety of roles, including reconnaissance, escort, raids and as support for larger vessels.

Cylon Raider:
Boy, they’ve come along way baby! During the original series, Cylon raiders were saucer-shaped, had energy weapons and were crewed by up to three Centurions. In the re-imagined series, this changed significantly, though the Raider still retained its basic roll as a light assault craft.

In addition to getting a facelift, the newer generation of raiders relied on kinetic weapons, missiles and even tactical nukes. Its crew was replaced by an organic brain which was merged with the ship’s machinery, and which relied on an “eye” located in the fore of the central module to communicate and conduct navigation. Much like Raptors, Raiders are capable of making short-range FTL jumps, and therefore do not need to be deployed from a Basestar in the field.

Much of what is known about the modern raider came from Starbuck’s own experiences with a downed vessel. After making her way into the interior, she discovered a system of organs which were apparently fed by an internal supply of nitrogen and oxygen. After removing the brain, she was able to fly the ship using the system of organic levers and controls and rendezvous with the Galactica. Starbuck was meant to use this same vessel as a Trojan horse, but instead used it to fly back to Caprica (“You Can’t Go Home Again”)

Though self-aware, the average Cylon ship is not as intelligent or independent as a humanoid Cylon. However, like the humanoids, they are capable of resurrection and have their consciousness and memories recycled into a new body whenever they are shot down. In time, their accumulated knowledge and experience can make them even more formidable as opponents, as was demonstrated by the vessel known as “Scar” in the season two episode of the same name.

The Ebon Hawk:
Looking beyond the original movies, there are plenty of cool ships to be found in the expanded Star Wars universe. One example is the Ebon Hawk, a Corellian freighter which comes from the Knights Of The Old Republic game.

Much like its modern cousin, the Millennium Falcon, the Ebon Hawk is every smugglers wet dream. The perfect marriage of speed, maneuverability, and survivability, it is perfect for running blockades, evading capture, and saving the galaxy! It also played a central role in the Sith War and the events immediately following it.

Originally belonging to Davik, a ruthless criminal warlord belonging to the Exchange, the ship became the property of the Jedi Order after it was confiscated by Revan. Using this vessel to escape the Sith blockade of Taris, Revan and his comrades used this vessel to travel the Galaxy, investigating the Sith’s plans for domination and systematically unraveling them.

After the end of the Sith War, Revan took this ship to the Rim to further invesigate the true source of the Sith threat. The ship returned to the universe a few years later, carrying an former Jedi master named Kreia who had since become a Sith master, and was exiled by her peers. Once again, the ship would become the property of a Jedi warrior – Meetra Surik – and several fellow-travellers who would used it to retrace the path of Revan and eliminate the Sith Triumvirate, the last of the Sith Lords.

The Event Horizon:
A bit of a break for the usual lineup of cool ships here, the Event Horizon was a  prototype vessel that was featured in the movie of the same name. Built in the near future by Earth scientists to be the first that would be capable of making FTL jumps. In the course of making the jump from the edge of the Solar System to Proxima Centauri, the ship disappeared. Seven years, it rematerialized, sending out a general distress signal.

Upon investigating the derelict, the crew of the rescue ship Lewis and Clarke found a ship of horrors. In addition to having a long spine that was inlaid with jagged metal spikes, the experimental gravity drive looked like some kind of medieval torture device. Seriously, the thing was basically a studded metal ball with spiky rotating appendages.

Oh, and did I mention the ship was haunted? Yeah, apparently generating a quantum singularity and passing through it leads directly to Hell. So in essence, the ship brought a whole lot of Hell back with it when it came back to our universe, and these dark forces began making the rescue teams go made just as it had the original crew. Kinda stupid really…

But ultimately, the design and concept of the ship were pretty cool. And even if you forget about the obviously macabre nature of the engine room, it was pretty neat to behold.

Mothership (Homeworld):
The flagship of the Kushan fleet, the Mothership was the centerpiece of every mission in the Homeworld universe. Originally intended as a colony vessel, its role expanded during the Homeworld War to include that of a command ship and mobile shipyard. This was due to the many hostile races encountered after the Kushan fleet left Kharak to find Earth.

Although not an effective combat platform, the Mothership’s hyperdrive make it FTL capable and therefore capable of deep-space travel. In addition to its internal factories, it also has the capacity to hold 600,000 cryogenically frozen colonists as well as its regular crew of 50,000.

Although not heavily armed, the Mothership contained the means to construct many different classes of support vessels. These included scouts, resource harvesters, fighter craft, destroyers and even cruisers. As such, it had a solid defense screen during the time of the Exodus. Periodically stopping to replenish its resources from asteroid belts, the Mothership was also able to replenish its losses.

USNC Pillar of Autumn:
And here we have another franchise making its first appearance in this series! Coming from the Halo universe, the Pillar of Autumn was featured in the original Halo. A Halcyon-class light cruiser, this class of ship is one of the older ships in service with the UNSC Navy.

During the Covenant assault on Reach, the Autumn fled to the Soell system where it discovered and then crash landed on the Halo ring known as Installation 04. There, after engaging both Covenant and Flood forces, Master Chief John 117 detonating it in order to destroy the installation before it could fire.

Measuring 1.17 km in length and armed with a combination of kinetic guns, nuclear missiles and a magnetic accelerator cannon, the Autumn is powered by a fusion core and able to make FTL (aka. slipspace) jumps through space. In addition, it also carries a squadron of fighters, 15 Pelican dropships, 8 Scorpion tanks, 40 Warthogs, and a full compliment of Marines and Orbital Drop Shock Troops. The ship is run by a central AI – in the case of the Autumn, Cortana – and has a crew of between 300 and 400 personnel.

The Scimitar:
Though I didn’t care much for the movie that featured it, The Scimitar was still a pretty freaking cool ship! Huge, powerful, scary-looking and packing a doomsday device and a truly impenetrable cloak, this baby pretty much had it all. So it begs the question… how the hell did a bunch of slaves built this thing anyway?

Of Reman origin, this dreadnought was built under the supervision of the Picard clone Shinzon and figured prominently in his designs to take over the Romulan Empire and destroy the Federation. This he planned to do by attacking Earth, a plot which was narrowly averted by the crew of USS Enterprise E.

Built for total war, the Scimitar was given every technological advantage the Romulan Empire had at its disposal. This included 52 disruptor banks, 27 torpedo launchers, several squadrons of Scorpion attack fighters, and of course, its thalaron radiation weapon of mass destruction. Requiring several minutes to power up, this weapon was capable of sterilizing an entire planet. Deployment of the weapon involved unfolding its wings, a move which only made it look scarier!

The Scimitar was also protected by two shield arrays, which combined with its weaponry gave it the edge in every combat situation. And as already noted, its cloak was perfect, emitting no tachyons or anti-protons as other cloaking devices were notorious for. As a result, the Scimitar was truly impossible to track while under cloak.

Slave I:
Anyone familiar with the Star Wars universe knows who Boba Fett is. And chances are, all of those people are familiar with his ship, the Slave I. A modified Firespray-31-class attack and patrol craft, the Slave I was originally the property of famed bounty hunter Jango Fett. After his death at the hands of Mace Windu, it passed to his son, Boba Fett.

Small, sleek and stealthy, the ship was also augmented with several advanced weapons systems. These included two rapid fire blaster cannons, two missile launchers, and a rear-mounted minelayer compartment which was capable of deploying seismic charges. The ship also carried a compliment of dummy torpedoes which could tag ships with tracking beacons.

During the events of Empire, Fett used this ship to track Han and the Falcon back to Bespin and then take his carbonite-frozen body back to Jabba’s Palace. After escaping from the Rancour Pit on Tatooine, Fett upgraded to a new ship, which he named Slave II in honor of his father’s ship.

Reaver Ship:
As a fitting final entry, I am returning to the Firefly universe once more. And this time, it’s the Reaver ship that I’ve decided to cover. Though every Reaver ship is of unique design, the one which was featured in the pilot episode (featured at right) is my personal favorite.

Like all Reaver ships, this vessel is adorned with red paint and what I can only assume is the blood of innocent victims. It’s hull and engine compartments have also been modified to look claw-like and threatening, it’s front section has been mangled from ramming into other ships, and its engine functions without radiation containment.

Above all, its weapons have been modified to incorporate the unique Reaver combination of medieval weaponry and snares. These can consist of EMP’s, grappling lines, nets, and launchers that fire shurikens, buzz saw blades, spears and some kinetic weapons. Ultimately, the purpose of Reaver weapons are to disable and capture enemy ships rather than destroy them. This gives the Reaver crews the pleasure of meeting their victims face to face and killing them with sharpened implements.

Yes, much like the Reavers themselves, their ships are scary and look like they got a facelift from a belt sander. But such appearances, as well as their lack of containment, let merchant ships and smugglers know they are coming. When that happens, crews can either power down and hope they’ll go unnoticed or run like all hell. Otherwise, they’re only option is to make peace with whatever deity they pray to and eat a bullet, cuz’ the alternative aint pretty!

Thank you all, this has been volume six! Stay tuned for volume seven, coming soon!

Cool Ships (volume IV)

Back with a fourth installment. As usual, I am indebted to people for making suggestions and offering critiques. Funny thing, these lists seem to be getting longer and more diverse the longer this series goes. But I guess that tells you something about the world of sci-fi. No shortage of material, and kind of like fossil hunting in that the deeper you dig, the more fascinating things get.

Ancients City Ship:
You know the old saying “you can never go home”? Well in this case, the Ancients seemed to think that the best away around that was to take it with you. This one goes out to Nicola Higgins. Thanks for the suggestion, you Stargate fangirl!

Known as a City Ship, this piece of Ancients technology is in centerpiece of the spinoff series Stargate: Atlantis. A self-contained city that is capable of traveling through space, and comes equipped with a hyper drive, this vessel was designed to transplanting colonies of Ancients on distant worlds throughout the Galaxy. It also heavily armed and shielded, making it a veritable mobile fortress.

Beginning several million years ago, the Ancients began what was known as the “Great Migration”, where they left Earth for the Pegasus Galaxy and other destinations in deep space. One such ship which took part in the migration was the Atlantis, which departed from Antarctica and landed on the world known as Lantea, where it was again discovered by humans in the course of the show.

Measuring roughly the same size as Manhattan island, an average city ship comes equipped with extensive living quarters and amenities that make it suitable for large-scale population for extended periods of time. Though capable of space flight and space combat, it’s environment of choice is terrestrial, preferably on water.

Colonial Viper:
This one kind of seems overdue. But I felt the need to push this one back so I could cover the bigger ships from the Battlestar Galactica franchise first. With them done, I can now pay tribute the fighter-craft of choice for the Twelve Colonies, the Viper! Taken from the original series, the Mark II was your basic space superiority fighter, fast, maneuverable, and boasting two laser guns for defense.

In the updated series, the Mark II was considered a relic from the Human-Cylon War, its systems outdated and its controls antiquated (the laser guns were also replaced by two ballistic weapons and a compliment of missiles). However, it was these very antiquated features that would prove to be the saving grace of the Mark II when the Cylons attacked the Colonies at the beginning of the new series.

The updated Mark VII Viper was the pinnacle of Colonial technology at the time. Boasting updating targeting, controls, all of which were networked with the fleet’s central computer system, the Mark VII was far more sophisticated than its predecessor in every measurable way. However, being a networked fighter made it vulnerable when the Cylons unleashed their crippling virus on the Colonies defense mainframe. Several models remained in operation though, thanks in large part to the Pegasus surviving the initial Cylon assault. Once the two fleets combined their resources, the Colonial fleet had several Mark VII’s at their disposal and even began manufacturing new ones to replace their losses.

The Colossus:
Now here’s a franchise I haven’t covered yet! Fans of Freespace and FS II know that when it comes to cool ships, there was no shortage to come out of this video game series. Classically inspired, well-designed and just plain awesome to behold, the Colossus is definitely top of that list. Big, bad, and boasting enough firepower to take down an enemy armada, the Colossus was appropriately named!

Designed by the Terran-Vasudan Alliance in the wake of the Great War, the Colossus was a prototype super-destroyer that was designed to confront all future incursions by a hostile race. Foremost amongst these was the threat of the Shivans, the species that appeared in the first game, destroyed the Vasudan homeworld and nearly destroyed Earth as well.

Measuring 6 km in length, bristling with weapons and boasting a crew of over 30,000, the Colossus took over 20 years to complete and involved dozens of contractors from both races. In terms of defense, it has over 80 weapon turrets, consisting of cannons, missile launchers, and multiple heavy beam emitters. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. In short, the Colossus wields more firepower and fighter wings than an entire Terran or Vasudan armada.

Deimos-class Corvette:
You know the old saying, “it’s not the size of the dog in the fight but the size of the fight in the dog”? That’s what comes to mind whenever I see small ships that are solidly built and pack a wicked punch. As you might have guessed, that precisely what the GTCv Deimos-class vessel is all about! Also taken from the Freespace universe, this corvette was designed for fighter support and attack purposes, providing some added firepower and punch to light assaults and defensive screens.

As the newest addition to the Terran fleet in FS II, these corvettes were designed to replace the aging Fenris and Leviathan-class cruisers from the Great War. In addition to their small profiles and heavy firepower, their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.

In a way, these ships remind me of the USS Defiant. Much like that little ass-kickers from the DS9 universe, she packs a lot of power and toughness into a small frame, proving that you don’t have to be big to bring a big ass-whooping! As you might be able to tell, this is a bit of a vicarious experience for me 😉 Being only 5’8”, I too had to be known for scrappiness whenever height and reach failed me in a sparring match!

Drakh Raider:
Once more onto B5 friends. God, I worry people are going to get so sick of this universe given all the attention I devote to it. But as long as it keeps providing ’em, I’ll feel obliged to honor ’em! This time, it’s the Drakh Raider which I’ve chosen to represent. Small, sleek, fast and powerful, these ships were the first line of assault and defense for the Drakh fleet, providing attack screens and defensive escort to their larger destroyers and carriers.

As Londo remarked in the course of the show, “They’re a legend. The kind you would use to frighten small children at night... They were ruthless, savage, but extremely bright. A very bad combination.” And these ships certainly embodied that. Making their first appearance in the third season (“Lines of Communication”) when it became revealed that the Drakh were manipulating the Mimbari into a civil war, and later in the Call to Arms TV movie when the Drakh began assaulting Earth.

Being quite small and based around a central beam weapon, these ships were either unmanned or had a very small crew. They were also quite effective, as two were able to destroy a White Star during their initial encounter with Delenn and the Alliance fleet. However, being small and light, they were also relatively easy for more sophisticated ships of the Alliance to shoot down, and even a small fleet of them could not stand up to larger vessels like the Excalibur. Still, these puppies could wreak havoc against shipping and military vessels that belonged to the younger races. Once they began conducting raids on League Worlds, all parties were forced to turn to Sheridan and the White Star fleet for help.

Romulan Warbird:
Also known as the D’deridex-class, the Warbird class was one of the largest and most powerful ships in the Romulan Star Empire’s armada and served as the backbone of the Romulan fleet during the latter half of the 24th century. In addition to its impressive array of disruptors and photon torpedo banks, the Warbird also has a cloaking device, the result of military exchanges between the Klingon and Romulan Empires.

After their debut in the first season of TNG (“The Neutral Zone”), the Warbird went on to appear in several engagements with Star Fleet (most notably the Enterprise) and the Dominion. In the spinoff series of D29, they would figure prominently in the Dominion War. Initially, this consisted of providing defense against Jem’Hadar incursions, but eventually went on to take part in most major offensives. These included the battles of Chin’toka and the final assault on Cardassia Prime.

Measuring twice as long as a Galaxy-class starship (such as the Enterprise D) the Warbird is powered by a forced quantum singularity and boasts the latest in Romulan technology. This makes it not only one of the most advanced ships in the Romulan fleet, but the Alpha Quadrant itself!

Rama:
Once again, I find myself looking back and wondering how the hell I forgot this one. You can’t call yourself an Arthur C. Clarke fan and a sci-fi geek without knowing about Rama. Lucky for me, ongoing segments give us chances to correct for our mistakes, which I am doing now.

Taken from Clarke’s famous novel Rendezvous with Rama, this namesake was what can be termed a “generational ship”, meaning a spaceship where successive generations of people are expected to be born and die before it finally reaches its destination. In the course of the story, this massive ship was detected on its way towards Earth. Once scientists and astronomers learned that it was not an asteroid or some other natural phenomena, they became mighty interested mighty fast!

Basically a large cylinder in space, the ship measured 50 km in length, 16 km wide, and rotated in order to provide gravity equal to 0.25 g’s (or a quarter of what we’re used to here on Earth). After boarding it, astronauts from Earth noticed an interior layout that resembled cities, rivers and other common geographical features, but being based on technology and chemical compositions which they could not recognize. The horizontal sections of the ship also housed windows which appeared to be letting in outside light, which in turn was having a thawing effect on the landscape since it was frozen from being in deep space for so long.

In addition, they discovered that their was no crew to speak of, nor any cryogenic tanks that held them in stasis. Evenutally, it was determined that these chemical rivers contained the trace chemicals needed to “manufacture Ramans”, and that as it neared a star, it would take the energy and heat necessary to perform these and other life-restoring functions. In the end, Rama was just passing through, a grave disappointment for Earth people… until they realized that more were on the way!

Pretty damn cool huh? This concept of a cylindrical hull with a self-contained city went on to inspire countless franchises and writers, not the least of which was J.M. Straczynski who modeled the interior of Babylon 5 based on Clarke’s descriptions. Generational ships also appear in many science fiction franchises, not the least of which are Alastair Reynold’s Revelation Space series and Joss Whedon’s Firefly.

USS Saratoga:
Space Above and Beyond is back for another installment, this time with the main ship of the fleet! Designated as a SCVN (Space Carrier Vehicle Nuclear) the USS Saratoga is the futuristic equivalent of a modern-day aircraft carrier and was home to the 58th Squadron (“The Wild Cards”) for the entire series.

In the course of the show, the Saratoga served on the front lines for the entire Chig War. This included the defense of Earth in the pilot episode, the offensive at Ixiom and Deimos, and in Operation Roundhammer – the assault on the Chig homeworld – at the end of the series. For the duration of its service, the Saratoga was commanded by Commodore Glen Ross, a no-bullshit naval officer who enjoyed playing guitar, cared deeply for his people, and was known for his catch-phrase “take that bird out of my sky!”

In addition to its compliment of fighters, the Saratoga boasted some pretty heavy armaments, including laser pulse cannons, phalanx missile launchers, and anti-ship torpedos. The vessel was also powered by a helium 3 fusion engine, measured 525.6 m in length and was capable of FTL travel thanks to a wormhole-generating engine technology.

Tigers Claw:
Yet another franchise I have neglected to include so far, but which deserving since cool ships was kind of their thing… Here we have the TCS Tiger’s Claw, the carrier and command vessel from the video game series Wing Commander. In the first installment in the series, the Tiger’s Claw was as the focal point of the story, a Bengal-class carrier that was deployed to the Vega Sector to fight in ongoing conflict known as the Terran-Kilrathi war.

In the course of its deployment in the Vega Sector, the Tiger’s Claw participated in many successful campaigns. These included the destruction of the Kilrathi base of operations for the entire sector in the campaign known as Custer’s Carnival, and the destruction of the KIS Sivar in what was known as the Goddard Campaign.

Unfortunately, after proving victorious in Vega, the ship was transferred to the Enigma Sector where it was destroyed during an assault on the Kilrathi starbase K’tithrak Mang. Using stealth fighters, the Kilrathi managed to ambush and then obliterate the carrier using torpedoes. These events took place between the first and second installment in the series and formed the basis of the latter’s backstory. Save for the main character of the story – Col. Christopher Blair (aka. you) – all hands aboard her were killed, including her air group commander, General Halcyon.

In addition to its vast compliment of 104 fighters, the Tiger’s Claw also possesses 8 heavy laser turrets, 20 defensive batteries, and powerful shields. Measuring 700 meters in length and weighing over 80,000 tons, her crew numbers in the thousands. Although slow and lumbering compared to smaller craft, she is still capable of a high maximum velocity (468,000 km/hour) and can make FTL jumps.

Voth City Ship:
Here’s another example of something the Star Trek franchise did really right! Appearing in the third season of Star Trek: Voyager (episode 64: “Distant Origin”), the Voth City Ship was something that was both intriguing and heavily-inspired. Based on the concept of a self-contained city in space, she was the command and administrative center of the entire Voth race and home to its ruling matriarch.

As the episode which featured her progressed, we learn that a group of alien scientists have discovered Voyager and have become convinced that she holds the key to proving their “Distant Origins” theory. When they meet these creatures, they learn that their kind evolved from dinosaurs on Earth to become a race of talking, bipedal humanoids who developed an entire civilization before they were forced to flee. After millennia of wandering, they landed in the Gamma Quadrant where they have since become the dominant power.

Unfortunately for said scientists, and the crew of Voyager, the Voth leaders are not too crazy about this idea. In addition to contradicting their beliefs that they emerged in the Gamma Quadrant (known as “Doctrine”) they are insulted to think they are related to mammals, creatures they consider inferior. Once they make contact, they are able to capture Voyager and neutralize her defenses quite easily, beaming the entire ship into one of their massive internal bays and knocking out all of their equipment using a dampening field.

In addition to all this impressive technology, the Voth also appeared to possess cloaking technology, trans-warp capability, and no doubt had some serious mother-loving weapons technology. It was a major blessing that Janeway and her crew didn’t press matters too hard and try to get into a firefight with these aliens, otherwise we would have seen some serious fireworks.

Final Thoughts:
Woo! Okay, that one was pretty good. And some rather new and unique examples made it in this time. Thanks for the suggestions people and my endless thanks as always to the good folks who maintain the Wiki’s and other source info sights for these franchises. Without you, I’d be very limited and would have quite doing these long ago! Also, I seem to have focused on city and generation ships a lot in this posting, which got me thinking…

It was the physicist and mathematician Freeman Dyson who claimed that the pinnacle of technology would be the ability to build a “Dyson’s Sphere”. That is, a sphere so large that it could encompass an entire star system, or at least the star and its primary planets. After all, the amount of materials and engineering capabilities required to build such a thing are just staggering and clearly beyond the means of anything we now know. Now that all may be true, but might I suggest that a more realistic and attainable measure of technological prowess would be the ability to create self-contained environments where several successive generations of humans and animals could survive for long periods of time?

Think about it. A species that can do this would be capable of leaving whatever world they call home behind and transplanting themselves in a distant star system or galaxy, meaning that their fortunes would never be tied to one rock in one star system. Even if our survival didn’t depend on it – which it might given the state of the planet! – it would still be a rather elegant way of planting the seed of humanity elsewhere in the galaxy. Instead of sending people out land on a planet and then do all the hard work of terraforming and building infrastructure, you just send the ship, and people can grow outwards in their own time without having to worry about hostile environments or organisms.

Pretty anthropocentric, I know. And yes, colonization is chock full of potential for evil, especially where indigenous life is concerned. Still, it’s a cool concept and it got me thinking, which is partly why I like to do these things. An excuse for research and to expand my mind!

Until next time, keep those idears coming!

More Cool Ships

And I’m back with more examples, in part because people had some suggestions but also because I found the last list lacking. I mean, you can’t suggest a concept as big and as awesome as cool science fiction ships and only provide a handful of examples. It’s just not decent! So here’s installment number two in the series, cool ships from various sci-fi franchises and what made them so. Keep in mind that suggestions are always welcome. I’m thinking a third and even fourth list might be necessary 🙂

Alliance Cruiser:
alliance_2Back to the universe of Firefly for another installment! This time around, it’s the Alliance Cruiser that I’ve chosen to talk about. In short, I think the design of this particular ship is quite inspiring. Unlike your average cruisers from other franchises, this ship is not based on the usual seafaring or aerodynamic-ship paradigm. It’s long axis is vertical rather than horizontal, making it a platform instead of a cutter.

In addition to making a lot more sense from a physics standpoint, this design offers many advantages in terms of navigation and defense. Unlike longitudinal designs which are forced to turn around on their long axis, this ship can simply fire thrust from any of its four sides to change course and direction. It’s tall appendages also make it easier for sensors or long-range telescopes to spot things out in space, no blindsides from which to approach on.

Basically, ships like these remind us that spaceships operate in vacuum and are therefore subject to a vastly different set of physical requirements. Since they do not operate in atmospheres, they don’t need to be aerodynamic or sleek like planes. And since they don’t cut across water, they don’t need to have sculpted hulls or prows to part the waves. So why then do a whole slew of spaceships look like aeroplanes or boats?

Simple, it’s a paradigm thing. When we hear ship, we automatically think of airships and seaships since that’s our frame of reference, and our artistic sensibilities naturally follow. But spaceships are a whole ‘nuther ballgame, requiring the ability to withstand inertial pressures instead of drag. So while sleek and streamlined models are cool to look at, they aren’t really the best spaceship design from a technical standpoint.

And in a lot of ways, the Alliance cruiser reminds me of another classic design, that of the Nostromo. Much like the mining vessel from the original Alien movie, it is vertical in design, boasting towers instead of horizontal compartments. It’s size and towering appearance also make it intimidating to behold, illustrating the power and imposing nature of the Alliance itself. Those who crew it tend to be pretty imposing as well, always boarding you and asking question!

Borg Cube:
https://i0.wp.com/img2.wikia.nocookie.net/__cb20060721051747/startrek/images/7/76/Borg_cube.jpgHere we have the capital ship of the Borg, the frightening cyborg race from the Star Trek: TNG series that assimilates or crushes everything in its path. Introduced in the second season of the show (episode 42: “Q Who”), this fearsome foe went on to become a recurring element of the show and was even central to the plot of the spinoff Voyager and the movie First Contact. Much like their raison-d’etre, their ships reflected a sort of cold technological rationalism, like something out of a cyberpunk fans wet dream!

The design of the basic cube, which was later supplemented by spheres and upgraded cube designs, is clearly based on a pythagoran aesthetic: nothing frilly, sleek, aerodynamic or even remotely artistic about it. They are simple, utilitarian, and equilateral, a testament to the precise and unsentimental mindset of those who designed it. It’s basic profile also came in handy when taking on multiple enemy ships. By having six sides, each with the same surface area, weapons and tractor beam mounts, the cube had a 360 degree sphere of defense, making it damn near impregnable.

On every occasion when one of these cubes showed up, bad things were known to happen! In their first encounter with one, the Enterprise barely got out in one piece. In the second, 39 ships were destroyed before the Enterprise and her crew were able to trick one into going into sleep mode, which it then responded to by blowing itself up! In the third encounter, which took place in First Contact, several more federation ships were destroyed before Captain Picard was able to use his inside knowledge of the Borg to help the fleet destroy another ship. In all subsequent encounters, future technologies, viruses, trickery, or a combination thereof were needed to overcome the Borg’s technology and singular mindset.

Chig Cruiser:
chigMuch like Firefly, this example comes to us from a franchise which was cancelled by the executives over at Fox after its first season. Yes, Space Above and Beyond was yet another sci-fi series which had a lot of promise, but got axed when the execs concluded it wasn’t doing well enough for their liking. What the hell goes on over at Fox anyway?! Does every new show get this kind of treatment, or do Rupert Murdoch’s minions think sci-fi is just inherently liberal?

In any case, the Chig Cruiser was much like the concept for the Chigs themselves. Cool, original, and quite alien in appearance! Basically, the vessels shape can be described as two right triangles attached end to end with the tips removed. The command center appeared to be located in the middle, along with much of its weapons and observation deck. The outer hulls also appear to have been constructed out of the triangular-shaped panels of some alien metal that gave of a peculiar sheen when seen from the right angle.

Like everything else in the series, the concept never really had time to be fully developed. Which is really too bad. Their fighters, encounter suits, and capital ships were all cool to look at, and some explanations as to their utility and even artistic inspirations would have been nice. But what can do? Fox is run by idiots! Rest in peace Space Above and Beyond! You died too young!

Earth Alliance Destroyer:
Thanks to Goran Zidar for suggesting I include this one! And please know that you are alone in thinking that it is cool to behold, Mr. Z 😉 Coming to you from the Babylon 5 universe, source of so many cool ships (see below), the concept for the Earth Alliance Destroyer was nothing short of pragmatic genius. Given that the show boasted dozens of alien races, J.M. Straczynski and his design teams had to come up with countless design concepts that would reflect the multicultural and multiracial tone of the show.

In the case of humanity, Straczynski and his people concluded that the spaceships should look boxy, utilitarian, and should reflect the fact that Earth was one of the less advanced races in the story. As a result, the Earth Alliance Destroyer was built around the concept of a compartmentalized hull with its engines at the rear, a central rotating section (to provide artificial gravity), and a forward section where the bridge, carrier deck and command center would be located. And, as you can plainly see, the end result was quite cool!

While not the most advanced ship in the Galaxy, the Omega-class destroyer was certainly realistic, aesthetically pleasing, and could also holds its own in most firefight situations. And unlike their organic, alien counterparts, these ships were also a lot cooler to watch in battle. Instead of “dying” or breaking apart, they would catch fire and throw off flaming debris, not to mention life pods and floating bodies. Yes, since ships didn’t have energy shields or a lot in the way of armor in the B5 universe, firefights tended to get real serious, real fast! Like I said… realistic!

The Daedalus:
daedalusNext up, and taken from the Stargate universe, is the battlecruiser Daedalus. After appearing in the spinoff show Stargate: Atlantis, this class of vessel (codenamed 304) became the basis for an entire fleet of vessels who’s purpose was to defend Earth from an alien invasion. Based on various alien technologies that were taken from the Goa’uld and Asgard, the Daedalus was the first Earth Battlecruiser and FTL ship ever constructed.

Based on the design of a modern aircraft carrier, the Daedalus bridge and command center were located along the top of the hull at the rear while the forward section contained the ships compliment of fighters and takeoff and landing bays. The ship also contained a hyperdrive which was powered by a Zero Point Module (an alien power source), giving it FTL capabilities.

In terms of armaments and advanced technology, the ship boasted beaming units, shields, multiple rail gun and missile systems, and a compliment of nuclear warheads. Designed to stand up to a potential Gua’old or Or’i invasion, the Daedalus and her kind were built to combine the best that Earth and her alien allies could offer. Yes, if the war came to Earth, we would be ready!

The Executor:
Hello terror! Next up, we have the gargantuan and terrifying Imperial command ship known as The Executor. Who among us can forget that introductory scene in The Empire Strikes Back when a whole fleet of massive Star Destroyers were assembling, only to be suddenly overshadowed by the even larger Executor? Cut to the bridge where we see the terrifying Vader looking out over the fleet, and you begin to see just how big and powerful the empire truly is! Yes, those visuals really gave a sense of size and scale to the bad guys and let us know just how much they meant business!

Commissioned roughly one year after the Battle of Yavin, where the first Death Star was destroyed, the Executor was intended to be a terror weapon, replacing the Death Star as the symbol of Imperial might and badassery! Measuring 19 kilometers in length and bristling with turbolasers, ion guns, multiple tractor beams projectors and a complement of fourteen TIE fighter/bomber squadrons, the Executor was every spacers worst nightmare! No ship in the Alliance was capable of standing toe to toe with it, making a strategic withdrawal an inevitability once it showed up in a theater of battle.

However, during the Battle of Endor, the Alliance was able to destroy it through a combination of strategy and dumb luck. After several Rebel fighters took out the Executor’s shield generators, a single fighter who lost control of his ship crashed directly into the bridge. The Executor then lost control of its helm and was pulled in by the second Death Star’s gravitational field, destroying the ship and causing extensive damage to the Death Star’s outer hull. An ironic death for such a big ship, but at least she went down in a blaze! A big, embarrassing, expensive blaze! I don’t envy the bastards who had to pay the premiums on that one!

Home One:
HomeOneAnother vessel that comes to us from the Star Wars universe, Home One was the mobile headquarters of the Rebel Fleet and the biggest Mon Calamari cruiser in existence. As Admiral Ackbar’s command vessel in the original trilogy, it distinguished itself during the Battle of Endor, during which the Executor and the second Death Star were destroyed.

Like most Mon Calamari cruisers, Home One was cylindrical in design and originally served as a star-liner that got modified for combat. This consisted of equipping it with fighter bays, multiple shield emitters, a reinforced hull, and many turbolaser mounts. It’s revolutionary targeting and computer system also gave it a decided advantage in a firefight with Imperial vessels, which boasted heavier armaments, but lacked the ability to coordinate and amass their firepower as effectively.

The largest bay on Home One was on the starboard side where larger vessels would dock. However, a total of twenty hangers were placed throughout the hull, giving it the ability to carry multiple squadrons of X-wings, A-wings, B-wings and Y-wings. It also boasted a crew of over 5000 personnel and could carry 1,200 troops and 20,000 metric tons of cargo. While most of its systems – especially targeting and navigation – were designed for Mon Calamari use, the ship was crewed by a variety of races, reflecting the multiracial nature of the Alliance.

Lexx:
lexxThough not the prettiest ship in the Galaxy, the Lexx certainly deserves a spot on the Cool Ship list. Much like the show that featured it, it was weird, conceptually skewed,  but still damn original! A planet-destroying bioship by design, the Lexx was clearly inspired by the concept of a giant, wingless dragonfly and was created out of resynthesized proteins that were obtained from confiscated organs. Hmmm, gross!

Originally intended for use by His Divine Shadow, the evil ruler of the Divine Order, the Lexx was essentially a terror weapon that would be capable of destroying whole planets. However, the ship was commandeered in the first episode by the show’s crew – consisting of anti-hero Stanley Tweedle, the sex slave Zev Bellringer, and the Kai, an undead assassin, and the bodiless AI 790 – and became the means through which they traveled the universe looking for a new home.

This journey would take them over 6000 years, since the Lexx does not have FTL capabilities, and the crew would go into cryostasis for much of the voyage. Being sentient as well as organic, the ship was required to feed from time to time in order to maintain the life force which powered it. This could involve landing on a planet and eating organic matter directly, but more often than not, required that it blow up an entire planet and eat the resulting debris afterwards.

In the latter case, this consisted of emitting massive amounts of ionized energy from its “eyes” which was then channeled into the “mouth”. This energy was then fired outward in a planar wave which would intercept and obliterate any planet in its path. The Lexx would then take in the giant rocks and debris from the explosion and feed off of all the organic matter they carried. If not permitted to feed regularly, the Lexx could apparently become quite cranky and agitated, which would prove to be hell for whoever had to interact with it!

Narn Cruiser:
narn02As promised, another cool ship from the B5 universe. And as I said earlier, when it came to producing concepts for alien ships, J.M. Straczynski really had an eye for aesthetics, art, and functionality. Whereas Earth vessels tended to be compartmentalized and practical in nature, other alien races tended to be a bit more flamboyant, a reflection of their particular cultures and levels of technology.

When it came to the Narns, an aggressive but artistic race, their ship designs exemplified this dual nature. Originally a pastoral and peaceful people, the Narns had been brutalized by generations of occupation at the hands of the Centauri and had become quite warlike as a result. Their heavy cruisers, the mainstay of their fleet, were thus powerful and fierce looking, but still managed to achieve an aesthetic quality which brought beauty into the mix.

Boasting two massive beam cannons, several pulse guns and a compliment of space mines, the Narn Heavy Cruiser could take on just about any ship in the Galaxy. Though most were destroyed in the Great War against the Centauri, the ship proved to be effective in numerous engagements, not the least of which were against the Shadows themselves. For example, at the battle of Ragesh 3, two Narn Cruisers combined their beam cannons to seriously damage a Shadow vessel. During the battle in Sector 83, when Sheridan and the White Star Fleet engaged a fleet of Shadows vessels, the Cruiser G’tok managed to assist a pair of White Stars in destroying two Shadow vessels. Quite the accomplishment for this class of vessel!

After the Great War, the Narn regime began rebuilding its fleet, and the Narn Cruiser remained the mainstay of their forces. Several were used during the Alliance war with the Centauri and participated in the assault on Centauri Prime, where its massive compliment of weapons proved quite devastating against the planet’s surface!

Prometheus-Class Assault Vessel:
PrometheusYou know, I’ve never been that big a fan of the Star Trek franchise. But even I have to admit, when these guys do something right, they really do it right! And this ship, the Prometheus Assault Vessel, would be one such example. Much like the USS Defiant from my previous list, this ship demonstrated that when required, Star Fleet could produce ships that really excelled at kicking ass and taking names!

A revolutionary prototype, the Prometheus-Class vessel appeared in a single episode of Voyager where it was being stolen by a bunch of Romulan agents. However, thanks to the combined efforts of the ship’s own holographic surgeon and Voyager’s similarly holographic doctor, the ship was saved and even managed to turn the tables on its Romulan adversaries.

Incorporating advanced phasers, quantum torpedoes, ablative armor and regenerative shields, the biggest surprise the Prometheus had was its multi-vector assault capability. This involved the separation of the ship into multiple modules, much like the USS Enterprise-D would do with its saucer and engine sections. However, in the Prometheus’ case, this resulted in the creation of three semi-independent sections which were capable of unleashing a single, coordinated attack against multiple opponents.

After it was done dispatching all its enemies, it would then come back together, perform repairs as needed, and move on to the next target. And since the ship was programmed with extensive routines, a very small crew was capable of operating it and really only had to speak the requisite commands to get it to kill, kill, kill! Not a bad ship to have in your arsenal!

Shadow Attack Ship:
shadow06“It was jet black. A shade of black so deep your eye just kinda slides off it. And it shimmered when you looked at it. A spider big as death and twice as ugly. And when it flies past, it’s like you hear a scream in your mind.” These were the words Lt. Warren Keffer used to describe a Shadow vessel, right before he died chasing one down. An apt description for a ship that was clearly designed to inspire terror in its enemies, and a reflection of the race that built it.

As my final installment, taken again from the B5 universe, I’ve decided to include the Shadow Attack Ship, which is perhaps the most original and artistic spaceship I have ever seen. Granted, it had some stiff competition given the franchise it is coming from, but in terms of its design, performance, and sheer alien appearance, I can’t think of anything that can top it.

Given the fact that Straczynski and crew were working with the concept of organic technology, the ship was clearly meant to look like a living creature. Apparently, they settled on the combination of an arachnid and a giant octopus for the design, which combined with its jet-black sheen, made it both terrifying to behold and aesthetically awesome! And since every Shadow vessel is a living thing, they required sentient beings to merge with them in order to become active. When inactive, they would lie dormant and could remain operable for thousands of years.

More often than not, the Shadows preferred to use telepaths as drivers since only a telepath was capable of jamming the ship’s central operating system (i.e. a person’s mind). When damaged, the ships would emit a high-pitched screeching noise and often required another ship to merge with them and carry them to safety where they could. Of course, the screech couldn’t be heard through space. As Keffer noted, the sounds it made seemed to take place in the observers mind – aka. it was being telepathically conveyed. Hence, in addition to scaring the shit out of their opponents with their appearance and awesome firepower, these ships also had a calculated psychological edge in battle!

Not that they needed it though. In addition to their speed and firepower, the ship’s organic hulls were also incredibly tough, capable of absorbing tremendous amounts of energy before dying. As Sheridan and his people learned, pulse cannons were virtually useless against the Shadow’s skin, and beam weapons were only capable of killing them when focused on its central region for extended periods of time. On multiple occasions, Sheridan and the Alliance forces were only able to destroy one of these vessels by relying on telepaths to jam them while multiple ships combined their firepower to finish them off.

For the Shadows, the weapon of choice seemed to be the beam cannon that was located in the ship’s “mouth”. This focused, pink-purple beam was capable of slicing through the most hardened of structures and ships, and could reduce an entire colony to rubble in the space of a few seconds. However, the standard Shadow vessels also contained a type of space mine that was capable of c0llapsing hyperspace jump nodes and also carried a compliment of Shadow fighters which they kept embedded in their skin. These appeared to be independent in nature seeing as how they were too small for a person to fit in, and served as a mere screen for the larger vessels to make their attack.

In short, a Shadow vessel was the sort of thing you didn’t stick around to fight unless you had plenty of ships watching your back. Fast, furious, and shit-your-pants scary to look at, if you managed to kill one, you counted yourself amongst the few, the proud, the luckiest sons of bitches in the universe!

Okay, thanks for sticking around for the second installment! I think I have one more in me, but I’ll wait a few days before posting that. In the meantime, be sure to check out this cool chart. It provided me with a couple of ideas during the course of my research:
The ultimate starship size comparison chart

Cool Ships!

God, what an obvious extension of the whole conceptual sci-fi thing, I can’t believe I didn’t think of it sooner! After all, what is a sci-fi franchise without some cool spacefaring vessels? Sometimes, these come in the form of exploratory ships that chart the unknown regions of the galaxy. Sometimes they are battleships which kick ass and don’t do much else. And sometimes they are generational ships, spending decades, centuries or even millennia cruising through space, ferrying people to new star systems and new galaxies.

But whatever their purpose, futuristic vessels are a constant source of enjoyment and interest. A lot of imagination and creativity goes into creating them, and what comes out is often a testament to the allure of speculative sci-fi. Anyway, today I thought I’d explore some choice examples of sci-fi ships and what makes them so cool. Here goes…

Defiant:
Making its debut in Star Trek: DS9, the Defiant became the workhorse of the station and the first line of defense against it’s enemies. Originally designed for combat with the Borg, the Defiant was a prototype for an entire generation of warship. Smaller than most starships, but also faster and boasting very powerful weaponry, the Defiant quickly gained a reputation for being the most dangerous vessel in the quadrant!

Yep, when this ship made its debut, I started watching the show. Every episode that featured space battles with the Defiant were worth watching, in my estimation. Blasting those rapid-fire cannons, firing those quantum torpedoes, blowing up anyone stupid enough to cross it; the Defiant did it all!

It’s prototype version even boasted a cloaking device, something the Federation borrowed from the Romulans so they could slit into Dominion territory once they found out about them. In time, the Defiant was lost, but more of its kind appeared to take up its role. The Valiant, the Sao Paolo, and a host of others were pressed into service as the series went on and the Dominion War became the focal point of the show. Much like their predecessor, these new Defiant-class ships kicked plenty of asses and never went down without a fight. A big, brutal, hard-slogging fight!

Galactica:
This ship is the namesake of the original movie and series and got a makeover for the re-imagining which was released back in 2005. And though her appearance has changed somewhat since the 1970’s when the original movie came out, the Galactica’s role and importance has remained the same. The last surviving Battlestar of the Twelve Colonies, she is the sole protector of the human fleet as it flees the Cylon onslaught and makes its way to an elusive world called Earth… and salvation!

One thing that did change between the old and new series was the sophistication of the design. Whereas in the 1970’s version, the Galactica was a state of the art, modern warship with laser cannons and a full crew, the newer version was an older, outdated vessel with projectile cannons and flak guns that had been retired from active service. As the series opens, we see that the Galactica was being converted into a museum ship that was meant to commemorate the last war against the Cylons which had ended over twenty years ago. It’s crew was skeletal and its senior officers were also due for retirement.

However, all of that changed when the Cylons launched their surprise attack on the Colonies. Being an obsolete vessel which used outdated computers and had no wireless networks, the Galactica was the only ship that wasn’t crippled by the virus the Cylon’s used to disable the Colonial fleet. After hastily equipping themselves with ammunition and some equally outdated Vipers from their showroom, the Galactica was forced into service. But by this time, the war was effectively over, and the Captain and crew dedicated themselves to a new mission: to find the only other human colony in existence (Earth) and begin repopulating their species.

Despite her age, the Galactica could still surprise her enemies when she needed to. Unlike her more modern companions, including the Pegasus which she met in season two, she had a habit of getting out of some rather tight spots. You could say that in the new series, this ship was a metaphor for humanity; aging and endangered, but a survivor nonetheless!

Millennium Falcon:
Here she is, the centerpiece of this list! For what ship is more cool than the Millennium Falcon? I mean really! Sure, she’s not the biggest or the most heavily armed ship on this list, but she is the fastest, nimblest, and she’s definitely got the most character. In some ways, she was almost part of the cast of the original Star Wars series, and I’m sure everyone felt bad for her when she got scuffed up during that last battle in Return of the Jedi ;).

Officially, the Falcon is a modified Corellian transport. Corellia, the planet Han calls home, is renowned for producing good ships in addition to good spacers. They’re fast, sleek, and infinitely modifiable. It’s little wonder then why they are a favorite amongst smugglers. And Corellian spacers especially are known for being very monogamous and loyal when it comes to their ship selection.

Prior to joining the Rebellion, the Falcon was primarily used to smuggle spice from Kessel to other regions of the Galaxy, usually at the behest of Jabba the Hutt. In spite of its speed, the Falcon would occasionally get boarded by Imperial patrols. When this happened, Han and Chewi relied on a secret compartment to stash their goods. However, on one of his final runs, Han was boarded by an Imperial patrol and was forced to ditch his manifest.

Shortly thereafter, Han and Chewi joined the Rebellion and the role of the Falcon changed considerably. Now, it was involved in attack missions, the most notable of which were the assaults on the first and second Death Star. At other times, it continued to do what it did best – fly fast and elude Imperial ships!

Nostalgia for Infinity:
Here we have an interesting ship, which comes to us from the mind of Alastair Reynolds and the Revelation Space universe. Known as a “Lighthugger”, this class of vessel was one which could travel close to the speed of light thanks to its massive “Conjoiner Drives”. These engines, which were attached to the outsides of the ships, relied on a controlled singularity to generate the necessary inertia to push the ship as close to light speed as was physically possible for a vessel of its size.

The crews of these ships were known as “Ultranauts”, or Ultras for short. Typically, these were the kinds of cybernetically enhanced human beings who were capable of interfacing with the ship’s advanced machinery, prolonged space travel and withstanding the inertial stresses caused by near-light speed travel.

In the case of the Nostalgia, the ship was commanded by a Triumvir, three Captains who took turns commanding the ship while it was in deep space and the others were in reefersleep (i.e. cryogenic suspension). This included Ilia Volyova, Sajaki and Hegazi, three Ultras who had taken over after the Captain and ship had succumbed to what was known as the “Melding Plague”. This virus is a key element to the story of RS, being alien in origin and which infects and perverts nanotechnological matter.

In the course of running their various missions to and from the many worlds of the RS universe, the crew came into possession of a series of “Cache Weapons”, missiles and gun platforms which were apparently of Conjoiner design, and were officially known as Hell-class weapons.  As the series progressed, both the Nostalgia, its crew, and these weapons played an increasingly important role in defending the human race from the alien threat of the “Inhibitors” (see Planet Killers, The Inhibitors, for more detail).

Red Dwarf:
The eponymous spaceship from the BBC series, the Red Dwarf – otherwise known as the “giant red trashcan” – was a huge mining vessel measuring 10 km in length, 6.5 km in height, and 5 km in width. Built for mining and owned by the Jupiter Mining Corporation, the ship is immense, largely self-sufficient, and run by an AI named Holly. And for some reason, it has an asteroid embedded in its hull (this is never explained).

In the beginning of the series, a radiation leak killed the entire crew, except for the protagonist Dave Lister, a technician who was apparently in suspended animation at the time. In order to ensure his survival, Lister is kept in suspension by Holly until all the background radiation dissipates, a process which takes over three million years. As a result, Lister wakes up to find that he’s the last living human in existence. His only companions are the hologram of his former bunk-mate Rimmer, and a humanoid feline named Cat who evolved from Lister’s cat (Frankenstein) over three million years that he was asleep.

Over the course of the show, the crew encounters new planets, species and time distortions aboard the Red Dwarf, all the while trying to make their back to Earth. The largely self-sufficient ship takes care of their every need, though it has begun to run out of certain supplies after three million years (including Shake n Vac and all but one After Eight mint!).

Serenity:
I’ve spent quite a bit of time talking about Firefly as of late, but the list says cool ships so I don’t see how the Serenity can possibly be left off this list! As the centerpiece of the single-season series and the movie, the ship has a long story and a lot of character, much like her crew! Originally designed as a class of cargo freighter, the Firefly is apparently an older model of ship that is no longer in use with the Alliance but remains popular out on the rim.

All references to it in the early episodes indicate that the series is essentially obsolete, but due to their ruggedness, shelf-life and the presence of secret compartments, they remain a popular item amongst smugglers. Hmmm, echoes of the Millennium Falcon there. Nevertheless, as the series progresses, this reputation is illustrated in how Mal and the crew are able to stow illegal goods and how Kaylee is able to keep the ship running under tight conditions with all kinds of improvised repairs. And despite the fact that it is no longer being constructed, most of its parts are still available and easily attainable on the open and black market.

Much like all ships in the Firefly/Serenity universe, the Firefly is apparently a sub-light vessel, incapable of traveling faster than the speed of light. Though unarmed, it is fast and maneuverable in both space and planetary atmospheres. This is made possible by the addition of two external multi-directional thrusters which allow for takeoff, landing, and the occasional crazy Ivan (which the crew pulled in the pilot episode). It also boasts two shuttle pods, which can be used as escape vessels or as secondary transports. Inara, the Companion crewwoman, uses one such pod as her quarters and transport for personal away missions.

The ship also has its own medbay and crew quarters, which is another feature that makes it popular amongst spacers. In fact, the availability of a private room was intrinsic in Mal’s offer to “recruit” Jayne Cobb from another gang, which was illustrated in a flashback sequence during the episode “Out of Gas”. There was even room enough to accommodate River and Simon and Book, which would indicate that the ship contains eight bunks in total. A communal dining area and food processors also see to their needs while not sleeping, gun-slinging, or generally doing something illegal!

USS Sulaco:
After barely surviving her first encounter with the xenomorph in Alien, Ellen Ripley and a crew of Colonial Marines returned to LV-426 in Aliens to settle the score! The ship that brought them there was none other than the USS Sulaco – a big, bad, military vessel boasting big-ass guns and enough Marine firepower to level an entire colony. Much like the Nostromo, the Sulaco is a reference to the work of Joseph Conrad, writer of Heart of Darkness (significant? Oh, I think so!).

Apparently, the Sulaco is a Conestoga-class warship designed for ferrying Marines to and from conflict areas in the future. While it was only carrying one platoon of Marines and two dropships in the second movie, this class of ship is capable of carrying 20,000 tons of cargo, eight UD4L Cheyenne-class dropships and a crew of 90 personnel (according to other franchise reference material). Hmm, too bad they didn’t pack the Sulaco to capacity, otherwise Ripley would have never had to take matters into her own hands to kill the Queen Alien!

Much like everything else in the Alien franchise, the Sulaco and all other Conestoga-class vessels are built by the Weyland-Yutani corporation, military division. Clearly, their purpose is to enforce the law, hunt down (and capture) xenomorphs, and maintain the peace aboard its many, many colonies. All part of their commitment to “Building Better Worlds” I guess 😉

White Star:
My personal favorite of this list, the coolest and most badass ship to come from the Babylon 5 universe! Fast, small, and boasting incredible firepower, the White Star was the workhorse of the Shadow War, Sheridan’s campaign to liberate Earth, and the early military campaigns of the Interstellar Alliance. In a lot of ways, it is much like the Defiant from the DS9 universe… I do believe they stole the idea from Straczynski!

As a collaboration between the Mimbari and the Vorlons, the White Star ships were partially based on organic technology. This meant that the ship was essentially alive and could heal itself when damaged. In addition, its organic armor was capable of deflecting energy, giving it a sort of shielding which could protect it from anything other than a physical impact.

The ship’s main weapons consisted of pulse cannons and a single beam cannon mounted in the nose. This gave it the ability to pepper targets with rapid fire shots while conducting high-speed maneuvers, and slicing them with focused bursts while on an attack vector.  All of this came in handy when dealing with Shadow vessels, which are notoriously hard to kill! It also proved useful when up against larger, heavier ships like Earth Force cruisers, Drakh vessels, and anything else the known universe could throw at them.

From the initial prototype, the Mimbari would go on to construct thousands of White Star-class vessels which were crewed by the Rangers and members of the Religious Caste. After the formation of the Alliance, Sheridan proposed the creation of a heavier version which culminated in the design of two White Star Destroyers, the Victory and Excalibur. This latter ship was the centerpiece of the spinoff series, Crusade.

Final Thoughts:
Well, that was fun! No final thoughts today, as I really have none to offer. I just really like cool ships! And much like most toys for grown ups, they are made cool by the fact that they are used for some fun purposes – like smuggling, fighting or exploration – and generally boast one or more of the following factors: speed, firepower, special abilities, visual appeal, and maybe some secret compartments. Any or all of these will do, thank you very much. Until next time!