The Walking Dead – Season Five Premiere!

WD_Season5“They’re f@$!#ing with the wrong people!” Those were the words that capped off the season four finale. At least, they were before the show’s writers decided to censor themselves and changed it to “screwing”. In any case, the show ended with Rick and his party arriving at Terminus only to find that the advertised oasis was a lie – a trap designed to lure unsuspected people in for some nefarious purpose.

Naturally, the blogosphere explodedediately after with various people offering their own theories as to what Terminus represented and what they intended for Rick and his crew. The smart money appeared to be on cannibalism, as it seemed most consistent with what happened in the comics, not to mention the odd room with all candles and the words “NEVER AGAIN. NEVER TRUST. WE FIRST, ALWAYS” written on the wall.

In the weeks leading up to the premiere, fans were also warned that this season would be darker and bloodier, and the preview poster – which showed Rick sporting a new beard – had the words “hunt or be hunted” scrolled across it. Between all these hints and warning, the fanbase was pretty much stoked and there was no surprises when the premiere opened at a record-breaking 17.3 million viewers, beating out their previous record of 16.1 million.

And this past Sunday, the big reveal happened in an episode that was appropriately titled…

No Sanctuary:
https://storiesbywilliams.files.wordpress.com/2014/10/913a6-the-walking-dead-5-temporada-trailer-07.jpgThe episode opens with a flashback where two residents of Terminus – Chris and Alex – are being held prisoner. They reflect on how they chose to remain human in the midst of the crisis, and suffered for it. Flashing back to the present, we see Rick and the others preparing to make a break for it as soon as the door to the railcar is opened. However, they are surprised when a flashbang is thrown in through the roof and they are then carried out.

Rick, Glenn, Daryl, and Bob are then taken to a kill room where they see a body being carved up. Four others are positioned alongside them over a metal trough, and two men begin butchering them one by one. Chris comes in to take stock and pauses the killing long enough to ask Rick about the bag he stashed out in the woods. Things are about to start again when shooting from outside and an explosion sends everyone to the ground.

http://i2.wp.com/geektasticpodcast.com/wp-content/uploads/2014/10/walking-dead-trailer.jpg?resize=620%2C344Outside of town, Tyreese, Carol and Judith continue on their way towards town when they come across a herd. They hide and are saved when gunfire distracts and lures the herd away. They proceed towards the source, and find Alex out on sentry duty and talking over a walkie-talkie about Carl and Michonne. They take him prisoner in a small shed and Carol goes on ahead while Tyreese remains behind to watch him with Judith.

After covering herself with gore and mud, she proceeds to the edge of town and sees Rick, Daryl, Bob and Glenn being taken inside. At the same time, the herd begins to approach the fence line and the guards begin to run away. Using her sniper rifle, Carol shoots a gas tank sitting by the fence and uses a firework to detonate it, killing a dozen Walkers and breaching the fence in the process.

https://i0.wp.com/www.geekchicelite.com/wp-content/uploads/2014/10/twdno1.jpgChaos ensues as the Walkers move in and begin attacking the town and Carol slips in amongst them. Chris leaves the kill room to assess the situation while Rick uses a piece of sharpened wood to saw through his restraints. He kills the two men and then sets the others free, and the four proceed out into the compound. Fighting against both Walkers and guards, they seize weapons and free the others.

Back at the shed, the noise from the explosions and gunfire begins to draw Walkers. Alex gets free, takes Judith hostage and forces Tyreese to disarm and go outside. He steps out and is grabbed by several Walkers, but all noise stops a moment later. Alex takes Tyreese’s knife and begins inching towards the door, and Tyreese breaks back in, slams him on the grounds and begins beating him to death.

https://i0.wp.com/i.dailymail.co.uk/i/pix/2014/10/13/1413173366927_wps_50_The_Walking_Dead_Season_P.jpgMeanwhile, Carol begins looking for Rick and the others inside. After finding her way into a building, she comes across a stash of stolen goods and finds Daryl’s crossbow. Eventually, she comes to the strange room where she is confronted by Mary, the town matriarch. They fight, Carol gets the upper hand, and Mary explains how the town became the place that it is:

The signs… they were real. It was a sanctuary. People came and took this place. And they raped, and they killed, and they left… over weeks! But we got out, and we fought, and we got it back! And we heard the message: you’re the butcher, or you’re the cattle…

Carol shoots Mary in the leg, and then lets a group of Walkers in to finish her. In the rail car, the rest try to decide whether they should break out into the chaos or wait. Sasha asks Eugene what the cure is, and he explains that he once worked for the Human Genome Project as part of a team that weaponized viruses to fight other weaponized viruses. He claims that with his knowledge, they can kill all the Walkers if they can get to Washington DC.

https://i2.wp.com/cdn.bloody-disgusting.com/wp-content/uploads/2014/10/BzysAj2IUAEZ2yV.png-large-620x400.pngRick then shows up and lets them out, and they all fight their way to the fence. They make it out and proceed into the woods, where Rick digs up the pack he buried and tells them they are going back to finish the job. The group tells Rick its pointless since they are as good as dead, Carol emerges from the trees and is embraced by Daryl and Rick. She tells them to follow her up the road, where they rejoin Tyreese and Judith.

Rick is elated to learn his baby girl is still alive and Sascha her brother. They decide to move on up the rails again, and Rick finds a sign pointing towards Terminus and wipes out all but two words: “No Sanctuary”. The episode ends with another flashback where Chris, Alex and Mary are being held together, and Chris says they will take it back, repeating the adage: “You’re either the butcher, or you’re the cattle.”

https://i1.wp.com/i.dailymail.co.uk/i/pix/2014/10/13/1413173605905_wps_66_The_Walking_Dead_Season_P.jpgAnd in a post-episode peek, we are shown a figure who is following the tracks and comes across the sign. He spots symbols carved into the trees and begins following them. Once he removes his mask, we learn that it’s Rick’s old friend Morgan.

Summary:
I quite enjoyed this episode, and for a few reasons. For one, it delivered on its promise of a darker, bloodier feel, even though this was hardly lacking in the previous seasons. It also handled the whole “good people gone evil” theme very well. Despite everything they do and the evil they commit, the people portraying the Terminites (Terminans?) managed to capture the inherent sense of desperation and anger powering them.

This is the very core Robert Kirkman’s The Walking Dead, which is how otherwise good and civilized people can do terrible things when push comes to shove. And since it was something that didn’t happen in the comics, but was loosely based on it, it made for just enough of a surprise. And of course, few people could argue with the fact that the action was pretty badass too, and the reunions pretty heartfelt.

The only things I would criticize is the character arc of Carol. By now, people can’t fail to notice that she’s become the female version of Rambo. At the end, Rick asks her “did you do that?” And by that, he means rescuing them by single-handedly blowing up a section of wall, letting a herd overrun a small town, and then taking out the town’s matriarch. Yes, somehow, a “thank you” and a “welcome back” would seem appropriate.

But this really doesn’t seem fitting for Carol. As I’ve said before, she went from being an abused, put-upon housewife to a bereaved mother, then an independent woman, then a character who had little to do, all before becoming some ruthless woman who immolated people to prevent the spread of disease. Now, she’s a one-woman army who kicks ass and takes names.

It’s cool, but it’s not exactly realistic. What’s more, Michonne is supposed to be the ass-kicking heroine of that bunch, not Carol. The way her character kind of got sidelined in this episode really drove that home for me. And Sasha is also a strong female presence, same as Maggie. So I do wonder if her character’s not just a bit superfluous at this point. And considering she was long-dead by now in the comics, I have a hard time taking her seriously.

Also, Tyreese’s character has seemed just a little too gentle for my tastes. I very much liked how he took out several Walkers with his bare hands and then beat that Alex kid to death. This is the Tyreese I know and remember from the comics, a big, strong, troubled man who did what he had to, even though he didn’t enjoy it one bit. The TV show’s Tyreese, while certainly likeable, seems too much like a big teddy bear to me.

Otherwise, I like what they’ve done so far this season and where they are going. At this point, Morgan is poised to rejoin the group, and from the previews, it seems clear that they are now converging back on comic book material (i.e. finding a preacher and taking him in), all the while working their way towards Washington DC.

*As a side note, I should point out that, despite what some fans saw in the ending, the producers have indicated that that was NOT Negan making an appearance near the end of the episode. However, I imagine that’s what the shows producers intended when they cast that look alike, as the intro of Negan could turn out to be season 5 material. Stay tuned!

Zombie Smashing: Z Nation Premieres!

https://i2.wp.com/www.blastr.com/sites/blastr/files/styles/blog_post_media/public/Znation_bat.jpgNever let it be said that the zombie apocalypse is going out of vogue, as it now seems that The Walking Dead has some competition. It’s called Z Nation – a show that premiered on Sept 12th on the SyFy channel – and which takes a similar, but altogether different approach for dealing with the zombie pandemic. Whereas the former is dark in tone and the characters seem to lurch from one tragedy to the next, this new series is all about zombie smashing!

As creator Karl Schaefer said of his creation, comparing it to its immediate rival:

If you’re going to go through the apocalypse, would you rather be with the people onThe Walking Dead, who are always kind of miserable and not having any fun, or our guys that are out to go kick some zombie ass?

I know my answer, and I have to say I’m a little peeved as well as impressed. Kicking zombie ass was what my series Whiskey Delta was supposed to be about! In fact, reviewers of that series have said how much they like a story where, for once, the military isn’t totally incompetent and knows how to deal with the infected and the undead hordes. Man, I haven’t felt this ripped-off since J J Abrams’ Revolution first aired!

https://i2.wp.com/www.cinemablend.com/images/sections/67248/Z_nation_67248.jpgBut enough about my half-assed grievances. As with The Walking Dead, World War Z, and a slew of other zombie franchises, the storyline revolves around a motley group of survivors who have come together in the aftermath of the collapse of civil order. In addition, the zombie concept is based on a virus that takes people over and reanimates their bodies once they die. But alas, there’s a big twist, which you will see in the trailer below.

Z Nation debuted to 1.6 million views for its premiere on Friday, September 12th, which is fairly modest for a Syfy drama series. But the network pointed out that this is a record for an acquired show produced by an outside party (Sharkado production company The Asylum made Z Nation), and that noted more viewers watched Z Nation than the most recent telecasts of The Leftovers on HBO, Teen Wolf on MTV and Doctor Who on BBCA.

https://i0.wp.com/www.cinemablend.com/images/sections/66519/_1406817935.jpgAnd interestingly enough, those ratings were comparable to the premier of The Walking Dead‘s fourth season fall premier, provided you add a decimal point in there. Yes, in a strange case of convergence, the WD episode “30 Days Without an Accident” garnered a total of some 16 million viewers, beating out the 2014 Winter Olympics AND the Beatles TV movie entitled The Beatles: The Night That Changed America.

So yes, it’s got some catchup work to do if it wants to be a contender for the top spot, but it’s really just getting started. Suffice it to say, I will be watching this show from now on! Check out the trailer and see if you agree:


Sources:
blastr.com, insidetv.ew.com

New Movie Trailer: Fury

furyThis coming fall, Brad Pitt will be starring in another World War II movie, though one that is somewhat different from Inglorious Basterds. Set in April of 1945, Fury takes place in Germany during the final month of the war as the crew of a single Sherman attempt a final mission behind enemy lines. And as you can see from the stark and gritty trailer, the film features a real-live Sherman and Tiger tank, the latter of which was borrowed from a museum.

The movie also stars Shia LaBoeuf, Logan Lerman, and The Walking Dead‘s Jon Bernthal (aka. Shane) and is slated for release in November 2014.

Epic Rap Battles of History – Rick Grimes vs. Walter White

frank-grimes-walter-white-epic-rap-battleDuring my usual morning consultation of my email and internet subscriptions, I came across a new video by ERP. In this latest showdown, which is once again pop-culture gold, we get cable TVs most popular fathers – Rick Grimes of The Walking Dead and Walter White of Breaking Bad. What better way to generate comedy than to match up a post-apocalyptic dad who was forced to kill his wife’s reanimated corpse, and a chemist who began cooking meth to ensure his family’s future and then became a ruthless kingpin?

And as usual, Nice Peter and EpicLLOYD are just awesome in their roles! Seriously, they just BECOME whoever they’re imitating. Enjoy!

The Walking Dead – Season 4, Episode 15

The Walking Dead SDCC Season 4The penultimate episode of season four has aired! The climax is approaching, and after last week’s exploration of brutality and corrupted innocence, this week’s was rather soft and cushy by comparison. A good thing too, I don’t know if anyone came away from that one unscarred! In addition, this week also began bringing season 4.5’s various plot threads together – and by that I mean the different bands of characters who, up until now, have been separated and looking for each other.

At the same time, it answered a few burning questions, and left some others for next week. For example, we finally get a glimpse of that big ol’ MacGuffin that the latter half of the season has been revolving around – aka. Terminus. But of course, the bigger question of what it represents – salvation, or false hope – remains to be seen. Next week, it all comes together. But in the meantime, here’s what happened this week…

Us:
wd4_15_0The episode opens with Glenn, Tara, Abraham, Rosita and Eugene carrying on down the railroad tracks and getting to know each other. Along the way, they find another road map with Maggie’s writing on it, telling Glenn to go to Terminus. After running some distance, Abraham tells Glenn they need to stop and rest in a water tower. However, a Walkers emerges from it and nearly lands on them, which sends Tara to the ground, hurting her knee.

Tara says she’s okay to walk, and Glenn insists that they keep going. To make it happen, he promises to hand his riot gear over to Eugene to ensure his safety. They come to another message painted on the side of a tunnel, but hear Walkers inside and debate going around. Glenn decides to proceed through with Tara and avoid a day-long detour, but Abraham and his group choose to take the detour route and promise to meet them on the other side.

WD4_15_1When they get deeper into the tunnel, they find a slew of Walkers pinned under a fallen section of the ceiling. Glenn worries that this would have prevented Maggie and the others from getting through, but Tara concludes that it had to have happened today. Glenn proceeds through it and inspects the Walkers to make sure none are Maggie or the others, and they begin killing them. Once they make it over, they find a dozen or more Walkers on the other side, which begin to approach them.

Outside, Abraham, Rosita and Eugene double back to the last intersection and find a vehicle, which they plan to start driving for Washington DC again. However, Eugene insists on navigating and tells Abraham to sleep, then misdirects Rosita so that they end up back on the railroad on the other side of the tunnel, where Glenn and Tara are expected to emerge. Abraham wakes up and they begin to argue, until Eugene warns them of something that’s approaching them from the tunnel.

wd4_15_3Back in the tunnel, Glenn once again is scanning the faces of the Walkers, making sure Maggie isn’t one of them and finding no traces of bodies on the ground. Tara says they don’t have enough ammo to make it through and insists they turn around, but Glenn demands that they push through. Tara’s leg gets caught by a piece of concrete and she tells Glenn to leave her, which draws the Walkers closer. Glenn tries to fight it out, and they are both saved when a group arrives from the opposite end in a vehicle and opens fire on the Walkers.

After shooting them all dead, Maggie runs forward and embraces Glenn. Her group had met up with Abraham, Rosita and Eugene on the road and came in to help them through. They make camp in the cave and introductions are made. Abraham tells them that Eugene knows what caused the walker outbreak and once again says they should head to Washington. But Eugene insists they continue to Terminus first and a consensus is struck. Maggie takes the picture Glenn was keeping of her and burns it, saying he will never need it again.

???????????????????????????????????????????????????????????????????????????????????????????????????????????????????Elsewhere, we catch up with Daryl’s new found companions, the group of armed men led by Joe. Daryl heads out to hunt and is joined by Harley, and the two begin to fight over a wild rabbit they both have claim to. Joe intervenes and tells Daryl that they live by a strict rules to ensure that things don’t get chaotic. By the rules of their band, everyone is forced to lay “claim” to something and respect it, and he then splits the rabbit between them.

As they continue on, Joe insists that Daryl join them since no one can make it alone anymore, despite Daryl’s insistence that he’s better off by himself. He also fills Daryl in on the rules – you claim; if you steal, you kill; and don’t lie – and the punishment for breaking any of them, which is a beating. They take shelter in a rail station for the night, find a bunch of cars inside, and begin claiming them for the night. Daryl, having made no claim, sleeps on the floor.

wd4_15_4During the night, Harley confronts Daryl and accuses him of stealing his half of the rabbit they killed. Joe inspects Daryl’s bag and finds the missing half, and Daryl accuses him of planting it there. Joe orders that Harley be beaten and tells Daryl that he saw do it. In the morning, Daryl finds Harley’s body outside with an arrow in his head and covers him up. On the road, they see a sign to Terminus, and Joe reveals that this is where they are headed, mainly because they are tracking the guy who murdered one of their own (Rick!).

At the end of the line at last, Maggie, Glenn and the others see a building with the name TERMINUS painted on it in large letters. They enter through a gate and find a series of small gardens and come to a large barbeque being tended by a woman. She identifies herself as Mary (though Trekkies and geeks will probably recognize her as Tasha Yar), and welcomes them to Terminus.

Summary:
Straight off the bat, let me say that I enjoyed this episode. It had just enough twists and turns to be interesting, and revealed enough that it was enjoyable. At this point in the season, that is to be expected since they can no longer afford to drag things out or confound viewers with 11th hour complications. I was glad for that much. I was also pretty pleased with the way they answered some important questions and brought key members of the cast back together finally.

Naturally, the big focus of this episode was the reunion of Maggie and Glenn, something which we’ve been waiting for since season 4.5 started. And I liked how they went about doing this, showing one group retracing the others’ steps and then meeting up in the middle. But another thing I enjoyed just as much was the way they revealed Joe and his group’s story. For some time now, we’ve been seeing them pop up and wondering what their angle in all this is.

Obviously, they are a bunch of marauding survivalists that no one in their right mind would turn their back on. And Daryl’s involvement with them represents a conflict which is sure to be resolved next week (echoes of Merle’s involvement with the Governor here…) But I also wondered if they were related to Terminus at all, if it was their base camp or a trap they were leaving out for unsuspecting wanderers. I also wondered if they played any role in Beth’s disappearance.

Now, it would seem that they are just an armed group of survivalists looking to make their way and take from others. The reason they are heading towards Terminus has everything to do with their last encounter with Rick, and apparently nothing to do with the town itself. And Beth’s disappearance? Well, that wasn’t revealed, but I’d bet dollars to doughnuts this Terminus community is a cooky social experiment and she was kidnapped by them because they are looking for women of child-bearing age. Seriously, anyone want to take that bet?

Ah yes, and at last, we got a glimpse of the place itself and now know that it does in fact exist. We did not find that the place was overrun and the promise of salvation it once offered had expired long ago. Nor was it an obvious trap where men with guns jump out and murder anyone willing to accept the invite. If anything – and this is a key part of that bet I’m making – it’s Woodbury 2.0, a seemingly nice community who’s happy exterior hides a dark and sinister interior.

In any case, that and other things will be answered next week. And as the sneak peak shows, we will be hearing from Rick, Michonne and Carl; who I imagine will have some ‘splaining to do once the marauders catch up with them. And of course, it won’t end well, mainly because things never do on The Walking Dead. Actually, they never really end at all. They just keep going and going, despite themselves. But in a post-post-apocalyptic landscape beset by rotting zombies and evil people, what else can you do?

The Walking Dead – Season 4, Episode 13

The-Walking-Dead-season-4-wallpapers-7This week on the Walking Dead… more pacing, more backstory, more filler! After last week’s bottle episode that focused entirely on Daryl Dixon and Beth Greene in the wilderness, we got a more balanced episode that saw more from that unlikely duo, plus some updates on Beth, Bob and Sasha as they continue to look for Glenn and proceed towards Terminus. And as usual, we got to hear a bit more about their pasts and got another earful about the need to “keep hanging on”.

Throw in some more kills and foraging, and you’ve got yourself another pacing episode as we near the season four conclusion. I know, it sounds like I’m being critical. But in honesty, I found it entertaining and enjoyable.

Alone:
wd4_13_1The episode opens with a flashback on Bob Crowley’s life before he reached the prison. This consisted of wandering through the woods, maintaining a thousand-yard-stare, and then getting picked up by Daryl and Glenn as they found him on the road. As is their custom, they asked him the two big questions: “How many Walkers have you killed?” and “How many people have you killed?” He then joins them, indifferent to what kind of people they might be since he’s sick of being alone.

Flash forward to the present where he, Maggie and Sasha are still searching for Glenn. After fending off a group of walkers in the mist, they proceed to the railroad tracks where they too find a sign showing them how to get to Terminus. Maggie insists they go to this town since she’s sure Glenn would have if he saw the sign, but Sasha thinks its a trap. Grudgingly, they stay together and follow the tracks to the destination.

wd4_13_3Meanwhile, Beth and Daryl continue to track through the woods and Beth is injured when she steps in a small trap. They proceed to a funeral home surrounded by a vast graveyard and put in their for the night, noticing that someone else seems to have taken up residence. As they eat and wait, they continue to bond. Beth is insistent that Daryl accept that there are still good people in the world, but realizes he does because of her.

As they wait for Beth’s leg to heal, a dog comes around to the house and tripping their string of cans. One night, it returns, and Daryl opens the door to find a herd of walkers fighting to get in. Daryl lures them to the embalming room in the basement where he uses surgical tools to kill them while Beth escapes out the back. When Daryl makes it to the road, he sees her bag lying on the ground and a car drive off.

wd4_13_4Daryl runs through the night, following the road, and finds his way to the tracks where he finally collapses. He is then found by a group of armed men who appear to want to scavenge his equipment. A standoff ensues as Daryl points his crossbow at their leader, a man named Joe. We recognize him as one of the gunmen who Rick run afoul of earlier, and he encourages Daryl to come with them and “hurt other people”.

During the night, Sasha suggest to Bob they abandon the search, find the nearest building, and hold up. The next morning, they a wake to find that Maggie has gone on without them. They head along the tracks, hoping to catch her, and find that she’s left a trail of carved messages telling Glenn to go to Terminus. They eventually find their way to a series of buildings and Sasha once again suggests they set down there, but Bob insists they continue.

wd4_13-2Bob challenges Sasha to maintain hope that they find Tyreese and the others at Terminus; but sensing she won’t come, kisses her goodbye. He heads off alone again, and Sasha heads into the tall brick building. Looking out the window, she spots Maggie sleeping below. She accidentally knocks a window pane, which wakes up Maggie and causes Walkers to converge on her. Together, they manage to fight them off.

Maggie tells Sasha that she heard all she said, but that she was still waiting for Sasha and Bob to catch up since she needs them. They come together and eventually find Bob, and proceed on their way to Terminus. Somewhere else along the tracks, Glenn stops to read from a map that points the way to the same location…

Summary:
Compared to last week’s episode, this bit of filler proved to be more entertaining, thanks in no small part to the inclusion of Maggie, Bob and Sasha’s thread. It also managed to hint at what’s coming, thanks to the introduction of Joe and his party of  hunters/marauders. We already know from episodes past that they are some bad news, so I imagine Daryl will have his hands full in the near future.

I also enjoyed the shooting locations for this episode and the action sequences. Maggie really redefined the word badass with the way she used a street sign like it was a battleaxe, chopping and hewing her way through a horde of zombie heads. And that last shot, where she decapitated one of the biters? Holy crap, that was good! And of course, Sasha did pretty good too, wielding a sharpened stick like it was a combination spear/bo staff.

Alas, there were things I didn’t like much about this episode. For one, they seem to be running headlong towards a romantic entanglement between Beth and Daryl. I imagine there are some people out there clamoring for it to happen, but c’mon people! She’s still a child and Daryl is not the type to play the creepy old man! Still, the dynamic between them is very effective, and the budding relationship is touching. I just think it would be better if it didn’t get romantic!

And unlike other episodes, the title wasn’t so double-entendre-y this week. It was very much obvious, and harped on yet another theme that is growing tired on this show. Yes, the message of this week’s episode was more than clear: no one can make it out here alone. And of course this plays into the whole “we got to keep holding on” message that is played at least once an episode.

And what’s also a little bothersome is the fact that next week’s episode looks like more of the same. After hearing from Rick, Carl and James, Daryl and Beth, and now Maggie, Bob and Sasha, we’re about to get a bottle episode dedicated to Tyreese, Carol and the girls.

But there’s only three episodes left and they are already dropping hints as to how its going to wrap up. I predict a showdown between Rick and co. and Joe and his band of very bad men. But we’ll see soon enough!

The Walking Dead – Season Four, Episode 12

The-Walking-Dead-season-4-wallpapers-7And we’re back with another episode of the Walking Dead with just four more episodes to go before the season finale! And in another lovely act of double-entendreness, the episode was named “Still”, which seems to allude to all the dead bodies laying about, the story of Daryl and Beth’s will to survive, and the moonshiner operation they raid so Beth can finally get drunk.

And of course, the episode focuses exclusively on these two, avoiding any further development where Abraham, Rosita, and Eugene’s introduction is concerned, the different group’s journey towards the mysterious “Terminus”, or their eventual reunification. Yeah, this week was all about Beth and Daryl and was basically a pacing episode.

So let’s get going and wrap this piece of enjoyable filler up so we can get back on track for next week!

Still:
wd4_12_4The episode opens with Beth and Daryl still in the wilderness, desperately looking for food, shelter, and the other survivors. After spending the night hiding inside the trunk of a car and waiting for a horde of Walkers to move on, they set camp and enjoy a meal of firepit cooked snake. Beth then decides she needs a “real drink” and decides to head off and look for alcohol.

It’s not long before she runs into some Walkers and Daryl is forced to come retrieve her. After leading her back to the camp, she is outraged and claims that she is going off alone is she must. Daryle reluctantly accompanied her and they find their way to a country club and begin to look around. Inside, they find numerous people who committed suicide, but since came back.

WD4_12_0While Beth looks for alcohol, Daryl busies himself collecting money, jewelry, and anything they can eat or burn. They come across several Walkers, and Beth loses the only bottle of wine she could find and her change of clothes are stained with gore. Finally, they come to the bar where the only thing left is a bottle of peach schnapps. Beth begins to cry before she can drink, and Daryl smashes the bottle.

Leading her to a cabin he sees he and Michonne found, he opens up the still and procures several bottles of moonshine. They head inside and secure the place, and Beth begins to drink. She invites Daryl to join and they begin to play “I never”, which becomes an excuse for them to open up to each other. Eventually, Daryl tires of it and begins ranting.

WD4_12_1His outburst attracts a Walker, and he pins it to a tree with several arrows. Eventually, Beth stabs it in the head, and the two begin to argue about all they lost and how things will never be the same again. Daryle finally breaks down and admits that he blames himself for the way things ended at the prison. Beth hugs him, and the two spend the rest of the night talking.

During the night, Daryl finally tells her what he was before things turned – apparently, he and Merle were just drifters. Beth admits that she misses everyone and how she hoped her father’s remaining days would have been quiet. She also tells Daryl that she thinks he will be the last man standing, that he must put his past behind him, and suggest they burn the cabin down.

wd4_12_5They douse the place with the remaining moonshine, and using a stack of bills Daryl took from the country club as a torch, set fire to the cabin and leave it behind. They flip the burning mess the bird, and then head off into the night when they see Walkers approaching…

Summary:
Like I said already, this was a pacing episode, which just about always translates to tangents, asides, character development and assorted filler. Nevertheless, it was enjoyable. I thought Daryl and Beth were both well portrayed, their performances believable and appropriate, and the ending was especially poignant and powerful for me.

Though I must admit, at this point in the show I am getting a bit tired of the repetitive messages – the whole “we can’t lose hope or all is lost”, or the “I don’t care anymore. Oh wait – yes I do!” stuff. It is one of the central, overriding themes of the story and it’s a good one, but it’s well established at this point. And it does kind of feel like it’s something they go back to whenever they feel the need for pacing or a bottle episode.

But aside from that, I felt they got the title of the episode wrong. Sure, Still is yet another clever double-entendre, alluding to the pain of remaining alive in the face of so much death and the moonshine-producing apparatus itself. But for me, the real essence of this episode came across in the way that everything they found to help them forget ended up being destroyed.

Think about it. Beth wants to get drunk and forget, and this brings them to the country club. There, she finds some alcohol and a nice change of clothes. But its not long before the clothes are ruined and the bottles are used for self-defense or smashed out of anger. They find the cabin and the moonshine, but then decide to destroy them because they need to blow off steam and forget all the death.

To me, a more fitting title would have been “This is why we can’t have nice things”. We can’t have nice clothes because they might get ruined. We can’t party because it will put our lives in danger. We can’t have shelter because it reminds us of our pasts. This is what it is like living in the zombie post-apocalypse people! Life is grim, unfun, and uncouth!

In any case, that’s twelve down and four to go! Hopefully, next week, we’ll see some more development on the whole “We got to get to DC” verus “We gotta find the others and/or go to this ‘Terminus’ place we keep hearing about”. Until then!