The Zombie Graph

Hey folks, remember this infographic from a few years back? I seem to remember posting about months ago, possibly in reference to 28 Days Later because I thought it was just so clever. Well, yesterday as I was typing out my zombie story, I got to thinking about this graph and how it applied to the basic rules I’ve seen in zombie movies.

As you can see, they not only classify zombies based on how fast and how smart they are, but also what form their zombie-hood takes. The basic breakdown they use involves three categories – undead, diseased, or possessed. This is one more than I acknowledged and I wonder if its apt. Can you really distinguish between diseased and undead when so many examples are both?

For example, the dead in The Walking Dead were the result of a disease, but they were totally undead creatures. A lot of time goes into explaining just how undead they are when they show that even dismembered and beheaded zombies are alive so long as their brains are still intact. This puts them apart from the zombies in 28 Days Later who were also the result of a virus but were still very much alive.

And then you’ve got the zombies in Dawn of the Dead (the 2004 remake) which were clearly the result of a virus (since the infection spread through bites) but were also undead. Shaun of the Dead follows the exact same pattern, with zombies who can withstand getting a pipe through the chest and losing a limb, but who won’t die until you shatter their brain pan. And even though I’ve never seen any of the Resident Evil movies, my understanding was they too were both undead and the result of a virus.

Am I picking nits here, because I’ve been known to do that. Or this could all just be the result of over-analysis as a result of over-research. I tend to do that as well. Yeah, it really doesn’t matter much, unless you’re trying to write for the genre and insist on understanding all the ins and outs of zombie creation. Mainly I just wanted to share the graph again because its fun and it puts people in mind of their favorite zombie flicks.

One question though… where would a Bath Salts zombie fall into all this? And how about that drunken weirdo in China? Do we need to revise this graph to take into account “substance abuse zombies”?

 

My First Zombie Story: Whiskey Delta!

Hello all! The other I decided that it was high time for me to try my hand at some Zombie literature. I’ve had an idea kicking around in my head, right next to where I was keeping “Frontera“, and it’s time to let it out! And so I give you the first draft of my post-apocalyptic zombie tale, “Whiskey Delta”!

Due to plenty of exposure to zombie flicks of late, zombie series, and zombie literature, I’ve come to learn a few things about the genre and what works, at least for me. Much like with Vampires, there are basically two big questions which determine what kind of film, book, series it’s going to be.

First of all, the zombies can either be the result of viral infection or the resurrected dead. This is what I would call the “paranormal vs. biological” realm and most franchises these days tend to go with the latter approach. Somehow, zombies that are the result of a viral infection are a lot more plausible than a biblical allegory.

Second, they can either be hotblooded living creatures that are consumed with the desire to kill, or slow, dottering undead creatures that look and smell horrible! This is what would be referred to as the “Infected vs. Undead” factor. The former is the kind of approach 28 Days Later took, while the latter is epitomized by such series as The Walking Dead.

Examples abound, and I hope people like the direction I took. Here is the first installment in the story, the prologue to the rest of the piece. And keep in mind, it’s a first draft so be gentle. And there’s naughty language too. And violence and zombies. But you already knew that last part didn’t ya? Enjoy!

Green and black. Always the same. Nothing ever looked different through a Starlight. No other hues, just different gradients of green on black. Some brilliant, some muted, but it didn’t matter. At night, all that mattered was what moved, and these days, it moved en masse.

Dezba lowered his scope and rubbed his eyes. After minutes spent looking at the green and black, even pitch black looked good. Less eerie, less filtered, less fake. The arms had a way of stiffening after holding up an A1.

The headset crackled, the voice calling on over the squad’s general frequency.

“Hold your position. Keep your eyes peeled.”

He heard a sigh from beside him. At the other side of the foxhole, Mill was also taking a break. In his case it was to stretch his neck.

“Are we even sure about this intel?”

“The Mage said it’s tight, so it’s tight,” he replied, repeating the mantra. That seemed to be enough, since Mill went right back to sighting down his sights again. Equipped with the SAW, which held no scope, he was the heavy gunner in their foxhole and couldn’t make a move until Dezba did.

Bringing the Starlight back into place, he got another eerie view of the landscape again. There were the glowing patches nearest them, bright from the moonlight that touched down on it, only small slices of black where shrubs cast their shadows. He scanned this way and that, checking out the side scenery. He spotted the other shining Humvee, the LAV, and the other foxholes that were cast in grey.

Beyond them was the relative dead of night. The line of Ponderosa pines that was black except for the few spots where the canopy opened to let things through. Not much was going on in there, until it chose to step into open…

He looked back to the roadway next; the thin stretch of dirt and gravel that the old man said was their spot. Others had dismissed him as a coot, somebody who had nothing better to do. But the Mage believed him, and so here they were. Sitting in wait, expecting that this was the point where the Whiskeys had been getting through the perimeter…

Finally the call came. “Eyes up”.

Dezba’s raised his gun into position. His heart began to pound and his hands tightened around the grips. Slowly, he scanned the horizon. No signs of movement. Next to him, Mill began to stir anxiously, waving the end of SAW around.

“Where are they?”

“I don’t see em,” said Dezba.

“What, man, I thought you Hopi fuckers could smell an enemy a mile away.”

Dezba smiled. “Wrong nation asshole.”

He scanned left. Something seemed to be moving by the tree line. He sucked in a breath and centered the scope there. Another stirring. The bushes at the edge were moving.

Damn coyotes, he thought. If they had come all this way because of some mangy little scavengers. And while they waited, the real hole in their line might very well be filling with Whiskeys, on their way in to find fresh victims. Tonight might even be the night that the damn things escalated and grabbed someone’s kid.

“Contact,” the Captain’s voice called. Deep and low. He had to be right.

Mill began to move his weapon back and forth with jerky movements.

“Shit… where?” he whispered. Dezba was wondering himself.

“Eleven o’clock high, by the treeline, coming towards the road.” Dezba and Mill both looked to their left. Small spots of bright green, black patches in their wake. “Confirmed, Whiskey Deltas at two hundred meters.”

More followed. They moved slowly, as usual, but were gradually converging on the dirt road. Just like the old man said…

“Standby,” the Captain ordered. Dezba did a quick check just to make sure his safety was off. At times like this, leaving it on could was just as deadly as forgetting to put it on. With what he knew to be an armed rifle, he watched the glowing ghouls walk until they reached the road.

And just like that, they changed course, as one. Each and every member of their little party turned and began walking on the gravel and dirt path that had been cleared from the brush. Moving, aiming the shadowy faces and milky eyes in the direction of the forest opposite them. It was almost enough to make one stop and think…

“Standby,” the Captain repeated, a note of urgency creeping into his voice.

The bodies kept moving, their heads coming into full view now as the last of them left the cover of the street for the moonlit path. He could see their milky eyes now, count every hair on their rotting heads.

“Get some,” came the order.

The line erupted in muzzle flashes and tracer fire, the field opposite kicking up dirt and fleshy bits a nanosecond later. Through his scope, Dezba saw nothing but bright flashes, pausing between shots to make sure his crosshairs were poised over a still-moving Whiskey.

“Get some! Get some!” he yelled between bursts.

Another one dropped. Movement from an arm sent him a few degrees to the right. The LAV must have seen it too because several tracers erupted around the downed body a second later. Dezba adjusted his fire again, closer to their line where the first of them had reached the road. Nothing but crawling bodies now, and he was sure to go right for the exposed heads.

“Cease fire!” came the order. “I say  again, cease fire!”

Not everybody seemed to hear, as guns were still going. Dezba shoved Mill with his boot to get him to stop. The last shot echoed out finally and new orders came.

“First Squad, enter the field and dispatch any movers.”

To his left, the Sarge from 1st was quick to respond. “Roger that, sir. First Squad is Oscar Mike.”

“Get to sit this one out, huh Cochise?”

Dezba scowled. How fucking hard was it to remember his real name? But then again not much could be expected from those he called friends. In the grand scheme of things Whiskey Tangos were just a step up from Whiskey Deltas. Dumb as shit and only half as ugly.

More shots rang out shortly thereafter. He brought the Starlight back up and caught a glimpse of 1st Squad doing its thing out in the field. One by one, he identified the six of them as they walked between the corpses, sending bullets from their M9’s into the heads of the downed bodies. The familiar tap, tap, taps of their guns was a reassuring sound at the end of a long night.

He picked out the Sarge just as his hand went to his head set to give the all clear.

“Eleven confirmed, sir. All dead.”

“Dead,” Mill said with a laugh. ”How fucked up is that?”

“You know what he means.”

“Right…”

His headset buzzed again with the final order. “Commence sanitizing.”

Dezba raised the Starlight to his eye for the last time to watch as 1st Squad finished with the last of it. One by one, the bodies were thrown together in the middle of the dirt road. The Sarge came around when they done and poured from a green can until they were thoroughly doused. He was sure to drop the scope before anyone set it all ablaze. Flames weren’t too pretty when seen through NV.

“Whoo, look at em burn,” Mill said. The pile blazed in no time at all, the fire rising to consume the filth and dead flesh.

“Too bad we can’t eat em, huh?” Dezba regretted saying it the second it came out of his mouth. It was all he could do to get the taste of filth out of his mouth now. Luckily Mill seemed to get a laugh from it.

“Cook em long enough, I’m sure it’s safe!”

Dezba suppressed a gag and set his foot on the top of the foxhole. He took a second to safety his weapon again before using it as a counterbalance to hoist himself out. 1st Squad cleaned up, which meant 2nd would have the less unenviable duty of making sure no more Whiskeys came this way again. Luckily, they brought enough motion detectors and frag mines to ensure that wouldn’t happen again.

“Guess the old man’s intel was right on the money,” Mill said, following him as he extricated the hole.

“You know what they say, man. The Mage knows.”

The Walking Dead Viewing Guide

Found this over at Cracked.com, where some smart-ass nerd who obviously knows the comic backwards and forwards thought he’d mock the show. Having never read the comic, I can’t comment on the rightness of this little guide, but let’s just say I intend to now. Being a fan of the show,  much like most people I’ve talked to here on the subject, saying that they are vastly inferior to the comics makes me think that I’m missing something.

But of course its called comedy for a reason. And as I’m sure we are all aware, every franchise geek since the beginning of time has had the same thing to say vis a vis adaptations. In fact, if you were to make a top 10 list of things franchise geeks never say, number one would be “The movie was just as good as the book”… right after, “the prequel was just as  good as the original” and “George Lucas didn’t rape my childhood” 😉

The Zombie Killing Bullet!

Just when I thought this Zombie craze was ebbing, it seems an ammunition manufacturer has gone and developed a bullet specifically designed for killing zombies. The company’s name is Hornady Manufacturing Co. and the product is known as the Z-Max. Apparently, the bullet line was inspired by Mr. Hornady’s passion for zombie films, so the product is more gimmick than anything else.

Still, these are real bullets that are capable of killing real people, regardless of whether or not they are high on Bath Salts. But of course, the promotional video emphasizes killing “varmints”, and features rodents rather than the Walking Dead. But with a name like Zombie Max and a motto like “Just in Case” you gotta know who they’re really talking about. Naked face eating people or zombie groundhogs… yeah, I think we all know!

Apparently, the bullets feature an exploding tip packed into every bullet. Other features include ultra-flat trajectories and patented jacket technology that give it a lot of punch and some serious velocity. So I’m thinking if we do see an outbreak of Bath Salt or government-engineered virus infected undead creatures, we’ll want to pack our weapons with these high-speed exploding bullets!

Just for fun, the company also released a silly video demonstrating the performance of their ammo on (ahem) zombie varmints. Personally, I think a promotional spot with AMC’s The Walking Dead would have been way better. Isn’t season3 coming up soon? You can’t beat that kind of exposure! Happy hunting y’all!

Source: Io9

Robert Kirkman’s Zombie Car

“Be prepared” is the Boy Scout’s motto. And it appears this wisdom is not lost on Robert Kirkman, the creator of The Walking Dead comic series. In a recent interview, he shares his thoughts on his creation, and spoke candidly on what he thought needed to go into the development of a zombie car. This is a project that is very near and dear to his heart, and it seems like he’s finally going to get his chance to make one.

Apparently, Kirkman has already created a zombie-killing ride for the Walking Dead comic as part of a promotional deal with Hyundai and plans to debut the real thing at Comic-Con. Seriously, he’s going to draw it and Hyundai is going to actually build the thing! Where else but in the comic book industry, huh? I guess you gotta be a successful artist to get something like this made for yourself

Calling to mind something out of Mad Max or the souped-up bus from Dawn of the Dead, this vehicle incorporates a mean looking plough, some caged windows and big ass search lights, this vehicle is sure to protect its drivers while giving it the ability to run roughshod (literally!) over anyone that gets in its way. It also features a cage-like structure which is meant to protect the sun roof, giving a passenger the ability to look up and shoot out the top. Great for sniping while you’re out for a nice Sunday drive… during the apocalypse of course!

Kirkman shows off some sketches and explains the design process in the video below:

Source: robot6comicbookresources

Zombie Guns, or How To Prepare for World War Z!

I blame myself in part, but what with all the talk of face-eating and Bath Salts in the news, there’s been a lot of speculation about whether or not there’s a Zombie Apocalypse on the way. Personally, I’m not one to go in for rumors and speculation, but I figure it’s better to be prepared! Hence why I’ve decided to do a post dedicated to Zombie Guns, or more specifically, firearms that will come in handy when the flesh-eating zombies start roaming your neighbourhoods!

Having done some posts of late involving futuristic guns, I’m already pretty well versed when it comes to recent developments in the firearms industry. However, I wanted to be thorough, so I also did a looking around and included some ideas from people who’ve already put some work in on the subject. And of course, I would be lost were it not for the common sense rules that come to us from all of movie, television and even literacy sources on the subject.

Whether it’s tv’s The Walking Dead, movies like Zombieland or 28 Days Later, or Max Brooks’ Zombie Survival Guide, the basic rules for surviving zombies are the same. Go for the head, don’t be stingy with ammo, and sever all emotional attachments! And when it comes to weaponry that will be most effective in this regard, portability, capacitiy, firepower and versatility are all important.

Relying on all these basic criteria and what I know about modern weaponry, I now present a list of the top handguns, SMG’s, shotguns, and rifles, each entry with its own selling points and drawbacks. Have a look through them and see if any of them tickles your fancy! In the end, I figure we all get one from each category. Have fun picking your arsenal!

Small Arms:
The weapon of last resort. When you’re cornered and all other weapons have failed or run dry, your last option is to draw your sidearm and knock as many heads off as possible, preferably while falling back. And when this happens, you need a steady firearm that won’t run out of bullets fast. And when it does, it needs to be quick to reload. That way you can keep on knocking heads off without worrying about being bitten!

Beretta 92:
Here’s one everyone should recognize. Also known as the M9 or Beretta 9mm, this gun is a favorite amongst police forces and militaries in many countries, especially the US. Combining a 9mm round, dual action and a 15 round magazine, it is one of the best all around sidearms in existence. In a firefight against zombies, its also a good last resort. The rounds are large enough to take out zombie brains, the pistol is accurate and doesn’t have significant recoil, and the shooter can go awhile without reloading.

The only real downside is the fact that this 9mm round doesn’t the same power as some its larger-caliber kin. If rounds are misplaced, like in zombie’s body, they won’t do much to slow it down. Basically, anyone using this will have to make their shots count by getting them right in the brain pan. But with 15 rounds (16 if they load the chamber), they will have plenty of opportunity.

Colt 45:
Don’t ask me why, but when it comes to old school designs, big bullets seemed to be the norm. That is certainly true of the Colt M1911, aka. the Colt 45. Originally designed for shooting gangsters and trench warfare, this weapon is more than capable of splattering zombie brains all over the sidewalk.

An immediate downside of this weapon is its ammo capacity, a mere seven rounds. In addition, as a single action pistol, it can be less accurate than its peers. However, it can overcome the former with an extended (12 round) mag, and its simplicity and old-world durability can make up for any inaccuracy. Unlike other models, this sidearm can up to 6000 rounds without a single misfire or jam up.

Desert Eagle:
What do you get when you cross a magnum with a semi-automatic pistol? The Desert Eagle, available in both the .357, .44 and .50 calibers. Each of these are capable of decorating a wall with zombie brains, but the bigger the bullet, the bigger the mess! As a hand gun, it packs a hell of a lot of firepower into a relatively small package. And at close range, nothing short of shot gun or an assault rifle can match its power.

However, its greatest strengths also prove to be its greatest weaknesses. Its powerful punch means powerful kickback, which can make accuracy a bit of a problem. What’s more, the large caliber make capacity problematic, even at the smallest caliber (9 bullets for .357, 8 for .44, 7 for .50). An extended 14 round clip helps this, but not the central problem of accuracy.

Glock 17:

This brand of handgun has been made famous by countless TV shows and movies, mainly because it sees so much use by police and military forces around the world. A variation on the Glock 9, the Glock 17 is also a compact 9mm pistol, but boasts a 17 round magazine. That kind of capacity is useful when facing off against a Zombie hoard!

In terms of drawbacks, the Glock has few. Much like the 9mm, its power is somewhat limited when used against zombie torsos. In the hands of an accurate shooter, this isn’t a problem. But for anyone else, that 17 mag will come in handy!

Submachineguns:
When zombies get close, its good to have something quick and small at the ready to take them down. Submachineguns, PDW’s and compact full-autos all fall into this category. In this case, rate of fire and ammo capacity count for something, but in the end, accuracy is important too, since head shots are the most effective.

Calico M960:
Because of its unique, sleek design, the Calico is a mysterious gun that’s made many cinematic appearances, usually in connection to sci-fi franchises. However, when it comes to combating zombies, its chief benefits are firepower and ammo capacity. A 9mm weapon with a top-mounted, helical magazine, the Calico can hold up to 100 rounds. And because of the compact shape of the magazine, many can be kept on the gunner’s person without fear of being overlaiden.

Drawbacks? Can’t think of many. Given its two handles, 9mm caliber, ambidextrous option and the choice between semi-auto and full-auto firing modes, the Calico is well suited to taking down individual and crowds of zombies. One possible flaw is that the range is slightly limited, compared to that of an assault rifle.

Chang Feng SMG:
Here we have another submachinegun that features a top-mounted helical magazine, a compact design and a relatively high ammo capacity. And like many other guns on this list, it is a 9mm design which makes it just right for splattering zombie brains! It’s ability to switch between semi-auto and full auto can also be useful when one needs to switch from accuracy to “kill em all” mode.

The drawbacks of this compact design are simple. Being so compact, it can be a bit unruly when fired in full auto mode. Though it has a forward handle as well as the trigger grip, the spacing makes recoil a bit of a problem.

MP5:
A favorite amongst law enforcement and military personnel everywhere, and for good reason. It’s compact size, firepower, weight and range are all very well suited to close combat firefights, which are common in urban environments. This makes it well suited to zombie killing as well. As usual, the 9mm round is prime brain-bashing ammo, and the third round clip ensures plenty of ammo.

At full auto, the gun fires 800 rounds a minute, but given its stability and accuracy, those rounds will be well placed. Compared to all that, its only real downside is its size. Compared to other SMG’s, this gun is more akin to an assault rifle than a compact machine pistol. Combined with other large weapons, this can create a problem.

P90:
Known as PDW (Personal Defense Weapon) this weapon is the living embodiment of compactness and automatic fire. Combining a 5.7mm round (the equivalent of .22 caliber) with a 50 bullet magazine, top-mounted, this weapon has enough punch to pulp zombie brains and can keep firing for some time. Its size and compact shape make it very portable as well.

However, there are some notable drawbacks. For starters, at full auto, its high rate of fire (900 rounds a minute) combined with its small size can produce some troublesome recoil. In addition, I hear tell that it has been known to jam up from time to time, which in a zombie fight can be truly fatal!

PP-2000:
Built in Russia and a popular item amongst its armed forces, this 9mm machine pistol has a number of useful features when facing zombies. For starters, it combines an assault rifles rate of fire with the size and caliber of a pistol. This makes it highly compact and portable and a good weapon to have when in close quarters with a small group of zombies.

Alas, its magazine capacity is only 20-30 rounds, which at a 600 rpm rate of fire can go very fast! Its retractable stock can combat recoil, but also adds volume which reduces compactness. As a result, it is best when used in single fire mode like a mega-pistol.

TDI Kriss:
Yet another example of portability meeting firepower, and then producing some weird looking offspring. Basically, a Kriss is an SMG that combines .45 caliber rounds with a rate of fire that lies between 800-1100 rounds per minute. Its handled design also makes it a steady shooter, which combined with its firepower, makes it good at chopping off zombie heads.

The downside you say? Well, its magazine is terrible small for a weapon that fires so quickly. As it stands, the weapon comes standard with a 13 round mag, which at 800 rounds per minute would go within a 1.33 seconds! Apparently, a 28 round mag is being developed, but that too would be gone in 2.1 seconds. This is fine if you’re happy shooting at semi-auto, but until they come up with a 50 round mag, this weapon is too quick for zombie fights.

“Close Encounters” – aka. Shotguns:
When it comes to zombie hunting, shotguns are mighty handy. Not only do they pack a lot of punch, a single shot can take a zombie’s head clean off. And even if you miss the head, a hewed arm or leg can also slow a zombie down considerably. Here, accuracy doesn’t count for a lot, but ammo capacity certainly does. When you’re blasting zombies, the last thing you want to hear is an empty click.

Franchi SPAS-12:
Originally designed for sport shooting, this automatic shotgun has become a mainstay amongst police and military forces everywhere. Able to shoot in either the pump action or semi-automatic firing modes, it is renowned for versatility, reliability, and firepower. It’s eight round capacity is also highly respectable as ammo capacities go.

The only drawbacks, compared to other weapons in this category, is its limited ammo supply. Though accurate and not prone to mechanical problems, which can happen in automatic designs, the SPAS 12 can deplete its ammo quicker and then takes time to reload.

Kel Tec KSG:
A cutting-edge design, boasting duel feed magazines and compact dimensions, this weapon is well suited for anti-zombie defense! In total, it holds 14 rounds, as is operated by pump action. It’s two handles also ensure a relative degree of accuracy, making head shots a real possibility.

Unfortunately, the weapon has two distinct drawbacks. Though it holds a highly respectable 14 shots between its two magazines, the pump action slows it down somewhat. In addition, it must be reloaded manually, and between its two tubes, that can take some time. This demands that the user find cover after exhausting their supply of ammo, or spend only part of it before taking time to reload.

Striker:
Manufactured in South Africa, the Striker Protecta was specifically designed to be a counter-insurgency, high capacity weapon with a hell of a lot of punch. It’s size and shape make it compact and portable, and its 12 round magazine give it enough capacity for a prolonged firefight.

In terms of drawbacks, the Strikers has a few. Though it has a good capacity, it has to be reloaded manually, which can take some time. In addition, even though its compact, the drum magazine can make it bulky and awkward to carry. However, it can make up for this since it doesn’t require additional magazines, just a simple ammo belt, in order to be reloaded.

USAS-12:
Here is a somewhat interesting design. Combining the familiar profile of an assault rifle with the concept of a shotgun, the USAS-12 also manages to combine a high capacity with a lot of firepower! The standard box magazine can hold 10 shots, but the drum magazine gives it a robust twenty. However, this is balanced by the fact that the ten can be reloaded by simply slamming a new box into place, whereas the twenty must be reloaded manually.

The only potential drawback of this weapon is its rate of fire. In addition to being semi-automatic, the gunner does not need to pull the trigger multiple times to get multiple shots off. This can cause have a saturation effect, but can also waist ammo. Remember, zombies hunt in packs, so saturation is only useful in real close quarters.

Rifles:
Last, but not least, is the category of rifles. Basically, these are the weapons that you want for long range encounters and sniping. In this case, what matters most are accuracy and ammo capacity. Even small caliber rifles have enough muzzle velocity to kill with a head shot, so in the end what matters is the ability to place that shot on target. Once you got that down, you want to make sure you can do it again, and again, and then again some more…

Barrett XM500:
This .50 cal sniper rifle design, which is the most recent to come out of the US, is lighter and more compact that its peers. And its sheer firepower and range would make it a real Zombie killer. Just imagine, .50 cal slugs that are capable of taking a zombie’s head off, literally! A hit to the torso will limb will all dismember and tear them apart too. Even if that’s not fatal, its sure to slow them down a ton!

However, the weapon does come with its share of drawbacks. Though good for long-range encounters, it would be of little use up close since it can only be fired while in a prone position. It’s ammo capacity is also lacking, at ten rounds a magazine, and despite its more compact and light design, she’s still tough to get around in a hurry.In short, good for support fire, not the best to have on its own.

Daewoo K11:
Here we have the Korean made dual caliber rifle that is part of the larger OICW (Objective Individual Combat Weapon) program. Combining a standard 5.56mm assault rifle with a built-in grenade launcher, this weapon is highly versatile, has good range and is very powerful. It’s regular ammo are more than capable of smashing zombie heads, and the grenades are good to disperse zombie crowds.

The drawbacks are clear. The K11 comes with a high-tech scope, but this is of little use when it comes to zombies. The added weight and bulkiness of it can also be a problem. In short, its delivers in all areas except portability, which in the end can mean the difference between life and death.

M16A2 Assault Rifle:
This version of the M16 rifle is an upgraded model of the weapon that seen service with US armed forces since Vietnam. In addition to better ammo and less blowback, the A2 has the ability to carry the M203 40mm grenade launcher, which is a fine addition for zombie killing. Combined with the standard 5.56mm round, a good muzzle velocity and a 30 round magazine, the M16 is accurate, has good range, and a respectable capacity.

Compared to bullpup rifles, its not very compact, but this problem is pretty minor since it can be carried for its stock or slung without difficulty. The only other thing is the grenade launcher, which while powerful addition can take some time to reload. As a single shot, slide-loader, the gunner is going to be up against it to get ammo in between shots. Best when used sparingly and at long range between shots from the rifle.

FN SCAR:
The name stands for Special Forces Combat Assault Rifle, which is precisely who this weapon was designed for. As a result, its accurate, powerful, compact, and very versatile. In addition to its 30 round 5.56mm rifle, it can be upgraded to carry a 40mm grenade launcher, red dot or holographic sites, tactical grips near the front, and probably some other things! All of this adds up to a very functional and versatile weapon.

Of course, all these modifications can be counterproductive. For instance, some modifications rules out others, such as tactical grips making a grenade launcher impossible. At the same time, too many attachments can make the gun bulky and cumbersome. The best configuration for fighting zombies would likely be a tactical grip for stability (ensuring better accuracy) or a 40mm grenade launcher for added punch. But as usual, that grenade launcher is a single shot weapon which takes time to load.

Steyr AUG:
I knew I couldn’t complete this list without including at least one bullpup assault rifle. And when it comes to bullpups, the AUG is arguably the best. Light-weight, compact, accurate and powerful, the Steyr AUG is ideal for zombie hunting. With its magazine loaded at the rear, this gun cuts down on bulk while at the same time adding muzzle velocity. Combined with a 42 round magazine, the AUG can kill zombies longer than most.

One downside is a potential lack of versatility. The standard AUG comes with a tactical grip that ensures more stability and accuracy while firing. This can be taken out to enable a grenade launcher, but only at the cost of accuracy. The scope can also be upgraded, but red sights and holographics are no more effective than its standard 1.5x scope. In the end, this gun is best as it is.

Suit Up!:
Well, that about does it, doesn’t it? Now it comes time to pick which weapons we want on our persons when the zombies come knocking. God, I feel like I’m making a role playing game, but if that were true, I’d have to give every player an upper weight limit or capacity based on their size. That’d really make things interesting! Alas, I can only do a four category thing right now with the available choices. So.. here’s what I’m taking

Sidearm: Beretta 92 (I love the way it looks)
SMG: Calico (it had me at 100 rounds!)
Shotgun: USAS-12, 10 round box magazine (I figure these will be easier to carry and quicker to change. I shall try to be sparing with my shots)
Rifle: Steyr AUG (its accuracy and 42 round clip ought to be ideal for zombie hunting. I was thinking the K11 because of its grenade launcher, but its size and clumsiness would get in my way)

Well, that’s me done. Anyone else want to take a run?