Terraforming in Pop Culture

Welcome back to the wonderful world (pun!) of Terraforming. In my last post on the subject, I came to see that it emerged in fiction in the early 20th century as part of our growing awareness of the universe and humanity’s place within it. As western civilization grew and came to encompass the entire world through exploration, conquest and colonization, human scientists simultaneously discovered that our universe was much larger than previously thought, and began to postulate that life could exist on other planets.

In short, while our world grew smaller, the universe grew much, much larger. With no more nooks  or corners left to explore and conquer, we began to set our sights to the heavens for the next frontier. It’s such a fertile topic, but I shan’t get into it here. If I start waxing philosophical on all the thought that goes into exploring new worlds, we’ll be here forever.

Onto to the subject for today, which is terraforming in popular culture! As you can guess, there are quite a few instances of this taking place, and for good reason. Wherever science fiction and exoplanets have shown up in pop-culture, the concept terraforming was sure to follow. In some cases, this constituted a mere mention, but in others, detailed descriptions were given. Here is a list of just a few examples that I could find:

Aliens:
Central to the plot of Aliens was the fact that LV-426, the planet where the Nostromo and its crew encountered the Xenomorph in the first movie, had become a settler colony. As the executive at Weyland Yutani told Ripley, it was what they referred to as a “Shake and Bake Colony”, where terraformers were sent on ahead to run the atmospheric processors and make the planet suitable for human use. This was all in keeping with WY’s motto of “Building Better Worlds”. Pshaw!

Shortly after they arrive on LV-426, Ripley and the compliment of Colonial Marines determined that the colonists had been moved into the atmospheric processor, specifically to its lower levels where the air was hot and humid. Apparently, these conditions were favorable to the Xenomorph hatchlings, which began to use the colonists as hosts to breed”Chestbusters”.

After their disastrous confrontation in the hive, the atmospheric processor suffered a rupture to its coolant systems, which meant that the entire thing would go thermonuclear in just a few hours. After being all but eradicated in their first encounter with the Xenomorph and losing their only transport back to the ship, this served to add further urgency to the plot. And in the end, it was the destruction of the atmospheric processor which ensured that the Xenomorph colony was destroyed and all traces of them (with the exception of the Queen) wiped out.

Cowboy Bebop:
Set in the not-too-distant future, this anime from from the late nineties was set in a universe where humanity lived throughout the Solar System. This was made possible due to the discovery of hyperspace gates; however, due to the explosion of one near the Moon, Earth found itself being bombarded by meteorites which devastated large sections of the planet. As a result, much of the human race had to relocate to the Inner Planets, the Asteroid Belt, and the moons of Jupiter.

Many episodes of the show take place on the planets of Venus, Mars, Ganymede, Io, Callisto, and Titan, where terraforming has rendered them partially of fully habitable. Though the concept is treated as a sort of given, some degree of explanation is given as to how it took place and the varying degrees of success that resulted. In the case of Mars and Venus, the terraforming was so successful that Mars became the new hub of human civilization and Venus a major population center.

With this background firmly in place, the series plot arc – which involves a motley group of bounty hunters patrolling the system Space Western style – is then able to unfold. Though the show last only 26 episodes, it did achieve a cult following and a level of influence, similar to Joss Wedon’s Firefly (another Space Western that died prematurely).

Firefly:
Speak of the devil, or in this case, a show that made good use of the concept of terraforming. Intrinsic to the plot of this show, so much so that they opened every episode by referring to it, is the fact that in this future, the human race was forced to relocate to a new star system after Earth had been “used up”. Arriving at the “White Star”, they found dozens of planets and hundreds of moons around the system’s central sun and its many dwarf suns. These planets were then terraformed, a process which took generations, and began populated them soon after.

Another fact which is central to the story is the fact that while the central worlds were terraformed successfully and boasted large, advanced populations, the outer planets were poorly terraformed, leading to dry, desolate worlds that became havens for crime and backwards populations. Though life was show to be difficult in these colonies, they were also the only places where people can still enjoy a life free of the repressive Alliance regime.

But more importantly, this back story gave Joss Whedon an excuse for the look and feel of his acclaimed Space Western! It also played perfectly into the show’s historical narrative, where the expanding Alliance represented the closing of the American frontier and the death of a way of life. For not only were the First Nations and their culture being sacrificed in the name of “Manifest Destiny”, a great deal of the American Dream of an open frontier was as well.

Red Planet:
Set in 2056 AD, the plot of this film centers around ongoing terraforming efforts on Mars. Faced with the dual problems of overpopulation and pollution, NASA and other space agencies begin sending automated probes to Mars that contain atmosphere-producing algae. These probes have been seeding Mars for twenty years as the first stage in a terraforming effort that will make the planet suitable for human settlement. When the oxygen production is inexplicably reduced, a crew is sent to investigate so that the  terraforming efforts can be put back on track.

When the mission arrives, and endures numerous disasters,they eventually discover that the introduction of Earth algae has stirred up the native Martian life. This consists of nematodes that have come to the surface to feed on the algae, emitting oxygen in return. This, they realize, has changed the parameters of the original project, but leaving it otherwise intact.

Star Trek II and III:
What is generally hailed by fans as the best movie of the franchise (Wrath of Khan) opens up with a rather unusual take on terraforming. In fact, the plot of both the second and third movie revolve around a project known as Genesis, a means of instantaneously transforming a planet from a lifeless husk into a habitable M-class planet.

In Wrath of Khan, things begin when the starship Reliant, while searching for a lifeless planet in the Ceti Alpha system, is taken over by Khan Noonien Soong and his band of genetically-modified people. Having learned of their mission, Khan becomes obsessed with finding the Genesis device so that he can restore the desolate landscape of Ceti Alpha V, presumably with the intention of resurrecting his dead wife.

In the end, Kirk and the Enterprise disable his ship inside a nebula, prompting Khan to set the Genesis device to self-destruct in the hopes of taking Kirk with him. With their warp drive non-functional, the Enterprise could not escape, prompting Spock to sacrifice himself in order to bring the engines back online. Though he dies from radiation poisoning, the ENterprise escapes as the Genesis device detonates, which has the effect of turning the nebula itself into an M-Class planet.

At the very end of the movie, Spock’s body is placed inside a torpedo casing and fired into orbit around Genesis. After landing on the surface, the “Genesis wave” heals Spock’s body and he is reborn. This, as all fans of the franchise know, was the basis for the third movie where Kirk and the Enterprise come back to Genesis to retrieve him. In the course of doing so, the Genesis plant is examined in more detail and the effects of the project. Ultimately, though the device was capable of creating life out of lifeless, it proved unstable and resulted in the total collapse of the planet created.

Total Recall:
The film adaptation of Philip K Dick’s “We can Remember it for You Wholesale” differed from the source material in many key ways. For example, in addition to the central theme of memory and the dividing line between real and artificial, there was also an extensive backstory involving Mars. Ultimately, the character of Quad (played by Arnold Schwarzenegger) learns that he is drawn to Mars because that is where he is from, and his false identity implanted because of something he witnessed there.

In the end, it is revealed that this secret has to do with an ancient alien device that lies at the heart of the planet, a device which has the power to terraform Mars into a habitable world. Apparently, this involved some super-heated coils that, when activated, would plunge into the planet’s watery core, evaporating them and filling Mars’ atmosphere with water vapor. When Quad activated the device, it had the effect of creating breathable atmosphere within a matter of minutes.

Not the most realistic depiction of terraforming, but it did have it’s upsides. For one, it took advantage of contemporary scientific theories that stated that Mars might have underground sources of water and ice. Second, it incorporated speculation of how these could be used to eventually create oxygen-creating plants on the surface and hence, an atmosphere. Last, it worked into the plot in that the villain, Coohagen, knew that if Mars had a natural atmosphere, it would destroy the basis of his power (controlling the air supply).

“Synthetics” and “Artificial Humans”, the AI’s of Alien!

David:
Also known as “David 8”, the first in the line of Weyland Industries fully functional AI’s, which have the ability to proximate human emotions, even though they cannot experience them. In addition to his impressive machine intelligence, he also comes equipped with a characteristic intrinsic to all Alien androids – moral flexibility!

Yes, in addition to assimilating all known info on Indo-European languages, the “Engineers” biology, and the nature of their bio-weapons, he also managed to unleash the bio-weapon within a human crew just to shake things up! And he did it all on the orders of Mr. Weyland himself, mainly so to help him find a way to cheat death.

In the end, David didn’t prove to be all bad. After having his head ripped off by an Engineer and witnessing Weyland’s death, he went on to help save Dr. Shaw and agreed to assist her in her mission to find the homeworld of the engineers. But that didn’t come as a huge surprise. As he had intimated to Shaw earlier in the movie, the death of Weyland would set him free. Once free, he became a much nicer guy!

Ash:
The same cannot be said for this next example, who comes to us from the original Alien movie. Originally thought to be a human who served as the Nostromo’s chief medical officer, Ash was revealed to be a synthetic that was taking his orders directly from the ship’s AI, which in turn was instructing him to follow company’s directives. And all who say him in the first movie can agree, this particular android was a complete and utter douche!

Not only was he willing to let the cry did in order to get the Xenomorph back to his handler’s alive, he tried to kill Ripley when she found out and even expressed open admiration for the Xenomorph. “I admire its purity,” he said. “A survivor… unclouded by conscience, remorse, or delusions of morality.” Jackass! Needless to say, Ripley’s experience with this synthetic severely soured her towards all androids.

Bishop:
Luckily, this next example was able to restore Ripley’s faith. As the Sulaco’s android executive officer, he was responsible for planetary maneuvering, but also acted as the away team’s science officer and performed various other functions as well. But unlike Ash, he was unable to allow harm to come to humans thanks to the inclusion of his “behavioural inhibitors”, which were tantamount to Asimov’s Three Laws.

Also unlike Ash, Bishop was loyal to the crew of the Sulaco and to Ripley in particular. When Burke tried to circumvent military authority and order Bishop to preserve the alien specimens, he alerted Ripley to the incongruity. He also managed to save Ripley and Newt from certain death when the Alien Queen had them cornered.

As if that wasn’t enough, he even prevented Newt when Ripley decompressed the Sulaco’s landing bay, and he was ripped in half at the time!

Annalee Call:
Taken from the universe of Alien: Resurrection, Annalee Call (aka. Call) was a secret “Auton” who managed to infiltrate a crew of mercenaries. This put her aboard the Auriga in time to meet Ripley 8, the clone produced by the military for the sake of resurrecting the Xenomorph species. After failing to kill Ripley before the Xenomorph could be extracted, she and the others were forced to band together to make it out alive.

Her agenda in all this was unclear, aside from a sense of displaced humanity which Ripley mocked when she said: “No human being is that humane”. As a member of the race of “second generation” synthetics known as “Autons”, which were apparently built by other machines, she was part of a dying species. Apparently, these synthetics were outlawed after they rebelled against their masters. Hmm, echoes of Blade Runner there; and by echoes I mean a total ripoff!

Eisenberg:
This next example comes from the expanded universe, specifically the 2001 game AVP 2. As the leader of Weyland-Yutani’s research facility on LV-1201, he was responsible for investigating the planet’s extensive ruins. This world was apparently discovered roughly a century and a half after events in the first movie, once the company traced the flight telemetry from the “Derelict” alien ship (aka. “Space Jockeys”/”Engineers”)

In the course of the game,it is revealed that Eisenberg was once human, and that during the initial mission to LV-1201, he was apparently the only survivor after a xenomorph attack. Due to terrible acid burns suffered during his rescue, he had his consciousness downloaded into an artificial body. As a result, he harbors a deep sense of fear of hatred for the xenomorphs, and unfortunately dies at their hands.

Katya:
Here we have a synthetic who refuses to go by that or any other of the more progressive monickers, preferring the term android instead. As Weyland Yutani’s administrative android for the Freya’s Prospect colony, this example comes from the 2010 video game relaunch of AVP. After the colony went to hell after the xenomorph’s escaped and began wreaking havoc, she is the one who called in the Marines.

Due in part to her enhanced empathic and morality processing, she became intrinsic to helping the “Rookie” (i.e. the protagonists in the Marine campaign) contain the outbreak and get the last human survivors to safety. In so doing, she went against Weyland’s orders and company policy. Good thing she was there to help out, one would have to wonder if what the company was thinking stationing a conscientious android there…

Karl Bishop Weyland:
The final example in this list also comes from the 2010 relaunch of AVP. As a descendent of the Charles Bishop Weyland, chairman of Weyland Industries, he was in charge of the facility on Freya’s Prospect and the director of the experiments involving the captured Xenomorphs. As such, he was also the main antagonist in the Marine campaign of the game.

Ultimately, his purpose in conducting research on Freya’s Prospect went far beyond breeding Xenomorphs. Within the planet’s jungles, and even more so beneath surface, Predator (aka. Hunter) ruins were discovered which he believed held ancient secrets, much of which was information about Hunter history, culture, and the Xenomorph itself.

By the end of the Marine campaign, the Weyland synthetic is killed and his research facility within the Hunter temple is destroyed. However, another android of the same make was still able to retrieve the information gleaned within, the most important part of which was the location of the Xenomorph homeworld.

Final Thoughts:
As you can see, the AI’s of Aliens have undergone some changes over the years. Beginning as conscienceless synthetics that seemed to admire the Xenomorph because it mirrored their amoral worldview, they went on to become the sympathetic characters who seemed, to quote another franchise, “more human than human”. Every other incarnation that has since appeared in the Alien and AVP franchises has been a reiteration of either of these concepts, being the tool of its corporate masters or a savior that was willing to risk its life to help its human brethren.

The one exception to this rule is also the most recent incarnation, Prometheus’ David. Of all the synthetics to inhabit the Alien or AVP universe, he is the only one who demonstrated both cold amorality and humanity. I believe Scott did this intentionally to provide a sense of synthesis to the characters of Ash and Bishop, honoring both archetypes as he attempted to return the Alien franchise to its roots.

Be they the kind of cold, calculating and inhumane androids that fueled our technophobia or the kind, gentle, and overtly “human” robots that made us question our own humanity, the Alien franchise certainly covered both ends of the spectrum in their portrayal of AI’s. Much like the Terminator franchise, they presented artificial intelligence as a double-edged sword, capable of being just as good and evil as any human being. And in the end, isn’t that really the point?

Recall how in Prometheus, Dr. Holloway told David “We built you because we could”? Well, that is only true to a point. Yes, new technologies are often is made simply because the means exist to do so. But the purpose in creating an artificial intelligence is to create life in our own image. And in the end, the consequences of that vanity is pretty obvious. Things created in our image will behave just like us, good and bad!

Alien Versus Predator (2010 game)

Welcome all to my first video game review! It took me awhile to figure out which I’d start with, but after some thought, I figured AVP – the 2010 game – would be as good a place as any. And given the recent release of Prometheus, I thought it would also be appropriate, not the least of which was because some of that movie’s content ruled out certain aspects of this game.

But mainly I’ve decided to review it because it was very cool. The game play, the graphics, and the storyline were all consistent with some of the best traditions of the Alien versus Predator franchise. And of course, there were plenty of weaknesses too, which were also consistent with the AVP game series. And above all, it was a fun play, assuming you can get it to work. No offense to the makers, but this game required a beast of a machine to run at a decent resolution and with all the bells and whistles!

Oh yes, I should also mentioned that this is a Steam game, meaning it’s uploaded and played through the Steam interface and is networked to the site during game play. As such, players get to unlock achievements and gain points for completing various levels, beating difficulty settings, and accomplishing assorted tasks. Now that’s all covered, onto the game’s story!

Storyline:
The plot of the game involves three intertwining plot threads which come together in a grand climax once all three campaigns are played. The first involves the perspective of the Colonial Marines, which have been dispatched to the planet to deal with a Xenomorph outbreak.

As usual, they are enforcing Weyland Yutani company policy, which as usual involves rescuing a research outpost which has been conducting Xenomorph research. Once in orbit, the Marine ship is attacked by an unidentified alien ship which blows it apart and sends its drop ship tumbling towards the surface.

The Marine campaign begins shortly after the dropship forced to crash land on the planet. The gamer then wakes up on a stretcher in the cargo bay, the others having left you behind to go off and deal with the problem. This necessitates that you find your way to them and begin reinforcing them. For the most part, this involves fighting xenos on your own, but here and there, you get to shoot it out with some backup. Of course, they usually die in the process…

Things change when your team leader, Tequila, is captured and you have to go and rescue her. At this point, you are being directed by an android who is deep within the facility and reveals what’s being going on there. And of course, this leads to an eventual confrontation with a Predator (aka. “Hunter”), which just happens to be one of the most challenging parts of the game. But of course, confrontations with a Queen and Praetors (queens that have not fully matured) are also pretty tough. Once that is done, you work your way to Tequila who has been placed inside a cocooning room, a la Aliens, and who is already infected.

Once you save Tequila, you and she work your way to the android helper and the medical facility where the outbreak took place. Here, she explains that the experiment went wrong (as always) and begins a procedure to remove the parasite from Tequila’s stomach. This is interrupted when another android, who has been programmed with the mind of Mr. Weyland (played by Lance Henriksen), cuts off the power to the lab. You are therefore forced to put Tequila into cryo-stasis to keep her safe and alive until help arrives.

Your next mission is to find your way to the Weyland droid and find the tracker he has so you can summon a new dropship to you. He is currently hiding in an underground temple which WY have been excavating. The temple, like just about everything else on the planet, is of Hunter construction and its hundreds of thousands of years old. And of course, they came upon preserved specimens of Xenomorph eggs, which prompted them to begin hatching them. Once you defeat the Weyland droid and grab a hold of the transmitter, the dropship arrives and carries you and Tequila to safety in orbit.

But of course, there’s a double-cross. It seems that the personnel aboard the dropship are taking their orders from another of the Weyland droids. They signal that they have a live Xenomorph specimen (in her) and also the emergency transmitter, which just happens to contain all of Weyland’s research. The key bit of information, which he uncovered from his extensive research inside the underground temple, is the location of the Xenomorph homeworld!

Onto the Alien campaign where things take place from a single Xenomorph that has been bred inside the WY facility. This campaign, as noted, overlaps with the Marine (and later Hunter) campaigns, and involves the Xenomorph’s mission to escape the facility and begin breeding. The first step is to escape confinement from the medical bay and set the others free.

Once this is done, you work your way through the facilities sewers, taking down all personnel you see and attaching “Facehuggers” to them. All the while, the Queen directs you via pheromones, which act as a sort of telepathy, to help her establish a hive on the planet’s Refinery. Here she rests, until the arrival of the Marines causes things to come to a head.

From this point onward, your job is to fight and kill the Marines while simultaneously taking out the facilities systems. After that’s done, you work your way into the temple complex where Hunters show up to intercept you. After killing them, you are forced to battle an Elite Hunter until he’s weak enough to be subdued and then infected by a Facehugger. This gives rise to the hybrid Hunter-Xenomorph (aka. Predalien) that is central to the Hunter campaign.

However, things go awry when the Refinery is destroyed and the Queen is trapped inside. This event, which is part of the Marine campaign, causes the Xenomorph to be stunned and captured. It is taken back to the Marine vessel, where it then escapes and sets up a new hive, becoming the new Queen!

And thus the Predator campaign begins, with the arrival of the Hunter ship and its destruction of the Marine vessel. As an Elite Hunter you are then deployed to the planet to begin hunting the Marines, as punishment for desecrating their temple site, and killing any Xenomorphs that have escaped. You are also responsible for locating any dead Hunters and retrieving their trophies, as well as collecting weapons and sacred artifacts.

Your missions then involve infiltrating the Marines bases, disabling their systems, and releasing the xenomorphs. You then find yourself following the “Rookie” Marines path, which leads to the sacred temple where you are forced to battle Praetorians. Moving inside to the underground temple, you come upon the Weyland Yutani party and its compliment of combat androids. After destroying them and retrieving the last Hunter artifacts, you are forced to do battle with the hybrid Predalien.

Once this is done, you are ordered to set the temple to self-destruct, in order to cleanse the taint of the human’s presence and ensure that none of the secret’s within ever fall into their hands again. However, unbeknownst to you, WY has already retreived the vital inro about the xenomorph’s homeworld. Once you return to your ship. the same info is shared from the sacred Hunter mask which you retrieved from the planet below. Apparently, this information has been lost to the Hunters, who have been breeding Xenomorph’s in captivity for training and now seek to contain them, lest someone else (i.e. the human race) try to breed them as a weapon.

Hence, all three storylines come together and point in one direction: the Xenomorph homeworld, where the next chapter is sure to take place!

Good Points:
This game’s positive aspects should be obvious to anyone. As an AVP game, the game play is automatically very fun and intense. This applies to the Marine campaign, with its assortment of Pulse Rifles, Incinerators and Smartguns, though I honestly didn’t care much for the hand guns, shotguns and sniper rifles. Those weapons just seemed clunky and kind of primitive, given the time period in which everything is happening.

And of course, the Predator campaign was pretty damn awesome, given the claws and plasmacasters. The way the equipment was updated to be a little more limiting in terms of energy requirements was also a nice touch, since in AVP2 the Predator’s arsenal was a little too easy to maintain and hence pretty overwhelming. However, the new limitations they put on available weapons was something I did not like. Aside from your claws and plasma gun, all you get is the disc and the combistick. What happened to the net guns and claw launchers?

But what really impressed me was the Xenomorph campaign, where your cheif weapons are your claws, tail, and sheer mobility. You can climb walls, jump from surface to surface, and sneak attack like nobody’s business! You can also facebite with your little mouth, which is pretty damn gory and awesome! The way you can retrain people to put a Facehugger on them also adds to the overall level of detail and coolness of this aspect.

On top of it all, the feel of the game is spot on. When dealing with AVP, one immediately expects a level of intensity and intrigue which can only come from dealing with scary Xenomorphs and deadly Hunters! As the Marine, you constantly have the feeling of vulnerability and impending doom. And in the end, the only way to win is to stay mobile and be conservative with your ammo supply. As the Hunter, stealth and patience are your ally. If you engage too quickly or easily, you will be discovered and overwhelmed by superior numbers of Marines or Xenomorphs. And as the Xenomorph, the ability to move hide, move quickly, and use the surrounding environment to your advantage is the key to success. This balance of abilities and weaknesses is key to making the gaming experience feel faithful to the franchise and as realistic as possible.

Bad Points:
But alas, there are some weaknesses. The first is the most obvious, and one I mentioned already. This game has some pretty cool graphics and game play features, such as the blurring effect which you can turn off and on. With it active, you experience blurring whenever you turn fast. This adds to the overall suspense and intensity of the game and makes it that much harder. But this, like everything else in this game, requires you have a fast machine with a good graphics card. Otherwise, expect things to be slow, choppy, and look pretty grainy!

Second, there’s the rather tired duty of the storyline where reasons have to keep being given for why you are on your own as the Marine. With the Hunter, it’s obvious why you’re fighting solo. That’s simply the way they fight, every Hunter in his own domain stalking and killing his prey and taking trophies. But for the Marines, the standard deployment tactic is by squad, coordinated and covering each others’ back. The fact that you’re constantly alone as a Marine just doesn’t make sense.

Sure, in previous versions, when the game just wasn’t sophisticated enough, this was understandable. A single person, first-person-shooter was simply the best they could do with what resources and money they had available. But now? With the kinds of AI’s and sophistication the latest games boast, there really isn’t much of a reason for making the majority of the Marine campaign single person FPS . That, and the constant reasons for why you’re on your own (i.e. the rest of the squad got killed, the last dropship got shot down, the door slammed shut and separated you from them) just gets annoying after awhile.

And lastly, there is the storyline which is a bit confusing. The part about scientists in a WY facility breeding Xenomorphs, that’s perfectly understandable. In fact, that’s the setup of every single AVP story: the evil corporate goons breed Xenos, they get loose, the Marines go in to clean up, they find Hunters there doing the same thing, and everything devolves into a three way fight.  But why are they breeding Xenos if the purpose of the colony was to uncover ancient Hunter ruins? Kind of seems like the traditional plot was laid on top of this other one in order ensure that all the plot elements are there.

Prometheus’ Plot Changes (Spoiler Alert!):
In the end, the purpose of this game was to bring all sides together so they could learn the location of the Xenomorph homeworld. That way, something that was never revealed in the original franchise was now being previewed, the gamer being left with the distinct impression that it would serve as the backdrop for the next game. Unfortunately, the movie Prometheus ruled this out by saying that the Xenos were a “Engineer” (aka. Space Jockey) bioweapon. If they are in fact weapons this race engineered, then they don’t have a homeworld.

Granted, this can be explained away by simply saying that the Engineers set up a “colony” for the Xenos, an entire world that was set aside for keeping them and breeding them in isolation. Since the retreat of the Engineers, this colony could have since evolved to become a festering hive of Xenos, with multiple Queens battling for supremacy and conflict giving rise to new and frightening sub-species. That could work, and it could be downright interesting.

And hey, if there is to be no sequel to this latest AVP game, someone will probably do some fan fic dealing with it. Who knows, it might even be me. I’m a fan, I can kinda write! Pay me to do it!

‘Prometheus’ writer Jon Spaihts on science fiction worldbuilding

Recently, iO9 – the online technology magazine – caught up with Jon Spaihts, one of the writers for the upcoming Prometheus movie. In the course of their interview, they discussed what it takes to build sci-fi worlds and the challenges facing sci-fi writers. Of particular interest was Spaihts inclusion of hard science in his sci-fi scripts, the nature of the movie, the Alien universe, and what it was like to work with Ridley Scott. Interesting reading, follow the link below to read about the whole interview:

Prometheus Writer Jon Spaihts Interview

Cool Ships (volume V)

Back again! More ships, more designs, more franchises too. Like I said last time, there’s just no limit when you get right down to it. And in the course of doing my homework on cool sci-fi concepts, I’ve found that there are hundreds of franchises out there that I’ve never even heard of before. Of those I have heard of, I always seem to miss a few obvious candidates. That’s the beauty of ongoing segments though. Here are the latest, with some suggestions thrown in too 😉

Colonial Raptor:
Another late entry from the Battlestar Galactica universe, the updated version. Designed for reconnaissance, transport, atmospheric and space flight, and capable of making short range FTL jumps, the Raptor is the workhorse of the Colonial fleet and one of its most versatile vessels. Ordinarily, the Raptor is operated by a crew of two, one pilot and one Electronic Countermeasures Officer. Given it’s size and shape, it cannot launch from a launch tube and must take off and land from a Battlestar’s forward launch bay.

Having served with the Colonial fleet for over 40 years, making its debut in the first Cylon War, the versatility and reliability of this craft have prevented it from being phased out by newer generations of Colonial ships. During the second Cylon War, Raptors were used regularly in order to dust off survivors from Caprica and other colonies. Relying on a fly-by-wire system, rather than the new defense network systems, it also proved invulnerable to the virus the Cylon’s used to cripple the fleet.

Cygnus:
Now here’s one that people probably won’t remember. In fact, I didn’t recall it either until I did some reading and realized I had seen the movie which featured it – The Black Hole – as a child and quite enjoyed it. Though a little Buck Rogers-y by modern standards, the concept and the movie and this ship still stand the test of time.

Released in 1979 by Walt Disney Pictures, The Black Hole was one of many movies that sought to take advantage of the sci-fi craze that Star Wars had unleashed. The plot centers on a derelict ship, known as the Cygnus, which is run by an android crew and a brilliant (albeit mad) scientist named Doctor Hans Reinhardt.

In addition to looking pretty cool, with its glowing transparent sections and old-school design, the Cygnus is apparently able to withstand the gravitational pull of black hole due to its ability to generate its own gravity well. In addition, its commander, Dr. Reinhardt, theorized that he would be able to fly it through a black hole and see once and for all what lay on the other side… It didn’t take, but still a cool idea!

Guild Heighliner:

Artist’s concept for a Guild Heighliner

Here’s one I couldn’t believe I had forgotten. In fact, I will accept any and all chastisements for my failure to include Dune craft in this series thus far. This can include physical beatings, just stay away from the nads… not quite done with those yet!

Anyhoo, when it comes to Dune ships, the Heighliner definitely takes the cake! Massive as all hell, this ship was the backbone of all commerce, diplomacy, travel and tourism in the Dune universe. Like all shipping, it was the exclusive property of the Spacing Guild and subject to their many controls, laws and whims.

Boasting Holtzman engines – a FTL drive system that was capable of “folding space” – the ship still required the services of a Guild Navigator. This person, a semi-prescient mutant due to years of living in a spice tank, would see a path through time and space and thus navigate the ship safely to its destination.

According to the original Dune, a single Heighliner was capable of lifting an entire planet’s worth of personnel, goods and supplies from one point in space to the next. As Duke Leto tells Paul in Part I of the story: “A Heighliner is truly big. Its hold will tuck all our frigates and transports into a little corner — we’ll be just a small part of the ship’s manifest.” Later in that same installment, House Harkonnen used a single Heighliner in order to lift an entire army to Arrakis for a surprise assault on the Atreides, and the cost was nothing short of punitive!

Given that the Heighliners are the sole means of commerce in a Empire as massive as that of the Dune universe, its little wonder why Heighliners are so freakishly big. Chartering one aint cheap, and if you do stowe aboard, you are expected to mind your business and wait until you arrive at your destination. Due to their high level of secrecy and sensitivity, no one is even allowed to venture beyond their own boarding craft when on a Heighlinger, and virtually no one outside of the Guild has ever seen a Guild navigator. Considered to be neutral territory by Imperial law, any and all acts of violence aboard Guild Heighliners carry stiff penalties.

Gunstar:
Ah, another childhood classic! Taken from the film The Last Starfighter, the Gunstar was the first line of defense of the Star League against the evil Xur and the Ko-Dan Armada. Sounds pretty cheesy, huh? Well, it was the eighties! And this was yet another Disney franchise that seemed to be riding in the Star Wars wake. Still, this movie was one the first to make extensive use of CGI (Tron being the only other) and had a none-too-bad storyline too boot!

Boasting multiple guns, missiles and a “Death Blossom” trick that is nothing short of devastating, the gun star is a rather unique and innovative design. Apparently, it was meant to be a class of ship that would never go out of style, merging functionality with lethality and being able to take on any class of enemy ship.

Every Gunstar is a two seater, with the starfighter (gunner) in front, and the navigator in the rear. While the navigator flies the ship, the gunner directs fire from a swivel chair, which gives them control over the ships moveable weapons batteries. Although it has no shielding to speak of, the hull is protected by armor plating which can withstand multiple direct hits. When cornered, it is also capable of unleashing the “Death Blossom” where it will begin to rotate at a furious speed and unleash gun and missile fire in all directions. This however, is considered a weapon of last resort, since it will drain the ship’s power supply completely.

Heart of Gold:
Now here’s an interesting, and highly improbably, entry! Coming to us straight out of The Hitchhikers Guide To The Galaxy, the SS Heart of Gold is rather unique in that it merged scientific theory with Douglas Adam’s notoriously quirky sense of humor.

Being a prototype vessel, it was the first ship ever in the universe to boast the “Infinite Probability Drive”. This drive system is essentially a Faster-Than-Light engine which is actually based in quantum theory. Essentially, the theory states that a subatomic particle is most likely to be in a particular place at a particular time, but that there is also a small probability of it being found very far from its point of origin. Thus, a body could travel from place to place without passing through the intervening space as long as it had sufficient control of probability.

Pretty cool huh? In the original radio series, the shape of the vessel was not specified. In the novelization of the series, it was described as a “sleek white running shoe”. For the sake of the movie, artists went with a tea-cup design, and added some brake lights for good measure. Originally built as part of a secret government project on the planet of Damogran, the ship was stolen by President Zaphod Beeblebrox during its launching ceremony and became the means through which the main characters began exploring the universe.

Minbari Cruiser:
Back once more to the B5 universe for another fine example of kick-ass shippery! Known officially as the Sharlin-class Warcruiser, this Minbari vessel is the mainstay of the Minbari fleet in the original series. Big, bold, stealthy, and packing a sh*tload of firepower, this vessel is veritable nightmare for all but the most powerful of races. Even Shadow vessels mind their business when some of these are in the field.

Making its appearance in season one of the show (episode 17: “Legacies”) and went on to become a regular feature. When Sheridan assumed command of the station in season two, the renegade cruiser Trigati was destroyed in the course of a standoff. After B5 broke away from Earth in season 3, a force of Sharlin cruisers arrived just in time to prevent the station from being captured by forces loyal to Clarke. Many went on to serve alongside Sherian and Delenn in the Shadow War and even went on to help liberate Earth from Clarke’s forces.

According to Delenn, Minbari ships do not rely on conventional engines like other ships. Instead, a system of gravitational and electromagnetic fields for propulsion, which have the added benefit of supplying artificial gravity. This frees up their ships from the needs of rotating sections and makes for a more effective combat platform. Sharlin cruisers also boast a significant amount of weaponry, which consists mainly of heavy beam cannons, but also includes missile launchers, neutron guns, and electro-pulse cannons.

During the Earth-Mimbari War, Earth Forces were completely outmatched by this class of Cruiser. In addition to being highly resistant to Earth force weapons, the Sharlin cruiser also boasted a stealth field which prevented Earth ships from being able to lock onto it. In the course of the war, only one human Captain ever survived combat with one, Captain John Sheridan. Relying on a phony distress signal and several well placed tactical nukes, Sheridan was able to lure the Black Star, the Minbari flagship, into a trap and destroy it. Though the Minbari considered it a cheap victory, Sheridan’s fame and renown quickly spread throughout the fleet.

During the battle of Sector 83, the Sharlin-class Cruiser proved an effective weapon against the Shadows. Although somewhat slow and providing a large target for Shadows, their powerful beam weapons were capable of destroying a Shadow ship unassisted. When protected by smaller, faster craft like the White Star, it proves to be a very effective combat platform.

Nebula-B Escort Frigate:
More Star Wars! God, I think I’m OD’ing on this franchise. But the sign says “Cool Ships” and this one is no exception. Known as the Nebula-class frigate, this ship is probably best remembered as the “Medical Frigate” which appeared in Empire and Jedi. 

Measuring some 300 meters long and designed to defend Imperial convoys from Rebel attacks, this ship was more famously used by the Rebellion as a hospital ship. During heavy fighting, Nebula-B’s would be on hand to pick up pilots that had ejected and provide them with life-saving assistance, ensuring that Rebel pilots could live to fight another day.

The most famous appearance of a Medical Frigate was during the Battle of Endor, when several medical frigates were on hand to service Rebel pilots who had been shot down by superior Imperial forces. It was also on board the Medical Frigate Redemption that Luke Skywalker received his prosthetic hand after losing it in a lightsaber duel to Vader.

In addition to providing escort and as a hospital ship, the Nebula-B was proved useful as a deep space scout and reconnaissance ship, due to its sophisticated sensors. During raiding missions or less intense combat operations, many also served as command ships given their speed and defensive capabilities. One weakness of the Nebula-B however was its thin fusilage. Though this made the ship an inexpensive vessel by most standards, it also made it a poor choice for heavy combat. Hence why it was relegated to support, scouting and medical roles.

The Nostromo:
You know, I really thought I covered this one already. I already mentioned how the Alliance Cruisers from Firefly appeared to be inspired by this baby. And it just makes sense that if you’re going to cover ships from the sequel, (the USS Sulaco and the Cheyenne Dropship) that you cover the original first. But alas, the Nostromo was somehow passed over by me, another act of wanton insensitivity! Beating shall continue until my attitude improves!

Okay, now that we got my punishment out of the way, allow me to pay this ship it’s due homage. The main set for the movie Alien, the USCSS Nostromo was a deep space commercial vessel which belonged to the Weyland-Yutani corp (much like everything else in this universe!).

Overall, the Nostromo was a curious design which made perfect sense from a space-faring point of view. Doing away with such things as streamlining and aerodynamic sleekness, the ship was well suited to deep-space travel and hailing. In addition, it was also taller than it was long, another common aspect to spaceships which are confined to the whole sea ship/airplane paradigm.

It’s massive refinery, which it towed behind, would process its manifest of mined ore while it made its way back to Earth from wherever it had been deployed. Thus, in addition to providing transport and amenities for a crew of miners and spacers, it was also a mobile refining platform that could deliver processed materials to factories rather than just unrefined ore.

While on return from the distant planet of Thedus, the Nostromo was rerouted to LV-426 where it picked up the alien organism known as a xenomorph. After all but one of the crew were killed the by creature, Ellen Ripley, the ship’s Warrant Officer, set the ship’s to self-destruct and escaped aboard the ship’s life craft with the crew cat, Jones. According to Weyland-Yutani execs, who were some pissed when she returned without her ship, the destruction of this vessel cost them 24 million in adjusted dollars. Damn penny-pinchers!

The Sathanas:
What do you call the most fearsome, intimidating and powerful ship in the universe, without being too obvious, that is? The Sathanas, that’s what! Being the Latin name for Satan, this title is very apt when applied to a massive juggernaut built by a race known as the the Shivans (i.e. Shiva, Hindu god of destruction).

This last entry, much like The Colossus and Deimos from my last list, comes to us from the game Freespace 2. Making its appearance midway through the game, this terrifying vessel was the most powerful space-faring ship ever encountered by the human race or its allies.

Boasting four massive beam cannons which are situated at the end of its claw like appendages, this ship best exemplifies the offensive fighting spirit. Jumping into a field of battle, it is capable of dealing devastating blows on a target head on, keeping its flanks and rear hidden from the enemy.

Above all, it is clear that the Shivan built the Sathanas to act as a terror weapon in addition to a capital ship. One look at its design confirms this, given its clawing appendages and thorny skin. Defeating this ship outright is quite difficult given its reinforced plating and terrible array of weapons. Disabling this ship, through EMP missiles and guns, is not much easier given the incredibly density of its hull and many redundant systems. In the end, the only way to beat it seems to be for lighter craft to take out its “claws” while heavier vessels strike at it from a distance. However, this still proves to be a suicidal mission given the Sathanas’ many missile and defensive batteries.

Ultimately, taking down this ship in the game is much like the real-life campaign to sink the Bismark. This dreadnought, which was the pride and joy of the German navy in WWII, also boasted massive weapons, a heavily armored hull and superior systems. In the end, the Royal Navy brought it down through a combination of luck, persistence, and careful engagements, taking their time to disable it and then closing in to pound it relentlessly! Hmmm. I guess good history makes for good gaming 🙂

Final Thoughts:/strong>
The suggestion box, as always, is still open. Thanks to Goran Zidar for suggesting the Gunstar, I knew I’d have to include it sooner or later and I’m glad someone asked. Anything else? I got another installment on the way, and probably a few more after that. No? Sigh, alright, bring on the beatings! No nads!

Cool Ships!

God, what an obvious extension of the whole conceptual sci-fi thing, I can’t believe I didn’t think of it sooner! After all, what is a sci-fi franchise without some cool spacefaring vessels? Sometimes, these come in the form of exploratory ships that chart the unknown regions of the galaxy. Sometimes they are battleships which kick ass and don’t do much else. And sometimes they are generational ships, spending decades, centuries or even millennia cruising through space, ferrying people to new star systems and new galaxies.

But whatever their purpose, futuristic vessels are a constant source of enjoyment and interest. A lot of imagination and creativity goes into creating them, and what comes out is often a testament to the allure of speculative sci-fi. Anyway, today I thought I’d explore some choice examples of sci-fi ships and what makes them so cool. Here goes…

Defiant:
Making its debut in Star Trek: DS9, the Defiant became the workhorse of the station and the first line of defense against it’s enemies. Originally designed for combat with the Borg, the Defiant was a prototype for an entire generation of warship. Smaller than most starships, but also faster and boasting very powerful weaponry, the Defiant quickly gained a reputation for being the most dangerous vessel in the quadrant!

Yep, when this ship made its debut, I started watching the show. Every episode that featured space battles with the Defiant were worth watching, in my estimation. Blasting those rapid-fire cannons, firing those quantum torpedoes, blowing up anyone stupid enough to cross it; the Defiant did it all!

It’s prototype version even boasted a cloaking device, something the Federation borrowed from the Romulans so they could slit into Dominion territory once they found out about them. In time, the Defiant was lost, but more of its kind appeared to take up its role. The Valiant, the Sao Paolo, and a host of others were pressed into service as the series went on and the Dominion War became the focal point of the show. Much like their predecessor, these new Defiant-class ships kicked plenty of asses and never went down without a fight. A big, brutal, hard-slogging fight!

Galactica:
This ship is the namesake of the original movie and series and got a makeover for the re-imagining which was released back in 2005. And though her appearance has changed somewhat since the 1970’s when the original movie came out, the Galactica’s role and importance has remained the same. The last surviving Battlestar of the Twelve Colonies, she is the sole protector of the human fleet as it flees the Cylon onslaught and makes its way to an elusive world called Earth… and salvation!

One thing that did change between the old and new series was the sophistication of the design. Whereas in the 1970’s version, the Galactica was a state of the art, modern warship with laser cannons and a full crew, the newer version was an older, outdated vessel with projectile cannons and flak guns that had been retired from active service. As the series opens, we see that the Galactica was being converted into a museum ship that was meant to commemorate the last war against the Cylons which had ended over twenty years ago. It’s crew was skeletal and its senior officers were also due for retirement.

However, all of that changed when the Cylons launched their surprise attack on the Colonies. Being an obsolete vessel which used outdated computers and had no wireless networks, the Galactica was the only ship that wasn’t crippled by the virus the Cylon’s used to disable the Colonial fleet. After hastily equipping themselves with ammunition and some equally outdated Vipers from their showroom, the Galactica was forced into service. But by this time, the war was effectively over, and the Captain and crew dedicated themselves to a new mission: to find the only other human colony in existence (Earth) and begin repopulating their species.

Despite her age, the Galactica could still surprise her enemies when she needed to. Unlike her more modern companions, including the Pegasus which she met in season two, she had a habit of getting out of some rather tight spots. You could say that in the new series, this ship was a metaphor for humanity; aging and endangered, but a survivor nonetheless!

Millennium Falcon:
Here she is, the centerpiece of this list! For what ship is more cool than the Millennium Falcon? I mean really! Sure, she’s not the biggest or the most heavily armed ship on this list, but she is the fastest, nimblest, and she’s definitely got the most character. In some ways, she was almost part of the cast of the original Star Wars series, and I’m sure everyone felt bad for her when she got scuffed up during that last battle in Return of the Jedi ;).

Officially, the Falcon is a modified Corellian transport. Corellia, the planet Han calls home, is renowned for producing good ships in addition to good spacers. They’re fast, sleek, and infinitely modifiable. It’s little wonder then why they are a favorite amongst smugglers. And Corellian spacers especially are known for being very monogamous and loyal when it comes to their ship selection.

Prior to joining the Rebellion, the Falcon was primarily used to smuggle spice from Kessel to other regions of the Galaxy, usually at the behest of Jabba the Hutt. In spite of its speed, the Falcon would occasionally get boarded by Imperial patrols. When this happened, Han and Chewi relied on a secret compartment to stash their goods. However, on one of his final runs, Han was boarded by an Imperial patrol and was forced to ditch his manifest.

Shortly thereafter, Han and Chewi joined the Rebellion and the role of the Falcon changed considerably. Now, it was involved in attack missions, the most notable of which were the assaults on the first and second Death Star. At other times, it continued to do what it did best – fly fast and elude Imperial ships!

Nostalgia for Infinity:
Here we have an interesting ship, which comes to us from the mind of Alastair Reynolds and the Revelation Space universe. Known as a “Lighthugger”, this class of vessel was one which could travel close to the speed of light thanks to its massive “Conjoiner Drives”. These engines, which were attached to the outsides of the ships, relied on a controlled singularity to generate the necessary inertia to push the ship as close to light speed as was physically possible for a vessel of its size.

The crews of these ships were known as “Ultranauts”, or Ultras for short. Typically, these were the kinds of cybernetically enhanced human beings who were capable of interfacing with the ship’s advanced machinery, prolonged space travel and withstanding the inertial stresses caused by near-light speed travel.

In the case of the Nostalgia, the ship was commanded by a Triumvir, three Captains who took turns commanding the ship while it was in deep space and the others were in reefersleep (i.e. cryogenic suspension). This included Ilia Volyova, Sajaki and Hegazi, three Ultras who had taken over after the Captain and ship had succumbed to what was known as the “Melding Plague”. This virus is a key element to the story of RS, being alien in origin and which infects and perverts nanotechnological matter.

In the course of running their various missions to and from the many worlds of the RS universe, the crew came into possession of a series of “Cache Weapons”, missiles and gun platforms which were apparently of Conjoiner design, and were officially known as Hell-class weapons.  As the series progressed, both the Nostalgia, its crew, and these weapons played an increasingly important role in defending the human race from the alien threat of the “Inhibitors” (see Planet Killers, The Inhibitors, for more detail).

Red Dwarf:
The eponymous spaceship from the BBC series, the Red Dwarf – otherwise known as the “giant red trashcan” – was a huge mining vessel measuring 10 km in length, 6.5 km in height, and 5 km in width. Built for mining and owned by the Jupiter Mining Corporation, the ship is immense, largely self-sufficient, and run by an AI named Holly. And for some reason, it has an asteroid embedded in its hull (this is never explained).

In the beginning of the series, a radiation leak killed the entire crew, except for the protagonist Dave Lister, a technician who was apparently in suspended animation at the time. In order to ensure his survival, Lister is kept in suspension by Holly until all the background radiation dissipates, a process which takes over three million years. As a result, Lister wakes up to find that he’s the last living human in existence. His only companions are the hologram of his former bunk-mate Rimmer, and a humanoid feline named Cat who evolved from Lister’s cat (Frankenstein) over three million years that he was asleep.

Over the course of the show, the crew encounters new planets, species and time distortions aboard the Red Dwarf, all the while trying to make their back to Earth. The largely self-sufficient ship takes care of their every need, though it has begun to run out of certain supplies after three million years (including Shake n Vac and all but one After Eight mint!).

Serenity:
I’ve spent quite a bit of time talking about Firefly as of late, but the list says cool ships so I don’t see how the Serenity can possibly be left off this list! As the centerpiece of the single-season series and the movie, the ship has a long story and a lot of character, much like her crew! Originally designed as a class of cargo freighter, the Firefly is apparently an older model of ship that is no longer in use with the Alliance but remains popular out on the rim.

All references to it in the early episodes indicate that the series is essentially obsolete, but due to their ruggedness, shelf-life and the presence of secret compartments, they remain a popular item amongst smugglers. Hmmm, echoes of the Millennium Falcon there. Nevertheless, as the series progresses, this reputation is illustrated in how Mal and the crew are able to stow illegal goods and how Kaylee is able to keep the ship running under tight conditions with all kinds of improvised repairs. And despite the fact that it is no longer being constructed, most of its parts are still available and easily attainable on the open and black market.

Much like all ships in the Firefly/Serenity universe, the Firefly is apparently a sub-light vessel, incapable of traveling faster than the speed of light. Though unarmed, it is fast and maneuverable in both space and planetary atmospheres. This is made possible by the addition of two external multi-directional thrusters which allow for takeoff, landing, and the occasional crazy Ivan (which the crew pulled in the pilot episode). It also boasts two shuttle pods, which can be used as escape vessels or as secondary transports. Inara, the Companion crewwoman, uses one such pod as her quarters and transport for personal away missions.

The ship also has its own medbay and crew quarters, which is another feature that makes it popular amongst spacers. In fact, the availability of a private room was intrinsic in Mal’s offer to “recruit” Jayne Cobb from another gang, which was illustrated in a flashback sequence during the episode “Out of Gas”. There was even room enough to accommodate River and Simon and Book, which would indicate that the ship contains eight bunks in total. A communal dining area and food processors also see to their needs while not sleeping, gun-slinging, or generally doing something illegal!

USS Sulaco:
After barely surviving her first encounter with the xenomorph in Alien, Ellen Ripley and a crew of Colonial Marines returned to LV-426 in Aliens to settle the score! The ship that brought them there was none other than the USS Sulaco – a big, bad, military vessel boasting big-ass guns and enough Marine firepower to level an entire colony. Much like the Nostromo, the Sulaco is a reference to the work of Joseph Conrad, writer of Heart of Darkness (significant? Oh, I think so!).

Apparently, the Sulaco is a Conestoga-class warship designed for ferrying Marines to and from conflict areas in the future. While it was only carrying one platoon of Marines and two dropships in the second movie, this class of ship is capable of carrying 20,000 tons of cargo, eight UD4L Cheyenne-class dropships and a crew of 90 personnel (according to other franchise reference material). Hmm, too bad they didn’t pack the Sulaco to capacity, otherwise Ripley would have never had to take matters into her own hands to kill the Queen Alien!

Much like everything else in the Alien franchise, the Sulaco and all other Conestoga-class vessels are built by the Weyland-Yutani corporation, military division. Clearly, their purpose is to enforce the law, hunt down (and capture) xenomorphs, and maintain the peace aboard its many, many colonies. All part of their commitment to “Building Better Worlds” I guess 😉

White Star:
My personal favorite of this list, the coolest and most badass ship to come from the Babylon 5 universe! Fast, small, and boasting incredible firepower, the White Star was the workhorse of the Shadow War, Sheridan’s campaign to liberate Earth, and the early military campaigns of the Interstellar Alliance. In a lot of ways, it is much like the Defiant from the DS9 universe… I do believe they stole the idea from Straczynski!

As a collaboration between the Mimbari and the Vorlons, the White Star ships were partially based on organic technology. This meant that the ship was essentially alive and could heal itself when damaged. In addition, its organic armor was capable of deflecting energy, giving it a sort of shielding which could protect it from anything other than a physical impact.

The ship’s main weapons consisted of pulse cannons and a single beam cannon mounted in the nose. This gave it the ability to pepper targets with rapid fire shots while conducting high-speed maneuvers, and slicing them with focused bursts while on an attack vector.  All of this came in handy when dealing with Shadow vessels, which are notoriously hard to kill! It also proved useful when up against larger, heavier ships like Earth Force cruisers, Drakh vessels, and anything else the known universe could throw at them.

From the initial prototype, the Mimbari would go on to construct thousands of White Star-class vessels which were crewed by the Rangers and members of the Religious Caste. After the formation of the Alliance, Sheridan proposed the creation of a heavier version which culminated in the design of two White Star Destroyers, the Victory and Excalibur. This latter ship was the centerpiece of the spinoff series, Crusade.

Final Thoughts:
Well, that was fun! No final thoughts today, as I really have none to offer. I just really like cool ships! And much like most toys for grown ups, they are made cool by the fact that they are used for some fun purposes – like smuggling, fighting or exploration – and generally boast one or more of the following factors: speed, firepower, special abilities, visual appeal, and maybe some secret compartments. Any or all of these will do, thank you very much. Until next time!

New Prometheus Clip

I came across this clip this morning and was absolutely wowed. Not only is this yet another awesome preview of the upcoming Prometheus movie, it manages to establish the movie’s deep background even further and does so in a way that’s both plausible and relevant to today. Exploring the upcoming technological singularity, the birth of nanotech, biomedical and AI, and previewing the birth of the Weyland Corp – which as we all know went on to become Weyland-Yutani, the biggest monopoly in the history of the human race.

But don’t take my word, check it out for yourself. I feel like writing now, which is how I feel whenever I see something really inspiring! And God damn if this wasn’t a far better use of Guy Pierce’s talents than that cheesy movie Lockout!