In my last post, I explained how I was struggling with my latest story. Particularly, it has been the task of setting the scene over and over again that’s been tiring me out. Luckily, I’m beginning to get to work again, thanks to getting a second (or third) wind. But the challenge is still a big one, so I thought I might share some of what I’ve working on and see if it helps break the logjam.
As I also mentioned last time, there are four major settings in The Cronian Incident. These consist of the planet’s Mercury, a space elevator above Mars, Jupiter’s moon of Callisto, and Saturn’s moon of Titan. Establishing these places as backdrops for the story presented many opportunities. You have to think about how people would go about colonizing and living on these worlds.
But there’s also the fun that comes from figuring out what a culture that evolved to live on these planets and moons would look like. What languages do they speak? What religions do they practice? What does their clothing look like, what kind of music do they listen to? And what kinds of technology do they rely on?
The story opens on the planet Mercury, where mining crews diligently travel out onto the dark side of the planet, extract ore, and then return to the northern polar region. This area, which is permanently shaded, is the only part of the planet which is inhabited – after a fashion. In truth, no one really calls the planet home. But there are facilities located in the large craters, where convicts and temporary laborers harvest minerals, energy, and ice.
For the miners, their facility is located in the Prokofiev crater, which one of the larger craters in the northern polar region. It is here where miners return with their hauls of ore, which is then processed and fired into space by the Sling – a magnetic accelerator that shoots it into orbit. Some food is grown on site, most of it is shipped in, and water is sourced locally from the ice deposits. And all waste products are recycled to provide the bare necessities of life.
It is a dark place, where convicts and laborers are housed four to a room and are administered regular doses of antidepressants (to address their natural feelings of isolation and lack of natural sunlight). Convicts also have the added bonus of being equipped with “Spikes”, a neural implant that monitors their aggression levels and incapacitates them if they ever attempt to do anything violent.
And just in case they attempt anything illegal, the convict population can be confined to solitary cells, where the room’s are entirely nondescript, tiny, especially dark, and they have no company at all except for their demons.
Along with Earth, the Moon, and Venus, Mars is part of the Triumvirate – a loose alliance that embraces the most advanced worlds in the Solar System. Over 50 million people live on its surface, whereas a few million more live in orbital habitats and the Ares Installation, which sits atop The Drift (the planet’s space elevator). This installation is essentially an O’Neil Cylinder (though its more like an O’Neil can) that consists of two “hemispheres” that rotate in opposite directions- simulating gravity up to the standard Martian 0.376 g.
This self-contained world is divided into Sadak, the Hindi word for road (which is one of the official languages on Mars). Each Sadak has its share of domiciles, parks, recreation facilities, and aerodromes, where people go to test out their personal fliers. At the “southern” end of the facility is Sadak Lovelock, which is the home of the Chandrasekhar clan. Within the Formist faction, the people dedicated to terraforming Venus and Mars, they are kind of a big deal. In tall towers that face towards the planet below (which is visible through massive panels) they plot the transformation of the Red Planet into a green planet.
Lovelock is named in honor of James Lovelock, the British scientist who co-authored The Greening of Mars (one of the seminal works about terraforming). It is here that the elder Chandrasekhar (Piter Chandrasekhar) lives in what is known as a Heilig Room. Also known as a Lattice Quantum Chromodynamics environment, this room allows Piter – who is basically an upload at this point in time – to assume physical form and interact with simulated environments.
When Ward (the MC) meets him in this environment, he gets treated to familiar places from Piter’s life. This includes Mombasa, where Piter lived and worked during the mid-21st century, helping to create the coastal Lillypad city of Kimbilio. He then gives him a vision of Mars, of how it will look once the Formists are finished transforming it into a world with oceans, vegetation, and a breathable atmosphere.
In part III, Ward reaches the Jovian system – aka. the system of Moons that orbit Jupiter. His first stop is the moon of Callisto, which is the outermost of the Jovians. It is a cold, frozen world with virtually no atmosphere. All major settlements consist of sealed domes that were built into the moon’s massive craters. The largest of these is the moon’s capitol of Valhalla, which was built Callisto’s massive multi-ring impact crater of the same name.
The city consists of several rings, each of which is named after a different world of the Norse mythology. Working from the outermost ring, there is Vanaheim (where the spaceport is located), Alfheim, Midgard, Jotunheim, Svartalfheim, Nidavellir, Niflheim and Muspelheim. When travelling through the city to find an old friend, Ward stops in Niflheim. It just so happens to be one of the city’s poorer districts, where the moon’s radical elements (known as the Aquiline Front) live.
Last, there is the Cronian moon (Saturn’s moon) of Titan, where Ward inevitably goes to determine what happened to the man he’s trying to find. Much like the other moons of the outer Solar System, Titan is a world who’s surface consists mainly of ice. But unlike the other moon’s, Titan has a dense atmosphere of nitrogen, methane and other hydrocarbons. It’s surface is also covered in lakes of liquid methane, which is one of the planet’s chief exports.
The capitol of this world Huygens, a domed city named in honor of the moon’s discoverer (Christiaan Huygens). Located near the moon’s equator, this city is home to the moon\s main spaceport and is also the economic and administrative center of the entire Cronian system. As such, both the offices of the Cronian Union and the system’s more radical element – the Centimanes – are located here.
The city is also home to the infamous “Yellow Light District”, a pleasure dome that caters to every appetite imaginable. Naturally, I make sure that Ward visits here at some point, hoping to learn what he can from the moon’s many “pleasure technicians”. And of course, what he learns will both shock and intrigue him.
That’s what I got so far. And as I said, it’s been quite exhausting creating it all. I can only hope that the interest people derive from reading it will be proportional to the amount of energy it takes to write it all down!