The Internet of Things: AR and Real World Search

https://i0.wp.com/screenmediadaily.com/wp-content/uploads/2013/04/augmented_reality_5.jpgWhen it comes to the future, it is clear that the concept of the “Internet of Things” holds sway. This idea – which states that all objects will someday be identifiable thanks to a virtual representations on the internet – is at the center of a great deal of innovation that drives our modern economy. Be it wearables, wireless, augmented reality, voice or image recognition, that which helps us combine the real with the virtual are on the grow.

And so it’s really no surprise that innovators are looking to take augmented reality to the next level. The fruit of some of this labor is Blippar, a market-leading image-recognition and augmented reality platform. Lately, they have been working on a proof of concept for Google Glass showing that 3-D searches are doable. This sort of technology is already available n the form of apps for smartphones, but a central database is lacking that could any device into a visual search engine.

https://i0.wp.com/inthralld.com/wp-content/uploads/2013/08/Say-Hello-to-Ikeas-2014-Interactive-Catalog-App-4.jpegAs Ambarish Mitra, the head of Blippar stated, AR is already gaining traction among consumers thanks to some of the world’s biggest industrial players recognizing the shift to visually mediated lifestyles. Examples include IKEA’s interactive catalog, Heinz’s AR recipe booklet or Amazon’s recent integration of the Flow AR technology into its primary shopping app. As this trend continues, we will need a Wikipedia-like database for 3-D objects that will be available to us anytime, anywhere.

Social networks and platforms like Instagram, Pinterest, Snapchat and Facebook have all driven a cultural shift in the way people exchange information. This takes the form of text updates, instant messaging, and uploaded images. But as the saying goes, “a picture is worth a thousand words”. In short, information absorbed through visual learning has a marked advantage over that which is absorbed through reading and text.

Augmented_Reality_Contact_lensIn fact, a recent NYU study found that people retain close to 80 percent of information they consume through images versus just 10 percent of what they read. If people are able to regularly consume rich content from the real world through our devices, we could learn, retain, and express our ideas and information more effectively. Naturally, there will always be situations where text-based search is the most practical tool, but searches arise from real-world experiences.

Right now, text is the only option available, and oftentimes, people are unable to best describe what they are looking for. But an image-recognition technology that could turn any smartphone, tablet or wearable device into a scanner that could identify any 3-D object would vastly simplify things. Information could be absorbed in a more efficient way, using an object’s features and pulling up information from a rapidly learning engine.

https://i0.wp.com/24reviews.com/wp-content/uploads/2014/03/QWERTY-keyboard.pngFor better or for worse, wearable designs of consumer electronics have come to reflect a new understanding in the past few years. Basically, they have come to be extensions of our senses, much as Marshall McCluhan wrote in his 1964 book Understanding Media: The Extensions of Man. Google Glass is representative of this revolutionary change, a step in the direction of users interacting with the environment around them through technology.

Leading tech companies are already investing time and money into the development of their own AR products, and countless patents and research allocations are being made with every passing year. Facebook’s acquisition of virtual reality company Oculus Rift is the most recent example, but even Samsung received a patent earlier this year for a camera-based augmented reality keyboard that is projected onto the fingers of the user.

https://i0.wp.com/blogs.gartner.com/it-glossary/files/2012/07/internet-of-things-gartner.pngAugmented reality has already proven itself to be a multi-million dollar industry – with 60 million users and around half a billion dollars in global revenues in 2013 alone. It’s expected to exceed $1 billion annually by 2015, and combined with a Google-Glass type device, this AR could eventually allow individuals to build vast libraries of data that will be the foundation for finding any 3-D object in the physical world.

In other words, the Internet of Things will become one step closer, with an evolving database of visual information at the base of it that is becoming ever larger and (in all likelihood) smarter. Oh dear, I sense another Skynet reference coming on! And in the meantime, enjoy this video that showcases Blippar’s vision of what this future of image overlay and recognition will look like:


Source: wired.com, dashboardinsight.com, blippar.com

Powered by the Sun: Solar City and Silevo

solar2Elon Musk is at it again, this time with clean, renewable energy. Just yesterday, he announced that Solar City (the solar installation company that he chairs) plans to acquire a startup called Silevo. This producer of high-efficiency panels was acquired for $200 million (plus up to $150 million more if the company meets certain goals), and Musk now plans to build a huge factory to produce their panels as part of a strategy that will make solar power “way cheaper” than power from fossil fuels.

Solar City is one of the country’s largest and fastest-growing solar installers, largely as a result of its innovative business model. Conceived by Musk as another cost-reducing gesture, the company allows homeowners and businesses to avoid any up-front cost. If its plans pan out, it will also become a major manufacturer of solar panels, with by far the largest factory in the U.S.

https://i0.wp.com/images.fastcompany.com/upload/620-most-innovative-companies-solar-city.jpgThe acquisition makes sense given that Silevo’s technology has the potential to reduce the cost of installing solar panels, Solar City’s main business. But the decision to build a huge factory in the U.S. seems daring – especially given the recent failures of other U.S.-based solar manufacturers in the face of competition from Asia. Ultimately, however, Solar City may have little choice, since it needs to find ways to reduce costs to keep growing.

Silevo produces solar panels that are roughly 15 to 20 percent more efficient than conventional ones thanks to the use of thin films of silicon – which increase efficiency by helping electrons flow more freely out of the material – and copper rather than silver electrodes to save costs. Higher efficiency can yield big savings on installation costs, which often exceed the cost of the panels themselves, because fewer panels are needed to generate a given amount of power.

http://gigaom2.files.wordpress.com/2011/10/silevo-single-buss-bar-cell.jpgSilevo isn’t the only company to produce high-efficiency solar cells. A version made by Panasonic is just as efficient, and SunPower makes ones that are significantly more so. But Silevo claims that its panels could be made as cheaply as conventional ones if they could scale their production capacity up from their current 32 megawatts to the factory Musk has planned, which is expected to produce 1,000 megawatts or more.

The factory plan mirrors an idea Musk introduced at one of his other companies, Tesla Motors, which is building a huge “gigafactory” that he says will reduce the cost of batteries for electric cars. The proposed plant would have more lithium-ion battery capacity than all current factories combined. And combined with Musk’s release of the patents, which he hopes will speed development, it is clear Musk has both eyes on making clean technology cheaper.

Not sure, but I think it’s fair to say Musk just became my hero! Not only is he all about the development of grand ideas, he is clearly willing to sacrifice profit and a monopolistic grasp on technologies in order to see them come to fruition.

Source: technologyreview.com

Stephen Hawking: AI Could Be a “Real Danger”

http://flavorwire.files.wordpress.com/2014/06/safe_image.jpgIn a hilarious appearance on “Last Week Tonight” – John Oliver’s HBO show – guest Stephen Hawking spoke about some rather interesting concepts. Among these were the concepts of “imaginary time” and, more interestingly, artificial intelligence. And much to the surprise of Oliver, and perhaps more than a few viewers, Hawking’s was not too keen on the idea of the latter. In fact, his predictions were just a tad bit dire.

Of course, this is not the first time Oliver had a scientific authority on his show, as demonstrated by his recent episode which dealt with Climate Change and featured guest speaker Bill Nye “The Science Guy”. When asked about the concept of imaginary time, Hawking explained it as follows:

Imaginary time is like another direction in space. It’s the one bit of my work science fiction writers haven’t used.

singularity.specrepIn sum, imaginary time has something to do with time that runs in a different direction to the time that guides the universe and ravages us on a daily basis. And according to Hawking, the reason why sci-fi writers haven’t built stories around imaginary time is apparently due to the fact that  “They don’t understand it”. As for artificial intelligence, Hawking replied without any sugar-coating:

Artificial intelligence could be a real danger in the not too distant future. [For your average robot could simply] design improvements to itself and outsmart us all.

Oliver, channeling his inner 9-year-old, asked: “But why should I not be excited about fighting a robot?” Hawking offered a very scientific response: “You would lose.” And in that respect, he was absolutely right. One of the greatest concerns with AI, for better or for worse, is the fact that a superior intelligence, left alone to its own devices, would find ways to produce better and better machines without human oversight or intervention.

terminator2_JDAt worst, this could lead to the machines concluding that humanity is no longer necessary. At best, it would lead to an earthly utopia where machines address all our worries. But in all likelihood, it will lead to a future where the pace of technological change will impossible to predict. As history has repeatedly shown, technological change brings with it all kinds of social and political upheaval. If it becomes a runaway effect, humanity will find it impossible to keep up.

Keeping things light, Oliver began to worry that Hawking wasn’t talking to him at all. Instead, this could be a computer spouting wisdoms. To which, Hawking replied: “You’re an idiot.” Oliver also wondered whether, given that there may be many parallel universes, there might be one where he is smarter than Hawking. “Yes,” replied the physicist. “And also a universe where you’re funny.”

Well at least robots won’t have the jump on us when it comes to being irreverent. At least… not right away! Check out the video of the interview below:


Source: cnet.com

The Future is Here: Mind-Controlled Airplanes

screen-shot-2014-05-27-at-10-39-41-am.pngBrainwaves can now be used to control an impressive number of things these days: prosthetics, computers, quadroptors, and even cars. But recent research released by the Technische Universität München (TUM) in Germany indicates that they might also be used to flying an aircraft. Using a simple EEG cap that read their brainwaves, a team of researchers demonstrated that thoughts alone could navigate a plane.

Using seven people for the sake of their experiment, the research team hooked them all up to a cap containing dozens of electroencephalography (EEG) electrodes. They then sat them down in a flight simulator and told them to steer the plane using their thoughts alone. The cap read the electrical signals from their brains and an algorithm then translated those signals into computer commands.

https://i0.wp.com/images.gizmag.com/inline/mind-control-uav-1.PNGAccording to the researchers, the accuracy with which the test subjects stayed on course was what was truly impressive. Not to mention the fact that the study participants weren’t all pilots and had varying levels of flight experience, with one having no experience at all. And yet, of the seven participants, all performed well enough to satisfy some of the criteria for getting a pilot’s license. Several of the subjects also managed to land their planes under poor visibility.

The research was part of an EU-funded program called ” Brainflight.” As Tim Fricke, an aerospace engineer who heads the project at TUM, explained:

A long-term vision of the project is to make flying accessible to more people. With brain control, flying, in itself, could become easier. This would reduce the work load of pilots and thereby increase safety. In addition, pilots would have more freedom of movement to manage other manual tasks in the cockpit.

prosthetic_originalWith this successful test under their belts, the TU München scientists are focusing in particular on the question of how planes can provide feedback to their “mind pilots”. Ordinarily, pilots feel resistance in steering and must exert significant force when they are pushing their aircraft to its limits, and hence rely upon to gauge the state of their flight. This is missing with mind control, and must be addressed before any such system can be adapted to a real plane.

In many ways, I am reminded of the recent breakthroughs being made in mind-controlled prosthetics. After succeeding in creating prosthetic devices that could convert nerve impulses into controls, the next step became creating devices that could stimulate nerves in order to provide sensory feedback. Following this same developmental path, mind-controlled flight could become viable within a few years time.

Mind-controlled machinery, sensory feedback… what does this sound like to you?

Sources: cnet.com, sciencedaily.com

Build Your Own Electric Car

https://i0.wp.com/f.fastcompany.net/multisite_files/fastcompany/imagecache/1280/poster/2014/06/3031851-poster-model-s-photo-gallery-01.jpgIt’s official: all of Tesla’s electric car technology is now available for anyone to use. Yes, after hinting that he might be willing to do so last weekend, Musk announced this week that his companies patents are now open source. In a blog post on the Tesla website, Musk explained his reasoning. Initially, Musk wrote, Tesla created patents because of a concern that large car companies would copy the company’s electric vehicle technology and squash the smaller start-up.

This was certainly reasonable, as auto giants like General Motors, Toyota, and Volkswagon have far more capital and a much larger share of the market than his start-up did. But in time, Musk demonstrated that there was a viable market for affortable, clean-running vehicles. This arsenal of patents appeared to many to be the only barrier between the larger companies crushing his start-up before it became a viable competitor.

electric_carBut that turned out to be an unnecessary worry, as carmakers have by and large decided to downplay the viability and relevance of EV technology while continuing to focus on gasoline-powered vehicles. At this point, he thinks that opening things up to other developers will speed up electric car development. And after all, there’s something to be said about competition driving innovation.

As Musk stated on his blog:

Given that annual new vehicle production is approaching 100 million per year and the global fleet is approximately 2 billion cars, it is impossible for Tesla to build electric cars fast enough to address the carbon crisis. By the same token, it means the market is enormous. Our true competition is not the small trickle of non-Tesla electric cars being produced, but rather the enormous flood of gasoline cars pouring out of the world’s factories every day…

We believe that Tesla, other companies making electric cars, and the world would all benefit from a common, rapidly-evolving technology platform.

https://i0.wp.com/media.treehugger.com/assets/images/2011/10/tesla-roadster-ev-rendering01.jpgAnd the move should come as no surprise. As the Hyperloop demonstrated, Musk is not above making grandiose gestures and allowing others to run with ideas he knows will be profitable. And as Musk himself pointed in a webcast made after the announcement, his sister-company SpaceX – which deals with the development of reusable space transports – has virtually no patents.

In addition, Musk stated that he thinks patents are a “weak thing” for companies. He also suggested that opening up patents for Tesla’s supercharging technology (which essentially allows for super-fast EV charging) could help create a common industry platform. But regardless of Musk’s own take on things, one thing remains clear: Tesla Motors needs competitors, and it needs them now.

https://i0.wp.com/www.greenoptimistic.com/wp-content/uploads/2012/11/Siemens-electric-car-charging-stations.jpgAs it stands, auto emissions account for a large and growing share of greenhouse gas emissions. For decades now, the technology has been in development and the principles have all been known. However, whether it has been due to denial, intransigence, complacency, or all of the above, no major moves have been made to effect a transition in the auto industry towards non-fossil fuel-using cars.

Many would cite the lack of infrastructure that is in place to support the wide scale use of electronic cars. But major cities and even entire nations are making changes in that direction with the adoption of electric vehicle networks. These include regular stations along the Trans Canada Highway, the Chargepoint grid in Melbourne to Brisbane, Germany’s many major city networks, and the US’s city and statewide EV charging stations.

Also, as the technology is adopted and developed further, the incentive to expand electric vehicle networks farther will be a no brainer. And given the fact that we no longer live in a peak oil economy, any moves towards fossil fuel-free transportation should be seen as an absolutely necessary one.

Sourees: fastcoexist.com, fool.com

Electronic Entertainment Expo 2014

https://i0.wp.com/oyster.ignimgs.com/wordpress/www.ign.com/1587/2014/05/e3-logo.jpgThis past week, the Electronic Entertainment Expo (commonly referred to as E3) kicked off. This annual trade fair , which is presented by the Entertainment Software Association (ESA), is used by video game publishers, accessory manufacturers, and members of the computing industry to present their upcoming games and game-related merchandise. The festivities wrapped up this Friday, and was the source of some controversy and much speculation.

For starters, the annual show opened amidst concerns that the dent caused by Massively Multilayer Online Role Playing Games (MMORPGs) and online gaming communities would start to show. And this did seem to be the case. While the annual Los Angeles show normally sets up the expectations for the rest of the year in video games – and that certainly did happen – but E3 2014 was mainly about clearing the runway for next year.

https://i0.wp.com/oyster.ignimgs.com/mediawiki/apis.ign.com/e3/thumb/f/f3/E32014-Inline1.jpg/468px-E32014-Inline1.jpgNowhere was this more clear than with Nintendo, which was the source of quite a bit of buzz when the Expo began. But it was evident that games – particularly for the Wii U – were not going to materialize until 2015. The company got a jump on the next-generation console battle by launching its Wii U in late 2012, a year ahead of Sony and Microsoft, but poor sales have led to big game developers largely abandoning it.

And while the company did announce a number of new games –  including an open-world Legend of Zelda; the new Mario game that allows players to create custom levels, called Mario Maker; and Splatoon, where teams of players shoot coloured ink at each other – none are scheduled for release until next year. That dearth of blockbusters for the rest of 2014 is mirrored at Microsoft and Sony, which are also light on heavyweight first-party titles for the rest of this year.

https://i0.wp.com/cdn1-www.craveonline.com/assets/uploads/2014/04/PS4WiiUXboxOne.jpgThe companies have some respective big guns in the works, such as Halo 5: Guardians and Uncharted 4: A Thief’s End, but they’re also scheduled for release in 2015. However, with the brisk sales of the Xbox One and PlayStation 4 consoles, both companies have the luxury of taking their time with big games. Nintendo is not so fortunate, since the jump they made with the Wii U leaves them with a big gap that they aren’t apparently filling.

Nintendo’s comparatively under-powered Wii U, in contrast, will look even less capable than its rivals as time passes, meaning it can’t afford to wait much longer to get compelling titles to market, especially as financial losses mount. Even long-time Nintendo supporters such as Ubisoft aren’t exactly sure of what to make of the Wii U’s future. The other big question heading into E3 was whether Microsoft could regain its mojo.

https://i0.wp.com/sourcefed.com/wp-content/uploads/2014/06/e3BLOG.pngThe software giant bumbled the Xbox One launch last year and alienated many gamers, mainly by focusing on TV and entertainment content instead of gaming and tying several unpopular policies to the console, which included restrictions on used games. The company eventually relented, but the Xbox One still came bundled with the voice- and motion-sensing Kinect peripheral and a price tag that was $100 higher than Sony’s rival PlayStation 4.

The result is that while the Xbox One has sold faster than the Xbox 360 at five million units so far, it has still moved two million fewer units than the PS4. Changes began to happen in March when Microsoft executive Phil Spencer, known as a champion of games, took over the Xbox operation and wasted no time in stressing that the console is mainly about gaming, and made the Kinect optional – thus lowering the Xbox One’s price to match the PS4.

https://i0.wp.com/www.highscorereviews.com/wp-content/uploads/2014/05/xbox-e3-booth.jpgThat was certainly the focus for Microsoft at E3. TV features weren’t even mentioned during the company’s one-and-a-half-hour press conference on Monday, with Microsoft instead talking up more than 20 upcoming games. As Mike Nichols, corporate vice-president of Xbox and studios marketing, said in an interview:

We didn’t even talk about all the platform improvements to improve the all-out gaming experience that we’ve made or will be making. We wanted to shine a light on the games.

Another big topic that generated talk at the show was virtual reality, as this year’s E3 featured demonstrations of the Oculus Rift VR headset and Sony’s Project Morpheus. The latter has been the source of attention in recent years, with many commentators claiming that it has effectively restored interest in VR gaming. Though popular for a brief period in the mid 90’s, interest quickly waned as bulky equipment and unintuitive controls led to it being abandoned.

https://i0.wp.com/www.stuff.co.nz/content/dam/images/z/s/5/p/0/image.related.StuffLandscapeSixteenByNine.620x349.zs5ol.png/1402551049990.jpgBut this new virtual reality headset, which was recently bought by Facebook for $2 billion, was undeniably the hottest thing on the show floor. And the demo booth, where people got to try it on and take it for a run, was booked solid throughout the expo. Sony also wowed attendees with demos of its own VR headset, Project Morpheus. And while the PlayStation maker’s effort isn’t as far along in development as the Oculus Rift, it does work and adds legitimacy to the VR field.

And as already noted, the expo also had its share of controversy. For starters, Ubisoft stuck its proverbial foot in its mouth when a developer from its Montreal studio admitted that plans for a female protagonist in the upcoming Assassin’s Creed: Unity had been scrapped because it would supposedly have been “too much work”. This lead to a serious fleecing by internet commentators who called the company sexist for its remarks.

https://i0.wp.com/guardianlv.com/wp-content/uploads/2014/04/assassins-creed-650x365.jpgLegendary Japanese creator Hideo Kojima also had to defend the torture scenes in his upcoming Metal Gear Solid V: The Phantom Pain, starring Canadian actor Kiefer Sutherland (man loves torture!), which upset some viewers. Kojima said he felt the graphic scenes were necessary to explain the main character’s motivations, and that games will never be taken seriously as culture if they can’t deal with sensitive subjects.

And among the usual crop of violent shoot-‘em-up titles, previews of Electronic Arts upcoming Battlefield: Hardline hint that the game is likely to stir up its share of controversy when it’s released this fall. The game puts players in the shoes of cops and robbers as they blow each other away in the virtual streets of Los Angeles. Military shooters are one thing, but killing police will undoubtedly rankle some feathers in the real world.

https://i0.wp.com/allthingsxbox.com/wp-content/uploads/2014/06/Call-of-Duty.jpgIf one were to draw any conclusions from this year’s E3, it would undoubtedly be that times are both changing and staying the same. From console gaming garnering less and less of the gamers market, to the second coming of virtual reality, it seems that there is a shift in technology which may or may not be good for the current captains of industry. At the same time, competition and trying to maintain a large share of the market continues, with Sony, Microsoft and Nintendo at the forefront.

But in the end, arguably the most buzz was focused upon the trailers for the much-anticipated game releases. These included the trailers for Batman: Arkham Knight, Call of Duty: Advanced Warfare, Farcry 4, Sid Meier’s Civilization: Beyond Earth, and the aforementioned Metal Gear Solid V: The Phantom Pain, and Assassins Creed Unity. Be sure to check these out below:

Assassins Creed Unity:


Batman: Arkham Knight


Call of Duty: Advanced Warfare


Halo 5: Guardians


Sources:
cbc.ca, ca.ign.com, e3expo.com, gamespot.com

ISS Crew Plays Zero-G Soccer!

https://i0.wp.com/wpmedia.o.canada.com/2014/06/soccer.gifThis past Thursday, the 2014 FIFA World Cup got underway. And all over the world, fans were glued to their television sets to watch the opening kickoff and the opening match between Croatia and Brazil. Unfortunately, astronauts Reid Wiseman, Steve Swanson, and Alexander Gerst – all of whom are serious “futbol” fans – were all stuck on board the ISS several hundred kilometers away.

But this didn’t stop them from channeling their excitement into a video that shows just how awesome “futbol” would be if played in space. The video was released a day before the games got started, and features all kinds of cool things like slow-motion bicycle kicks and other moves that athletes have a much harder time doing under normal conditions where gravity remains a constant.

http://venturebeat.files.wordpress.com/2014/06/iss-world-cup.jpg?w=780&h=9999&crop=0And of course, Wiseman, Swanson and Gerst were sure to wish the teams and fans well in the competition before getting on with their own match. Not only is the resulting video fun thing to watch, it is also a fine representation of the age we live in, where social media and high-speed communications allow everyone – even astronauts – the ability to instantly communicate with the world.

And the video sharing was made all the more easy thanks to the addition of the new Optical Payload for Lasercom Science (OPALS), a laser communications system that allows for speedier transfer of much larger information packages. And be sure to check out the video below:


Source:
cbc.ca, cnet.com

Paraplegic Kicks Off World Cup in Exoskeleton

https://i0.wp.com/images.latintimes.com/sites/latintimes.com/files/styles/large/public/2014/06/12/world-cup-kick.pngThe 2014 FIFA World Cup made history when it opened in Sao Paolo this week when a 29-year-old paraplegic man named Juliano Pinto kicked a soccer ball with the aid of a robotic exoskeleton. It was the first time a mind-controlled prosthetic was used in a sporting event, and represented the culmination of months worth of planning and years worth of technical development.

The exoskeleton was created with the help of over 150 researchers led by neuroscientist Dr. Miguel Nicolelis of Duke University, who’s collaborative effort was called the Walk Again Project. As Pinto successfully made the kick off with the exoskeleton, the Walk Again Project scientists stood by, watching and smiling proudly inside the Corinthians Arena. And the resulting buzz did not go unnoticed.

WorldCup_610x343Immediately after the kick, Nicolelis tweeted about the groundbreaking event, saying simply: “We did it!” The moment was monumental considering that only a few of months ago, Nicolelis was excited just to have people talking about the idea of a mind-controlled exoskeleton being tested in such a grand fashion. As he said in an interview with Grandland after the event:

Despite all of the difficulties of the project, it has already succeeded. You go to Sao Paulo today, or you go to Rio, people are talking about this demo more than they are talking about football, which is unbelievably impossible in Brazil.

Dr. Gordon Cheng, a team member and the lead robotics engineer of the Technical University of Munich, explained how the exoskeleton works in an interview with BBC News:

The basic idea is that we are recording from the brain and then that signal is being translated into commands for the robot to start moving.

https://i0.wp.com/blog.amsvans.com/wp-content/uploads/2014/02/the-world-cup-stadium-in-itaquera-brazil-e1393251187879.jpgThe result of many years of development, the mind-controlled exoskeleton represents a breakthrough in restoring ambulatory ability to those who have suffered a loss of motion due to injury. Using metal braces that were tested on monkeys, the exoskeleton relies on a series of wireless electrodes attached to the head that collect brainwaves, which then signal the suit to move. The braces are also stabilized by gyroscopes and powered by a battery carried by the kicker in a backpack.

Originally, a teenage paraplegic was expected to make the kick off. However, after a rigorous selection process that lasted many months, the 29 year-old Pinto was selected. And in performing the kickoff, he participated in an event designed to galvanize the imagination of millions of people around the world. It’s a new age of technology, friends, where disability is no longer a permanent thing,.

And in the meantime, enjoy this video of the event:


Source: cnet.com

Friday the 13th “Honey Moon”

image

Friday the 13th may be a time for worry for the more superstitiously inclined. But for those who turned out to gaze at the night sky in the wee hours of the morning, it was also a chance to see something truly rare and beautiful. It’s what’s known as a “honey moon”, and one which won’t happen again in our lifetime.

Basically, a honey moon is something that happens during the summer solstice when the sun’s path across the sky at its highest during this month and the moon at its lowest, which keeps the lunar orb close to the horizon and makes it appear more amber than other full moons this year.

https://i0.wp.com/images.nationalgeographic.com/wpf/media-live/photos/000/806/cache/honey-moon-2014-solstice_80614_600x450.jpgThe amber colors are due to the scattering of longer wavelengths of light by dust and pollution in our atmosphere. As astronomer Raminder Signh Samra of the H.R. MacMillian Space Centre in Vancouver said:

It is a similar phenomenon as seen at sunset, when sunlight is scattered towards the red end of the spectrum, making the sun’s disk appear orange-red to the naked-eye.

The most spectacular part of the honey moon begins hours before midnight, due to an illusion by which the moon appears larger to sky-watchers when it’s near the horizon than when it hangs high in the sky. It reached it’s full phase last night at 12:13 am EDT, at least for those of us living in North America.

https://i0.wp.com/kimberlysnyder.net/blog/wp-content/uploads/2009/06/img_news_solstice_scheme11.gifScientists are not entirely sure what accounts for this optical illusion of a larger moon near the horizon, but they suspect it has something to do with the human mind trying to make sense of the moon’s proximity to more familiar objects like mountains, trees and houses in the foreground.

The monthly full moon always looks like a big disk, but because its orbit around the Earth is egg-shaped, there are times when the moon it is at its shortest distance from Earth (called perigee), some 362,065 km (224,976 miles) away. This month the perigee just happened to coincide with the full phase.

https://i0.wp.com/cdn.images.express.co.uk/img/dynamic/128/590x/moon-482025.jpgHence why it may have made it appear unusually large to some keen-eyed sky-watchers. As Samra explained:

The moon illusion should be more prominent during this full moon as it will graze closer to the horizon than at any other time of the year. This will make the moon appear more amber than other full moons of the year.

A full moon coinciding on Friday the 13th is not all that uncommon, occurring every three or so years. But having the combination of a honey moon and Friday the 13th is rare, last occurring on June 13, 1919. As for the next, we’ll have to wait until June 13, 2098, for the next one.

In short, stellar events like this one – where’s there’s a perfect conjunction between the occult and the night sky – only happen once every 80 or 90 years. So if you missed last night’s and are sad about it… Well, the good news is they are doing great things in medicine these days!

And if guys like Kurzweil are to be believed, clinical Immortality is just a few decades away. Until next time, be sure to keep your eyes to the heavens. Some interesting things happen there, apparently!

Source: universetoday.comnewsnationalgeographic.com

Frontiers in 3-D Printing: Frankenfruit and Blood Vessels

bioprinting3-D printing is pushing the boundaries of manufacturing all the time, expanding its repertoire to include more and more in the way of manufactured products and even organic materials. Amongst the many possibilities this offers, arguably the most impressive are those that fall into the categories of synthetic food and replacement organs. In this vein, two major breakthroughs took place last month, with the first-time unveiling of both 3-D printed hybrid fruit and blood vessels.

The first comes from a Dovetailed, UK-based design company which presented its 3-D food printer on Saturday, May 24th, at the Tech Food Hack event in Cambridge. Although details on how it works are still a bit sparse, it is said to utilize a technique known as “spherification” – a molecular gastronomy technique in which liquids are shaped into tiny spheres – and then combined with spheres of different flavors into a fruit shape.

frankenfruit1According to a report on 3DPrint, the process likely involves combining fruit puree or juice with sodium alginate and then dripping the mixture into a bowl of cold calcium chloride. This causes the droplets to form into tiny caviar-like spheres, which could subsequently be mixed with spheres derived from other fruits. The blended spheres could then be pressed, extruded or otherwise formed into fruit-like shapes for consumption.

The designers claim that the machine is capable of 3D-printing existing types of fruit such as apples or pears, or user-invented combined fruits, within seconds. They add that the taste, texture, size and shape of those fruits can all be customized. As Vaiva Kalnikaitė, creative director and founder of Dovetailed, explained:

Our 3D fruit printer will open up new possibilities not only to professional chefs but also to our home kitchens – allowing us to enhance and expand our dining experiences… We have been thinking of making this for a while. It’s such an exciting time for us as an innovation lab. Our 3D fruit printer will open up new possibilities not only to professional chefs but also to our home kitchens, allowing us to enhance and expand our dining experiences. We have re-invented the concept of fresh fruit on demand.

frankenfruit2And though the idea of 3-D printed fruit might seem unnerving to some (the name “Frankenfruit” is certainly predicative of that), it is an elegant solution of what to do in an age where fresh fruit and produce are likely to become increasingly rare for many. With the effects of Climate Change (which included increased rates of drought and crop failure) expected to intensify in the coming decades, millions of people around the world will have to look elsewhere to satisfy their nutritional needs.

As we rethink the very nature of food, solutions that can provide us sustenance and make it look the real thing are likely to be the ones that get adopted. A video of the printing in action is show below:


Meanwhile, in the field of bioprinting, researchers have experienced another breakthrough that may revolution the field of medicine. When it comes to replacing vital parts of a person’s anatomy, finding replacement blood vessels and arteries can be just as daunting as finding sources of replacement organs,  limbs, skin, or any other biological material. And thanks to the recent efforts of a team from Brigham and Women’s Hospital (BWH) in Boston, MA, it may now be possible to fabricate these using a bioprinting technique.

3d_bloodvesselsThe study was published online late last month in Lab on a Chip. The study’s senior author,  Ali Khademhosseini – PhD, biomedical engineer, and director of the BWH Biomaterials Innovation Research Center – explained the challenge and their goal as follows:

Engineers have made incredible strides in making complex artificial tissues such as those of the heart, liver and lungs. However, creating artificial blood vessels remains a critical challenge in tissue engineering. We’ve attempted to address this challenge by offering a unique strategy for vascularization of hydrogel constructs that combine advances in 3D bioprinting technology and biomaterials.

The researchers first used a 3D bioprinter to make an agarose (naturally derived sugar-based molecule) fiber template to serve as the mold for the blood vessels. They then covered the mold with a gelatin-like substance called hydrogel, forming a cast over the mold which was then  reinforced via photocrosslinks. Khademhosseini and his team were able to construct microchannel networks exhibiting various architectural features – in other words, complex channels with interior layouts similar to organic blood vessels.

bioprinting1They were also able to successfully embed these functional and perfusable microchannels inside a wide range of commonly used hydrogels, such as methacrylated gelatin or polyethylene glycol-based hydrogels. In the former case, the cell-laden gelatin was used to show how their fabricated vascular networks functioned to improve mass transport, cellular viability and cellular differentiation. Moreover, successful formation of endothelial monolayers within the fabricated channels was achieved.

According to Khademhosseini, this development is right up there with the possibility of individually-tailored replacement organs or skin:

In the future, 3D printing technology may be used to develop transplantable tissues customized to each patient’s needs or be used outside the body to develop drugs that are safe and effective.

Taken as a whole, the strides being made in all fields of additive manufacturing – from printed metal products, robotic parts, and housing, to synthetic foods and biomaterials – all add up to a future where just about anything can be manufactured, and in a way that is remarkably more efficient and advanced than current methods allow.

 Sources: gizmag.com, 3dprint.com, phys.org