The Walking Dead – Season 3 Episode 12

The-Walking-DeadWell I’ll be damned. Just last week I was complaining that the season was getting a bit stagnant. Then they go and pull one of these! An episode that really gets you in the gut and excites the hell out of ya! And to accomplish this feet of keeping fans interested and roped, they’ve gone back to the beginning of things with the series.

Last week, hints were given as to what was coming. Fearing diminishing supplies of guns and ammo, Rick, Michonne and Carl made plans to head back to Rick’s old hometown to see what they could dig up. And with the threads involving the prison and the town of Woodbury pretty much tied for now, what they find on their mission is the basis of this week’s entire episode.

Here’s what happened:

Clear:
wd3_clear
The episode opens with Rick, Carl and Michonne on the road together as they drive into town. On the way, they pass an uninfected man who begs them to stop, but they continue on. They come to a set of abandoned cars and stop to take on what they can find, and are set upon by Walkers. With barely a concern, they begin dispatching the Walkers, take what they need, and set off again. Once again, they are beset by the uninfected man and leave him behind.

From this opening scene, were are once again told a tale in very few words. After so much time spent being forced to fight and survive, they are immune to the pleas of outsiders looking for help and are free from fear. The habits have become so engrained that they come easily, as does turning a deaf ear to those they do not know or trust.

wd3_clear1They come to town and begin inspecting the police station, which appears somewhat low on guns and ammo. Rick then decides to get a hold of the town’s gun registry, which they will then use to chase down all the firearms remain in town. When they reach the main road in town, they find a series of booby traps, sharpened stakes, and signs warning them to leave. Michonne observes that it looks like someone else has already made this place their home.

Without warning, they are spotted by a man on a roof who tells them to drop their weapons and get out. Not wanting to lose their weapons, or lives, they attempt to take him down with a little misdirection. Rick and Carl run and shoot while Michonne circles around to outflank him. However, the gunman is a step ahead and makes his way down to the street. Before he can shoot Rick, Carl pops out and shoots him in the stomach.

?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????After a quick search, Rick learns two important things. First, the man is wearing a vest and is only unconscious. Second, and more importantly, the man is none other than Morgan, the one who saved him after he woke up and wandered back from the hospital. They proceed to take him inside, noticing several booby traps, a massive arsenal, and tons of disturbing messages scrawled on the wall. Over and over again, the word “Clear” appears.

Carl says he’s going to make a run to the nursery store in the hopes of finding a crib for Judith. Michonne reasons he will need help and comes along, but Carl tries to get away the first chance he gets. When Michonne catches up to him and notices they’ve passed the nursery store, he reveals that there’s something else he wants for his sister first.

wd3_clearcarlHe takes Michonne to cafe which appears to be filled with Walkers. After sending in a diversion, they run in to grab a picture from above the bar – apparently of Carl, Rick and Lori. However, the Walkers soon notice them, they have fight their way out, and the picture is left behind. Michonne does him the favor of retrieving it on her own, since Carl wantsΒ  a photo so Judith can know what their mother looked like, and this is the only photo left.

Back in his home, Morgan wakes up and uses a stashed knife to cut his bonds. He then attacks Rick and wounds him, but Rick manages to get the upper hand point his gun in Morgan’s face. He begs Rick to shoot him, but Rick pleads with him to remember, which Morgan finally does. The key is the old walky-talky which Rick gave him, and Morgan begins to remember. He tells Rick he looked for him on the radio, but he wasn’t there. What’s more, he explains to him that his son is dead, and that it was his wife who did it.

wd3_morgan1Rick invites Morgan to come with them, but Morgan refuses. He can tell Rick’s situation is less than ideal since he needs some of his guns. Rick assures him things will work out and he can get better, but Morgan is intransigent, saying he has to “clear”. Carl and Michonne rejoining him, carrying a crib. Carl pauses to apologize for shooting him, to which Morgan tells him to “never be sorry.

At the car, Carl let’s Rick know that he thinks Michonne might be one of them. She asks Rick if he sees people, to which she adds that she too used to talk to visions of her dead boyfriend. On the drive back to the prison, they pass the remains of the man they saw twice along the way, and stop to take his backpack.

Summary:
wd3_clear3In case the intro wasn’t clear, this episode rocked for me. Even though it involved the reintroduction of an old character, it felt very much fresh and new and offered a much-needed diversion into the season. It was also nice that they brought back Morgan, considering that his character played a prominent role in the story at the beginning and was left very much unresolved.

After finding him and seeing what’s become of him, Rick also learns that he couldn’t bring himself to shoot his infected wife, and this is how Duane (his son) died. Because of this, he has become convinced that its only a matter of time before everyone will die. Many times over he says to Rick that “no one gets clear”. It’s not specified what he means by this, but if I were to guess, he means free and clear, as in safe and sound.

The Walking Dead - Season 3, Episode 12 - Photo Credit: Gene Page/AMCBetween that, the scene at the beginning where they twice turn away a man in need, and the final scene where they find his body and take his things; all of that manages to wrap the most predominant theme of the show up in a nutshell. That have been few episodes with this kind of tight narrative and consistency, demonstrating so succinctly that in this world, survival trumps morality, and sentimentality can mean death.

Yet, at the same time, they do their best to restore some degree of humanity and compassion through kind acts. Rick invites Morgan to come back with them, Carl struggles to get a photo of his mother for his sister, and Michonne helps him to recover something sentimental even though it means risking her life. And the way she begins to bond with Rick shows that human connections remain important in this world.

wd3_clearmichonneAnd of course, it was exciting throughout, especially where Morgan’s traps and arsenal were concerned. After all this talk of shortages and supplies running low, it was good to see so many guns, sharpened steaks, grenades and bullets in one place. It is what I’d want to do in the event of a zombie apocalypse and he pulled it off. So… yeah, you go Morgan!

It also was nice to see Michonne get back to her cool, ass-kicking self. The way they humanized her was nice, though I thought it was a little out in left field. Yes, they’ve done this before, like how they revealed how hurt she was when Andrea chose to stay in Woodbury rather than go with her. And after all she’s been through, she deserves a little kind-heartedness. I just hope it doesn’t last long and she gets back to kicking ass soon!

And of course, with all the weapons and ammo they grabbed, they are sure to be that much more ready when the inevitable war comes. Next week promises to be confrontational, so it’s sure to be coming soon!

The Dark Knight Returns: The Animated Movie

the-dark-knight-returnsRecently, I finished watching the animated movie of the classic comic, known as The Dark Knight Returns. Adapted from Frank Miller’s four-part graphic novel, this movie came in two parts that were released separately over the past year. And now that I have both parts under my belt, I feel that a review is necessary. Not only was this an overdue feature, in my opinion, it was also one of the biggest installments in the Batman franchise and the greatest accomplishments of Miller’s checkered career.

Originally published in 1986, TDKR tells the story of Batman many years after the official story arc where he and others like him have gone into retirement. Borrowing from such franchises as The Watchmen, it experiments with some limited alternate-history, showing how the 80’s would have been different had superheroes been around and worked for the government. In and around all that, Miller also takes the time to make some social and political commentary, examining Batman’s quest to save Gotham from multiple angles and presenting it as a controversial issue within the story.

With only some minor liberties and changes, the animated movie presents the story as it happened in the graphic novel and was true to the spirit of Miller’s creation. Intended as a sequel to the 2011 animated film Batman: Year One, the film was directed by Jay Oliva, who worked as a storyboard artist on Man of Steel, Batman: Year One and Batman: Under the Red Hood and stars Peter Weller (Robocop) as the voice of the Dark Knight, Michael Emerson (Lost, Saw) as the Joker, Ariel Winter (Modern Family, Kiss Kiss Bang Bang, Speed Racer) as Robin and David Selby (Dark Shadows, Unknown, The Social Network) as Commissioner Gordon.

Plot Synopsis:
TDKR_part1The story opens on Gotham City, with Bruce Wayne now 55 years old and in retirement. Nearly all superheroes, with the exception of Superman who works for the government, have gone underground since the government made their activities illegal and the population turned against them. Unlike most, Batman went willingly due to the death of Jason Todd, the second Robin, which left him scarred and dejected.

Naturally, Gotham City has descended into a state of chaos and near-anarchy and a new gang of thugs called the Mutants has taken control of the streets. At about this time, Harvey Dent is released from Arkham Asylum after undergoing reconstructive surgery which has restored his face. His therapist, Dr. Bartholomew Wolper, insists that Dent is a healed man and wants to return to normal life and repent for his past crimes. Like many Gothamites, Wolper is not a fan of the Batman, blaming his obsession with order for Dent’s psychosis.

TDKR_batmanSimilarly, the mutant boss begins to release statements saying his gang is going to take control of the city and kill Gordon. After meeting with him for drinks and visiting Crime Alley where his parents were murdered, Bruce Wayne realizes he can no longer stand idly by and decides to don his cape and cowl again. His first stop is to a robbery in progress where he takes out several armed hooligans and is met with nostalgic praise by one police officer, and fear and trepidation from a rookie.

Batman’s return is met with mixed reviews, with some condemning his actions and others hailing the return of the crime fighter who teaches common people to be brave and rise up. His sudden appearance is also noticed by the Mutant boss, who begins to add Batman to his list of people to kill. But more importantly, a masked man holds the city ransom and threatens to blow up the cities “Twin Towers” if he doesn’t get a ransom. Batman is convinced its Harvey and intervenes.

tdkr_dentAfter taking down his thugs, Batman realizes that the bombs Harvey set were meant to go off no matter what. When he confronts Harvey himself and disarms him, he realizes the entire thing was an elaborate suicide attempt to demonstrate how he has not healed. Rather than being cosmetic or physical, his psychosis is deeply rooted in his psyche and can’t be expunged. He surrenders to Batman and is returned to Arkham.

The city breathes a sigh of relief and once again begins endlessly debating the Batman’s actions. One person who takes particular notice is a young woman named Carrie Kelley, whom Batman rescues earlier on in the story from a mutant attack. After witnessing him save the city, she buys a knock-off Robin costume and decides to pursue him, hoping to become his new sidekick.

tdkr_mutantBatman’s next confrontation takes him to the city dump where the Mutants are assembling and getting ready to assault the city. In his souped-up version of the Batmobile, which is now an armored tank, he disperses the thugs quickly using rubber bullets and rockets. But the Mutant leader comes before him and challenges him to a one-on-one fight. Batman cannot refuse, and the two get into it.

The fight goes poorly as Batman realizes the Mutant boss is in his prime, clinically insane and virtually immune to pain. Despite his best efforts at beating his down, Batman suffers some severe injuries as the mutant bites into his shoulder, breaks his arm, and slams him to the ground. He is narrowly saved when Robin intervenes and distracts the boss and Batman is able to pacify him. Together, they retreat back to the Batcave while Gotham PD arrives and places the Mutants into custody.

tdkr_tankWhile recovering from his wounds, Batman has a talk with Kelley about being his sidekick. He agrees to take her on provisionally, provided she doesn’t disobey his orders or put herself in needless danger. The mayor meanwhile attempts to step in and come to an agreement with the Mutant boss, but is murdered when he steps into the room alone with him. Batman decides that the only way to crush the mutants is to defeat their boss publicly and permanently.

After arranging for his escape, the Mutant boss is lured to another dump where the Mutants have all assembled. Engaging him in knee-high mud which slow him down, the Batman has the advantage and manages to pacify the boss further with nerve pinches and strategic blows. He finishes him off by getting him down and breaking his arm and leg, then punching him until he’s unconscious. To all the Mutants watching, it is clear who is top dog in Gotham now!

Thus ends part I of the story.

tdkr_part2In part II, things once again open with people debating the actions of the Batman, especially since his defeat of the Mutants has led to the creation of a new gang known as the “Sons of Batman” who assault and kill criminals. Commissioner Gordon retires and is replaced by a Ellen Yindel who issues a warrant for the arrest of Batman. And in Arkham Asylum, another person takes notice of Batman’s latest actions with interest… the Joker!

Meanwhile, Superman is called to the White House to discuss putting and end to Batman’s actions. Superman indicates that it won’t be easy and he doubts Wayne will listen to reason, but agrees. He arranges to meet with Wayne and tells him that his coming out of retirement is a violation of their agreement and that if he persists, Superman will have to bring him in. Wayne responds only by saying “may the best man win”.

tdkr_jokerSuperman is then forced to head to Corto Maltese, a small island that is being contested by the Soviets and the US. After open fighting begins, Superman intervenes and begins destroying the Russian forces. The American forces are declared victorious, but a full-scale nuclear standoff results and a terrible sense of fear sets in.

After convincing Wolper that he has recovered, the Joker decides to come out of retirement himself by going on a late night talk show. Whereas Wolper is presenting him as a recovered man who regrets his actions, the Joker arranges to kill everyone in the studio using his Smile-ex gas, which his assistant disperses using a pair of robot children. Batman arrives on scene but is forced to fight it out with the police, and everyone in the studio dies.

tdkr_showdownThe Joker finds Selina Kyle (aka. Catwoman), who now runs an escort service, and drugs her to make her do his bidding and orders her to send one of her girls to give the same mind-control drug to a local Senator. This man then jumps from his hotel window after saying a full scale first-strike is the only recourse they have with the Russians, which intensifies the panic and keeps the police busy. After learning of this, Batman and Robin head to Kyles place where they find her bound and beaten in a Wonder Woman costume. Barely conscious, she tells them, “he’s worse than ever”, and they realize he has headed to the county fair.

They arrive to find the Joker’s already killed many people and Batman begins pursuing him while Robin tries to stop his associate and his lethal robots. Batman finally corners Joker in the Tunnel of Love where he breaks his neck, but not before the Joker has critically wounded him with a knife. The Joker then taunts the Batman by saying he will be charged with a murder he couldn’t bring himself commit, then twists his own neck to complete the break and kill himself.

Batman narrowly escapes police but knows they will stop at nothing to end him now. Retreating once again to recover, things once again escalate as the Russians respond to Superman’s intervention in Corto Maltese with a tactical nuclear strike. Superman manages to divert the missile from landing in Corto Maltese, but diverts it to the upper atmosphere where its detonation causes a massive EMP to short out all electricity in Gotham.

tdkr_batman_horseSuperman himself is nearly killed by the blast and the resulting cloud cover, and must drain energy from nearby plants and trees in order to recover. Batman also awakens from his bed to find the city rioting and looting in the midst of the blackout, and rides in with Robin on some horses to begin recruiting people to help. He finds willing assistants with the Sons of Batman, former Mutants, and common citizens alike. Commissioner Gordon also manages to enlist the help of people to stop a fire and manages to find his wife after thinking he lost her in the blaze.

With the city once again saved and Superman recovered, the stage is now set for the final confrontation. Passing overhead of Wayne Manor, Superman etches the word WHERE? on the lawn, to which Batman responds “Crime Alley”. After doing an inventory of some specialized weapons, which includes a powered exoskeleton, he is met by Oliver Queen (aka. Green Arrow), who he agrees to let help him. Having lost his arm to Superman in their last confrontation, he is bitter and eager to help the Dark Knight bring him down.

tdkr_batman_superman

The Gotham Police and National Guard cordon off the area as Superman and Batman both arrive. The Batman gets out of the Batmobile and tells Robin to keep it running and follow the orders he left her with. Robin asks if there is a plan here, but is left with the impression that Batman will not be returning from this fight. He confronts Clarke in the street and they begin to fight it out. Outmatched, Batman employs several special weapons to slow him down, including a sonic blaster, a massive electrical shock, acid, and finally, a kryptonite arrow fired by Oliver.

The arrowhead explodes after Clarke catches it, filling his lungs with the dust. Batman delivers several more punches and is all set to deliver the coup de grace, but takes the time to let him know that he just wanted to defeat him, not kill him. In the end, he wanted Clarke to know what it was like to feel mortal, and to know who defeated him.

Meanwhile, Alfred torches Wayne Manner and collapses outside, suffering a stroke and dying in front of the home of the family he spent his life in service to. The police and army arrive and find Superman wounded but alive and Batman on the ground. Superman refuses to let them touch him and carries his body away.

Shortly thereafter a funeral service is held which is attended by Kyle, Gordon, Superman and a young veiled woman. Kyle blames Superman for his death and Gordon is heartbroken. However, as Clarke turns to leave, he hears a quiet pulse coming through the ground. He turns and looks to the young woman and sees she’s carrying a shovel under her robe. He realizes the truth and winks at her.

tdkr_exoCut to the final scene, where Robin, Oliver and a group of people arrive at a cave and begin setting up equipment. Bruce arrives and tells them they are setting up here, that this will be their new “Batcave” and he will teach them everything he knows. Henceforth, they will work from the shadows, protecting Gotham and not drawing attention to themselves. The movie ends with Batman saying he spent the last few years searching for a good death, but feels he can now make a good life.

“Well… good enough!” he finishes by saying. Roll credits!

Summary:
Personally, I thought this movie was done right. The casting, and character-acting were all spot on, and I especially enjoyed the animation. Not only was the quality quite good, but it managed to capture a great deal of the aesthetics and even iconic images from the original comic itself. Not easy to do when your adapting graphic novel material, especially when its Miller’s work!

tdkr_batmobileWhat’s more, I thoroughly enjoyed how they captured the tone and feel of Miller’s original comic. Not only did it possess the dark,Β  gritty and just-realistic-enough tone of things, they also managed to smooth down some of its more rough edges. For one, many people who enjoyed the original comic did have some complaints about all the social commentary and the way the talking heads and mass media asides kept coming up. While I agree that Frank leaned on these a little too heavily, I think they struck a fine balance in this movie. Basically, they managed to present the issue without getting too saturated by it.

The same is true of the whole controversy surrounding Batman’s actions and the big question it raised. In Miller’s comic, you kind of got the feeling you were being beaten over the head with the moral, but these guys did it right by not overdoing it. It’s like, we get it, vigilantes must consider the consequences of their actions, whether or not their fighting crime is a form of “social fascism” and leads to more kinds of “legitimized violence”. Put it in the background and let the show go on…

tdkr_battleAnd yes, they did change a few things. For one, Batman’s confrontations with the Joker and Superman happened a little differently in the books. In all four cases – Dent, the Mutant leader, Joker, Superman – they kind of sexed up the actions scenes, adding more punches, kicks and acrobatics. No complaint there, they were awesome! Especially the fight with the mutant boss, which I felt really captured the essence of Batman schooling his younger, crazier enemy in the ways of pain!

Dark_Knight_ReturnsBut they when it came to the latter two, they changed things a bit in a way I didn’t like so much. For example, in the comic, the Joker’s taunted Batman for not being able to kill him, whereas here he simply laughs for having made him “lost control”. In truth, Batman still couldn’t kill the Joker, despite how many more people he’d killed and the fact that he now blamed himself for not doing it sooner. It was a brilliant theme, loaded with subtext and something they touch on numerous times throughout the series. Here though, it was kind of minimized.

tdkr_fightThen there was how Batman told Superman he didn’t intend to kill him but just wanted to let him know he could beat him. In truth, Batman was not so merciful to him in the comic. After disabling him with kryptonite, he made sure Clarke understood why he was beating the tar out of him. First, he felt Superman had sold them out by agreeing to serve the government, that he resented him for being a boy scout who blindly did as he was told, and that he could never understand what life was really like. Only after all that did he tell him he wanted him to remember who had beaten him and how he could have killed him.

And that was the real point here. In the end, the fight was a contest of who’s way was better, Batman’s dark and realistic appraisal of things, or Superman’s naive and idealistic way. That’s part of what made it so brilliant. It was a commentary on two parallel stories that were years in the making, and the ironies and consequences that grew out of them.

Superman, for all his power and idealism, is basically an expression of the American Way, with all the naivete and denial that goes with it. Batman, on the other hand, is like a reality check, a cynical and dark admission of what really is. The significance of how they collided in the end and one could have killed the other, but stopped short of doing it, was magnificent!

Batman_gothamUltimately, The Dark Knight Returns was a great series and its little wonder then why Christopher Nolan drew inspiration from it to fashion his relaunch of the Batman franchise. In the first and second movie we get into the issue of “escalation” in the creation of the Joker and the responsibility of the hero, both of which bear a striking resemblance to what happened in this comic.

Then there was the issue of Batman coming out of retirement to face a younger, meaner, stronger opponent in Bain, which seems ripped from his confrontation with the Mutant boss in this one. Add to that Batman’s apparent death at the end of the last movie and all roads seem to lead back to this comic at some point. Hell, even the name of final movie in the franchise is practically the same as the comic: The Dark Knight Rises (TDKR) – The Dark Knight Returns (TDKR).

And with the final release from the Nolan series, I’m guessing the time seemed ripe to show the adaptation of the classic comic and show people just where so many of the original ideas came from. You’re welcome Nolan, and I strongly recommend anyone who has not read the comic and/or seen this movie yet to get out there and do both. You might say it’s required reading and viewing for any fan of the Batman franchise!

Dredd 2012

dredd_2012_movie-wide-1024x640

Hey all! My apologies for my absence of late, but life has been very busy on the teaching front. Cold season always brings big stretches of busy work, and I’ve been on call steadily for the past three weeks. Luckily, I find myself with a day or two to catch up on other things, and so I decided I’d get back on this horse and start things off right.

Today, I’d like to share a review of a movie I recently enjoyed, the summer remake known as Dredd. Based on the graphic novel Judge Dredd, this movie was an attempt by writer John Wagner and director Pete Travis to reboot the franchise after the semi-disastrous 1995 adaptation that starred Sylvester Stallone.

Though the film failed to recoup its production budget at the box office, which was expected, it was reviewed much more favorably than the original and earned a small following. What’s more, it is expected the movie will continue to gross now that it is released on DVD and will be available on cable and home movie providers.

Synopsis:
dredd-1920x1080-1024x576The movie opens in the streets of Mega City One, a post-apocalyptic urban environment that stretches from Boston to Washington DC. Dredd’s voice provides voiceover, describing the urban environment in all its bloody, crowded, and dirty glory. We then cut to a scene where Dredd (Karl Urban) is pursuing three criminals that have been spotted by an aerial drone. A tense chase ensues, during which time multiple civilians are killed. After taking out their vehicle and chasing the last man into a Block – one of the cities many massive apartment structures – Dredd concludes that the men were carrying a new drug known as Slo-Mo.

dredd_mamaWe then cut to Peach Trees, another major block, where we meet Ma-Ma (Lena Headey). She is a notorious crime boss that runs Peach Trees and is responsible for the manufacture of Slo-Mo, and who is plotting to expand production and bring it to the rest of the city. We get a glimpse into just how ruthless she is when she dispenses justice against three men who have been dealing in their Block and that she decides to make an example of. This consists of skinning them and then dropping from the top floor to the bottom level, but first giving them a hit of Slo-Mo so it will seem imperceptibly long.

dredd-anderson-2Dredd is then called back to the Grand Hall of Justice to inspect a new recruit named Cassandra Anderson (Olivia Thirlby), who is reportedly a psychic. She and Dredd are dispatched to Peach Trees as part of her final evaluation to investigate the dead bodies. After the paramedic examines them, he explains that they all had Slo-Mo in their system, and gives them a rundown on who Ma-Ma is and how she came to be the master of the Block.

They then proceed to the nearest distribution center on the Block and take it down, securing one of Ma-Ma’s men (Kay) in the process. Anderson probes his mind and deduces he was the one who threw the men over the balcony and they decide to take him in for interrogation. When word reaches Ma-Ma, she has her thugs seize control of building security and lock the entire Block down, which consists of external shields closing in around the structure to resist a nuclear blast. All communications with the outside are cut off, and Ma-Ma announces over the PA system that she wants the Judges killed.

dredd_gunsDredd and Anderson begin fighting their way through several groups of armed residents with Kay in tow. Eventually, Ma-Ma orders her men to bring out their greatest weapon, a bunch of Vulcan cannons, and use them to shoot up an entire level. Dredd and Anderson narrowly survive by breaching the outer wall and calling for help, and Dredd then tosses Caleb, one of Ma-Mas henchmen over the balcony in full view of her. Down below, two Judges show up on the scene, but are unable to get through the Block’s sealed walls, and Ma-Ma’s hacker insists this is all part of a security drill.

Retreating to a school house, Dredd concludes that Ma-Ma is desperate to kill Kay to keep him for revealing her secrets and begins beating him. Anderson intervenes and begins mind probing him instead, learning that Peach Trees is the center for the production and distribution of Slo-Mo. Shortly thereafter, Dredd and Anderson are distracted by some armed teens, which allows Kay to kidnap Anderson and escape using the freight elevator to get to the top levels.

Judge Dredd Still ImageDredd continues to work his way towards the top, prompting Ma-Ma to call in four corrupt Judges. They relieve the men at the front, enter without incident, and agree to take down Dredd for one million credits. Meanwhile, Kay attempts to kill Anderson using her gun, and loses his hand in the process. She escapes and begins working her way down, and becomes a target of the crooked Judges as well. Between the two of them, they manage to take out all four and meet up in the Slo-Mo production lab. Dredd is wounded by Lex, the last of the Judges, but Anderson saves him and the two carry on.

After finding Ma-Ma’s hacker, they manage to obtain the code from him to her private cell. Rather than Judge him, Anderson sees that the man only worked for Ma-Ma out of fear, and that she was the one who took his eyes, forcing him to get bionic enhancements. She lets him go, even though Dredd tells her it could result in an “automatic fail”. She responds by saying she was already taken hostage and her gun was confiscated, which is also grounds for an a fail grade, and they move on.

dredd-lena-headey-ma-maThey finally reach Ma-Ma’s cell and take out the last of her men, though Anderson is also wounded in the process. Ma-Ma then tells Dredd she has the upper levels lined with explosives and the detonator is mounted on her wrist. If her heart stops, the device will go off and everyone in the top 50 floors will die. Dredd shoots her in the stomach and responds by saying the he doubts the device has a range that can reach from the ground floor to the top, and Judges her. Sentencing her to death, he gives her a hit of Slo-Mo and tosses her from the balcony. She falls in slow motion to her death, and the building doesn’t blow up.

Convening with reinforcements and paramedics below, Anderson hands her shield to Dredd and walks away. However, when the Chief Judge comes to him and asks how she did, he replied that she passed. The movie then ends with Dredd providing voice over once again, about how the city is a corrupt mess, and the only thing standing between it and total chaos are the Judges.

Summary:
dredd_mega_city_oneConsistent with what I heard in advance, this movie was actually pretty good. And even though it didn’t do well at the box office, the result of the meme working against it, I can see it developing a cult following and becoming something of a personal classic to many in the coming years. Despite some flaws, such as the excessive gore and some self-indulgent special effects, it had some noticeable signs of quality.

For starters, the look and feel of the Megacity environment was pretty awesome. The gritty, grimy nature comes through immediately, and without any of the overdone campiness of the original movie. Rather than shooting it in a massively constructed environment with flying cars and lavish costumes, the movie is shot in Cape Town and Johannesburg and uses real locations as a backdrop and relies on CGI and models only to supplement the already dense and dirty urban environment.

dredd_atriumAnd of course there was the attention to detail with the centerpiece of the movie, the building known as Peach Trees. As a Mega City Block, this building is essentially an arcology where all the basic needs of the residents are taken care of in-house. This includes schools, medical care, food, entertainment, and all of these were illustrated at one point or another in the film. And you’ll notice that in all cases, their was graffiti on the walls, garbage on the floor, and metal bars on everything, signifying just how dirty and dangerous the environments are.

And I really enjoyed the whole “lock down” procedure, which was more than just a convenient plot tool. In a world where nuclear holocaust has already taken place and every Block acts as a self-sustaining arcology, the concept of shield walls was just plain genius in my mind. Visually it was quite cool, but it also made perfect sense and it beautifully illustrated the shock mentality and survivalist instincts that are so common to this world.

Dredd-1And of course the movie was thematically consistent. On the one hand, you had the nature of the city, which was packed to the brim with 800 million people and with a homicide rate of 1700 people a day. Whereas Dredd is the perfect symbol of social fascism in this context, a man who has little faith in people and absolute veneration of the law, Anderson is the bright-eyed rookie who wants to help people and believes there is good to be found, even in an overcrowded block like Peach Trees.

dredd_peachtreesThese archetypes are offset by characters such as Ma-Ma and Lex, the leader of the crooked Judge. As her back story presents it, Ma-Ma is essentially a sociopathic product of the Mega City environment, a former prostitute who killed her pimp after he cut up her face and who has been on a non-stop mission ever since to bring her own sense of order to the city. Lex, meanwhile, is an embittered veteran who has lost all faith in the system and helping people and is simply looking out for number one.

Through it all, Dredd is softened somewhat by his encounter with the corrupt Judges and Anderson’s gentleness. Naturally, his war of ideology with Ma-Ma ends with him taking her out, but not before a long battle of wills takes place. This is exemplified by the way the two dual for control over the hearts and minds of people in Peach Tree. Whereas Ma-Ma uses their fear to obtain their help in hunting Dredd, Dredd fights back with his unflinching dedication to take her down and anybody who gets in the way. Ultimately, Dredd wins in part because Ma-Ma’s insanity and willingness to kill her own convince people to keep out of the way and let Dredd do his job.

JWhat’s more, the movie was well cast. Karl Urban fits the bill as the surly, sour-faced Judge who never shows his face and is never to be found doing anything other than his job. And Thirlby pulls off the role of the green, untested rookie who comes through in the end quite well. And Lena Headey, whom fans know from 300, the Sarah Conner Chronicles, and (best of all) as Cersei Lannister from a the HBO adaptation of A Game of Thrones, was also very convincing as Ma-Ma.

I was surprised really, seeing as how the previews kind of lent the impression that her role was overdone or just too plain evil. But it is a testament to this woman’s ability to act that she pulls off the psychotic crime boss who knows no mercy. Somehow, between her cut up face, evil eyes and bloody grin, you become convinced she was a victim who turned her abuse into complete madness and shouldn’t be messed with! What’s more, Urban’s usual combination of deadpan frowns and monotone voice worked in his favor, much like how Keannu Reeves same combination of method and monotone allowed him to pull of Neo.

dredd_slomoAnd of course, there were the visual effects. There are those who would say that this movie was just an ultra-violent gorefest with overblown special effects. But to that, I’d say it was a lot more genuine that the original, and much of the gore and violence was appropriate given the setting and tone of the movie. Mega City One is a massively overcrowded, decaying cesspool of humanity, where thousands of murders happen a day and human bodies are recycled for food and goods.

Such a place is neither safe nor sanitary, and violence is a constant, pervasive element. And sure, the concept of Slo-Mo may very well have been an excuse to employ some over the top 3D and slow motion sequences. But after watching the movie, I was forced to admit, it was a pretty damn good one! In the end, you can’t help but feel that these two factors are somewhat excessive but still appropriate.

Naturally, the original movie tried to gloss over this since they wanted to give it as wide an appeal as possible. This failed, as much of the material was just too adult for kids, but the tone and feel of it was too cartoony to be taken seriously. Basically, the movie tried to hedge its bets and ended up flopping for it. But this time around, the directors and producers were going for a cult appeal and stuck to their guns, which I have to respect. By aiming for a smaller range of consumers and a less broad appeal, they were able to keep the movie honest and truer to the source material.

In short, I give it a 7.5/10. And man, I want to see more of Mega City One! That urban landscape had a kick-ass art team putting it together! I’d recommend the movie for that much alone, especially to fans of the Blade Runner, urban noire and post-apocalyptic series’, but the rest of the movie is fun watching too. So get it and contribute to the cult following people. The producers still need to recoup their dough!

The Revengers Mission #3

revengers_pursuitWelcome back Revengers! Suffice it to say, we’ve had a pretty interesting time just getting our feet wet. In the midst of our first and second missions, we’ve learned that our enemies may be more numerous than we thought, and the mysteries this city hold’s may run deeper than previously expected. But we soldier on, for as we know, this city needs us. The people are crying out for justice and a new breed of fighters in the war on crime, corruption and despair!

And with Councilman Jeff Harlan safely in witness protection, Joey “The Stare” Keithly awaiting trial and the mystery of the DA’s office still open, we can now proceed to taking down this city’s most notorious pimp. His name is Billy “Big Daddy” Bob, and as usual, he has some powerful allies and equally powerful enemies. The former include Gus Darby, entrepreneur and restauranteur extraordinaire. For some time now, the two have been using Darby’s upscale restaurant to conduct back-room deals and hobnob with the city’s elite and powerful.

However, after years of conducting blackmail schemes with the rich and powerful, Billy Bob’s competition is contemplating moving in and taking him and Darby out. A turf war could be in the works, with countless innocent men, women, and young girls caught in the middle. If anything goes down involving Billy Bob, we can expect the women he uses and abuses will suffer the worst. We must put an end to him now, before his machinations and sick ambition cause even more harm.

At this point, I shall defer to Panacea‘s field report on the matter, as she is our point person on this particular mission:

“It seems that Billy Bob has dinner, or maybe it’s breakfast, every afternoon at 4:30 at Gus’ restaurant. Gus was nowhere to be seen. Billy Bob watches the sunset then goes out the back door into the alley to a black Mercedes. Very soon afterwards, Gus comes out. They get into the backseat together and their chauffeur drives away. I followed by flying discreetly behind them. They cruise through the docks, merge into afternoon rush hour. Then they get on to the interstate and disappear into the tunnel. Because of the volume of traffic, I though it best to fly over and catch up with them on the other side, but they never came out.

I looked for them on the interstate and surrounding streets, just in case they made it through before I flew over. I didn’t find them. I sat on a perch where I could watch both ends of the tunnel, but they never came out. I waited until 2 am, for when traffic was at its slowest, and searched the tunnel.

Nothing.

I also search the docks just in case there was something going on there, but I couldn’t find anything. Billy Bob is back at the same table eating dinner and watching the sunset. If you are available, come. They are up to something, but what and where? Follow the Mercedes. Help me find out what they are up to. If the opportunity is right, take them down.

If not let Captain Smackdown know what you find so we can plan our next move.”

revengers_cadillacFollow-up reconnaissance has been mounted and we have determine that Billy Bob is using a concealed side-passage in the highway tunnel. We’ve located the spot in question, now we need to follow it to its source. I’m calling on my fellow Revengers to join in this mission, as we suspect that it will prove dangerous and that a multitude of skill will be needed. We could also use some serious research and recon skills to map out where the tunnel might go. Would make sense to hit it at both ends to ensure we achieve surprise and take down anyone protecting the tunnel from intrusion.

In addition, Billy Bob’s residences, where he keeps his “working girls” on hand and puts his feet up at the end of the day, is a prime target. Even if he’s not currently there to dole out abuse and kick back, I want these places found and liberated. The young girls need to know that there boss’s days are over and that they are free, and whatever debts they have or things they are being blackmailed with are now gone. As such, I think three strike teams, no more than three or four each, will suffice. He’s got hired muscle, but nothing we can’t handle…

So… who’s up for a little pimp busting?

Revengers Mission #2

Good evening, Revengers. Captain Smackdown here, hope you all had a relaxing weekend, because it seems were back in the thick of it. No sooner had we resolved our little problem with the Councilman and Joey “The Stare” Keithly, that I got another report from one of our field assets.

Our superhero Judgement, aka. Rami Ungar, discovered a link between a dirty business tychoon and a certain woman in the DA’s office. Asked to investigate, alongside Veiled Tsunami, to determine if there was a case for corruption or blackmail, he had this to say:

This is Judgement. I’m not going to mince words, so here we go: when we got to the DA’s office, the businessman was dead and the DA had OD’d. At first, I thought it was a lover’s quarrel gone wrong. But then I found something in the businessman’s shoe: a piece of paper with 3 words: β€œPrincess” and β€œthe Oracle”.

Those words have meaning to me. I’ll have to check in with some friends and see if there’s anything to worry about.

Not good news. Could we have some competition in town? Might this be the work of another crime-fighting superhero squad, one with a looser code of conduct? Or did the DA’s office seek to cover its tracks by eliminating a potential leak? Or was the businessman and the DA’s clerk just the tip of the iceberg?

We need to investigate. Which means putting more souls on this, the moment we have a break in this case. All hands, press your sources for info on the names “Princess” and “Oracle”. Whoever, or whatever, these things are, they are now the only leads we have in a double murder case. Meanwhile, I will get on my sources at the good ol’ PD and see if anyone has turned up anything…

Revengers out!

Revengers Mission #1: The Exciting Conclusion!

Welcome back for the third and final installment in our Revenger Mission One series! Last time, our heroes Atrum Auditor, Erotica Girl and Styka arrived on scene at the city docks to witness a meeting taking place between Councilman Jeff Harlan and crime syndicate boss Joe β€œThe Stare” Keithly. It was meant to be a simple surveillance and capture operation, but it soon went south.

First, Keithly showed up with some hired muscle, ex-military men who had been enhanced to give them telekinetic powers! Then, the team noticed a psychic presence in the area, which appeared to be coming from someone other than the men under surveillance. Something was seriously wrong…

And then, Captain Smackdown and Panacea, fresh from another mission, arrived on the scene hoping to break the tension with a little distraction ploy. Panacea was ready to fly, and the Captain ready to lay a smackdown with his heavy artillery. Everything seemed to be ready to go, until another unexpected surprise happened…

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“Ready?” Smackdown said. Panacea opened her door and looked at the ground, speeding precariously fast. “Go!”

Without hesitation, she stepped from the cabin and took to the air. Her arms outstretched, her legs trailing behind her, her body picked up flight and she soared to within fifteen meters of the ground. The entire docks became visible to her as she ascended above the roofs of every warehouse in the area, spotting all the commotion which was taking place around them.

And that’s when she noticed another vehicle coming in from their flank. A hardtop roadster with a lot of pickup, and filled with several armed men from the look of it.

“Captain!” she said into her link. “We’ve got company!”

“More?” he cried. “Where are they coming from?”

“From the north. They look like they’re moving to intercept you.”

The GT slowed and began to arc right on the gravely surface. Small stones were kicked up and the wheels began sliding sideways. The other car was drawing nearer, but was a good few hundred meters away from intercepting Smackdown. She spotted a junction where she could intercept them herself.

“Captain, you keep going for the docks. I’ll take care of these men.”

“You sure?” he said back, but already he was straightening his wheels and proceeding on course to the rallying point.

“Trust me,” she said, echoing his earlier statement. “They won’t know what hit them.”

The Captain hit the gas and the GT flew off. Panacea aimed herself towards the warehouse junction and added a little speed of her own. The cold, wet air whooshed by her ears, and in no time, she was directly above her landing zone. The car was speeding along towards her, the drivers unaware of the person floating above.

She plummeted downward and nailed the three point landing. She had just enough time to see the look on the driver’s face as the headlights reflected off the blue and gold of her uniform. Everyone in the car yelled, but their screams came to an abrupt halt when Panacea’s hands landed on their hood and stopped their car dead in its tracks.

She gave them a few seconds to recover, the driver shoving the airbag out of his face and seeing that she was still there, her hands now fixed under the bumper of the car. The passenger was quicker to respond, stabbing the air bag with a switchblade and bringing his submachinegun forward.

“You boys play nice!” She said, tossing the car up and down a few times to get their attention. They hollered as one, the ones in the back bouncing up and down in their seats. The driver began to scream for her to put them down; but unfortunately for him, the passenger still hadn’t learnt his lesson.

“I’ll kill you bitch!” he yelled, taking aim with his HK. Panacea frowned and tossed the entire car over. Their screams pitched as the car went up, paused in midair as the rear bumper landed on the ground, and then came crashing down, roof first. Glass exploded and flew in all directions, the screams subsiding and becoming a dull moan.

She was sure to check on them before carrying on.

“You boys okay?” she said, looking in the driver’s side window. All were hanging from their seat belts, the concussive force having knocked all air and sense out of them. But they were alive, and unbroken…

“Good! Now if you’ll excuse me, we still have your friends to deal with.She put her finger to her link and signaled the Captain. “All clear, Captain. See you at the docks.”

The GT’s lights picked up the two cars parked in the distance. He was less than fifty meters from them now, and the locals weren’t taking too well to the disturbance. Kiethly and ran to the other side of the vehicle while his men took up positions around him, the Council doing the same with his car. None of them seemed willing to attack until they knew who they were dealing with though…

Slamming on the brakes and bringing the vehicle in for a tight turn, Smackdown exited the vehicle and placed his weapon on the roof. He aimed for the first of Keithly’s men. They had lost the element of surprise, and they couldn’t hope to take “The Stare” down seperately, but they still had one card to play…

“Evening gents! Sorry to interrupt, but the Councilor wasn’t counting on you showing up heavy.”

From behind the car he was using as a shield, Keithly stood and looked at Smackdown incredulously. He then sent that same look over to the Councilman.

“Who the hell is this, Councilor?”

Harlan looked just as confused as Keithly, though in place of anger, his face carried a sudden sense of fear.

“I don’t know… Who the hell are you?”

“It’s alright, Harlan, we don’t need to pretend anymore. We’ve got this goon and his men surrounded. Just let us take them down and be done with it.”

“Who-the-hell-“

“What? You didn’t think the honorable Harlan was going to cowtow to your interests forever, did you?”

Smackdown smiled at Harlan and gave him a wink. The Councilor’s face began to go white just as Keithly’s face turned a bright shade of red.

So far, so good, Smackdown thought. He had them right there he needed them to be, which was turning on each other rather than working together against a common threat.

“Harlaaaan! What the hell are you trying to pull?!” yelled Keithly.

The Councilman began stuttering a long string of denials and incomprehensible babble. He looked very much like a deer caught in the headlights, suddenly frozen and very much afraid for his life. A shootout looked about ready to happen, but Smackdown had other plans in mind…

He placed his finger to his ear and issued the go order.

“Atrum, NOW!”

Keithly’s thugs all reached for their temples and began to scream at the same time. Between Auditor, Erotica and Styka, they had been hit with a psionic wave powerful enough to stun a an army of ex-military goons. Smackdown used the time to put some bullets in their direction.

The first fell as the bullet struck him clean in the forehead, breaking the skin but leaving his skull and brain matter unharmed. He took aim for the next, but the goon quickly recovered. The bullet had left its chamber but stopped in midair, the man at the other end smiling devilishly.

“What the-?”

“Captain!” Auditor yelled through the link. “We’ve lost control. That other mind we sensed, he’s still here and he’s jamming us!”

“Shit!” Smackdown cried. “Okay, we do this the old fashioned way! Atrum, Styka, Erotica Girl, take out those two goons!”

A series of boots hit the ground on the other side of Keithly’s car. He spotted the three superheroes arrayed in front of him and shoved his goons in their direction. The men drew combat knives and assumed an ready stance, knives at the ready and their minds poised to stop anything our heroes threw.

Erotica, Styka and Atrum all looked at each and smiled. The men charged with their knives, and hit nothing but air.

“What the-?” said the one, and then was caught by a boot to the side of the head. The second began to back off, but was hit from the other side an elbow to the jaw. Both fell to the ground and looked up to see two women standing above them. The one was dressed in her usual smockery of a vest and tank, and placed her thick-soled boot into the man’s face.

The other looked up and spotted a woman dressed in some sensual leather. For a moment, he thought he might be dreaming, and smiled to reveal his bloody teeth.

“Keep dreaming,” Erotica girl said, and lept onto his chest to deliver a boot smack to his skull.

Seeing all this unfold, Keithly broke and tried to make a run for it. He made it to the edge of the nearest warehouse before Auditor, the only one who had yet to reappear, did so in front of him.

“Going somewhere, Mr. Stare?”

Keithly cried out and tried to dash in a different direction, only to be stopped in his steps yet again. He doubled back and dashed again, but found the same face standing in front of him once more. Again and again, he tried to run in a different direction, only to be stopped short by the man dark hat with the shit-eating grin.

“You can’t run, you can’t hide. Give yourself up.”

Keithly didn’t listen and continued to dash around in panic. Auditor sighed and continued to block his path, again and again, until finally he threw his fist up and close-lined the mob boss, sending him to the ground. Stunned, he looked up in time to see Auditor stare down into his eyes to issue some final words…

“You’re secret is out, Stare. And now the world will know all about you…”

Keithly’s eyes drifted shut and his head fell sideways.

Looking up from his spot behind the car door, Smackdown surveyed the scene and nodded approvingly. All hostiles were down. Except the Councilman…

He looked to Harlan’s car and saw no trace of him. He cursed as he realized the SOB had slipped away in the confusion. His finger quickly went to the link in his ear.

“Panacea! Are your airborne. I need you to get eyes on the Councilman and take him down. Bring him back, Panacea! You hear me?”

“Already here!” she announced, though not through the comlink. Landing just meters away, she held the Councilman in her hands. The man looked especially disheveled, having been plucked from the ground while running and carried through the air. His hair a mess and his eyes as big and white as dinner plates, he looked very much prepared to listen to reason…

“Ah, good job,” he said to Panacea. She smiled and nodded in return, and let go of Harlan. His knees buckled and he fell to the ground, though he remained very much conscious.

Auditor, Erotica and Styka joined them next to the Councilman’s huddled body. Smackdown turned to them, casting a quick look in the distance.

“Any sign of that mind you made contact with?”

Auditor closed his eyes and reached out. He shook his head. “No. Whoever it was, he or she is gone now.”

“How about you?” he asked the girls. Both did similar sweeps with their minds and found nothing. “Damn. I guess our friends here brought in more muscle than we could see.”

“They can’t have gone far,” said Styka. “I’m sure we could find them.”

Smackdown looked to Harlan and shook his head. “Nah, they’ll be another time. Right now, we still need to get Mr. Right Honorable to start talking. And I think I know just the way…”

Stepping up next to him, Smackdown kneeled to address him as the others took up positions around him. On one side, Erotica girl and Styka stood over him, their ensembles and bloody boots quickly drawing his eye and producing mixed emotions. He was used to beautiful women standing over him, but not like this.

The sight of Panacea and Auditor on the other side was equally confusing, awe and fear mixing in the same instant. And to make matters worse, Smackdown was now mere inches from his face, his gun smoking in front of him.

“Now, Mr. Councilman… what shall we talk about? Shall we start with your history of working with the mob, or shall we skip ahead to all that’s gone down here tonight?” Harlan frowned and tried to summon up a response, but couldn’t find the words or the clarity of mind to do so. Smackdown continued…

“On the one hand, Keithly and his goons here are out cold. But on the other, we can expect his lawyers to have him out of jail while he awaits trial, where he will surely try to even the score with you. Thanks to me, he thinks you arranged this whole thing, and nothing you could say would convince him otherwise.”

Harlan began to pant heavily and closed his eyes. Tears began to form there, followed by low moans and sobs. Smackdown cleared his throat and looked away. The sight of a grown man crying, in public no less, was not something he was comfortable with.

“So… really, you’ve got only one choice. You announce that your stepping down for health reasons, you go into witness protection, and you tell the DA, the FBI, and anyone else who wants a piece of Kiethly everything you know about him. You take a deal, you spend the rest of your life in another state, another country; wherever. I think you’ll agree, it’s better than the alternative…”

Harlan looked up at Smackdown in time to catch the hangman’s gesture he was doing. Everyone knew Keithly’s favorite way of punishing snitches was to leave them hanging from a meat hook, usually in the vicinity of the docks. Harlan quickly nodded and dropped his head again. In the distance, the sirens began to get closer…

“Ah good, that’d be the cleanup crew waiting to come get you,” Smackdown said, standing. “You be sure to tell them exactly what I told you. Because trust me, even if you could find a way to protect yourself from Keithly, there’s no way you could stay clear of us.”

Smackdown turned to leave, the rest of the squad doing the same. Harlan finally found his voice and issued in their direction.

“Who are you?”

They stopped. Smackdown and the rest turned as one.

“We’re the Revengers,” he said. “Tell your friends about us.”

Revenger Mission #1 Update!

Welcome back Revengers, Captain Smackdown here! We’ve had a crucial update from our agents in the field, who at this moment are in crisis dealing with our very first mission. Based on Atrum Auditors report, what began as a simple surveillance mission escalated when the target – mobster Joe “The Stare” Kiethly – showed up with some unusual muscle. Enhance ex-military men who were given telekinetic powers!

On top of that, reports from the field emphasized that there was another there, a mind that was searching and making contact with Atrum Auditor, Erotica Girl and Styka. A telepathic presence in the region is most disturbing. Either Kiethly’s men are more than they appear, or there’s someone else watching the show. In either case, your Captain is proceeding to the scene with reinforcements! Here’s how it went down…

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The GT’s engine reached a crescendo of noise. From the passenger seat, Panacea looked anxiously at the Captain.

Strange, he thought. Weren’t immortals the ones who had the least to fear from death? And yet, she looked more nervous than he felt.

They reached their turn and the Captain spun the wheel, bringing them into a slight slide that almost put them up against the nearby brick wall. Panacea grunted as they took the corner and decided to say something as soon as they straightened out again.

“Is there a game plan?” she asked. “I mean, other than to go charging in?”

“Of course there is,” Smackdown replied. “I just haven’t thought of it yet.”

“Oh…” she said. “Lovely.”

Another hard turn. The smell of the docks began to pour in through their open windows. Tar, brine, and the undeniable smell of rot and decay. They were on a long stretch now that passed lengthwise between two red brick warehouses. Smackdown used the opportunity to fetch his weapon from the backseat, which had been resting on the floor until this point.

“Do me a favor…?” he said to Panacea and handed it to her. “Grab that drum on the backseat and load it for me.”

Panacea was momentarily stunned by the appearance of the weapon. The membership agreement stipulated that it lethal force was out of bounds, but the weapon she was now holding seemed to contradict that piece of fine print. Still, she did as she was told and fished around on the backseat until the spherical magazine presented itself. Grabbing it and bringing it forward, she stared at the two pieces and asked for help.

“Um, how am I…?”

“Just slap the drum into the bottom and pull that lever on the side,” said the Captain. Panacea obliged, and then held it up in her hand. Heavy, by normal standards, and grissly looking. She looked sideways at Smackdown. He noticed and flashed a defensive frown.

“Rubber bullets… I swear!”

“Alright…” she said warily, then placed it in the backseat.

The engine revved harder. Smackdown looked ahead and yelled a word of warning. “Bit of a bump up ahead. Hang on!”

She looked just in time to see the pile of lobster traps and loading crates. Her yell came too late to stop him. They hit it with a hard thud and picked up some air. The landing was even harder. They came to skidding halt on the other side.

“Sorry. GPS didn’t mention that obstruction.”

Panacea looked at the dashboard. Did this vehicle even have a GPS, or was that some kind of dry witticism on the Captains part? Either way, she wasn’t any happier about it.

Smackdown placed his finger to his earpiece.

“Atrum? Can you hear me?”

Auditor voice came in in low, hushed whispers. “Read you, Captain. What’s your position?”

“We’re less than a minute away. Has anything changed on the scene?”

“Well, we still haven’t found the source of the psychic presence. But it doesn’t seem to be coming from our guests or their hired muscle. Keithly’s goons are holding their spots and letting the him and Councilman talk.”

Smackdown nodded. That sounded like good news, but it pointed towards something more frightening. He removed his finger from his ear and began to look precariously out his side window.

“What’s wrong?” Panacea asked.

“I think we got more company than we think,” he replied. He placed his finger back to his ear. “Hold your position. We’ll be coming in hot. As soon as we arrive on scene, I figure we’ll have a second or two before those goons try to turn their powers on us. Then I want you and the girls to start jamming them, and let’s pray they don’t have psychic defenses we don’t know about.”

“You got it,” Auditor replied.

“So… we got a plan?” Panacea asked.

“Yeah…” Smackdown looked at her outfit. “You’re CV said you could fly, that still true?”

“Yes,” she said irately. Superpowers didn’t exactly have an expiry date.

“Good. Cuz when we get to the scene, I want you to jump out that door and get in the air. I’ll provide covering fire for you. Our friends on scene should take care of the rest. Okay?”

“Okay!”

“Good. Now hand me that gun.”

She grabbed it and passed it to him, warily as always. He noticed the way she was looking at it, like she had a serious issue with firearms. He repeated his earlier assurance.

“I swear!”

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Tune in tomorrow for the exciting conclusion to the Revengers first mission!

The Revengers Take The Field!

So… now that we’ve got a justice league ready and in place, we need a mission. Some suggestions have been made, some preliminary ideas spit-balled, but we should have some kind of consensus before we move! So to break things succinctly, I’ve taken the liberty of compiling our possible super-hero missions into the following list:

  1. Fight Crime: It has been suggested, largely by me, Captain Smackdown, that we address the growing concern of crime and violence in the inner city. People are crying out for help, wanting an end to the cycles of gang violence, drug dealing, prostitution, and intimidation. The police are largely ineffective, due to indifference, disillusionment and the vagaries of the law which prevent them from doing what needs to be done. Witnesses do not testify, and those who agree to soon wind up dead. What’s more, efforts to gain the people’s trust are hampered by incidents of police brutality and corruption that make them turn a blind eye. But we, the Revengers, are a force apart. We can go where the law cannot, find the evil-doers and bring them to justice! What’s more, we are incorruptible and cannot be bought! So we shall find the pimps, pushers, crime bosses and dirty cops, and make them all pay!
  2. Fight Criminal-Networks: This plan is a little more grandiose than taking down the scum in the inner city. For alas, all criminals and crime bosses are able to do what they do because of a large network that supports, funds and equips their activities. Drugs are being shipping in from around the country and abroad, drug labs operate all around town, and guns and explosives are brought in with the help of arms smugglers. At the top of these networks lie the worst kinds of criminal, the well-dressed, well-spoken sociopaths who make millions off of the suffering and deaths of others. They think themselves untouchable, but we will show them just how vulnerable they truly are!
  3. Fight Corruption: City Hall is a morass of decay and abuse of power. The Mayor is largely impotent, the Police Commissioner struggles to do his job, and much the elected representatives and appointees are on the take. We need to send a message and to do it now! Take down the bastards who have been getting richer off of a city in peril and make sure that all know that the people’s representatives are not for sale! What’s more, it’s becoming increasingly obvious that those in power are there because of voter fraud, smear campaigns, graft, cronyism and campaigns of intimidation. Ferreting out the individuals responsible and busting up their network of influence is paramount to straightening this city out!
  4. Fight Villains: As Police Commissions Jim Gordon once said: “What about escalation?” The presence of superheroes in the city prompts criminals to reach out to private “specialists” who, like us, are in the habit of concealing their identities and not playing but the usual rules. Their methods are unorthodox, and their aims rather grandiose, but they are very dangerous nonetheless! And unlike the criminal scum that hire them, they are not concerned with things like money. For them, it’s all about power, fear, and watching the world they so richly hate burn! And therefore, they must be stopped before they can make their maniacal visions a reality.

Well, that’s my list of ideas. Got any more, feel free to add them. But then again, after grouping the possibilities like this, we might consider tackling the problems of our beloved city and our world in this precise order. Let’s start small, work our way up to the big fish, take out the enemies within, and then be forced to confront the arch-nemeses that will make us question the very nature of what we do. Perhaps I’ve internalized all these superhero movies and comic books and outlined our group’s ongoing agenda without even knowing it πŸ˜‰

The Revengers Are Complete!

Alright! At long last, the Revengers are complete. All thirteen members are registered and accounted for, and so we area ready to start battling crime and corruption in the big city! Yes, I know… twelve isn’t exactly a round number, but unless the makers of Craps have lied to me, its lucky! So without further delay, here is the remainder of the Revengers starting lineup. Behold!

Dark Angel:
Alter Ego: Nina Dee – Publisher, attempting to claw her way to the top. (plus part-time barista at the local Cuppa’ coffee house)
Abilities: Mad Fighting Skills; Ability to Fly; Regeneration
Appearance: Black wings, bustier, skin-tight pants, elbow-long gloves, long blonde hair, clawed fingers and feet, and a bamboo staff
Backstory: Nina was living abroad in Tokyo when she became involved with a Yakuza arms dealer. Unaware of the deeds committed by this man, she was blinded to the wrong doing taking place around her. Until one day, when she realized a mass killing had been carried out using weapons he was shipping. When she confronted him about it, he shot her and left her in a shallow grave. While lying there, she experienced an overwhelming sense of rage, and the souls of the children reaching out to her. A horrific metamorphosis took place that not only saved her life, but transformed her mind, her body, and her soul for a single purpose – Revenge. Rising from her grave a new and malformed creature, Nina vowed to never allow the innocent to suffer at the hands of the greedy and uncaring again, and to never touch a weapon forged by the hand of man.
Catchphrase: “You’ll pray to this Angel, but the only thing I’ll save you from is your next breath!”

Freedom Fighter:
Alter ego:
Carolyn Page, lover of man, beast and the epic discovery of joy.
Appearance:
Blue, red and gunmetal grey ensemble with a hint of feathers, ribbons, brooch insignia, powder gray ankle flight controls, fiery sword.
Abilities: Ability to Fly, Mad Fighting Skills, Super Strength
Backstory:
Page emerged from the wilderness back in June 1765 and has remained a force for joy and justice ever since. Her immortality is as mysterious as she is, as is the origin of her signature move, the high kick. To those seeking to know her past and why she fights injustice and hate with as much verve and dedication as she does, there remains only her bright smile and her enduring motto…
Catchphrase: β€œFreedom Fighter Flies for Freedom..!”

Pax:
Alter Ego:
Lance Schubert, non-violent activist, writer
Appearance: High-tech suit, form fitting and temperature sensitive. In extreme heat, turns white, in cold, black.
Abilities: Teleportation, Healing, Elasticity
Backstory: Lance woke up one day in the hospital, the sole survivor of a collapsed California high-rise. Everyone he knew or cared for died in the fall, but his new abilities gave him a sense of purpose. And so he headed east and things started happening to his body. In addition to being able to go from one place to the next without moving, he could bend his body in ways that no human body could, and heal instantly when hurt. With his newfound abilities, his non-violent activism found new expression, as a means of stopping evil-doers without inflicting harm.
Catchphrase: “I will ease the pain.”

Batman – Under the Red Hood

Hey all. My apologies for not cluttering you’re inbox’s lately with my usual slew of posts. But I’ve been away for the weekend and beyond the reach of a keyboard and/or PDA with internet access. But I’m back now, and back to my usual, manic output! And in honor of that, here’s a clip from an animated movie I saw awhile back and think is deserving of a review.

Entitled Batman: Under the Red Hood, this animated movie adapts some key material from the Batman comics, specifically the death and resurrection of Jason Todd, the second Robin to ever serve as sidekick to the Dark Knight. After being murdered by the Joker, he returns a few years later in the form of a vigilante who seems intent of killing criminals and getting under the skin of Gotham’s “Caped Crusader”. His disguised is especially significant because it used to be the very thing that the Joker wore before the accident that left him a scarred and brutalized freak.

The clip here is of the reunion between Todd, the Joker and Batman once the Red Hood’s true identity has been revealed. I picked it because it’s just so damn well scripted and chock full of classic Batmanesque themes. And check it out, the Joker is voiced by John Di Maggio, the voice actor who does Bender on Futurama. I look forward to reviewing it in full, as it was pretty badass!