The Revengers Are Complete!

Alright! At long last, the Revengers are complete. All thirteen members are registered and accounted for, and so we area ready to start battling crime and corruption in the big city! Yes, I know… twelve isn’t exactly a round number, but unless the makers of Craps have lied to me, its lucky! So without further delay, here is the remainder of the Revengers starting lineup. Behold!

Dark Angel:
Alter Ego: Nina Dee – Publisher, attempting to claw her way to the top. (plus part-time barista at the local Cuppa’ coffee house)
Abilities: Mad Fighting Skills; Ability to Fly; Regeneration
Appearance: Black wings, bustier, skin-tight pants, elbow-long gloves, long blonde hair, clawed fingers and feet, and a bamboo staff
Backstory: Nina was living abroad in Tokyo when she became involved with a Yakuza arms dealer. Unaware of the deeds committed by this man, she was blinded to the wrong doing taking place around her. Until one day, when she realized a mass killing had been carried out using weapons he was shipping. When she confronted him about it, he shot her and left her in a shallow grave. While lying there, she experienced an overwhelming sense of rage, and the souls of the children reaching out to her. A horrific metamorphosis took place that not only saved her life, but transformed her mind, her body, and her soul for a single purpose – Revenge. Rising from her grave a new and malformed creature, Nina vowed to never allow the innocent to suffer at the hands of the greedy and uncaring again, and to never touch a weapon forged by the hand of man.
Catchphrase: “You’ll pray to this Angel, but the only thing I’ll save you from is your next breath!”

Freedom Fighter:
Alter ego:
Carolyn Page, lover of man, beast and the epic discovery of joy.
Appearance:
Blue, red and gunmetal grey ensemble with a hint of feathers, ribbons, brooch insignia, powder gray ankle flight controls, fiery sword.
Abilities: Ability to Fly, Mad Fighting Skills, Super Strength
Backstory:
Page emerged from the wilderness back in June 1765 and has remained a force for joy and justice ever since. Her immortality is as mysterious as she is, as is the origin of her signature move, the high kick. To those seeking to know her past and why she fights injustice and hate with as much verve and dedication as she does, there remains only her bright smile and her enduring motto…
Catchphrase: “Freedom Fighter Flies for Freedom..!”

Pax:
Alter Ego:
Lance Schubert, non-violent activist, writer
Appearance: High-tech suit, form fitting and temperature sensitive. In extreme heat, turns white, in cold, black.
Abilities: Teleportation, Healing, Elasticity
Backstory: Lance woke up one day in the hospital, the sole survivor of a collapsed California high-rise. Everyone he knew or cared for died in the fall, but his new abilities gave him a sense of purpose. And so he headed east and things started happening to his body. In addition to being able to go from one place to the next without moving, he could bend his body in ways that no human body could, and heal instantly when hurt. With his newfound abilities, his non-violent activism found new expression, as a means of stopping evil-doers without inflicting harm.
Catchphrase: “I will ease the pain.”

Calling All Revengers!

Hello to all members and all applicants! As I’m sure you’re all aware by now, the Revengers have come together and been declared an official force for justice and crime fighting. However, we still await the paperwork of a few standouts, people who have yet to fill out their bio work, submit photos, and provide other details. I hate to name names, but we’re all anxious to begin fighting crime and doing good in the community. And we’d hate to do it without a full compliment.

So, the following people need to submit the following info to HR forthwith:

Joaco (aka. Joaquin Barroso) – backstory and catchphrase

Pax (aka. Lance Schaubert) – backstory and catchphrase

Typos (aka. Greentree) – Alter ego, backstory, appearance, catchphrase

And please note that pictures are not a problem. Just let me know what you’re costume is and I can design a profile pic for you. Or, if you want to do it yourself, just follow this link and tinker til you like what you see: http://marvel.com/games/play/31/create_your_own_superhero

Looking forward to hearing from you and completing our justice team! Soon, we should choose our first mission. My colleague, Veiled Tsunami and I were talking, and we figured our first mission should be to take down this cities drug peddlers. However, the floor is open to suggestions. We could always do something socially conscious, like clamp down on polluters, political corruption, or even take down a mass murderer! We’re the Revengers, we can do anything so long as its (technically) within the law and reason… sort of.

Superhero Challenge Part III: Catchphrase and Outfit

Just one last hurdle remains before I can declare the New New Justice League complete and ready to fight crime… or cause it, whichever the case may be. And that is the selection of an outfit and a catchphrase. To be fair, some of you have already done this, specifying that you want to fight in high-heels or erotic dress (wink, wink). However, the majority of us who have created characters still need to stress how we are going to appear in public and what they plan to say when busting up their enemies.

Keep in mind, the costume is absolutely key. It is the visual personification of your superhero ethos, your motivation and modus operandi encapsulated in a few feet of tight leather, spandex, or super-resistant high-tech fabric. So choose carefully, and keep in mind the following options:

  1. Mask – this is especially important since it hides your true identity. For some, its enough to simply remove their glasses and add a cowlick to their hair (who you fooling Superman?). For others, a full mask that not only covers but protects is key (Batman), and others still get by with a simple eye-covering addition. And let’s not forget the bad guys who turn masks into deadly and scary appendages (hello Bane!). Just make sure your opponents can actually hear you and understand what you’re saying.
  2. Cape – a classic when it comes to fighting crime or being a flamboyant villain. Sometimes, its even used as a a tool of weapon (you again, Batman). But even if its strictly decorative, its an important part of the ensemble, and can hold your logo or just carry your colors.
  3. Skin-tight suit – men and women enjoy this option! Composed of leather, indestructible fibers, or molded plastic, having a suit that fits your form and enhances all the right things (i.e. pecs, shoulders and boobs), the suit can be intimidating and distracting to the enemy. Just remember, sacrificing form to function only goes so far! Looking good is important, but not as important as being able to comfortably, run, jump, and kick ass!
  4. Armor – There’s no rule that says you can’t look good and afford ample protection. But for those who don’t want to be seen wandering in around in skin-tight skivvies, a suit of body armor is a safe and effective option. Not only that, but it can be shaped to enhance your natural physique and make criminals and your personal enemies think you’re a lot bulkier (or bucksome) than you actually are.
  5. Mits/Boots – you may not think so, but what you wear on your hands and feet can be just as important as what you have covering your face. For example, rough and tumble superheroes tend to wear armored gloves so they can bash in their enemies faces, while your crime-fighting lady superheroes of the past tended to wear arm-length gloves to give them that demure look. Much the same is true of feet apparel, with the men sporting heavy boots and the ladies using high-heeled shoes or something else completely impractical. In modern times, things have gotten a bit more sensible, with female superheros wearing more combat-friendly, sensible shoes and hand gear. Though some ladies (such as Catwoman) still seem to prefer high-heeled boots to flats because, let’s face it, they look kick-ass!
  6. Distinguishing Marks/Disfigurement – in some cases, the superhero/villain are themselves their costume! This is the case with the Hulk, the Toxic Avenger, and guys like the Joker. Beyond the occasional article of clothing (like Joker’s purple suit) there really is no costume. The makeup and the scars are what identify him. And in the case of the Hulk, transformation into a giant green beast is what identifies him. Oh, and speaking of beasts, there’s Beast! Like Mystique and Nightcrawler, the outfit is a permanent part of their person.

Catchphrase time! I can’t specify any rules or parameters here, since there really are none. The only thing that matters is that it be appropriate to your characters motivation and/or persona. Keep it short, sweet, and direct. Intimidation factor is a must, but then again, so is comedic value. And remember, you get bonus points for play-on-words and puns, provided they are clever! Go to town!