Timeline of the Future…

hyperspace4I love to study this thing we call “the future”, and began to do so as a hobby the day I made the decision to become a sci-fi writer. And if there’s anything I’ve learned, its that the future is an intangible thing, a slippery beast we try to catch by the tail at any given moment that is constantly receding before us. And when predict it, we are saying more about the time in which we are living than anything that has yet to occur.

As William Gibson famously said: “…science fiction was always about the period in which it was written.” At every juncture in our history, what we perceive as being the future changes based on what’s going on at the time. And always, people love to bring up what has been predicted in the past and either fault or reward the authors for either “getting it right” or missing the mark.

BrightFutureThis would probably leave many people wondering what the point of it all is. Why not just wait and let the future tend to itself? Because it’s fun, that’s why! And as a science fiction writer, its an indispensable exercise. Hell, I’d argue its absolutely essential to society as a whole. As a friend of one once said, “science fiction is more of a vehicle than a genre.” The point is to make observations about society, life, history, and the rest.

And sometimes, just sometimes, predictive writers get it right. And lately, I’ve been inspired by sources like Future Timeline to take a look at the kinds of predictions I began making when I started writing and revising them. Not only have times changed and forced me to revise my own predictions, but my research into what makes humanity tick and what we’re up to has come a long way.

So here’s my own prediction tree, looking at the next few centuries and whats likely to happen…

21st Century:

2013-2050:

  • Ongoing recession in world economy, the United States ceases to be the greatest economic power
  • China, India, Russia and Brazil boast highest rates of growth despite continued rates of poverty
  • Oil prices spike due to disappearance of peak oil and costs of extracting tar sands
  • Solar power, wind, tidal power growing in use, slowly replacing fossil fuel and coal
  • First arcologies finished in China, Japan, Russia, India and the United States

arcology_lillypad

  • Humanity begins colonizing the Moon and mounts manned mission to Mars
  • Settlements constructed using native soil and 3D printing/sintering technology
  • NASA tows asteroid to near Earth and begins studies, leading to plans for asteroid mining
  • Population grows to 9 billion, with over 6 living in major cities across the all five continents
  • Climate Change leading to extensive drought and famine, as well as coastal storms, flooding and fires
  • Cybernetics, nanotech and biotech leading to the elimination of disabilities
  • 3D Construction and Computer-Assisted Design create inexpensive housing in developing world

europa_report

  • First exploratory mission to Europa mounted, discovers proof of basic life forms under the surface ice
  • Rome ordains first openly homosexual priests, an extremely controversial move that splits the church
  • First semi-sentient, Turing compatible AI’s are produced and put into service
  • Thin, transparent, flexible medical patches leading to age of “digital medicine”
  • Religious orders formed opposed to “augmentation”, “transhumanism” and androids
  • First true quantum computers roll off the assembly line

quantum-teleportation-star-trails-canary-islands-1-640x353

  • Creation of the worldwide quantum internet underway
  • Quantum cryptography leads to increased security, spamming and hacking begins to drop
  • Flexible, transparent smartphones, PDAs and tablets become the norm
  • Fully immersive VR environments now available for recreational, commercial and educational use
  • Carbon dioxide in the upper atmosphere passes 600 ppm, efforts to curb emissions are redoubled
  • ISS is retired, replaced by multiple space stations servicing space shuttles and commercial firms
  • World’s first orbital colony created with a population of 400 people

2050-2100:

  • Global economy enters “Second Renaissance” as AI, nanomachinery, quantum computing, and clean energy lead to explosion in construction and development
  • Commercial space travel become a major growth industry with regular trips to the Moon
  • Implant technology removes the need for digital devices, technology now embeddable
  • Medical implants leading to elimination of neurological disorders and injuries
  • Synthetic food becoming the rage, 3D printers offering balanced nutrition with sustainability

3dfood2

  • Canada, Russia, Argentina, and Brazil become leading exporters of foodstuffs, fresh water and natural gas
  • Colonies on the Moon and Mars expand, new settlement missions plotted to Ganymede, Europa, Oberon and Titan
  • Quantum internet expanding into space with quantum satellites, allowing off-world connectivity to worldwide web
  • Self-sufficient buildings with water recycling, carbon capture and clean energy becomes the norm in all major cities
  • Second and third generation “Martians” and “Loonies” are born, giving rise to colonial identity

asteroid_foundry

  • Asteroid Belt becomes greatest source of minerals, robotic foundries use sintering to create manufactured products
  • Europe experiences record number of cold winters due to disruption of the Gulf Stream
  • Missions mounted to extra-Solar systems using telexploration probes and space penetrators
  • Average life expectancy now exceeds 100, healthy children expected to live to 120 years of age
  • NASA, ESA, CNSA, RFSA, and ISRO begin mounting missions to exoplanets using robot ships and antimatter engines
  • Private missions to exoplanets with cryogenically frozen volunteers and crowdfunded spaceships

daedalus_starship_630px

  • Severe refugee crises take place in South America, Southern Europe and South-East Asia
  • Militarized borders and sea lanes trigger multiple humanitarian crises
  • India and Pakistan go to war over Indus River as food shortages mount
  • China clamps down on separatists in western provinces of Xinjian and Tibet to protect source of the Yangtze and Yellow River
  • Biotechnology begins to grow, firms using bacteria to assemble structural materials

geminoid

  • Fully sentient AIs created and integrated into all aspects of life
  • Traditionalist communities form, people seeking to disconnect from modern world and eschew enhancement
  • Digital constructs become available, making neurological downloads available
  • Nanotech research leading to machinery and materials assembled at the atomic level
  • Traditional classrooms giving way to “virtual classrooms”, on-demand education by AI instructors
  • Medical science, augmentation, pharmaceuticals and uploads lead to the first generation of human “Immortals”

space_debris

  • Orbital colonies gives way to Orbital Nexus, with hundreds of habitats being established
  • Global population surpasses 12 billion despite widespread famine and displacement
  • Solar, wind, tidal, and fusion power replace oil and coal as the dominant power source worldwide
  • Census data shows half of world residents now have implants or augmentation of some kind
  • Research into the Alcubierre Drive begins to bear experimental results

alcubierre-warp-drive-overview22nd Century:

2100-2150:

  • Climate Change and global population begin to level off
  • First “Neural Collective” created, volunteers upload their thought patterns into matrix with others
  • Transhumanism becomes established religion, espousing the concept of transcendence
  • Widespread use of implants and augmentation leads to creation of new underclass called “organics”
  • Solar power industry in the Middle East and North Africa leading to growth in local economies
  • Biotech leads to growth of “glucose economy”, South American and Sub-Saharan economies leading in manufacture of biomaterials
  • Population in Solar Colonies and Orbital Nexus reaches 100,000 and continues to grow

asteroid_belt1

  • Off-world industry continues to grow as Asteroid Belt and colonies provide the majority of Earth’s mineral needs
  • Famine now widespread on all five continents, internalized food production in urban spaces continues
  • UN gives way to UNE, United Nations of Earth, which has near-universal representation
  • First test of Alcubierre FTL Drive successful, missions to neighboring systems planned
  • Tensions begin to mount in Solar Colonies as pressure mounts to produce more agricultural goods
  • Extinction rate of wild animals begins to drop off, efforts at ecological restoration continue
  • First attempts to creating world religion are mounted, met with limited success

networked_minds

  • Governments in most developed countries transitioning to “democratic anarchy”
  • Political process and involvement becoming digitized as representation becomes obsolete
  • “Super-sentience” emerges as people merge their neural patterns with each other or AIs
  • Law reformed to recognize neural constructs and AIs as individuals, entitled to legal rights
  • Biotech research merges with AI and nanotech to create first organic buildings with integrated intelligence

2150-2200:

  • Majority of the world’s population live in arcologies and self-sufficient environments
  • Census reveals over three quarters of world lives with implants or augmentation of some kind
  • Population of Orbital Nexus, off-world settlements surpasses 1 million
  • First traditionalist mission goes into space, seeking world insulated from rapid change and development
  • Labor tensions and off-world riots lead to creation of Solar policing force with mandate to “keep the peace”

Vladivostok-class_Frigate

  • First mission to extra=Solar planets arrive, robots begin surveying surface of Gliese 581 g, Gliese 667C c, HD 85512 b, HD 40307 g, Gliese 163 c, Tau Ceti e, Tau Ceti f
  • Deep space missions planned and executed with Alcubierre Drive to distant worlds
  • 1st Wave using relativistic engines and 2nd Wave using Alcubierre Drives meet up and begin colonizing exoplanets
  • Neighboring star systems within 25 light years begin to be explored
  • Terraforming begins on Mars, Venus and Europa using programmed strains of bacteria, nanobots, robots and satellites
  • Space Elevator and Slingatron built on the Moon, used to transport people to space and send goods to the surface

space_elevator_lunar1

  • Earth’s ecology begins to recover
  • Natural species are reintroduced through cloning and habitat recovery
  • Last reported famine on record, food production begins to move beyond urban farms
  • Colonies within 50 light years are established on Gliese 163 c, Gliese 581 g, Gliese 667C c, HD 85512 b, HD 40307 g, Tau Ceti e, Tau Ceti f
  • Off-world population reaches 5 million and continues to grow
  • Tensions between Earth and Solar Colonies continue, lead to demands for interplanetary governing body
  • Living, breathing cities become the norm on all settled worlds, entire communities build of integrated organic materials run by AIs and maintained by programmed DNA and machinery

self-aware-colony

23rd Century and Beyond:

Who the hell knows?

*Note: Predictions and dates are subject to revision based on ongoing developments and the author’s imagination. Not to be taken literally, and definitely open to input and suggestions.

More Giant Robots

Welcome back. I had a lot of fun with the last installment, so here’s another! Updated, expanded, and with plenty of additions. Ah, screw it! Let’s get to it.

Immortal:
Back to the Starcraft universe for a sequel. Much like its predecessor, the Immortal was a vehicle for severely wounded Templars who still wanted to serve. Developed shortly after the Brood War, the Immortals replaced the aging Dragoon design and improved on it in many ways.

In terms of armaments, the Immortals boast two phased disruptor cannons which pretty much doubles their firepower. Their chassis are heavily armored and of course boast shields that can even withstand attacks from heavy artillery.

The Immortal’s one weakness is that their shields are only activated when they are hit by heavy munitions. In addition, their weapons are best for ranged attacks. This makes them somewhat vulnerable to close encounters with small arms fire and auto-cannons.

Mad Dog:
Another classic mech from the Battltech universe. Much like the Mad Cat from the last installment, the Mad Dog is another omnimech. It’s configuration, which appeared to Inner Sphere forces as a bird of prey, earned it the nickname “Vulture”.

Heavily armored with a n8 and a half ton ferro-fibrous shell, the Mad Dog is still fast and maneuverable, able to run at over 85 km/h. In its standard configuration, it carries two large pulse lasers in the arms, two medium ones (typically mounted underneath) and two shoulder mounted missile launchers.

Quick, powerful and versatile, the Mad Dog is well represented in the armies of every Outer Sphere Clan. In fact, the Mad Dog and Mad Cat are so close in design that they are often fashioned for the same mold. They often serve alongside each other for mutual support in the field of battle.

Madox-01:
When it comes to big, mechanized war machines, much like many cool inventions, the Japanese seem to have the market cornered. But what do you expect, they got their first and pioneered the whole concept. And this example is one of the many originals shows to popularize it.

Taken from Metal Skin Panic, the Madox-o1 was a prototype mech design built by the Japanese Self Defense Forces for use against tanks. Armed with a large caliber minigun, a chainsaw, a grappling claw, and can also carry an assortment of missiles. It is deployed by helicopters to a field of battle, but is also capable of running speedily to wherever it needs to go.

In the story, it becomes the property of a mechanic who climbs into the mech and “merges”, meaning that the machine comes to recognize him as its controller and won’t let him leave. As a result, Koji – the mechanic – is stuck with the machine and forced to defend himself when the authorities come looking for it. But in time, it is agreed that the best thing for all sides is if Koji works for the government and uses the machine for good. Everybody’s happy!

Metal Gear Ray:
Since these guys are so damn good at producing mech designs, I just had to return to the Metal Gear franchise! Picking up after the first game, this next example comes from its sequel: Sons of Liberty.

After the events in the first game, the world was apparently flooded with designs for the Metal Gear Rex. As a result, Ray began as a proposed countermeasure design, an amphibious design produced by the US Marine Corps. Because of this, Ray was the first Metal Gear that was both amphibious and not specifically designed for nuclear warfare.

Originally intended to be operated by a single pilot, the final Ray design was completely unmanned. Its primary armaments consisted of two machine guns, anti-tank and anti-ship missile banks, cluster bombs and a water jet cutter. Its smaller frame and lighter weight also meant it a lot speedier and more agile than its behemoth cousin, Rex.

MSZ-007 Gundam:
Speaking of anime and Japanese robots, the next examples comes from a similarly old-school show, Gundam! Known as the Mass Production type Z Gundam, this “Mobile Suit” is one of the more popular mechs from the series. And for good reason!

In addition to being able to fly on its own without having to transform into a fighter configuration, this mech also carries a beam rifle and can get into hand to hand combat with its pair of beam sabres. Just because you’re a futuristic robot suit doesn’t mean you can’t go samurai on your enemies asses!

In addition to being able to run at high speeds, its thruster packs provide a whopping 1.53 G (73900 kg) of thrust. This makes it capable of operating in air, space and on land. Its diverse weapons capabilities also mean it is able to perform ranged and hand to hand attacks. In short, its versatility makes it popular, and pretty damn cool to look at!

Robocop 2:
Also known as “Robocain”, this monster appeared in the sequel to Robocop and was intended as his successor. In the midst of the police strike in the second movie, OCP intended to fully replace the police force with cyborgs. All they needed was a human brain to make the prototype work… again.

Unfortunately, due to some tampering from a rather ambitious OCP exec, the brain came from former drug kingpin and Jesus wannabee Cain. Rather than protecting and serving, he saw this as an opportunity for quasi-godhood. Heavily armed, armored, and clearly nuclear powered by the symbol on the right side of the chest plate.

And who wouldn’t feel like a god with this kind of firepower? Though somewhat cumbersome and easy to trip up, the Robocain suit had all kinds of advantages. A rotary cannon was its main article, mounted on one arm, while a shoulder mounted autocannon added some punch. While its right hand was articulated, its left was little more than a hydraulic fist. Hard to describe, but if you’ve seen the movie, you’d understand.

At the end of the movie, Murphy and Cain get into it, with Murphy being heavily over-matched. In the end, he managed to defeat him by having his partner distract him with a vial of nuke (the designer drug he invented) and then jumped on his back and ripped his brain out of the head assembly. A grissly death, but a fitting one for a criminal madman with a god complex!

Tripod Walker:
I always say there is nothing like a classic, but when it comes to giant robots, this is the cat’s ass of classics! Taken from H.G. Well’s War of the Worlds, the tripod walker was the proposed design of what an alien attack machine would look like. Tall, tripedal, and using heat rays to annihilate everything in their paths, these robots served as an inspiration for countless other franchises and genres of sci-fi.

In the novel, Well’s describes his creation as follows: “Machine it was, with a ringing metallic pace, and long, flexible, glittering tentacles… Behind the main body was a huge mass of white metal like a gigantic fisherman’s basket, and puffs of green smoke squirted out from the joints of the limbs as the monster swept by me. And in an instant it was gone.”

From this basic description, movie makers and conceptual artists have through several renditions. The latest, which were featured in the Stephen Spielberg remake, were updated to look sleaker and more modern; in essence, less Steampunk-y. However, they retained the same basic design, consisting of a central “head”, three legs and a series of beam emitters mounted underneath.

Zentraedi Battlepod:
As artists concept, by VulnePro at deviantArta finale, it’s back to the Robotech universe with the Zentraedi Battlepod. Built by the alien race that are the main antagonists of the show, this battlepod is essentially a mass-produced infantry mech and the mainstay of the Zentraedi forces.

Known as the Regult within their own ranks, this mech is fast, maneuverable, and highly versatile, especially when compared to heavier mechs like the Tomahawk. It lightweight and chassis-mounted thrusters ensure that it can make high jumps and operate in zero gravity.

It’s weaponry is also more sophisticated than the average human design, which includes two quadruple-barreled medium beam cannons, two single barrel light cannons, and two light pulse beam cannons mounted on the back of the head.

However, the Battlepod has a discernible weakness, which is its light armor. Although this makes the pod faster and more maneuverable, especially in space, it is not capable of withstanding direct hits from autocannons, missiles or lasers. In the end, the Battlepod’s greatest quality is it’s quantity. Later generations would be upgraded to include heavier weapons and armor, but for the duration of the First Robotech War, Zentraedi forces were stuck with this one.

Well, that was fun, again! Bring on the suggestions, I still got a few to work through. See you next time!