Reciprocity – The Deets

self-aware-colonyHey again, all. I find myself with some spare time for the first time in awhile. So I thought I might take a moment to share an idea I’ve been working with, in a bit more detail. Last post I made, I talked about the bare bones of a story I am working on known as Reciprocity, the successor to the story known as Apocrypha. But as it turns out, there are a lot of details to that story idea that I still want to share and get people’s opinion on.

You might say this is a story that I am particularly serious about. Should it work out, it would be my break from both space-opera sci-fi and zombie fiction. A foray into the world of hard-hitting social commentary and speculative science fiction.

The Story:
So the year is 2030. The world is reeling from the effects of widespread drought, wildfires, coastal storms, flooding, and population displacement. At the same time, a revolution is taking place in terms of computing, robotics, biomachinery, and artificial intelligence. As a result, the world’s population finds itself being pulled in two different directions – between a future of scarcity and the promise of plenty.

space-solar-headSpace exploration continues as private aerospace and space agencies all race to put boots on Mars, a settlement on the Moon, and lay claim to the resources of the Solar System. India, China, the US, the EU, Russia, Argentina, Brazil, and Iran are all taking part now – using robotic probes and rovers to telexplore the System and prospect asteroids. Humanity’s future as an interplanetary species seems all but guaranteed at this point.

Meanwhile, a new global balance of power is shaping up. While the US and the EU struggle with food and fuel shortages, Russia remains firmly in the grips of quasi-fascist interests, having spurned the idea of globalization and amicable relations with NATO and the EU in favor of its Collective Security Treaty, which in recent years has expanded to include Iran, Afghanistan and Pakistan.

shanghai_towerMeanwhile, China is going through a period of transition. After the fall of Communism in 2023, the Chinese state is lurching between the forces of reform and ultra-nationalism, and no one is sure which side it will fall on. The economy has largely recovered, but the divide between rich and poor is all too apparent. And given the sense of listless frustration and angst, there is fear that a skilled politician could exploit it all too well.

It’s an era of uncertainty, high hopes and renewed Cold War.

The MacGuffin:
The central item of the story is a cybervirus known as Baoying, a quantum-decryption algorithm that was designed by Unit 61398 in the early 2020’s to take down America’s quantum networks in the event of open war. When the Party fell from power, the Unit was dissolved and the virus itself was destroyed. However, rumors persisted that one or more copies still exist…

MatrixBackgroundNotable Characters:
For this ensemble to work, it had to represent a good cross-section of the world that will be, with all its national, social and economic boundaries represented. And so I came up with the following people, individuals who find themselves on different sides of what’s right, and are all their own mix of good, bad, and ambiguous.

William Harding: A privileged high school senior with an big of a drug problem who lives in Port Coquitlam, just outside of the Pacific Northwest megalopolis of Cascadia. Like many people his age, he carries all his personal computing in the form of implants. However, a kidnapping and a close brush with death suddenly expand his worldview. Being at the mercy of others and deprived of his hardware, he realizes that his lifestyle have shielded him from the real world.

Amy Dixon: A young refugee who has moved to Cascadia from the American South. Her socioeconomic status places her and her family at the fringes of society, and she is determined to change their fortunes by plying her talents and being the first in her family to get a comprehensive education.

Climate_ChangeFernie Dixon: Amy’s brother, a twenty-something year-old man who lives away from her and claims to be a software developer. In reality, he is a member of the local Aryan Brotherhood, one of many gangs that run rampant in the outlying districts of the city. Not a true believer like his “brothers”, he seeks money and power so he can give his sister the opportunities he knows she deserves.

Shen Zhou: A former Lieutenant in the People’s Liberation Army and member of Unit 61398 during the Cyberwars of the late teens. After the fall of Communism, he did not ingratiate himself to the new government and was accused of spying for foreign interests. As  result, he left the country to pursue his own agenda, which places him in the cross hairs of both the new regime and western governments.

artificial-intelligenceArthur Banks: A major industrialist and part-owner of Harding Enterprises, a high-tech multinational that specializes in quantum computing and the development of artificial intelligence. For years, Banks and his associates have been working on a project known as QuaSI – a Quantum-based Sentient Intelligence that would revolutionize the world and usher in the Technological Singularity.

Rhianna Sanchez: Commander of Joint Task Force 2, an elite unit attached to National Security Agency’s Cyberwarfare Division. For years, she and her task force have been charged with locating terror cells that are engaged in private cyberwarfare with the US and its allies. And Shen Zhou, a suspected terrorist with many troubling connections, gets on their radar after a mysterious kidnapping and high-profile cyberintrusion coincide.

And that about covers the particulars. Naturally, there are a lot of other details, but I haven’t got all day and neither do you fine folks 😉 In any case, the idea is in the queue and its getting updated regularly. But I don’t plan to have it finished until I’ve polished off Oscar Mike, Arrivals, and a bunch of other projects first!

The Future is Here: The Holodeck Video Trainer

VIPE1A current obsession of military planners is keeping up with the latest in battlefield challenges while also dealing with troop reductions and tightened budgets. Video games are one solution, providing soldiers with  training that does not involve real munitions or loss of equipment. Unfortunately, most of these games do not provide a real-world immersive feel, coming as close to the real thing as possible while still being safe.

Hence why the the Army Contracting Command enlisted the help of Northrop Grumman this past January to integrate their Virtual Immersive Portable Environment (VIPE) “Holodeck” into the US Army’s training program. Much like the CAVE2, a VR platform created by the Electronic Visualization Laboratory (EVL) at the University of Illinois, this latest holodeck is a step towards fully-realized VR environments.

VIPE_HolodeckUsing commercial, off-the-shelf hardware combined with gaming technology, the VIPE Holodeck virtual training system provides users with a 360 degree, high-fidelity immersive environment with a variety of mission-centric applications. It can support live, virtual and constructive simulation and training exercises including team training, cultural and language training and support for ground, air and remote platform training.

Last year, the VIPE Holodeck took first place in the Federal Virtual Challenge – an annual competition led by the U.S. Army Research Laboratory’s Simulation and Training Technology Center – for the system’s Kinect integration navigation sensor, which gives users the ability to crawl, walk, run, stop, jump, and move side to side in the virtual environment.

?????????????????????????????????According to Northrop, the VIPE Holodeck moves ahead of other virtual simulators thanks to its advanced situational training, where service members can walk through an area in the replicated virtual environment and prepare for what they may encounter in real life. This works not only for infantry and target practice, but for vehicle drivers and police officers looking to simulate various situations they are likely to encounter.

To enhance that training, operators can drop threats into the environment, including IEDs and enemy shooters, as well as signals that should tip them off to potential threats and see how they respond before they actually find themselves in that situation. This sort of versatile, multi-situational complexity is precisely what the Army is looking for.

VIPE3Brig. Gen. Michael Lundy, deputy commanding general at the Army Combined Arms Center, said during the AUSA Aviation symposium earlier this month:

For us to be able to execute realistic training — good training — we have to be able to bring that operational environment [into the virtual world]. We want to get away from having multiple environments, virtual gaming and instruction, and go to one synthetic environment, get to a lower overhead and integrate the full operations process … according to the common operating picture.

But looking ahead, the applications for this type of technology are virtually (no pun!) limitless, never mind the fact that we are realizing something directly out of Star Trek. Northrop says it’s also exploring options for VIPE as a stepping stone to live-training within the medical field, as well as law enforcement and first responders for situations such as live-shooter or hostage scenarios.

ESO2Immersive virtual reality also figures quite prominently in NASA’s and other space agencies plans for future exploration. Given that manned missions are expensive, time-consuming, and potentially dangerous, mission planners are investigating Telexploration as a possible alternative. Here, orbiters and rovers would transmit visual information in real-time, while VR decks would be used to give the appearance of being on location.

As Ryan Frost, Northrop’s program manager for the VIPE Holodeck, put it:

The great thing about virtual reality and gaming technology [is that] it’s moving so rapidly that really it has endless possibilities that we can do. If you can think it, we can create it, eventually.

And be sure to check out this video from Northrop Grumman showing the VIPE Holodeck in action:


Sources:
wired.com, northropgrumman.com

Timeline of the Future…

hyperspace4I love to study this thing we call “the future”, and began to do so as a hobby the day I made the decision to become a sci-fi writer. And if there’s anything I’ve learned, its that the future is an intangible thing, a slippery beast we try to catch by the tail at any given moment that is constantly receding before us. And when predict it, we are saying more about the time in which we are living than anything that has yet to occur.

As William Gibson famously said: “…science fiction was always about the period in which it was written.” At every juncture in our history, what we perceive as being the future changes based on what’s going on at the time. And always, people love to bring up what has been predicted in the past and either fault or reward the authors for either “getting it right” or missing the mark.

BrightFutureThis would probably leave many people wondering what the point of it all is. Why not just wait and let the future tend to itself? Because it’s fun, that’s why! And as a science fiction writer, its an indispensable exercise. Hell, I’d argue its absolutely essential to society as a whole. As a friend of one once said, “science fiction is more of a vehicle than a genre.” The point is to make observations about society, life, history, and the rest.

And sometimes, just sometimes, predictive writers get it right. And lately, I’ve been inspired by sources like Future Timeline to take a look at the kinds of predictions I began making when I started writing and revising them. Not only have times changed and forced me to revise my own predictions, but my research into what makes humanity tick and what we’re up to has come a long way.

So here’s my own prediction tree, looking at the next few centuries and whats likely to happen…

21st Century:

2013-2050:

  • Ongoing recession in world economy, the United States ceases to be the greatest economic power
  • China, India, Russia and Brazil boast highest rates of growth despite continued rates of poverty
  • Oil prices spike due to disappearance of peak oil and costs of extracting tar sands
  • Solar power, wind, tidal power growing in use, slowly replacing fossil fuel and coal
  • First arcologies finished in China, Japan, Russia, India and the United States

arcology_lillypad

  • Humanity begins colonizing the Moon and mounts manned mission to Mars
  • Settlements constructed using native soil and 3D printing/sintering technology
  • NASA tows asteroid to near Earth and begins studies, leading to plans for asteroid mining
  • Population grows to 9 billion, with over 6 living in major cities across the all five continents
  • Climate Change leading to extensive drought and famine, as well as coastal storms, flooding and fires
  • Cybernetics, nanotech and biotech leading to the elimination of disabilities
  • 3D Construction and Computer-Assisted Design create inexpensive housing in developing world

europa_report

  • First exploratory mission to Europa mounted, discovers proof of basic life forms under the surface ice
  • Rome ordains first openly homosexual priests, an extremely controversial move that splits the church
  • First semi-sentient, Turing compatible AI’s are produced and put into service
  • Thin, transparent, flexible medical patches leading to age of “digital medicine”
  • Religious orders formed opposed to “augmentation”, “transhumanism” and androids
  • First true quantum computers roll off the assembly line

quantum-teleportation-star-trails-canary-islands-1-640x353

  • Creation of the worldwide quantum internet underway
  • Quantum cryptography leads to increased security, spamming and hacking begins to drop
  • Flexible, transparent smartphones, PDAs and tablets become the norm
  • Fully immersive VR environments now available for recreational, commercial and educational use
  • Carbon dioxide in the upper atmosphere passes 600 ppm, efforts to curb emissions are redoubled
  • ISS is retired, replaced by multiple space stations servicing space shuttles and commercial firms
  • World’s first orbital colony created with a population of 400 people

2050-2100:

  • Global economy enters “Second Renaissance” as AI, nanomachinery, quantum computing, and clean energy lead to explosion in construction and development
  • Commercial space travel become a major growth industry with regular trips to the Moon
  • Implant technology removes the need for digital devices, technology now embeddable
  • Medical implants leading to elimination of neurological disorders and injuries
  • Synthetic food becoming the rage, 3D printers offering balanced nutrition with sustainability

3dfood2

  • Canada, Russia, Argentina, and Brazil become leading exporters of foodstuffs, fresh water and natural gas
  • Colonies on the Moon and Mars expand, new settlement missions plotted to Ganymede, Europa, Oberon and Titan
  • Quantum internet expanding into space with quantum satellites, allowing off-world connectivity to worldwide web
  • Self-sufficient buildings with water recycling, carbon capture and clean energy becomes the norm in all major cities
  • Second and third generation “Martians” and “Loonies” are born, giving rise to colonial identity

asteroid_foundry

  • Asteroid Belt becomes greatest source of minerals, robotic foundries use sintering to create manufactured products
  • Europe experiences record number of cold winters due to disruption of the Gulf Stream
  • Missions mounted to extra-Solar systems using telexploration probes and space penetrators
  • Average life expectancy now exceeds 100, healthy children expected to live to 120 years of age
  • NASA, ESA, CNSA, RFSA, and ISRO begin mounting missions to exoplanets using robot ships and antimatter engines
  • Private missions to exoplanets with cryogenically frozen volunteers and crowdfunded spaceships

daedalus_starship_630px

  • Severe refugee crises take place in South America, Southern Europe and South-East Asia
  • Militarized borders and sea lanes trigger multiple humanitarian crises
  • India and Pakistan go to war over Indus River as food shortages mount
  • China clamps down on separatists in western provinces of Xinjian and Tibet to protect source of the Yangtze and Yellow River
  • Biotechnology begins to grow, firms using bacteria to assemble structural materials

geminoid

  • Fully sentient AIs created and integrated into all aspects of life
  • Traditionalist communities form, people seeking to disconnect from modern world and eschew enhancement
  • Digital constructs become available, making neurological downloads available
  • Nanotech research leading to machinery and materials assembled at the atomic level
  • Traditional classrooms giving way to “virtual classrooms”, on-demand education by AI instructors
  • Medical science, augmentation, pharmaceuticals and uploads lead to the first generation of human “Immortals”

space_debris

  • Orbital colonies gives way to Orbital Nexus, with hundreds of habitats being established
  • Global population surpasses 12 billion despite widespread famine and displacement
  • Solar, wind, tidal, and fusion power replace oil and coal as the dominant power source worldwide
  • Census data shows half of world residents now have implants or augmentation of some kind
  • Research into the Alcubierre Drive begins to bear experimental results

alcubierre-warp-drive-overview22nd Century:

2100-2150:

  • Climate Change and global population begin to level off
  • First “Neural Collective” created, volunteers upload their thought patterns into matrix with others
  • Transhumanism becomes established religion, espousing the concept of transcendence
  • Widespread use of implants and augmentation leads to creation of new underclass called “organics”
  • Solar power industry in the Middle East and North Africa leading to growth in local economies
  • Biotech leads to growth of “glucose economy”, South American and Sub-Saharan economies leading in manufacture of biomaterials
  • Population in Solar Colonies and Orbital Nexus reaches 100,000 and continues to grow

asteroid_belt1

  • Off-world industry continues to grow as Asteroid Belt and colonies provide the majority of Earth’s mineral needs
  • Famine now widespread on all five continents, internalized food production in urban spaces continues
  • UN gives way to UNE, United Nations of Earth, which has near-universal representation
  • First test of Alcubierre FTL Drive successful, missions to neighboring systems planned
  • Tensions begin to mount in Solar Colonies as pressure mounts to produce more agricultural goods
  • Extinction rate of wild animals begins to drop off, efforts at ecological restoration continue
  • First attempts to creating world religion are mounted, met with limited success

networked_minds

  • Governments in most developed countries transitioning to “democratic anarchy”
  • Political process and involvement becoming digitized as representation becomes obsolete
  • “Super-sentience” emerges as people merge their neural patterns with each other or AIs
  • Law reformed to recognize neural constructs and AIs as individuals, entitled to legal rights
  • Biotech research merges with AI and nanotech to create first organic buildings with integrated intelligence

2150-2200:

  • Majority of the world’s population live in arcologies and self-sufficient environments
  • Census reveals over three quarters of world lives with implants or augmentation of some kind
  • Population of Orbital Nexus, off-world settlements surpasses 1 million
  • First traditionalist mission goes into space, seeking world insulated from rapid change and development
  • Labor tensions and off-world riots lead to creation of Solar policing force with mandate to “keep the peace”

Vladivostok-class_Frigate

  • First mission to extra=Solar planets arrive, robots begin surveying surface of Gliese 581 g, Gliese 667C c, HD 85512 b, HD 40307 g, Gliese 163 c, Tau Ceti e, Tau Ceti f
  • Deep space missions planned and executed with Alcubierre Drive to distant worlds
  • 1st Wave using relativistic engines and 2nd Wave using Alcubierre Drives meet up and begin colonizing exoplanets
  • Neighboring star systems within 25 light years begin to be explored
  • Terraforming begins on Mars, Venus and Europa using programmed strains of bacteria, nanobots, robots and satellites
  • Space Elevator and Slingatron built on the Moon, used to transport people to space and send goods to the surface

space_elevator_lunar1

  • Earth’s ecology begins to recover
  • Natural species are reintroduced through cloning and habitat recovery
  • Last reported famine on record, food production begins to move beyond urban farms
  • Colonies within 50 light years are established on Gliese 163 c, Gliese 581 g, Gliese 667C c, HD 85512 b, HD 40307 g, Tau Ceti e, Tau Ceti f
  • Off-world population reaches 5 million and continues to grow
  • Tensions between Earth and Solar Colonies continue, lead to demands for interplanetary governing body
  • Living, breathing cities become the norm on all settled worlds, entire communities build of integrated organic materials run by AIs and maintained by programmed DNA and machinery

self-aware-colony

23rd Century and Beyond:

Who the hell knows?

*Note: Predictions and dates are subject to revision based on ongoing developments and the author’s imagination. Not to be taken literally, and definitely open to input and suggestions.

News From Space: Walk on Mars with VR

oculus-rift-omni-treadmill-mars-nasa-640x353Virtual Reality, which was once the stuff of a cyberpunk wet dream, has grown somewhat stagnant in recent years. Large, bulky headsets, heavy cables, and graphics which were low definition and two-dimensional just didn’t seem to capture the essence of the concept. However, thanks to the Oculus Rift, the technology known as Virtual Reality has been getting a new lease on life.

Though it is still in the development phase, the makers of the Oculus Rift has mounted some impressive demos. Though still somewhat limited – using it with a mouse is counter-intuitive, and using it with a keyboard prevents using your body to scan virtual environments –  the potential is certainly there and the only question at this point is how to expand on it and give users the ability to do more.

Oculus-RiftOne group that is determined to explore its uses is NASA, who used it in combination  with an Omni treadmill to simulate walking on Mars. Already, the combination of these two technologies has allowed gamers to do some pretty impressive things, like pretend they are in an immersive environment, move, and interact with it (mainly shooting and blowing things up), which is what VR is meant to allow.

NASA’s Jet Propulsion Laboratory, however, went a step beyond this by combining the Omni and a stereoscopic 360-degree panorama of Mars to create a walking-on-Mars simulator. The NASA JPL team was able to give depth to the image so users could walk around an image of the Martian landscape. This is perhaps the closest normal folks will ever get to walking around on a “real” alien planet.

omni_treadmillAlong with the Martian terrain, JPL created a demo wherein the user could wander around the International Space Station. The JPL team also found that for all the sophisticated imagery beamed back to Earth, it is no substitute for being immersed in an environment. Using a rig similar to the Rift and Omni could help researchers better orient themselves with alien terrain, thus being able to better plan missions and experiments.

Looking to the long run, this kind of technology could be a means for creating “telexploration” (or Immersive Space Exploration) – a process where astronauts would be able to explore alien environments by connecting to rover’s or satellites camera feed and controlling their movements. In a way that is similar to teleconferencing, people would be able to conduct true research on an alien environment while feeling like they were actually in there.

mars-180-degrees-panorama_croppedAlready, scientists at the Mars Science Laboratory have been doing just that with Curiosity and Opportunity, but the potential to bring this immersive experience to others is something many NASA and other space scientists want to see in the near future. What’s more, it is a cheap alternative to actually sending manned mission to other planets and star systems.

By simply beaming images back and allowing users to remotely control the robotic platform that is sending them, the best of both worlds can be had at a fraction of the cost. Whats more, it will allow people other than astronauts to witness and feel involved in the process of exploration, something that social media and live broadcasts from space is already allowing.

As usual, it seems that the age of open and democratic space travel is on its way, my friends. And as usual, there’s a video clip of the Oculus Rift and the Omni treadmill bringing a walk on Mars to life. Check it out:


Sources:
extremetech.com, engadget.com

Exploring the Universe with Robotic Avatars and Holodecks

holodeck_nasaSpace exploration is littered with all kinds of hazards. In addition to the danger of dying from decompression, mechanical failures, micro-meteoroids or just crashing into a big ball of rock, there are also the lesser-known problems created by low-gravity, time dilation, and prolonged isolation. Given all that, wouldn’t it just be easier to send probes out to do the legwork, and use virtual technology to experience it back home?

That’s the idea being presented by Dr. Jeff Norris, one of the scientists who works for NASA’s Jet Propulsion Laboratory in Pasadena, California. In a recent presentation that took place at Pax Prime last year – entitled “NASA’s Got Game” – he spoke of the agency’s plans for telexploration – the process of exploring the universe using robotic avatars and holodecks, rather than sending manned flights into deep space.

avatar_imageIn the course of making this presentation, Norris noted several key advantages to this kind of exploration. In addition to being safer and cheaper, its also more readily available. Whereas deep space exploration involving space ships with FTL engines – the Alcubierre Drive they are currently working on – will eventually be available, robot space probes and advanced telecommunications technology are available right now.

At the same time, telexploration is also more democratic. Whereas conventional space travel involves a select few of highly-trained, eminently qualified people witnessing the wonders of the universe, robotic avatars and holographic representations bring the experience home, where millions of people can experience the awe and wonder for themselves. And when you think about it, it’s something we’re already doing, thanks to the current generation of space probes, satellites and – of course! – the Curiosity Rover.

Curiosity_selfportraitBasically, rather than waiting for the warp drive, Norris believes another Star Trek technology – the holodeck – will be the more immediate future of space exploration, one that we won’t have to wait for. Yes, there are more than a few Star Trek motifs going on in this presentation, and a little Avatar too, but that’s to be expected. And as we all know, life can imitate art, and the truth is always stranger than fiction!

Check out the video of the presentation below:


And remember…

holodeck_vegasad