Robert Kirkman’s The Walking Dead – Part III

Walking-Dead-Volume-5Back with the third installment of my review on Robert Kirkman’s classic tale of the zombie apocalypse, and the AMC miniseries that bears its name. Last time, I got into volume 3 and 4, which became the basis of the series first half, or at least much of the material they covered. Today, I will be covering volumes 5 and 6, which manages to cover the rest of the material from the first half of season three… sort of.

I know, confusing! But as I’ve said before, the show’s producers and writers took some rather large liberties when it came to season three, most of which seemed to be the result of changes made to season two. With Shane only dying at the end of that season, and Andrea getting lost in the wilderness and separated from the pack, and Merle’s ongoing disappearing act, it was predictable that the parts of the story dealing with the prison and the Governor would also be handled differently.

Volume 5 – The Best Defense:
the-walking-dead-thebestdefenseThe new volume opens with Rick, Dale, and Tyreese performing a final sweep of the prison to make sure the last of the cell blocks is clear. Things are strained between Rick and Tyreese, but time seems to have healed the rift a little. Glenn and Maggie find them and tell them they found the armory, which is stocked full of guns and suits of riot gear.

Outside, they test the riot gear by doing a sweep outside of the walls. It proves effective and they managed to take out several Walkers with ease. Their sweep is interrupted when they hear a noise coming from overhead, but they are enthused when they learn that its coming from a passing helicopter. That changes when they realize that it’s crashing in the distance.

A scouting part is formed with Rick, Glenn and Michonne. They commandeer a car from the parkade and head out to search for the crash site. Back inside, Lori continues to worry about Carol’s odd behavior towards her. The two have taken to distributing books from the library and planning movie nights now that they have electricity and some DVDs.

the-walking-dead-choppercrashRick, Glenn and Michonne follow the smoke plume from the crashed chopper to a nearby forest. After their car gets stuck, they are forced to make the last of the leg on foot. When they finally come to the wreckage, they see several sets of footprints leading from the chopper, which means someone took the crew away. They begin to follow the tracks to a nearby town called Woodbury.

Back at the prison, Andrea and Dale talk to Allen’s two son’s – Ben and Billy – and let them know that they will be taking care of them from now on since both their mother and father have died. Lori’s fears are confirmed when Carol suggests a polyamorous relationship between her, Lori and Rick. She naturally shoots the idea down, and Carol storms away in anger.

the-walking-dead-thegovernorWhen Rick, Glenn and Michonne reach the town’s fence line, guns open fire and take out the Walkers pursuing them. They are pulled inside by a man named Martinez and other armed guards, and showed to a man called the Governor. He naturally wants to know who they are, and they lie and say they have been traveling.

He shows them around the town and explains they have a four block radius that is protected by walls, with intentions to expand of course. The highlight of the tour is a stadium where they have live gladiatorial-style fights, which involving Walkers. When Rick asks how they are keeping them alive – i.e. fed – the Governor tells them “Well stranger, we’re feeding them strangers.”

the-walking-dead-rickshandRick and the others are immediately taken captive, and the Governor tells them that the chopper crew is being cut up to be fed to the Walkers. The purpose of the games is to keep the peace, he says, as people need distractions and release. He demands to know where Rick and his party came from, where they got their armor, and to make his point, he chops off Rick’s right hand.

Michonne tackles him and bites off his ear, and the Governor orders her thrown in a cell so he can deal with her personally. Glenn is tossed in another cell and Rick is hauled to their resident doctor, who is clearly hostile towards him. He then goes to Michonne, who is conversing with her dead boyfriend, looking for strength, and proceeds to beat and rape her.

the-walking-dead-governor-headsRick wakes up in the infirmary, tackles the doctor when he comes in and the nurse if forced to sedate him. Finished with Michonne for the night, the Governor heads home and meets his daughter, a Walker that he is keeping alive. After feeding her parts from the chopper crew, he takes the heads and placing them in a tank where dozens of other Walker heads are suspended in water.

He then goes to Glenn and demands he tell them where they came from. When Glenn won’t reply, he goes back to Michonne’s cell and beats her terribly, making his listen. He then visits Rick next to get his ear patched up, and tells Rick that Glenn told him everything about the prison. He also says he let him go and plans to follow him back.

the-walking-dead-tyreesscoutingAt the prison, everyone continues to worry about Rick and the others. Carol attempts to comfort Lori, is once again brushed off. Tyreese puts on another riot suit and heads out to pick up their trail. When he returns, they are forced to drive out to get him and pull him inside. He tells them all he found their car, but there was no sign of them. Back at Woodbury, the Governor reveals that he was bluffing, and that Glenn is still in his custody.

Volume 6 – This Sorrowful Life:
the-walking-dead-6-This_Sorrowful_LifeWhile in the infirmary, Rick is told by Stevens – the doctor – that he wants to help him, but that they are both under guard. A fight between two gladiators and when stabs the other in the neck. The Governor tells Michonne that if she steps into the ring and gives the crowd a good show, he will give her a few days grace.

Michonne is takes to the field with her sword amidst a huge crowd and proceeds to very quickly decapitate her opponent and all the Walkers chained up around her. The crowd is incensed and the Governor orders taken back to her cell. Rick meanwhile befriends the nurse Alice and learns that she too would like to escape.

the-walking-dead-woodburyescapeThey get their wish when Martinez comes in and tells them he’s defecting, and they need to leave now if they are going to make it out. They find Glenn, whom Rick thought was dead, and learns that the Governor doesn’t yet know where the prison is. They make it to Michonne’s cell and free her too, and Alice and the doc join them.

They head for the wall and wait for Stevens to get some supplies from the infirmary, and Michonne tells them she needs to go visit the Governor and will catch up with them, or not. Once they make it over, doc Stevens is bitten and they are forced to shoot him and the Walker, thus alerting people inside the town. They begin to beat a hasty retreat, knowing they’ll have guards to worry about soon.

the-walking-dead-governor-remainsMichonne breaks into the Governor’s apartment and they begin to fight it out. She overpowers him quickly enough and then chains him up. As soon as he wakes up, she begin to go to work on him with a number of power tools. By the time his henchmen come to the door, Michonne has cut off his arm, removed his eye, sodomized him with a spoon, and removed his manhood. She then flees and catches up with Rick and the others, and refuses to talk about it.

They begin to proceed back to the prison and are attacked by multiple waves of Walkers. Luckily, they find their way back to their old car and drive the rest of the way. When they arrive, they find the front yard overrun by Walkers and fear the worst. The issue ends with a quick look over at Morgan and Duane, who are still in their old hometown and enjoying Christmas together.

the-walking-dead-issue35Glenn drives into the yard and crashes the car into the far wall. The other follow, forcibly cutting a path. Rick finds Otis’ reanimated corpse on the ground, and Alice runs to pull Glenn out of the wreck. Andrea and Dale emerge from the RV and begin to provide cover. The explain that the Walkers got in after Tyreese came back from looking for them, that Otis and Hershel were bit, and that the rest ran inside.

While Andrea and Martinez provide cover, Rick gets the front door open and lets them inside. Hershel is there to meet him and tells him he was wounded by “friendly fire”. Lori and Carl come to greet him and are shocked to see he lost his hand. Telling him to sit this one out, Tyreese leads the others outside to clear the rest of the yard.

the-walking-dead-martinezdiesNext day, they begin burning the Walkers, but Glenn asks them to stop long enough to fetch a wedding ring from one the bodies. Alice looks Lori over and determines that her pregnancy is coming along nicely and she is healthy. Aside from the death of Otis, everything seems fine. Until Rick learns that Martinez is missing, and suspects they’ve been had…

Rick grabs the RV and starts driving off alone to find him. Within minutes, he spots Martinez running across the field and rams the truck into him. While standing over his broken body, Martinez tells Rick he wanted to get his own people into the prison and away from the Governor. Rick tells him he doesn’t know what people are capable of, but Martinez replies that he’s beginning to see, and Rick chokes the last of his life out of him.

the-walking-dead-glennmaggie_marriedBack at the prison, Glenn asks Hershel’s permission to wed Maggie, which he agrees to. Maggie does too, and they decide to hold a wedding and let Hershel officiate. Rick returns and tells Lori how he killed Martinez and that he doesn’t know who he is anymore. He calls a meeting and tells everyone about Woodbury, the Governor, and how they need to prepare for their arrival…

Differences to AMC’s The Walking Dead:
Picking up where I left off last time, it should be clear to anyone at this point what the biggest divergence was at this point in the adaptation. Namely, Lori isn’t dead! Yes, by this point in the show, she was not only nine months but pregnant, but died in the delivery due to complications caused by one of the inmates (Andrew) who escaped and came back to cause trouble. Never happened! Moving on…

???????????????????????????????????????????????????????????????????????????????????????????????????????The introduction to the Governor and Woobdury was also something that happened much quicker in the comic book, and didn’t involve a separate thread where Andrea and Michonne wandered in. What remained true to the spirit of the comic was the involvement of a crashed helicopter, which Andrea and Michonne tracked until they came upon the Governor’s own people. But beyond that, things happened very differently.

Also, the fights that the Governor stages were very different, with the version presented by the show being a rather benign affair where the Walkers had their teeth removed. The fact that Andrea approved of them seemed weird, but then again, so was her relationship with the Governor. Much like the feud between Shane and Rick, the way this tested her loyalties was something that I felt dragged out inexorably in season three.

WD3_dead_merleWhat’s more, when the two camps did come together in the form of the Governor taking some of the prison crew captive, it was Glenn and Maggie he grabbed in the show, not Glenn, Rick and Michonne. Instead of torturing and raping Michonne, the Governor instead threatened to rape Maggie while Glenn listened. But alas, he didn’t, nor did he chop anyone’s hands off. He still came off as cruel, but nowhere near as psychotic as he was in the comics.

In fact, vast efforts were made to humanize the Governor throughout the third season, which I did not understand. Many a time, it felt like the writers were trying to steer the audience back to seeing the good in him, like they couldn’t make up their minds as to whether he was truly crazy, or just hardened and redeemable. After the first few episodes, it seemed established that his outer persona of the benevolent Governor concealed his inner, psychotic self. Best to leave it at that and move on.

WD3_suffer_pennyAlso, Michonne’s disdain and hate for the Governor also seemed somewhat unjustified in the show since he never took her captive or abused her in the first place. This made the showdown scene with him later seem remarkably toned down and less justified. In the comics, she mutilated him horribly in revenge for torturing and raping her. But in the show, she kills his Walker daughter and stabs him in the eye because… she just never liked him. Way less convincing!

Another element which was missing here was Carol’s descent into quasi-madness. As I’ve said before, not having Tyreese or Sophia around left a big, gaping hole in her story. And some abortive romantic tension between her and Daryl really didn’t fill that void. Instead, she seemed to grow stronger and more confident, never really doing much, but still exuding a toughness that wasn’t there in her before.

WD3_dead_carolGlenn and Maggie’s courtship was adapted truly though. In the comics, as with the show, they truly came together once they began living in the prison. And faced with the prospect of death, they decided to make every moment count and got married. And of course, Hershel approved and officiated. In this one case, everything was by the book.

And of course, I could mention that so much of this depended on Merle, who in the show was practically the Governor’s right hand man. He was the one who captured Maggie and Glenn, tortured Glenn, and then tried to feed him to a Walker. At this point in the comics, Otis did die, but Axel was still alive, and of course Tyreese was part of the camp.

Summary:
In short, it seemed like at this point, the show’s writers were determined to keep things true to the spirit of the comic, if not the letter. But the changes were very vast and sweeping, and required them to seriously retool many plot elements. Also, as I mentioned, great pains were taken to create a sense of tension with regards to divided loyalties, with both Andrea and Merle, that never took place in the original.

While it seemed creative to bring Merle back into the fold by putting him in with their enemy, Andrea’s relationship with the Governor and the way she became torn with the whole “can’t we all get along” became very drawn out and tedious. And as more than one friend remarked to me, the way she kept trusting in the Governor and giving him the benefit of the doubt made her seem like a bit of an idiot.

But of course, much of this hadn’t come up yet and the show still seemed fresh in my mind. The biggest change was the fact that Lori had been killed off and Rick was beginning to lose it as a result. This called to mind how he began to lose it in the last volume when Carol nearly killed herself and he and Tyreese had their terrible fight. But again, this was a case of removing one thing and subbing another. Doesn’t seem true to the spirit of the story when you keep doing a cut and paste job like that…

One more installment to go before I’ve caught up to the show! I tell ya, I’m not sure what to expect out of season four, but I can tell you that it’s likely to be so widely divergent from the comics at this point that just about anything could be done. And that’s my problem, since I disapprove on the one hand, but am made more curious as a result.

Man, this is so much easier with Game of Thrones. By comparison, those people really stay on script!

Robert Kirkman’s The Walking Dead – Part II

The_Walking_Dead_-_Safety_Behind_BarsWelcome back! In my last post, I was able to cover the first two volumes of the Walking Dead comic series and how they differed from the television adaptation. This took us to the end of season two of the show, as each volume became the basis of its own season. And as I might have mentioned, the series producers and writers made some serious changes, not the least of which had to do with the introduction or substitution of characters. But there’s another big change which I’d be remiss if I didn’t mention.

While the first season did a pretty good job of adapting the material from the comics – that is to say, succinctly with 6 episodes – season two took what was also a six-issue volume and expanded it to fill a full 13 episodes. Basically, this meant that they dragged things out inexorably to make it all fit. Aside from Shane’s ongoing presence, this included throwing some additional complications and events into the mix before Rick and the other finally moved on to the prison.

Their arrival and attempts to make a life at the prison was the basis of volume three of the comics and season three of the show. But whereas the show expanded on volume two to make their second season, they did the opposite with volumes three through eight, which covered the story involving the Governor, Woodbury, and the fight between his people and Rick’s.

Whether they simply glossed over certain events or chose to minimize certain story elements, the show’s producers and writers left an awful lot of material out, substituting it with their own for reasons which seemed to have more to do with inertia than fitting the requirements of television. And between myself and other fans of the comic book series, this seemed like a real let down.

But I’m getting ahead of myself here! First up, let’s take a look at the next few volumes and see how they compare to the show…

Volume 3 – Safety Behind Bars:
the-walking-dead_Volume_3-Safety_Behind_BarsThe series opens again with Rick and the others arriving at the prison, where he, Tyreese and Andrea begin clearing out the front yard of Walkers. With that done, they camp out in the RV inside the gate for the night and wait on morning to enter. Once they penetrate inside the first cell block, they are surprised to find survivors who barred themselves inside the cafeteria.

Everyone comes in to share in some food, and the supply situation appears to be abundant, which puts everyone at ease. But things get a little tense as Rick and the others realize that the survivors are not guards, but inmates. Rick explains what’s been going on in the outside world, something they have been oblivious to, and they recount what happened to the prison when the outbreak hit.

the-walking-dead-inmatesThe four inmates include Axel, an armed robber; Thomas, who claims his crime was tax fraud; Andrew, a former junkie; and Dexter, a man convicted of murder. After eating and doing their intros, Dexter agrees to show Rick and Tyreese around. This culminates in them going to the gym, which has its doors barred, and finding dozens of Walkers inside. Afterward, people partner up and take to different cells.

While burning the bodies in the front yard, Rick and the others notice a plume of smoke rising from down the road. Rick heads back to Hershel’s farm to find that they are also burning the bodies of Walkers. Glenn and Otis explain that with the weather turning, more attacks are coming, and Rick proposes that they relocate to the prison. Herschel agrees and apologizes for sending them out earlier.

the-walking-dead-juliedeadBack at the prison, Julie and Chris have sex for the first time and, in keeping with their pact, agree to kill each other. However, Chris fired too soon and killed Julie, leaving him alive. Tyreese is on the verge of killing him, but is stopped when his daughter comes back tries to bite him. Chris shoots her again and she dies. The last remaining truth about the virus is revealed…

Tyreese strangles Chris in a fit of rage and grief and burns both their bodies on the following day. After checking up on him to make sure he’s okay, Rick commandeers a motorcycle and drives off, saying he has something to take care of. Meanwhile, people at the prison begin to settle in while Tyreese, Andrea, Glenn and Billy work on clearing the gym. Things go well until they are surrounded,  and the others escape just as Tyreese is enveloped.

the-walking-dead-kidskilledWe then catch up to Rick, who has returned to where he buried Shane, and unearths him and finds that he too has turned. Rick explains that he now understands that the virus turns everyone once they’re dead, not just people who have been bitten. He tells him he had to come back to make things right and shoots him through the head. Back at the prison, Herschel looks for his two youngest daughters – Rachel and Susie – and finds their beheaded corpses in a cell!

Glenn is forced to deal with their remains as the heads come back to life, and news of their and Tyreese’s deaths spread and cause panic. Andrea and Lori grab their guns and lock Dexter, their chief suspect, in a cell with his companion Andrew. Emotionally distraught, Carol kisses Lori and apologizes. Rick returns to find things in chaos and returns with them to the gym where they find Tyreese exhausted but alive, lying amidst the corpses of dozens of Walkers. In the laundry room, Andrea is accosted by Thomas, who it turns out is the killer.

the-walking-dead-thomas_beatenIn the immediate aftermath, Rick and Herschel are distraught and blame themselves for his daughter’s deaths. Carol, relieved to see Tyreese alive and well, makes love to him on the gym floor while Axel try to clear the fence line of Walkers. They are all interrupted when Thomas chases Andrea out into the yard. Rick intervenes and beats Thomas to within an inch of his life. Rick decides that he must die, that “you kill, you die” is to be their system of justice from now on.

Rick lets Dexter and Andrew out of their cell, but the damage appears to have been done. Convinced that he and the others are not safe with Rick’s party, he tells Andrew to get some guns from the armory they’ve been keeping secret. The decision is made to hang Thomas, but Patricia (Otis’ girlfriend) tries to let him out of his cell, he becomes violent again, and Maggie is forced to shoot him. His remains are tossed outside the gate so Walkers can feed on them.

Dexter and Andrew enter the yard carrying shot guns, and he orders Rick at gunpoint to get “out of my house!”

Volume 4 – The Heart’s Desire:
the-walking-dead-Volume_4-The_Heart's_DesireThis volume opens with a rather important introduction – that of the character Michonne. While walking across the landscape, her two chained Walkers in tow, she hears gunshots. She sees Otis using Hershel’s horse-drawn cart to haul supplies to the prison, and firing off a rifle to keep Walkers by the side of the road back. Curious, she picks up his trail and begins to head for the prison as well.

Back at the prison, the stand-off between Dexter and Rick continues. It is interrupted when Walkers pour out of A Block, where Andrew took the guns from the armory, and a gunfight ensues. In the confusion, Rick shoot Dexter in the head. On the other side of the fence, Otis arrives and is nearly overrun, but Michonne arrives in time and saves him by lopping the heads off of Walkers with her katana sword.

the-walking-dead-michonneSending off a patrol to clear out the rest, Rick opens the gate and lets Otis and Michonne in. Andrew, distraught over the loss of his companion, runs out into the wilderness. Once again, things begin to return to normal, the people busying themselves between clearing the fence line of Walkers and using the yard to plant food. Dale and Tyreese also find the generator in the basement and realize they could have electricity.

Allen begins to recover from the trauma of losing Donna and joins Rick and the others as they conduct another sweep. However, he is bit on his Achilles heel when a Walker sneaks up on him, and Rick tells them to cut his foot off. Realizing that the virus is already in them, that everyone turns only after they die, he tells them they need to amputate and close the wound. With Hershel’s help, they manage to stop the bleeding and lay him to rest in a cell.

the-walking-dead_Michonne_TyreeseCarol is distraught when she hears of this and runs off to find Tyreese, who is in the gym trying to forget how things are going to hell. She arrived just in time to find him in the middle of an amorous encounter with Michonne. Glenn and Maggie, who’s courtship is growing, are away and oblivious to it all. And Andrea arrives in Michonne’s cell and hears her talking to someone, but no one else is there.

After catching him with Michonne, Carol becomes distraught and tells Tyreese to move out of their cell. Michonne takes him in and the two begin having a relationship of sorts. With Allen down, his boys begin to feel like they are about to lose him too, and Andrea and Herschel step in to look after them. After speaking to Lori about how he’s worried about Carol, Rick and Lori return to her cell to find that she has slit her wrists.

the-walking-dead-ricktyreesefightRick comes to Tyreese and Michonne’s cell and tells him about Carol, and blames him for it. The two get into a terrible fight during, they accuse each other of becoming  cold-blooded killers, and Rick falls over a rail and nearly cracks his skull. They are interrupted to learn that Allen has died from his wounds. Rick goes to his cell to shoot him to keep him from coming back, and then falls unconscious.

Rick wakes up to see Carol keeping watch over him. Having recovered from her self-administered cuts, she tells him she’s heard about how he confronted Tyreese for her, and proceeds to kiss him too. Dale shows up and tells Rick he needs to step back from being leader, and that a committee was formed that elected Tyreese to fill that role for the time being. Disheveled, tired and upset people are questioning him, Rick confronts them all and tells them how it is.

What follows is one of the most important and seminal speeches in the entire series. He tells them things have changed, that they will never go back to the way they were, and that killing is now the only way they will stay alive. He concludes it with the chilling words:

We’re surrounded by the dead. We’re among them, and when we finally give up, we become them. We’re living on borrowed time here. Every minute of our life is a minute we steal from them! …You think we hide behind walls to protect us from the walking dead! Don’t you get it! WE ARE THE WALKING DEAD!

walking-dead-rick

Differences to AMC’s The Walking Dead:
As already mentioned, many of the changes that took place in season three, which were adapted from these volumes, seemed to be motivated by inertia. Having strayed from the source material in season two, they were now obligated to find ways to tie it together with material from the next volumes to make it all work. But there was still some serious minimizing and exclusions which I really can’t see the logic in.

For starters, Tyreese’s and his daughters absence from the cast at this point meant that a ton of important plot developments were not usable. His daughter’s death, his killing Chris, his affair with Michonne and how it led to Carol’s attempted suicide, and his big fight with Rick. This last one was especially important, in that it demonstrated how both men were effectively being pushed over the edge by their situation.

WD3_prisonersSure, they found other ways to sneak some of the ideas in, but they were not nearly as effective in my opinion. What’s more, they did a total rewrite of the inmate crew. Instead of Dexter, Thomas, Andrew, and Axel, we got Tomas, Big Tiny, Oscar, Andrew and Axel, and their characters were switched up. Axel remained the trustworthy one of the group, but Tomas ended up merging Thomas and Dexter’s character into one short-lived bad guy who dies very quickly.

Rick killing him was true to the spirit of him murdering Dexter, but it was not nearly as dubious. And Andrew runs off in the book never to be heard from again, he doesn’t flee to go cause trouble down the road. Big Tiny and Oscar served no purpose either, being little more than stand-ins who also die pretty quick. And even Axel died off in the first half of season three. Once again, the term “highest paid extras” seems to apply!

wd2_sophiaAnd speaking of extras, the way they killed off Dale and Sophia in season two and – again! – left Tyreese out of the picture, meant that Carol’s character has effectively been reduced to a background person. Aside from flirting with Daryl, brushing Axel off, and popping in to help look after other people kids, she did very little in season three.

Oh, and Carl and Sophia also begin courting at this point in comic. But since she dies in season two of the show, they switch that romantic angle over to Carl and Beth, another character that doesn’t exist in the original. Yes, Herschel had several daughters – and four sons (one of whom was a Walker) – but none of them were named Beth.

Once again, some characters are dropped and other subbed in inexplicably. Oh, and you may think that Allen’s absence from the script may be the reason Herschel lost his leg in season three, but you’d only be half right. In truth, the amputation Herschel endured was reminiscent of a different character losing a foot, which comes up later. Yep, two amputations in one story!

WD3_michonneMichonne’s introduction was also vastly different. Instead of finding Andrea in the wilderness and traveling to Woodbury with her, thus introducing both the town and Governor far sooner than took place in the comics, she shows up at the front gate of the prison and integrates with them quite quickly. Sure, they managed to capture her badassery in the show, but they completely glossed over her rich inner life, which included vulnerability and the fact that she’s also fighting to maintain her sanity. Some of this would be covered later, but in a very topical, in-passing kind of way.

Ah, and let’s not forget how Merle was part of the Governor’s crew, which was their way of reintroducing him after his departure in season one and explaining his whereabouts. This provided another connection between the two camps and a tie-in for a character that wasn’t in the original story. And this was one change I saw the value in, as it laid the groundwork for an eventual clash of loyalties for the Daryl family and was a chance for more character development.

Summary:
At this point, I have to say that reading the comics has diminished my opinion of the show, which is exactly what I was afraid of! While I didn’t like season two much, I was a fan of season three right until that unsatisfying ending (more on that later). But now… between the way they chose to leave certain characters out, thus decapitating much of the story, and introduce different characters who are promptly killed off, I have to say I really don’t get what they were thinking.

Sure, the obvious explanation is budgets. But that argument falls flat when you consider that they dropped some leading characters in favor of ones they invented themselves. For the cost of  Daryl and Merle – aka. Norman Reedus and Michael Rooker, both very talented actors! – they totally could have afforded a solid actor to play Tyreese as well as two perfectly decent teen actors to play Julie and Chris.

Of course, I can see the reason for keeping Shane around. Between the actor and the character, they felt they had something with him and didn’t want to lose that. But the early termination of Dale and Sophia is another matter. In Dale’s case, his relationship with Andrea was an important aspect of the plot, as was Sophia’s with Carl. Their deaths I can only assume were a matter of conflicts or money, as no other explanation seems to make sense.

WD3_governor_endBut alas, the best is yet to come. As volumes 5 and 6 begin, we are introduced to the Governor and the seeds of the prison versus Woodbury confrontation are sown. And trust me when I say, compared to what the miniseries did with it, the comics version was far more interesting, and bloody! Stay tuned!

Robert Kirkman’s “The Walking Dead”

the-walking-dead_comicYou know how it is, when you find yourself loving a particular TV show or movie and someone tells you “you should really check out the original”? Well, that has happened to me three times now; first with The Lord of Rings, then with Game of Thrones, and then shortly thereafter with The Walking Dead.

From these three experiences, I’ve come to learn that I have a sort of rule of threes. Basically, if three friends tell me I need to read the original source material, then I definitely do! And in all cases, I came to identify with the self-professed franchise geeks who acted they had some prized inside knowledge and were insufferably critical about the adaptations.

And now that I’ve read the entire series, all 112 issues that have been published so far, I feel I am in a position to do a comparative analysis to the show. But for the sake of avoiding spoilers, I figured I would only cover the material that has been adapted into the miniseries thus far. So if it hasn’t happened beyond season three of the show, you won’t have to worry about it being mentioned here.

Robert Kirkman’s The Walking Dead:
*Note: For simplicity’s sake, I will be breaking down the plot of the comic book series by trade paperback volume. So far, Kirkland has released 112 issues, the first 108 of which are available in 18 volumes, each one containing six issues grouped by common theme. The show has so far adapted material from the first 8 volumes or 48 issues.

Volume 1 – Days Gone Bye:
WD_Volume_1-Days_Gone_ByeThe story begins in Georgia with the story’s protagonist – Rick Grimes, a sheriff – being wounded in the line of duty. He awakens sometime later to find the hospital apparently deserted and comes to a set of barred doors. Inside are a mess of zombies that try to bite him, and he is forced to flee. Once outside, he realizes the chaos has effected the entire town, and finds more examples of reanimated corpses as he heads for home.

Once he gets there, Rick can find no trace of his family and it appears as though every house is deserted. He is then nearly killed by a young boy who hits him in the head with a shovel but is saved when the boy’s father sees that he isn’t a zombie and takes him in. This good Samaritan – Morgan – tells Rick that he and son son Duane have been held up since the trouble began and explain to him what they know.

Rick learns from them that the zombies are basically reanimated corpses that are the result of some new type of virus, a virus which spreads through bites and scratches from the afflicted. He also learns that the government, before all TV and radio broadcasts went dark, urged citizens to converge on major cities where the armed forces would be doling out services and providing protection.

the-walking-dead-002-days-gone-bye-v1-12-page-11After going to his old police station and dividing up the weapons that remain, Rick decides to head out in search of his family, who he assumes will have gone to Atlanta. After quickly running out of gas and finding the local stations tapped out, Rick procures a horse and rides to the city limits. He quickly realizes the city has been overrun and is beset by hordes of zombies which kill his horse and try to eat him.

Rick attempts to flee and is once again saved when a young man named Glenn pulls him into an alley. After escaping, Glenn explains to him that the cities have all been overrun, and he only ever goes in to do supply runs for his camp. He proceeds to lead Rick to it on the outskirts of the city, where he is shocked and relieved to see Lori and Carl – his wife and son.

walking-dead-headHis best friend and ex-partner Shane is there with them too. After the disaster struck, they feared the worse and assumed he was dead and came to Atlanta. But having found the city in a state of crisis, they formed a camp with some others. This includes Dale, a retired man who owns an RV and who has been keeping company with two sisters, Andrea and Amy; Allen and Donna, a married couple and their twin boys, Ben and Billy; Jim, a distant man from Atlanta who lost his wife; Carol, a woman who lost her husband, and her daughter, Sophia.

Rick is greeted by everyone but is warned by Dale that Shane is not as happy to see him as he would like to think. As the days come and go, Rick and Shane hunt while the women do laundry, and everyone tries to maintain some degree of normalcy. It isn’t long before the camp is attacked by a single Walker and Dale manages to take its head off. But this fails to kill it and they quickly realize that taking out the brain is the only way to kill them.

the-walking-dead-004-days-gone-bye-v1-12-page-13Rick begins to accompany Glenn on supply runs into the city, hoping to find guns and ammo to outfit the camp. This proves difficult as the city is choked by Walkers and the two have to get creative to survive – which includes smearing themselves in the gore of dead Walkers. Back at camp, Lori and Shane discuss Rick’s arrival and the subject of a romantic liaison between them comes up. Lori tells him it was a mistake, and Shane is heartbroken.

Having made it back with guns and ammo aplenty, Rick and Shane begin to teach the camp how to shoot. That night, as they sit around the camp fire, they are attacked by Walkers that bite Amy and wound Jim. Andrea shoots her dying sister in the head to keep her from turning, and Jim is asked to be left on the outskirts of the city to await his fate.

Back at camp, Shane and Rick get into a confrontation and Shane begins to lose it. He almost shoots Rick, but Carl fires a shot through Shane’s neck, killing him instantly.

Volume 2- Miles Behind Us:
WD_volume_2-miles-behind-us
The second volume opens Lori having flashbacks to the night she and Shane slept together. Apparently, it happened on the night that they came to the outskirts of Atlanta, and between thinking Rick was dead and fearing for their safety, she took comfort in his arms. She also remembers that he told he’s always had feelings for her. Coming back to the present, we see them having a service for Shane, where she curses him and spits on his grave.

Afterward, they pack up Dale’s RV and decide its time to move on. With winter now upon them and no signs of help coming, they seek out in search of more permanent shelter. While on the road, they run into another group of people – Tyreese, his daughter Julie and her boyfriend Chris. They ask to join Rick’s crew, as they are also in desperate need of food and a place to stay.

They quickly integrate with Rick’s camp, as Tyreese proves adept at killing Walkers with his hammer, and he and Carol begin to hit it off as well. After clearing a field of Walkers, they sit around a fire and enjoy some supplies Glenn picked up. Things seem to be going well, but Lori tells Rick in private that she’s pregnant. Worse yet is the fact that it may not be his.

the-walking-dead-wiltshireAfter days on the road, killing Walkers hand-to-hand fashion, siphoning gas, and grabbing whatever they can from abandoned vehicles, they come upon a suburban development called Wilshire Estates. The gated community appears to be deserted except for a few Walkers. After clearing them out, they settle in. It also become clear at this time that Andrea and Dale have started a relationship. Tyreese and Carol appear to be getting closer too.

Things appear to be looking up, until Rick notices a sign at the front gate that says “All Dead, Do Not Enter”, which had previously been obscured by snow. Rick runs back to alert people, but is too late to stop them from being attacked by Walkers who begin emerging from one of the houses. Donna is killed and her husband Allen fires off his gun, which alerts more Walkers.

the-walking-dead-carl_shotThey throw everything and everyone back into the RV and head for the road, stopping many times along the way to try and pick up food. Finding most places picked clean, they decide to pull in near a wooded area and mount a hunting party. However, while in the woods, Carl is shot by a hunter who mistakes him for a Walker. Rick nearly kills the man, but stops when Tyreese tells him Carl is still alive.

The man tells him his name is Otis, and that he lives on a nearby farm owned by a veterinarian who has some experience dealing with bullet wounds. He and Rick begin carrying Carl to the farm while Tyreese doubles back to let the others know what’s happened. They meet up at the farm where Herschel, the farm’s owner, goes to work and is able to save Carl. With everyone together, introductions follow…

Herschel introduces his six children – his oldest daughter Lacey, son Arnold, Maggie, youngest son Billy, Rachel and Susie. Otis and his girlfriend Patricia are their neighbors who moved in when the trouble began and have lived with them ever since. Rick’s crew begin to settle in, Andrea attempts to speak to Allen, who is despondent after Donna’s death, and Carl soon wakes up.

the-walking-dead_herschelsfarmIn the days that follow, the two groups begin to bond. Glenn finds a willing partner with Maggie, who is about his age and also feeling lonely after being surrounded by nothing but relatives for so long. Meanwhile, Rick begins to talk to Herschel about his farm and learns that they have a special barn where they keep their dead… their living dead!

He’s naturally appalled by this, but Herschel is similarly appalled that Rick and his crew have been killing the them at every encounter. After a heated fight, Herschel storms off, but in the morning, they talk it out and Rick agrees to respect his rules while they stay on his farm. However, this proves difficult, as Rick’s crew begin doing practice shooting again which draws a Walker.

Herschel attempts to stick it in the barn rather than let Rick shoot it, but this allows several Walkers to break out. Pandemonium ensues as Arnold tries to save his father and is bit, forcing Herschel to shoot all the Walkers and Arnold himself. He tries to shoot himself next, but Rick stops him. They bury Arnold and Herschel tells Rick he was right. Everyone is given their own gun to carry from this point onward, and Julie and Chris agree to a suicide pact.

walking_dead-prisonIn the aftermath, Rick appeals to Herschel to let them stay on, but Herschel is determined to see them go the moment Carl is healed. Lori confronts him and things become very heated, and Rick agrees that they’ll leave to prevent violence from breaking out. They hit the road shortly thereafter and drive for days. They then spot a prison not far from the road and Rick tells them to stop. He tells them they’ve arrived home.

Difference to AMC’s The Walking Dead:
Even at this early juncture, the difference between the comic book and miniseries are very noticeable. For the first few episodes, things seemed largely consistent with the source material. But by the end of the first season, there were some wide divergences that could not fail to go unnoticed. In some cases, the reasons for obvious, having to do with the vagaries of television.

Shane-and-RickFor starters, Shane and Rick’s confrontation was something was resolved relatively quickly in the comic book series. And while his eventual break was certainly hinted at in the show, it took a very long time for it to manifest itself in his decision to kill Rick. This was something I found annoying frankly. It was like, how many more episodes do we have to endure where they argue, fight, and he sneaks off to talk to Lori before they finally try to kill each other?

Shane being around for what was essentially volume two material also meant that the story in the second season changed drastically. Not only was the conflict between him and Rick prolonged, he was also a source of conflict between their camp and Herschel and the reason the barn was opened in the first place.

On top of that, he was responsible for killing Otis, a character who survived far beyond the farm thread in the comic and later returned. The fact that they had to go out to find penicillin and other medical supplies was due to Carl’s wounds being made life-threatening, which they weren’t in the comic. They also killed off Dale and Sophia in this season, which seemed rather odd since both lived on in the comic and played a rather important roles.

the-walking-dead-cdc1Second, there was the final episode in season one where the camp travels into Atlanta to go to the Center for Disease Control. Personally, I liked this episode best of the first season, so I was a little disappointed to not see it in the comic. But of course, it was easy to see how this episode was expositional. Since the CDC is in Atlanta, the show writers no doubt saw an opportunity to address the disease itself and lend it some mystery and background.

Third, and perhaps most importantly, their was the shuffle they did with characters. In addition to not introducing Tyreese until much later in the series, they also added characters who were not in the original. Daryl and Merle I could understand; these two were colorful, dynamic characters that added to the story. But Tyreese was central to the original story and its dynamic, so dropping him seemed inexplicable.

walking_dead_merle_darylThen there was also the addition of such people as Carol’s husband Ed, who was an abusive butthole, Morales and his wife Miranda, their two kids, Jacqui, and of course T-Dog. With the exception of T-Dog, all of these people died within the few episodes, Jacqui having committed suicide by the end of season one and the latter who lived well into season two but never seemed to get a back story. As a friend of mine said, “he was the highest paid extra in television”.

Between all of these characters, I have to wonder what the point was of including them. Was it just to pad the story? If so, why kill them off so casually? Why not simply incorporate Tyreese, Julie and Chris? Oh yes, and having Daryl and Merle meant there was more time spent in Atlanta, which led to the introduction of the small community of apparent gunmen who were in fact good Samaritans that were protecting a group of senior citizens. Again, a departure, but not a bad one.

Last, but certainly not least, the farm thread was also extended considerably and – in my opinion – unnecessarily. After the showdown at the barn, there was no reason to expect Herschel would allow Rick and his group to stay. But instead, the season went on, introducing a group of roamers that wanted access to Hershel’s farm the moment they learned about it, Rick and Shane’s showdown, and a massive Walker attack that divided the group in two and sent them running.

None of this happened in the original. Rick and his crew packed up and left as one group because Herschel could not bring himself to trust them. What’s more, he and his family did NOT travel with them to the prison. Glenn, however, did stay behind to be with Maggie.

Summary:
And that brings us to the end of part I of this comparative review of Robert Kirkman’s The Walking Dead. Stay tuned for the next installment which will cover volume 3 and 4 of the comic book series and the first half of season three of the show. I was hoping to wrap this up in a two installments – but hey, I’ve got to be realistic!

World War Z: Novel vs. Movie

worldwar_zI’ll admit right off the bat that I haven’t seen the movie yet. But having bought the book recently and delved into it, I could tell right away when the previews hit that director Marc Forster and his crew of writers had no intention of following it at all. Sure, it looked like it good be exciting, and a good shoot em movie, but calling it an “adaptation” seemed like a stretch at best.

If anything, it appeared that Max Brook’s awesome and thoughtful story about a man who is going around the world and assembling post-facto oral accounts about the zombie apocalypse – how and where it began, what the signs were, how people survived – was little more than a guideline for a big budget disaster flick. If there was any doubt, the fact that Brad Pitt was cast as the lead silenced them all in a nanosecond.

Luckily, stuff like this allows other people to come up with good satire. Case in point, this infographic created by the folks over at The Oatmeal. In addition to providing all kinds of funny, happy ecards, infographics and jokes, they are also a place where one can pledge money for the new Arkyd program – the crowdfunded telescope you can have you picture placed on for $25.

world_warz_infoHere, they show the movie and book as two spheres, indicating that they overlap in one important way: they have the same name! Yep, that’s it. In every other capacity, except for the fact that it involves a zombie apocalypse and Brad Pitt’s character loosely resembles the narrator in the book, the movie and book could not be more different.

Personally, I think I’ll see it anyway. Maybe not in the theater, but it might be a good candidate for rental or Netflix. The wife thinks it looks like fun and I know that my curiosity won’t be satisfied until I witness this “adaptation” firsthand. Peace out, and go for the brain!

Source: theoatmeal.com

1000 Sales!

fireworks1Today was a red-letter day for Whiskey Delta and the dude who wrote it (that’d be me). According to Kindle Direct Publishing and Createspace, the combined sales of Whiskey Delta has just passed 1000 copies. And I’d like to take the opportunity to thank all the people who helped make it possible.  I would name specific names, but at this point, that would be too many to count and I feel that everyone who’s been following this site since it went up has contributed to this milestone in one way or another.

So thanks are due to all! In fact, last night while I pondered the layout for book two, I decided that on the dedications page, I should make sure that the collective fanbase of Stories by Williams get a heartfelt thanks. So if you’re planning on buying a copy when it comes out (no pressure!) look for the part at the beginning where it says “Thank you to all the fans!”… or something like that. I will be talking ab0ut you people out there!

*Sidenote: In the future, you may notice me saying the following five words. They are sort of an inside joke, but also represent my long-term hopes for the series. It’s WD’s tagline, so expect to see if often in the future:

Six novels and a movie!

New Cover Selected!

Pappa_Zulu2Well the votes are in, and by a margin of six to two, the third cover for Papa Zulu has beaten out all other contenders. And while I waiting, I managed to updated it a little, placing a few excerpts from the positive reviews the first book got on the back cover of the jacket. And so, when the second book hits the bookshelves in a few weeks, it will look like what you see above.

I also took the time to update the Whiskey Delta page over on the left there to show the book’s info. Now, whenever a new book is added, the publication date and a link will be added so people will know when it came out and where to buy it. As for those that are still in progress, there will be a projected publication date so people know when to expect it. Obviously, everything after the first two is still TBD for the time being, but give it time…

Oh, and I also came up with names and themes for the other books in the series. After Whiskey Delta and Papa Zulu, there’s Alpha Mike, which is already in production. Then there’s Hotel Tango, the proposed fourth installment which will be followed by the fifth and final book in the series, Zulu Alpha.

Stay tuned for updates! I’m not done with this zombie craze yet. And speaking of which, I got some new characters to announce. Stay tuned for the latest additions to the Zombie Warrior challenge as well…

Zombie Warrior: Secondary Weapons!

Welcome back prospective zombie warriors! Now that you’ve selected your attire/body armor, its time for you to contemplate how you will go about the business of zombie smashing! And what better place to start than with the category of Melee Weapons and hand guns! They are your first and last line of defense, easily procured, easy to use (for the most part), and a the wisest choice when it comes to discreetly dispatching denizens known as the undead.

But alas, the choices are even more numerous and varied than clothing and armor. Consider the following two categories and make your choice! You only get one each, so choose wisely…

Secondary Weapons:
When facing the hordes of the undead, one of the most important weapons to have is your sidearm. Though noisy and likely to draw more zombies to your position, there’s nothing better for quick, effective kills. Just aim between the eyes and pull. One shot, one kill. Just remember to consider the interplay of weight,  killing power and ammo capacity when making your selection. Heavier weapons have larger calibers, but lighter weapons are easier to use. Ammo capacity has much to do with this, and the number of bullets you have may determine how long you live!

Handguns:
.38 Special:
Pros:
A time-honored classic, the .38 Special has a very long history of service with police and security forces the world over. Famous for its light weight, accuracy and simplicity, it is perhaps the most stable pistol around.

Cons: The downside to this weapon is the ammo capacity and the time it takes to reload. Speed loaders have cut this down considerably, but it is still not nearly as quick as your average automatic.

Beretta:
Pros:
The Cadillac of automatics, the M9 Beretta is not only a law-enforcement favorite, but is standard issue for US armed forces personnel. It’s size and caliber give it a good weight to power ration, but it’s biggest advantage comes in its ammo capacity (16 bullets).

Cons: Despite its advantages, the weapon is somewhat inaccurate compared to the steadier revolver. This balances out the high ammo capacity somewhat, and makes one-handed firing a bit tricky, especially if your shots need to be in the brain pan.

Colt 45:
Pros:
Another classic, and a weapon which was the mainstay of the US Army, Navy and USMC for many generations. Combining a large caliber slug with a very simple design, it is easily maintained, light-weight, and quite powerful. What’s more, it can fired thousands of times without mechanical problems, and can be stripped and rebuilt with ease. This comes in handy in a post-apocalyptic environment.

Cons: However, accuracy is again a bit of an issue compared to revolvers, and at nine rounds per magazine, it’s ammo capacity is a bit low for an automatic. Be sure to make your bullets count!

Desert Eagle:
Pros:
If you’re looking for raw power, look no further! The Desert Eagle has a reputation the world over for being a true ass-kicker, boasting a .50 caliber bullet and a serious kick. A single shot of this pistol is capable of taking a zombie head clean off, and can knock one clean down, giving the shooter a chance to administer a head blow.

Cons: However, that power comes at the cost of accuracy and ammo capacity. With only seven bullets, and packing some serious kick-back, a user might be hard pressed to get off enough head shots before they run out of bullets.

Magnum:

Pros: Speaking of firepower, the .357 Magnum also has a reputation that precedes it. Based on the trusty, reliable revolver framework, the .357 packs some additional muzzle velocity that gives it some seri0us punch!

Cons: However, it still only packs six bullets, which can be a real problem when the heat is on. What’s more, that added punch comes at the cost of some accuracy

Calico:
Pros: Combining 9mm rounds with a 50 round helical magazine and a small, lightweight frame, the Calico is man’s best friend when it comes to close quarters zombie killing. Only slightly larger and heavier than a hand gun, it multiplies the zombie hunters killing power and effective range exponentially.

Cons: However, accuracy is a bit of an issue, as this gun is a little front end heavy and required two hands to use effectively. And since it is heavier and larger, portability can be a bit of an issue. Simply whipping it out and taking on the zombie hordes when your primary runs out of ammo is not easy when it requires two hands.

FN P90:
Pros: Submachine guns that are compact and can be fired in both the full auto and semi-auto modes are quite the boon in a zombie fight. And given its compact size, light weight, and good capacity, the P90 is a good candidate for killing the undead.

Cons: However, there are downsides to this weapon as well, such as its limited range, accuracy, and the fact that two hands are needed to wield it effectively. What’s more, its a complex design which makes it harder to maintain.

MP5K:
Pros:
The compact version of the MP5, this submachine gun is a favorite amongst military personnel and mercenaries alike, due largely to its light weight, two handed grip, and full auto capabilities. And with a 30 round magazine, it has longevity when set to semi-automatic fire.

Cons: In a zombie battle, the full auto mode is a drawback. Ultimately, it’s best to set this baby on semi-auto and take advantage of the stock grip to get a better shot. Otherwise, your ammo goes quick and will spray wild.

PP-2000:
Pros:
Basically, this weapons is a handgun-submachinegun hybrid, with many of the benefits of both in one package. Boasting a 9mm slug, a small lightweight frame and a respectable 20 round clip, this weapon is very portable and easily drawn in a hurry.

Cons: As usual, accuracy is an issue for this weapon. At close range, it is effective, but beyond a few dozen meters, its effectively useless for head shots. What’s more, the auto fire is pretty irrelevant since it only has a 20 round clip. Best thing to do is set it to semi-auto and restrict yourself to close range fights.

All set! Choose your final weapon, and let’s get this apocalypse started! Please don’t pretend like you’re not excited…

zombie_survival_sheet

Next Zombie Novel!

zombie_hardestpartHi folks! You may recall from the incessant way I keep posting about it that I recently published Whiskey Delta on Amazon-Kindle. And yes, after many a mixed review, I finally uploaded the 2nd Edition, the tighter, edited version, for purchase today. And now that I’ve tackled the first bit of advice all my reviewers had to give, I now go about dealing with the other. That would be the calls for a sequel.

Which brings me to the point of this post. As many people who follow this blog are also aware, Papa Zulu – the sequel to Whiskey Delta – has already been written. And like it’s predecessor, I posted it chapter by chapter on this site over the course of several weeks. And now that the first has hit the market and is selling, I need to begin prepping the second – which means proofing, editing, and giving it an appropriate cover.

The only problem is, I got a few contenders for the cover. There’s the one I produced some months back, and the more recent cover which I made with the upcoming release date in mind. Here’s the first, which boasts a drab and olive green color scheme and an image which I felt captured one of the biggest, most climactic moments in the story:

Pappa_Zulu

That was one version. I did another with the same picture but moved the color scheme around a bit to make it more stark and contrasting. But of course I worried that it was too much like its predecessor, who’s cover was also all olive and black. Just me, but I would imagine a second installment needs to look like it is striking a different tone, not fitting in or piggybacking on the first.

Pappa_Zulu

Ah, but after Whiskey Delta was published back in April, I began to wonder if the covers were a little boring and didn’t highlight the zombie-smashing enough. Now I’ve got someone on the task of creating me some original zombie art; but until such time that it is completed, I still needed something that screamed action, adventure and hails of gunfire. So here’s what I came up with in the meantime:

Pappa_Zulu2

As you can see, went with an action shot, paired the color of the print to match the most eye-drawing color there (orange-red), and made the background solid black to bring out the surrounding darkness, and kept the borders olive green.  I do wonder if I should change those, or ditch them altogether. They are different from the first installment which had no borders at all, but I do question my obsession with them for this book!

So what do you fine folks think? Door number one, door number two, or door number three? Always good to have at least three options. And just for fun, I’ll put it all in poll so people can just point and click. But of course, if you have any additional comments or want to say why you think one is better than the others, please do so…


And to all my fine, zombie-smashing friends who are participating in the Zombie Warrior challenge and creating a character who will one day appear in this series, remember the most important rule of all:

zombie_keepcalm

Zombie Warrior: Primary Weapons!

zombiegun3Welcome back prospective zombie-hunters. Today, we shall talk about outfitting your character with weapons! Sure, you’ve already had a gander at hand-to-hand items, but what about the heavy-hitting stuff? What about the main weapon in your arsenal that you specifically chose because it can splatter a zombie’s brain pan at over 500 meters? That’s the stuff of today’s selection, ranging from assault to shotguns, composite bows to sniper rifles, and machine guns to crossbows. You only get one, so choose wisely!

Assault Rifles/Heavy Guns:
AK-47:

AK-47Pros: As the most popular assault weapon the world, the AK-47 and its associated parts proved easily obtainable after the zombie apocalypse. In addition to having a good deal of stopping power and a good rate of fire, the extended mag affords the user a good 30 to 42 rounds of ammo. What’s more, this assault rifle is renowned for being easy to operate, strip down, and can be put through the ringer and still remain operational.

Cons: In terms of range and accuracy, the AK-47 is good, but not great. It’s effective range is roughly 400 meters, but it can only provide accuracy for the first 100 or so, making it a poor choice for long range sniping and precision fire. What’s more, the recoil can be a bit of a bugger, which is part the reason its accuracy is not the best.

M4A1 Carbine:
M4A1_2Pros:
The scaled-down model of the venerable M16, the M4 is favorite amongst servicemen because of its balance of accuracy, power, range. It’s 30 round mag provides a good supply of ammo, and it can be used to snipe targets at long range (500 meters) as easily as mow them down up close. What’s more, its shortened stock makes it far more portable than most assault rifles.

Cons: While the M4 is easier to use than its predecessor, it still suffers from some of the problems that plagued it. It’s complex design can be difficult to maintain in rough and dirty conditions, which zombie-hunters can routinely expect. It’s power is also somewhat limited, compared to heavier, larger caliber weapons. The key is to keep it clean, and all should be well.

MP5:
MP5Pros: Designed with law enforcement and special forces in mind, the MP5 is a very balanced weapon, combining a high-caliber 9mm bullet, good ammo capacity (30 rounds), and an effective range in a light, compact package. It’s rate of fire, which can be switched from semi-auto to full, also makes it a good weapon for both precision fire and moving at close range.

Cons: The most obvious drawback of this weapon, compared to other rifles, is its range. Given the small jacket size of the bullet and limited muzzle length, it can hit targets at 100 meters away with accuracy, a fraction of what a high-powered assault rifle can do. This also means its stopping power is confined to close range, and cannot be relied on to snipe at anything in the far distance.

SAW:
M249_SAWPros:
The Squad Automatic Weapon was designed with fire-power and mobility in mind. With a rate of fire commensurate with most heavy machine-guns, a fifty round drum, and a relatively light frame, the SAW boasts a lot of killing power without being too tricky to get around. And though a zombie-hunter would be tempted to let loose at close range with one of these, it also has an effective range of 800 meter for precision fire and a total range of 3,600 meters, making it a good long-range weapon as well.

Cons: Naturally, all of this comes with its share of downsides. Though it it light for a machine gun, its overall weight is a bit of an issue, not to mention the weight of carrying additional drum mags. And combined with the recoil provided by a high rate of fire (a good 775 rounds a minute), this makes for a weapon that should only be carried by the “big man” of the group.

SCAR-L:
scar_l-1Pro:
Known as the Spec Ops Forces Combat Assault Rifle, this weapon was designed with versatility and reliability in mind. The standard model boasts a set of optical sights, a stock handle, and comes with either a 20 or 30 round magazine. It is highly stable, accurate, and has an effective range of 600 meters. The 20 round SCAR-H is a sniper variant, with increased accuracy and a 7.62mm round, while the SCAR-L is a 5.56mm assault rifle with an increased rate of fire.

Cons: As a special operations design, the SCAR is not common or easily procured. Those who have them will therefore have a hard time finding replacement parts when compared to the M4 or AK-47. And given the complexity of the design, maintenance can once again be a bit of a problem, especially for those not trained in their use and upkeep.

Shotguns:
KSG:
kel_techPros: A cutting-edge design, boasting duel feed magazines and compact dimensions, this weapon is well suited for anti-zombie defense! In total, it holds 14 rounds, as is operated by pump action. It’s two handles also ensure a relative degree of accuracy, making head shots a real possibility.

Cons: Unfortunately, the weapon has two distinct drawbacks. Though it holds a highly respectable 14 shots between its two magazines, the pump action slows it down somewhat. In addition, it must be reloaded manually, and between its two tubes, that can take some time. This demands that the user find cover after exhausting their supply of ammo, or spend only part of it before taking time to reload.

SPAS-12:
SPAS12Pros: Originally designed for sport shooting, this automatic shotgun has become a mainstay amongst police and military forces everywhere. Able to shoot in either the pump action or semi-automatic firing modes, it is renowned for versatility, reliability, and firepower. It’s eight round capacity is also highly respectable as ammo capacities go.

Cons: The only drawbacks, compared to other weapons in this category, is its limited ammo supply. Though accurate and not prone to mechanical problems, which can happen in automatic designs, the SPAS 12 can deplete its ammo quicker and then takes time to reload.

Striker:
StrikerPros: Manufactured in South Africa, the Striker Protecta was specifically designed to be a counter-insurgency, high capacity weapon with a hell of a lot of punch. It’s size and shape make it compact and portable, and its 12 round magazine give it enough capacity for a prolonged firefight.

Cons: In terms of drawbacks, the Strikers has a few. Though it has a good capacity, it has to be reloaded manually, which can take some time. In addition, even though its compact, the drum magazine can make it bulky and awkward to carry. However, it can make up for this since it doesn’t require additional magazines, just a simple ammo belt, in order to be reloaded.

USAS-12:
USAS-12Pros: Combining the familiar profile of an assault rifle with the concept of a shotgun, the USAS-12 also manages to combine a high capacity with a lot of firepower! The standard box magazine can hold 10 shots, but the drum magazine gives it a robust twenty. However, this is balanced by the fact that the ten can be reloaded by simply slamming a new box into place, whereas the twenty must be reloaded manually.

Cons: The only potential drawback of this weapon is its rate of fire. In addition to being semi-automatic, the gunner does not need to pull the trigger multiple times to get multiple shots off. This can cause have a saturation effect, but can also waist ammo. Remember, zombies hunt in packs, so saturation is only useful in real close quarters.

Sniper Rifles:
Barrett M82:

barrett_82a1_1Pros: Where to begin? An effective range of 1800 meters, a ten round detachable magazine, and semi-automatic fire. And did I forget to mention a .50 cal slug? Yes, the M82 is a highly effective zombie-killer, and not just because a single shot will take a zombie’s head clean off. It’s long range, built-in sights, and high-capacity, semi-automatic fire make it an all around effective zombie-killer. Aim for one and watch three more behind it fall with a single shot!

Cons: Right off the bat, there’s the issue of recoil. This rifle packs a hell of a punch and repeated fire can be a bit inaccurate because of it. What’s more, the high muzzle velocity and size of the slug makes for a loud bang, so a single shot will give your positions away and attract attention.

Dragunov:
dragunov-sniper-rifle-11886796

Pros: There’s something to be said for a weapon that merges several good aspects of an assault rifle with the accuracy and stability of a sniper rifle. A ten box mag, high stability, an effective range of 800 meters, semi-automatic fire and portability make the Dragunov a fitting weapon for the sniper in your zombie-hunting team. And like the AK-47 on which it’s design is based, its also rugged and reliable in the field.

Cons: Unfortunately, this weapon also marries some of the lesser aspects of the AK-47 to its design. Compared to other sniper rifles, this weapon is somewhat lacking in accuracy, due in large part to the relative recoil of the weapon. Repeated shots on target can be a challenge because of this.

M40:
m40Pros: When it comes to accuracy and stability, the M40 is virtually unbeatable, hence why the US Marines continue to use the design to outfit their snipers. With an effective range of 900 meters, a ten round capacity, simplicity of design and pinpoint accuracy, it’s a faithful and reliable weapon to have in the field.

Cons: As a bolt action, this rifle is slow where repeat-fire comes into play. After each shot, the firer must go then make four moves in order to chamber another round, which be a hassle when dealing with approaching hordes.

SG 550:

sg550

Pros: A variation on the Swiss-designed SG 550 assault rifle, the sniper variant has many advantages over other rifles. For one, it is highly ergonomic, featuring a folding stock with a special cheek rest for portability and comfortable firing. The recoil is also reduced, making for greater accuracy, and the twenty round mag and semi-automatic fire give it plenty of punch.

Cons: The downside to this weapon is the range, which gets up to a comparatively meager 400 meters. It’s a good mid or close-range sniper rifle, but ineffective where long distances are concerned.

Special Weapons:
Composite Bow:
Pros:
In times of zombie apocalypse, simple weapons are often the most effective. In the case of a composite bow, a single well placed shot to the head or eye socket will take out a zombie, and the fact that it makes virtually no noise is a plus. And given the power of the composite, most shots are likely to do as much damage as a bullet.

Cons: Naturally, ammo capacity is limited compared to a rifle, as is effective range. While an experienced bower can hit a target at several dozen meters, the time it takes to reload between shots presents a challenge for anyone who is not highly experienced.

Crossbow:
Pros:
Another traditional weapon which is ideally suited to post-apocalyptic zombie-smashing. The crossbow has all the same benefits of the composite bow, but is lighter in weight and easier to aim. Once again, a single shot is as effective as a bullet, and the lack of noise ensures a degree of stealth not afforded with most firearms.

Cons: Again, range and rate of fire are compromised for the sake of simplicity and stealth. Also, reloading takes time and ammo capacity is limited, even if this is offset by the fact that arrows can be retrieved. Once again, a user must pick their engagements and get in close to their targets to be effective.

Are you ready? Pick your weapon, and make sure its a choice you’re prepared to stand behind. Because once that horde comes-a-knocking, there will be no time for swapping and backsies!

Whiskey Delta, 2nd Edition!

zombie-wallpaperWell let me start by saying that Whiskey Delta continues to do well. And though the sales appear to be slowing down a bit, the overall number has just passed 900 copies! Good news, but in truth, I am concerned that interest is waning and I can’t help but wonder if the mixed reviews are to blame. After a total of ten, the overall rating is now at a 3.4 out of 5 stars, which puts it in the good, but not great section.

So here’s what some of the latest reviewers have had to say on the subject of the 1st edition. As you can see, it was more of the same:

J. York (3.0 out of 5 stars):
As others have said, i enjoyed the story itself but stumbled a lot in the reading due to the editing. It didn’t read smoothly as there were so many words misspelled and put in the wrong part of a sentence. As i said, I totally liked the plot but found the flow of it hard to read.

Bob Gawler (3.0 out of 5 stars):
The plot and story were actually pretty good, but the edititing let the store down. Too many grammatical and spelling errors.

Can’t help but notice some typos in these comments, glaring ones too. I know, I need to stop mocking commenters who are just being honest. But the irony, man, the irony! Ah, but then there was this one, which was the second five star review this book earned:

Rosie Reader (5.0 out of 5 stars):
This is a really gripping read; awesome story, great characters. Yes, there were typos, but the story kept the pages turning quickly. Great work Matthew S. Williams!
I’m looking forward to the next one.

That makes for a grand total of two 5 star reviews, three 4 star reviews, 2 three star reviews, and 2 two star reviews; which as I said, averages out to a total of 3.4 stars out of 5. Like I said, good, but not great.

Luckily, as the title suggests, my wife and I finally finished work on the 2nd edition of Whiskey Delta, the one that doesn’t have so many typos and errors. Yes, after a few short weeks of tinkering, the process of creating a novel that I can truly be proud of is finally complete. Good thing too, because I can’t take another comment about how my “story is good but it desperately needs editing”!

And of course, now that the 2nd edition is complete, I will be getting to work on turning Papa Zulu, the second installment in the series, into an typo=free, error-proof manuscript. Then I will be making it available on Amazon-Kindle for all to see. May it receive a greater reception than the first…