It’s official: all of Tesla’s electric car technology is now available for anyone to use. Yes, after hinting that he might be willing to do so last weekend, Musk announced this week that his companies patents are now open source. In a blog post on the Tesla website, Musk explained his reasoning. Initially, Musk wrote, Tesla created patents because of a concern that large car companies would copy the company’s electric vehicle technology and squash the smaller start-up.
This was certainly reasonable, as auto giants like General Motors, Toyota, and Volkswagon have far more capital and a much larger share of the market than his start-up did. But in time, Musk demonstrated that there was a viable market for affortable, clean-running vehicles. This arsenal of patents appeared to many to be the only barrier between the larger companies crushing his start-up before it became a viable competitor.
But that turned out to be an unnecessary worry, as carmakers have by and large decided to downplay the viability and relevance of EV technology while continuing to focus on gasoline-powered vehicles. At this point, he thinks that opening things up to other developers will speed up electric car development. And after all, there’s something to be said about competition driving innovation.
As Musk stated on his blog:
Given that annual new vehicle production is approaching 100 million per year and the global fleet is approximately 2 billion cars, it is impossible for Tesla to build electric cars fast enough to address the carbon crisis. By the same token, it means the market is enormous. Our true competition is not the small trickle of non-Tesla electric cars being produced, but rather the enormous flood of gasoline cars pouring out of the world’s factories every day…
We believe that Tesla, other companies making electric cars, and the world would all benefit from a common, rapidly-evolving technology platform.
And the move should come as no surprise. As the Hyperloop demonstrated, Musk is not above making grandiose gestures and allowing others to run with ideas he knows will be profitable. And as Musk himself pointed in a webcast made after the announcement, his sister-company SpaceX – which deals with the development of reusable space transports – has virtually no patents.
In addition, Musk stated that he thinks patents are a “weak thing” for companies. He also suggested that opening up patents for Tesla’s supercharging technology (which essentially allows for super-fast EV charging) could help create a common industry platform. But regardless of Musk’s own take on things, one thing remains clear: Tesla Motors needs competitors, and it needs them now.
As it stands, auto emissions account for a large and growing share of greenhouse gas emissions. For decades now, the technology has been in development and the principles have all been known. However, whether it has been due to denial, intransigence, complacency, or all of the above, no major moves have been made to effect a transition in the auto industry towards non-fossil fuel-using cars.
Many would cite the lack of infrastructure that is in place to support the wide scale use of electronic cars. But major cities and even entire nations are making changes in that direction with the adoption of electric vehicle networks. These include regular stations along the Trans Canada Highway, the Chargepoint grid in Melbourne to Brisbane, Germany’s many major city networks, and the US’s city and statewide EV charging stations.
Also, as the technology is adopted and developed further, the incentive to expand electric vehicle networks farther will be a no brainer. And given the fact that we no longer live in a peak oil economy, any moves towards fossil fuel-free transportation should be seen as an absolutely necessary one.
Sourees: fastcoexist.com, fool.com
This past week, the Electronic Entertainment Expo (commonly referred to as E3) kicked off. This annual trade fair , which is presented by the Entertainment Software Association (ESA), is used by video game publishers, accessory manufacturers, and members of the computing industry to present their upcoming games and game-related merchandise. The festivities wrapped up this Friday, and was the source of some controversy and much speculation.
The companies have some respective big guns in the works, such as Halo 5: Guardians and Uncharted 4: A Thief’s End, but they’re also scheduled for release in 2015. However, with the brisk sales of the Xbox One and PlayStation 4 consoles, both companies have the luxury of taking their time with big games. Nintendo is not so fortunate, since the jump they made with the Wii U leaves them with a big gap that they aren’t apparently filling.
The software giant bumbled the Xbox One launch last year and alienated many gamers, mainly by focusing on TV and entertainment content instead of gaming and tying several unpopular policies to the console, which included restrictions on used games. The company eventually relented, but the Xbox One still came bundled with the voice- and motion-sensing Kinect peripheral and a price tag that was $100 higher than Sony’s rival PlayStation 4.
That was certainly the focus for Microsoft at E3. TV features weren’t even mentioned during the company’s one-and-a-half-hour press conference on Monday, with Microsoft instead talking up more than 20 upcoming games. As Mike Nichols, corporate vice-president of Xbox and studios marketing, said in an interview:
But this new virtual reality headset, which was recently bought by Facebook for $2 billion, was undeniably the hottest thing on the show floor. And the demo booth, where people got to try it on and take it for a run, was booked solid throughout the expo. Sony also wowed attendees with demos of its own VR headset, Project Morpheus. And while the PlayStation maker’s effort isn’t as far along in development as the Oculus Rift, it does work and adds legitimacy to the VR field.
Legendary Japanese creator Hideo Kojima also had to defend the torture scenes in his upcoming Metal Gear Solid V: The Phantom Pain, starring Canadian actor Kiefer Sutherland (man loves torture!), which upset some viewers. Kojima said he felt the graphic scenes were necessary to explain the main character’s motivations, and that games will never be taken seriously as culture if they can’t deal with sensitive subjects.
If one were to draw any conclusions from this year’s E3, it would undoubtedly be that times are both changing and staying the same. From console gaming garnering less and less of the gamers market, to the second coming of virtual reality, it seems that there is a shift in technology which may or may not be good for the current captains of industry. At the same time, competition and trying to maintain a large share of the market continues, with Sony, Microsoft and Nintendo at the forefront.
This past Thursday, the 2014 FIFA World Cup got underway. And all over the world, fans were glued to their television sets to watch the opening kickoff and the opening match between Croatia and Brazil. Unfortunately, astronauts Reid Wiseman, Steve Swanson, and Alexander Gerst – all of whom are serious “futbol” fans – were all stuck on board the ISS several hundred kilometers away.
And of course, Wiseman, Swanson and Gerst were sure to wish the teams and fans well in the competition before getting on with their own match. Not only is the resulting video fun thing to watch, it is also a fine representation of the age we live in, where social media and high-speed communications allow everyone – even astronauts – the ability to instantly communicate with the world.
The 2014 FIFA World Cup made history when it opened in Sao Paolo this week when a 29-year-old paraplegic man named Juliano Pinto kicked a soccer ball with the aid of a robotic exoskeleton. It was the first time a mind-controlled prosthetic was used in a sporting event, and represented the culmination of months worth of planning and years worth of technical development.
The result of many years of development, the mind-controlled exoskeleton represents a breakthrough in restoring ambulatory ability to those who have suffered a loss of motion due to injury. Using metal braces that were tested on monkeys, the exoskeleton relies on a series of wireless electrodes attached to the head that collect brainwaves, which then signal the suit to move. The braces are also stabilized by gyroscopes and powered by a battery carried by the kicker in a backpack.


The study was published online late last month in Lab on a Chip. The study’s senior author, Ali Khademhosseini – PhD, biomedical engineer, and director of the BWH Biomaterials Innovation Research Center – explained the challenge and their goal as follows:
They were also able to successfully embed these functional and perfusable microchannels inside a wide range of commonly used hydrogels, such as methacrylated gelatin or polyethylene glycol-based hydrogels. In the former case, the cell-laden gelatin was used to show how their fabricated vascular networks functioned to improve mass transport, cellular viability and cellular differentiation. Moreover, successful formation of endothelial monolayers within the fabricated channels was achieved.

The OPALS system sought out and locked onto a laser beacon from the Optical Communications Telescope Laboratory ground station at the Table Mountain Observatory in Wrightwood, California. It then transmitted its own 2.5-watt, 1,550-nanometer laser and modulated it to send the video at a peak rate of 50 megabits per second. According to NASA, OPALS transmitted the video in 3.5 seconds instead of the 10 minutes that conventional radio would have required.


In a post-test interview, he explained how the test went down:
Eugene can initiate conversations, but won’t do so totally out of the blue, and answers factual questions more like a human. For example, some factual question elicited the all-too-human answer “I don’t know”, rather than an encyclopaedic-style answer where he simply stated cold, hard facts and descriptions. Eugene’s successful trickery is also likely helped by the fact he has a realistic persona. From the way he answered questions, it seemed apparent that he was in fact a teenager.
Naturally, there are plenty of people who criticize the Turing test for being an inaccurate way of testing machine intelligence, or of gauging this thing known as intelligence in general. The test is also controversial because of the tendency of interrogators to attribute human characteristics to what is often a very simple algorithm. This is unfortunate because chatbots are easy to trip up if the interrogator is even slightly suspicious.
So what are the implications of this computing milestone? Is it a step in the direction of a massive explosion in learning and research, an age where computing intelligences vastly exceed human ones and are able to assist us in making countless ideas real? Or it is a step in the direction of a confused, sinister age, where the line between human beings and machines is non-existent, and no one can tell who or what the individual addressing them is anymore?


He says he wants his signs to not just depict that momentum and progress, but to reflect the potentially disturbing aspects of those advances as well. Beyond that, Barbella sees an interesting dynamic in the public’s push and pull against what new technology allows us to do. Though the technology grants people access to information and other cultures, it also poses issues of privacy and ethics that hold that back. As a result, privacy concerns are thus featured in the collection in a number of ways.

The Optionally Piloted Black Hawk (OPBH) operates under Sikorsky’s Manned/Unmanned Resupply Aerial Lifter (MURAL) program, which couples the company’s advanced Matrix aviation software with its man-portable Ground Control Station (GCS) technology. Matrix, introduced a year ago, gives rotary and fixed-wing vertical take-off and landing (VTOL) aircraft a high level of system intelligence to complete missions with little human oversight.
The Optionally Piloted Black Hawk fits into the larger trend of the military finding technological ways of reducing troop numbers. While it can be controlled from a ground control station, it can also make crucial flying decisions without any human input, relying solely on its ‘Matrix’ proprietary artificial intelligence technology. Under the guidance of these systems, it can fly a fully autonomous cargo mission and can operate both ways: unmanned or piloted by a human.
Military aircraft have grown increasingly complex over the past few decades, and automated systems have also evolved to the point that some aircraft can’t be flown without them. However, the complex controls and interfaces require intensive training to master and can still overwhelm even experienced flight crews in emergency situations. In addition, many aircraft, especially older ones, require large crews to handle the workload.
DARPA says that it wants ALIAS to not only be capable of executing a complete mission from takeoff to landing, but also handle emergencies. It would do this through the use of autonomous capabilities that can be programmed for particular missions, as well as constantly monitoring the aircraft’s systems. But according to DARPA, the development of the ALIAS system will require advances in three key areas.





