The Future of Tanks: Ground X and Scout Specialist Vehicles

hybrid_IFVfleetAs armies continue to modernize, the challenge of creating new fighting vehicles that withstand the latest in battlefield conditions, and at the same time be more cost-effective, is a constant. And, as the latest announcements made by DARPA and General Dynamics over the course of the summer can attest, its been known to produce some pretty interesting and innovate design concepts.

Known as the Ground X-Vehicle Technology (or GXV-T for short) the aim of this DARPA-funded program is to develop a lighter, more agile successors to the tank. Whereas tanks in the past have always responded to the development of more and better anti-tank weapons with heavier more elaborate armor, the focus of the GXV-T will be on protection that does not result in yet another bigger, badder, and way more expensive tank.

MBT_muzzleBeginning in 1917, the development of the tank led to a revolution is modern warfare, which has led to an ongoing arms race ever since. In just the last half-century, the guns used to take out tanks have been joined by rockets, guided missiles, and high-tech rounds designed to penetrate the thickest steel. Tank designers have responded with composite armor, reactive armor, and even electric countermeasures to detonate warheads before they make contact.

The result of this is a spiral of larger weapons, leading to larger tanks, leading to larger weapons until the mainline tanks of today have become behemoths so large that they are difficult to deploy, very expensive and can only be used in certain environments. To prevent this, DARPA wants to not just produce a more advanced tank, but one that moves away from relying so heavily on armor for survival.

gxv-t-6The GXV-T is intended to pursue technologies that move away from armor with the goal of making tanks 50 percent smaller, with crews half their present size, able to move at double the present speed, make them capable of operating over 95 percent of the terrain, and make them harder to detect and engage. As Kevin Massey, DARPA program manager, explained:

GXV-T’s goal is not just to improve or replace one particular vehicle – it’s about breaking the ‘more armor’ paradigm and revolutionizing protection for all armored fighting vehicles. Inspired by how X-plane programs have improved aircraft capabilities over the past 60 years, we plan to pursue groundbreaking fundamental research and development to help make future armored fighting vehicles significantly more mobile, effective, safe and affordable.

What this amounts to is finding ways to build tanks that can move around the battlefield like off-road vehicles, can dodge incoming fire rather than taking it, reposition its armor to its most effective angle, provide the crews with full situational awareness similar to that afforded fighter pilots, and make them stealthy against both infrared and electromagnetic detection.

gxv-t-5To achieve this, DARPA is soliciting new concepts and new technologies for designers. As you can see from the concept art above, some ideas have already been floated, but they remain very much in the design stage for now. The agency says that it hopes to see new GVX-T technologies emerge two years after the first contracts – which are slated to be awarded in April next year – with the hopes that the new technologies can be fast-tracked into demonstrators.

Meanwhile, General Dynamics is busy producing what will amount to the next-generation of armored vehicles. As part of a contract with the British Ministry of Defence (MoD), the company has been contracted to deliver 589 light-armor Scout Specialist Vehicles (SV) to the Army between 2017 and 2024. The tracked, medium-weight armored vehicle is designed to provide state-of-the-art, best-in-class protection for its crews.

gd-british-army-tank-5The Scout SV is intended to fill an important role in the British Army’s Intelligence, Surveillance, Target Acquisition and Reconnaissance (ISTAR) capability. The Scout comes in six variants based on a common platform with shared mobility, electronics, and survivability systems, has an open electronic architecture, a modular armor system, and places emphasis on the ability to upgrade in order to incorporate new technology and meet new threats.

The Scout variants include Reconnaissance, Protected Mobility Reconnaissance Support (PMRS), Command and Control, Engineering Reconnaissance, Repair, and Recovery. According to General Dynamics, these are designed to provide the basics of protection, survivability, reliability, mobility and all-weather ISTAR capabilities for a wide range of extended military operations at a reduced cost.

gd-british-army-tank-3The Scout’s main armament in its turret-mounted 40-mm cannon, but it also comes equipped with acoustic detectors, a laser warning system, a local situational awareness system, an electronic countermeasure system, a route-marking system, and a high-performance power pack. The announced contract also includes the provision of support and training by General Dynamics for the delivered vehicles.

The deal represents the single biggest contract for armored vehicles that the British Army has signed since the 1980s. It also comes on the eve of a NATO Summit, and at a time when Britain is contemplating the future of its forces as it prepares for future operations similar to what it experienced in Afghanistan and Iraq. In these cases, the warfare was unconventional and prolonged, requiring a whole set of strategies.

gd-british-army-tank-0As British Prime Minister David Cameron declared when speaking of the deal:

With the second largest defence budget in NATO, meeting NATO’s two per cent of GDP spending target and investing in new capabilities to deal with the emerging threats we are ensuring Britain’s national security, staying at the forefront of the global race and providing leadership within NATO.

As the saying goes: “necessity is the mother of invention”. Well, there is nothing more necessary in war than making machines that are practical, effective, and not cost the taxpayers an arm and a leg. Between dwindling budgets, improved technology, and the fact that future operations are likely to take place in war-torn and impoverished areas, the race to build a weapon-system that can handle it all is sure to be both interesting and productive!

Sources: gizmag.com, (2)

The Future is Here: Autonomos Mineroller Vehicles

terramax-inlineImprovised explosive devices (IEDs), landmines and other kinds of roadside bombs are a major threat to Coalition troops serving overseas. And even though combat operations in Afghanistan are coming to a close in the near future, military planners and developers are still looking for ways to address the kinds of threats that are all too common in these fields of engagement.

One such developer is U.S. defense contractor Oshkosh Defense, which recently unveiled its new M-ATV, an armored vehicle specially designed to resist blasts from IEDs and mines. This specialized, high-tech troop transport detects explosives using special ground penetrating radar and a 12-wheeled mineroller which attaches to the front. But now, the company is going a step further.

M-ATV_Light_P7A1130_rgb_720x300Oshkosh now claims it wants to move soldiers even further from the danger zone by putting them in another vehicle entirely and making the minesweeping truck drive itself. For the past decade, the company has been developing an autonomous driving technology called TerraMax. This self-driving system can be applied to vehicles already on the road, and was unveiled during the 2004 DARPA Grand Challenge.

It’s now equipped with radar and LIDAR, which uses lasers to detect nearby objects, along with a drive-by-wire system that electronically controls engine speed, transmission, braking, and steering. The system does more than steer and hit the throttle and brakes. It can intelligently control a central tire inflation system and driveline locks to navigate deep sand or mud, all without any input from the operator.

terramax-inline2Similar to the technology that powers Google’s self-driving cars, TerraMax is adapted for use in much tougher conditions. But whereas Google and big auto manufacturers can carefully map roads, lane markings, and speed limit signs before its vehicles are even on the road, Oshkosh doesn’t have those advantages. It’s vehicles must navigate hostile terrain in territories that have not been thoroughly mapped and imaged.

So it made TerraMax capable of combining overhead imagery from satellites and planes with standard military maps generated through geographic information systems. That lets soldiers define roads and other obstacles, much like with a commercial GPS system. Once given a defined course, the vehicles can navigate themselves while operators set things like vehicle speed and following distance.

M-ATV_withTerraMax_J4A1330_720x300-CO1Granted, these aren’t entirely autonomous vehicles. Whenever a convoy reaches an impasse  of some kind, the M-ATV will need to alert an operator and ask what to do. However, it is still an impressive system that achieves two key objectives. One, it allows the military to move more cargo with fewer personnel; and two, it makes a convoy look like it’s carrying more personnel than it really is, which is likely to deter attacks.

Oshkosh’s unmanned vehicle technology is still in testing, but the company has spent the last three years working with the Marine Corp Warfighting Lab and the Office of Naval Research to get it ready for the battlefield. And while the technology is currently being developed for combat vehicles, it could also be used in civilian settings – like autonomous snow clearing at airports or police bomb disposal units.

mfc-amas-photo-02-hThough Coaltion forces are drawing down their presence in Afghanistan, Oshkosh’s and other unmanned ground vehicle concepts will likely be used in conflicts around the world in the years to come. Company representatives gave demonstrations of the technology at Eurosatory 2014, a defense industry trade show, and say they received positive feedback from other nations as well.

And it is only one of several military-grade autonomous technology project currently in development. Lockheed Martin is also working on the Autonomous Mobility Appliqué System (AMAS), which also allows for autonomous or semi-autonomous driving. With the development of unmanned systems showing no signs of slowing down, autonomous-vehicle technology is likely to advance considerably in the coming years.

And be sure to check out this video of Oshkosh showcasing the M-ATV and TerraMax system at Eurosatory 2014:


Sources: wired.com, oshkoshdefense.com, humanisticrobotics.com

The Future is Here: Driverless Army Trucks

TARDECAs Napoleon Bonaparte once said, “An army marches on its belly”. And like most tidbits of military wisdom, this is one that has not changed with the ages. Whether it’s leading an army of war elephants and hoplites through the Alps, a Grande Armee across the Steppes, or a mechanized division through Central Asia, the problem of logistics is always there. For an army to remain effective and alive, it needs to be supplied; and those supply trains has to be kept moving and safe.

In the modern world, this consists of ensuring that troop and supply trucks are protected from the hazards of enemy snipers, rockets, and the all-too-prevalent menace of improvised explosive devices (IEDs). Until now, this consisted of having armed convoys escort armored trucks through hostile terrain and contested areas. But in an age of unmanned aerial vehicles and robotic exoskeletons, it seems only natural that driverless trucks would be the next big thing.

TARDEC1That’s the thinking behind the Autonomous Mobility Appliqué System (AMAS), a program being developed by the U.S. Army Tank-Automotive Research, Development and Engineering Center (TARDEC) in collaboration with major defense contractor Lockheed Martin. This program, which was demonstrated earlier this month at Fort Hood, Texas, gives full autonomy to convoys to operate in urban environments.

In tests, driverless tactical vehicles were able to navigate hazards and obstacles including pedestrians, oncoming traffic, road intersections, traffic circles and stalled and passing vehicles. Similar to the systems used by the first generation of robotized cars, the AMAS program for the Pentagon’s ground troops uses standard-issue vehicles outfitted with a high-performance LIDAR sensor and a second GPS receiver, locked and loaded with a range of algorithms.

TARDEC-ULV-instrument-panelThat gear, Lockheed said, could be used on virtually any military vehicle, but in these tests was affixed to the Army’s M915 tractor-trailer trucks and to Palletized Loading System vehicles. According to Lockheed, AMAS also gives drivers an automated option to alert, stop and adjust, or take full control under user supervision. David Simon, AMAS program manager for Lockheed Martin Missiles and Fire Control, described the program in a statement:

The AMAS CAD hardware and software performed exactly as designed, and dealt successfully with all of the real-world obstacles that a real-world convoy would encounter.

Under an initial $11 million contract in 2012, Lockheed Martin developed the multiplatform kit which integrates low-cost sensors and control systems with Army and Marine tactical vehicles to enable autonomous operation in convoys. But not only do driverless convoys add a degree of safety under dangerous conditions, they also move the military closer its apparent goal of nearly total autonomous warfare.

squadmissionsupportsystemAMAS algorithms also are used to control the company’s Squad Mission Support System (SMSS), a more distinctive and less conventional six-wheeled unmanned ground vehicle that has been used by soldiers in Afghanistan. Combined with robots, like the Legged Squad Support System (LS3) by Boston Dynamics, the development of driverless trucks is not only a good counter to suicide bombers and IEDs, but part of a larger trend of integrated robotics.

In an age where more and more hardware can be controlled by a remote operator, and grunts are able to rely on robotic equipment to assist them whenever and wherever the 3D’s of hostile territory arise (i.e. dirty, difficult, or dangerous), trucks and armored vehicles that can guide themselves is just the latest in a long line of developments aimed at “unmanning the front lines”.

And of course, there’s a video of the concept in action, courtesy of the U.S. Army and TARDEC:


Sources: wired.com, news.cnet.com, lockheedmartin.com

Drone Wars: Bigger, Badder, and Deadlier

UAVsIn their quest to “unman the front the lines”, and maintain drone superiority over other states, the US armed forces have been working on a series of designs that will one day replace their air fleet of Raptors and Predators. Given that potential rivals, like Iran and China, are actively imitating aspects of these designs in an added incentive, forcing military planners to think bigger and bolder.

Consider the MQ-4C Triton Unmanned Aerial System (UAS), a jet-powered drone that is the size of a Boeing 757 passenger jet. Developed by Northrop Grumman and measuring some 40 meters (130 feet) from wingtip to wingtip, this “super drone” is intended to replace the US Navy’s fleet of RQ-4 Global Hawks, a series of unmanned aerial vehicles that have been in service since the late 90’s.

Triton_droneThanks to a sensor suite that supplies a 360-degree view at a radius of over 3700 kms (2,300 miles), the Triton can provide high-altitude, real-time intelligence, surveillance and reconnaissance (ISR) at heights and distances in excess of any of its competitors. In addition, the drone possess unique de-icing and lightning protection capabilities, allowing to plunge through the clouds to get a closer view at surface ships.

And although Triton has a higher degree of autonomy than the most autonomous drones, operators on the ground are still relied upon to obtain high-resolution imagery, use radar for target detection and provide information-sharing capabilities to other military units. Thus far, Triton has completed flights up to 9.4 hours at altitudes of 15,250 meters (50,000 feet) at the company’s manufacturing facility in Palmdale, California.

?????????????????????????????????Mike Mackey, Northrop Grumman’s Triton UAS program director, had the following to say in a statement:

During surveillance missions using Triton, Navy operators may spot a target of interest and order the aircraft to a lower altitude to make positive identification. The wing’s strength allows the aircraft to safely descend, sometimes through weather patterns, to complete this maneuver.

Under an initial contract of $1.16 billion in 2008, the Navy has ordered 68 of the MQ-4C Triton drones with expected delivery in 2017. Check out the video of the Triton during its most recent test flight below:


But of course, this jetliner-sized customer is just one of many enhancements the US armed forces is planning on making to its drone army. Another is the jet-powered, long-range attack drone that is a planned replacement for the aging MQ-1 Predator system. It’s known as the Avenger (alternately the MQ-1 Predator C), a next-generation unmanned aerial vehicle that has a range of close to 3000 kms (1800 miles).

Designed by General Atomics, the Avenger is designed with Afghanistan in mind; or rather, the planned US withdrawal by the end 0f 2014. Given the ongoing CIA anti-terrorism operations in neighboring Pakistan are expected to continue, and airstrips in Afghanistan will no longer be available, the drones they use will need to have significant range.

(c) Kollected Pty Ltd.

The Avenger prototype made its first test flight in 2009, and after a new round of tests completed last month, is now operationally ready. Based on the company’s more well-known MQ-9 Reaper drone, Avenger is designed to perform high-speed, long-endurance surveillance or strike missions, flying up to 800 kms (500 mph) at a maximum of 15,250 meters (50,000 feet) for as long as 18 hours.

Compared to its earlier prototype, the Avenger’s fuselage has been increased by four feet to accommodate larger payloads and more fuel, allowing for extended missions. It can carry up to 1000 kilograms (3,500 pounds) internally, and its wingspan is capable of carrying weapons as large as a 2,000-pound Joint Direct Attack Munition (JDAM) and a full-compliment of Hellfire missiles.

Avenger_drone1Switching from propeller-driven drones to jets will allow the CIA to continue its Pakistan strikes from a more distant base if the U.S. is forced to withdraw entirely from neighboring Afghanistan. And according to a recent Los Angeles Times report, the Obama administration is actively making contingency plans to maintain surveillance and attacks in northwest Pakistan as part of its security agreement with Afghanistan.

The opportunity to close the gap between the need to act quickly and operating from a further distance with technology isn’t lost on the US military, or the company behind the Avenger. Frank Pace, president of the Aircraft Systems Group at General Atomics, said in a recent statement:

Avenger provides the right capabilities for the right cost at the right time and is operationally ready today. This aircraft offers unique advantages in terms of performance, cost, timescale, and adaptability that are unmatched by any other UAS in its class.

??????????????????????????????What’s more, one can tell by simply looking at the streamlined fuselage and softer contours that stealth is part of the package. By reducing the drone’s radar cross-section (RCS) and applying radar-absorbing materials, next-generation drone fleets will also be mimicking fifth-generation fighter craft. Perhaps we can expect aerial duels between remotely-controlled fighters to follow not long after…

And of course, there’s the General Atomic’s Avenger concept video to enjoy:


Sources:
wired.com, (2)

The Future is Here: The Wearable Landmine Detector

landmine1In certain developing nations, landmines are a terrible scourge that cause countless deaths and injuries. In most cases, the landmines are forgotten relics, the leftover remnants of civil wars, terrorist campaigns and national liberation efforts. Have been buried in unmarked areas and forgotten, many of the victims that come across these little packages of death do so entirely by accident.

Over the past century, the situation has become such that a ban was placed on their sale and in 1997 – officially known as the Anti-Personnel Mine Ban Convention or Ottawa Treaty (my old hometown, where the treaty was signed). However, banning the manufacture and sale of the devices addresses the problem at only one end, and does not address the many thousands of mines that have to be found and disposed of.

landmine_problemIn Colombia, for instance, some 10,000 have been maimed by anti-personnel devices since 1990, putting the country second only to Afghanistan in the total number of deaths and injuries associated with landmines. This is due to Colombia’s long guerrilla war, where groups like the Revolutionary Armed Forces of Colombia (FARC) have used mines to protect their bases and drug plantations.

The only real solution, of course, is to clear the mines and destroy them – a process that is now under way. In the meantime, however, people are still exposed to danger, and there’s a need for technology that helps people walk through rural areas without constant fear. Enter the SaveOneLife, a wearable landmine detector you slip into your shoe that may save your life.

saveonelifeDesigned by Lemur Studio, a design firm in Bogotá, the detector alerts the wearer if an explosive device is within a few feet of their path. It’s aimed at troops, people eradicating illicit crops (i.e. coca leaves and poppies), and farmers, all people who have to deal with landmines on a regular basis. Currently in the conceptual phase, the studio is looking for funding and support to get it built.

The detector consists of a coil printed on a thin conductive material that produces an electromagnetic field. This field in turn detects other electromagnetic fields that are emitted by large pieces metal nearby. If it finds a mine within the wearer’s proximity, the device sends a signal to a wristband, telling the wearer to watch out or change direction.

saveonelife2Iván Pérez, Lemur’s creative director, is currently presenting the idea to Colombia’s military, who he hopes will fund development. But of course, the device is intended for use far beyond the armed forces, ensuring that there are no more accidental victims. As Pérez himself explained:

The device was created with the goal of saving a life, hence the name, first by the families of the victims and second for the cost effects of military forces by the loss of his men in combat. We would like many people to benefit from it, not just people in the armed forces but also peasants and workers. We hope that some company or government wants to give us the support we need to complete the project and bring it to reality.

The idea has been nominated for several design prizes. And if funded, is likely to be adopted for use by NGOs, medics, engineers, civilians and military forces worldwide. But even if Pérez and his studio are not endorsed by the Colombian government (which is unlikely given the problem of landmines), an international crowdfunding campaign is likely to succeed.

landmine2After all, the problem of landmines is one that cuts across nations, organizations, and people of all walks of life, and a device that helps deal with this problem is likely to draw a lot of attention and interest. Being able to tackle the problem of forgotten ordinance and hidden dangers at the other end of the things will be a big step in helping to eliminating this dangerous legacy.

Source: fastcoexist.com

 

The Future of Medicine: Anti-Bleeding Clamps

itclamp2For centuries, medics have been forced to deal with cuts and lacerations by simply binding up wounds with bandages and wraps. Time has led to refinements in this process, replacing cloth with sterile bandages. But the basic process has remained the same. But now, severe cuts and bleeding have a new enemy, thanks to a new breed of clamping devices.

One such device is the iTClamp Hemmorage Control System, which won an award for top innovation in 2012 and was recently approved by the FDA. Basically, this clamp is placed over an open wound and then controls bleeding by sealing the edges shut to temporarily create a pool of blood under pressure and thereby form a clot that helps reduce more blood loss until surgery.

itclampThis past summer, the clamp got its first field test on a man who fell prey to a chainsaw wound on his upper arm just outside of Olive Branch, Mississippi. The hospital air crew who arrived on scene quickly determined that a tourniquet would not work, but were able to stop the bleeding and stabilize the patient within minutes, at which point they transported him to the Regional Medical Center of Memphis.

The clamp was invented by Dennis Filips, who served three tours in Afghanistan as a trauma surgeon for the Canadian Navy. With the saving of a life in the US, he has watched what began as an idea turn into a dream come true:

To have our first human use in the US turn out so well is thrilling, and we look forward to getting the iTClamp into the hands of first responders across the country and around the world.

ITClamp3The clamp is currently being sold for around $100 via various distributors across the US, and it’s available in Canada and Europe as well. At that price it could very well end up being adopted not only by first responders, but climbers and other adventurers looking to beef up their first-aid kits — and maybe the cautious chainsaw wielders among us as well.

And be sure to check out this video simulation of the iTClamp in action:


Sources: news.cnet.com, theepochtimes.com

Drone Wars: X-47B Makes First Carrier Landing!

X47B_arrested_landing_610x407In any developmental milestone, the X-47B made its first arrested landing aboard an aircraft carrier yesterday. This latest test, which comes after a successful arrested landing on an airstrip and a successful deployment from an aircraft carrier, may help signal a new era for the use of unmanned aircraft in military operations.

For months now, the US Navy has been testing the Unmanned Aerial Combat Air System – the first drone aircraft that requires only minimal human intervention – pushing the boundaries in the hopes of determining how far the new autonomous air system can go. And with this latest landing, they just proved that the X-47B is capable of being deployed and landing at sea.

nimitz-class-carrier-640x424Aircraft landings on a carrier are a tricky endeavor even for experienced pilots, as the ship’s flight deck is hardly spacious, and rises, falls, and sways with the ocean waves. To stop their forward momentum in the shortest distance possible, carrier aircraft have a hook on the underside of the fuselage that latches onto cables stretched across the flight deck. This means that pilots need to land precisely to grab the hook and come to a complete stop in time.

The test flight began when the drone took off from the Naval Air Station at Patuxent River, Md. and then flew to meet the USS George H.W. Bush at sea, a flight which took 35 minutes. Upon reaching the carrier, the same which it took off from this past May, it touched down and caught the 3 wire with its tailhook at a speed of 145 knots, coming to a dead stop in less than 350 feet. After the first landing, it was launched from the Bush’s catapult and then made a second arrested landing.

X-47BThe Navy tweeted about the success shortly after it happened, and Ray Mabus – Secretary of the Navy – followed that up with a press statement:

The operational unmanned aircraft soon to be developed have the opportunity to radically change the way presence and combat power are delivered from our aircraft carriers.

Naturally, there is still plenty of testing likely to be done before such drones can be considered ready to go into combat zones. For example, perhaps, automated drone-to-drone refueling is scheduled for some time in 2014, another aspect of the UCAS the Navy is determined to try before deploying them in actual operations. Still, for fans and critics alike, this was a major step.

Which brings us to the darker side of this latest news. For many, a fleet of semi or fully-automated drones is a specter that induces serious terror. Earlier this year, the Obama administration sought to allay fears about the development of the X-47 and the ongoing use of UAVs in combat operations by claiming that steps would be taken to ensure that when it came to life and death decisions, a human would always be at the helm.

drone_mapBut of course, promises have been broken when it comes to the use of drones, which doesn’t inspire confidence here. Just eight days after the Obama Administration promised to cease clandestine operations where drones were used by the CIA to conduct operations in Pakistan, Yemen, and Somalia, one such drone was used to kill Wali ur-Rehman – the second in command of the Pakistani Taliban. This was a direct violation of Obama’s promise that UAVs would be used solely against Al-Qaeda and other known anti-US terrorist groups outside of Afghanistan.

What’s more, the development of unmanned drones that are able to function with even less in the way of human oversight has only added to many people’s fear about how, where, and against whom these drones will be used. Much has gone on that the public is now aware of thanks to the fact that only a handful of people are needed to control them from remote locations. If human agency is further removed, what will this mean for oversight, transparency, and ensuring they are not turned on their own citizens?

UAVsBut of course, it is important to point out that the X-47B is but an experimental precursor to actual production models of a design that’s yet to be determined. At this point, it is not farfetched to assume that preventative measures will be taken to ensure that no autonomous drone will ever be capable of firing its weapons without permission from someone in the chain of command, or that human control will still be needed during combat phases of an operation. Considering the potential for harm and the controversy involved, it simply makes sense.

But of course, when it comes to issues like these the words “trust us” and “don’t worry” are too often applied by those spearheading the development. Much like domestic surveillance and national security matters, concerned citizens are simply unwilling to accept the explanation that “this will never be used for evil” anymore. At this juncture, the public must stay involved and apprised, and measures instituted from the very beginning.

And be sure to check out this video of the X-47B making its first arrested landing. Regardless of the implications of this latest flight, you have to admit that it was pretty impressive:


Source:
news.cnet.com

Drone Wars: New Revelations and Broken Promises

???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????People concerned about the use of drones might remember fondly how President Obama, in a speech held late last month, promised that the “drone surge” was effectively at an end. As it turns out, it took the President and his administration only eight days to break that promise. In a new strike, which killed four people it has been made clear that the clandestine war continues.

In Obama’s speech, he contended that “Beyond the Afghan theater, we only target al-Qaida and its associated forces, and even then, the use of drones is heavily constrained.” Among those constraints are the use of detainment instead of execution, and “respect for state sovereignty”. Perhaps most importantly, Obama underscored the drones will for now on only target “terrorists who pose a continuing and imminent threat to the American people.”

(U.S. Air Force photo/Staff Sgt. Brian Ferguson)(Released)To clarify this point, the White House even released a fact sheet clarifying whom it will and will not kill in the future. It stated that:

[T]he United States will use lethal force only against a target that poses a continuing, imminent threat to U.S. persons. It is simply not the case that all terrorists pose a continuing, imminent threat to U.S. persons; if a terrorist does not pose such a threat, the United States will not use lethal force.

However, this latest strike, which took out Wali ur-Rehman – the second in command of the Pakistani Taliban – and three other members shows that this is anything but the case. Rehman and his ilk are not members of Al-Qaeda, nor do they represent a terrorist group that is targeting the US and its citizens. Most importantly, they are not operating inside Afghanistan.

talibanFact is, Rehman and his compatriots pose a threat to only Pakistan, which is involved in an ongoing war with fundamentalist factions in its western provinces. They are the enemies of the Pakistani state, which is a nominal ally in the war on terror and with the war in Afghanistan. This makes his execution at the hands of the US a matter of protecting political and strategic interests, not anti-terrorism.

What’s more, there are indications that this strike may have been counterproductive for Pakistan. Pakistani military sources told Reuters in December that Rehman was “a more pragmatic” leader than incumbent Hakimullah Mehsud, with whom Rehman was said to be feuding. While Rehman was said to pursue reconciliation with the Pakistani government, the Pakistani military officers speculated that his rise “might lead to more attacks across the border in Afghanistan” on U.S.-led forces.

drone_warSo any way you slice it, this latest drone strike was a clandestine operation made by a government that claimed to be finished with such things. Lucky for us, there may be a way to gleam the truth about the secret history of the drone war and their ongoing use as tools of government policy.

As it turns out, there are ways to hack and record drone video feeds to see what they see right before they unleash death and destruction. And in an ironic twist, much of the credit for this revelation may go to a group of Iraqi insurgents. In 2008, U.S. troops in Iraq declared that Shi’ite insurgents had figured out how to tap and record video feeds from overhead American drones.

Hackers-With-An-AgendaBuilding on this, Josh Begley, a 28-year-old NYU grad student, is creating a software application that will allow anyone with basic coding skills to organize, analyze and visualize drone-strike data from Pakistan, Yemen and Somalia dating back to 2002. Based on information collected by the U.K. Bureau of Investigative Journalism, the Applicable Programing Interface (API) can be used to create interactive Websites that elaborate on the information and give it context.

The drone API, which is actually Begley’s master’s thesis, is not his first foray into capturing robot-attack data. His @dronestream Twitter feed documents all reported UAV attacks. Last year Begley created an iPhone app that tracks drone strikes, but Apple rejected it. Other developers have jumped on the bandwagon, too. London-based artist James Bridle runs a Tumblr blog that matches overhead satellite imagery to reports of drone attacks.

drone_target_1In an interview with Wired’s Danger Room, Begley explained that the purpose behind this software is the desire to bridge the “empathy gap” between Western audiences and drone-attack victims:

To Americans like me, what may have previously been blank spots on the map all of a sudden have complex stories, voices of their own. From 30,000 feet it might just be cars and buildings. But there are people in them. People who live under the drones we fly.

The public release of Begley’s API, which took five months to complete, is timed to coincide with the White House-promoted National Day of Civic Hacking on June 1. Hacking Day aims to “liberate government data for coders and entrepreneurs.” The ACLU, for one, is commemorating the event with an API linked to the group’s vast database of documents related to U.S.-sanctioned torture of terror suspects.

drone_map1After twelve years of drone strikes and promises that don’t appear to be being honored, the arrival of this app might just be what the public needs. And even though software giants like Apple may not be interested in developing it further, there are no shortages of talented individuals, professional hackers and hobby labs that will take up the cause.

It wouldn’t be too farfetched to think that a plethora of websites will begin to emerge that can track, monitor, and record all drone strikes, perhaps even as they happen. And combined with recent revelations about state-run data mining operations and software that is being designed to combat it, private citizens may be able to truly fight back against clandestine operations and government surveillance.

Sources: Wired.com, (2)

Drone Wars: New Promises, Same Problems

(U.S. Air Force photo/Staff Sgt. Brian Ferguson)(Released)The practice of using UAV’s as part of a targeted strategy in Pakistan, Afghanistan, Somalia and Yemen has become so frequent that its come to characterize the Obama administration’s handling of the “War on Terror”. Reaction to this policy has been increasingly critical, due in no small part to unanswered questions surrounding civilian death tolls and the rapid escalation of deployment. In response, the Obama administration announced this past week that the surge is at an end.

In a speech made to the National Defense University in Washington on Thursday, Obama emphasized that from now on, the use of UAV’s would be in the hand of the military instead of clandestine intelligence organizations such as the CIA. He also indicated that the rules for launching the strikes would be stricter. For instance, there must be a “near certainty” that no civilians will be killed, and the strikes are to become less frequent.

predator_profileWhile Obama would not declare an end to the war on terrorism, he did offer to work with Congress to constrain some of his own authorities for waging it, which may include the creation of a court modeled on the secretive one used by the NSA to oversea the surveillance of suspected foreign agents. He also expressed a preference to constrain “and ultimately repeal” the broad latitude of warmaking powers granted in the Authorization to Use Military Force (AUMF), an act that was created in 2001 by the Bush administration which is considered the wellspring of the “War on Terror”.

And above all, issues of legality are to take a backseat to the moral and ethical implications raised by ongoing use. Or as he put it: “To say a military tactic is legal, or even effective is not to say it is wise or moral in every instance.”

Naturally, a great many questions remain. In addition to how drones will be used in the years to come to combat terrorism and militants, there’s also questions surrounding their use thus far. Despite pledges made by Obama that changes will be made, the history of the program is still shrouded in mystery. Fittingly, Bloomberg Businessweek created a map to serve as a reminder of the scope of that program, calling it the first ever “comprehensive compilation of all known lethal U.S. drone attacks.”

drone_map

It should be noted though that the numbers represent an estimate which were compiled with the help of the nonprofit Bureau of Investigative Journalism. Sources in Washington apparently offer a wide range of numbers, and the State Department remains hush hush on the issue of casualties. However, the estimates presented in this infographic still present a stark and sobering picture:

  • Yemen: at least 552 killed between 2002 and 2013. The site of the first ever drone strike in 2002.
  • Pakistan: at least 2,561 killed between 2004 and 2013.
  • Somalia: at least 23 killed between 2011 and 2012.

drone_map1Naturally, it is hoped that Obama’s promise to curb the use of drones represents a renewed commitment to comply with international law, treaties and human rights. However, what was apparently missing from the speech was an indication about how easy it will be to get information about strikes that are made in the future. According to the New York Times’ Mark Mazzetti, who provided live analysis of the speech, Obama’s speech didn’t address the issue:

One of the big outstanding questions is just how transparent the Obama administration will be about drone strikes in the future. Will administration officials begin to publicly confirm strikes after they happen?

There was no mention of this in the speech, and it is telling that the president did not mention the C.I.A. at all. It seems quite certain that past operations in Pakistan, Yemen and elsewhere are not going to be declassified anytime soon.

Also, moving operations from the C.I.A. to the Pentagon does not automatically mean that the strikes will be publicly discussed. The Pentagon is carrying out a secret drone program in Yemen right now, and it is very difficult to get information about those operations.

So… promises to curb the use of drones have been made, as well as promises to create some kind of oversight for future operations. And this does seem consistent with many of the criticisms made about the ongoing war on terrorism, specifically the Bush administrations handling of it and how his reliance on special executive powers were unlawful and unconstitutional.

But until such time as information on how these strikes occur and who is being killed, the issue will remain a contentious and divisive one. So long as governments can wage war with automated or remote machinery and kill people without transparency and in secrecy, will this not constitute a form of illegal – or at the very least, a very opaque – warfare?

Sources: wired.com, fastcoexist.com, businessweek.com

COD: Modern Warfare 2

Welcome back to my ongoing series of video game reviews! Today, picking up from where I left off last time, is Call of Duty: Modern Warfare 2. Having just completed the entire series, I felt it was time to pay tribute to this series and tackle all that was right and wrong with it.

With COD: Modern Warfare, Infinity Ward essentially established a new standard of online gaming and first person shooters. Combining the best in AI’s, graphics, and gaming platforms, this game also had the honor of being the most high-profile “modern” first-person shooter of all time.

Prior to this, all the big name FPSs were either set in WWII or in the future, being either based in historical recreations or science fiction. Hence what was so interesting about this game, it incorporated up-to-date weaponry, tactics, and a storyline that boasted a great deal of socio-political speculation.

And much like the last one, it had its high and low points, which I shall get into now…

Plot Summary:
modern-warfare-russThe game picks up 5 years after the event of the first game (roughly 2016). According to General Shepherd, one the game’s pivotal characters, Russia has fallen to the ultra-nationalists and Imran Zakhaev is now considered a national hero, despite the fact that he very nearly unleashed WWIII on the populace. Meanwhile, a terrorist by the name of Makarov continues to fight Zakhaev’s fight, hoping to trigger another major conflict which will make his nation to force to be reckoned with once more.

The game opens with a Ranger Battalion in Afghanistan, where you are part of an attack (led by General Shepherd) into a contested town controlled by insurgents. After fighting your way across a destroyed bridge, you are required to fight your way to the center of town and clear a school which the insurgents are using as their forwards base. Upon completion, Shepherd alerts your character (PFC Allen) that you are being transferred to the CIA to do an undercover mission.

MW2_afghanistanNote: As I’m sure I’ve mentioned at least twice before, this entire mission was inspired by Generation Kill, specifically the footage of the 1st Recon’s assault on Nasariya and their passage through the town of Muwafaqiyah where Fedayeen were using a school as a fire base.

At the same time, Capt. John “Soap” McTavish has been promoted and is now the leader of the new international anti-terrorism squad known as Task Force 141. No mention is given as to the whereabouts of Captain Price, and given what happened in the last game, it appears as though he might be dead.

MW2_siberiaYour character for this portion of the campaign is Garry “Roach” Sanderon, another FNG with a delightfully absurd call sign. While the Marines are in Afghanistan, you and Captain Price are busy breaking into a Russian airbase in Siberia hoping to obtain the Attack Characterization System (ACS) module from a downed American satellite. After retrieving it, you and McTavish are forced to beat a hasty retreat using snowmobiles.

What follows next is the part of the game that warrants the big advisory at the beginning and which gamers have the option of skipping if they so choose. This inolves part of Allen’s “undercover assignment” where he witnesses first-hand Makarov’s monstrosity as he leads an assault on Moscow’s International Airport, where he and his thugs murder countless civilians with US-made guns.

When that’s over, Makarov shoots Allen (aka. you) and leaves him there for dead, knowing that the thousands of spent shell casings and the body of an American will make it look like the US perpetrated the attack. My advice: skip this mission! It’s gratuitous and frankly creepy. For the life of my I can’t imagine who thought putting this borderline psycho shit in would be entertaining or fun.

Immediately afterwards, Task Force 141 is dispatched to Rio de Janeiro to hunt down the weapons dealer who supplied Makarov. This takes you and your team through the “favella”, Rio’s most notoriously violent neighborhoods, where you are shot at by the local “militia”. Once you have your man, he indicates that he doesn’t know where Makarov is, but that there is one man he hates and fears more than anyone, and who just happens to be languishing in a gulag on the Kamchatka peninsula.

Meanwhile, back in the US, Russian forces get the drop on the Northeastern Seaboard. Having cracked the ACS, they are able to pass into US airspace without Norad noticing, and begin landing paratroopers and armored forces in Virginia, New York, and Washington DC. The second major thread in the game now opens, where you play as Pvt. James Ramirez, an Army Ranger in West Virginia who’s unit is deployed to a suburb to thwart a Russian attack and protect a HVI (high-value individual) who’s chopper was shot down.

After fighting off several waves, your unit is redeployed to Arcadia where you are tasked with retrieving another HVI who turns out to have been killed by Russian special forces. With assaults happening all along the Seaboard, the Russians are getting the upper hand on US forces by capturing key personnel, locations and intelligence.

MW2_gulagOver in Kamchatka, you and Task Force 141 assault the gulag and fight your way through defenders and Soviet-era electrical systems to find prisoner 141, the man who Makarov apparently wants dead. When you arrive at his cell, it turns out to be Captain Price, who is alive after all. He and McTavish have a brief reunion which is cut short as the Navy begins bombarding the gulag early to cover your escape.

Back in the US, you and your Ranger unit are redeployed to Washington DC which has become a smoking ruin. Your mission is to fight your way through the federal buildings on Capitol Hill and retake them from the attacking Russians. The fight takes you from the trenches, through the White House, and finally into the air. After your chopper is shot down, you find yourself cornered and about to be overrun…At the same time, Price makes contact with General Shepherd and proposes a bold plan. With Price alongside, you and Task Force 141 assault a Russian sub base not far from the gulag and seize control of a Russian missile sub. Though the plan is not altogether clear, you and McTavish manage to provide cover for Price long enough for him to get aboard the Russian sub, where he promptly unleashes a nuke bound for Washington DC! The nuke flies into orbit above the city, where it is detonated, taking out the ISS and unleashing a massive EMP.

Inside the city, the EMP knocks every piece of electronic equipment in the area, crippling the Russian assault. You and your unit, which had been cornered seconds before, now must run and find cover as countless jets and choppers come crashing down around you.

Once you resupply, you are tasked with advancing on Whiskey Hotel (aka. WH, for White House) and retake it in one last, desperate assault. Once this is done, you are notified by radio that the USAF is conducting “Hammer Down”, an emergency air assault that will level all capitol buildings that are still in enemy hands. You are then forced to run to the roof and pop green smoke to indicate that the White House is in friendly hands.

MW2_estate2With Washington DC saved, Shepherd is hailed a hero for his foresight in predicting that a war was coming. He is given a “blank check” and declares that he is going to use every cent reigning Makarov in. With this in mind, Task Force 141 splits into two forces, with Price and McTavish checking an aircraft boneyard in Afghanistan while you and the rest are deployed to a safehouse in Kazakhstan.

After taking down the house and downloading Makarov’s computer files, you are intercepted by an air rescue, where General Shepherd himself comes out and shoots you! He then shoots Ghost and his men dispatch the rest of your squad, leaving your burning remains in a ditch as he takes the files and flies off.

MW2_safehouseOver in Afghanistan, Price and McTavish get the words that Shepherd has killed the others and realize he’s been playing them all along. With Makarov’s information now in his hands, he’s effectively cleaning house and making sure he doesn’t get caught so the war can proceed.

At the same time, Shepherd’s forces are descending on the boneyard, looking to kill you and Makarov at the same time. After fighting your way the edge, you are rescued by an old friend – McTavish’s Russian contact Nikolai. Price is also able to contact Makarov and obtain the location of Price’s base in Afghanistan.

As McTavish, you and Price now assault Shepherd’s base and take down its defenders. After a lengthy chase, you manage to corner Shepherd and fight it out; unfortunately he gets a hold of your knife and stabs you in the stomach with it. Producing his gun, he explains his motivations.

MW2_shepherd_baseApparently, he was in command of the Marine assault force that was supposed to take down Al-Asad and lost 30,000 men when Zakhaev’s forces detonated the nuke. His bitterness inspired him to start a war in the hopes of shocking America out of its complacency, which he feels he’s now done. As he puts it, “tomorrow there will be no shortage of volunteers, no shortage of patriots.”

Before he can shoot you though, Price tackles Shepherd and the two begin to fight it out. Shepherd eventually gets the upper hand on Price, and you are forced to pull the knife out of your chest and toss into Shepherd’s face, killing him instantly. Nikolai then shows up with a chopper, in defiance of Price’s order that this be a “one way trip”, and he and Price begin to carry you (McTavish) aboard. The game ends with Nikolai warning you that everyone is now out to get you, but that he knows a safe place to put down and get medical help.

Summary:
I don’t imagine I need to say that this installment in the series has some kick-ass gameplay, but screw it, I still want to! It has kick-ass gameplay! In fact, when it comes to shear badassery, this game has got the first one beat. In addition to more and better guns for yourself, there are also some very cool added features. These include more claymores and the use of Stinger Missiles, but also Sentry guns, laser guided heavy weapons fire from armored vehicles, and even Predator drone strikes. This last aspect is especially cool, as you get to do overwatch on a target and then fire Hellfire missiles at targets.

In terms of the weapons you have access to, there are the usual M4’s, SAWs and M16’s that are standard US Army issue, but also SCARs, sniper rifles with thermal sights, FAMAS’, USAS-12 shotguns, and Steyr AUG’s. But in addition, the Russians also boast some new and impressive gear which you can use too. Of these, my favorites are the Tavor assault rifle and the Striker shotgun. There’s nothing like automatic shotgun fire to make you feel like a bad ass mutha!

And of course, all these features extend into the multiplayer realm which is even bigger, badder, and more detailed than the last. But even if you’re not feeling the mulitplayer community, there is the new Special Ops feature where you get the best of both world, the ability to conduct missions and earn points, but still as a single player. And I can attest that most of these missions, though some are hard as hell, are also fun as hell. And in many ways, they preview things which comes up in the third installments (such as Juggernauts).

As for the downsides… Well, in that respect, this game was much like the first. The storyline seems a bit unrealistic, and is kind of confusing in terms of who’s doing what and for whom. For instance, you’ve got Makarov who represents a continuation of Zakhaev’s agenda, but seems to be operating outside the realm of normal politics. Didn’t they say that the Ultra-nationalists took power? Why then is this man killing his own people? Isn’t that what you do when your kind is NOT in power? Or is he really that desperate for a nuclear war to take place?

And second, Shepherd’s motivations seem a bit flaccid. I get that he’s pissed about the loss of so many Marines int he first game, though they seem to have padded the body count because by my reckoning, most of the Marines got out. They had plenty of warning, but your own chopper turns back to rescue a downed pilot, hence why you die. Still, even if the body count is 30 or 30,000, risking total war with Russia seems like a bad way to stoke the fires of patriotism. As anybody is well aware, Cold War or not, any large-scale confrontation between the US and Russia would still involve their nuclear arsenals, and nobody would be walking away from that fight in one piece!

And another thing, so was he working with Makarov all along or just taking advantage of the man’s actions? This is never made clear. On the one hand, it was Shepherd who assigned Allen to infiltrate their group, so Shepherd DID give them the American body that they left behind to implicate the US. But at the same time, he is openly trying to track the guy down and have him killed, but quietly so the world won’t know the entire war is based on a lie. So what is it then? A collaboration between enemies, or two equally malevolent forces that just had happened to collide?

I for one would prefer the latter interpretation because it would be a fitting commentary on the “War on Terror”. In fact, throughout the game you have quotes from Donald Rumsfeld and Dick Cheney, the ones which are notorious for being stupid or questionable, which flash across the screen when you die. In that war, we saw a neo-conservative agenda colliding with a Salafist agenda, where two mortal enemies were effectively feeding off each other to the point that some openly suggested collusion. Of course there was no real evidence to suggest such a thing, but it was interesting to note just how much George W and Osama Bin Laden benefited from each others presence.

Ah, but the biggest bone of contention with this game comes in the form of its controversy. In fact, this is such a big subtopic that it deserves its own heading…

Controversy:
For obvious reasons, the shoot-up scene involving the Moscow International Airport caused quite a stir in the gaming and consumer community. Why, many asked, was it necessary to include a scene where the player is forced to take part in what can only be described as Columbine-like behavior? I for one could not believe my eyes the first time I played this game and didn’t realize I could skip the whole thing. Who, I wondered, would actually want to play this mission? Was it really such a good idea to include it all, even if the option was there to skip it? Why not say that it happened between missions?

And would it be at all farfetched to think that some psycho person, who just happened to play the mission, might get the idea to shoot up a crowded public space? The scenes are far too visceral and real, which I found disturbing since the game makers would have had to do their homework on something like this, taking into account how crowded areas are death traps once armed men begin firing automatic weapons, how panicked crowds tend to bunch up, and how they become especially vulnerable when they all run into a bottleneck and become easy targets.

See what I mean? It’s disturbing! It’s the kind of sick freak stuff that made me seriously question the sanity of the game makers and the nature of the game itself. Some will naturally argue that it’s just a game and therefore harmless, bad taste notwithstanding. But I’d say that given the numerous mass shootings that have taken place, not just recently, but all over the US in the past decade, that this was in horrible taste and just plain risky!

Others also questioned the mentality of showing Washington DC burning, with its many monuments shown scorched and even the White House itself burning and full of holes. Personally, I didn’t see the big deal here. I mean, if we’re going to penalize this game for displaying this kind of disaster porn that we’ll have to round up Rupert Emmerich and every other movie producer who’s ever destroyed landmarks in their films. There’s a reason people like this stuff, and it’s not because they secretly fantasize about seeing them destroyed.

If anything, it lends some urgency and a sense of emotional involvement to the story by showing them how things they know and love, or at the very least are familiar with, are being overrun and must be saved. Now that’s just me and I could be wrong, but I found this aspect of the game very cool! How many games allow you to fight in realistically-rendered environments of actual places? This was something that they intensified with the third one and I appreciated it there as well!

So that’s Modern Warfare 2, in a nutshell. Great game-play, exciting and intense, but containing some questionable content. It was a good thing that they stayed away from that for the third game, at least for the most part. Granted there was plenty of violence and they still had to issue the content warning for anyone playing it for the first time, but at least there weren’t any mass shootings where you’re the bad guy and are supposed to be taking part in it! Seriously, Infinity Ward, what were you thinking? Bad software developer!